Difference between revisions of "User:Texaneer"

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(Changes that I want them in TF2)
(Weapons)
 
(63 intermediate revisions by the same user not shown)
Line 52: Line 52:
 
<br>
 
<br>
 
<br>
 
<br>
 +
=== Weapons ===
 +
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="5" class="header" | Weapons
 
! colspan="5" class="header" | Weapons
Line 57: Line 59:
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Current
+
! class="header" width="25%" | Current Stats
! class="header" width="25%" | Changes
+
! class="header" width="25%" | Change Suggestion
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="3" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 71: Line 73:
 
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
|
+
{{nerf|It's a rare drop}}
''~''
 
|-
 
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{note|Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt}}
 
{{nerf|-25% chance to obtain from drops}}
 
|
 
''no''
 
 
|-
 
|-
| align="center" | [[File:Item icon Bat Outta Hell.png|100px]]<br/>
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
<small>[[Melee]]</small><br/>
 
'''[[Bat Outta Hell]]'''
 
|
 
''~''
 
|
 
{{note|Added level: ''Level 31 Bat''}}
 
{{nerf|-25% chance to obtain from drops}}
 
|
 
''~''
 
|-
 
| align="center" rowspan="10" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Soda Popper]]'''
 
'''[[Soda Popper]]'''
 
|
 
|
{{note|Normal damage}}
+
~
{{note|requires 13 seconds of running and/or jumping to gain mini-crits}}
 
 
|
 
|
{{nerf|-15% damage penalty}}
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{nerf|requires 15 seconds of running to gain mini-crits}}
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
{{nerf|Mini-crits does not apply to any other weapons}}
 
 
|
 
|
'' '''I HATE THAT GUN''' ''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
|-
 
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Baby Face's Blaster]]'''
 
|
 
{{note|Jumping resets boost}}
 
|
 
{{buff|Jumping takes only 20% of charge}}
 
{{nerf|Wearer can't double jump}}
 
|
 
''Another badly desinged weapon for scout''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 126: Line 92:
 
|
 
|
 
{{note|+15% damage bonus}}
 
{{note|+15% damage bonus}}
 +
{{note|+25% greater jump height when active}}
 
{{note|-60% clip size}}
 
{{note|-60% clip size}}
 
|
 
|
{{buff|+30% damage bonus}}
+
{{note|No damage bonus}}
{{buff|-30% clip size}}
+
{{buff|+25% greater jump height on wearer}}
{{nerf|-25% slower firing sped}}
+
{{buff|-25% reduction in push force taken from damage}}
{{note|Can be also used by engineer}}
+
{{buff|-20% clip size penalty}}
 
|
 
|
''It's UP for scout. It could be kinda useful for engi, if it get buffed.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
|-
 
| align="center" | [[File:Item icon Flying Guillotine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Flying Guillotine]]'''
 
|
 
~
 
|
 
{{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}}
 
{{nerf|Regenerates within 8 seconds}}
 
{{nerf|-25% damage}}
 
|
 
''Little improvement.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 151: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
 +
{{note|+15 max health on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 
|
 
|
{{buff|+25% fire damage vulnerability on wearer}}
+
{{note|No max health bonus}}
|
+
{{note|No fire damage vulnerability on wearer}}
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
{{note|No fire rate penalty}}
|-
+
{{buff|20% faster weapon switch rate}}
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
+
{{nerf|-20% clip size}}
<small>[[Melee]]</small><br/>
 
'''[[Fan O'War]] Suggestion 1'''
 
|
 
{{note|-90% damage penalty}}
 
|
 
{{buff|-70% damage penalty}}
 
 
|
 
|
''Need buff''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
|-
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Fan O'War]] Suggestion 2'''
 
|
 
{{note|-90% damage penalty}}
 
|
 
{{buff|-50% damage penalty}}
 
{{nerf|On hit: Cannot switch weapon for 6 seconds}}
 
|
 
''Need buff''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Boston Basher]]'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
|
 
|
{{note|On miss: Hit yourself dealing 35 damage and bleeding effect.}}
+
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{buff|On miss: Hit yourself dealing 65 damage without bleeding.}}
+
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
''NO''...''Idiot''
+
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
|-
 
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Atomizer]] suggestion 1'''
 
|
 
{{note|-20% damage penalty}}
 
|
 
{{buff|No damage penalty}}
 
|
 
''GIVE UP WITH DAMAGE PENALTY''
 
|-
 
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Atomizer]] suggestion 2'''
 
|
 
{{note|-30% slower firing speed}}
 
|
 
{{buff|No firing speed penalty}}
 
|
 
''GIVE UP WITH FIRING SPEED PENALTY''
 
 
|-
 
|-
 
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Black Box]]'''
+
'''[[Liberty Launcher]]'''
 
|
 
|
{{note|On hit: +15 health}}
+
{{note|-25% blast damage from rocket jumps}}
{{note|Normal damage vs. players}}
 
 
|
 
|
{{buff|+35 health restored on kill}}
+
{{note|No reduced blast damage from rocket jumps}}
{{nerf|-15% damage vs. players}}
+
{{buff|+35% knockback from explosions}}
 
|
 
|
''The Black Box supposed to be anti-building rocket launcher.''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Cow Mangler 5000]]'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
{{note|Cannot be crit-boosted}}
+
{{note|+200% max primary ammo on wearer}}
{{note|-5% slower reload speed}}
 
 
|
 
|
{{buff|Can be crit-boosted, will deal only mini-crits instead full crits}}
+
{{nerf|+100% max primary ammo on wearer}}
{{buff|No reload speed penalty,only after full charge shot}}
+
{{note|Cannot equip in MvM}}
 
|
 
|
''This weapon requires a buff''
+
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 
|-
 
|-
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Liberty Launcher]]'''
+
'''[[Gunboats]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{note|'''New stat suggestion'''}}
+
{{buff|+10% faster move speed on wearer.}}
{{buff|Damage builds "Liberty Power"}}
 
{{buff|"Liberty Power" heals user 100% health and gains mini-crits(Full crits on airbourne targets) for 8 seconds. Activates by taunting}}
 
{{buff|+25% projectile speed}}
 
{{nerf|-20% damage vs. players}}
 
{{nerf|No random critical hits}}
 
{{note|Takes 8500 damage to fully charge}}
 
 
|
 
|
''~''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" | [[File:Item icon Beggar's Bazooka.png|100px]]<br/>
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Beggar's Bazooka]]'''
+
'''[[Mantreads]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{buff|+25% max primary ammo on wearer}}
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''It quickly runs out of ammo''
+
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Buff Banner]]/[[Battalion Backup]]/[[Concheror]]'''
+
'''[[Buff Banner]]'''
 
|
 
|
 
''~''
 
''~''
 
|
 
|
{{note|Charges rage only by dealing damage, requires 750 damage to fully charge}}
+
{{buff|+10% critical damage reistance on wearer}}
 
|
 
|
''Nobody wants to play with stupid charging way such as taking 350 damage to fully charge [[Battalion Backup]].''
+
''Idk''
 
|-
 
|-
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Half-Zatoichi]]'''
+
'''[[Escape Plan]]'''
 
|
 
|
~
+
{{note|You are marked for death while active, and for short period after switching weapons}}
 
|
 
|
{{buff|+15% faster move speed for soldier when activated}}
+
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 
|
 
|
''We need more Soldierknights than demoknights''
+
''Better "deal no damage at all" than die faster by self mark for death.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
Line 283: Line 199:
 
'''[[Disciplinary Action]]'''
 
'''[[Disciplinary Action]]'''
 
|
 
|
{{note|On Hit Ally: Boosts both players' speed for 4 seconds}}
+
{{note|Speed boost lasts 4 seconds}}
 +
|
 +
{{buff|Speed boost lasts 6 seconds}}
 +
|-
 +
~
 +
|-
 +
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
 +
|
 +
~
 
|
 
|
{{buff|On Hit Ally: Boosts both players' speed for 6 seconds}}
+
{{nerf|Increased airblast cost from 20 to 30}}
 
|
 
|
''Too short''
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 +
|-
 +
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Backburner]]'''
 +
|
 +
{{note|+150% airblast cost}}
 +
|
 +
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
 
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 296: Line 235:
 
{{note|65% faster weapon switch time}}
 
{{note|65% faster weapon switch time}}
 
|
 
|
{{nerf|25% faster weapon switch time}}
+
{{nerf|35% faster weapon switch time}}
 +
{{buff|+25% burn duration}}
 
|
 
|
''Woah, calm down pooro''
+
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Phlogistinator]]'''
+
'''[[Manmelter]]'''
 
|
 
|
{{note|-10% damage penalty}}
+
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{nerf|-15% damage penalty}}
+
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''~''
+
''Have you seen anyone with this?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 317: Line 259:
 
{{note|No critical hits vs. non burning targets}}
 
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{nerf|-50% damage penalty}}
+
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Why not make it like [[Neon annihilator]]?''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
 
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Secondary]]</small><br/>
+
'''[[Homewrecker]]/[[Maul]]'''
'''[[Splendid Screen]]'''
 
 
|
 
|
~
+
{{note|-25% damage vs. playes}}
 
|
 
|
{{nerf|No critical hits from charge}}
+
{{note|No damage penalty vs. players}}
{{nerf|+25% melee damage vulnerability on wearer}}
+
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
|
 
|
''Learn to use [[Charging Targe]], ya git!''
+
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 
|-
 
|-
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
+
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Eyelander/HHHH/Nessie's nine iron'''
+
'''[[Third Degree]]'''
 
|
 
|
{{note|Unusual quality (Horseless Headless Horseman Headtaker)}}
+
~
 
|
 
|
{{buff|Every kill collects head which increases max health and move speed}}
+
{{buff|-25% damage taken from ranged sources while deployed}}
{{note|Haunted quality (Horseless Headless Horseman Headtaker)}}
+
{{nerf|+50% damage taken from melee sources while deployed}}
{{note|Horseless Headless Horseman Headtaker can be traded}}
 
 
|
 
|
''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
+
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
By the way, I don't see anything unusual in remodeled halloween eyelander''
 
 
|-
 
|-
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
'''[[Scotsman's Skullcutter]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Bootlegger]]'''
 
|
 
|
{{note|Random crits enabled}}
+
{{note|+100% increase in turning control while charging}}
 
|
 
|
{{nerf|No random critical hits}}
+
{{note|No turn control bonus}}
 +
{{buff|-50% blast damage from sticky jumps}}
 
|
 
|
 
''~''
 
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]] suggestion 1'''
+
'''[[Sticky Jumper]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
{{note|-6 max pipebombs out}}
{{note|All ammo collected converts into health}}
+
{{note|+200% max secondary ammo on wearer}}
{{note|Normal damage}}
 
 
|
 
|
{{nerf|+50% increase in charge recharge rate}}
+
{{buff|-5 max pipebomb out}}
{{note|50% of collected ammo became health}}
+
{{nerf|+100% max secondary ammo on wearer}}
{{nerf|-20% damage penalty}}
+
{{note|Cannot equip in MvM}}
 
|
 
|
''~''
+
''Dick move, Valve.''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]] suggestion 2'''
+
'''[[Splendid Screen]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
{{note|+70% increase in charge impact damage}}
{{note|All ammo collected converts into health}}
 
 
|
 
|
{{nerf|+50% increase in charge recharge rate}}
+
{{nerf|+50% increase in charge impact damage}}
{{note|50% of collected ammo became health}}
+
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
{{nerf|-50% health from healers on wearer}}
 
 
|
 
|
''This will work''
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]] suggestion 3'''
+
'''[[Tide Turner]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
~
{{note|All ammo collected converts into health}}
 
{{note|Normal fire rate}}
 
 
|
 
|
{{nerf|+50% increase in charge recharge rate}}
+
{{nerf|Increase in push force taken from damage and airblast}}
{{note|50% of collected ammo became health}}
 
{{nerf|-25% Slower firing speed}}
 
 
|
 
|
''~''
+
''This should stop them from spamming''
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
'''[[Natascha]]'''
 
 
|
 
|
{{note|-25% damage penalty}}
+
{{note|Unusual quality}}
{{note|30% longer spin up time}}
 
 
|
 
|
{{buff|-15% damage penalty}}
+
{{note|Haunted quality}}
{{buff|25% longer spin up time}}
+
{{note|Horseless Headless Horseman Headtaker can be traded}}
 
|
 
|
''Because this weapon is too weak on long distances.''
+
''I don't see anything "unusual" in remodeled halloween eyelander''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Tomislav]] suggestion 1'''
+
'''[[Persian Persuader]]'''
 
|
 
|
{{note|Normal accuracy}}
+
{{note|All ammo collected becomes health}}
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|30% more accurate}}
+
{{buff|All ammo collected becomes health when deployed}}
{{buff|No firerate penalty}}
+
{{nerf|-1 sec decrease in charge duration}}
{{nerf|-15% damage penalty}}
 
 
|
 
|
''More accurate tomislav is better than slow spinning and weak tommy''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Brass Beast]]'''
 
|
 
|
{{note|+10% faster barrel spin-up}}
+
~
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|+40% faster barrel spin-up}}
+
{{buff|Immune to effects of knockback and stun while deployed}}
{{buff|No firerate penalty}}
 
{{nerf|-15% damage penalty}}
 
 
|
 
|
''Soap''
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 3'''
+
'''[[Huo-Long Heater]]'''
 
|
 
|
{{note|Normal weapon switch speed}}
+
{{note|6 ammo consumed per second while deployed}}
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|40% faster weapon switch speed}}
+
{{buff|+30% fire damage resistance while deployed}}
{{buff|No firerate penalty}}
+
{{note|Split ammo consumption:}}
{{nerf|-15% damage penalty}}
+
{{nerf|2 ammo consumed per second while spun up}}
 +
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 
|
 
|
''It would be good with fists of steel''
+
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
 
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
Line 457: Line 387:
 
''~''
 
''~''
 
|
 
|
{{note|Can be obtained trough craft and drop}}
+
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 3x Refined metal + Sandvich}}
 
|
 
|
''Eh?''
+
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Fists of Steel]]'''
+
'''[[Family Business]]'''
 
|
 
|
{{note|-40% damage from ranged sources while active}}
+
~
{{note|+100% damage from melee sources while active}}
 
 
|
 
|
{{buff|-50% damage from ranged sources while active}}
+
{{buff|20% faster weapon switch rate}}
{{buff|+50% damage from melee sources while active}}
 
 
|
 
|
''More balanced than before.''
+
''Family Business is just an upgrade for stock [[Shotgun]].''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
| align="center" | [[File:Item icon Widowmaker.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Eviction Notice]]'''
'''[[Widowmaker]]'''
 
 
|
 
|
 
~
 
~
 
|
 
|
{{Pro}}25% more accurate
+
{{buff|On hit: +20 health}}
 
|
 
|
''YES''
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 +
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Pomson 6000]]'''
+
'''[[Rescue Ranger]]'''
 
|
 
|
~
+
{{note|-50% max primary ammo on wearer}}
 +
{{note|Self mark for death on building pick up}}
 
|
 
|
{{Pro}}+25% faster projectile speed<br>
+
{{buff|-25% max primary ammo on wearer}}
{{pro}}+2 more shots in clip<br>
+
{{note|Self mark for death on ranged building pick up}}
 
|
 
|
''NO''
+
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Rescue Ranger]]'''
+
'''[[Frontier Justice]]'''
 
|
 
|
{{note|-50% max primary ammo on wearer}}
+
{{note|-50% clip size}}
{{note|Picking buildings takes 130 metal}}
 
 
|
 
|
{{buff|-25% max primary ammo on wearer}}
+
{{buff|-34% clip size}}
{{buff|Picking buildings takes only 100 metal}}
 
 
|
 
|
''I demand a buff for this weapon. NOW''
+
''Why.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
Line 511: Line 439:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
|
 
|
{{note|On hit: bleed for 5 seconds}}
+
{{note|20% fire damage vulnerability on wearer}}
{{note|No random critical hits}}
 
 
|
 
|
{{buff|On hit: bleed for 6 seconds}}
+
{{note|No fire damage vulnerability}}
{{buff|Critical hits enabled}}
+
{{nerf|15% slower weapon switch rate}}
{{nerf|-25% damage penalty}}
 
 
|
 
|
''NO''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
Line 524: Line 450:
 
'''[[Jag]]'''
 
'''[[Jag]]'''
 
|
 
|
{{note|+30% faster building rate(bugged)}}
+
{{note|+30% faster building rate (bugged)}}
 +
|
 +
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 +
|
 +
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 +
|-
 +
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 +
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 
|
 
|
{{buff|+25% faster building rate('''WORKING''')}}
+
{{note|No health on hit}}
 +
{{note|No health drain}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 
|
 
|
''NO''
+
''We didn't asked for Tank Medic.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
| align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/>
+
<small>[[Primary]]</small><br/>
<small>[[Secondary]]</small><br/>
+
'''[[Overdose]]'''
'''[[Quick Fix]]'''
 
 
|
 
|
{{note|Can't overheal}}
+
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 
|
 
|
{{buff|Can overheal}}
+
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
{{nerf|-75% max overheal}}
+
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 
|
 
|
''Because lack of overheal difficults keeping patient alive.''
+
''It needs something different to make it more challenging for user and for foe.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
Line 548: Line 502:
 
{{note|Taunt heals 11 hp}}
 
{{note|Taunt heals 11 hp}}
 
|
 
|
{{buff|Taunt heals 50 hp}}
+
{{buff|Taunt heals 30 hp}}
 
|
 
|
''BUFF IT''
+
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Machina]]'''
+
'''[[Sydney Sleeper]]'''
 
|
 
|
{{note|Full charge: +15% damage bonus}}
+
{{note|No headshots}}
 
|
 
|
{{buff|Full charge: +25% damage bonus}}
+
{{buff|Can headshot}}
{{nerf|-25% slower firing speed}}
+
{{nerf|-25% damage on head shot}}
 
|
 
|
 
''~''
 
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Bazaar Bargain.png|100px]]<br/>
+
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Bazaar Bargain]]'''
+
'''[[Machina]]'''
 
|
 
|
''~''
+
{{note|Full charge: +15% damage bonus}}
 
|
 
|
{{nerf|-15% bodyshot damage penalty}}
+
{{buff|Full charge: +20% damage bonus}}
 +
{{nerf|-25% charge rate}}
 
|
 
|
''If Bazaar is made for headshots, then why not to give more penalties for bodyshots?''
+
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
|-
 
|-
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[SMG]]/[[Cleaner's Carbine]]'''
+
'''[[Classic]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{buff|+50% max secondary ammo on wearer(hidden)}}
+
{{buff|+25% charge rate}}
 
|
 
|
''These weapons needs more ammo.''
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" | [[File:Item icon Cozy Camper.png|100px]]<br/>
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Cozy Camper]]'''
+
'''[[Razorback]]'''
 
|
 
|
{{note|-80% slower move speed when aiming}}
+
~
 
|
 
|
{{buff|-50% slower move speed when aiming}}
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
''Current Cozy is '''Useless''' ''
+
''Have you ever seen a guy who's using Razorback?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
Line 598: Line 553:
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{note|On kill: 3 seconds of 100% critical chance}}
 
 
{{note|-35% slower firing speed}}
 
{{note|-35% slower firing speed}}
{{note|-20% clip size}}
 
 
|
 
|
{{buff|On kill: 5 seconds of 100% critical chance}}
+
{{buff|-20% slower firing speed}}
{{buff|-25% slower firing speed}}
 
{{buff|No clip size penalty}}
 
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''It's still a rubbish.''
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 +
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
 +
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 +
|
 +
~
 +
|
 +
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
 +
|
 +
''This is the part where I kill you.''
 +
|-
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 620: Line 581:
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
|-
 
|-
| align="center" | [[File:Item icon Red-Tape Recorder.png|100px]]<br/>
+
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
<small>[[Building]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Red-Tape Recorder]]'''
+
'''[[Conniver's Kunai]]'''
 
|
 
|
{{note|3.0 sec Downgrade speed}}
+
{{note|On Backstab: Absorbs the health from your victim.}}
 
|
 
|
{{nerf|2.0 sec Downgrade speed}}
+
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 
|
 
|
''Eh?''
+
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|-
 
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
 
<small>[[Building]]</small><br/>
 
'''[[Ap-Sap]]'''
 
|
 
''~''
 
|
 
{{note|Can be obtained trough craft and drop}}
 
|
 
''Eh?''
 
|-
 
|}
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Hats
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Hat
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="3" | '''All Class'''
 
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Bill's hat]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Bill's hat before the update will have in [[Vintage]] quality<br>
 
|
 
'' '''I HATE BILLS''' ''
 
|-
 
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Ellis' Cap]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Ellis' Cap before the update will have in [[Vintage]] quality<br>
 
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Spiral Sallet]]'''
 
|
 
{{Info}}The item is tradeable<br>
 
{{Info}}The item is now paintable
 
|
 
''~''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Battle Bob]]'''
 
|
 
{{Info}}Changed from hat into misc<br>
 
|
 
''~''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Backpack Battery Bandolier.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''[[Battery Bandolier]]'''
 
|
 
{{Info}}Can be also worn by Soldier and Pyro<br>
 
|
 
''~''
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
 
|
 
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army''', which can be worn both by Heavy and Sniper.<br>
 
{{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army'''
 
|
 
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
 
|-
 
| align="center" | [[File:Backpack K-9 Mane.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[K-9 Mane]]'''
 
|
 
{{Info}}Item is paintable<br>
 
{{Info}}Can be equipped by sniper
 
|
 
''~''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" | [[File:Backpack Liquidator's Lid.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Liquidator's Lid]]'''
 
|
 
{{Pro}}Styles: Normal glasses, Default glasses, no glasses.<br>
 
{{pro}}Hat is paintable
 
|
 
''~''
 
|-
 
|}
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
|
 
{{Info}}All team paints can be obtained by drop.
 
|
 
''~''
 
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.
 
|
 
''~''
 
|}
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Sentry Buster
 
|-
 
! class="header" width="10%" | Sentry Buster
 
! class="header" width="10%" | Current
 
! class="header" width="10%" | Changes
 
! class="header" width="10%" | Reason
 
|-
 
| align="center" | [[File:SentryBuster.png|100px]]<br/>
 
'''[[Sentry Buster]]'''
 
|
 
{{note|2500 HP}}
 
{{note|187% move speed}}
 
|
 
{{nerf|1300 HP}}
 
{{nerf|100% move speed}}
 
|
 
Nobody likes sentry busters you hear me?
 
 
|}
 
|}
 +
 +
 +
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
  
 
== Suggestion zone ==
 
== Suggestion zone ==
Line 775: Line 602:
 
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
 
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
  
{| class="wikitable grid collapsible " width="100%"
+
=== Robots ===
! colspan="3" class="header" | Item Set Bonus ideas
+
{| class="wikitable grid collapsible " width="80%"
|-
 
! class="header" width="1%" | Class
 
! class="header" width="10%" | Set
 
! class="header" width="25%" | Bonus
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Scout - Number 1 Fan.png|125px]]<br/>
 
[[The 1 Fan]]
 
|
 
{{buff|+10% increased done critical damage}}
 
{{nerf|+10% critical damage vulnerability on wearer}}
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Soldier The Generals Formals Set.png|125px]]<br/>
 
[[General's Formals]]
 
|
 
{{buff|+20% Bullet damage resistance on wearer}}
 
|-
 
| align="center" | [[File:Soldier Airborne.png|150px]]<br/>
 
[[Airborne Armaments]]
 
|
 
{{buff|+30% Fall damage resistance}}
 
{{nerf|+25% increase in push force taken from damage}}
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Demoman - Sultan Set.png|75px]]<br/>
 
[[One Thousand and One Demoknights]]
 
|
 
{{buff|+50% Health from packs on wearer}}
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Black Market Business set.png|150px]]<br/>
 
[[Black Market Business]]
 
|
 
{{buff|+20% faster move speed on wearer}}
 
{{nerf|-20 max health on wearer}}
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" | [[File:LawrenceofAustralia.png|150px]]<br/>
 
[[Lawrence of Australia]]
 
|
 
{{buff|+15% faster move speed on wearer}}
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" | [[File:The Man of Honor.png|150px]]<br/>
 
[[The Man of Honor]]
 
|
 
{{buff|+25% fire damage resistance}}
 
{{nerf|0.5 sec increased time to cloak}}
 
|}
 
<br>
 
{| class="wikitable grid collapsible " width="100%"
 
 
! colspan="6" class="header" | Robot Ideas
 
! colspan="6" class="header" | Robot Ideas
 
|-
 
|-
Line 838: Line 613:
 
! class="header" width="25%" | Notes / Abilities
 
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:User Texaneer Robot1.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
'''Gift Robot'''
+
'''Giant Scout'''<br>
| align="center" |[[File:Item icon Festive Bat.png|100px]]<br/>
+
Giant, Main
'''Festive Bat'''
+
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
| align="center" |[[File:Item icon Gifting Man From Gifting Land.png|100px]]<br/>
+
'''Scattergun'''
'''Gifting Man From Gifting Land'''
+
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|2000 HP}}
{{Pro}}Moves twice as fast<br>
+
{{buff|+4 shots in clip}}
{{pro}}Swings twice as fast<br>
+
{{buff|+50% more pellets per shot}}
{{Pro}}+100% knockback resistance<br>
+
{{buff|+30% knockback resistance}}
{{pro}}Drops comparable to tank large mount of credits<br>
+
{{nerf|Does not fire until fully reloaded}}
{{pro}}Heals 200 hp per second<br>
+
{{nerf|-25% damage done}}
{{Con}}Rare type of robot<br>
+
{{nerf|-20% slower move speed}}
{{con}}-50% damage penalty<br>
 
{{info}}Does not pick ups bombs<br>
 
{{info}}Attacks only if hurt by player<br>
 
{{info}}Spawns randomly like [[Sentry Buster]], but much less frequently<br>
 
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
+
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
'''Major Scout'''
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
| align="center" |[[File:Item icon Baby Face's Blaster.png|100px]]<br/>
+
'''Pyro Runner'''<br>
'''Baby Face's Blaster'''
+
Normal, Main
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
+
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
'''Hermes'''
+
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|200 HP}}
{{Pro}}Fires twice as fast<br>
+
{{buff|+100 health restored on kill}}
{{Pro}}+50% bullets per pellet<br>
+
{{buff|+25% faster move speed}}  
{{pro}}+4 pellets to max clip<br>
 
{{con}}Does not fire until fully reloaded
 
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:User Texaneer Robot2.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
'''Space Marine'''
+
'''Titan Demoman'''<br>
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
Normal, Main
'''Righteous Bison'''
+
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
| align="center" |None
+
'''Grenade Launcher'''
| align="center" |None
+
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 
|
 
|
{{pro}}Fires penetrating energy bolts<br>
+
{{info}}1.9x larger in size<br>
{{pro}}Projectile cannot be deflected<br>
+
{{buff|65,000 HP}}
{{pro}}+25% projectile speed<br>
+
{{buff|+75% knockback resistance}}
{{pro}}+25% faster move speed<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{con}}150 HP<br>
+
{{buff|+90% faster fire rate}}
{{Con}}-50% damage vs. buildings<br>
+
{{buff|No need to reload}}
{{info}}Attacks in very large groups.
+
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
'''Super Space Marine'''
+
'''Scatter Demo'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" |None
+
'''Loch-n-Load'''
| align="center" |None
+
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 
|
 
|
{{pro}}Fires fast travelling laser beams<br>
+
{{note|Fires 2 bombs at once}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|+50% faster firing speed}}
{{info}}Can sometimes charge the shot that would disable sentry guns for several seconds<br>
+
{{nerf|Does not fire until fully reloaded}}
{{Con}}-50% damage vs. buildings
+
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
'''Giant Space Marine'''
+
'''Super Demoknight'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" | [[File:Item icon Cross-Comm Crash Helmet.png|100px]]<br>
+
'''Eyelander''' + Chargin' Targe
'''Cross-Comm Crash Helmet'''
+
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}4500 HP<br>
+
{{buff|300 HP}}
{{pro}}Fires fast travelling laser beams<br>
+
{{buff|5 seconds of 100% critical chance on kill}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|+450% recharge rate}}
{{info}}Can and will charge the shot that would disable sentry guns for several seconds<br>
+
{{buff|+2 seconds charge time}}
{{con}}-50% slower move speed<br>
 
{{Con}}-50% damage vs. buildings<br>
 
{{con}}Does not fire until fully reloaded
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
+
'''Armored Demoknight'''<br>
'''FireFighter'''
+
Normal, Main
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
'''Detonator'''
+
'''Scotsman's Skullcutter''' + Chargin' Targe
| align="center" | [[File:Item icon Brigade Helm.png|100px]]<br/>
+
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
'''Brigade Helm'''
+
'''Glasgow Great Helm'''
| align="center" |None
+
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
{{info}}1.9x larger in size<br>
+
{{info}}50% larger in size<br>
{{pro}}45.000 HP<br>
+
{{buff|900 HP}}
{{pro}}+60% knockback resistance<br>
+
{{buff|3 seconds of 100% critical chance on kill}}
{{pro}}Extra +90% vertical airblast resistance<br>
+
{{buff|+150% damage dealt}}
{{pro}}Fires and reloads twice as fast<br>
+
{{nerf|-30% move speed}}
{{pro}}100% chance for critical hit on burning targets<br>
 
{{pro}}Provides 90% less rage<br>
 
{{pro}}Heals 150 health per second<br>
 
{{Con}}-50% move speed<br>
 
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:User Texaneer Robot5fix.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''Samurai Demo'''
+
'''Heavy Slowdown-On-hit'''<br>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
Normal, Support
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Natascha'''
'''Samur-Eye'''
+
| align="center" |None
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fully restores health on kill<br>
+
{{buff|100% chance to slow target}}
{{pro}}Attacks in very large groups<br>
+
{{buff|+100% more pellets per shot}}
{{info}}Katana wielders deal and take instant kills
+
{{nerf|-80% damage dealt}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot6.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
'''Giant Samurai'''
+
'''Heavy Titan'''<br>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
Juggernaut
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Natascha'''
'''Samur-Eye'''
+
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
| align="center" |[[File:Item icon Menpo.png|100px]]<br/>
+
'''Bunsen Brave'''
'''Menpo'''
+
| align="center" |None
|
 
{{pro}}5000 hp<br>
 
{{pro}}Fully restores health on kill<br>
 
{{pro}}On kill: 3 seconds of mini-crits<br>
 
{{con}}Katana wielders deals double damage to robot.<br>
 
{{con}}-50% slower move speed
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/>
 
'''Robo-Santa'''
 
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
 
'''Festive Mini-gun'''
 
| align="center" | [[File:Item icon B.M.O.C..png|100px]]<br/>
 
'''B.M.O.C.'''
 
| align="center" | [[File:Item icon All-Father.png|100px]]<br/>
 
'''All-Father'''
 
|
 
{{pro}}5000 HP<br>
 
{{pro}}+70% knockback resistance<br>
 
{{pro}}+50% damage bonus<br>
 
{{con}}-50% move speed<br>
 
{{con}}Cannot see past 1200 units<br>
 
{{info}}Explodes with gifts on death<br>
 
{{info}}Appears only on special MvM christmass event map
 
|-
 
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/>
 
'''Giant Festive Deflector'''
 
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
 
'''Festive Deflector'''
 
| align="center" | [[File:Item icon U-clank-a.png|100px]]<br/>
 
'''U-clank-a'''
 
| align="center" | [[File:Item icon Merc's Muffler.png|100px]]<br/>
 
'''Merc's Muffler'''
 
 
|
 
|
{{pro}}5000 HP<br>
+
{{info}}2x larger in size<br>
{{pro}}+70% knockback resistance<br>
+
{{buff|80,000 HP}}
{{pro}}+50% damage bonus<br>
+
{{buff|+75% knockback resistance}}
{{pro}}Can shoot down projectiles<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{con}}-50% move speed<br>
+
{{buff|+50% damage done}}
{{con}}Cannot see past 1200 units<br>
+
{{buff|+100% more pellets per shot}}
{{info}}Appears only on special MvM christmass event map
+
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
'''Bear Force Heavy'''
+
'''Heavy Brawler Type 1'''<br>
| align="center" | [[File:Item icon Warrior's Spirit.png|100px]]<br/>
+
Normal, Main/Support
'''Warrior's Spirit'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
| align="center" | [[File:Item icon Big Chief.png|100px]]<br/>
+
'''Eviction Notice'''
'''Big Chief'''
 
 
| align="center" |None
 
| align="center" |None
|
 
{{info}}50% larger in size<br>
 
{{pro}}+30% damage bonus<br>
 
{{pro}}+50% critical hit resistance<br>
 
{{con}}250 HP
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
 
'''Festive Engineer Robot'''
 
| align="center" |[[File:Item icon Festive Wrench.png|100px]]<br/>
 
'''Festive Wrench'''
 
| align="center" |[[File:Item icon Industrial Festivizer.png|100px]]<br/>
 
'''Industrial Festivizer'''
 
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}Appears only on special MvM christmass event map
+
{{buff|350 HP}}
 +
{{buff|+60% faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot14.png|150px]]<br/>
+
'''Heavy Brawler Type 2'''<br>
'''Crit Charger'''
+
Normal, Main
| align="center" |[[File:Item icon Kritzkrieg.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
'''Kritzkrieg'''
+
'''Eviction Notice'''
| align="center" |[[File:Item icon Surgeon's Stahlhelm.png|100px]]<br/>
+
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
'''Surgeon's Stahlhelm'''
+
'''Hound Dog'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Spawns With Full UberCharge<br>
+
{{buff|400 HP}}
{{pro}}+500% ubercharge rate<br>
+
{{buff|+60% Faster firing speed}}
{{Con}}Ubercharge Lasts 5 seconds<br>
+
{{buff|+30% move speed}}
{{Con}}Can use only secondary and melee weapons
+
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
+
'''Fast Heavy Shotgun'''<br>
'''Penetrator'''
+
Normal, Main
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
'''Machina'''
+
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 
| align="center" |None
 
| align="center" |None
| align="center" |[[File:Item icon Deus Specs.png|100px]]<br/>
 
'''Deus Specs'''
 
 
|
 
|
{{pro}}Uses penetrating rounds<br>
+
{{buff|+90% faster reload}}
{{Pro}}+35% damage bonus<br>
+
{{buff|+150% more pellets per shot}}
{{con}}Uses tracer rounds<br>
+
{{nerf|-67% damage dealt}}
{{con}}-20% slower firing speed<br>
 
{{info}}Attacks in small up to 5 robots group or together with other sniper robots.
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt