Difference between revisions of "Knockback"

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[[Image:Pyroblows.png|right|Whoosh!]]
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{{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia!|sound=Soldier DominationHeavy06.wav}}
  
{{Quotation|'''The Scout'''|Hey, I'm flyin'!|sound=Scout_apexofjump01.wav}}
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'''Knockback''', or push force, is the movement of a player caused by an outside source. When taking [[damage]] from any source, a player experiences an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast pushes its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback instantly interrupt any animations the victim is in, including [[taunts]] and consumption of a [[lunchbox]] item. The [[Heavy]] takes 50% less knockback from damage sources except for [[Sentry Gun]] bullets and [[Scorch Shot]] flares.<ref>ApplyPushFromDamage function from game/server/tf/tf_player.cpp</ref>
  
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== Weapons ==
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Several weapons deal extra, increase, or decrease knockback. For example, the [[Mantreads]] reduces knockback from incoming damage and [[Compression blast|airblasts]], while the [[Shortstop]] increases the knockback from those. Some weapons have a special feature that deals knockback with little to no damage. For example, the [[Thermal Thruster]]'s landing knocks back surrounding enemies, while every [[Weapons#pyroprimary|primary weapon for the Pyro]] (except the [[Phlogistinator]]) can use its compression blast to knock users back.
  
'''Knock back''' is a side effect of some weapons that pushes a player away from the source of the knock back.  In Team Fortress 2, knock back varies from very slight (only preventing you from moving forward temporarily), to extreme (launching you several feet into the air). Knock back can be useful strategically, such as when [[juggle|juggling]] opponents. Nearly all weapons provide knock back which scales up with the attack's damage, but the effect is very slight and hardly noticeable until the attack's damage approaches ~100. This can be changed for functionality purposes, like the powerful knock back possessed by the [[Force-A-Nature]] and [[Sentry Gun]]s.
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{{List of weapons associated with knockback}}
  
Knock back can also be used to interrupt [[taunt|taunting]] animations (especially [[taunt attacks|taunt kills]]) and item uses (knocking back a Scout before he finishes drinking a Bonk! will prematurely stop him from drinking).
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== Damage over time / Self damage ==
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Damage received from an adirectional source or a weapon that hurts the user pushes the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
  
== Sources of Knock Back ==
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{{DoT/Self-damage sources}}
There are several sources of knock back in the game ranging from weapons and buildings, to the environment itself.
 
  
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== Special cases ==
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* [[Backstab]]s - If by any means a player manages to survive a backstab without using the [[Razorback]], they receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player.
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* [[Critical hits]] – Launches airborne targets significantly backward.
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* [[Carnival of Carnage#Bumper cars|Bumper Cars]] - The bumper cars in [[Merasmus]]'s [[Carnival of Carnage]] can knock each other around when two carts from opposite teams collide.
  
{| class="wikitable grid"
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== Related achievements ==
! class="header" | Weapons with knock back
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=== {{Class link|scout}} ===
! class="header" | Severity of knock back
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{{Achievement table
|-
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| {{Show achievement|Scout|Fall Classic}}
|[[Rocket Launcher]] rockets
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}}
|Causes players to be launched through the air.
 
|-
 
|[[Sticky bombs]]
 
|Causes players to be launched through the air.
 
|-
 
|[[Grenade Launcher]] grenades
 
|Causes players to be launched through the air.
 
|-
 
|[[Scattergun]] fire
 
|Pushes players back a bit if the shot was fired point blank.
 
|-
 
|[[Force-A-Nature]] fire
 
|Causes enemies to be launched through the air, launches an airborne wielder in the opposite direction.
 
|-
 
|[[Sentry Gun]] automatic fire
 
|Pushes players away from the Sentry Gun, can pin airborne targets to a wall/ceiling or send them flying at high speeds.
 
|-
 
|[[Sentry Gun]] rockets
 
|Causes players to be knocked backwards a few feet.
 
|-
 
|[[Compression blast]] ability
 
|Causes players to be launched aerially backwards for several feet.
 
|-
 
|[[Sniper Rifle]] fire
 
|Pushes players back a bit if they're in the air.
 
|-
 
|[[Huntsman]] arrow
 
|Pushes players back a bit if they're in the air.
 
|-
 
|Non-lethal [[Melee weapon]] [[Critical hits]]
 
|Launches players with greater force than rockets, but the strike must be on an airborne opponent or focused upwards from a crouching position.
 
|-
 
|[[Pumpkin bomb]]s
 
|Pushes players back. Sends them flying if they are caught in the explosion while airborne.
 
|-
 
|[[Natascha]]
 
|Focus fire pushes players back at point blank.
 
|-
 
|[[GRU]]
 
|Inflicts self knockback which [http://www.youtube.com/watch?v=UPC3hK9j7jI can be used to reach previously inaccessible or difficult to reach areas]. Does not cancel own taunt.
 
|-
 
|Instant kill attacks
 
|[[ÜberCharge]]d enemies are invulnerable to nearly all sources of damage, but substantially powerful attacks such as [[taunt attacks]] and [[backstab]]s which would kill all normal players, can send invincible players great distances.
 
|}
 
  
==See also==
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=== {{Class link|demoman}} ===
*[[Juggling]]
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{{Achievement table
*[[Compression blast]]
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| {{Show achievement|Demoman|He Who Celt It}}
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}}
  
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=== {{Achiev type link|foundry}} ===
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{{Achievement table
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| {{Show achievement|Foundry|Terminated, Too}}
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}}
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=== {{Achiev type link|astro-chievements}} ===
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{{Achievement table
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| {{Show achievement|Astro-chievements|Lift offed}}
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}}
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=== {{Achiev type link|bereavements}} ===
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{{Achievement table
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| {{Show achievement|Halloween|Helltower- Mine Games}}
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}}
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=== {{Achiev type link|merasmachievements}} ===
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{{Achievement table
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| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}
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}}
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== See also ==
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* [[Juggling]]
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* [[Slowdown]]
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== References ==
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<references/>
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[[Category:Gameplay]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
[[Category:Gameplay]]
 

Latest revision as of 19:47, 23 November 2024

Knock back.png

Knockback, or push force, is the movement of a player caused by an outside source. When taking damage from any source, a player experiences an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast pushes its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. The Heavy takes 50% less knockback from damage sources except for Sentry Gun bullets and Scorch Shot flares.[1]

Weapons

Several weapons deal extra, increase, or decrease knockback. For example, the Mantreads reduces knockback from incoming damage and airblasts, while the Shortstop increases the knockback from those. Some weapons have a special feature that deals knockback with little to no damage. For example, the Thermal Thruster's landing knocks back surrounding enemies, while every primary weapon for the Pyro (except the Phlogistinator) can use its compression blast to knock users back.

List of weapons associated with knockback
Class Slot Weapon
Primary Force-A-Nature Shortstop
Force-A-Nature Shortstop
Primary Rocket Launcher Original Direct Hit Black Box Rocket Jumper Liberty Launcher
Rocket Launcher Original Direct Hit Black Box Rocket Jumper Liberty Launcher
Cow Mangler 5000 Beggar's Bazooka Air Strike
Cow Mangler 5000 Beggar's Bazooka Air Strike
Secondary Mantreads
Mantreads
Primary Flame Thrower Rainblower Nostromo Napalmer Backburner Degreaser Dragon's Fury
Flame Thrower Rainblower Nostromo Napalmer Backburner Degreaser Dragon's Fury
Secondary Detonator Scorch Shot Thermal Thruster
Detonator Scorch Shot Thermal Thruster
Primary Grenade Launcher Loose Cannon Iron Bomber
Grenade Launcher Loose Cannon Iron Bomber
Secondary Stickybomb Launcher Scottish Resistance Sticky Jumper Quickiebomb Launcher
Stickybomb Launcher Scottish Resistance Sticky Jumper Quickiebomb Launcher
Melee Ullapool Caber
Ullapool Caber
Secondary Wrangler Giger Counter Short Circuit
Wrangler Giger Counter Short Circuit
Secondary Quick-Fix
Quick-Fix
Secondary Cozy Camper
Cozy Camper
Note ÜberCharge

Damage over time / Self damage

Damage received from an adirectional source or a weapon that hurts the user pushes the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.

Damage over time / Self damage sources
Bleeding Flying Guillotine Boston Basher Three-Rune Blade Wrap Assassin Southern Hospitality Tribalman's Shiv
Flying Guillotine Boston Basher Three-Rune Blade Wrap Assassin Southern Hospitality Tribalman's Shiv
Fire Cow Mangler 5000 Flame Thrower Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Flare Gun
Cow Mangler 50001 Flame Thrower2 Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Flare Gun2
Detonator Manmelter Scorch Shot Sharpened Volcano Fragment Huo-Long Heater Huntsman Fortified Compound
Detonator Manmelter Scorch Shot Sharpened Volcano Fragment Huo-Long Heater3 Huntsman2,4 Fortified Compound4
Notes

1Charge shot only.

2Includes Festive, Botkiller and Australium variants.

3Flame ring only.

4Flaming arrows only.

Special cases

  • Backstabs - If by any means a player manages to survive a backstab without using the Razorback, they receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player.
  • Critical hits – Launches airborne targets significantly backward.
  • Bumper Cars - The bumper cars in Merasmus's Carnival of Carnage can knock each other around when two carts from opposite teams collide.

Related achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Controlpoint.png Foundry achievements

Terminated, Too
Terminated, Too
Kill a player by pushing them into the cauldron fire.


Doomsday icon.png Astro-chievements

Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.


Item icon Spellbook Magazine.png Bereavements

Helltower: Mine Games
Helltower: Mine Games
Perform 17 environmental kills in Hell


Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: Bumper Crop
Carnival of Carnage: Bumper Crop
Kill 30 enemies by bumping their bumper cars off the tracks.


See also

References

  1. ApplyPushFromDamage function from game/server/tf/tf_player.cpp