Difference between revisions of "Talk:Particle effects"

From Team Fortress Wiki
Jump to: navigation, search
m
(moved to archive)
(Tag: Replaced)
 
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
== Demonstration video out of date ==
+
{{Talk archive
 
+
| arc1name = Archive 1
Surely the demonstration video needs updating with the newest unusual effects that came with Halloween? Eerie Orbiting Fire etc
+
| arc1link = Talk:Particle effects/Archive 1
[[User:Astro Nit|Astro Nit]] 11:18, 3 April 2012 (PDT)
+
}}
 
 
== Particle effects to be added ==
 
 
 
* Perhaps the best way to group effects would be by type, (i.e. hats, weapons), and include an 'Other' section if necessary
 
* Weapons
 
** [[GRU]] skulls ([[File:GRU skulls.png|32px]])
 
** [[Medi Gun]] particles ([[File:Health particle blu.png|32px]][[File:Health particle red.png|32px]])
 
* Hats
 
** Unusual hats ofc
 
 
 
The issue with this system is how to deal with particle effects that span multiple types (like how the community sparkle is on both hats and weapons).
 
 
 
So what do. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#EA6B1C;">[talk]</span>]] 20:51, 17 December 2010 (UTC)
 
 
 
:Agreed. Considering the problem with the community sparkle small notes could just be added. Also, as long as this is the article on particle effects shouldn't ALL the particle effects be added; Rocket trails, explosions, medibeam, etc.? Or should it just be kept simple to player and hat effects? --[[User:Garticuno|Garticuno]] 08:57, 20 December 2010 (UTC)
 
 
 
::I think the main problem with this article is that the large images waste space. I think the best way to cover this would be to change the first paragraph or so to be more informative to what Particle Effects are, e.g.
 
 
 
:::''"Particle Effects are visual effects that are used to simulate things that would normally be too difficult or a waste of computer resources to render using conventional means, such as fire, snow, blood or sparks. In Team Fortress 2, particle effects are used either as visual cues; such as the [[Healing]] Beam from a [[Medi Gun]] or [[Dispenser]], or as decoration; such as those used in [[Unusual Hats]] or [[Community Weapons]]."''
 
 
 
::Then, have the next section list all the particle effects in an unordered list, in about three columns, with each particle linking to a picture of it. We will excluding those used on Unusual Hats, which will be displayed in a separate section in a table. You digg? --[[User:Flying Pyro|Flying Pyro]] 18:43, 23 December 2010 (UTC)
 
::: Nope, this isn't a good place to document what a particle system is. It's better explained on the developer wiki which is linked to in the article summary. -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 21:20, 23 December 2010 (UTC)
 
 
 
:I've noticed that the Mad Milk and Jarate effects are missing from the list, as well as the bleeding effect and the water effect seen when coming out of the water. [[User:Taser9001|Taser9001]] 03:04, 10 February 2012 (PST)
 
 
 
== Flying Bit: Aesthetic or Attribute? ==
 
I tried doing a [[User:Tturbo/Sandbox|reshape]] of this page, and we come to discuss whether the Flying bit should go in Attribute of Aesthetic section.
 
<br>Personaly I consider it's more of an aesthetic effect than a attribute, eventhough it can show if a pyro is near by seeing a ragdoll, but I don't consider it equivalent to the GRU or overheal Effect. We'll do depending on the result here. [[User:Tturbo|Tturbo]] 23:31, 2 January 2011 (UTC)
 
 
 
== Pictures ==
 
 
 
Should we add pictures to the Holy Glow, Community Sparkle and flying bits?[[User:Mardamien24|Mardamien24]] 11:36, 5 January 2011 (UTC)
 
 
 
== The New Particle Images ==
 
 
 
Not to be a negative-Nancy, but some of these don't look right. I assume they were taken from tf2tp.com, which is all well and good (providing we have permission of course), but if so these images were not made for a white, light, background. In the particle areas (such as the blurred trail left by the moving heart or the sun-beams) they are dark and dirty looking. I'm sure this looks fine on tf2tp.com but here, well, I think we need something else.
 
 
 
For example:
 
'''Sun-beams'''
 
[[File:Sunbeams_Effect.png]]
 
 
 
'''TF Logo'''
 
[[File:Circling_TF_Logo_Effect.png]]
 
 
 
Alternatively of course we could change the table to have the same color background as the dark edges thus making it look correct. -- [[User:Benjamuffin|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Benjamoose</span>]] <span style="font-size:10px">[[File:BenjamuffinSig.png|Om nom nom!]] ([[User talk:Benjamuffin|talk]] | [[Special:Contributions/Benjamuffin|contribs]])</span> 21:01, 22 February 2011 (UTC)
 
 
 
: I was the one that put those up - they were taken from the download at TF2B.com, and I'm not entirely sure why they were deleted rather than simply having the copyright updated. If there's a better way to do the table, I'll be glad to reupload the images with the proper info and let someone else fix the table the right way. [[User:GJ|GJ]] 15:50, 23 February 2011 (UTC)
 
 
 
:: As far as I can see, using the effect images on this page would constitute a "derivative work", which is not permitted by TF2B's [http://creativecommons.org/licenses/by-nc-nd/3.0/ license]. I can also confirm that the images in question are not present in the game files. <span style="color:#577;text-shadow:#222 1px 0;white-space:nowrap">— [[File:Gear_Gib_5.png|13px|link=User talk:NVis]] [[User:NVis|nVis]] </span> 15:55, 23 February 2011 (UTC)
 
 
 
::: Would it be a "derivative work?" The same icons are used on [http://tf2stats.net/effects/ this] page... [[User:GJ|GJ]] 16:31, 23 February 2011 (UTC)
 
 
 
:: I deleted them not only because of potential copyright issues but because they just aren't needed on this page. We're documenting the sprites and effects themselves and occasionally showing in game shots, not using community made images. Please don't upload them again. -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 20:13, 23 February 2011 (UTC)
 
 
 
::: No problem. Was just curious of why they were deleted rather than just having copyright updated. Makes sense though. [[User:GJ|GJ]] 20:37, 23 February 2011 (UTC)
 
 
 
== Steam ==
 
 
 
on the map Pl_Frontier final li'l chew chew emits steam, technically isn't that a particle effect?
 
[[User:Awesomesauce|THE3STOOGES]] 03:24, 3 April 2011 (UTC)
 
: That's in a map.  There are tons of map particles, they aren't going to be listed here from the looks of it. -- [[User:Mexican|Mexican]] 22:00, 18 August 2011 (PDT)
 
 
 
== loch-n-load effect ==
 
 
 
When a grenade fired by the loch-n-load doesn't hot a player and disappears doesn't it have a sparkle particle sprite?
 
[[User:Awesomesauce|THE3STOOGES]] 04:43, 4 April 2011 (UTC)
 
 
 
== New effect screenshots (from 8/19/11)? ==
 
 
 
Any idea on if/how/when we can get some screenshots up of the new unusual particle effects? I'm sure people are curious to see what they look like.
 
 
 
At the very least, could we put placeholders on the page so people know that they exist, and we just don't have pictures of them yet? [[User:SpikeX|SpikeX]] 22:42, 18 August 2011 (PDT)
 
 
 
 
 
 
 
<gallery>
 
Image:Stormy_storm.png|Stormy Storm
 
Image:Blizzardy_storm.png|Blizzardy Storm
 
Image:Nuts_n'_bolts.png|Nuts n' Bolts
 
Image:Orbiting_planets.png|Orbiting Planets
 
Image:Orbiting_fire.png|Orbiting Fire
 
Image:Bubbling.png|Bubbling
 
Image:Smoking.png|Smoking
 
Image:Steaming.png|Steaming
 
</gallery>
 
 
 
^-- [[User:bl4nk|bl4nk]]
 
 
 
: Awesome, thanks! [[User:SpikeX|SpikeX]] 18:07, 19 August 2011 (PDT)
 
 
 
== Balloon effect ==
 
 
 
Since birthday mode no longer uses balloons instead of blood, maybe this effect should be removed from this article? -[[User:Tupas|Tupas]] 12:32, 10 September 2011 (PDT)
 
 
 
== Fan O'War ==
 
 
 
The "marked for death" symbol should come here too, correct? If the GRU is mentioned. [[User:BASEBALLFURIES|BASEBALLFURIES]] 08:51, 7 November 2011 (PST)
 
:"Marked for Death" is not a particle effect but an icon which hovers above a player, similarly to the domination symbol. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 09:57, 7 November 2011 (PST)
 
 
 
== Genteel Pipe Smoke effect ==
 
 
 
In-game name of the effect was changed to "Genteel Smoke". I guess there will be need to re-translate it in other languages, waiting for Valve to update strings on Translation Server. [[User:Razor-X|Razor-X]] 03:21, 23 March 2012 (PDT)
 
 
 
== Circling caliber bullet a particle effect? ==
 
 
 
Is the circling bullets from the Dueler a particle effect? If so, needs to be added to this page so I can link it on the page for the Dueler. Thanks. Reverend 17:45, 28 March 2012 (PDT)
 
:When it says there are bullets circling the hat, it means there is a circle of bullets around the rim. They don't move. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 18:44, 28 March 2012 (PDT)
 
Ah. Misinterpreted the information. The follies of writing about a subject one has little to no experience about. Reverend 19:52, 28 March 2012 (PDT)
 
 
 
== Australium carrier particle effects ==
 
 
 
I've added an in-game screenshot of the Australium carrier effects and removed the "need for a picture" notice.
 
 
 
[[User:CabbageWizard|CabbageWizard]] 10:27, 6 October 2012 (PDT)
 
:Much obliged. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 19:16, 6 October 2012 (PDT)
 
 
 
== Particle 1 ==
 
 
 
Robin Walker has two Valve Eyelanders in his inventory: one having the "Flying Bits" effect, the other having "Particle 1". Can anyone confirm what it looks like? It can be found [http://steamcommunity.com/id/robinwalker/inventory#440_2_1297142793 here]. [[File:Painted Tyrant's Helm 803020.png|16px|link=User:IndispensableIrritations]] 07:57, 15 March 2013 (PDT)
 
 
 
== New particle effects video (as of June 2013) ==
 
 
 
I've made a bunch of clips for the new particle effects video. Since I'm not good enough with video software to seamlessly edit them together frame by frame I've uploaded them (to 3 separate Dropbox accounts due to size limitations) and I've put them right here in case anyone else wants to give it a shot.
 
 
 
* [https://www.dropbox.com/sh/t3je6m66bywrsmy/pfAnjpU1DX Classic effects]
 
* [https://www.dropbox.com/sh/3iko1mwvq6gchnx/Nmemxhg_sR Halloween effects]
 
* [https://www.dropbox.com/sh/128mrev98hs7bel/F8wHrORUS7 Robotic Boogaloo effects]
 
 
 
The clips are all about 30 seconds: 5 seconds of nothing, 15 seconds of active effect and 10 seconds of nothing again. The idea for the video is to start with 5 seconds of nothing, then get about 5 seconds of every effect, a bit longer with effects like Stormy Storm, Blood Moon and Knifestorm and ending with a 5 second fade-out.
 
 
 
It might be a good idea not to add the 'hard' name of the effect to the video, but instead to use captions. As for the background music, I suggest using the background track of the weapon demonstration videos. It also took me quite a while to render all of these in 1080p so I'd appreciate it if you kept the videos at this resolution.
 
 
 
Good luck to whoever gives this a shot. You might want to leave a message here so we don't have multiple people making the same thing simultaneously.
 
 
 
[[User:Eels|<span style="color:#ff7722;font-size:10px';"><b>Eels</b></span>]] 03:32, 16 June 2013 (PDT)
 
 
 
: I am currently making clips of the unusual particle effects from today's update. I'll put them here as soon as possible. [[User:Eels|<span style="color:#ff7722;font-size:10px';"><b>Eels</b></span>]] 18:22, 19 June 2013 (PDT)
 

Latest revision as of 02:25, 21 January 2024

Talk archives
Intel blu idle.png Archive 1