Difference between revisions of "User:Dinner101"

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(My suggested weapon changes)
 
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==My weapon ideas==
 
==My weapon ideas==
* '''Super Soaker([[Pistol]])''': {{Buff|On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds}}
+
'''Super Soaker([[Pistol]])'''
* {{Nerf|-25 damage penalty}}
+
* {{Buff|On hit, covers victim in water that hinders their vision for 6 seconds}}
 +
* {{Nerf|-25% damage penalty}}
 +
* {{Nerf|-50% clip size}}
 
* Class: [[Scout]].
 
* Class: [[Scout]].
* '''[[Pocket Rocket Launcher]](Just my suggestion)''': Mix all three variations of the weapon into one.
+
* Slot: Secondary
* [[Pocket Shotgun]](How I think it should be):  
+
'''Super [[Syringe Gun]]'''
* {{Nerf|-25 damage penalty}}
+
* {{Buff|+50% damage bonus}}
* {{Nerf|+30 longer weapon switch time}}
+
* {{Buff|+50% firing speed}}
* {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
+
* {{Nerf|-25% max primary ammo on wearer}}
* '''Super [[Syringe Gun]]''': {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} {{Nerf|-20 max health on wearer}} {{Nerf|-7 movespeed}} Class: [[Medic]]
+
* {{Nerf|-2 health drained per second}}
* '''Black Bird Launcher([[Grenade Launcher]])''': {{Info|Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time}}  
+
* Class: [[Medic]]
* {{Buff|20 damage bonus(explosions only)}}  
+
* Slot: Primary
* {{Buff|45 reload speed}}  
+
'''Black Bird Launcher([[Grenade Launcher]])'''
* {{Nerf|black bird grenades don't explode on impact}}  
+
* {{Info|Fires black bird grenades that can be detonated early using secondary fire, even before the grenade is fired. Attempting to fire another grenade will only detonate the old one. This weapon can only be reloaded once the old grenade is detonated}}
* {{Nerf|-75 clip size}}  
+
* {{Info|Detonated via primary fire: +20% damage bonus & +20 health restored on hit}}
 +
* {{Info|Detonated via secondary fire: +45% blast radious & the blast engulfs targets in flames on hit}}
 +
* {{Buff|+45% reload speed}}  
 +
* {{Nerf|Black bird grenades don't explode on impact}}  
 +
* {{Nerf|-75% clip size}}  
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Demoman]]
 
* Class: [[Demoman]]
* '''After Shooter([[Shotgun]])''': {{Buff|Minicrits on burning targets}}  
+
* Slot: Primary
* {{Nerf|-25 damage done vs non-burning targets}}  
+
'''After Shooter([[Shotgun]])'''
 +
* {{Buff|Minicrits on burning targets}}
 +
* {{Buff|+25% damage vs burning targets}}
 +
* {{Nerf|-35% damage done vs non-burning targets}}
 +
* {{Nerf|-50% clip size}}
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Pyro]]
 
* Class: [[Pyro]]
* '''Healthy Machine Gun([[Submachine Gun]])''': {{Buff|On hit, +5 health}}  
+
* Slot: Secondary
 +
'''Healthy Machine Gun([[Submachine Gun]])'''
 +
* {{Buff|On hit: +5 health}}  
 
* {{Buff|On hit: [[bleed]] for 5 seconds}}  
 
* {{Buff|On hit: [[bleed]] for 5 seconds}}  
* {{Nerf|-35 damage done}}  
+
* {{Nerf|-35% damage done}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
* '''Bloody Machine Gun([[Submachine Gun]])''': {{Buff|Minicrits on [[bleeding]] targets}}  
+
* Slot: Secondary
* {{Nerf|-25 damage penalty vs non-bleeding targets}}  
+
'''Bloody Machine Gun([[Submachine Gun]])'''
 +
* {{Buff|Minicrits on [[bleeding]] targets}}  
 +
* {{Nerf|-25% damage penalty vs non-bleeding targets}}  
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
* '''Super [[Submachine Gun]]''': {{Buff|+50 damage bonus}}  
+
* Slot: Secondary
* {{Buff|+50 firing speed}}  
+
'''Super [[Submachine Gun]]'''  
* {{Nerf|-15 max health on wearer}}  
+
* {{Buff|+50% damage bonus}}  
* {{Nerf|-10 movespeed}}  
+
* {{Buff|+50% firing speed}}  
 +
* {{Nerf|+25% bullet damage vulnerability on wearer}}  
 +
* {{Nerf|-10% movespeed}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
* '''Jumper's [[Bat]]''': {{Buff|Switching to it increases airborne height by 25%}} {{Buff|+30 firing speed}}  
+
* Slot: Secondary
* {{Nerf|-25 damage penalty}}  
+
'''Jumper's [[Bat]]'''
 +
* {{Buff|Secondary fire causes the user to rocket upwards 4 times higher than the average double jump. This ability takes 15 seconds to recharge after each use.}}
 +
* {{Buff|+30% firing speed}}  
 +
* {{Nerf|-40% damage penalty}}  
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Scout]]  
 
* Class: [[Scout]]  
* '''Runner's Talkie(Misc item that can be pulled out)''': {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
+
* Slot: Melee
* '''Scary Bell([[Knife]])''': {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}}  
+
'''Runner's Talkie'''
* {{Buff|+25 damage bonus}}  
+
* {{Info|This high-tech "Walkie Talkie" makes your playable character twice as fast as they normally are when it is activated. Press the action fire button to activate or deactivate it.}}
* {{Buff|+10 movespeed on wearer}}  
+
* {{Buff|+100% jump height when activated}}
* {{Nerf|-20 firing speed}}  
+
* {{Nerf|+100% damage vulnerability while this is activated}}
* {{Nerf|-25 max health on wearer}}  
+
* Class: Every single one of them.
 +
* Slot: Action
 +
'''Scary Bell([[Knife]])'''
 +
* {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them. Each victim scared will grant the user extra health and move speed. Up to 6 victims will grant these boosts}}
 +
* {{Buff|+25% damage bonus}}
 +
* {{Buff|+10% movespeed on wearer}}
 +
* {{Nerf|-20% firing speed}}
 +
* {{Nerf|-25% max health on wearer}}
 
* Class: [[Spy]]
 
* Class: [[Spy]]
 +
* Info on scaring mechanic: Each scare victim will give the Spy 25 extra health and 5% faster movement speed. After scaring 6 enemies, the Spy will get 150 extra health and 30% faster movement speed.
 +
* Slot: Melee
 +
'''Nuke Launcher([[Rocket Launcher]])'''
 +
* {{Buff|+25% damage bonus}}
 +
* {{Buff|+400% blast radious}}
 +
* {{Buff|+85% self-damage force}}
 +
* {{Buff|This weapon does not need to reload}}
 +
* {{Nerf|-65% projectile speed}}
 +
* {{Nerf|-45% firing speed}}
 +
* Class: [[Soldier]]
 +
* Slot: Primary
  
 
== Named after monsters ==
 
== Named after monsters ==
* '''Painis Cupcake'''([[Rocket Launcher]]) +25 damage bonus, +80 projectile speed, +25 firing speed; +53 movespeed on wearer; +100 max health on wearer; This weapon deals minicrits to targets that were launched into the air by explosives; On hit: +25 health restored; +35 self-damage force; -70 self damage; +100 damage vulnerability on wearer. Class: [[Soldier]]
+
'''Painis Cupcake([[Rocket Launcher]])'''
* '''Vagineer'''([[Shotgun]]): +25 damage bonus; +100 clip size; +25 firing speed; +175 max health on wearer; +33 move speed on wearer; Damage removes Sappers; +25 [[Metal]] regenerated every 5 seconds; +100 damage vulnerability on wearer. Class: [[Engineer]]
+
* {{Buff|+25% damage bonus}}
* '''Christian Brutal Sniper'''([[Kukri]]): +35 damage bonus; +33 movespeed on wearer; +175 max health on wearer; +1 health regenerated per second on wearer; +37 hit range; +100 max primary & secendary ammo on wearer; On kill: +10 seconds of 100% critical hit chance; +100 damage vulnerability on wearer. Class: [[Sniper]]
+
* {{Buff|+80% projectile speed}}
* '''Heavydile'''([[Minigun]]): +25 damage bonus; +25 max primary ammo regenerated every 5 seconds; +40 faster spinup speed; On hit: +10 health restored; +56 faster movespeed on wearer; +45 accuracy bonus; +100 movespeed while deployed; +100 damage vulnerability on wearer. Class: [[Heavy]]
+
* {{Buff|+25% firing speed}}
* '''I M Pancakes'''([[Scattergun]]): +40 accuracy bonus; +30 damage done; +175 max health on wearer; +25 jump height while active; +125 health restored on kill; +100 damage Vulnerability on wearer. Class: [[Scout]]
+
* {{Buff|+53% movespeed on wearer}}
* '''Abstract Spy'''([[Knife]]): +100 damage bonus(doesn't apply to backstabs); +15 firing speed; +175 max health on wearer; +33 movespeed on wearer; +40 [[cloak]] duration; +100 health restored on kill; Silent Killer: No attack noise from backstabs; +100 damage vulnerability on wearer. Class: [[Spy]]
+
* {{Buff|+100 max health on wearer}}
 +
* {{Buff|This weapon deals minicrits to targets that were launched into the air by explosives}}
 +
* {{Buff|On hit: +15 health restored}}
 +
* {{Buff|+35% self-damage force}}
 +
* {{Buff|-40% self damage}}
 +
* {{Nerf|+100% damage vulnerability on wearer}}
 +
* Class: [[Soldier]]
 +
* Slot: Primary
 +
'''Vagineer([[Shotgun]])'''
 +
* {{Buff|+25% damage bonus}}
 +
* {{Buff|+100% clip size}}
 +
* {{Buff|+25% firing speed}}
 +
* {{Buff|+30% accuracy bonus}}
 +
* {{Buff|+175 max health on wearer}}
 +
* {{Buff|+33% move speed on wearer}}
 +
* {{Buff|Damage removes Sappers}}
 +
* {{Buff|+15% [[Metal]] regenerated every 5 seconds}}
 +
* {{Nerf|+100% damage vulnerability on wearer}}
 +
* Class: [[Engineer]]
 +
* Slot: Primary
 +
'''Christian Brutal Sniper([[Kukri]])'''
 +
* {{Buff|+20% damage bonus}}
 +
* {{Buff|On hit: inflicts bleeding for 5 seconds}}
 +
* {{Buff|+33% movespeed on wearer}}
 +
* {{Buff|+175 max health on wearer}}
 +
* {{Buff|+1 health regenerated per second on wearer}}
 +
* {{Buff|+37% hit range}}
 +
* {{Buff|On kill: +5 seconds of 100% critical hit chance}}
 +
* {{Nerf|+100% damage vulnerability on wearer}}
 +
* Class: [[Sniper]]
 +
* Slot: Melee
 +
'''Heavydile([[Minigun]])'''
 +
* {{Buff|+20% damage bonus}}
 +
* {{Buff|+25% max primary ammo regenerated every 5 seconds}}
 +
* {{Buff|+40% faster spinup speed}}
 +
* {{Buff|On hit: +2 health restored}}
 +
* {{Buff|+56% faster movespeed on wearer}}
 +
* {{Buff|+30% accuracy bonus}}
 +
* {{Buff|No movespeed penalty while deployed}}
 +
* {{Nerf|+100% damage vulnerability on wearer}}
 +
* Class: [[Heavy]]
 +
* Slot: Primary
 +
'''Carnicakes([[Scattergun]])'''
 +
* {{Buff|+40% accuracy bonus}}
 +
* {{Buff|+30% damage bonus}}
 +
* {{Buff|+175 max health on wearer}}
 +
* {{Buff|+25% jump height while active}}
 +
* {{Buff|Knockback on the target and shooter}}
 +
* {{Buff|+75 health restored on kill}}
 +
* {{Buff|Grants Triple Jump: The third jump deals 10 damage when used}}
 +
* {{Nerf|+100 damage Vulnerability on wearer}}
 +
* Class: [[Scout]]
 +
* Slot: Primary
 +
'''Abstract Spy([[Knife]])'''
 +
* {{Buff|+100% damage bonus}}
 +
* {{Buff|+15% firing speed}}
 +
* {{Buff|+175 max health on wearer}}
 +
* {{Buff|+33% movespeed on wearer}}
 +
* {{Buff|+40% [[cloak]] duration}}
 +
* {{Buff|+75 health restored on kill}}
 +
* {{Buff|Silent Killer: No attack noise from backstabs}}
 +
* {{Nerf|+100 damage vulnerability on wearer}}
 +
* Class: [[Spy]]
 +
* Slot: Melee
 +
'''Pygas([[Flame Thrower]])'''
 +
* {{Buff|+20% damage bonus}}
 +
* {{Buff|+125 max health on wearer}}
 +
* {{Buff|-50% [[Airblast]] cost}}
 +
* {{Buff|+33% movespeed on wearer}}
 +
* {{Buff|+65% faster switch speed}}
 +
* {{Buff|+25% self-damage force}}
 +
* {{Buff|+30% bonus healing while deployed}}
 +
* {{Nerf|+100% damage vulnerability on wearer}}
 +
* Class: [[Pyro]]
 +
* Slot: Primary
 +
'''SeeMan([[Stickybomb Launcher]])'''
 +
* {{Buff|+6 stickybombs out}}
 +
* {{Buff|+25% firing speed}}
 +
* {{Buff|+125 max health on wearer}}
 +
* {{Buff|+40% movespeed on wearer}}
 +
* {{Buff|+40% larger blast radious}}
 +
* {{Buff|-70% self-damage}}
 +
* {{Nerf|+100 damage vulnerability on wearer}}
 +
* Class: [[Demoman]]
 +
* Slot: Secondary
 +
'''Moodic([[Medigun]])'''
 +
* {{Buff|+25% heal rate}}
 +
* {{Buff|+25% uber rate}}
 +
* {{Buff|+150 max health on wearer}}
 +
* {{Buff|+26% movespeed on wearer}}
 +
* {{Buff|You are healed for 10% of the incoming damage on your healing target}}
 +
* {{Buff|+25% health from medkits on wearer}}
 +
* {{Buff|+25% health from healers on wearer}}
 +
* {{Info|Uber grants invulnerability & crits}}
 +
* {{Info|Has 4 ubercharge bars instead of 1}}
 +
* {{Nerf|+100 damage vulnerability on wearer}}
 +
* Class: [[Medic]]
 +
* Slot: Secondary
 +
 
 +
== Beta weapons ==
 +
'''[[Pocket Rocket Launcher]]'''(Just my suggestion)
 +
* {{Buff|When the Medic healing you is killed, you gain mini-crit boost for 6 seconds}}
 +
* {{Buff|+15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room}}
 +
* {{Nerf|-50% reload speed while not being healed}}
 +
* {{Nerf|-10% health drained on hit}}
 +
* {{Nerf|+15% damage vulnerability on wearer}}
 +
* Class: [[Soldier]]
 +
* Slot: Primary
 +
'''[[Pocket Shotgun]]'''(How I think it should be)
 +
* {{Nerf|-25% damage penalty}}
 +
* {{Nerf|+30% longer weapon switch time}}
 +
* {{Info|All stats reverse when the user is being healed by a [[Medic]]}}.
 +
* Class: [[Soldier]]
 +
* Slot: Secondary
 +
'''[[Ludmila]]'''
 +
* {{Buff|Alt-fire is vampire}}
 +
* {{Buff|+20% firing speed for primary fire}}
 +
* {{Buff|+30% movespeed while primary fire is deployed}}
 +
* {{Nerf|+15% damage vulnerability while using secondary fire}}
 +
* {{Nerf|No random crits}}
 +
* Class: [[Heavy]]
 +
* Slot: Primary
 +
'''[[Overhealer]]'''
 +
* {{Buff|Overheal doesn't decay}}
 +
* {{Buff|Can heal 2 targets at once}}
 +
* {{Nerf|-50% heal rate}}
 +
* {{Nerf|-50% uber rate}}
 +
* {{Info|Ubercharge grants 8 seconds invulnerability, crits, doubled firing speed, & infinite ammunition.}}
 +
* Class: [[Medic]]
 +
* Slot: Primary
 +
'''[[Fire Retardant Suit]]'''
 +
* {{buff|Immunity to afterburn}}
 +
* {{Buff|+50% fire resistance on wearer}}
 +
* {{Nerf|Passive weapon}}
 +
* Class: [[Spy]]
 +
* Slot: Secondary... I mean secondary... I mean secondary... I mean building
 +
'''[[Backpack (weapon)]]'''
 +
* {{Info|Primary fire when near an item to pick it up. Secondary fire releases the grabbed item. This only works with pickups}}
 +
* {{Buff|+15 max health on wearer}}
 +
* {{Nerf|This weapon deals no damage}}
 +
* Class: [[Scout]]
 +
* Slot: Secondary
 +
'''[[Catcher's Mitt]]'''
 +
* {{Buff|+30% damage bonus}}
 +
* {{Buff|Attacking a projectile allows the user to pick it up as long as it doesn't explode or restore health. Secondary fire throws the stored projectile}}
 +
* {{Nerf|-13% movespeed on wearor}}
 +
* {{Nerf|-15% swing speed}}
 +
* Class: [[Scout]]
 +
* Slot: Melee
 +
'''[[Syringe]]'''
 +
* {{Buff|On hit, infect the target for 5 seconds}}
 +
* {{Buff|Hitting an ally gives them 50 health back}}
 +
* {{Nerf|-25% damage penalty}}
 +
* Class: [[Medic]]
 +
* Slot: Melee
 +
* Info on the infection: It deals 5 damage for each tick that they take. It also slows them down by 20% percent for the duration. This infection does not affect Medics.
 +
'''[[Instant Teleport]]'''
 +
* {{Info|This futuristic ray gun allows the user to teleport where they fire it. It is extremely useful for long distance travel and it can be used to [[Telefrag]] enemies for 195 damage.}}
 +
* {{Buff|This weapon does not require ammunition}}
 +
* {{Buff|This weapon does not require reload}}
 +
* {{Nerf|This weapon has to recharge for 20 seconds after every use}}
 +
* Class: [[Engineer]]
 +
* Slot: Secondary
 +
'''[[Walkabout]]'''
 +
* {{Buff|+200% firing speed}}
 +
* {{Buff|No movespeed penalty from zoom}}
 +
* {{Buff|+200% max primary ammo}}
 +
* {{Nerf|No headshots}}
 +
* {{Nerf|No charging shots}}
 +
* {{Nerf|-15% damage penalty}}
  
 
==My suggested weapon changes==
 
==My suggested weapon changes==
* '''[[Enforcer]]''': {{nerf|-0.5 cloaking speed}}
+
'''[[Enforcer]]'''
* (former attribute).
+
* {{Nerf|-0.5% cloaking speed(former attribute)}}
* '''[[PowerJack]]''': {{buff|+25 damage bonus}}
+
'''[[PowerJack]]'''
* (former attribute).
+
* {{Buff|+25% damage bonus(former attribute)}}
* '''[[Gloves of Running Urgently]]''': {{nerf|-0 health drained per second}}
+
'''[[Gloves of Running Urgently]]'''
* (To revive GRU jumping).
+
* {{Nerf|-0 health drained per second(To revive GRU jumping)}}
* '''[[Cow Mangler 5000]]''': {{Nerf|Have it do mini-crits where it would normally crit}}
+
'''[[Cow Mangler 5000]]'''
* (So that there'd be a point in using it with a [[Critical Hits|crit boost]]).
+
* {{Nerf|Have it do mini-crits where it would normally crit(So that there'd be a point in using it with a [[Critical Hits|crit boost]])}}
* '''[[Liberty Launcher]]''': {{buff|+50 max health on wearer}}
+
'''[[Liberty Launcher]]'''
* (To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]).
+
* {{Buff|+20% firing speed(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]])}}
* '''[[Darwin's Danger Shield]]''': {{buff|Have it protect the user from headshots as long as they have more than 1 health point}}
+
'''[[Darwin's Danger Shield]]'''
* (To bring back the [[Croc-O-Style Set|Croc-O-Style]] set bonus).
+
* {{Buff|Have it protect the user from headshots as long as they have at least 25 health points(To bring back the [[Croc-O-Style Set|Croc-O-Style]] set bonus)}}
* '''[[Ali Baba's Wee Booties]]''': {{buff|-60 blast damage from sticky jumps}}
+
'''[[Ali Baba's Wee Booties]]'''
* (To make it more compatible with the Demoman's explosive secendary weapons).
+
* {{Buff|-30 blast damage from sticky jumps(To make it more compatible with the Demoman's explosive secondary weapons)}}
* '''[[Cleaner's Carbine]]''': {{buff|+20 faster reload speed}}
+
'''[[Cleaner's Carbine]]'''
* (To make it easier to get usage out of the crit boosts).
+
* {{Buff|+15% reload speed(To make it easier to get usage out of the mini-crit boosts)}}
* '''[[Bushwacka]]''': {{Nerf|No random crits}}
+
'''[[Spy-Cicle]]'''
* (To make it so that Jarate becomes even more recommended)
+
* {{Nerf|+40% fire damage vulnerability after melting(To make it less effective against Pyros)}}
 +
'''[[Tomislav]]'''
 +
* {{Buff|+30 extra spin-up speed(the minigun nerf introduced in the [[June 18, 2014 Patch]] prevents this weapon from being to overpowered)}}
  
 
==Custom weapons I think are balanced enough for the official game==
 
==Custom weapons I think are balanced enough for the official game==
* [http://www.youtube.com/watch?v=WfTZLpJlnMc Proximity Rocket Deployer by Cooltuber453]: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
+
* [http://www.youtube.com/watch?v=WfTZLpJlnMc Proximity Rocket Deployer by Cooltuber453]: +25% damage bonus; +25% clip size; +25% blast radious; On hit: +15 health; -100% projectile speed; -75 max primary ammo on wearor.
* [http://www.youtube.com/watch?v=1rPLNXcEiTE The Spitfire by SilentJ43]: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
+
* [http://www.youtube.com/watch?v=1rPLNXcEiTE The Spitfire by SilentJ43]: +400% firing speed; +100% max secondary ammo on wearor; +15% projectile speed; -50% damage penalty; -93% burn time.
* [http://www.youtube.com/watch?v=W9AEOaIqNnY Crit Bandwagon by hardshocker2]: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
+
* [http://www.youtube.com/watch?v=W9AEOaIqNnY Crit Bandwagon by hardshocker2]: On kill: 3 seconds of 100% critical chance; -30% damage penalty.
* [http://www.youtube.com/watch?v=eS7t9xzY1QU&list=PLDC521E92D12D7AA6&index=3 Turtleback by NinjaCowProduction]: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
+
* [http://www.youtube.com/watch?v=eS7t9xzY1QU&list=PLDC521E92D12D7AA6&index=3 Turtleback by NinjaCowProduction]: +33% movement speed on wearor; +50% explosive resistance; +50% fire resistance.
 
* [http://www.youtube.com/watch?v=G0PvpWVlMYU Blasthat by Gateboy9]: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
 
* [http://www.youtube.com/watch?v=G0PvpWVlMYU Blasthat by Gateboy9]: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
* [http://www.youtube.com/watch?v=vbWY7L5OA8c Grim Reaper by xxMTXDxx]: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.
+
* [http://www.youtube.com/watch?v=vbWY7L5OA8c Grim Reaper by xxMTXDxx]: +50% projectile speed; On hit: bleed for 10 seconds; -20% damage penalty; -60% max ammo on wearor.
 +
* Plasma Launcher by Abex300: This weapon does not require reload; This weapon does not require ammunition; -25% damage penalty; -20% firing speed. Class: [[Soldier]]. Slot: Primary.
 +
 
 +
== Polycount packs I think should be in this game ==
 +
* [http://www.polycount.com/forum/showthread.php?t=73525 "The Second Opinion" by Thomas Truong]
 +
* [http://www.polycount.com/forum/showthread.php?t=73953 "Ordinary Objects That are actually super-spy gadget (but are still pretty ordinary)" by StickFigs]
 +
* [http://www.polycount.com/forum/showthread.php?t=73688 "The Lucy Charm" by Pyranodon]
 +
* [http://www.polycount.com/forum/showthread.php?t=73451 War Reperations by Crazy-G]
 +
* [http://www.polycount.com/forum/showthread.php?t=73289 Keystone Kops by Habboi]
 +
 
 +
== My class specific canteen type ideas==
 +
All of these effects cost 50 credits to buy.
 +
{| class="wikitable"
 +
|-
 +
! Class !! Type !! Effect
 +
|-
 +
| Scout || Double Speed || Causes player to move twice as fast.
 +
|-
 +
| Soldier || One Man Army || The player deals minicrits, gains 35% damage resistance & moves 40% faster.
 +
|-
 +
| Pyro || Ring of Fire || Creates a ring of fire around the player.
 +
|-
 +
| Demoman || Extreme Demolition || All explosive weapons deal twice as much damage & cover twice the radious.
 +
|-
 +
| Heavy || Made of Steel || The user gains a 50% damage resistance.
 +
|-
 +
| Medic || Healing Radios || Creates a healing radious around the player.
 +
|-
 +
| Sniper || Hard Scope || Each primary weapon shot deals as much damage as a fully charged shot.
 +
|-
 +
| Spy || Invisibility || Causes player to become cloaked & intangible, allowing them to pass through enemies & their attacks.
 +
|}

Latest revision as of 20:59, 1 November 2015

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

Super Soaker(Pistol)

  • Pictogram plus.png On hit, covers victim in water that hinders their vision for 6 seconds
  • Pictogram minus.png -25% damage penalty
  • Pictogram minus.png -50% clip size
  • Class: Scout.
  • Slot: Secondary

Super Syringe Gun

  • Pictogram plus.png +50% damage bonus
  • Pictogram plus.png +50% firing speed
  • Pictogram minus.png -25% max primary ammo on wearer
  • Pictogram minus.png -2 health drained per second
  • Class: Medic
  • Slot: Primary

Black Bird Launcher(Grenade Launcher)

  • Pictogram info.png Fires black bird grenades that can be detonated early using secondary fire, even before the grenade is fired. Attempting to fire another grenade will only detonate the old one. This weapon can only be reloaded once the old grenade is detonated
  • Pictogram info.png Detonated via primary fire: +20% damage bonus & +20 health restored on hit
  • Pictogram info.png Detonated via secondary fire: +45% blast radious & the blast engulfs targets in flames on hit
  • Pictogram plus.png +45% reload speed
  • Pictogram minus.png Black bird grenades don't explode on impact
  • Pictogram minus.png -75% clip size
  • Pictogram minus.png No random crits
  • Class: Demoman
  • Slot: Primary

After Shooter(Shotgun)

  • Pictogram plus.png Minicrits on burning targets
  • Pictogram plus.png +25% damage vs burning targets
  • Pictogram minus.png -35% damage done vs non-burning targets
  • Pictogram minus.png -50% clip size
  • Pictogram minus.png No random crits
  • Class: Pyro
  • Slot: Secondary

Healthy Machine Gun(Submachine Gun)

  • Pictogram plus.png On hit: +5 health
  • Pictogram plus.png On hit: bleed for 5 seconds
  • Pictogram minus.png -35% damage done
  • Class: Sniper
  • Slot: Secondary

Bloody Machine Gun(Submachine Gun)

  • Pictogram plus.png Minicrits on bleeding targets
  • Pictogram minus.png -25% damage penalty vs non-bleeding targets
  • Pictogram minus.png No random crits
  • Class: Sniper
  • Slot: Secondary

Super Submachine Gun

  • Pictogram plus.png +50% damage bonus
  • Pictogram plus.png +50% firing speed
  • Pictogram minus.png +25% bullet damage vulnerability on wearer
  • Pictogram minus.png -10% movespeed
  • Class: Sniper
  • Slot: Secondary

Jumper's Bat

  • Pictogram plus.png Secondary fire causes the user to rocket upwards 4 times higher than the average double jump. This ability takes 15 seconds to recharge after each use.
  • Pictogram plus.png +30% firing speed
  • Pictogram minus.png -40% damage penalty
  • Pictogram minus.png No random crits
  • Class: Scout
  • Slot: Melee

Runner's Talkie

  • Pictogram info.png This high-tech "Walkie Talkie" makes your playable character twice as fast as they normally are when it is activated. Press the action fire button to activate or deactivate it.
  • Pictogram plus.png +100% jump height when activated
  • Pictogram minus.png +100% damage vulnerability while this is activated
  • Class: Every single one of them.
  • Slot: Action

Scary Bell(Knife)

  • Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them. Each victim scared will grant the user extra health and move speed. Up to 6 victims will grant these boosts
  • Pictogram plus.png +25% damage bonus
  • Pictogram plus.png +10% movespeed on wearer
  • Pictogram minus.png -20% firing speed
  • Pictogram minus.png -25% max health on wearer
  • Class: Spy
  • Info on scaring mechanic: Each scare victim will give the Spy 25 extra health and 5% faster movement speed. After scaring 6 enemies, the Spy will get 150 extra health and 30% faster movement speed.
  • Slot: Melee

Nuke Launcher(Rocket Launcher)

  • Pictogram plus.png +25% damage bonus
  • Pictogram plus.png +400% blast radious
  • Pictogram plus.png +85% self-damage force
  • Pictogram plus.png This weapon does not need to reload
  • Pictogram minus.png -65% projectile speed
  • Pictogram minus.png -45% firing speed
  • Class: Soldier
  • Slot: Primary

Named after monsters

Painis Cupcake(Rocket Launcher)

  • Pictogram plus.png +25% damage bonus
  • Pictogram plus.png +80% projectile speed
  • Pictogram plus.png +25% firing speed
  • Pictogram plus.png +53% movespeed on wearer
  • Pictogram plus.png +100 max health on wearer
  • Pictogram plus.png This weapon deals minicrits to targets that were launched into the air by explosives
  • Pictogram plus.png On hit: +15 health restored
  • Pictogram plus.png +35% self-damage force
  • Pictogram plus.png -40% self damage
  • Pictogram minus.png +100% damage vulnerability on wearer
  • Class: Soldier
  • Slot: Primary

Vagineer(Shotgun)

  • Pictogram plus.png +25% damage bonus
  • Pictogram plus.png +100% clip size
  • Pictogram plus.png +25% firing speed
  • Pictogram plus.png +30% accuracy bonus
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33% move speed on wearer
  • Pictogram plus.png Damage removes Sappers
  • Pictogram plus.png +15% Metal regenerated every 5 seconds
  • Pictogram minus.png +100% damage vulnerability on wearer
  • Class: Engineer
  • Slot: Primary

Christian Brutal Sniper(Kukri)

  • Pictogram plus.png +20% damage bonus
  • Pictogram plus.png On hit: inflicts bleeding for 5 seconds
  • Pictogram plus.png +33% movespeed on wearer
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +1 health regenerated per second on wearer
  • Pictogram plus.png +37% hit range
  • Pictogram plus.png On kill: +5 seconds of 100% critical hit chance
  • Pictogram minus.png +100% damage vulnerability on wearer
  • Class: Sniper
  • Slot: Melee

Heavydile(Minigun)

  • Pictogram plus.png +20% damage bonus
  • Pictogram plus.png +25% max primary ammo regenerated every 5 seconds
  • Pictogram plus.png +40% faster spinup speed
  • Pictogram plus.png On hit: +2 health restored
  • Pictogram plus.png +56% faster movespeed on wearer
  • Pictogram plus.png +30% accuracy bonus
  • Pictogram plus.png No movespeed penalty while deployed
  • Pictogram minus.png +100% damage vulnerability on wearer
  • Class: Heavy
  • Slot: Primary

Carnicakes(Scattergun)

  • Pictogram plus.png +40% accuracy bonus
  • Pictogram plus.png +30% damage bonus
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +25% jump height while active
  • Pictogram plus.png Knockback on the target and shooter
  • Pictogram plus.png +75 health restored on kill
  • Pictogram plus.png Grants Triple Jump: The third jump deals 10 damage when used
  • Pictogram minus.png +100 damage Vulnerability on wearer
  • Class: Scout
  • Slot: Primary

Abstract Spy(Knife)

  • Pictogram plus.png +100% damage bonus
  • Pictogram plus.png +15% firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33% movespeed on wearer
  • Pictogram plus.png +40% cloak duration
  • Pictogram plus.png +75 health restored on kill
  • Pictogram plus.png Silent Killer: No attack noise from backstabs
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Spy
  • Slot: Melee

Pygas(Flame Thrower)

  • Pictogram plus.png +20% damage bonus
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png -50% Airblast cost
  • Pictogram plus.png +33% movespeed on wearer
  • Pictogram plus.png +65% faster switch speed
  • Pictogram plus.png +25% self-damage force
  • Pictogram plus.png +30% bonus healing while deployed
  • Pictogram minus.png +100% damage vulnerability on wearer
  • Class: Pyro
  • Slot: Primary

SeeMan(Stickybomb Launcher)

  • Pictogram plus.png +6 stickybombs out
  • Pictogram plus.png +25% firing speed
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png +40% movespeed on wearer
  • Pictogram plus.png +40% larger blast radious
  • Pictogram plus.png -70% self-damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Demoman
  • Slot: Secondary

Moodic(Medigun)

  • Pictogram plus.png +25% heal rate
  • Pictogram plus.png +25% uber rate
  • Pictogram plus.png +150 max health on wearer
  • Pictogram plus.png +26% movespeed on wearer
  • Pictogram plus.png You are healed for 10% of the incoming damage on your healing target
  • Pictogram plus.png +25% health from medkits on wearer
  • Pictogram plus.png +25% health from healers on wearer
  • Pictogram info.png Uber grants invulnerability & crits
  • Pictogram info.png Has 4 ubercharge bars instead of 1
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Medic
  • Slot: Secondary

Beta weapons

Pocket Rocket Launcher(Just my suggestion)

  • Pictogram plus.png When the Medic healing you is killed, you gain mini-crit boost for 6 seconds
  • Pictogram plus.png +15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room
  • Pictogram minus.png -50% reload speed while not being healed
  • Pictogram minus.png -10% health drained on hit
  • Pictogram minus.png +15% damage vulnerability on wearer
  • Class: Soldier
  • Slot: Primary

Pocket Shotgun(How I think it should be)

  • Pictogram minus.png -25% damage penalty
  • Pictogram minus.png +30% longer weapon switch time
  • Pictogram info.png All stats reverse when the user is being healed by a Medic.
  • Class: Soldier
  • Slot: Secondary

Ludmila

  • Pictogram plus.png Alt-fire is vampire
  • Pictogram plus.png +20% firing speed for primary fire
  • Pictogram plus.png +30% movespeed while primary fire is deployed
  • Pictogram minus.png +15% damage vulnerability while using secondary fire
  • Pictogram minus.png No random crits
  • Class: Heavy
  • Slot: Primary

Overhealer

  • Pictogram plus.png Overheal doesn't decay
  • Pictogram plus.png Can heal 2 targets at once
  • Pictogram minus.png -50% heal rate
  • Pictogram minus.png -50% uber rate
  • Pictogram info.png Ubercharge grants 8 seconds invulnerability, crits, doubled firing speed, & infinite ammunition.
  • Class: Medic
  • Slot: Primary

Fire Retardant Suit

  • Pictogram plus.png Immunity to afterburn
  • Pictogram plus.png +50% fire resistance on wearer
  • Pictogram minus.png Passive weapon
  • Class: Spy
  • Slot: Secondary... I mean secondary... I mean secondary... I mean building

Backpack (weapon)

  • Pictogram info.png Primary fire when near an item to pick it up. Secondary fire releases the grabbed item. This only works with pickups
  • Pictogram plus.png +15 max health on wearer
  • Pictogram minus.png This weapon deals no damage
  • Class: Scout
  • Slot: Secondary

Catcher's Mitt

  • Pictogram plus.png +30% damage bonus
  • Pictogram plus.png Attacking a projectile allows the user to pick it up as long as it doesn't explode or restore health. Secondary fire throws the stored projectile
  • Pictogram minus.png -13% movespeed on wearor
  • Pictogram minus.png -15% swing speed
  • Class: Scout
  • Slot: Melee

Syringe

  • Pictogram plus.png On hit, infect the target for 5 seconds
  • Pictogram plus.png Hitting an ally gives them 50 health back
  • Pictogram minus.png -25% damage penalty
  • Class: Medic
  • Slot: Melee
  • Info on the infection: It deals 5 damage for each tick that they take. It also slows them down by 20% percent for the duration. This infection does not affect Medics.

Instant Teleport

  • Pictogram info.png This futuristic ray gun allows the user to teleport where they fire it. It is extremely useful for long distance travel and it can be used to Telefrag enemies for 195 damage.
  • Pictogram plus.png This weapon does not require ammunition
  • Pictogram plus.png This weapon does not require reload
  • Pictogram minus.png This weapon has to recharge for 20 seconds after every use
  • Class: Engineer
  • Slot: Secondary

Walkabout

  • Pictogram plus.png +200% firing speed
  • Pictogram plus.png No movespeed penalty from zoom
  • Pictogram plus.png +200% max primary ammo
  • Pictogram minus.png No headshots
  • Pictogram minus.png No charging shots
  • Pictogram minus.png -15% damage penalty

My suggested weapon changes

Enforcer

  • Pictogram minus.png -0.5% cloaking speed(former attribute)

PowerJack

  • Pictogram plus.png +25% damage bonus(former attribute)

Gloves of Running Urgently

  • Pictogram minus.png -0 health drained per second(To revive GRU jumping)

Cow Mangler 5000

  • Pictogram minus.png Have it do mini-crits where it would normally crit(So that there'd be a point in using it with a crit boost)

Liberty Launcher

  • Pictogram plus.png +20% firing speed(To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch)

Darwin's Danger Shield

  • Pictogram plus.png Have it protect the user from headshots as long as they have at least 25 health points(To bring back the Croc-O-Style set bonus)

Ali Baba's Wee Booties

  • Pictogram plus.png -30 blast damage from sticky jumps(To make it more compatible with the Demoman's explosive secondary weapons)

Cleaner's Carbine

  • Pictogram plus.png +15% reload speed(To make it easier to get usage out of the mini-crit boosts)

Spy-Cicle

  • Pictogram minus.png +40% fire damage vulnerability after melting(To make it less effective against Pyros)

Tomislav

  • Pictogram plus.png +30 extra spin-up speed(the minigun nerf introduced in the June 18, 2014 Patch prevents this weapon from being to overpowered)

Custom weapons I think are balanced enough for the official game

  • Proximity Rocket Deployer by Cooltuber453: +25% damage bonus; +25% clip size; +25% blast radious; On hit: +15 health; -100% projectile speed; -75 max primary ammo on wearor.
  • The Spitfire by SilentJ43: +400% firing speed; +100% max secondary ammo on wearor; +15% projectile speed; -50% damage penalty; -93% burn time.
  • Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30% damage penalty.
  • Turtleback by NinjaCowProduction: +33% movement speed on wearor; +50% explosive resistance; +50% fire resistance.
  • Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
  • Grim Reaper by xxMTXDxx: +50% projectile speed; On hit: bleed for 10 seconds; -20% damage penalty; -60% max ammo on wearor.
  • Plasma Launcher by Abex300: This weapon does not require reload; This weapon does not require ammunition; -25% damage penalty; -20% firing speed. Class: Soldier. Slot: Primary.

Polycount packs I think should be in this game

My class specific canteen type ideas

All of these effects cost 50 credits to buy.

Class Type Effect
Scout Double Speed Causes player to move twice as fast.
Soldier One Man Army The player deals minicrits, gains 35% damage resistance & moves 40% faster.
Pyro Ring of Fire Creates a ring of fire around the player.
Demoman Extreme Demolition All explosive weapons deal twice as much damage & cover twice the radious.
Heavy Made of Steel The user gains a 50% damage resistance.
Medic Healing Radios Creates a healing radious around the player.
Sniper Hard Scope Each primary weapon shot deals as much damage as a fully charged shot.
Spy Invisibility Causes player to become cloaked & intangible, allowing them to pass through enemies & their attacks.