Difference between revisions of "Talk:Grenade Launcher"

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== Oi! What just happened? ==
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{{Talk archive
 
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| arc1name = Archive 1
On the Related Achievements, the achievement Glass0wned just has commas instead of the name. [[User:AbeX300|AbeX300]] 00:26, 23 October 2010 (UTC)
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| arc1link = Talk:Grenade Launcher/Archive 1
:{{c|Done|Fixed}}, thanks for the hint. For the interested: It didn't have an english name in the core achievement table. --[[User:CruelCow|CruelCow]] 00:35, 23 October 2010 (UTC)
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== Possible Bug ==
 
My Grenade Launcher is very polygony, and I've seen this in a couple YouTube videos too, so it's not just my game. Should I add it as a bug? [[User:Thesupersmashbro|Thesupersmashbro]] 9:59 26, December, 2010 PM EST.
 
 
 
== What's with the model?  ==
 
 
 
Is it just me, or have the grenades disappeared from inside the grenade launcher? If so shouldn't the video be updated as well as the bug list? 18:40, 18 January 2011 (UTC)[[User:KingofKoopas|KingofKoopas]]
 
 
 
== Red sleeves on Blu team ==
 
 
 
They have been fixed a while ago. [[User:Ohyeahcrucz|Ohyeahcrucz]] 09:34, 20 January 2011 (UTC)
 
 
 
== 4 shots? ==
 
 
 
I swore it was 6 orginally, but the changelist makes no mention of such a change...[[User:Jabberwock xeno|Jabberwock xeno]] 14:42, 29 June 2011 (PDT)
 
:Yeah, it's a bit odd how they never changed the weapon model to have 4 chambers instead of 6. It's been like that at least since the Mann Co. update, that's when I started playing and I've never had 6 shots. --'''[[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]]''' · '''[[Special:Contributions/Cooper Kid|Contreebs]])</small> 15:21, 30 June 2011 (PDT)
 
:Should it be noted in the main article? It seems very glaring. [[User:Dr. Blutengott|Dr. Blutengott]] 21:22, 30 July 2011 (PDT)
 
:It was 4 rounds when I first started playing TF2, but I remember playing with 6 rounds one day. Sort of like a short test or something. [[User:Qorinthian|Qorinthian]] 12:26, 21 October 2011 (PDT)
 
 
 
== Projectile speed correction ==
 
 
 
The game's code states that grenade projectiles fire launch at 1200 hammer units/sec and not 1065.
 
(in the function C_TFGrenadeLauncher::GetProjectileSpeed(void) either returns 1200.0f or 1200.0f * mult_projectile_speed)
 
[[User:CursedGhost|CursedGhost]] 14:26, 21 October 2011 (PDT)
 
:This was tested personally by the Wiki. If you can actually monitor ingame speed to prove this, we'll change it. [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 15:29, 21 October 2011 (PDT)
 
 
 
== Demonstration video ==
 
 
 
What on earth is up with this page's demonstration video? Why does it show the stickybomb launcher as the primary and grenade launcher as the secondary? Should it be redone? [[User:Canama|Canama]] 21:36, 2 November 2012 (PDT)
 
:{{c|Nope.avi}} We already talked in [[Team Fortress Wiki talk:Weapon Demonstration|here]]. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:10, 2 November 2012 (PDT)
 
 
 
== Image fix needed ==
 
Is it just me, or is the 3D infobox image for the grenade projectile not showing up? <small>also 3d images for the festives would be great kthx</small> -[[User:Zykx|Zykx]] 18:27, 26 February 2013 (PST)
 
:Yeah projectile i think is boned. Also festives are already requested, It takes awhile to make so have some patience. About the Projectile, talk to whoever leads the 3D model project. [[User:Ashes|Ashes]] 18:38, 26 February 2013 (PST)
 
 
 
== Fuse time? ==
 
 
 
The Loose Cannon obviously stats how long the fuse each cannonball it has, so what's the time for the pipes? That would be a great addition to the page.
 

Latest revision as of 21:36, 20 January 2024

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