Difference between revisions of "Engineer (Classic)"

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{{infobox class
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{{Infobox class
|image=TFC_Engineer.png
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  | game      = TFC
|type=[[Defensive]]
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  | image     = Engineerclassic.png
|health=80<br> <small>(130 when [[Healing#Overheal|overhealed]]by a Medic</small>
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  | health     = '''80''' / <small>{{Tooltip|130|Overhealed by a Medic}}</small>
|armor= 50
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  | armor     = '''50'''
|armor-type = Medium
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  | armor-type = Medium
|speed=Medium<br>
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  | speed     = 100% (300 units/s)
 
}}
 
}}
  
The '''Engineer''' is a class in the classic Team Fortress games. His primary skill is erecting various buildables, such as [[Sentry Gun (Classic)|Sentry Guns]] and [[Dispenser (Classic)|Dispensers]], in order to support the team. He can upgrade and repair these items with his [[Wrench (Classic)|Wrench]], which also serves as his unique melee weapon. He is also equipped with a [[Railgun]] and [[Super Shotgun]], along with two powerful [[Grenade]]s to engage enemies. However, his low health and armor prevent him from being a true offensive powerhouse.
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The '''Engineer''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. His primary skill is erecting various [[Buildings (Classic)|buildings]] to support the team and for area denial. He can upgrade and repair these items with his [[Wrench (Classic)|Wrench]], which also serves as his unique melee weapon that can repair his teammates' [[Armor (Classic)|Armor]]. He is equipped with the [[Railgun (Classic)|Railgun]] and [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], along with two powerful [[Weapons (Classic)#Primary Grenades|grenades]], in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.
  
 +
== Basic strategy ==
 +
* Stay on defense!
  
==Basic Strategy==
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* Collect [[Metal (Classic)|Metal]].
* Stay on defense.
 
  
* Collect metal.
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* Build and upgrade your [[Sentry Gun (Classic)|Sentry Gun]].
  
* Build and upgrade your Sentry Gun.
+
* Build a [[Dispenser (Classic)|Dispenser]], usually further forward of your Sentry Gun so your team can utilize it.
  
* Build a Dispenser.
+
* Repair your teammates' [[Armor (Classic)|Armor]].
  
* Repair your teammates' armor.
+
* Build [[Teleporter (Classic)|Teleporters]].
  
 
* Protect your buildings with EMP Grenades.
 
* Protect your buildings with EMP Grenades.
  
* Your Dispenser will damage enemies upon detonation according to how much is in it. You can use this as an improvised bomb.
+
* Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
  
* Your sentry is very susceptible to nail gun fire. Try to kill any medics close to your sentry before their super nail gun rips it to pieces
+
* Your Sentry Gun is very susceptible to [[Nailgun (Classic)|Nailgun]] fire. Try to kill any Medics close to your Sentry Gun before their [[Super Nailgun (Classic)|Super Nailgun]] destroys it.
  
* Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed and can provide your team with another route of movement.
+
* Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
  
* Your Nailgun is not as effective as your Shotgun, use it sparingly
+
* Your Railgun is not as effective as your Shotgun; use it sparingly.
  
* Your EMP grenade can be the most devestating grenade in the game. It detonates any ammunition carried on the victim. Aim for heavier classes like the Soldier and heavy as an EMP hit is an instakill on these classes. They are also extremely useful in destroying enemy buildings and Demoman pipe traps.
+
* Use grenades to [[Jumping#Grenade jump|grenade jump]] to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  
==Special Abilities==
+
* Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
'''Class Skill''':Opens build menu.
+
 
 +
* EMP's are not recommended for close combat. They can kill the enemy, but can also kill you instantly.
 +
 
 +
== Special abilities ==
 +
'''Class Skill''': Opens the build menu.
  
 
'''Abilities'''
 
'''Abilities'''
 
* Build Sentry Gun.
 
* Build Sentry Gun.
 
* Build Dispenser.
 
* Build Dispenser.
* Repair armor.
+
* Repair Armor.
 
* Create ammunition.
 
* Create ammunition.
 +
* Build Teleporters.
 +
* Can rotate Sentry Guns in 45 degree or 180 degree angles after it has been built.
 +
* Detonate buildings to cause a large explosion.
 +
 +
'''Quake console aliases:'''
 +
{| class="wikitable grid" width="50%" style="text-align: center;"
 +
! class="header" | Alias
 +
! class="header" | Effect
 +
|-
 +
|build<small>†</small>
 +
|Opens the build menu.
 +
|-
 +
|dropammo
 +
|Creates ammo from Metal when reserve ammo is not available.
 +
|}
 +
<small>†This has the same effect as using the <code>special</code> alias.</small>
  
==Weapons==
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== Weapons ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
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! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
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! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
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! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
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! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
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! class="header" width="44%" rowspan=2 | Notes/Special abilities
! class="header" width="45%" | Notes / Special Abilities
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|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
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! [[File:HUD_Wrench_TFC.png|100px]]<br>Weapon 1
 
| '''[[Wrench (Classic)|Wrench]]'''
 
| '''[[Wrench (Classic)|Wrench]]'''
 +
| [[Ammo (Classic)#Cells|Cells]]
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| N/A
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| 18
|
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| Repairs and upgrades buildings and repairs armor of players using the [[Ammo (Classic)#Cells|cells]] ammunition type.
 
|-
 
|-
! Weapon 2
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! [[File:HUD_railgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Railgun (Classic)|Railgun]]'''
 
| '''[[Railgun (Classic)|Railgun]]'''
 +
| [[Ammo (Classic)#Nails|Nails]]
 
| 50
 
| 50
| 50
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| N/A
| [[Ammo (Team Fortress Classic)#Nails|Nails]]
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| 23
|
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| N/A
 
|-
 
|-
! Weapon 3
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! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
| '''[[Super Shotgun (Classic)|Super Shotgun]]'''
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| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 50
 
| 50
| [[Ammo (Team Fortress Classic)#Shells|Shells]]
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| 4-51
|
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| Fires fourteen pellets.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
Line 82: Line 109:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
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! [[File:Frag_tfc.png|30px]]<br> Primary
| '''[[Normal Grenade (Classic)|Normal Grenade]]'''
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| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
| 4
+
| 2
 
| High
 
| High
|  
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| Deals high damage on a four second fuse.
 
|-
 
|-
! Secondary
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! [[File:Emp_tfc.png|35px]]<br>Secondary
 
| '''[[EMP Grenade (Classic)|EMP Grenade]]'''
 
| '''[[EMP Grenade (Classic)|EMP Grenade]]'''
| 4
+
| 2
|  
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| Varies
|  
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| Detonates all of the ammo an enemy is holding.
 
|}
 
|}
  
==Trivia==
+
== Update history ==
* An older version of the [[Team Fortress Classic]] Engineer appears in day two of the Engineer Update [http://media.steampowered.com/apps/tf2/engy/bg_05-verybottom.jpg].
+
'''{{Patch name|1|16|2003|classic}}'''
 +
* Fixed Engineer not being able to build while ducking.
  
==Gallery==
+
== Trivia ==
 +
* The Engineer from ''Team Fortress Classic'' appears in the initial page for the [[Engineer Update]] as the father of the ''Team Fortress 2'' [[Engineer]], if not a major role model.<ref>[http://media.steampowered.com/apps/tf2/engy/bg_05-verybottom.jpg Screenshot from the Engineer Update]</ref>
 +
* According to the Team Fortress 2 comic [[The Naked and the Dead]], the Team Fortress Classic Engineer's name is Fred.
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
 
File:engineernew_tfc.png|The new ''[[TFC]]'' Engineer.
 
File:engineernew_tfc.png|The new ''[[TFC]]'' Engineer.
 
File:engineerold_tfc.png|The old ''TFC'' Engineer.
 
File:engineerold_tfc.png|The old ''TFC'' Engineer.
File:engineer_qwtf.png|The ''[[QWTF]]'' Engineer.</gallery>
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File:engineer_qwtf.png|The ''[[QWTF]]'' Engineer.
 +
File:Classic Engineer new.png|The Classic Engineer as seen in the [[Catch-Up]] comic.
 +
File:Colddayinhell engineer.jpg|The ''TFC'' Engineer in 1972.
 +
File:Engineer_child_photo.png|The ''TFC'' Engineer along with a young Dell Conagher
 +
</gallery>
 +
 
 +
== References ==
 +
<references/>
 +
 
 +
== See also ==
 +
* [[Engineer]] in ''Team Fortress 2''.
  
 
{{TFC Nav}}
 
{{TFC Nav}}
{{Classic_Engineer_nav}}
+
{{Classic Engineer nav}}
 
 
[[Category:Classes (Classic)]]
 

Latest revision as of 15:27, 4 May 2024

Engineer (Classic)
Engineer (Classic)
Basic Information
Health: 80 / 130
Armor: 50
Armor type: Medium
Speed: 100% (300 units/s)

The Engineer is a playable class in Team Fortress Classic. His primary skill is erecting various buildings to support the team and for area denial. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon that can repair his teammates' Armor. He is equipped with the Railgun and Double-Barrel Shotgun, along with two powerful grenades, in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.

Basic strategy

  • Stay on defense!
  • Build a Dispenser, usually further forward of your Sentry Gun so your team can utilize it.
  • Repair your teammates' Armor.
  • Protect your buildings with EMP Grenades.
  • Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
  • Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun destroys it.
  • Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
  • Your Railgun is not as effective as your Shotgun; use it sparingly.
  • Use grenades to grenade jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  • Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
  • EMP's are not recommended for close combat. They can kill the enemy, but can also kill you instantly.

Special abilities

Class Skill: Opens the build menu.

Abilities

  • Build Sentry Gun.
  • Build Dispenser.
  • Repair Armor.
  • Create ammunition.
  • Build Teleporters.
  • Can rotate Sentry Guns in 45 degree or 180 degree angles after it has been built.
  • Detonate buildings to cause a large explosion.

Quake console aliases:

Alias Effect
build Opens the build menu.
dropammo Creates ammo from Metal when reserve ammo is not available.

†This has the same effect as using the special alias.

Weapons

Weapon Ammo Damage
per hit
Notes/Special abilities
Type Loaded Carried
HUD Wrench TFC.png
Weapon 1
Wrench Cells N/A N/A 18 Repairs and upgrades buildings and repairs armor of players using the cells ammunition type.
HUD railgun TFC.png
Weapon 2
Railgun Nails 50 N/A 23 N/A
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 50 4-51 Fires fourteen pellets.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 2 High Deals high damage on a four second fuse.
Emp tfc.png
Secondary
EMP Grenade 2 Varies Detonates all of the ammo an enemy is holding.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Engineer not being able to build while ducking.

Trivia

  • The Engineer from Team Fortress Classic appears in the initial page for the Engineer Update as the father of the Team Fortress 2 Engineer, if not a major role model.[1]
  • According to the Team Fortress 2 comic The Naked and the Dead, the Team Fortress Classic Engineer's name is Fred.

Gallery

References

See also