Difference between revisions of "Badlands (Classic)"

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{{Map infobox
 
{{Map infobox
| game      = TFC
+
  | game         = tfc
| game-type = Capture the Flag
+
  | map-status    = official
| file-name = badlands
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  | map-name     = Badlands
| map-image = Badlands_TFC.png
+
  | map-game-type = Capture the Flag
 +
  | map-file-name = badlands
 +
  | map-image     = Badlands_TFC.png
 
}}
 
}}
==Objective==
 
Enter the enemy base and make your way to where their flag resides in the air shaft. Grab it and bring it back to your spawnroom. Place it on your team logo to capture it.
 
  
==Scoring==
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'''Badlands''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games.
 +
 
 +
== Objective ==
 +
Enter the enemy base and make your way to where their flag resides in the airshaft. Grab it and bring it back to your spawn room. Place it on your team logo to capture it.
 +
 
 +
== Locations ==
 +
=== Bridge ===
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The bridge overlooks the valley and is uncovered; it connects both the Red and Blue teams' middle areas.
 +
 
 +
=== Entrances ===
 +
The base can be accessed through multiple routes. The front entrance is accessed by crossing the bridge and walking through the team's middle area. There's a Side Entrance that can be accessed the same way but by taking a right. Alternatively there is a Bottom Entrance that can be accessed from the front of the base by dropping down or entering in from the ground floor of the valley. The Top Entrance is accessed from the top of the Valley and the alternate top entrances can only be accessed by rocket or grenade/concussion jump from the front or sides of the base.
 +
 
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=== Battlements ===
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The Battlements overlooks the front and sides of the base.
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=== The Valley ===
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Between both bases there's a long winding Valley that can be used to enter the base from 2 different routes. The Valley is very useful for Spies and Snipers.
 +
 
 +
== Scoring ==
 
* 10 points per capture.
 
* 10 points per capture.
  
==Notes==
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== Notes ==
 
* Flag carriers drop the flag when they die.
 
* Flag carriers drop the flag when they die.
 
* Dropped flags return to their base after 60 seconds.
 
* Dropped flags return to their base after 60 seconds.
 +
 +
== Trivia ==
 +
* The Flag Room is unique in that it can be accessed from within the base from two different entrances/exits. The top is accessed by easily dropping in and the front is accessed through a rocket or grenade/concussion jump. The same is for the exit out the top.
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* The map was remade in ''[[Team Fortress 2]]'' and redesigned to be a [[Control Point (Game Mode)|Control Point]] map, then an [[Arena]] and [[King of the Hill]] map shortly after.
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== Gallery ==
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<gallery>
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File:Central Point.jpg|Central control point.
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File:Flag red.jpg|Flag of Red team.
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File:Flag blue.jpg|Flag of Blue team.
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File:Spawn red.jpg|Red team's spawn room.
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File:Spawn blue.jpg|Blue team's spawn room.
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File:First snipertower badlands.jpg|First Snipertower.
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File:2 snipertower badlands.jpg|Second Snipertower.
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</gallery>
 +
 +
== See also ==
 +
* [[List of maps (Classic)]]
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* [[List of game modes (Classic)]]
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* [[Badlands (Control Point)|Badlands]] (Team Fortress 2 CP version)
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* [[Badlands (Arena)|Badlands]] (Team Fortress 2 Arena version)
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* [[Badlands (King of the Hill)|Badlands]] (Team Fortress 2 KotH version)
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* [[Badlands (Capture the Flag)|Badlands]] (Cut Team Fortress 2 CTF version)
  
 
{{TFC maps nav}}
 
{{TFC maps nav}}
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 +
[[Category:Capture the Flag (Classic) maps]]

Latest revision as of 10:27, 14 July 2024

Badlands
Badlands TFC.png
Basic Information
Map type: Capture the Flag
File name: badlands
Developer(s): Valve
Map Overview
Badlands (Classic) overview.png

Badlands is a Capture the Flag map in the Team Fortress Classic series of games.

Objective

Enter the enemy base and make your way to where their flag resides in the airshaft. Grab it and bring it back to your spawn room. Place it on your team logo to capture it.

Locations

Bridge

The bridge overlooks the valley and is uncovered; it connects both the Red and Blue teams' middle areas.

Entrances

The base can be accessed through multiple routes. The front entrance is accessed by crossing the bridge and walking through the team's middle area. There's a Side Entrance that can be accessed the same way but by taking a right. Alternatively there is a Bottom Entrance that can be accessed from the front of the base by dropping down or entering in from the ground floor of the valley. The Top Entrance is accessed from the top of the Valley and the alternate top entrances can only be accessed by rocket or grenade/concussion jump from the front or sides of the base.

Battlements

The Battlements overlooks the front and sides of the base.

The Valley

Between both bases there's a long winding Valley that can be used to enter the base from 2 different routes. The Valley is very useful for Spies and Snipers.

Scoring

  • 10 points per capture.

Notes

  • Flag carriers drop the flag when they die.
  • Dropped flags return to their base after 60 seconds.

Trivia

  • The Flag Room is unique in that it can be accessed from within the base from two different entrances/exits. The top is accessed by easily dropping in and the front is accessed through a rocket or grenade/concussion jump. The same is for the exit out the top.
  • The map was remade in Team Fortress 2 and redesigned to be a Control Point map, then an Arena and King of the Hill map shortly after.

Gallery

See also