Difference between revisions of "Classes (Classic)"
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− | + | [[File:Team_Fortress_Classic_original_models.jpg|thumb|500px|right|Group picture of all ''combat'' classes (original models).<br> | |
+ | From left to right: the [[Spy (Classic)|Spy]], [[Scout (Classic)|Scout]], [[Pyro (Classic)|Pyro]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Engineer (Classic)|Engineer]], and [[Demoman (Classic)|Demoman]].]] | ||
− | + | There are ten '''classes''' that can be used in the {{botignore|classic}} ''Team Fortress'' games. | |
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− | + | * [[Scout (Classic)|Scout]] | |
+ | * [[Sniper (Classic)|Sniper]] | ||
+ | * [[Soldier (Classic)|Soldier]] | ||
+ | * [[Demoman (Classic)|Demoman]] | ||
+ | * [[Medic (Classic)|Medic]] | ||
+ | * [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]] | ||
+ | * [[Pyro (Classic)|Pyro]] | ||
+ | * [[Spy (Classic)|Spy]] | ||
+ | * [[Engineer (Classic)|Engineer]] | ||
+ | * [[Civilian (Classic)|Civilian]] | ||
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+ | __TOC__ | ||
+ | == Class roles == | ||
+ | While class roles are not stated for any of the classes in the {{botignore|classic}} ''Team Fortress'' games, some classes are better at offense or better at defense while some classes are suited to both. | ||
− | ===Offensive=== | + | === Offensive === |
+ | Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman. | ||
− | + | === Defense === | |
+ | Defensive classes are the backbone of a good base defense. They combine firepower with great [[Armor (Classic)|Armor]], but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman. | ||
− | ==== | + | == Health and Armor == |
+ | The {{botignore|classic}} ''Team Fortress'' games use a mixture of [[Health (Classic)|health]] and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below. | ||
− | + | === Class Health and Armor chart === | |
− | + | {| class="wikitable grid" style="text-align:center" | |
− | = | ||
− | |||
− | |||
− | |||
− | = | ||
− | {| class="wikitable grid" | ||
! class="header" | Class Name | ! class="header" | Class Name | ||
! class="header" | Health | ! class="header" | Health | ||
− | ! class="header" | Maximum [[Medkit (Classic)| | + | ! class="header" | Maximum <br>[[Medkit (Classic)|Adrenalised]] Health |
− | ! class="header" | Armor Points | + | ! class="header" | Armor <br>Points |
− | ! class="header" | Armor Type | + | ! class="header" | Armor <br>Type |
+ | ! class="header" | Speed | ||
|- | |- | ||
| [[Scout (Classic)|Scout]] | | [[Scout (Classic)|Scout]] | ||
Line 42: | Line 43: | ||
| 50 | | 50 | ||
| Light | | Light | ||
+ | | Very Fast | ||
|- | |- | ||
| [[Sniper (Classic)|Sniper]] | | [[Sniper (Classic)|Sniper]] | ||
Line 48: | Line 50: | ||
| 50 | | 50 | ||
| Light | | Light | ||
+ | | Medium | ||
|- | |- | ||
| [[Soldier (Classic)|Soldier]] | | [[Soldier (Classic)|Soldier]] | ||
Line 54: | Line 57: | ||
| 200 | | 200 | ||
| Heavy | | Heavy | ||
+ | | Slow | ||
|- | |- | ||
| [[Demoman (Classic)|Demoman]] | | [[Demoman (Classic)|Demoman]] | ||
Line 60: | Line 64: | ||
| 120 | | 120 | ||
| Medium | | Medium | ||
+ | | Medium-Slow | ||
|- | |- | ||
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
Line 66: | Line 71: | ||
| 100 | | 100 | ||
| Medium | | Medium | ||
+ | | Fast | ||
|- | |- | ||
− | | [[Heavy (Classic)|Heavy]] | + | | [[Heavy Weapons Guy (Classic)|Heavy]] |
| 100 | | 100 | ||
| 150 | | 150 | ||
− | | | + | | 300 |
| Heavy | | Heavy | ||
+ | | Very Slow | ||
|- | |- | ||
| [[Pyro (Classic)|Pyro]] | | [[Pyro (Classic)|Pyro]] | ||
Line 77: | Line 84: | ||
| 150 | | 150 | ||
| 150 | | 150 | ||
+ | | Medium | ||
| Medium | | Medium | ||
|- | |- | ||
Line 83: | Line 91: | ||
| 140 | | 140 | ||
| 100 | | 100 | ||
+ | | Medium | ||
| Medium | | Medium | ||
|- | |- | ||
| [[Engineer (Classic)|Engineer]] | | [[Engineer (Classic)|Engineer]] | ||
− | | | + | | 80 |
− | | | + | | 130 |
| 50 | | 50 | ||
+ | | Medium-Light | ||
| Medium | | Medium | ||
|- | |- | ||
| [[Civilian (Classic)|Civilian]] | | [[Civilian (Classic)|Civilian]] | ||
− | | | + | | 50 |
− | | | + | | 100 |
| 0 | | 0 | ||
| None | | None | ||
+ | | Medium | ||
|} | |} | ||
− | [[Category:Classes (Classic)]] | + | [[Category:Classes (Classic)| ]] |
Latest revision as of 15:27, 4 May 2024
There are ten classes that can be used in the classic Team Fortress games.
Contents
Class roles
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense while some classes are suited to both.
Offensive
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
Defense
Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
Health and Armor
The classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
Class Health and Armor chart
Class Name | Health | Maximum Adrenalised Health |
Armor Points |
Armor Type |
Speed |
---|---|---|---|---|---|
Scout | 75 | 125 | 50 | Light | Very Fast |
Sniper | 90 | 140 | 50 | Light | Medium |
Soldier | 100 | 150 | 200 | Heavy | Slow |
Demoman | 90 | 140 | 120 | Medium | Medium-Slow |
Medic | 90 | 140 | 100 | Medium | Fast |
Heavy | 100 | 150 | 300 | Heavy | Very Slow |
Pyro | 100 | 150 | 150 | Medium | Medium |
Spy | 90 | 140 | 100 | Medium | Medium |
Engineer | 80 | 130 | 50 | Medium-Light | Medium |
Civilian | 50 | 100 | 0 | None | Medium |