Difference between revisions of "Horseless Headless Horsemann"

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(And I added a link to Silas Mann. ;))
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{{recent addition}}
 
[[Image:Horseless_Headless_Horsemann.jpg|thumb|The Horseless Headless Horsemann]]
 
The '''Horseless Headless Horsemann''' is a neutral enemy in [[Mann Manor]], released with the [[Scream Fortress]] update. The not-quite-dead form of [[Silas Mann]], he appears at random on the currently contested [[control point]], after which he will proceed to hunt down and kill any player on either team until he is killed (again). His attack power and other attributes (such as whether he takes [[critical]] damage) are currently unknown. However, one hit from his axe will instantly kill a player who is not under any invulnerability effects.
 
  
Players too close to the monstrosity when it makes a kill may be designated as "It", whereupon they become the primary target. Hitting an enemy with a melee attack makes them "It". The current "It" is marked with a floating white skull-and-crossbones symbol (previously only used for the [[G.R.U.]]). The person marked as the target can pass on their status by smacking someone on the opposing team with their melee weapon.
+
{{Hazard infobox
 +
  | image      = HHH.png
 +
  | health      = 3,000 <small>+200 for each player in the server</small>
 +
  | damage      = 80% of the victim's base health
 +
  | backup      = No
 +
  | bonk        = Yes
 +
  | candy-cane  = No
 +
  | targe      = No
 +
  | dead-ringer = Yes
 +
  | gunboats    = No
 +
  | jumpers    = No
 +
  | mini-crits  = No
 +
  | uber        = Yes
 +
  | maps        = {{map link|Mann Manor}}, {{map link|Bloodwater}}, {{map link|Carnival of Carnage}}, {{map link|Hellstone}}, {{map link|Brimstone|Brimstone (map)}}, {{map link|Gravestone}}, {{map link|Graveyard}}, {{map link|Slasher}}, {{map link|Bonesaw|Bonesaw (map)}}
 +
}}
 +
 
 +
{{Quotation|The TF2 Blog|Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!}}
 +
 
 +
The '''Horseless Headless Horsemann''', the undead form of [[Non-player characters#Silas Mann|Silas Mann]], is a neutral enemy that first appeared in [[Mann Manor]] and can now be found in several [[Halloween map]]s, both Valve-made and community-created. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested [[control point (objective)|control point]] and hunts down players from both teams, provided there is at least 10 players in the server. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In [[Carnival of Carnage]], he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the [[Necro Smasher]] instead of his [[Horseless Headless Horsemann's Headtaker|normal weapon]]. On [[Hellstone]], he spawns when the BLU team captures the second point, and there is a modest chance of him spawning in any game on [[Brimstone (map)|Brimstone]], [[Gravestone]], and [[Slasher]].
 +
 
 +
The Horseless Headless Horsemann is referred to as "''Team Fortress'''s first boss monster" on the official [https://www.teamfortress.com/screamfortress/ Scream Fortress Update] page.
 +
 
 +
== Mechanics ==
 +
[[File:Horseless Headless Horseman HP Chart.png|250px|right|thumb|Damage graph showing the number of players vs. the health of the Horseless Headless Horsemann.]]
 +
=== NPC entity ===
 +
The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the [[Buff Banner]], healing provided by the [[Black Box]], or the [[L'Etranger]] refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as [[Jarate]], [[slowdown]], or [[bleeding]]. He is, however, affected by Critical hits and damage ramp up/fall off.
 +
 
 +
If the Horseless Headless Horsemann is under half health, he will hold his axe in one hand instead of two-handing it.<ref>game\server\tf\halloween\halloween_behavior:L432-448</ref>
 +
 
 +
=== Player targeting ===
 +
The Horseless Headless Horsemann designates any player on RED or BLU as "it" if they are within 1500 [[Hammer unit]]s of the current [[Control point (objective)|Control Point]] that BLU needs to capture. If there are no players within this 1500 Hammer unit range, he stands at the Control Point.
 +
 
 +
The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, to whoever killed "it", unless they are far away enough, is more than 2000 Hammer units away from the currently contested Control Point, gets [[ÜberCharge|Übered]], or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag.
 +
 
 +
Every now and then when attacking players, the Horseless Headless Horsemann may spread his arms and release a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the [[Horseless Headless Horsemann's Head]] or [[Saxton Hale Mask]] are immune to being stunned by the Horseless Headless Horsemann's taunt.
 +
 
 +
=== Health ===
 +
The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. With the addition of {{code|-unrestricted_maxplayers}} in the {{Patch name|7|25|2023}}, the maximum may be even higher (up to 23000 max with 100 players).
 +
 
 +
=== Death ===
 +
The Horseless Headless Horsemann begins to "shiver" when he has been defeated before exploding shortly afterwards. His defeat is announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann are credited with killing him.
  
Contributing in killing the Horseless Headless Horsemann awards the Sleepy Holl0wnd acheivement and drops the [[Horseless Headless Horsemann's Head]] hat. If a player delivers a single blow with a melee weapon he will drop an [[Unusual Haunted Metal Scrap]], specifically when the Horsemann "shivers" when he is about to die. Contributing to the kill is not specific to melee or ranged damage. Dealing damage in any form to him awards you with credit for his death if you are alive at the time of his death.
+
=== Audio cues ===
 +
These sounds play during the event:
 +
* [[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup>
 +
* [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]<sup>†</sup>
 +
* [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]<sup>†</sup>
 +
* [[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup>
 +
<sup>‡</sup>Accompanied by a notification Popup.
  
The Horseless Headless Horsemann has 3000 lifepoints by default, increasing by 200 per player in the server. The frequency of the Horsemann's spawning is possibly based on the number of players in the server, along with the Gift drop rate.
+
<sup>†</sup>Shown through in-game chat.
 +
 
 +
== Holiday items ==
 +
Contributing to killing the Horseless Headless Horsemann awards both the ''Sleepy Holl0wnd'' [[Ghostchievements|Ghostchievement]] and the [[Horseless Headless Horsemann's Head]] [[Cosmetic items|cosmetic]]. If a player is credited with killing the Horseless Horsemann with a melee attack, the player receives an [[Haunted Metal Scrap|Unusual Haunted Metal Scrap]] and the ''Gored'' Ghostchievement.
  
 
== Strategy ==
 
== Strategy ==
*One basic strategy is for whoever is IT to kite the Horsemann around while Red and/or Blu deal damage to him.
+
{{main|Community Mann Manor strategy}}
*If it's in you and your team's best interest, have a Scout kite the Horsemann around close to your team's spawn.
+
{{main|Horseless Headless Horsemann match-ups}}
*Playing as [[Scout]] while IT allows you to dodge the Horsemann's attacks and pursuits due to your agility and ability to double/triple jump.
+
 
*The Horsemann is unable to reach you while you are standing on the roof of the second control point. You can safely deal damage to him from there without putting yourself in harm's way.
+
== Related achievements ==
*The [[Spy]]'s [[Backstab]] takes away 1000 of his health, with three backstabs, he will fall. However, try to be careful, as Spies are ill-equipped to attack him unless he's distracted.
+
=== {{Achiev type link|scarechievements}} ===
*Using the Pyro against the Horseless Headless Horsemann is not recommended. Not only does he not suffer after-burn damage, but the close distance required for the Pyro to be effective makes it a very deadly prospect.
+
{{Achievement table
*Using the [[Scottish Resistance]], the [[Demoman]] can deal a considerable amount of damage with multiple stickybombs. Use the extra firing time to your advantage.
+
| 1 = {{Show achievement|Halloween|Scared Stiff}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|ghostchievements}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}
 +
| 2 = {{Show achievement|Halloween|Gored!}}
 +
}}
 +
 
  
==Related Achievements==
+
=== {{class link|Scout}}  ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Halloween|Sleepy Holl0wnd}}
+
| 1 = {{Show achievement|Scout|Foul Territory}}
| {{Show achievement|Halloween|Gored!}}
+
| 2 = {{Show achievement|Scout|Fall Classic}}
 +
}}
 +
 
 +
 
 +
=== {{class link|Demoman}} ===
 +
{{Show achievement|Demoman|He Who Celt It}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
 +
* Introduced the Horseless Headless Horsemann to the game.
 +
 
 +
'''{{Patch name|10|28|2010}}'''
 +
* The Horseless Headless Horsemann can now climb the ladder at point B.
 +
 
 +
'''{{Patch name|11|1|2010}}'''
 +
* Fixed a minor issue with the Horseless Headless Horsemann.
 +
 
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8.
 +
* {{Undocumented}} [[Sentry Gun]]s and [[Bots]] now properly target the Horseless Headless Horsemann as an enemy.
 +
 
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* {{Undocumented}} Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled.
 +
 
 +
'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])
 +
* Added HHH to [[Carnival of Carnage]].
 +
 
 +
'''{{Patch name|10|30|2014}}'''
 +
* Updated [[Carnival of Carnage|{{code|sd_doomsday_event}}]]
 +
** Updated HHH to use a giant [[Necro Smasher]] when attacking players.
 +
** Soccer game
 +
*** Added HHH, spawns 45 seconds into match.
 +
 
 +
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 +
* HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal.
 +
 
 +
'''{{Patch name|6|21|2022}}'''
 +
* Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings.
 +
 
 +
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])
 +
* Fixed {{code|ghost_pumpkin}} effect not playing correctly for the Horseless Headless Horsemann.
 
}}
 
}}
 +
 +
== Unused content ==
 +
* The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and [[Medic]] calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
 +
** Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann walks around high obstacles or changes his target if confronted with an enemy on a higher ledge.
 +
* Aside from animations borrowed from Demoman, there are 2 unused animations for [https://steamcommunity.com/sharedfiles/filedetails/?id=924618081 "failing" a hive five taunt], which only the Horseless Headless Horsemann has.
 +
** The names of the unused taunt files are {{code|taunt_highfivefail}} and {{code|taunt_highfivefailfull}}.
 +
 +
== Bugs ==
 +
* The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death.
  
 
== Trivia ==
 
== Trivia ==
*The Horseless Headless Horsemann is a parody of the Headless Horseman from the story "The Legend of Sleepy Hollow" by Washington Irving.
+
[[File:Silas Mann.jpg|thumb|250px|right|Presumably '''Silas Mann''' in the Mann family portrait. Notice that he is holding keys and that something is burning in the fireplace.]]
*A belt identical to The Horsemann's is attached to the [[Ghastlier Gibus]].
+
 
*The Horseless Headless Horsemann's mechanics are similar to a community made mod called [[VS Saxton Hale Mod|VS. Saxton Hale]]. Where a blue team member would become [[Saxton Hale]] and be able to instantly kill anybody with a single hit, as well as startle groups of enemies.
+
* The Horseless Headless Horsemann is a parody of the Headless Horseman from the story ''[[w:The Legend of Sleepy Hollow|The Legend of Sleepy Hollow]]'' by [[w:Washington Irving|Washington Irving]].
*The Horsemann appears to use 2 different Demoman animations, Using the Bottle/Pain Train/Frying Pan animations when turning around on the spot to attack his next target and majority of the Eyelander/Scotsman's Skullcutter animations for his attacks and movement.
+
* The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as ''Foul Territory'' for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann.
 +
* Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on [[Well (Control Point)|Well]], for instance.
 +
* If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still kills them in one hit.
 +
* In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann".
 +
* The internal name of the Horseless Headless Horsemann is [[vdc:headless_hatman|{{code|headless_hatman}}]].
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:HHH chase.jpg|The Horseless Headless Horsemann attacking some members of both teams.
 +
File:Horsemann.png|An in-game screenshot of the Horseless Headless Horsemann holding the axe with one hand, indicating he's low on health.
 +
File:HHH Necro Smasher.png|An image of the Horseless Headless Horsemann with the [[Necro Smasher]], used on [[Carnival of Carnage]].
 +
File:Marked for death Skull Hover.png|The icon displayed above "It".
 +
File:Ghost Yikes!.png|The icon which appears above a scared player .
 +
File:The HHH has appeared.PNG|Message that appears when Horseless Headless Horsemann spawns.
 +
File:The HHH has been defeated.PNG|Message that appears when Horseless Headless Horsemann is defeated.
 +
File:Bonesaw hhh.jpg|An in-game screenshot of the Hellishly Hollow Horseman, used on [[Bonesaw (map)|Bonesaw]].
 +
File:HHH Bonesaw.png|An image of the Hellishly Hollow Horseman, from Bonesaw.
 +
File:Gibbed Horsemann.png|Horseless Headless Horsemann's gibs
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Horseless Headless Horsemann voice responses]]
 +
* [[Scream Fortress Update]]
 +
* [[MONOCULUS]]
 +
* [[Merasmus]]
 +
* [[Pocket Horsemann]]
 +
* [[Horseless Headless Horsemann's Headtaker]]
 +
* [[Pocket Halloween Boss]]
 +
* [[Skeletons|Skeleton King]]
 +
 
 +
== References ==
 +
<references/>
 +
 
 +
{{Scream Fortress Nav}}
  
== Demonstration ==
+
[[Category:Halloween]]
{{youtube|4cb2HG-6VlM}}
+
[[Category:HHH]]
 +
[[Category:Jiggleboned]]

Latest revision as of 14:30, 18 July 2024

Horseless Headless Horsemann
Horseless Headless Horsemann
Kill Icon
Killicon horseless headless horsemann's headtaker.png
Basic Information
Health: 3,000 +200 for each player in the server
Damage Done: 80% of the victim's base health
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: Yes
• Gunboats: No
• Mini-crits: No
• ÜberCharge: Yes
Found On: Mann Manor, Bloodwater, Carnival of Carnage, Hellstone, Brimstone, Gravestone, Graveyard, Slasher, Bonesaw
Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!
— The TF2 Blog

The Horseless Headless Horsemann, the undead form of Silas Mann, is a neutral enemy that first appeared in Mann Manor and can now be found in several Halloween maps, both Valve-made and community-created. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested control point and hunts down players from both teams, provided there is at least 10 players in the server. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In Carnival of Carnage, he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the Necro Smasher instead of his normal weapon. On Hellstone, he spawns when the BLU team captures the second point, and there is a modest chance of him spawning in any game on Brimstone, Gravestone, and Slasher.

The Horseless Headless Horsemann is referred to as "Team Fortress's first boss monster" on the official Scream Fortress Update page.

Mechanics

Damage graph showing the number of players vs. the health of the Horseless Headless Horsemann.

NPC entity

The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the Buff Banner, healing provided by the Black Box, or the L'Etranger refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as Jarate, slowdown, or bleeding. He is, however, affected by Critical hits and damage ramp up/fall off.

If the Horseless Headless Horsemann is under half health, he will hold his axe in one hand instead of two-handing it.[1]

Player targeting

The Horseless Headless Horsemann designates any player on RED or BLU as "it" if they are within 1500 Hammer units of the current Control Point that BLU needs to capture. If there are no players within this 1500 Hammer unit range, he stands at the Control Point.

The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, to whoever killed "it", unless they are far away enough, is more than 2000 Hammer units away from the currently contested Control Point, gets Übered, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag.

Every now and then when attacking players, the Horseless Headless Horsemann may spread his arms and release a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the Horseless Headless Horsemann's Head or Saxton Hale Mask are immune to being stunned by the Horseless Headless Horsemann's taunt.

Health

The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. With the addition of -unrestricted_maxplayers in the July 25, 2023 Patch, the maximum may be even higher (up to 23000 max with 100 players).

Death

The Horseless Headless Horsemann begins to "shiver" when he has been defeated before exploding shortly afterwards. His defeat is announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann are credited with killing him.

Audio cues

These sounds play during the event:

Accompanied by a notification Popup.

Shown through in-game chat.

Holiday items

Contributing to killing the Horseless Headless Horsemann awards both the Sleepy Holl0wnd Ghostchievement and the Horseless Headless Horsemann's Head cosmetic. If a player is credited with killing the Horseless Horsemann with a melee attack, the player receives an Unusual Haunted Metal Scrap and the Gored Ghostchievement.

Strategy

Main article: Community Mann Manor strategy
Main article: Horseless Headless Horsemann match-ups

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.


Ghostchievements icon.png Ghostchievements

Sleepy Holl0WND
Sleepy Holl0WND
Kill the Horseless Headless Horsemann.

Reward: Horseless Headless Horsemann's Head

Gored!
Gored!
Collect the Horseless Headless Horsemann's Haunted Metal Scrap.


Leaderboard class scout.png Scout

Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.
Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Update history

October 27, 2010 Patch (Scream Fortress Update)
  • Introduced the Horseless Headless Horsemann to the game.

October 28, 2010 Patch

  • The Horseless Headless Horsemann can now climb the ladder at point B.

November 1, 2010 Patch

  • Fixed a minor issue with the Horseless Headless Horsemann.

May 5, 2011 Patch (Replay Update)

  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8.
  • [Undocumented] Sentry Guns and Bots now properly target the Horseless Headless Horsemann as an enemy.

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled.

October 29, 2014 Patch (Scream Fortress 2014)

October 30, 2014 Patch

October 28, 2015 Patch (Scream Fortress 2015)

  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal.

June 21, 2022 Patch

  • Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings.

October 9, 2023 Patch #1 (Scream Fortress 2023)

  • Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann.

Unused content

  • The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and Medic calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
    • Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann walks around high obstacles or changes his target if confronted with an enemy on a higher ledge.
  • Aside from animations borrowed from Demoman, there are 2 unused animations for "failing" a hive five taunt, which only the Horseless Headless Horsemann has.
    • The names of the unused taunt files are taunt_highfivefail and taunt_highfivefailfull.

Bugs

  • The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death.

Trivia

Presumably Silas Mann in the Mann family portrait. Notice that he is holding keys and that something is burning in the fireplace.
  • The Horseless Headless Horsemann is a parody of the Headless Horseman from the story The Legend of Sleepy Hollow by Washington Irving.
  • The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as Foul Territory for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann.
  • Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on Well, for instance.
  • If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still kills them in one hit.
  • In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann".
  • The internal name of the Horseless Headless Horsemann is headless_hatman.

Gallery

See also

References

  1. game\server\tf\halloween\halloween_behavior:L432-448