Difference between revisions of "Talk:Botkiller weapons"

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== Gold ones ==
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{{Talk archive
 
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| arc1name = Archive 1
Are the gold ones just dropped differently? Or do silver ones somehow turn into a gold one?
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| arc1link = Talk:Botkiller weapons/Archive 1
[[User:Balladofwindfishes|Balladofwindfishes]] 10:27, 16 August 2012 (PDT)
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}}
: My guess is as good as yours but I haven't even heard or seen anyone obtain one yet. [[User:Cheddars|Cheddars]] 10:31, 16 August 2012 (PDT)
 
:: Yea, no stat site is showing any in anyone's inventory. [[User:Balladofwindfishes|Balladofwindfishes]] 10:33, 16 August 2012 (PDT)
 
:::To earn a Botkiller weapon, you have to beat a full Tour of Duty (6 missions, two on each map), and at the end you are rewarded with a random  Botkiller weapon. Each Tour of Duty will require the player to use six Tour of Duty Tickets. Weapons will always be in strange variant, and are most likely to be silver. The gold variety is much rarer (around a 15% chance). Second paragraph; http://wiki.teamfortress.com/wiki/Botkiller_weapons
 
 
 
== Strange ==
 
would they work on a strange one? strange flame thrower.
 
would they work on strange festives? if i had to guess, no. but its worth a try.
 
: According to [http://tf2b.com/tf2/item/76561197993405577/1037066679 this], yes. <small>[[User:Dio|<span style="color:#404040">Dio ★</span>]] | [[User talk:Dio|<span style="color:#616161">talk</span>]]</small> 03:42, 17 August 2012 (PDT)
 
 
 
== Tickets ==
 
 
 
Since this needs six missions to be completed, would it require the use of six [[Tour of Duty Ticket | Tour of Duty Tickets]], or just one ticket?
 
If somebody has the answer, could they update this page, and the page for the ticket, so that this information is clear and explicit? (Probably also the [[Squad Surplus Voucher | voucher]] page too, if that's relevant.)
 
--[[User:AileTheAlien|AileTheAlien]] 08:19, 18 August 2012 (PDT)
 
 
 
:It does require 1 ticker per each of the 6 missions, so 6 tour of duty tickets per botkiller item, so someone can update the page when they can, as for the voucher it is just for bonus loot at the end of a mission, not pertinent for botkiller items --[[User:Jpskiffjr|Jpskiffjr]] 03:54, 19 August 2012 (PDT)
 
==Golden Botkiller Wrench==
 
Do any of you guys have a gold botkiller wrench i really want one and will trade for it. Add me on steam kvncnh if you do i will be truely grateful. And also do any of you guys know the drop chances? of the gold weapons?
 
 
 
:You shouldn't use the wiki for trading. [[User:Tangoa|Tangoa]] 13:42, 2 October 2012 (PDT)
 
 
 
== Missions counting ==
 
 
 
For geting this weapons, we can just complate one mission six times or we need to complate ALL six missions?
 
:All six, in Mann Up mode. [[User:Sven|~Sven~]] 15:13, 19 August 2012 (PDT)
 
 
 
== Level ==
 
 
 
After completing a few tours it seems the item level is correspondent to which # tour you finished. But you can only see this number on the Mann Up rewards screen, nowhere else. - [[User:Devozade|Devozade]] 04:49, 21 August 2012 (PDT)
 
:It would seem appropriate to request proof. [[User:Sven|~Sven~]] 00:03, 22 August 2012 (PDT)
 
 
 
== strange botkiller weapons don't count bot kills ? ==
 
 
 
Shouldn't that be in the article ? That seems pretty counter intuitive. [[User:Hirsute|Hirsute]] 17:39, 23 August 2012 (PDT)
 
:Regular strange weapons don't track them either. [[User:Sven|~Sven~]] 21:45, 25 August 2012 (PDT)
 
::Yeah, but they're not called ''botkiller'' [[User:Hirsute|Hirsute]] 09:19, 29 August 2012 (PDT)
 
 
 
== Earning more ==
 
 
 
So you get one for beating all 6 missions in Mann Up mode. If you want another, do you just go and beat them again? And since a ticket isn't used up when you complete a mission you already did, you can get all the botkillers you want with just 7 tickets? [[User:Redjarman|Redjarman]] 19:12, 1 September 2012 (PDT)
 
:I don't think so. Just like item drops obtained when completing a mission, you have to use more tickets in order to get more botkiller weapons. Playing the same missions without using a ticket will not yeld anything (other than achievements, of course). [[User:&#39;Stache|&#39;Stache]] 06:35, 2 September 2012 (PDT)
 
 
 
== Character pages ==
 
 
 
Should these be added to the weapon tables on each character's page? While, yes, they are just reskins, so are other weapons on the tables, like the minigun and iron curtain, or the sniper rifle and awper hand. [[User:Redjarman|Redjarman]] 13:15, 5 September 2012 (PDT)
 
 
 
== Trading tickets. ==
 
 
 
If you want to trade Mann up tickets or the item dropping tickets, add me on steam!
 
Username is Tvde1!
 
 
 
Btw i sell them for everything on my 2nd page <small>— ''The preceding unsigned comment was added by'' '''[[User:Tcde1|Tcde1]]''' ([[User talk:Tcde1|talk]]) • ([[Special:Contributions/Tcde1|contribs]]) 21:55, 6 September 2012</small>
 
 
 
:The wiki isn't for advertising trades. Please advertise in your user page if you want to. --[[User:NEG4tive|Neg]] 22:12, 12 September 2012 (PDT)
 
 
 
== Bot parts not actually on the weapon ==
 
 
 
I have 3 of these now, and I've noticed that instead of it being a totally different weapon, it's just a bot "skin" that overlaps the weapon. And that skin is also connected to the player's arm instead of the weapon itself. So upon dying or taunting, the weapon may disappear, but the bot head will still be floating next to the arm. Example here with the wrench: http://steamcommunity.com/sharedfiles/filedetails/?id=96945744 [[User:Redjarman|Redjarman]] 18:29, 28 September 2012 (PDT)
 
: It's not attached to the player's arm, it's attached to the weapon. The "floating in mid-air" thing is just a result of little glitches from how Source handles model attachments. Don't forget to sign your talk posts with 4 tildes (~), by the way. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 21:19, 25 September 2012 (PDT)
 
::Sorry, forgot to sign. I just don't get why it couldn't be it's own weapon, instead of just some overlapping thing. [[User:Redjarman|Redjarman]] 18:29, 28 September 2012 (PDT)
 
::: Because why compile another model entirely when you can just tell the game "hey, attach this to this"? Having another model that's almost identical to another is just wasting memory. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 18:30, 28 September 2012 (PDT)
 
 
 
== Question about the gallery ==
 
 
 
Should we add first person views for all the new botkiller weapons too? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 02:59, 10 October 2012 (PDT)
 
 
 
We did this for the first ones, so as soon as anyone gets one of these new weapons, they should try to get an image of the first-person view for this wiki. [[File:Sniperbot_blu.png|40px|link=Special:Contributions/Insanity|Contributions]][[User:Insanity|<span style="color:blue">Insanity</span>]] 12:01, 10 October 2012 (PDT)
 
 
 
== Golden bot wrench and a different angle ==
 
 
 
Why golden botkiller wrench has a picture taken from a different angle than the other 5 types of botkiller wrench? [[User:TheGuy299|TheGuy299]] 11:30, 12 October 2012 (PDT)
 
 
 
I'm not quite so sure, but the golden effect on it is also rather wrong too. I think either the old ones need updating or the new one needs reverting..? [[User:LightFlock|LightFlock]] 13:21, 12 October 2012 (PDT)
 
 
 
{{Discussion close}}
 
== Requested move ==
 
 
 
The article should be renamed "Botkiller weapons," lowercase, like [[Festive weapons]].
 
 
 
Also, the article says that "On Engineers' and Spies' weapons, the mouth of the robotic Heavy head will open and close while the player moves around." I have never actually seen this happen, in first or third person. Does anyone know why this is? [[User:BlackDoomShadow|BlackDoomShadow]] 16:07, 14 October 2012 (PDT)
 
:{{c|Support}} the move [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 16:08, 14 October 2012 (PDT)
 
:{{c|Support}} minor move, no problem. The reason for the jaw moving would be [[jigglebones]]. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon German Gonzila.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Grordbort's Crest.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:47, 14 October 2012 (PDT)
 
:{{c|Support}} As long as this is as simple as backspacing the w and retyping it without holding shift. [[User:Blk Mage Ctype|Blk Mage Ctype]] 18:38, 15 October 2012 (PDT)
 
{{Discussion close|footer}}
 
 
 
== The pictures ==
 
 
 
I'm sure I'm not the only one who noticed this, but none of the pictures show up. --[[User:Parnifia|Parnifia]] 09:15, 22 December 2012 (PST)
 
I think if you edit the pics so the Mk. I link back to the regular pics, THOSE will work... But I can't really help with the Mk. IIs unless anyone actually HAS pics of them... --[[User:Parnifia|Parnifia]] 06:30, 23 December 2012 (PST)
 
 
 
== Botkiller Weapon Image ==
 
 
 
Hey guys, I noticed that the Blood Botkiller Scattergun Mk.I on Operation Steel Trap is a little bit "funky" as in that the image has different dimensions than the other botkiller weapon images. I do not know how to fix it, so could anyone be able to fix it?
 
[[User:KSquared|KSquared]] 11:00, 30 December 2012 (PST)
 
 
 
Hey guys, me again. I also noticed that the Scout Botkiller weapons that have the robot Heavy's head is different compared to the ones that have Mecha Engie heads as in the "way" they are pointing at. Again, I am still a noob at this so could anyone fix the picture? Danke [[User:KSquared|KSquared]] 20:58, 2 January 2013 (PST)
 
 
 
== Weird thing I noticed... ==
 
 
 
The Sniper Rifle botkiller images used in the display part of the page don't seem to be the ones used in the backpack view. This seems to be an inconsistency, should they be changed or not? [[User:Davo|Da]][[User_talk:Davo|vo]] 14:00, 1 January 2013 (PST)
 
 
 
== Which strange stock weapon do you get and when? Is it random? ==
 
 
 
Is the weapon or class of weapon completely random, or is it based on some sort of order? For example, say you play 3 full tours of Operation Oil Spill (18 missions total) and get Scatter Gun, Minigun, and Sticky Launcher in that order, then 3 full tours of Mecha Engine and get the Scatter Gun, Minigun, and Sticky Launcher, once again in that same order. Is that how it works? And if so what is the sequence? Or is it based on your stats - what you get the most kills on or play as the most. Or is it simply random what class and stock weapon you end up with? [[User:Noobyorkcity|Noobyorkcity]] 00:19, 31 March 2013 (PDT)
 
 
 
:Which weapon you get is completely random. The only consistency is the level, which will be the same as whichever tour # you just finished, up to 200. [[User:Redjarman|Redjarman]] 03:17, 31 March 2013 (PDT)
 
 
 
== What botkillers do ==
 
 
 
I don't understand what they do other than counting kills and looking cool. Do they give that weapon any special attribute? kill bots faster? Or do they just count bot kills?
 
 
 
 
 
:It's just a fancy looking strange. In the same way a festive is a fancy reskin. Just for looks, no different stats. [[User:Redjarman|Redjarman]] ([[User talk:Redjarman|talk]]) 17:02, 19 November 2013 (PST)
 

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