Difference between revisions of "Flame Thrower/hu"
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{{Trans}} | {{Trans}} | ||
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | | + | | 3d-image-1 = Flame Thrower |
− | | | + | | 3d-image-3 = Flame Thrower Festive |
− | | | + | | 3d-image-5 = Flame Thrower Festivized |
− | | | + | | 3d-image-7 = Flame Thrower Australium |
− | | | + | | 3d-image-8 = Flame Thrower Australium Festivized RED |
− | | team-colors | + | | 3d-image-9 = Flame Thrower Australium Festivized BLU |
− | | skin-image-red | + | | 3d-image-10 = Flame Thrower Botkiller Rust |
− | | skin-image-blu | + | | 3d-image-12 = Flame Thrower Botkiller Blood |
− | | used-by | + | | 3d-image-14 = Flame Thrower Botkiller Carbonado |
− | | slot | + | | 3d-image-16 = Flame Thrower Botkiller Diamond |
− | | availability | + | | 3d-image-18 = Flame Thrower Botkiller Silver Mk.I |
− | | numbered | + | | 3d-button-1 = colored_pair |
− | | ammo-loaded | + | | 3d-button-3 = colored_pair |
− | | ammo-carried | + | | 3d-button-5 = colored_pair |
− | | reload | + | | 3d-button-7 = australium |
− | | loadout | + | | 3d-button-8 = australium_half |
− | | quality | + | | 3d-button-9 = australium_half |
− | | level | + | | 3d-button-10 = colored_pair |
− | + | | 3d-button-12 = colored_pair | |
+ | | 3d-button-14 = colored_pair | ||
+ | | 3d-button-16 = colored_pair | ||
+ | | 3d-button-18 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Festive | ||
+ | | 3d-viewname-5 = Festivized | ||
+ | | 3d-viewname-7 = Australium | ||
+ | | 3d-viewname-8 = Australium Festivized<br>(RED) | ||
+ | | 3d-viewname-9 = Australium Festivized<br>(BLU) | ||
+ | | 3d-viewname-10 = Rust | ||
+ | | 3d-viewname-12 = Blood | ||
+ | | 3d-viewname-14 = Carbonado | ||
+ | | 3d-viewname-16 = Diamond | ||
+ | | 3d-viewname-18 = Silver Mk.I<br> | ||
+ | | team-colors = yes | ||
+ | | skin-image-red = RedFlamethrowerTilt.png | ||
+ | | skin-image-blu = BluFlamethrowerTilt.png | ||
+ | | used-by = [[Pyro/hu|Piró]] | ||
+ | | slot = primary | ||
+ | | weapon-script = tf_weapon_flamethrower | ||
+ | | availability = {{avail|Stock|crate25-strange|crate35-festive|crate47-strange|mvm-both-types|contract|crate93|crate94|warpaint}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 200 | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | reload = No Reload | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | item-kind = {{item name|Flame Thrower}} | ||
+ | | item-level = 1 | ||
+ | | item-description = Yanma, Medi Gun iyileştirmesini ve kalkan koruma efektlerini azaltır.<br>Alternatif Atış: Düşmanlara cisimler püskürten ve yanan takım arkadaşlarınızı söndürmeyi sağlayan bir hava dalgası gönderir. | ||
+ | | 3d-image-20 = Flame Thrower Botkiller Gold Mk.I | ||
+ | | 3d-image-22 = Flame Thrower Botkiller Silver Mk.II | ||
+ | | 3d-image-24 = Flame Thrower Botkiller Gold Mk.II | ||
+ | | 3d-button-20 = colored_pair | ||
+ | | 3d-button-22 = colored_pair | ||
+ | | 3d-button-24 = colored_pair | ||
+ | | 3d-viewname-20 = Gold Mk.I<br> | ||
+ | | 3d-viewname-22 = Silver Mk.II<br> | ||
+ | | 3d-viewname-24 = Gold Mk.II<br> | ||
+ | | att-1-positive = Söndürülen takım arkadaşları 20 sağlık iyileştirir | ||
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''{{item name|Flamethrower}}''' reklám|Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.|translate=yes}} |
+ | |||
+ | A '''{{item name|Flamethrower}}''' az alap [[Weapons/hu#pyroprimary|eslődleges fegyvere]]e a [[Pyro/hu|Pirónak]]. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű. | ||
+ | |||
+ | Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 [[Hammer Unit]]s when fired while stationary), but is capable of dealing heavy damage in close quarters. | ||
− | + | An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up. | |
− | + | Secondary fire causes the weapon to deliver a [[compression blast]] which deflects enemy [[projectiles]], pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall. | |
− | Apart from | + | Apart from direct damage, the Flamethrower also sets targets on [[fire]], causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A [[Spy]] [[disguise]]d as a Pyro still receives afterburn. Fire can be extinguished by a [[Medic]]'s [[Medi Gun]], a [[Dispenser]], submerging in [[water]], friendly [[Jarate]], friendly [[Mad Milk]], friendly [[Gas Passer]], a friendly compression blast, the secondary attack of a friendly [[Manmelter]], a shot from a friendly [[Sydney Sleeper]], [[charging]] with the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]], the [[Spy-cicle]]'s special ability, the [[Dead Ringer]]'s special ability, or any type of [[Health#Health kits|health pack]]. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the [[Amputator]] by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the [[Vaccinator]]'s Ubercharge by 20%. |
− | + | Using the primary fire of the Flamethrower on a friendly [[Huntsman]]-wielding [[Sniper]] lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit. | |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
| type = Particle | | type = Particle | ||
+ | | damagetype = Fire | ||
+ | | rangetype = Ranged | ||
+ | |||
| damage = yes | | damage = yes | ||
− | + | | flame close = {{tooltip|6.5-13 / tick|86.7-173.3 / s}} | |
− | + | | flame far = {{tooltip|3.25-6.5 / tick|43.3-86.7 / s}} | |
− | | flame close | + | | flame far % = 50 |
− | | flame far | + | | crit = {{tooltip|9.75-19.5 / tick|133-266 / s}} |
− | | crit | + | | minicrit = {{tooltip|4.3875-8.775 / tick|58-117 / s}} |
− | | minicrit | + | | afterburn = {{tooltip|4 / tick|8 / s}} |
− | | afterburn | + | | afterburn minicrit = {{tooltip|5 / tick|10 / s}} |
− | | afterburn minicrit = {{tooltip| | ||
| function times = yes | | function times = yes | ||
− | | attack interval | + | | attack interval = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}} |
− | | ammo interval | + | | ammo interval = 0.105 s |
− | | airblast cooldown = 0.75 s | + | | airblast cooldown = 0.75 s |
− | | afterburn time | + | | afterburn time = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}} |
}} | }} | ||
− | + | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.'' | |
− | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == | + | == {{common string|Strange variant}} == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Flame Thrower | + | | item-type = {{item name|Flame Thrower}} |
+ | | item-description = Yanma, Medi Gun iyileştirmesini ve kalkan koruma efektlerini azaltır.<br>Alternatif Atış: Düşmanlara cisimler püskürten ve yanan takım arkadaşlarınızı söndürmeyi sağlayan bir hava dalgası gönderir. | ||
+ | | att-1-positive = Söndürülen takım arkadaşları 20 sağlık iyileştirir | ||
| rankson = kills | | rankson = kills | ||
| festive = yes | | festive = yes | ||
| botkiller = yes | | botkiller = yes | ||
+ | | australium = yes | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 68: | Line 118: | ||
| can deal posthumous damage = yes | | can deal posthumous damage = yes | ||
| can extinguish = yes | | can extinguish = yes | ||
− | |||
}} | }} | ||
== Hozzá fűzhető teljesítmények == | == Hozzá fűzhető teljesítmények == | ||
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=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
− | |||
}} | }} | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = | + | | 1 = {{Show achievement|Pyro|Hot on Your Heels}} |
− | + | {{Show achievement|Pyro|Hot Potato}} | |
− | + | | 2 = {{Show achievement|Pyro|Hotshot}} | |
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− | {{Show achievement|Pyro| | ||
− | | 2 = | ||
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{{Show achievement|Pyro|Makin' Bacon}} | {{Show achievement|Pyro|Makin' Bacon}} | ||
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}} | }} | ||
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− | === {{ | + | === {{Achiev type link|mvm-chievements}} === |
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement| | + | | 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}} |
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}} | }} | ||
== Javítások == | == Javítások == | ||
− | {{Update history | '''{{Patch name|9|28|2007}}''' | + | {{Update history| |
+ | '''{{Patch name|9|28|2007}}''' | ||
* Increased Flamethrower damage at point blank range. | * Increased Flamethrower damage at point blank range. | ||
− | * Fixed Flamethrower hit detection. | + | * Fixed the Flamethrower hit detection. |
'''{{Patch name|12|20|2007}}''' | '''{{Patch name|12|20|2007}}''' | ||
Line 146: | Line 153: | ||
* Added Flamethrower "sizzle" sound when the Pyro is hitting a target. | * Added Flamethrower "sizzle" sound when the Pyro is hitting a target. | ||
− | '''{{Patch name|4|29|2008}}''' ( | + | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}}) |
* Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front. | * Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front. | ||
− | '''{{Patch name|6|19|2008}}''' ( | + | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}}) |
* Added alt-fire compression blast to the basic Flamethrower. | * Added alt-fire compression blast to the basic Flamethrower. | ||
* Tuned the Flamethrower hit detection to improve detection versus retreating opponents. | * Tuned the Flamethrower hit detection to improve detection versus retreating opponents. | ||
* Removed Flamethrower's damage falloff (was falling off to 25% by the end). | * Removed Flamethrower's damage falloff (was falling off to 25% by the end). | ||
+ | |||
+ | '''{{Patch name|6|20|2008}}''' | ||
+ | * Fixed "Hot on your Heels" counting non-flamethrower based kills. | ||
+ | * Fixed Compression Blast particles on DX8. | ||
'''{{Patch name|7|1|2008}}''' | '''{{Patch name|7|1|2008}}''' | ||
Line 160: | Line 171: | ||
* Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing. | * Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing. | ||
− | '''{{Patch name|5|21|2009}}''' ( | + | '''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}}) |
* Flamethrower's air burst now extinguishes fire on friendly targets. | * Flamethrower's air burst now extinguishes fire on friendly targets. | ||
Line 177: | Line 188: | ||
* Airblast re-fire delay reduced by 25%. | * Airblast re-fire delay reduced by 25%. | ||
* Airblast ammo usage reduced by 20%. | * Airblast ammo usage reduced by 20%. | ||
− | * All reflected rockets/grenades/arrows now | + | * All reflected rockets/grenades/arrows now mini-crit. |
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro. | * Airblasting enemies into environmental deaths now awards the death credit to the Pyro. | ||
Line 184: | Line 195: | ||
* Afterburn duration increased (from 6 to 10). | * Afterburn duration increased (from 6 to 10). | ||
− | '''{{Patch name|7|8|2010}}''' ( | + | '''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}}) |
* Added better feedback sound for Pyros on when their Flamethrower is doing damage. | * Added better feedback sound for Pyros on when their Flamethrower is doing damage. | ||
− | '''{{Patch name|9|30|2010}}''' ( | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
− | * {{ | + | * {{Undocumented}} Pyro's Airblast pushes grounded stickies approximately twice the distance now. |
− | '''{{Patch name|12|17|2010}}''' ( | + | '''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}}) |
* Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. | * Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. | ||
'''{{Patch name|2|3|2011}}''' | '''{{Patch name|2|3|2011}}''' | ||
− | * Updated model with optimizations and new LODs. | + | * Updated model with optimizations and new [[Level of detail|LODs]]. |
* {{Undocumented}} v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant. | * {{Undocumented}} v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant. | ||
Line 200: | Line 211: | ||
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn. | * Fixed burning deaths to always use the death notice icon for the weapon that started the burn. | ||
− | ''' | + | '''{{Item schema|7|12|2011}}''' |
− | * | + | * Added [[Strange]] quality. |
− | '''{{Patch name|12|15|2011}}''' ( | + | '''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}}) |
* Added [[Festive weapons|Festive]] variant. | * Added [[Festive weapons|Festive]] variant. | ||
− | '''{{ | + | '''{{Patch name|12|19|2011}}''' |
* Festive Flamethrowers can now be [[Gift Wrap|gifted]]. | * Festive Flamethrowers can now be [[Gift Wrap|gifted]]. | ||
− | '''{{Patch name|6|27|2012}}''' ( | + | '''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}}) |
* Increased base damage by +10%. | * Increased base damage by +10%. | ||
− | '''{{Patch name|8|15|2012}}''' ( | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) |
− | * {{ | + | * {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants. |
'''{{Patch name|10|9|2012}}''' | '''{{Patch name|10|9|2012}}''' | ||
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants. | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants. | ||
− | '''{{Patch name|12|20|2012}}''' ( | + | '''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}}) |
* Added Silver and Gold Botkiller Mk. II variants. | * Added Silver and Gold Botkiller Mk. II variants. | ||
Line 224: | Line 235: | ||
* Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team. | * Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team. | ||
− | '''{{Patch name|2|28|2013}}''' | + | '''{{Patch name|2|28|2013}} #1''' |
* Fixed a client/server crash when a flamethrower gets destroyed while firing. | * Fixed a client/server crash when a flamethrower gets destroyed while firing. | ||
− | ''' | + | '''{{Patch name|2|28|2013|no-link=yes}} #2''' |
* Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt. | * Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}}) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|9|10|2014}}''' | ||
+ | * Fixed [[Strange]] flamethrowers not getting kill credit for [[Compression blast#Deflection|deflected projectiles]]. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) | ||
+ | * The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range. | ||
+ | * Extinguishing a teammate will now return 20 health to the Pyro. | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * Changed attribute: | ||
+ | ** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}}) | ||
+ | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% | ||
+ | ** Medics hear a "healing interrupted" sound when this is happening to their heal target. | ||
+ | |||
+ | '''{{Patch name|7|14|2016}}''' | ||
+ | * Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls. | ||
+ | |||
+ | '''{{Patch name|9|12|2016}}''' | ||
+ | * Fixed Pyros griefing teammates by attacking them with the flamethrower. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}}) | ||
+ | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames. | ||
+ | * Better visual sync, more consistent (no visuals/damage mismatch). | ||
+ | * New particle effects. | ||
+ | * Airblast | ||
+ | ** Hit detection for both players and projectiles is now a consistent cone. | ||
+ | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction. | ||
+ | ** Airblast now causes target player to have reduced footing and air control for a short period. | ||
+ | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force. | ||
+ | ** Total push force slightly increased. | ||
+ | * {{Undocumented}} Changed one word in weapon description. | ||
+ | |||
+ | '''{{Patch name|10|30|2017}}''' | ||
+ | * Fixed flamethrowers not damaging buildings at close distance. | ||
+ | |||
+ | '''{{Patch name|11|7|2017}}''' | ||
+ | * Fixed not seeing the new flamethrower effects on some machines. | ||
+ | |||
+ | '''{{Patch name|1|4|2018}}''' | ||
+ | * Missed note from the Smissmas update: Australium weapons can now be Festivized. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Flame damage per second now ramps up based on density of flame encountered, up to 200%. | ||
+ | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | ||
+ | * Fixed Flamethrower particles sometimes failing to draw on the client. | ||
+ | * Fixed Flamethrower flames not colliding with tf_generic_bomb entities. | ||
+ | |||
+ | '''{{Patch name|3|28|2018|no-link=yes}} #2''' | ||
+ | * Fixed a server crash related to the Flamethrower. | ||
+ | |||
+ | '''{{Patch name|5|17|2018}}''' | ||
+ | * Fixed a server crash related to Flamethrower particles. | ||
+ | |||
+ | '''{{Patch name|4|17|2019}}''' | ||
+ | * Fixed an exploit related to the Flamethrower shooting long distances. | ||
}} | }} | ||
− | == | + | == Bugs == |
− | * | + | * The Flame Thrower's Medi Gun heal and resist reduction is not actually 20%, as stated in the patch notes. |
+ | ** Healing is reduced by 50% with any Medi Guns, and by 100%/100%/75% with level 1/2/3 Dispensers, respectively. | ||
+ | ** The resistance reduction applies only to the Vaccinator's Übercharge, and does not apply to the Vaccinator's passive resistance. | ||
+ | * At point-blank, damage ramp-up takes longer to reach maximum damage, taking up to 2 seconds. This can be mitigated by looking a bit downward while attacking. | ||
+ | * Damage is dictated by the oldest particle in contact with the player. As a result, still players next to walls are dealt less damage than expected, as old particles hit the wall and do not leave the player's hitbox. This can be mitigated by aiming slightly above their head. | ||
+ | * When damage ramp-up on any target begins, the first particle always deals maximum damage. | ||
+ | * The Flame Thrower can be inspected while being fired. | ||
+ | * When {{code|cl_flipviewmodels 1}} is enabled, fire particles still comes from the right side in the world view. | ||
+ | * While deployed, the Flame Thrower emits a constant gas noise. Upon using a compression blast, this noise stops completely and does not resume until firing flames or switching weapons. | ||
+ | |||
+ | == Unused content == | ||
+ | * The Flame Thrower was initially going to work similarly to the [[Minigun]], in that it would have a brief period of spin-up before firing. This is evidenced in engine code in a couple of places. | ||
+ | ** There is a bit of confusion, however, as the commenting on some engine code for movespeed adjustments based on if the player is aiming indicates that Pyros are to get a speed boost while firing. The Pyro's max speed by default is set to a value of <tt>300.0</tt>, so if this code was functional, it would result in a <tt>100.0</tt> point decrease in max movespeed. | ||
+ | * The Flame Thrower was initially going to have an Incendiary Rocket alt-fire attack. This is evidenced as the name <tt>TF_WEAPON_FLAMETHROWER_ROCKET</tt> appears in engine code in a few places. | ||
+ | ** There are also references to <tt>CTFFlameRocket</tt> in engine code. | ||
+ | ** As well, present in the <tt>tf\reslists\all.lst</tt> file in the <tt>PatchVersion 1.0.0.0</tt> preload content build of Team Fortress 2 is a filename string for a particle effect for the Incendiary Rocket; <tt>tf\particles\incendiaryrockettrail.pcf</tt>. | ||
+ | *** Evidence of the existence of this particle also appears in engine code. | ||
+ | ** The stats for the Incendiary Rocket, based on evidence in the engine's code, would have been: | ||
+ | *** Cost to fire: 10 ammo per rocket | ||
+ | *** Damage: 15 | ||
+ | *** Radius of explosion ''(in Hammer units)'': 198 | ||
+ | *** Damage type: <tt>DMG_BLAST | DMG_IGNITE | DMG_RADIUS_MAX</tt> | ||
+ | ** There is also a sound script entry in the <tt>PatchVersion 1.0.0.0</tt> build for the Incendiary Rocket. | ||
− | == | + | == Trivia == |
− | |||
* Beta builds of ''Team Fortress 2'' featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon. | * Beta builds of ''Team Fortress 2'' featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon. | ||
** The hose is still visible in the Pyro's HUD icon. | ** The hose is still visible in the Pyro's HUD icon. | ||
+ | * The Flame Thrower, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Rocket Launcher]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]]. | ||
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
File:Flamethrower 1st person.png|First-person view. | File:Flamethrower 1st person.png|First-person view. | ||
− | File:Festive Flamethrower 1st person red.png|[[RED]] [[ | + | File:Festive Flamethrower 1st person red.png|[[RED]] [[Festive weapons|Festive variant]]. |
− | File:Festive Flamethrower 1st person blu.png|[[BLU]] | + | File:Festive Flamethrower 1st person blu.png|[[BLU]] Festive variant. |
− | File:Botkiller Flame Thrower 1st person.png|[[Botkiller | + | File:Botkiller Flame Thrower 1st person.png|[[Botkiller weapons|Botkiller variant]]. |
− | File: | + | File:Australium Flame Thrower.png|[[Australium weapons|Australium variant]]. |
+ | File:Flame Thrower First_Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Flame Thrower First_Person Festivized BLU.png|BLU Festivized variant. | ||
+ | File:Flame Thrower First_Person Festivized Australium RED.png|RED Festivized Australium variant. | ||
+ | File:Flame Thrower First_Person Festivized Australium BLU.png|BLU Festivized Australium variant. | ||
File:Flamethrowers concept.jpg|Several Flamethrower concepts. | File:Flamethrowers concept.jpg|Several Flamethrower concepts. | ||
− | File: | + | File:Standard icon RED Flamethrower.png|Icon from the TF2 DIY kit. |
+ | File:Standard icon BLU Flamethrower.png|BLU icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
− | == | + | == Merchandise == |
− | *[[Pyro strategy# | + | <gallery> |
− | * | + | File:Flamethrower1.png|[https://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster]. |
− | * | + | </gallery> |
+ | |||
+ | == See also == | ||
+ | * [[Basic Pyro strategy#Flame Thrower + reskins|Flamethrower strategy]] | ||
+ | * {{item link|Festive weapons}} | ||
+ | * {{item link|Botkiller weapons}} | ||
+ | * {{item link|Australium weapons}} | ||
+ | |||
+ | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy/hu]] | [[Category:Weapons using the CommunityWeapon material proxy/hu]] |
Latest revision as of 04:44, 1 January 2023
Ez az oldal magyarra való fordítás alatt áll. Ha beszélsz magyarul, és szeretnél segíteni, írj a megbeszélési oldalra, vagy vedd fel a kapcsolatot az egyik korábbi közreműködővel, akiknek listáját megtalálod az oldal előzményeiben. |
“ | Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.
— Lángszóró reklám
|
” |
A Lángszóró az alap eslődleges fegyveree a Pirónak. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű.
Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 Hammer Units when fired while stationary), but is capable of dealing heavy damage in close quarters.
An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up.
Secondary fire causes the weapon to deliver a compression blast which deflects enemy projectiles, pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall.
Apart from direct damage, the Flamethrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A Spy disguised as a Pyro still receives afterburn. Fire can be extinguished by a Medic's Medi Gun, a Dispenser, submerging in water, friendly Jarate, friendly Mad Milk, friendly Gas Passer, a friendly compression blast, the secondary attack of a friendly Manmelter, a shot from a friendly Sydney Sleeper, charging with the Chargin' Targe, Splendid Screen, or Tide Turner, the Spy-cicle's special ability, the Dead Ringer's special ability, or any type of health pack. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the Amputator by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the Vaccinator's Ubercharge by 20%.
Using the primary fire of the Flamethrower on a friendly Huntsman-wielding Sniper lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit.
Tartalomjegyzék
Damage and function times
Sebzési és működési idők | ||
---|---|---|
Lövési típus | Particle | |
Sebzés típus | Fire | |
Távoli vagy vagy közelharci sebzés? | Ranged | |
Sebzés | ||
Lángsebzés (közeli) | 100% | 6.5-13 / tick |
Lángsebzés (távoli) | 50% | 3.25-6.5 / tick |
Kritikus sebzés | 9.75-19.5 / tick | |
Mini-krit | 4.3875-8.775 / tick | |
Továbbégés | 4 / tick | |
Utóégés (mini-krit) | 5 / tick | |
Működési idők | ||
Támadási intervallum | 0.075 s | |
Lőszerfogyasztási gyakoriság | 0.105 s | |
Utóégés hossza | 4-10 s | |
Léglöket visszatöltődés | 0.75 s | |
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.
Demonstráció
Fura változat
Hozzá fűzhető teljesítmények
Katona
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Piró
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|
Mann vs. Masina teljesítmények
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Javítások
- Increased Flamethrower damage at point blank range.
- Fixed the Flamethrower hit detection.
- Fixed the Flamethrower stuttering when firing directly into a building.
- Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
2008. Április 29-i Javítás (Gold Rush Frissítés)
- Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
2008. Június 19-i Javítás (Piró Frissítés)
- Added alt-fire compression blast to the basic Flamethrower.
- Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
- Removed Flamethrower's damage falloff (was falling off to 25% by the end).
- Fixed "Hot on your Heels" counting non-flamethrower based kills.
- Fixed Compression Blast particles on DX8.
- Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
- Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
2009. Május 21-i Javítás (Mesterlövész kontra Kém Frissítés)
- Flamethrower's air burst now extinguishes fire on friendly targets.
- A Pyro's air blast will now extinguish burning disguised enemy Spies, since knockback no longer affects disguised enemy Spies.
- Reverted airblast knockback on disguised Spies, so that they can once again be knocked back.
- Fixed the Pyro not being able to deflect enemy flares.
- Flamethrower direct damage reduced by 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Increased base damage by 10%.
- Afterburn duration increased (from 6 to 10).
2010. Július 8-i Javítás (Mérnök Frissítés)
- Added better feedback sound for Pyros on when their Flamethrower is doing damage.
2010. Szeptember 30-i Javítás (Mann-Conomy Frissítés)
- [Nem dokumentált] Pyro's Airblast pushes grounded stickies approximately twice the distance now.
2010. December 17-i Javítás (Ausztrál karácsony)
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Updated model with optimizations and new LODs.
- [Nem dokumentált] v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
12. Július 2011. [A tárgyak sémájának frissítései]
- Added Strange quality.
2011. December 15-i Javítás (Ausztrál Karácsony 2011)
- Added Festive variant.
- Festive Flamethrowers can now be gifted.
2012. Június 27-i Javítás (Pirómánia Frissítés)
- Increased base damage by +10%.
2012. Augusztus 15-i Javítás (Mann vs. Masina Frissítés)
- [Nem dokumentált] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
2012. December 20-i Javítás (Mecha Frissítés)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.
- Fixed a client/server crash when a flamethrower gets destroyed while firing.
2013. Február 28-i Javítás #2
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
2013. November 21-i Javítás (Két Város Frissítés)
- [Nem dokumentált] Added Australium variant.
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles.
2015. December 17-i Javítás (Balszerencse Frissítés)
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attribute:
- [Nem dokumentált] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
2016. Július 7-i Javítás #1 (Találkozz a Pároddal Frissítés)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
- Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls.
- Fixed Pyros griefing teammates by attacking them with the flamethrower.
2017. Október 20-i Javítás (Őserdei Infernó frissítés)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- [Nem dokumentált] Changed one word in weapon description.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new flamethrower effects on some machines.
- Missed note from the Smissmas update: Australium weapons can now be Festivized.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flamethrower particles sometimes failing to draw on the client.
- Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
2018. Március 28-i Javítás #2
- Fixed a server crash related to the Flamethrower.
- Fixed a server crash related to Flamethrower particles.
- Fixed an exploit related to the Flamethrower shooting long distances.
Bugs
- The Flame Thrower's Medi Gun heal and resist reduction is not actually 20%, as stated in the patch notes.
- Healing is reduced by 50% with any Medi Guns, and by 100%/100%/75% with level 1/2/3 Dispensers, respectively.
- The resistance reduction applies only to the Vaccinator's Übercharge, and does not apply to the Vaccinator's passive resistance.
- At point-blank, damage ramp-up takes longer to reach maximum damage, taking up to 2 seconds. This can be mitigated by looking a bit downward while attacking.
- Damage is dictated by the oldest particle in contact with the player. As a result, still players next to walls are dealt less damage than expected, as old particles hit the wall and do not leave the player's hitbox. This can be mitigated by aiming slightly above their head.
- When damage ramp-up on any target begins, the first particle always deals maximum damage.
- The Flame Thrower can be inspected while being fired.
- When
cl_flipviewmodels 1
is enabled, fire particles still comes from the right side in the world view. - While deployed, the Flame Thrower emits a constant gas noise. Upon using a compression blast, this noise stops completely and does not resume until firing flames or switching weapons.
Unused content
- The Flame Thrower was initially going to work similarly to the Minigun, in that it would have a brief period of spin-up before firing. This is evidenced in engine code in a couple of places.
- There is a bit of confusion, however, as the commenting on some engine code for movespeed adjustments based on if the player is aiming indicates that Pyros are to get a speed boost while firing. The Pyro's max speed by default is set to a value of 300.0, so if this code was functional, it would result in a 100.0 point decrease in max movespeed.
- The Flame Thrower was initially going to have an Incendiary Rocket alt-fire attack. This is evidenced as the name TF_WEAPON_FLAMETHROWER_ROCKET appears in engine code in a few places.
- There are also references to CTFFlameRocket in engine code.
- As well, present in the tf\reslists\all.lst file in the PatchVersion 1.0.0.0 preload content build of Team Fortress 2 is a filename string for a particle effect for the Incendiary Rocket; tf\particles\incendiaryrockettrail.pcf.
- Evidence of the existence of this particle also appears in engine code.
- The stats for the Incendiary Rocket, based on evidence in the engine's code, would have been:
- Cost to fire: 10 ammo per rocket
- Damage: 15
- Radius of explosion (in Hammer units): 198
- Damage type: DMG_BLAST | DMG_IGNITE | DMG_RADIUS_MAX
- There is also a sound script entry in the PatchVersion 1.0.0.0 build for the Incendiary Rocket.
Trivia
- Beta builds of Team Fortress 2 featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
- The hose is still visible in the Pyro's HUD icon.
- The Flame Thrower, along with the Rainblower and Stock Rocket Launcher were obtainable in Saints Row IV by pre-ordering the game on Steam.
Gallery
BLU Festive variant.
RED Festivized variant.
Merchandise
See also
|
Fegyverek | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Elsődleges | Repeszpuska | Rakétavető | Lángszóró | Gránátvető | Gépágyú | Sörétes puska | Oltópisztoly | Mesterlövész puska | — | |
Elsöprögető Megállító Üdítő Ürítő Babaarc Beütője Hátrepesztő |
Telibe Találat Fekete Doboz Rakétaugró Szabadságvető Tehéncsonkító 5000 Eredeti Kacatvető Légicsapás |
Beégető Zsíroldó Flogisztonizáló Szivármány Nostromói Napalmos Sárkány Haragja |
Loch-Nesze-Szörny Ali Baba Mesés Csizmái Félfaláb Elszabadult Ágyú Bázisugró Vas Bombázó |
Natasa Vasfüggöny Bronz Bestia Tomiszlav Huo-Long Bemelegítő |
Önbíráskodó Widowmaker Pomson 6000 Mentőlövész Pánikroham |
Blutsauger Szamaritánus Számszeríja Túladagoló |
Levadász Sydney-i Pisi-Puska Bazári Bizsu Machina Bérgyilkos Bemelegítője AWPró Előny Felcsigázó Klasszikus Hullacsillag |
— | ||
Másodlagos | Pisztoly | Sörétes puska | Sörétes puska | Tapadóbomba-vető | Sörétes puska | Pisztoly | Gyógypuska | Géppisztoly | Revolver | |
Poff! Atompuncs Lugerszerűség Krit-a-Kóla Kerge Tej Szárny-segéd Szépfiús Zsebpisztoly Repülő Nyaktiló Mutáns Tej F.É.Z.E.R. |
Lázító Lobogó Acélbetétes Ezred Erősítése Kürt-ölő Arctaposó Tartalékos Sörétes Igaz Bölény Bázisugró Pánikroham |
Jelzőpisztoly Detonátor Tartalékos Sörétes Emberolvasztó Odapörkölő Pánikroham Gázosító Hőmeghajtás |
Rohamozó Paizs Skót Ellenállás Tapadóbomba-Ugró Pompás Pajzs Szerencseforgató Gyorsbomba-vető |
Szendvics Dalokohs Szelet Bivaly Bélszín Szendvics Halpogácsa Családi Vállalkozás Robo-Szendvics Pánikroham Második Banán |
Lugerszerűség Idomító Rövidzárlat F.É.Z.E.R. Giger-számláló |
Kritzkrieg Gyorsbeavatkozás Beoltó |
Vizelharc Visszavágó Darwin Dacos Pajzsa Kényelmes Kempingező Karbantartó Karabély Öntudatra Ébredt Anyajegy |
Nagykövet Nagy Gyilok L'Etranger Behajtó Diamondback | ||
Közelharc | Ütő | Ásó | Tűzoltófejsze | Palack | Öklök | Franciakulcs | Csontfűrész | Kukri | Kés | |
Testápoló Serpenyő Magasságos Makréla Bostoni Beverő Cukorpálca Nappálca Haláli Legyező Háromrúnás Penge Saxxy Atomizáló Lelkiismeretes Ellenző Kézzelharc Csomagolós Gyilkos Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Fényütő Prinny Macséta |
Egyenlítő Szúró Fájdalom Serpenyő Fél-Zatoichi Saxxy Fegyelmi Eljárás Gerillakertész Lelkiismeretes Ellenző Menekülési Terv Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Prinny Macséta |
Fejhasogató Laklerendező Serpenyő Életerő-Emelő Hátvakaró Tűéles Tűzhányó Töredék Samu Saxxy Postai Püfölő Lelkiismeretes Ellenző Harmadfokú Szelőke Neon Megsemmisítő Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Prinny Macséta Tüzes Kéz |
Egyetlen Szúró Fájdalom Skót Fejtörő Serpenyő Lovatlan Fejetlen Lovas Fejvevője Claidheamh Mòr Kot-Nyeles Gránát Fél-Zatoichi Saxxy Perzsa Penge Nessie Kilences Vasa Lelkiismeretes Ellenző Skót Kézfogás Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Prinny Macséta |
Kimondottan Galád Bokszkesztyűk Serpenyő Fürge Sprintelés Bokszkesztyűi Vasöklök Harci Szellem Saxxy Kilakoltatási Felszólítás Lelkiismeretes Ellenző Végütélet Ünnepi Felütés Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Kenyérfalat Hullaalázó Bakter Prinny Macséta |
Arany franciakulcs Fegyverforgató Délvidéki Vendégszeretet Sürgető Saxxy Heuréka-hatás Arany Serpenyő Hullaalázó Prinny Macséta |
Agyonfűrész Serpenyő Életbe-Vágó Amputáló Saxxy Ünnepi Fogadalom Lelkiismeretes Ellenző Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Prinny Macséta |
Törzsi Bökő Bozótverő Serpenyő Saxxy Sahinsah Lelkiismeretes Ellenző Szabadság Botja Pokoli Ütő Emlékcsináló Csülkös Nyakleves Arany Serpenyő Hullaalázó Bakter Prinny Macséta |
Örökké Tartó Jutalmad Kétszínű Kunai Saxxy Nagy Hal Wanga Tövis Jóvágású Kém-csap Fekete Rózsa Arany Serpenyő Prinny Macséta | ||
Elsődleges PDA | — | — | — | — | — | Építő PDA | — | — | Jelmezkészlet | |
— | — | — | — | — | — | — | — | — | ||
Másodlagos PDA | — | — | — | — | — | Romboló PDA | — | — | Átlátsz-óra | |
— | — | — | — | — | — | — | — | Állvaálca Haláli Ketyegő Fanatikus Időmérője Haapikatscha | ||
Építmény | — | — | — | — | — | — | — | — | Mentesítő | |
— | — | — | — | — | — | — | — | Vörös Propaganda Ap-Ment Falatozó Falat | ||
Beszólás | Hazafutás | Gránát | Hadouken Armageddon Kivégzés Gas Blast |
Lefejezés | Leszámolás | Szervdaráló Diszharmónia |
Oktoberfest Gerinccsapolás Gyógyító Melódia |
Leszúrás | Vívás |
|