Difference between revisions of "Template:Upgrade station secondary"
(Fixed some errors with the Demoman upgrade costs (it now correctly says that they cost more than the regular amount for other weapons), added more projectile shield info, noted scottish resistance reduced upgrade amount, small fixes.) |
BrazilianNut (talk | contribs) m (Added the attribute strings that I could find as hidden notes; added missing PT-BR translations and fixed/updated/improved some existing ones; other, minor changes.) |
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− | {| class="wikitable grid" style="border:1px solid #333;" | + | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% |
− | ! class="header | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station secondary}}{{lang |
− | | en = | + | | en = Secondary weapons' upgrades |
− | | | + | | da = Sekundær våben opgraderinger |
− | | | + | | es = Mejoras de armas secundarias |
− | | | + | | no = Sekundærvåpen oppgraderinger |
− | | | + | | pt-br = Melhorias de armas secundárias |
− | | | + | | ru = Улучшения дополнительного оружия |
− | | | + | | zh-hans = 副武器的升级 |
− | + | | zh-hant = 次要武器的升級 | |
− | | zh-hant = | + | }} |
− | }} | + | |- |
− | ! class="header | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang |
− | | en = | + | | en = Upgrade |
− | | | + | | cs = Vylepšení |
− | | es = | + | | da = Opgradering |
− | | hu = | + | | es = Mejora |
− | | ja = | + | | fi = Päivitys |
− | | ko = | + | | hu = Fejlesztések |
− | | nl = | + | | ja = アップグレード |
− | | pt-br = | + | | ko = 개선 |
− | | ru = | + | | nl = Upgrade |
− | | zh-hant = | + | | no = Oppgradering |
− | }} | + | | pl = Ulepszenie |
− | ! class="header" | + | | pt-br = Melhoria |
− | | en = Cost | + | | ru = Улучшения |
− | | de = Kosten | + | | sv = Uppgradera |
− | | es = | + | | zh-hans = 升级 |
− | | hu = Ár | + | | zh-hant = 升級 |
− | | ja = コスト | + | }} |
− | | ko = | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item link|weapons}} |
− | | nl = Kosten | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang |
− | | pt-br = Preço | + | | en = Cost |
− | | ru = | + | | cs = Cena |
− | | zh-hant = 花費 | + | | da = Pris |
− | }} | + | | de = Kosten |
− | ! class="header | + | | es = Precio |
− | + | | fi = Hinta | |
− | + | | hu = Ár | |
− | + | | ja = コスト | |
− | + | | ko = 비용 | |
− | | | + | | nl = Kosten |
− | + | | no = Pris | |
− | + | | pl = Koszt | |
− | + | | pt-br = Preço | |
− | + | | ru = Цена | |
− | + | | sv = Kostnad | |
− | }} | + | | zh-hans = 花费 |
− | ! class="header | + | | zh-hant = 花費 |
+ | }} | ||
+ | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}} | ||
+ | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_DamageDone_Positive_shortdesc--> |
− | | en = +20% Damage | + | | en = +20% Damage |
− | | de = +20% Schaden | + | | da = +20% Skade |
− | | es = +20% | + | | de = +20% Schaden |
− | | hu = +20% Sebzés | + | | es = Daños: +20 % |
− | | ja = 与ダメージボーナス +20% | + | | hu = +20% Sebzés |
− | | ko = +20% 피해 | + | | ja = 与ダメージボーナス +20% |
− | | nl = +20% Schade | + | | ko = +20% 피해 |
− | | pt-br = +20% | + | | nl = +20% Schade |
− | | ru = +20% | + | | no = +20% Skade |
− | | zh-hant = 傷害值 +20% | + | | pt-br = +20% de dano causado |
− | }}''' | + | | ru = Урон: +20% |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = +20% 伤害 |
+ | | zh-hant = 傷害值 +20% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Demoman}} | ||
+ | * {{item link|Stickybomb Launcher}} | ||
+ | * {{item link|Scottish Resistance}} | ||
+ | * {{item link|Sticky Jumper}} | ||
+ | * {{item link|Quickiebomb Launcher}} | ||
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_ClipSize_Positive_shortdesc--> |
− | | en = +50% Clip Size | + | | en = +50% Clip Size |
− | | de = +50% Magazingröße | + | | da = +50% Magasinstørrelse |
− | | es = +50% | + | | de = +50% Magazingröße |
− | | hu = +50% Tárméret | + | | es = Tamaño de cargador: +50 % |
− | | ja = 弾倉サイズ +50% | + | | hu = +50% Tárméret |
− | | ko = +50% 장탄수 | + | | ja = 弾倉サイズ +50% |
− | | nl = +50% Magazijngrootte | + | | ko = +50% 장탄수 |
− | | pt-br = +50% | + | | nl = +50% Magazijngrootte |
− | | ru = +50% | + | | no = +50% Magasinstørrelse |
− | | zh-hant = 彈藥上膛數 +50% | + | | pt-br = +50% de tamanho do cartucho |
+ | | ru = Размер обоймы: +50% | ||
+ | | zh-hans = +50% 弹匣容量 | ||
+ | | zh-hant = 彈藥上膛數 +50% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) | ||
+ | * {{item link|Winger}} | ||
+ | * {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Righteous Bison}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" rowspan=4 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}} | ||
+ | | style="border:1px solid #333;" rowspan=4 | 4 | ||
+ | | style="border:1px solid #333;" rowspan=4 | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Demoman}} | ||
+ | * {{item link|Stickybomb Launcher}} | ||
+ | * {{item link|Scottish Resistance}} | ||
+ | * {{item link|Sticky Jumper}} | ||
+ | * {{item link|Quickiebomb Launcher}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Heavy}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Family Business}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Engineer}} | ||
+ | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Sniper}} | ||
+ | * {{item link|SMG}} | ||
+ | * {{item link|Cleaner's Carbine}} | ||
+ | | style="border:1px solid #333;" | {{class link|Spy}} | ||
+ | * {{item link|Revolver}} ({{item link|Big Kill}}) | ||
+ | * {{item link|Ambassador}} | ||
+ | * {{item link|L'Etranger}} | ||
+ | * {{item link|Enforcer}} | ||
+ | * {{item link|Diamondback}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_Penetration_shortdesc--> | ||
+ | | en = Projectile Penetration | ||
+ | | da = Projektil-penetrering | ||
+ | | de = Projektilpenetration | ||
+ | | es = Proyec. penetrantes | ||
+ | | hu = Lövedékáthatolás | ||
+ | | ja = 弾丸貫通 | ||
+ | | ko = 투사체 관통 | ||
+ | | nl = Projectielpenetratie | ||
+ | | no = Prosjektilpenetrering | ||
+ | | pt-br = Projéteis penetrantes | ||
+ | | ru = Пробитие насквозь | ||
+ | | zh-hans = 攻击穿透性 | ||
+ | | zh-hant = 子彈貫穿 | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{ | + | | style="border:1px solid #333;" | {{class link|Scout}} |
− | | | + | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) |
− | | | + | * {{item link|Winger}} |
− | | | + | * {{item link|Pretty Boy's Pocket Pistol}} |
− | | hu = | + | | style="border:1px solid #333;" | {{class link|Soldier}} |
− | | ja = | + | * {{item link|Shotgun}} |
− | | ko = | + | * {{item link|Reserve Shooter}} |
− | | nl = | + | * {{item link|Panic Attack}} |
− | | pt-br = | + | | style="border:1px solid #333;" rowspan=4 | 200 |
− | | ru = | + | | style="border:1px solid #333;" rowspan=4 | 1 |
− | | zh- | + | | style="border:1px solid #333;" rowspan=4 | {{lang |
− | }} | + | | en = Projectiles penetrate enemy players. |
− | | style="border:1px solid #333;" | {{ | + | | da = Projektiler penetrerer fjendtlige spillere. |
− | | style="border:1px solid #333;" | | + | | de = Projektile durchdringen gegnerische Spieler. |
− | | | + | | es = Los proyectiles penetran en jugadores enemigos. |
+ | | hu = Lövedékek áthatolnak az ellenségeken. | ||
+ | | ja = 弾丸が敵を貫通する。 | ||
+ | | ko = 투사체가 적 플레이어를 관통합니다. | ||
+ | | nl = Projectielen penetreren vijandige spelers. | ||
+ | | no = Prosjektiler penetrerer fiendtlige spillere. | ||
+ | | pt-br = Projéteis penetram jogadores inimigos. | ||
+ | | ru = Проникновение снарядов сквозь врагов. | ||
+ | | zh-hans = 子弹穿透敌方玩家。 | ||
+ | | zh-hant = 能夠射穿敵人。 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Heavy}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Family Business}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Engineer}} | ||
+ | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) | ||
+ | * {{item link|Short Circuit}} | ||
+ | | style="border:1px solid #333;" | {{class link|Sniper}} | ||
+ | * {{item link|SMG}} | ||
+ | * {{item link|Cleaner's Carbine}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | + | | style="border:1px solid #333;" colspan=2 | {{class link|Spy}} |
− | + | * {{item link|Revolver}} ({{item link|Big Kill}}) | |
− | + | * {{item link|Ambassador}} | |
− | + | * {{item link|L'Etranger}} | |
− | + | * {{item link|Enforcer}} | |
− | + | * {{item link|Diamondback}} | |
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− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_HealOnKill_shortdesc--> |
− | | en = +25 Health On Kill | + | | en = +25 Health On Kill |
− | | de = +25 Lebenspunkte bei Abschuss | + | | da +25 Helbred ved drab |
− | | es = +25 | + | | de = +25 Lebenspunkte bei Abschuss |
− | | hu = +25 Életerő öléskor | + | | es = +25 PS por víctima |
− | | ja = キル時にヘルス +25 回復 | + | | hu = +25 Életerő öléskor |
− | | ko = 처치 시 체력 +25 | + | | ja = キル時にヘルス +25 回復 |
− | | nl = +25 | + | | ko = 처치 시 체력 +25 |
− | | pt-br = +25 | + | | nl = +25 Gezondheid bij kill |
− | | ru = +25 | + | | no = +25 Helbredelse ved drap |
− | | zh-hant = 殺敵時生命值 +25 | + | | pt-br = +25 de vida ao matar |
− | }}''' | + | | ru = Здоровья за убийство: +25 |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = 击杀时生命值 +25 |
− | | en = All damage-dealing Secondary weapons | + | | zh-hant = 殺敵時生命值 +25 |
− | | de = Alle Schaden verursachende Sekundärwaffen | + | }}''' |
− | | es = Todas las armas secundarias que | + | | style="border:1px solid #333;" colspan=2 | {{class link|All Classes}} |
− | | hu = Minden másodlagos fegyveer, ami sebezni tud. | + | * {{lang |
− | | ja = 全てのダメージを与えられるサブ武器 | + | | en = All damage-dealing Secondary weapons |
− | | ko = 피해를 줄 수 있는 모든 보조무기 | + | | da = Alle Sekundære våben, der kan gøre skade |
− | | nl = Alle secundaire wapens die schade aanrichten | + | | de = Alle Schaden verursachende Sekundärwaffen |
− | | pt-br = Todas as | + | | es = Todas las armas secundarias que inflijan daño. |
− | | ru = Весь урон, наносимый | + | | hu = Minden másodlagos fegyveer, ami sebezni tud. |
− | | zh-hant = 所有可傷人的次要武器 | + | | ja = 全てのダメージを与えられるサブ武器 |
+ | | ko = 피해를 줄 수 있는 모든 보조무기 | ||
+ | | nl = Alle secundaire wapens die schade aanrichten | ||
+ | | no = Alle Sekundære våpen, som kan gjøre skade | ||
+ | | pt-br = Todas as armas secundárias que causam dano | ||
+ | | ru = Весь урон, наносимый дополнительным оружием. | ||
+ | | zh-hans = 所有可造成伤害的副武器 | ||
+ | | zh-hant = 所有可傷人的次要武器 | ||
}} | }} | ||
− | | style="border:1px solid #333;" | {{ | + | | style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}} |
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_MaxammoSecondary_Increased_shortdesc--> | ||
+ | | en = +50% Ammo Capacity | ||
+ | | da = +50% Ammunitionskapacitet | ||
+ | | de = +50% Munitionskapazität | ||
+ | | es = Capacidad del cargador: +50 % | ||
+ | | hu = +50% Lőszerkapacitás | ||
+ | | ja = 最大弾薬数 +50% | ||
+ | | ko = +50% 탄약 용량 | ||
+ | | nl = +50% Munitiecapaciteit | ||
+ | | no = +50% Ammunisjons kapasitet | ||
+ | | pt-br = +50% de capacidade de munição | ||
+ | | ru = Боеприпасы: +50% | ||
+ | | zh-hans = +50% 载弹量 | ||
+ | | zh-hant = 彈藥攜帶量 +50% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|All Classes}} | ||
+ | * {{lang | ||
+ | | en = All [[Ammo|ammunition-using]] Secondary weapons | ||
+ | | da = Alle [[Ammo/da|ammunitions-brugende]] Sekundære våben | ||
+ | | de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen | ||
+ | | es = Todas las armas secundarias que usen [[Ammo/es|munición]] | ||
+ | | hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver | ||
+ | | ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器 | ||
+ | | ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조무기 | ||
+ | | nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken | ||
+ | | no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen. | ||
+ | | pt-br = Todas as armas secundárias que usam [[Ammo/pt-br|munição]] | ||
+ | | ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия. | ||
+ | | zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器 | ||
+ | | zh-hant = [[Ammo/zh-hant|彈藥]]類武器 | ||
+ | }} | ||
+ | | style="border:1px solid #333;" | 125, {{tooltip|250|{{class name|Demoman}}}} | ||
+ | | style="border:1px solid #333;" | 3, {{tooltip|2|{{item name|Scottish Resistance}}}} | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = | + | | en = Ammo pickups grant more ammo accordingly. |
− | | de = | + | | da = Ammunitions-opsamlinger giver proportionelt mere ammunition |
− | | es = | + | | de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. |
− | | hu = | + | | es = Las cajas de munición recogidas dan más munición. |
− | | ja = | + | | hu = Lőszer dobozok is arányosan több lőszert adnak. |
− | | ko = | + | | ja = 弾薬取得時の増加量も変化。 |
− | | nl = | + | | ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다. |
− | | pt-br = | + | | nl = Munitiepickups leveren in verhouding meer munitie op. |
− | | ru = | + | | no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon. |
− | | zh-hant = | + | | pt-br = Coletáveis de munição fornecem mais munição conformemente. |
− | }} | + | | ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон. |
+ | | zh-hans = 拾取弹药箱时获得的弹药量增多。 | ||
+ | | zh-hant = 撿取彈藥盒也能獲得較多彈藥。 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=2 | '''{{lang <!--Attrib_FastReload_shortdesc--> | ||
+ | | en = +20% Reload Speed | ||
+ | | da = +20% Genladningshastighed | ||
+ | | de = +20% Nachladegeschwindigkeit | ||
+ | | es = Velocidad de recarga: +20 % | ||
+ | | hu = +20% Újratöltési sebesség | ||
+ | | ja = リロード速度上昇 +20% | ||
+ | | ko = +20% 재장전 속도 | ||
+ | | nl = +20% Herlaadsnelheid | ||
+ | | no = +20% Gjenladningshastighet | ||
+ | | pt-br = +20% de velocidade de recarga | ||
+ | | ru = Скорость перезарядки: +20% | ||
+ | | zh-hans = +20% 装填速度 | ||
+ | | zh-hant = 重新裝彈速度 +20% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Righteous Bison}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Flare Gun}} | ||
+ | * {{item link|Detonator}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Scorch Shot}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | 250 | ||
+ | | style="border:1px solid #333;" rowspan=2 | 3 | ||
+ | | style="border:1px solid #333;" rowspan=2 | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Demoman}} |
− | + | * {{item link|Stickybomb Launcher}} | |
− | + | * {{item link|Scottish Resistance}} | |
− | + | * {{item link|Sticky Jumper}} | |
− | + | * {{item link|Quickiebomb Launcher}} | |
− | + | | style="border:1px solid #333;" | {{class link|Heavy}} | |
− | + | * {{item link|Shotgun}} | |
− | + | * {{item link|Family Business}} | |
− | + | * {{item link|Panic Attack}} | |
− | |||
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− | |||
− | |||
− | |||
− | }} | ||
− | | style="border:1px solid #333;" | {{ | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" rowspan=2 | '''{{lang |
− | | en = + | + | | en = +15% Recharge Rate |
− | | de = + | + | | da = +15% Genopladningshastighed |
− | | es = + | + | | de = +15% Aufladerate |
− | | hu = + | + | | es = Velocidad de recarga: +15 % |
− | | ja = | + | | hu = +15% Újratöltődési ütem |
− | | ko = + | + | | ja = +15% Recharge Rate(リチャージ速度) |
− | | nl = + | + | | ko = +15% 우버 충전율 |
− | | pt-br = + | + | | nl = +15% Oplaadsnelheid |
− | | ru = + | + | | no = +15% Gjennoppladningshastighet |
− | | zh-hant = | + | | pt-br = +15% de taxa de recarregamento |
− | }}''' | + | | ru = Скорость восстановления: +15% |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = +15% 冷却速率 |
− | | style="border:1px solid #333;" | 250 | + | | zh-hant = 冷卻時間 -15% |
− | | style="border:1px solid #333;" | | + | }}''' |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Scout}} |
+ | * {{item link|Bonk! Atomic Punch}} | ||
+ | * {{item link|Crit-a-Cola}} | ||
+ | * {{item link|Mad Milk}} ({{item link|Mutated Milk}}) | ||
+ | * {{item link|Flying Guillotine}} | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Gas Passer}} | ||
+ | * {{item link|Thermal Thruster}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | 250 | ||
+ | | style="border:1px solid #333;" rowspan=2 | 4 | ||
+ | | style="border:1px solid #333;" rowspan=2 | {{lang | ||
+ | | en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. | ||
+ | | es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo. | ||
+ | | ko = '''{{item name|Gas Passer}} 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다. | ||
+ | | pt-br = '''Somente o {{item name|Gas Passer}}:''' a taxa de recarregamento também é aplicada à taxa de recarregamento ao causar dano ao mesmo tempo que aumenta a taxa base que carrega com o tempo. | ||
+ | | ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия. | ||
+ | | zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Heavy}} |
− | | | + | * {{item link|Sandvich}} ({{item link|Robo-Sandvich}}) |
− | + | * {{item link|Dalokohs Bar}} ({{item link|Fishcake}}) | |
− | + | * {{item link|Buffalo Steak Sandvich}} | |
− | + | * {{item link|Second Banana}} | |
− | + | | style="border:1px solid #333;" | {{class link|Sniper}} | |
− | + | * {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}}) | |
− | + | * {{item link|Razorback}} | |
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_BuffTime_Increased_shortdesc--> |
− | | en = +25% Buff Duration | + | | en = +25% Buff Duration |
− | | de = +25% Buffdauer | + | | da = +25% Buff-varighed |
− | | es = +25% | + | | de = +25% Buffdauer |
− | | hu = +25% Erősítés-időtartam | + | | es = Duración del subidón +25 % |
− | | ja = +25% Buff Duration(効果持続時間) | + | | hu = +25% Erősítés-időtartam |
− | | ko = +25% | + | | ja = +25% Buff Duration(効果持続時間) |
− | | nl = +25% Versterkingsduur | + | | ko = +25% 증진 지속 시간 |
− | | pt-br = +25% | + | | nl = +25% Versterkingsduur |
− | | ru = +25% | + | | no = +25% Buff varighet |
− | | zh-hant = 旗幟效果持續時間 +25% | + | | pt-br = +25% de duração do bônus |
− | }}''' | + | | ru = Эффект знамени: +25% |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = 增益持续时间 +25% |
+ | | zh-hant = 旗幟效果持續時間 +25% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Soldier}} | ||
+ | * {{item link|Buff Banner}} | ||
+ | * {{item link|Battalion's Backup}} | ||
+ | * {{item link|Concheror}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_FireRate_Positive_shortdesc--> |
− | | en = +10% Firing Speed | + | | en = +10% Firing Speed |
− | | de = +10% Schussfrequenz | + | | da = +10% Affyringshastighed |
− | | es = +10% | + | | de = +10% Schussfrequenz |
− | | hu = +10% Tűzgyorsaság | + | | es = Velocidad de disparo: +10 % |
− | | ja = 発射速度 +10% | + | | hu = +10% Tűzgyorsaság |
− | | ko = +10% 발사 속도 | + | | ja = 発射速度 +10% |
− | | nl = +10% Vuursnelheid | + | | ko = +10% 발사 속도 |
− | | pt-br = +10% | + | | nl = +10% Vuursnelheid |
− | | ru = +10% | + | | no = +10% Avfyringshastighet |
− | | zh-hant = 攻擊速度 +10% | + | | pt-br = +10% de velocidade de disparo |
− | }}''' | + | | ru = Скорострельность: +10% |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = +10% 开火速度 |
− | | | + | | zh-hant = 攻擊速度 +10% |
− | | | + | }}''' |
− | | | + | | style="border:1px solid #333;" | {{class link|Scout}} |
− | | | + | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) |
− | | | + | * {{item link|Winger}} |
− | | | + | * {{item link|Pretty Boy's Pocket Pistol}} |
− | | | + | | style="border:1px solid #333;" | {{class link|Soldier}} |
− | | | + | * {{item link|Shotgun}} |
− | | | + | * {{item link|Reserve Shooter}} |
− | | | + | * {{item link|Righteous Bison}} |
− | }} | + | * {{item link|Panic Attack}} |
− | | style="border:1px solid #333;" | {{ | + | | style="border:1px solid #333;" rowspan=4 | 100, {{tooltip|200|{{class name|Demoman}}}} |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" rowspan=4 | 4, {{tooltip|2|{{item name|Pretty Boy's Pocket Pistol}} {{common string|and}} {{item name|Family Business}}}}, {{tooltip|1|{{item name|Scottish Resistance}}}} |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" rowspan=4 | |
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Flare Gun}} | ||
+ | * {{item link|Detonator}} | ||
+ | * {{item link|Reserve Shooter}} | ||
+ | * {{item link|Manmelter}} | ||
+ | * {{item link|Scorch Shot}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Demoman}} | ||
+ | * {{item link|Stickybomb Launcher}} | ||
+ | * {{item link|Scottish Resistance}} | ||
+ | * {{item link|Sticky Jumper}} | ||
+ | * {{item link|Quickiebomb Launcher}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Heavy}} | ||
+ | * {{item link|Shotgun}} | ||
+ | * {{item link|Family Business}} | ||
+ | * {{item link|Panic Attack}} | ||
+ | | style="border:1px solid #333;" | {{class link|Engineer}} | ||
+ | * {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}}) | ||
+ | * {{item link|Short Circuit}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Sniper}} | ||
+ | * {{item link|SMG}} | ||
+ | * {{item link|Cleaner's Carbine}} | ||
+ | | style="border:1px solid #333;" | {{class link|Spy}} | ||
+ | * {{item link|Revolver}} ({{item link|Big Kill}}) | ||
+ | * {{item link|Ambassador}} | ||
+ | * {{item link|L'Etranger}} | ||
+ | * {{item link|Enforcer}} | ||
+ | * {{item link|Diamondback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_AppliesSnareEffect_shortdesc--> |
− | | en = -35% Speed On Target | + | | en = -35% Speed On Target |
− | | de = -35% Bewegungsgeschwindigkeit für Ziele | + | | da = -35% Hastighed på mål |
− | | es = -35% | + | | de = -35% Bewegungsgeschwindigkeit für Ziele |
− | | hu = -35% Sebesség a célponton | + | | es = Velocidad en el objetivo: -35 % |
− | | ja = ターゲットの移動速度 -35% | + | | hu = -35% Sebesség a célponton |
− | | ko = 목표의 | + | | ja = ターゲットの移動速度 -35% |
− | | nl = -35% Bewegingssnelheid op doelwit | + | | ko = 목표의 이동 속도 -35% 저하 |
− | | pt-br = -35% | + | | nl = -35% Bewegingssnelheid op doelwit |
− | | ru = -35% | + | | no = -35% Hastighet på mål |
− | | zh-hant = 目標移動速度 -35% | + | | pt-br = -35% de velocidade do alvo |
− | }}''' | + | | ru = Скорость цели: -35% |
− | | style="border:1px solid #333;" | {{ | + | | zh-hans = 目标速度 -35% |
+ | | zh-hant = 目標移動速度 -35% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Mad Milk}} ({{item link|Mutated Milk}}) | ||
+ | | style="border:1px solid #333;" | {{class link|Sniper}} | ||
+ | * {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}}) | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Does not stack. | + | | en = Does not stack. |
− | | de = Addiert sich nicht auf. | + | | da = Effekt kan ikke stables. |
− | | es = No se | + | | de = Addiert sich nicht auf. |
− | | hu = Nem halmozódik. | + | | es = No se acumula |
− | | ja = 効果は重複しない。 | + | | hu = Nem halmozódik. |
− | | ko = 효과가 중첩되지 않습니다. | + | | ja = 効果は重複しない。 |
− | | nl = Worden niet opgeteld. | + | | ko = 효과가 중첩되지 않습니다. |
− | | pt-br = Não se acumula. | + | | nl = Worden niet opgeteld. |
− | | ru = Не | + | | no = Effekt kan ikke stables. |
− | | zh-hant = 無法累加效果。 | + | | pt-br = Não se acumula. |
− | }} | + | | ru = Не суммируется. |
+ | | zh-hans = 效果不会叠加。 | ||
+ | | zh-hant = 無法累加效果。 | ||
+ | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = +100% Charge Recharge Rate | + | | en = +100% Charge Recharge Rate |
− | | de = +100% erhöhte Ansturm-Aufladerate | + | | da = +100% Opladningshastighed |
− | | es = +100% | + | | de = +100% erhöhte Ansturm-Aufladerate |
− | | hu = +100% Rohamozás-töltődés | + | | es = Velocidad de recarga de la carga: +100 % |
− | | ja = 突進ゲージのチャージ時間 +100% | + | | hu = +100% Rohamozás-töltődés |
− | | ko = +100% 돌격 재충전율 | + | | ja = 突進ゲージのチャージ時間 +100% |
− | | nl = +100% Herstellingssnelheid schildaanval | + | | ko = +100% 돌격 재충전율 |
− | | pt-br = +100% | + | | nl = +100% Herstellingssnelheid schildaanval |
− | | ru = +100% | + | | no = +100% Oppladningshastighet |
− | | zh-hant = 衝刺再生速度 +100% | + | | pt-br = +100% na taxa de recarga |
− | }}''' | + | | ru = Восстановление рывка: +100% |
− | | | + | | zh-hans = 冷却速率 +100% |
+ | | zh-hant = 衝刺再生速度 +100% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Demoman}} | ||
+ | * {{item link|Chargin' Targe}} | ||
+ | * {{item link|Splendid Screen}} | ||
+ | * {{item link|Tide Turner}} | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
Line 336: | Line 506: | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = -30% Push Force | + | | en = -30% Push Force On Wearer |
− | | es = -30% | + | | da = -30% Skubbekraft for bærer. |
− | | zh-hant = 擊退力抵抗 +30% | + | | es = Fuerza de empuje al portador: -30 % |
− | }}''' | + | | pt-br = -30% de força de empurro no usuário |
+ | | ru = Отталкивание: -30% | ||
+ | | zh-hans = -30% 击退作用 | ||
+ | | zh-hant = 擊退力抵抗 +30% | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Reduced the push force from enemies attack | + | | en = Reduced the push force from enemies attack. |
+ | | da = Reducerer skubbekraften fra fjenders angreb | ||
+ | | es = Reduce la fuerza de empuje de ataques enemigos. | ||
| ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | ||
− | | | + | | ko = 적의 공격으로 인한 밀침 감소 |
+ | | no = Reduserer skyvekraften fra fiendenes angrep | ||
+ | | pt-br = Reduz a força de arremesso de ataques inimigos. | ||
+ | | ru = Увеличивает сопротивление отталкивающим вражеским атакам. | ||
+ | | zh-hans = 降低敌人攻击时造成的击退力。 | ||
| zh-hant = 降低敵人造成的擊退力。 | | zh-hant = 降低敵人造成的擊退力。 | ||
}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnDmg_Increased_shortdesc--> |
− | | en = +25% | + | | en = +25% Burn Damage |
− | | de = +25% | + | | cs = +25% Ohnivého poškození |
− | | | + | | da = +25% Brændskade |
− | | hu = +25% | + | | de = +25% Flammenschaden |
− | | | + | | es = Daño por quemadura: +25 % |
− | | ko = +25% | + | | fi = +25% palovahinkoa |
− | | nl = +25% | + | | hu = +25% Égési sebzés |
− | | pt-br = +25% | + | | ja = 炎ダメージボーナス +25% |
− | | ru = +25% Длительность | + | | ko = +25% 화상 피해 |
− | | zh-hant = | + | | nl = +25% Brandschade |
− | }}''' | + | | no = +25% Brannskade |
− | | rowspan=" | + | | pl = +25% obrażeń od podpalenia |
− | | en = [[ | + | | pt-br = +25% de dano incendiário |
− | | de = [[ | + | | ru = +25% Урон от догорания |
− | | es = [[ | + | | sv = +25% Brännskada |
− | | hu = [[ | + | | zh-hans = 燃烧伤害 +25% |
− | | ja = [[ | + | | zh-hant = 餘火傷害值 +25% |
− | | ko = [[ | + | }}''' |
− | | nl = [[ | + | | style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}} |
− | | pt-br = [[ | + | * {{item link|Flare Gun}} |
− | | ru = [[ | + | * {{item link|Detonator}} |
− | | zh-hant = [[ | + | * {{item link|Scorch Shot}} |
− | }} | + | | style="border:1px solid #333;" | 250 |
+ | | style="border:1px solid #333;" | 4 | ||
+ | | style="border:1px solid #333;" | {{lang | ||
+ | | en = Afterburn damage bonus. | ||
+ | | cs = Bonus k poškození udělé dohoříváním. | ||
+ | | da = Brandskade-bonus | ||
+ | | de = Schadensbonus beim Nachbrennen. | ||
+ | | es = Bonificación de daño por quemaduras. | ||
+ | | fi = Jälkipolttovahinkobonus. | ||
+ | | hu = Továbbégés sebzés bónusz. | ||
+ | | ja = 炎上ダメージボーナス。 | ||
+ | | ko = 화상 피해 증가 | ||
+ | | nl = Nabrandschadebonus. | ||
+ | | no = Brannskade-bonus | ||
+ | | pl = Zwiększenie obrażeń po podpaleniu. | ||
+ | | pt-br = Aumento no dano da queimadura. | ||
+ | | ru = Увеличивает урон от догорания. | ||
+ | | sv = Eldefterskads bonus. | ||
+ | | zh-hans = 后续燃烧伤害增加。 | ||
+ | | zh-hant = 餘火的傷害加成 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnTime_Increased_shortdesc--> | ||
+ | | en = +25% Burn Time | ||
+ | | cs = +25% Čas hoření | ||
+ | | da = +25% Brændtid | ||
+ | | de = +25% Brenndauer | ||
+ | | es = Tiempo de quemadura: +25 % | ||
+ | | fi = +25% paloaika | ||
+ | | hu = +25% Égési idő | ||
+ | | ja = 炎の継続時間 +25 | ||
+ | | ko = +25% 화상 지속 시간 | ||
+ | | nl = +25% Brandtijd | ||
+ | | no = 25% Branntid | ||
+ | | pl = +25% czasu trwania podpalenia | ||
+ | | pt-br = +25% de duração da queima | ||
+ | | ru = +25% Длительность догорания | ||
+ | | sv = +25% Brinntid | ||
+ | | zh-hans = 燃烧时间 +25% | ||
+ | | zh-hant = 燃燒時間 +25% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | 250 | ||
+ | | style="border:1px solid #333;" | 4 | ||
+ | | style="border:1px solid #333;" | {{lang | ||
+ | | en = Afterburn duration. | ||
+ | | cs = Čas dohořívání. | ||
+ | | da = Efterbrandens varighed. | ||
+ | | de = Nachbrenndauer. | ||
+ | | es = Duración de quemaduras. | ||
+ | | fi = Jälkipolton kesto. | ||
+ | | hu = Továbbégés időtartam. | ||
+ | | ja = 炎上時間が増加する。 | ||
+ | | ko = 화상 지속 시간 | ||
+ | | nl = Nabrandduur. | ||
+ | | no = Etterbrann varighet | ||
+ | | pl = Wydłużenie czasu trwania podpalenia. | ||
+ | | pt-br = Duração da queimadura. | ||
+ | | ru = Увеличивает длительность догорания. | ||
+ | | sv = Eldefterskadstid. | ||
+ | | zh-hans = 后续燃烧持续时间增加。 | ||
+ | | zh-hant = 餘火的持續時間 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ExplodeOnIgnite_shortdesc--> | ||
+ | | en = Explode on Ignite | ||
+ | | es = Explota al quemarse | ||
+ | | no = Eksploderer når den antennes | ||
+ | | ko = 점화시 폭발 | ||
+ | | pt-br = Explosão ao atingir | ||
+ | | ru = Взрывает горящих врагов | ||
+ | | zh-hans = 点燃时爆炸 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Pyro}} | ||
+ | * {{item link|Gas Passer}} | ||
+ | | style="border:1px solid #333;" | 400 | ||
+ | | style="border:1px solid #333;" | 1 | ||
+ | | style="border:1px solid #333;" | {{lang | ||
+ | | en = Explosion deals up to 350 splash damage. | ||
+ | | es = La explosión causa hasta 350 de daño en área. | ||
+ | | ko = 폭발시 최대 350의 스플래시 대미지를 가함 | ||
+ | | pt-br = A explosão causa até 350 de dano em área. | ||
+ | | zh-hans = 爆炸造成最高 350 的溅射伤害。 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ThermalThrusterAirLaunch--> | ||
+ | | en = Able to re-launch while already in-flight | ||
+ | | es = Se puede relanzar en vuelo | ||
+ | | no = Kan starte på nytt mens du allerede er i lufta | ||
+ | | pt-br = Permite reativar propulsor no ar | ||
+ | | ru = Можно использовать еще раз в полете | ||
+ | | zh-hans = 在空中时可以再次启动 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}} | ||
+ | * {{item link|Thermal Thruster}} | ||
+ | | style="border:1px solid #333;" | 400 | ||
+ | | style="border:1px solid #333;" | 1 | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ImpactStun--> | ||
+ | | en = Stun enemies when you land | ||
+ | | es = Aturde a enemigos al caer | ||
+ | | no = Sjokker fiender når du lander | ||
+ | | pt-br = Atordoa inimigos ao aterrissar | ||
+ | | ru = Оглушайте врагов при приземлении | ||
+ | | zh-hans = 落地时击晕敌人 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | 300 | ||
+ | | style="border:1px solid #333;" | 1 | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_UberchargeRate_Positive_shortdesc--> | ||
+ | | en = +25% [[ÜberCharge]] Rate | ||
+ | | da= +25% [[ÜberCharge/da|Über]]-hastighed | ||
+ | | de = +25% [[ÜberCharge/de|Überladungsrate]] | ||
+ | | es = Velocidad de [[ÜberCharge/es|Supercarga]] | ||
+ | | hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség | ||
+ | | ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% | ||
+ | | ko = +25% [[ÜberCharge/ko|우버차지]]율 | ||
+ | | nl = +25% [[ÜberCharge/nl|Überladingssnelheid]] | ||
+ | | no = +25% [[ÜberCharge/no|Über]]-hastighet | ||
+ | | pt-br = +25% na taxa de carregamento da [[ÜberCharge/pt-br|ÜberCarga]] | ||
+ | | ru = Накопление [[ÜberCharge/ru|убер-заряда]]: +25% | ||
+ | | zh-hans = +25% [[ÜberCharge/zh-hans|ÜberCharge]] 积累速率 | ||
+ | | zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=6 | {{class link|Medic}} | ||
+ | * {{item link|Medi Gun}} | ||
+ | * {{item link|Kritzkrieg}} | ||
+ | * {{item link|Quick-Fix}} | ||
+ | * {{item link|Vaccinator}} | ||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
− | | style="border:1px solid #333;" | 4 | + | | style="border:1px solid #333;" | {{tooltip|4|{{item name|Medi Gun}} {{common string|and}} {{item name|Quick-Fix}}}}, {{tooltip|3|{{item name|Kritzkrieg}}}}, {{tooltip|1|{{item name|Vaccinator}}}} |
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''[[Projectile Shield{{if lang}}|{{lang <!--Attrib_RageOnHeal_shortdesc--> |
− | | | + | | en = Projectile Shield |
− | | | + | | da = Projektilskjold |
− | | | + | | es = Escudo antiproyectiles |
− | | es = Escudo antiproyectiles | + | | ja = Projectile Shield (飛翔体シールド) |
− | + | | ko = 투사체 방어막 | |
− | + | | no = Prosjektilskjold | |
− | | ja = | + | | pt-br = Escudo antiprojéteis |
− | | ko = | + | | ru = Щит от снарядов |
− | | | + | | zh-hans = 能量护盾 |
− | + | | zh-hant = 投射物盾牌 | |
− | | pt-br = | + | }}]]''' |
− | | ru = | ||
− | | | ||
− | | zh-hant = 投射物盾牌 | ||
− | }}''' | ||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_RageOnHeal--> |
− | | en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. | + | | en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the [[List of default keys|Special-Attack key]] to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.<!-- Note to translators: "The shield damages robots who touch it" and "Level 2 upgrade increases the shield width" are not part of the string. --> |
− | + | | da = Opbyg energi ved at hele holdkammerater. Når fuldt opladet så tryk på [[List of default keys/da|specialangreb-tasten]] for at påføre et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde. | |
− | + | | es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la [[List of default keys/es|tecla de ataque especial]] para activar un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho. | |
− | | | + | | ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。 |
− | | | + | | no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde. |
− | | es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la tecla de ataque especial para activar un escudo antiproyectiles frontal. | + | | pt-br = Carregue energia curando aliados. Quando carregado, pressione a [[List of default keys/pt-br|tecla "Ataque especial"]] para ativar um escudo antiprojéteis frontal. O escudo causa dano em robôs que tocarem nele. O nível 2 aumenta a largura do escudo. |
− | | | + | | ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения. |
− | | | + | | zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。 |
− | | | + | | zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。 |
− | + | }} | |
− | |||
− | |||
− | | ru = | ||
− | | | ||
− | | zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。 | ||
− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_UberDurationBonus_shortdesc--> |
− | | en = +2s Über Duration | + | | en = +2s Über Duration |
− | | de = +2s Überladungsdauer | + | | da = +2s Über-varighed |
− | | es = + | + | | de = +2s Überladungsdauer |
− | | hu = +2s Über időtartam | + | | es = Dur. de Supercarga: +2 s. |
− | | ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) | + | | hu = +2s Über időtartam |
− | | ko = 우버 지속시간 +2초 | + | | ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) |
− | | nl = +2s Überduur | + | | ko = 우버 지속시간 +2초 |
− | | pt-br = +2s | + | | nl = +2s Überduur |
− | | ru = | + | | no = +2s Über-varighet |
− | | zh-hant = Uber 持續時間 +2 秒 | + | | pt-br = +2s de duração da ÜberCarga |
− | }}''' | + | | ru = Длительность убер-заряда: +2 сек. |
+ | | zh-hans = Übercharge 持续时间 +2 秒 | ||
+ | | zh-hant = Uber 持續時間 +2 秒 | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Overheal_Expert_shortdesc--> |
− | + | | en = Overheal Expert | |
− | | | + | | da = Overhelingsekspert |
− | | | + | | es = Especialista en exceso de curación |
− | | es = Especialista en | + | | no = Overhelingsekspert |
− | + | | ko = 과치료량 증가 | |
− | + | | pt-br = Especialista em sobrecura | |
− | | | + | | ru = Эксперт сверхлечения |
− | | ko = | + | | zh-hans = 超量治疗专家 |
− | + | | zh-hant = 超量治療達人 | |
− | + | }}''' | |
− | | pt-br = | ||
− | | ru = | ||
− | | | ||
− | | zh-hant = 超量治療達人 | ||
− | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Overheal_Expert--> |
− | | en = +25% more [[Overheal]], +50% longer duration per point. | + | | en = +25% more [[Overheal]], +50% longer duration per point |
− | | ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。 | + | | da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point. |
− | | | + | | es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %. |
− | | | + | | ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。 |
− | | | + | | ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가 |
− | | | + | | no = +25% mere [[Overheal/no|Overheling]], +50% lengere varighet per poeng. |
− | + | | pt-br = [[Overheal/pt-br|Sobrecura]] 25% maior e 50% mais duradoura por ponto | |
− | + | | ru = +25% к объему [[Overheal/ru|сверхлечения]] и +50% к его длительности за единицу. | |
− | + | | zh-hans = 每升级一次,+25% [[Overheal/zh-hans|超量治疗]]量,+50% 超量治疗持续时间。 | |
− | + | | zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。 | |
− | + | }} | |
− | | ru = | ||
− | | | ||
− | | zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。 | ||
− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Healing_Mastery_shortdesc--> |
− | + | | en = Healing Mastery | |
− | | | + | | da = Helingsbeherskelse |
− | | | + | | es = Especialista en curación |
− | | es = Especialista en curación | + | | no = Helingsbeherskelse |
− | | | + | | pt-br = Maestria em cura |
− | + | | ru = Искусство лечения | |
− | + | | zh-hans = 治疗大师 | |
− | + | | zh-hant = 精通治療 | |
− | + | }}''' | |
− | |||
− | | pt-br = | ||
− | | ru = | ||
− | | | ||
− | | zh-hant = 精通治療 | ||
− | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Healing_Mastery--> |
− | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point | + | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point |
− | | | + | | da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point. |
− | | | + | | es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto. |
− | + | | ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% | |
− | + | | no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng. | |
− | | | + | | pt-br = Taxa de cura do usuário e do alvo da cura 25% maior e tempo para reviver 25% menor por ponto |
− | | | + | | ru = +25% к скорости лечения, воскрешения и регенерации за единицу. |
− | + | | zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率 | |
− | + | | zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。 | |
− | + | }} | |
− | | pt-br = | ||
− | | ru = | ||
− | | | ||
− | | zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。 | ||
− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Canteen_Specialist_shortdesc--> |
− | + | | en = Canteen Specialist | |
− | | | + | | da = Flaskespecialist |
− | | | + | | es = Especialista en cantimploras |
− | | es = Especialista en cantimploras | + | | no = Flaskespesialist |
− | | | + | | pt-br = Especialista em cantis |
− | + | | ru = Специалист по флягам | |
− | + | | zh-hans = 水壶专家 | |
− | + | | zh-hant = 能量水壺專家 | |
− | + | }}''' | |
− | |||
− | | pt-br = | ||
− | | ru = | ||
− | | | ||
− | | zh-hant = 能量水壺專家 | ||
− | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Canteen_Specialist--> |
− | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost | + | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work.<!-- Note to translators: the "Must confirm upgrade" comment is not part of the string. --> |
− | | | + | | da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker. |
− | + | | es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5) | |
− | + | | ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可) | |
− | + | | no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker. | |
− | | es = Comparte tus cantimploras con el jugador al que estás | + | | pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o alvo da sua cura, +1 de duração, -10 de custo por ponto (custo mínimo: 5). É necessário confirmar a melhoria para a redução de custo ser aplicada. |
− | | | + | | ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5). |
− | | | + | | zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。 |
− | | | + | | zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 必須先確認升級才有效果 |
− | | | + | }} |
− | | | ||
− | | pt-br = | ||
− | | ru = | ||
− | | | ||
− | | zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 | ||
− | }} | ||
|- | |- | ||
|}<noinclude> | |}<noinclude> | ||
− | {{translation switching| | + | {{translation switching|en, es, no, pt-br, ru, zh-hans, zh-hant}} |
</noinclude> | </noinclude> |
Latest revision as of 13:46, 19 June 2024
Secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | Demoman | 500 | 4 | ||
+50% Clip Size | Scout | Soldier | 200, 400 | 4 | |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
Projectile Penetration | Scout | Soldier | 200 | 1 | Projectiles penetrate enemy players. |
Pyro | Heavy | ||||
Engineer | Sniper | ||||
Spy | |||||
+25 Health On Kill | All classes
|
100, 200 | 4 | ||
+50% Ammo Capacity | All classes
|
125, 250 | 3, 2 | Ammo pickups grant more ammo accordingly. | |
+20% Reload Speed | Soldier | Pyro | 250 | 3 | |
Demoman | Heavy | ||||
+15% Recharge Rate | Scout | Pyro | 250 | 4 | Gas Passer only: Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. |
Heavy | Sniper | ||||
+25% Buff Duration | Soldier | 250 | 2 | ||
+10% Firing Speed | Scout | Soldier | 100, 200 | 4, 2, 1 | |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
-35% Speed On Target | Scout | Sniper | 200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Demoman | 150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack. | ||
+25% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. | ||
Explode on Ignite | Pyro | 400 | 1 | Explosion deals up to 350 splash damage. | |
Able to re-launch while already in-flight | Pyro | 400 | 1 | ||
Stun enemies when you land | 300 | 1 | |||
+25% ÜberCharge Rate | Medic | 300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, no, pt-br, ru, zh-hans, zh-hant (add) |