Difference between revisions of "User:Texaneer"
(→Robots) |
(→Weapons) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 83: | Line 83: | ||
| | | | ||
{{buff|Extended 'Hype' time from 8 to 10 seconds}} | {{buff|Extended 'Hype' time from 8 to 10 seconds}} | ||
− | |||
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}} | {{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}} | ||
| | | | ||
− | ''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short | + | ''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.'' |
|- | |- | ||
| align="center" | [[File:Item icon Winger.png|100px]]<br/> | | align="center" | [[File:Item icon Winger.png|100px]]<br/> | ||
Line 128: | Line 127: | ||
{{nerf|-30% slower firing speed}} | {{nerf|-30% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
− | {{note|Recipe for Three-Rune Blade: | + | {{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}} |
| | | | ||
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 139: | Line 138: | ||
{{note|-25% blast damage from rocket jumps}} | {{note|-25% blast damage from rocket jumps}} | ||
| | | | ||
− | {{note|No blast damage | + | {{note|No reduced blast damage from rocket jumps}} |
− | {{buff|+ | + | {{buff|+35% knockback from explosions}} |
| | | | ||
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' | ''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' | ||
Line 154: | Line 153: | ||
| | | | ||
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.'' | ''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Gunboats.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Gunboats]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+10% faster move speed on wearer.}} | ||
+ | | | ||
+ | ''If soldier loses pump gun, he deserves a speed boost.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Mantreads.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Mantreads]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+10% faster move speed on wearer.}} | ||
+ | | | ||
+ | ''Rocket jumping "soldiers" would like it.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | | align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | ||
Line 193: | Line 212: | ||
~ | ~ | ||
| | | | ||
− | |||
{{nerf|Increased airblast cost from 20 to 30}} | {{nerf|Increased airblast cost from 20 to 30}} | ||
| | | | ||
Line 206: | Line 224: | ||
| | | | ||
{{buff|+65% airblast cost}} | {{buff|+65% airblast cost}} | ||
− | {{buff|+ | + | {{buff|+25% airblast push force}} |
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
| | | | ||
Line 216: | Line 234: | ||
| | | | ||
{{note|65% faster weapon switch time}} | {{note|65% faster weapon switch time}} | ||
− | |||
| | | | ||
{{nerf|35% faster weapon switch time}} | {{nerf|35% faster weapon switch time}} | ||
− | |||
{{buff|+25% burn duration}} | {{buff|+25% burn duration}} | ||
| | | | ||
Line 230: | Line 246: | ||
{{note|-20% slower firing speed (hidden)}} | {{note|-20% slower firing speed (hidden)}} | ||
| | | | ||
− | {{note|No fire rate penalty}} | + | {{note|No hidden fire rate penalty}} |
{{nerf|-20% fire damage penalty}} | {{nerf|-20% fire damage penalty}} | ||
{{nerf|-25% burn duration}} | {{nerf|-25% burn duration}} | ||
Line 243: | Line 259: | ||
{{note|No critical hits vs. non burning targets}} | {{note|No critical hits vs. non burning targets}} | ||
| | | | ||
− | {{note|Damage | + | {{note|Damage tweak:}} |
{{nerf|-25% damage penalty}} | {{nerf|-25% damage penalty}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
Line 256: | Line 272: | ||
| | | | ||
{{note|No damage penalty vs. players}} | {{note|No damage penalty vs. players}} | ||
− | {{nerf|- | + | {{nerf|-20% slower firing speed}} |
− | |||
{{note|Recipe for maul: Powerjack + 3x Refined metal}} | {{note|Recipe for maul: Powerjack + 3x Refined metal}} | ||
| | | | ||
Line 268: | Line 283: | ||
~ | ~ | ||
| | | | ||
− | {{buff|- | + | {{buff|-25% damage taken from ranged sources while deployed}} |
{{nerf|+50% damage taken from melee sources while deployed}} | {{nerf|+50% damage taken from melee sources while deployed}} | ||
| | | | ||
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> | | align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 319: | Line 323: | ||
| | | | ||
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.'' | ''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Tide Turner.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Tide Turner]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{nerf|Increase in push force taken from damage and airblast}} | ||
+ | | | ||
+ | ''This should stop them from spamming'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
Line 335: | Line 349: | ||
'''[[Persian Persuader]]''' | '''[[Persian Persuader]]''' | ||
| | | | ||
− | + | {{note|All ammo collected becomes health}} | |
| | | | ||
+ | {{buff|All ammo collected becomes health when deployed}} | ||
{{nerf|-1 sec decrease in charge duration}} | {{nerf|-1 sec decrease in charge duration}} | ||
| | | | ||
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 465: | Line 469: | ||
''~'' | ''~'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] |
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | | align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 502: | Line 506: | ||
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.'' | ''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.'' | ||
|- | |- | ||
− | | align="center" | [[File:Item icon | + | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
− | <small>[[ | + | | align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/> |
− | '''[[ | + | <small>[[Primary]]</small><br/> |
+ | '''[[Sydney Sleeper]]''' | ||
| | | | ||
− | {{note| | + | {{note|No headshots}} |
− | |||
| | | | ||
− | + | {{buff|Can headshot}} | |
− | + | {{nerf|-25% damage on head shot}} | |
− | {{buff| | ||
− | |||
− | |||
− | {{nerf|- | ||
| | | | ||
− | '' | + | ''~'' |
|- | |- | ||
− | |||
| align="center" | [[File:Item icon Machina.png|100px]]<br/> | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 529: | Line 528: | ||
| | | | ||
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.'' | ''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Classic.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Classic]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+25% charge rate}} | ||
+ | | | ||
+ | ''The weapon is good, but it's underpowered.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Razorback.png|100px]]<br/> | | align="center" | [[File:Item icon Razorback.png|100px]]<br/> |
Latest revision as of 12:05, 9 August 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
~Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop | ||
Scout |
~ |
Extended 'Hype' time from 8 to 10 seconds |
New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short. | |
+15% damage bonus |
No damage bonus |
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | ||
+15 max health on wearer |
No max health bonus |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | ||
On miss: damage and bleeding to self |
No self-damage and bleeding on miss |
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | ||
Soldier |
-25% blast damage from rocket jumps |
No reduced blast damage from rocket jumps |
Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything. | |
+200% max primary ammo on wearer |
+100% max primary ammo on wearer |
I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag. | ||
~ |
+10% faster move speed on wearer. |
If soldier loses pump gun, he deserves a speed boost. | ||
~ |
+10% faster move speed on wearer. |
Rocket jumping "soldiers" would like it. | ||
~ |
+10% critical damage reistance on wearer |
Idk | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Better "deal no damage at all" than die faster by self mark for death. | ||
Speed boost lasts 4 seconds |
Speed boost lasts 6 seconds | |||
Pyro |
~ |
Increased airblast cost from 20 to 30 |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
35% faster weapon switch time |
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | ||
-20% slower firing speed (hidden) |
No hidden fire rate penalty |
Have you seen anyone with this? | ||
-50% damage vs. non burning targets |
Damage tweak: |
Why not make it like Neon annihilator? | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-25% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
Demoman |
+100% increase in turning control while charging |
No turn control bonus |
~ | |
-6 max pipebombs out |
-5 max pipebomb out |
Dick move, Valve. | ||
+70% increase in charge impact damage |
+50% increase in charge impact damage |
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | ||
~ |
Increase in push force taken from damage and airblast |
This should stop them from spamming | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
All ammo collected becomes health |
All ammo collected becomes health when deployed |
If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
Heavy |
~ |
Immune to effects of knockback and stun while deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | |
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
~ |
20% faster weapon switch rate |
Family Business is just an upgrade for stock Shotgun. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
-50% clip size |
-34% clip size |
Why. | ||
20% fire damage vulnerability on wearer |
No fire damage vulnerability |
~ | ||
+30% faster building rate (bugged) |
+25% faster building rate (Fixed and set to 25%) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
~ |
No move speed penalty while hauling |
~ | ||
Medic |
On hit: +3 health |
No health on hit |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 30 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
Sniper |
No headshots |
Can headshot |
~ | |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | ||
~ |
+25% charge rate |
The weapon is good, but it's underpowered. | ||
~ |
Deals 15 damage both for attacker and user on backstab blocking |
Have you ever seen a guy who's using Razorback? | ||
-35% slower firing speed |
-20% slower firing speed |
It's still a rubbish. | ||
Spy |
~ |
Crafting recipe: Red-Tape Recorder + 3x Refined Metal |
This is the part where I kill you. | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
Giant Scout |
Scattergun |
Bolt Boy |
None |
2000 HP |
Pyro |
Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
200 HP |
Demoman |
Titan Demoman |
Grenade Launcher |
Black Watch |
Gaelic Garb |
1.9x larger in size |
Scatter Demo |
Loch-n-Load |
Scotch Bonnet |
Juggernaut Jacket |
Fires 2 bombs at once | |
Super Demoknight |
Eyelander + Chargin' Targe |
Dark Falkirk Helm |
None |
300 HP | |
Armored Demoknight |
Scotsman's Skullcutter + Chargin' Targe |
Glasgow Great Helm |
Dark Age Defender |
50% larger in size | |
Heavy |
Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
Heavy Titan |
Natascha |
Bunsen Brave |
None |
2x larger in size | |
Heavy Brawler Type 1 |
Eviction Notice |
None | None |
350 HP | |
Heavy Brawler Type 2 |
Eviction Notice |
Hound Dog |
None |
400 HP | |
Fast Heavy Shotgun |
Family Business |
Capo's Capper |
None |
+90% faster reload |