Difference between revisions of "Hammer unit"
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− | {{ | + | {{OtherWikis |
− | + | | For information on mapping with the Valve Hammer Editor in Team Fortress 2, see: | |
+ | ** [[:Category:Mapping]] | ||
+ | ** Valve Developer Community documentation on [[vdc:Team Fortress 2/Docs/Level Design|Team Fortress 2 Level Creation]]. | ||
+ | }} | ||
− | [[ | + | {{Quotation|'''The Engineer''' measuring [[projectiles]]' Hu/s|We only got two speeds: fast and faster!|sound=Cm engie gamewon rare 01.mp3}} |
+ | '''Hammer unit''', often abbreviated as ''Hu'' or ''HU'', is the unit of length measurement used by [[Valve]]'s [[Source Engine]] games. | ||
− | + | The scale used for Source game is based on the [[w:Foot length|Imperial Foot]], so Metric measurements do not translate easily. | |
− | * | + | == Ratios to foot == |
− | * | + | * Maps, architecture and prop models: 1 foot = 16 Hu. This means 1 unit is approximately equal to 1.905 centimeters. |
− | * | + | ** This ratio is used to judge the [[Projectiles|speed of projectiles]] and [[Classes#Speed|players]]. |
+ | * [[Skybox]]es (which are 1/16th scale of ordinary maps) use 1 foot = 1 Hu. | ||
+ | * Human character models and certain other models for Source Engine currently use 1 foot = 12 Hu. | ||
− | == | + | == Projectile speeds == |
− | + | {{List of projectiles}} | |
− | + | ||
+ | == Related achievements == | ||
+ | === {{class link|Soldier}} === | ||
+ | {{Show achievement|Soldier|Project Excelsior}} | ||
+ | === {{class link|Demoman}} === | ||
+ | {{Show achievement|Demoman|Operation High Dive}} | ||
+ | |||
+ | {{Mapping nav}} | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Latest revision as of 00:08, 1 August 2024
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“ | We only got two speeds: fast and faster!
Click to listen
— The Engineer measuring projectiles' Hu/s
|
” |
Hammer unit, often abbreviated as Hu or HU, is the unit of length measurement used by Valve's Source Engine games.
The scale used for Source game is based on the Imperial Foot, so Metric measurements do not translate easily.
Ratios to foot
- Maps, architecture and prop models: 1 foot = 16 Hu. This means 1 unit is approximately equal to 1.905 centimeters.
- This ratio is used to judge the speed of projectiles and players.
- Skyboxes (which are 1/16th scale of ordinary maps) use 1 foot = 1 Hu.
- Human character models and certain other models for Source Engine currently use 1 foot = 12 Hu.
Projectile speeds
List of projectiles | |||||||||
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Projectile | Weapon | Speed (Hu/s) | Arcs | Sticks | Reflectable | Can be destroyed by | |||
![]() Jar |
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Mad Milk |
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![]() Jar |
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Mutated Milk | |||||||
![]() Cleaver |
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Flying Guillotine |
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![]() Baseball |
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Sandman |
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![]() Bauble |
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Wrap Assassin | |||||||
![]() Rocket |
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Rocket Launcher Black Box Rocket Jumper Original Beggar's Bazooka |
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Direct Hit |
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Liberty Launcher |
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![]() Large energy beam |
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Cow Mangler 5000 |
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![]() Rocket |
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Air Strike |
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![]() Small energy beam |
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Righteous Bison |
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![]() Fireball |
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Dragon's Fury |
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![]() Flare |
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Flare Gun Scorch Shot |
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![]() Flare |
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Detonator | |||||||
![]() Flare |
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Manmelter |
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![]() Gas Can |
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Gas Passer |
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![]() Grenade |
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Grenade Launcher |
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Loch-n-Load |
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![]() Cannonball |
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Loose Cannon |
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![]() Grenade |
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Iron Bomber |
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![]() Stickybomb |
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Stickybomb Launcher |
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In air:
On surface:
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![]() Stickybomb |
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Scottish Resistance | |||||||
![]() Stickybomb |
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Sticky Jumper | |||||||
![]() Stickybomb |
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Quickiebomb Launcher |
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![]() Rocket |
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Sentry Gun (Level 3) |
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![]() Small energy beam |
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Pomson 6000 |
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![]() Repair claw |
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Rescue Ranger |
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![]() Syringe |
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Syringe Gun Blutsauger Overdose |
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Crusader's Crossbow |
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![]() Arrow |
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Huntsman Fortified Compound |
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![]() Jar |
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Jarate |
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![]() Jar |
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Self-Aware Beauty Mark | |||||||
![]() Grappling Hook |
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Grappling Hook |
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![]() Magic Spells |
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Magic Spells |
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![]() Rocket |
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MONOCULUS |
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Related achievements
Soldier
Project Excelsior Parachute 19.47 miles. |
Demoman
Operation High Dive Parachute 19.47 miles. |
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