Difference between revisions of "Dustbowl (Classic)"
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− | {{ | + | {{Map infobox |
− | ==Objective== | + | | game = tfc |
+ | | map-status = official | ||
+ | | map-name = Dustbowl | ||
+ | | map-game-type = Attack/Defend | ||
+ | | map-file-name = dustbowl | ||
+ | | map-image = Dustbowl0003.jpg | ||
+ | }} | ||
+ | |||
+ | '''Dustbowl''' is an [[List of maps (Classic)#Attack/Defend|Attack/Defend]] map in the ''[[Team Fortress Classic]]'' series of games. | ||
+ | |||
+ | == Objective == | ||
Blue team must take their flag to Red team's headquarters to win the game. There are two command points on the way which must be secured in order. | Blue team must take their flag to Red team's headquarters to win the game. There are two command points on the way which must be secured in order. | ||
− | ==Scoring== | + | == Scoring == |
− | * Red team - 5 points per minute | + | * Red team - 5 points per minute. |
* Blue team - 30 points per capture, 50 points for HQ. | * Blue team - 30 points per capture, 50 points for HQ. | ||
− | ==Notes== | + | == Notes == |
* When a capture point is secured, spawn points are revised and a new flag appears. | * When a capture point is secured, spawn points are revised and a new flag appears. | ||
− | * Rounds last 25 minutes | + | * Rounds last 25 minutes. |
− | * The | + | * The Blue spawn exit on the final stage is very spammable and dangerous to attackers. |
+ | * After being dropped, the flag will return to the Blue team's spawn area after approximately 80 seconds. | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|1|16|2003|classic}}''' | ||
+ | * Updated Dustbowl. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Dustbowl0000.jpg|Command point 1. | ||
+ | File:Dustbowl0001.jpg|Command point 2. | ||
+ | File:Dustbowl0002.jpg|Command point 3. | ||
+ | File:Dustbowl First Blue Spawn.jpg|First Blue team's spawn area. | ||
+ | File:Dustbowl First Red Spawn.jpg|First Red team's spawn area. | ||
+ | File:Dustbowl First Home.jpg|Home on the first stage. | ||
+ | File:Dustbowl Second Blue Spawn.jpg|Second Blue team's spawn area. | ||
+ | File:Dustbowl Second Red Spawn.jpg|Second Red team's spawn area. | ||
+ | File:Dustbowl Second Home.jpg|Home on the Second stage. | ||
+ | File:Dustbowl Third Blue Spawn.jpg|Third and last Blue team's spawn area. | ||
+ | File:Dustbowl 1 Third Red Spawn.jpg|Third and last Red team's spawn area (first part). | ||
+ | File:Dustbowl 2 Third Red Spawn.jpg|Third and last Red team's spawn area (second part). | ||
+ | File:Dustbowl Third Home.jpg|Home on the Third stage. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[List of maps (Classic)]] | ||
+ | * [[List of game modes (Classic)]] | ||
+ | * [[Dustbowl]] (Team Fortress 2) | ||
{{TFC maps nav}} | {{TFC maps nav}} | ||
+ | |||
+ | [[Category:Maps (Classic)]] |
Latest revision as of 10:26, 14 July 2024
Dustbowl | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | dustbowl
|
Variants: | Training Mode |
Developer(s): | Valve |
Map Overview | |
Dustbowl is an Attack/Defend map in the Team Fortress Classic series of games.
Objective
Blue team must take their flag to Red team's headquarters to win the game. There are two command points on the way which must be secured in order.
Scoring
- Red team - 5 points per minute.
- Blue team - 30 points per capture, 50 points for HQ.
Notes
- When a capture point is secured, spawn points are revised and a new flag appears.
- Rounds last 25 minutes.
- The Blue spawn exit on the final stage is very spammable and dangerous to attackers.
- After being dropped, the flag will return to the Blue team's spawn area after approximately 80 seconds.
Update history
January 16, 2003 Patch (Classic)
- Updated Dustbowl.
Gallery
See also
- List of maps (Classic)
- List of game modes (Classic)
- Dustbowl (Team Fortress 2)
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