Difference between revisions of "Talk:Minigun"

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(Minigun's damage after Love & War patch)
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== Relevant? ==
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{{Talk archive
''The Minigun is called a Minigun because it is the smallest gun on a helicopter.''
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| arc1name = Archive 1
 
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| arc1link = Talk:Minigun/Archive 1
This doesn't seem to be relevant, but I figure I'd better make sure before removing it. Should this be kept? [[User:Mutated|Mutated]] 15:07, 21 July 2010 (UTC)
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}}
: It's both irrelevant to TF2 AND untrue. I believe the "Mini" comes from the fact that in its original design, it was based off a similar gun, but fired smaller bullets a lot faster, so each barrel was "mini" compared to the other gun --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 16:22, 21 July 2010 (UTC)
 
 
 
== Spinning Minigun Pictures ==
 
 
 
Shouldn't there be pictures of the minigun spinning from the first person point of view?--[[User:Awesome Weegee|Awesome Weegee]] 05:53, 1 November 2010 (UTC)
 
:I'm actually wondering the same. So ? [[User:Jay|Jay]] 18:49, 15 March 2011 (UTC)
 
 
 
== Shh. Sascha is asleep. ==
 
 
 
Minigun is referred to Sascha not Sasha.--[[User:Coconut|Coconut]] 17:47, 4 November 2010 (UTC)
 
:Heh, I noted it as trivia just before seeing this. It's Sasha in the Vizor description. No one tell the Toque. [[User:MK|MK]] 02:43, 5 November 2010 (UTC)
 
::It's a typo: [[User:Nineaxis/Steam_Chat_Archive]] (3rd entry) --[[User:CruelCow|CruelCow]] 12:18, 5 November 2010 (UTC)
 
:::Sascha is the male version of the name. --[[User:Latin Geek|Latin Geek]] 19:08, 8 November 2010 (UTC)
 
 
 
== Incorrect Trivia Information ==
 
 
 
"The Minigun's bullets (four per 1 ammo) are the same in both power and range as the pellets fired from the Shotgun, it just fires much faster."
 
 
 
This information is wrong and conflicts with the numerical information displayed in both the Minigun and Shotguns' pages. Not to mention it isn't present in the Shotgun's Trivia section.
 
I am removing this, and can please a moderator/administrator keep it this way, as a butt-hurt SPUFer doesn't want to admit he's wrong and will revert this. - [[User:Mistah Phoenix|Mistah Phoenix]] 16:05, 8 November 2010 (UTC)
 
 
 
This dispute was started over the SPUF, of all things. I will continue to keep the status quo until a moderator gives the official word on this. You don't change wiki information in the heat of an argument just to prove a point. --[[User:Talcon|Talcon]] 18:44, 8 November 2010 (UTC)
 
:They have different pellets per shot and different base damages per pellet. -[[User:Spik3d|Spik3d]] 18:48, 8 November 2010 (UTC)
 
::This is correct. Do ''not'' re-add it. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> {{mod}} <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 18:48, 8 November 2010 (UTC)
 
::: Alright, thanks --[[User:Talcon|Talcon]] 18:49, 8 November 2010 (UTC)
 
:::: Just throwing this out there. Talcon pointed out that sentence during the argument, I noticed it was wrong, I corrected him and the wiki page. My guess is that since almost no one checks the trivia to find damage-related information on weapons, that wrong sentence went unnoticed. - [[User:Mistah Phoenix|Mistah Phoenix]] 19:18, 8 November 2010 (UTC)
 
 
 
== Cry Some Moar! ==
 
 
 
Well i was playing as the heavy earlier and i found this glitch here:  {{youtube|WwyEiT1wSDU}}
 
 
 
 
 
it seems you can run at full speed as the heavy and actually fire your minigun as if you were reving it, so im asking if i can add this to the minigun trivia or bugs (Credit to my friend frey who made video and helped me get the glitch) [[User:Gamecrazy009|Gamecrazy009]] 19:49, 14 November 2010 (UTC)
 
:I can't help but laugh at that video. Regardless, bugs are never trivia. Remember this! --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 20:03, 14 November 2010 (UTC)
 
 
 
== SasCha noteable ==
 
 
 
Valve made a typo (<small>Source: [[User:Nineaxis/Steam_Chat_Archive]]</small>) on their blog post [http://www.teamfortress.com/post.php?id=4608&p=1 Shh. Sascha is asleep.]. Can we build a consent on whether this is noteable or not, since this article keeps on going back and forth (especially with WindBOT correcting the typo, which would be fixable).
 
 
 
:{{c|Oppose}}: It's a silly typo, there's no need to document every single typo of Valve. --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 18:13, 15 November 2010 (UTC)
 
:{{c|Oppose}}: Nah, there's no reason to. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 23:02, 16 November 2010 (UTC)
 
:{{c|Oppose}}: Why would we document typos to begin with? --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 00:10, 17 November 2010 (UTC)
 
:{{c|Oppose}} WHO. TOUCHED. MY. GUN. -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{sta}}<nowiki>]</nowiki> 02:15, 17 November 2010 (UTC)
 
:{{c|Oppose}}: So long as the bot doesn't mess with the URL title when it links to the blog post. [[User:MK|MK]] 08:35, 17 November 2010 (UTC)
 
:{{c|Oppose}} Leave the documentation of Robin's mistakes to the people on SPUF.--<span style="color:purple">'''''Focusknock'''''</span>  [[Help:Group rights|<span class="burbg">s</span>]] 09:33, 17 November 2010 (UTC)
 
 
 
== relevant==
 
so i tried to add some information about the heavy saying, in poker nigth at the inventory, that he melts his own custom bullets out off old collectors coins. but it says that things stated in poker nigth at the inventory isnt relevant, but if i didnt have poker nigth at the inventory i would think that it was "funny" to know that trivia <small>--''The preceding unsigned comment was added by'' [[User:Delta265|Delta265]] ([[User talk:Delta265|talk]]) • ([[Special:Contributions/Delta265|contribs]]) 1626, 25 November 2010 (UTC)</small>
 
:But the game is non-canon. I could come up with a fact too, doesn't mean it belongs on the wiki. And please sign your comments with <nowiki>~~~~</nowiki>. [[User:Moussekateer|Moussekateer]] 16:30, 25 November 2010 (UTC)
 
:What proof do you have exactly that Poker Night is non-canon? [[User:Samiam22|Samiam22]] 19:55, 27 November 2010 (UTC)
 
::Quite simply that Valve didn't make the game and only licensed a likeness of the Heavy. The onus is on people to prove it is canon, rather than the other way round. [[User:Moussekateer|Moussekateer]] 13:34, 28 November 2010 (UTC)
 
 
 
== Colour changing minigun? ==
 
 
 
I was playing earlier and I occasionally saw the minigun go black when a heavy died. Has anyone else seen this bug: [http://dl.dropbox.com/u/33908159/2012-05-17_00008.jpg] <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 17:28, 21 May 2012 (PDT)
 
:That's [[Natascha]], not the default Minigun. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 08:46, 23 May 2012 (PDT)
 
::Huh, that's weird, I've never seen it happen before... <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 14:24, 23 May 2012 (PDT)
 
 
 
== Rendered bullets ==
 
 
 
On my computer, and on replays I've watched, only one bullet out of the four that are fired at once is ever rendered. Relevance for trivia?
 
 
 
Also regarding the trivia, the person that tried to do the maths, for some reason, thought the minigun burned through its ammunition in only 10 seconds. Herp derp.
 
---[[User:Bongoro7|Bongoro7]] 11:06, 18 January 2013 (PST)
 
:I've updated the trivia to reflect good mathematics--those bullets must be made of gold. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:13, 18 January 2013 (PST)
 
 
 
== Unused Minigun Textures ==
 
In one of the oldest versions of TF2, there are .vtf files showing unusued minigun textures. They don't go to the current minigun, but appear to have been intended for another minigun, with a backpack that might have been connected somehow. Is it worth posting the images and putting them under unused content? [[User:TheNoobThatWas|TheNoobThatWas]] ([[User talk:TheNoobThatWas|talk]]) 08:55, 19 July 2013 (PDT)
 
:Can you upload the textures you found and the directory of them? (On Dispencer one too, I read it but post on single topic is easier) [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 09:16, 19 July 2013 (PDT)
 
::It appears that the Minigun textures are actually slightly better vesions of the old [[Assault Cannon]] model, and the Dispencer1.vtf is a better quality, team colored version of the [[Dispenser (Classic)|Classic Dispenser]]. I can't think of why VALVe would redistribute them.
 
[[File:Body_side.jpg]]
 
[[User:TheNoobThatWas|TheNoobThatWas]] ([[User talk:TheNoobThatWas|talk]]) 17:22, 19 July 2013 (PDT)
 
:::Huh, I think it's worth  enough to poot but maybe we should ask another editors before doing that. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:46, 19 July 2013 (PDT)
 
 
 
== Unused Minigun Textures ==
 
 
 
Well, the guy above mentioned about the backpack of the Minigun. However, there are more files inside the VPK.
 
 
 
Inside materials->models->weapons->v_minigun: ac_grill.vtf / ac_grille.vtf / acchrome.vtf / body_side.vtf / innerspring.vtf
 
 
 
Inside materials->models->weapons->w_minigun: backpack.vtf / barrel_chrome.vtf / barreland.vtf / body_side.vtf / grip.vtf
 
 
 
All of these are unused. There are also soldier ones that I'll include in the soldier discussion (not the rpg textures)
 
 
 
[[User:Gabrielwoj|Gabrielwoj]] ([[User talk:Gabrielwoj|talk]]) 09:08, 10 April 2014 (PDT)
 
 
 
== Minigun's damage after Love & War patch ==
 
 
 
While Demoman's Sticky damage rampup change has been reverted, the same isn't for Heavy's Minigun arsenal and it has stayed for a few months now. Should we test and update the damage value for all Minigun primary when it suffers penalty until it finally ramps up to the current value we have now? --[[User:ThePsycho|ThePsycho]] ([[User talk:ThePsycho|talk]]) 01:00, 4 September 2014 (PDT)
 
: The weapon demonstration for this is being updated, once that is done, proper values can probably be added. Unless you want to try testing it now, be my guest. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 05:36, 4 September 2014 (PDT)
 
:: I've done extensive test. Each bullet fired from the Minigun suffers -50% damage initially (stacks multiplicatively with Natascha's -25% damage, any damage rampup/falloff and minicrits/crits) and the penalty gradually fades within 1 second of un-interrupted firing. Revving up before firing only reduces the initial accuracy penalty and does not affect damage penalty rampup one. I'll still wait for the new demonstration before adding proper values though, like you said. --[[User:ThePsycho|ThePsycho]] ([[User talk:ThePsycho|talk]]) 21:27, 20 September 2014 (PDT)
 

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