Difference between revisions of "Talk:Eviction Notice"
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::You're fucking confusing me. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 16:38, 20 October 2014 (PDT) | ::You're fucking confusing me. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 16:38, 20 October 2014 (PDT) | ||
:::Here's another thing: compare the damage intervals of the stock Fists and Notice; 2 punches from the former are of the same rate as 3 punches from the latter. This means the fists would inflict about 130 damage, while the Notice will inflict 78 damage. 78 divided by 130 would equal to 0.6, meaning the damage per second from the Notice would be 40% less than the fists. If you don't believe me, work out the problem yourself. Enough lying, thinking you're being right all the time. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 22:39, 1 November 2014 (PDT) | :::Here's another thing: compare the damage intervals of the stock Fists and Notice; 2 punches from the former are of the same rate as 3 punches from the latter. This means the fists would inflict about 130 damage, while the Notice will inflict 78 damage. 78 divided by 130 would equal to 0.6, meaning the damage per second from the Notice would be 40% less than the fists. If you don't believe me, work out the problem yourself. Enough lying, thinking you're being right all the time. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 22:39, 1 November 2014 (PDT) | ||
+ | :::: Dropping by. This is a tooltip issue that might be good to explain. According to the firing rate of 0.4 attacks/sec, the Eviction notice actually fires 100% faster than the Fists, which have a firing rate of 0.8 attacks/sec. Thus, it fires twice as many punches at 60% reduced damage, resulting in a 20% damage decrease. There's no need for profanity when discussing this. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 12:18, 2 November 2014 (PST) | ||
+ | ::::: "Attack interval" means the amount of time the attack takes to launch. In this case, it's the time it takes to send a punch out and withdraw the arm. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 12:25, 2 November 2014 (PST) | ||
+ | :::::Oh, now I see. So I'm assuming they made a mistake in stating the increase in firing speed, if I'm not mistaken. So with a 100% increase, 2 x 0.4 = 0.8 - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 19:22, 2 November 2014 (PST) | ||
+ | :::::: The tooltip is correct but potentially confusing. What's happening is that it uses the term "attack interval". A 50% means that the attack takes 50% less time to execute, which results in doubled attack speed. If it were say, a 99% decrease, the weapon could attack 100 times as fast. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 18:08, 3 November 2014 (PST) |
Latest revision as of 16:29, 28 July 2024
What?
"This weapon allows the player to attack 50% faster than the default Fists, at a rate slightly faster than the Scout's default Bat, but deal 60% less damage with each hit."
Isn't it the other way around? Why wold brass knuckles make your punches faster, but hit lighter? Jabberwock xeno 18:31, 26 June 2011 (PDT)
- That's just how the weapon works. It may not make sense, but neither does a sandwich healing a flesh wound, right? The weapon itself is MUCH more fun than it sounds, it's like you're never NOT punching. You're like a Pyro with more health and no afterburn. :B SilverHammer 18:47, 26 June 2011 (PDT)
inaccurate weapon description (or function times)?
The weapon description says 50% faster than a normal melee weapon (normal = 0.8s, 50% faster would be 0.53s). The function times say 0.4s, which is 100% faster.
One of these seems to be incorrect. Stripedy 07:48, 27 June 2011 (PDT)
- Well spotted. Unfortunately 0.4s and 0.53s are pretty hard to distinguish (I tried timing the attack interval on the demonstration video) so someone with a better method needs to figure out if this is right. --Cooper Kid (Blether · Contreebs) 07:50, 27 June 2011 (PDT)
Describing the irony
I think Valve should put a description on this weapon that says "Behold, the irony!". Does anybody agree with me?--Dinner101 (talk) 11:37, 28 June 2014 (PDT)
- This page is for discussing what could be done for the article, not the weapon. --♠ TntMatthew (♣T♣C♣) ♠-- 12:08, 28 June 2014 (PDT)
DPS
I'm telling you, 1.5 x 0.4 = 0.6, so the DPS is 40% less, unless it was the other way around, to which 1.6 x 0.5 would be 0.8, so the DPS would be 20% lower. Anyhoo, you can't just undo my edit, which is right FYI, just because someone else's edit was previously undone for the same reason. Get your math right, geez. - Pootis-Man (talk) 07:53, 29 September 2014 (PDT)
- There's no need to list a simple mathematics calculation on the page. Anyways, if you've ever had a melee fight you know that speed and damage vastly effect the efficacy. Look at ubersaw v. bonesaw, e.g. Darkid (Talk | Contribs) 07:57, 29 September 2014 (PDT)
- I apparently missed this being listed on the page. It is a 20% decrease: 26 damage / .4 sec attack ~= 65 dps versus 65 daamge / .8 sec attack ~= 81 dps
- 65/81 = 80% Darkid (Talk | Contribs) 08:02, 29 September 2014 (PDT)
- You're fucking confusing me. - Pootis-Man (talk) 16:38, 20 October 2014 (PDT)
- Here's another thing: compare the damage intervals of the stock Fists and Notice; 2 punches from the former are of the same rate as 3 punches from the latter. This means the fists would inflict about 130 damage, while the Notice will inflict 78 damage. 78 divided by 130 would equal to 0.6, meaning the damage per second from the Notice would be 40% less than the fists. If you don't believe me, work out the problem yourself. Enough lying, thinking you're being right all the time. - Pootis-Man (talk) 22:39, 1 November 2014 (PDT)
- Dropping by. This is a tooltip issue that might be good to explain. According to the firing rate of 0.4 attacks/sec, the Eviction notice actually fires 100% faster than the Fists, which have a firing rate of 0.8 attacks/sec. Thus, it fires twice as many punches at 60% reduced damage, resulting in a 20% damage decrease. There's no need for profanity when discussing this. -- InShane (talk) 12:18, 2 November 2014 (PST)
- "Attack interval" means the amount of time the attack takes to launch. In this case, it's the time it takes to send a punch out and withdraw the arm. -- InShane (talk) 12:25, 2 November 2014 (PST)
- Oh, now I see. So I'm assuming they made a mistake in stating the increase in firing speed, if I'm not mistaken. So with a 100% increase, 2 x 0.4 = 0.8 - Pootis-Man (talk) 19:22, 2 November 2014 (PST)
- The tooltip is correct but potentially confusing. What's happening is that it uses the term "attack interval". A 50% means that the attack takes 50% less time to execute, which results in doubled attack speed. If it were say, a 99% decrease, the weapon could attack 100 times as fast. -- InShane (talk) 18:08, 3 November 2014 (PST)
- Dropping by. This is a tooltip issue that might be good to explain. According to the firing rate of 0.4 attacks/sec, the Eviction notice actually fires 100% faster than the Fists, which have a firing rate of 0.8 attacks/sec. Thus, it fires twice as many punches at 60% reduced damage, resulting in a 20% damage decrease. There's no need for profanity when discussing this. -- InShane (talk) 12:18, 2 November 2014 (PST)
- Here's another thing: compare the damage intervals of the stock Fists and Notice; 2 punches from the former are of the same rate as 3 punches from the latter. This means the fists would inflict about 130 damage, while the Notice will inflict 78 damage. 78 divided by 130 would equal to 0.6, meaning the damage per second from the Notice would be 40% less than the fists. If you don't believe me, work out the problem yourself. Enough lying, thinking you're being right all the time. - Pootis-Man (talk) 22:39, 1 November 2014 (PDT)
- You're fucking confusing me. - Pootis-Man (talk) 16:38, 20 October 2014 (PDT)