Difference between revisions of "Sudden Death"
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− | [[Image:suddendeath. | + | [[Image:suddendeath.png|right|thumb|360px|Sudden Death on [[Granary (Control Point)|Granary]].]] |
− | {{Quotation|'''The Administrator''' |You've failed. Prepare for sudden death!|sound= | + | {{Quotation|'''The Administrator''' |You've failed. Prepare for sudden death!|sound=Your team suddendeath.wav}} |
− | '''Sudden Death''' is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR ( | + | '''Sudden Death''' is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (console variable). By default, Sudden Death is disabled. |
− | Like normal rounds, Sudden Death still has a time limit; however, there are several restrictions designed to hasten the game's conclusion. Players do not [[respawn]] when they are killed and [[Engineer]] [[ | + | Like normal rounds, Sudden Death still has a time limit; however, there are several restrictions designed to hasten the game's conclusion. Players do not [[respawn]] when they are killed and [[Engineer]] [[buildings]] are instantly destroyed if their owner dies. [[Health]] kits and [[Respawn#Resupply|resupply lockers]] are also unavailable, meaning the only sources of healing are from [[Medic]]s, [[Dispenser]]s, or weapons with healing effects (such as the [[Black Box]] or the [[Sandvich]]). |
− | At the beginning of the Sudden Death period, | + | At the beginning of the Sudden Death period, a player may still re-select their class as long as they have not left the spawn room yet. If they leave the spawn room and then choose a new class, they die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again. |
There are several other types of Sudden Death, and the type played depends on server variables: | There are several other types of Sudden Death, and the type played depends on server variables: | ||
− | *Single class: Every player is the same class and cannot switch. | + | * Single class: Every player is the same class and cannot switch. |
− | *Melee-only: Only melee type and Invisibility watches may be used. | + | * Melee-only: Only melee type and Invisibility watches may be used. |
− | *Melee-only single class: Only melee type and special weapons may be used, and every player is the same class. | + | * Melee-only single class: Only melee type and special weapons may be used, and every player is the same class. |
− | Unlike normal rounds, | + | Unlike normal rounds, it is possible to win in one of two ways; either by completing the original objectives (capturing the Intelligence, capturing the control points, etc.) or by killing all enemy players. If neither happens before time runs out, the match ends in a [[stalemate]]. |
− | ==Tactics== | + | == Tactics == |
− | ===Standard=== | + | === Standard === |
− | *Before leaving the spawn room, take a moment to evaluate and possibly change your current loadout. Some weapons, like the [[Vita-Saw]], may have | + | * Before leaving the spawn room, take a moment to evaluate and possibly change your current loadout. Some weapons, like the [[Vita-Saw]], may have no benefits in sudden death rounds. |
− | *Stick together, especially if your team has | + | * Stick together, especially if your team has Medics. A group of players is much more difficult to wipe out than individuals. |
− | *Protect your | + | * Protect your Medics and Engineers, as they are your only source of health, save for a convenient [[Sandvich]]. |
− | *Seek out and | + | * Seek out and kill lone players with your teammates to slowly reduce the number of enemy players. |
− | *Play defensively when you have no Medic support, as | + | * Play defensively when you have no Medic support, as healing sources are scarce and any lost health points are difficult to regain. |
− | *Engineers should build Dispensers before | + | * Engineers should build Dispensers before anything else, to provide health for teammates and metal for other buildings. |
− | ===Melee-only=== | + | === Melee-only === |
− | *As with Standard play, stick together | + | * As with Standard play, try to stick together. The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents, as long as you don't hit your teammates. |
− | * | + | * Try to fill in as many slots as you can. Some classes, such as the [[Demoman]] and [[Sniper]], have passive primary and secondary weapons, which can give you an advantage over the enemy. |
− | * | + | * Regular melee tactics apply; try to feint and dodge your opponents' attacks, landing your own hits when they cannot attack back. |
− | *[[ | + | * Engineers cannot build Dispensers and Medics cannot heal you (unless they use the [[Medicating Melody|Amputator taunt]]), so every health point is precious. Play defensively and attempt to ambush your opponents. |
− | * | + | * [[Demoman|Demomen]] with the [[Chargin' Targe]] or [[Splendid Screen]] are very dangerous, as a guaranteed Crit can easily kill many classes in one hit, especially if they are using the [[Scotsman's Skullcutter]] or [[Ullapool Caber]]. |
− | *Sticking close to any Medics carrying the [[Amputator]] is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic | + | * The [[Spy]] is particularly dangerous with his [[backstab]]s; attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab, or {{botignore|[[cloak]]ing}} and running away is better than simply slashing their face. |
+ | |||
+ | * Sticking close to any Medics carrying the [[Amputator]] is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic becomes defenseless upon playing their Medicating Melody, requiring protection from other players so that he is not attacked and killed. | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''{{Patch name|9|26|2007}}''' | '''{{Patch name|9|26|2007}}''' | ||
− | * When a round finishes, if there | + | * When a round finishes, if there are less than 5 minutes left on the time limit, the server now goes ahead and switches level right away, instead of going into Sudden Death. |
'''{{Patch name|10|8|2007}}''' | '''{{Patch name|10|8|2007}}''' | ||
Line 56: | Line 58: | ||
'''{{Patch name|10|25|2007}}''' | '''{{Patch name|10|25|2007}}''' | ||
− | * | + | * Engineer buildings now explode when the Engineer dies during sudden death. |
'''{{Patch name|12|20|2007}}''' | '''{{Patch name|12|20|2007}}''' | ||
− | * Sudden death mode is now a server option (a convar) and defaults to OFF | + | * Sudden death mode is now a server option (a convar) and defaults to OFF. |
'''{{Patch name|1|25|2008}}''' | '''{{Patch name|1|25|2008}}''' | ||
Line 65: | Line 67: | ||
'''{{Patch name|2|28|2008}}''' | '''{{Patch name|2|28|2008}}''' | ||
− | * Fixed Badlands never having Sudden death triggered. | + | * {{Undocumented}} Fixed [[Badlands (Control Point)|Badlands]] never having Sudden death triggered. |
'''{{Patch name|3|1|2008|xbox}}''' | '''{{Patch name|3|1|2008|xbox}}''' | ||
Line 71: | Line 73: | ||
'''{{Patch name|3|6|2008}}''' | '''{{Patch name|3|6|2008}}''' | ||
− | * Fixed Sudden Death "seconds have passed" string not including the | + | * Fixed Sudden Death "seconds have passed" string not including the number of seconds that have passed. |
'''{{Patch name|3|20|2008}}''' | '''{{Patch name|3|20|2008}}''' | ||
− | * Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps. | + | * Added {{code|mp_stalemate_at_timelimit}} ConVar for server admin to allow SuddenDeath{{sic}} when {{code|mp_timelimit}} hits on non-Valve maps. |
'''{{Patch name|4|1|2008}}''' | '''{{Patch name|4|1|2008}}''' | ||
Line 81: | Line 83: | ||
'''{{Patch name|7|24|2013}}''' | '''{{Patch name|7|24|2013}}''' | ||
* Fixed a server crash when entering Sudden Death mode with only melee weapons. | * Fixed a server crash when entering Sudden Death mode with only melee weapons. | ||
− | |||
}} | }} | ||
Latest revision as of 08:44, 31 July 2024
“ | You've failed. Prepare for sudden death!
Click to listen
— The Administrator
|
” |
Sudden Death is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (console variable). By default, Sudden Death is disabled.
Like normal rounds, Sudden Death still has a time limit; however, there are several restrictions designed to hasten the game's conclusion. Players do not respawn when they are killed and Engineer buildings are instantly destroyed if their owner dies. Health kits and resupply lockers are also unavailable, meaning the only sources of healing are from Medics, Dispensers, or weapons with healing effects (such as the Black Box or the Sandvich).
At the beginning of the Sudden Death period, a player may still re-select their class as long as they have not left the spawn room yet. If they leave the spawn room and then choose a new class, they die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.
There are several other types of Sudden Death, and the type played depends on server variables:
- Single class: Every player is the same class and cannot switch.
- Melee-only: Only melee type and Invisibility watches may be used.
- Melee-only single class: Only melee type and special weapons may be used, and every player is the same class.
Unlike normal rounds, it is possible to win in one of two ways; either by completing the original objectives (capturing the Intelligence, capturing the control points, etc.) or by killing all enemy players. If neither happens before time runs out, the match ends in a stalemate.
Tactics
Standard
- Before leaving the spawn room, take a moment to evaluate and possibly change your current loadout. Some weapons, like the Vita-Saw, may have no benefits in sudden death rounds.
- Stick together, especially if your team has Medics. A group of players is much more difficult to wipe out than individuals.
- Protect your Medics and Engineers, as they are your only source of health, save for a convenient Sandvich.
- Seek out and kill lone players with your teammates to slowly reduce the number of enemy players.
- Play defensively when you have no Medic support, as healing sources are scarce and any lost health points are difficult to regain.
- Engineers should build Dispensers before anything else, to provide health for teammates and metal for other buildings.
Melee-only
- As with Standard play, try to stick together. The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents, as long as you don't hit your teammates.
- Try to fill in as many slots as you can. Some classes, such as the Demoman and Sniper, have passive primary and secondary weapons, which can give you an advantage over the enemy.
- Regular melee tactics apply; try to feint and dodge your opponents' attacks, landing your own hits when they cannot attack back.
- Engineers cannot build Dispensers and Medics cannot heal you (unless they use the Amputator taunt), so every health point is precious. Play defensively and attempt to ambush your opponents.
- Demomen with the Chargin' Targe or Splendid Screen are very dangerous, as a guaranteed Crit can easily kill many classes in one hit, especially if they are using the Scotsman's Skullcutter or Ullapool Caber.
- The Spy is particularly dangerous with his backstabs; attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab, or cloaking and running away is better than simply slashing their face.
- Sticking close to any Medics carrying the Amputator is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic becomes defenseless upon playing their Medicating Melody, requiring protection from other players so that he is not attacked and killed.
Update history
- When a round finishes, if there are less than 5 minutes left on the time limit, the server now goes ahead and switches level right away, instead of going into Sudden Death.
- At map time limit, Sudden death now only kicks in if teams are drawn.
- Sudden death only starts in CTF mode if both flags are at home.
- Engineer buildings now explode when the Engineer dies during sudden death.
- Sudden death mode is now a server option (a convar) and defaults to OFF.
- Fixed mp_stalemate_enable not preventing Sudden death mode on some maps.
- [Undocumented] Fixed Badlands never having Sudden death triggered.
- When an Engineer dies in sudden death, his buildings explode.
- Fixed Sudden Death "seconds have passed" string not including the number of seconds that have passed.
- Added
mp_stalemate_at_timelimit
ConVar for server admin to allow SuddenDeath(sic) whenmp_timelimit
hits on non-Valve maps.
- Fixed scoring bug during Sudden Death when the map timelimit is triggered.
- Fixed a server crash when entering Sudden Death mode with only melee weapons.