Patch notes
Overview
This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems.
Changes Made
- Medics no longer heal enemy Spies when they're not disguised.
- Tweaked autobalance calculations.
- When an Engineer dies in sudden death, his buildings explode.
- Added a dialog to indicate when the host shuts down the server.
- Added rumble to TF weapons.
- Added 10 and 14 player game sizes.
- Prevent hosts selecting game sizes above their bandwidth limits.
- Improved handling of large network packets to eliminate bandwidth spikes.
- Reduced respawn times for smaller games.
Bugs Fixed
- Fixed Medic invuln exploit.
- Fixed grenades going through players or buildings.
- Fixed exploit with rockets causing damage through thin walls.
- Fixed exploit allowing Snipers to fire faster than intended.
- Fixed exploit allowing players to teleport with the intelligence.
- Fixed exploit attaching Sappers to buildings through walls.
- Fixed Spy backstab exploit.
- Fixed Spy being able to attack without dropping his disguise.
- Fixed stats sometimes not reporting correctly.
- Fixed ping column sometimes getting hidden in some resolutions.