Difference between revisions of "Duck Journal"
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+ | {{Featured article tag}} | ||
{{Item infobox | {{Item infobox | ||
− | | type = | + | | type = action |
− | | image = Duck Journal | + | | 3d-image-1 = Duck Journal |
− | | team-colors | + | | 3d-image-3 = Duck Journal Scout |
− | | used-by | + | | 3d-image-5 = Duck Journal Sniper |
− | | equip-region | + | | 3d-image-7 = Duck Journal Soldier |
− | | contributed-by | + | | 3d-image-9 = Duck Journal Demoman |
− | | released | + | | 3d-image-11 = Duck Journal Medic |
− | | availability | + | | 3d-image-13 = Duck Journal Heavy |
− | | trade | + | | 3d-image-15 = Duck Journal Pyro |
− | | gift | + | | 3d-image-17 = Duck Journal Spy |
− | | | + | | 3d-image-19 = Duck Journal Engineer |
− | | rename | + | | 3d-image-21 = Duck Journal Quackston Hale |
− | | numbered | + | | 3d-button-1 = colored_pair |
− | | loadout | + | | 3d-button-3 = colored_pair |
− | | level | + | | 3d-button-5 = colored_pair |
− | | item-description = | + | | 3d-button-7 = colored_pair |
− | | item-flags | + | | 3d-button-9 = colored_pair |
− | + | | 3d-button-11 = colored_pair | |
− | | att-1-positive | + | | 3d-button-13 = colored_pair |
− | | att-2-positive | + | | 3d-button-15 = colored_pair |
− | | att-3-positive | + | | 3d-button-17 = colored_pair |
+ | | 3d-button-19 = colored_pair | ||
+ | | 3d-button-21 = default | ||
+ | | 3d-viewname-1 = None | ||
+ | | 3d-viewname-3 = Scout | ||
+ | | 3d-viewname-5 = Sniper | ||
+ | | 3d-viewname-7 = Soldier | ||
+ | | 3d-viewname-9 = Demoman | ||
+ | | 3d-viewname-11 = Medic | ||
+ | | 3d-viewname-13 = Heavy | ||
+ | | 3d-viewname-15 = Pyro | ||
+ | | 3d-viewname-17 = Spy | ||
+ | | 3d-viewname-19 = Engineer | ||
+ | | 3d-viewname-21 = Quackston Hale | ||
+ | | team-colors = yes | ||
+ | | team-colors-class1 = None | ||
+ | | team-colors-class2 = Scout | ||
+ | | team-colors-class3 = Sniper | ||
+ | | team-colors-class4 = Soldier | ||
+ | | team-colors-class5 = Demoman | ||
+ | | team-colors-class6 = Medic | ||
+ | | team-colors-class7 = Heavy | ||
+ | | team-colors-class8 = Pyro | ||
+ | | team-colors-class9 = Spy | ||
+ | | team-colors-class10 = Engineer | ||
+ | | team-colors-class1-name = None | ||
+ | | team-colors-class2-name = Scout | ||
+ | | team-colors-class3-name = Sniper | ||
+ | | team-colors-class4-name = Soldier | ||
+ | | team-colors-class5-name = Demoman | ||
+ | | team-colors-class6-name = Medic | ||
+ | | team-colors-class7-name = Heavy | ||
+ | | team-colors-class8-name = Pyro | ||
+ | | team-colors-class9-name = Spy | ||
+ | | team-colors-class10-name = Engineer | ||
+ | | used-by = {{used by|All classes}} | ||
+ | | equip-region = none | ||
+ | | contributed-by = {{Backpack Item Link|76561197965532939|3352470365}}<br>{{Backpack Item Link|76561197972106255|3361802776}}<br>{{Backpack Item Link|76561197976113694|3286691257}} | ||
+ | | released = {{Patch name|12|8|2014}} | ||
+ | | released-major = End of the Line Update | ||
+ | | availability = {{avail|purchase-limited}} | ||
+ | | trade = yes | ||
+ | | gift = yes | ||
+ | | craft = no | ||
+ | | rename = yes | ||
+ | | numbered = no | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Journal}} | ||
+ | | item-level = 1-5 | ||
+ | | item-description = {{item description|Duck Journal}} | ||
+ | | item-flags = {{attribute|Cannotcraft}} | ||
+ | | 3d-startframe = 4 | ||
+ | | att-1-positive = Duck XP Level: # | ||
+ | | att-2-positive = Duck Power: #/5 | ||
+ | | att-3-positive = Duckstreaks Active | ||
| | | | ||
}} | }} | ||
− | + | {{Quotation|'''Merasmus'''|''Bonus Ducks!''|sound=Sf14 merasmus minigame duckhunt bonusducks 01.wav}} | |
− | + | The '''Duck Journal''' is a [[Steam Workshop|community-created]] [[Action items|action item]] for [[Classes|all classes]]. It is a yellow, rubber duck, which attaches to the chest of the player wearing it. | |
− | The Duck Journal was [ | + | This item has several features, including increasing the drop rate for ducks and displaying a counter labeled Duckstreaks during a [[#Update history|Duck Journal event]]. At any time, in an event or not, a Duck Journal owner may view the [[#Duck Journal leaderboards|Duck Journal leaderboards]] and equip the Duck Journal as a [[#Noisemaker|Noisemaker]]. |
+ | |||
+ | The Duck Journal was [https://steamcommunity.com/sharedfiles/filedetails/?id=312429339 contributed] to the Steam Workshop. | ||
== Description == | == Description == | ||
− | + | When equipped, the Duck Journal appears as a yellow rubber duck in the same model location as [[Badge]]s, Medals, the [[Bombinomicon]], and other chest-located items. Moreover, as an [[Action items|action item]] rather than a [[Cosmetic items|cosmetic item]], a Duck Journal may be equipped at the same time as those items (however, clipping may be apparent). | |
+ | |||
+ | A Duck Journal has several functions, whether equipped or viewed in the [[backpack]]. Some of these functions are restricted to [[#Update history|Duck Journal events]]. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are [[Pickups|pickup items]] that may be collected by any player on either team. | ||
+ | |||
+ | Ducks dropped by kills during Duck Journal events match the [[#Styles|style]] and team coloration for the class and team they were dropped from. Sometimes, a "Bonus Duck" drops, accompanied by an announcement by [[Merasmus|Merasmus the Magician]]; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the [[Unusual#Series 1|Sunbeams]] unusual effect. | ||
+ | |||
+ | === Duck XP === | ||
+ | Duck XP is a form of scoring based on creating duck drops and picking up dropped ducks. [[:File:Duck_Leaderboards_Page2.png|Career Duck XP scoring]] is recorded for each account and is used for ranking players amongst their friends’ Duck XP scores and for ranking the Duck Journal's level. The scoring of Duck XP is broken down into the following categories: | ||
+ | * '''Captured''': Collecting ducks that were dropped by the opposing team killing your teammates awards 3 Duck XP each. | ||
+ | * '''Created''': Ducks created from killing members of the opposing team award 3 Duck XP each. | ||
+ | * '''Objective''': Collecting ducks that were spawned from doing objectives awards 3 Duck XP each. | ||
+ | * '''Quackston Hales''': Collecting Bonus Ducks awards 50 Duck XP each. | ||
+ | * '''Recovered''': Collecting ducks that were dropped by teammates awards 1 Duck XP each. | ||
+ | * '''Team Captured''': Teammates that collect ducks that you created award 3 Duck XP each. | ||
+ | Players may score Duck XP even when not in possession of a Duck Journal. Subsequent acquisition of a Duck Journal permits a player to view the recorded score. | ||
+ | |||
+ | === Duck Power === | ||
+ | The Duck Power of a Duck Journal relates to the number of ducks that drop when a player with that Duck Journal equipped kills an opponent. The greater the Duck Power, the greater the number of ducks dropped by that player's kills. Duck Power may be increased to a maximum value of 5 by using a number of [[Duck Token]]s with a Duck Journal. Increasing Duck Power consequentially increases the Duck XP scoring for killing opponents, but also increases the number of ducks for every player to collect. | ||
+ | |||
+ | === Duckstreaks === | ||
+ | Equipping the Duck Journal allows the player to earn and display Duckstreaks, which functions similar to a [[Killstreak Kit]] but with no added visual effect. Instead of counting kills, it counts the total number of ducks created by the player from killing opposing players. All kills obtained while under the effect of a Duckstreak show a duck and the current total number of ducks created by the player in the kill feed. | ||
− | + | === Duck Journal leaderboards === | |
+ | Viewing the [[:File:Duck Leaderboards Page1.png|Duck Journal leaderboards]], which may be done at any time by using the Duck Journal from the [[Backpack|inventory]], displays the Duck XP and Duck XP Levels in relation to the Steam Friends list. There is also a section for showing the [[:File:Duck Leaderboards Page2.png|breakdown of the owner's Duck XP]] into the categories listed [[#Duck XP|above]]. | ||
− | + | ==={{item name|Noise maker}} === | |
+ | Similar to a [[Noise Maker]]'s action, using an equipped Duck Journal with the [[Action items|action item]] button causes one of several [[Carnival of Carnage#Duck Collectors|Duck Collectors Bumper Car game]] quack sounds to play. This action is available at any time, independent of events, with a cool down period between quacks. | ||
− | + | {| class="wikitable" cellpadding=2 style="text-align:center;" | |
+ | |- style="height: 20px;" | ||
+ | ! class="header" | Name | ||
+ | ! class="header" | Image | ||
+ | ! class="header" | Sounds | ||
+ | ! class="header" | Availability | ||
+ | |- | ||
+ | | style="background-color:#F9D483;" | Duck Journal | ||
+ | | style="background-color:#FEF5E0;" | [[File:Backpack Duck Journal.png|100px]] | ||
+ | | [[Media:Bumper car quack1.wav|Quack 1]] [[Media:Bumper car quack2.wav|Quack 2]] [[Media:Bumper car quack3.wav|Quack 3]]<br><!-- | ||
+ | -->[[Media:Bumper car quack4.wav|Quack 4]] [[Media:Bumper car quack5.wav|Quack 5]] [[Media:Bumper car quack9.wav|Quack 9]]<br><!-- | ||
+ | -->[[Media:Bumper car quack11.wav|Quack 11]] | ||
+ | | {{cross}} {{Tooltip|Purchase|{{Item price|All|item=Duck Journal|tooltips=no}}Currently not sold}} | ||
+ | |} | ||
== Ranks == | == Ranks == | ||
− | The Duck Journal | + | The Duck Journal possesses rankings, similar to a [[Strange]] weapon, but with duck-related rankings such as 'Unflappable' instead of 'Unstoppable'. The Duck Journal ranks up according to the Duck XP scored by the owning player. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 | + | The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 appears as "Fairly Fowl Duck Journal". This process is similar to the process of [[Strange|Strange weapons]]. Ranking up a Duck Journal is done via collecting 5000 Duck XP over any period of time, at which point the rank up is announced in a manner similar to a killstreak notification. The Duck Journal's prefix changes and Duck XP is reset to zero upon a rank up. Those categories stats are increased even if the player does not own the Duck Journal; however, the only way to view them is by owning at least one. |
{{Duck Journal ranks|width=35%}} | {{Duck Journal ranks|width=35%}} | ||
− | == Styles == | + | == {{anchor|Ducks}} Styles == |
{{Styles table | {{Styles table | ||
| image1 = RED Duck Journal.png | | image1 = RED Duck Journal.png | ||
− | | image2 = Duck Journal Scout | + | | image2 = RED Duck Journal Scout.png |
− | | image3 = Duck Journal Sniper | + | | image3 = RED Duck Journal Sniper.png |
− | | image4 = Duck Journal Soldier | + | | image4 = RED Duck Journal Soldier.png |
− | | image5 = Duck Journal Demoman | + | | image5 = RED Duck Journal Demoman.png |
− | | image6 = Duck Journal Medic | + | | image6 = RED Duck Journal Medic.png |
− | | image7 = Duck Journal Heavy | + | | image7 = RED Duck Journal Heavy.png |
− | | image8 = Duck Journal Pyro | + | | image8 = RED Duck Journal Pyro.png |
− | | image9 = Duck Journal Spy | + | | image9 = RED Duck Journal Spy.png |
− | | image10 = Duck Journal Engineer | + | | image10 = RED Duck Journal Engineer.png |
− | | image11 = Duck Journal Quackston Hale | + | | image11 = Duck Journal Quackston Hale.png |
| style1 = None | | style1 = None | ||
− | | style2 = Scout | + | | style2 = Scout - Duck Journal |
− | | style3 = Sniper | + | | style3 = Sniper - Duck Journal |
− | | style4 = Soldier | + | | style4 = Soldier - Duck Journal |
− | | style5 = Demoman | + | | style5 = Demoman - Duck Journal |
− | | style6 = Medic | + | | style6 = Medic - Duck Journal |
− | | style7 = Heavy | + | | style7 = Heavy - Duck Journal |
− | | style8 = Pyro | + | | style8 = Pyro - Duck Journal |
− | | style9 = Spy | + | | style9 = Spy - Duck Journal |
− | | style10 = Engineer | + | | style10 = Engineer - Duck Journal |
| style11 = Quackston Hale | | style11 = Quackston Hale | ||
+ | | width = 81px | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|12|8|2014}}''' ( | + | {{Update history| |
+ | '''{{Patch name|12|8|2014}}''' ({{update link|End of the Line Update}}) | ||
* Added Duck Journal for the End of the Line event. | * Added Duck Journal for the End of the Line event. | ||
* {{Undocumented}} Duck Journal sales support the End of the Line team. | * {{Undocumented}} Duck Journal sales support the End of the Line team. | ||
Line 88: | Line 176: | ||
'''{{Patch name|12|10|2014}}''' | '''{{Patch name|12|10|2014}}''' | ||
* Fixed the Objective leaderboard not updating for Objective ducks. | * Fixed the Objective leaderboard not updating for Objective ducks. | ||
− | *{{undocumented}} Made the Duck Journal nameable. | + | * {{undocumented}} Made the Duck Journal nameable. |
+ | |||
+ | '''{{Patch name|12|12|2014}}''' | ||
+ | * {{undocumented}} Removed unused Duck Journal skin. | ||
+ | |||
+ | '''{{Patch name|1|5|2015}}''' | ||
+ | * {{undocumented}} Ducks no longer drop after a player is killed. | ||
+ | |||
+ | '''{{Patch name|1|7|2015}}''' | ||
+ | * {{Undocumented}} Removed Duck Journal event from the [[main menu]]. | ||
+ | * {{Undocumented}} Removed the Duck Journal from the Mann Co. Store. | ||
+ | |||
+ | '''{{Patch name|8|13|2024}}''' | ||
+ | * Fixed a problem with .mp3 sounds not playing if they were very short. | ||
+ | }} | ||
== Unused content == | == Unused content == | ||
* There are two unused skins for the Duck Journal. | * There are two unused skins for the Duck Journal. | ||
− | ** The first skin is a yellow duck that is not used in any of the styles. | + | ** The first skin is a yellow duck that is not used in any of the styles.<!-- Isn't this skin used on ducks that spawn after completing objectives with a high duck journal power?--> |
− | ** The second skin | + | ** The second skin is not implemented in the model, but the texture remains for it. The texture is set up to be [[Paint Can|paintable]], and includes the phrase "Lets Eat!!!"{{sic}}, which is the trademark phrase of [[wikia:w:c:freddy-fazbears-pizza:Chica|Chica]], one of the main antagonists from [[w:Five Nights at Freddy's|''Five Nights at Freddy's'']]. |
+ | *** The texture for the second skin was removed in the December 12, 2014 Patch, however, textures for the [https://developer.valvesoftware.com/wiki/$bumpmap bump map] and [https://developer.valvesoftware.com/wiki/Phong_materials phong exponent] still exist in the game files. | ||
+ | |||
+ | == Notes == | ||
+ | * The Duck Journal includes two backpack icons, one which is used in the Steam inventory backpack and on the Mann Co. Store (before being removed) and the other on the character [[Loadout]] screen and by inspecting someone else's equipment. | ||
== Gallery == | == Gallery == | ||
− | <gallery perrow=3> | + | <gallery perrow="3"> |
− | File:Duck Journal Scout.png| | + | File:Duck Journal Scout.png|{{cl|Scout}} |
− | File:Duck Journal Soldier.png| | + | File:Duck Journal Soldier.png|{{cl|Soldier}} |
− | File:Duck Journal Pyro.png| | + | File:Duck Journal Pyro.png|{{cl|Pyro}} |
− | File:Duck Journal Demoman.png| | + | File:Duck Journal Demoman.png|{{cl|Demoman}} |
− | File:Duck Journal Heavy.png| | + | File:Duck Journal Heavy.png|{{cl|Heavy}} |
− | File:Duck Journal Engineer.png| | + | File:Duck Journal Engineer.png|{{cl|Engineer}} |
− | File:Duck Journal Medic.png| | + | File:Duck Journal Medic.png|{{cl|Medic}} |
− | File:Duck Journal Sniper.png| | + | File:Duck Journal Sniper.png|{{cl|Sniper}} |
− | File:Duck Journal Spy.png| | + | File:Duck Journal Spy.png|{{cl|Spy}} |
+ | File:Backpack Duck Journal Store.png|The Duck Journal backpack icon which is shown on Steam Inventory and was also used in the Mann Co. Store. | ||
File:Unused Duck Journal.png|Unused Duck Journal skin. | File:Unused Duck Journal.png|Unused Duck Journal skin. | ||
File:Unused2 Duck Journal.png|The unused duck texture showing the hidden phrase. | File:Unused2 Duck Journal.png|The unused duck texture showing the hidden phrase. | ||
Line 111: | Line 218: | ||
File:Duckstreak Icon.png|Duckstreak HUD icon. | File:Duckstreak Icon.png|Duckstreak HUD icon. | ||
File:Steamworkshop tf2 eotl ducky thumb.jpg|Steam Workshop thumbnail for the Duck Journal. | File:Steamworkshop tf2 eotl ducky thumb.jpg|Steam Workshop thumbnail for the Duck Journal. | ||
+ | File:Duck Leaderboards Page1.png|An example of the leaderboard's first page. | ||
+ | File:Duck Leaderboards Page2.png|An example of the leaderboard's second page. | ||
+ | File:Duck Journal announcement.png|In-game announcement of the Duck Journal and activation of Duckstreaks. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[Duck Token]] | * [[Duck Token]] | ||
+ | * [[Carnival of Carnage#Duck Collectors|Carnival of Carnage (Duck Collectors Bumper Car game)]] | ||
{{End of the Line Update Nav}} | {{End of the Line Update Nav}} | ||
{{Tool Nav}} | {{Tool Nav}} | ||
− |
Latest revision as of 11:42, 14 August 2024
“ | Bonus Ducks!
Click to listen
— Merasmus
|
” |
The Duck Journal is a community-created action item for all classes. It is a yellow, rubber duck, which attaches to the chest of the player wearing it.
This item has several features, including increasing the drop rate for ducks and displaying a counter labeled Duckstreaks during a Duck Journal event. At any time, in an event or not, a Duck Journal owner may view the Duck Journal leaderboards and equip the Duck Journal as a Noisemaker.
The Duck Journal was contributed to the Steam Workshop.
Contents
Description
When equipped, the Duck Journal appears as a yellow rubber duck in the same model location as Badges, Medals, the Bombinomicon, and other chest-located items. Moreover, as an action item rather than a cosmetic item, a Duck Journal may be equipped at the same time as those items (however, clipping may be apparent).
A Duck Journal has several functions, whether equipped or viewed in the backpack. Some of these functions are restricted to Duck Journal events. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are pickup items that may be collected by any player on either team.
Ducks dropped by kills during Duck Journal events match the style and team coloration for the class and team they were dropped from. Sometimes, a "Bonus Duck" drops, accompanied by an announcement by Merasmus the Magician; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the Sunbeams unusual effect.
Duck XP
Duck XP is a form of scoring based on creating duck drops and picking up dropped ducks. Career Duck XP scoring is recorded for each account and is used for ranking players amongst their friends’ Duck XP scores and for ranking the Duck Journal's level. The scoring of Duck XP is broken down into the following categories:
- Captured: Collecting ducks that were dropped by the opposing team killing your teammates awards 3 Duck XP each.
- Created: Ducks created from killing members of the opposing team award 3 Duck XP each.
- Objective: Collecting ducks that were spawned from doing objectives awards 3 Duck XP each.
- Quackston Hales: Collecting Bonus Ducks awards 50 Duck XP each.
- Recovered: Collecting ducks that were dropped by teammates awards 1 Duck XP each.
- Team Captured: Teammates that collect ducks that you created award 3 Duck XP each.
Players may score Duck XP even when not in possession of a Duck Journal. Subsequent acquisition of a Duck Journal permits a player to view the recorded score.
Duck Power
The Duck Power of a Duck Journal relates to the number of ducks that drop when a player with that Duck Journal equipped kills an opponent. The greater the Duck Power, the greater the number of ducks dropped by that player's kills. Duck Power may be increased to a maximum value of 5 by using a number of Duck Tokens with a Duck Journal. Increasing Duck Power consequentially increases the Duck XP scoring for killing opponents, but also increases the number of ducks for every player to collect.
Duckstreaks
Equipping the Duck Journal allows the player to earn and display Duckstreaks, which functions similar to a Killstreak Kit but with no added visual effect. Instead of counting kills, it counts the total number of ducks created by the player from killing opposing players. All kills obtained while under the effect of a Duckstreak show a duck and the current total number of ducks created by the player in the kill feed.
Duck Journal leaderboards
Viewing the Duck Journal leaderboards, which may be done at any time by using the Duck Journal from the inventory, displays the Duck XP and Duck XP Levels in relation to the Steam Friends list. There is also a section for showing the breakdown of the owner's Duck XP into the categories listed above.
Noise Maker
Similar to a Noise Maker's action, using an equipped Duck Journal with the action item button causes one of several Duck Collectors Bumper Car game quack sounds to play. This action is available at any time, independent of events, with a cool down period between quacks.
Name | Image | Sounds | Availability |
---|---|---|---|
Duck Journal | ![]() |
Quack 1 Quack 2 Quack 3 Quack 4 Quack 5 Quack 9 Quack 11 |
![]() |
Ranks
The Duck Journal possesses rankings, similar to a Strange weapon, but with duck-related rankings such as 'Unflappable' instead of 'Unstoppable'. The Duck Journal ranks up according to the Duck XP scored by the owning player.
The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 appears as "Fairly Fowl Duck Journal". This process is similar to the process of Strange weapons. Ranking up a Duck Journal is done via collecting 5000 Duck XP over any period of time, at which point the rank up is announced in a manner similar to a killstreak notification. The Duck Journal's prefix changes and Duck XP is reset to zero upon a rank up. Those categories stats are increased even if the player does not own the Duck Journal; however, the only way to view them is by owning at least one.
Rank | Duck XP Level | Name |
---|---|---|
0 | 0 | The |
1 | 1 | Crumb Chasing |
2 | 2 | Kinda Ducky |
3 | 3 | Fairly Fowl |
4 | 4 | Somewhat Quackworthy |
5 | 5 | Quacknowledged |
6 | 6 | Duckstinguished |
7 | 7 | Pleasantly Paddling |
8 | 8 | Perfectly Preened |
9 | 9 | Duckalicious |
10 | 10 | Quacktastic |
11 | 11 | Duckrageous |
12 | 12 | Feather-Ruffling |
13 | 13 | Down-Melting |
14 | 14 | Plumage-Clearing |
15 | 15 | Reduckulous |
16 | 16 | Quackphoric |
17 | 17 | Positively Duckulent |
18 | 18 | Legenducky |
19 | 19 | Specquackular |
20 | 20 | Quackston's Own |
Styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
None | Scout | Sniper | Soldier | Demoman | Medic | Heavy | Pyro | Spy | Engineer | Quackston Hale |
Update history
- Added Duck Journal for the End of the Line event.
- [Undocumented] Duck Journal sales support the End of the Line team.
- Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
- Fixed the Objective leaderboard not updating for Objective ducks.
- [Undocumented] Made the Duck Journal nameable.
- [Undocumented] Removed unused Duck Journal skin.
- [Undocumented] Ducks no longer drop after a player is killed.
- [Undocumented] Removed Duck Journal event from the main menu.
- [Undocumented] Removed the Duck Journal from the Mann Co. Store.
- Fixed a problem with .mp3 sounds not playing if they were very short.
Unused content
- There are two unused skins for the Duck Journal.
- The first skin is a yellow duck that is not used in any of the styles.
- The second skin is not implemented in the model, but the texture remains for it. The texture is set up to be paintable, and includes the phrase "Lets Eat!!!"(sic), which is the trademark phrase of Chica, one of the main antagonists from Five Nights at Freddy's.
- The texture for the second skin was removed in the December 12, 2014 Patch, however, textures for the bump map and phong exponent still exist in the game files.
Notes
- The Duck Journal includes two backpack icons, one which is used in the Steam inventory backpack and on the Mann Co. Store (before being removed) and the other on the character Loadout screen and by inspecting someone else's equipment.
Gallery
See also
|