Difference between revisions of "TF2Ware"
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− | + | [[File:Tf2ware_Tf2warev2.png|right|400px]] | |
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− | [[File: | ||
− | + | '''TF2Ware''' is a custom [[SourceMod]] game mode and accompanying map that emulates the gameplay style of the ''[[Wikipedia:Warioware|WarioWare]]'' game series on Nintendo consoles. The modification was created by [http://steamcommunity.com/id/mechatheslag Mecha the Slag]. Two years after Mecha stopped developing the project, [http://steamcommunity.com/id/ipermegapippo TonyBaretta] created a new version with over 50 games. | |
− | The | + | The gameplay within the map involves all players participating in randomly chosen minigames, simple tasks with short instructions and a duration of less than 5 seconds. Players are automatically changed to the class (or role) the minigame requires, are generally forced to wield a specific weapon/slot, do not have any ammunition, and cannot melee attack unless the minigame requires it. Players earn one point per minigame they win and as soon as a number of minigames are played, a Boss Stage begins. These Boss Stages are longer (about a minute on average) and are slightly more complex than normal minigame. They always have a dedicated environment within the map. The player with the most points following a Boss Stage is given a period kill all other players on the stage, after which the flow of gameplay is looped and everybody's score reset to 0. |
− | + | The most recent version of the map is <code>TF2Ware2_a4</code>. | |
− | |||
− | == | + | == Videos == |
+ | TF2ware 2.6 | ||
+ | {{youtube|width=300|Ycq5iDtf0kY}} | ||
+ | TF2ware 2.7.4 Last version | ||
+ | {{youtube|width=300|TilnDiJPYqE}} | ||
+ | Boss Level Gioca Jouer | ||
+ | {{youtube|width=300|Ud1PKd5USlM}} | ||
− | + | == Gameplay == | |
+ | === Minigames === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Description !! Allowed class(es) and weapons !! Location | ||
+ | |- | ||
+ | | '''Airblast''' || Players must survive by knocking enemies back into one of the spiked walls.<br/>'''Tips (Pyro)''': Hold down '''MOUSE2''' and try to get as far from the spiked walls as possible. || [[Pyro]]s with {{botignore|flamethrowers}} that can only [[compression blast|air blast]]<br/>[[Scout]]s with the [[Force-A-Nature]] || Battle Arena | ||
+ | |- | ||
+ | | '''Airblast (Projectiles)''' || Players must airblast one of the many [[projectile]]s falling onto the map to earn a point.<br/>'''Tips''': Try jumping and airblasting at the same time. || Pyros || Spawn | ||
+ | |- | ||
+ | | '''Avoid the Kamikaze''' || '''Scout''': "blow up" at least two [[Heavy|Heavies]].<br/>'''Heavy''': Survive the explosion.<br/>'''Tips (Scout)''': Look for a cluster of Heavies and try to round them up into a corner instead of rushing straight at them.<br/>'''Tips (Heavy)''': Go to the Scout's starting point, as most others will immediately run away from there. Try to stay away from your teammates, as the Scout will likely target Heavies in groups. || Heavies<br/>Scouts as Bob-ombs || Spawn | ||
+ | |- | ||
+ | | '''Break a Barrel''' || Breakable barrel props appear all around the arena, and players must break at least one barrel using their [[Bat]] to earn a point.<br/>There are always fewer barrels than there are players. || Scout with the Bat || Spawn | ||
+ | |- | ||
+ | | '''Don't Move''' || Exactly as the name says, players must not move after a safe period of about one second.<br/>Players may [[taunt]] and look around without incurring a loss. || Any || Spawn | ||
+ | |- | ||
+ | | '''Don't Stop Moving''' || The opposite of Don't Move with an identical safe period.<br/>Collision with enemy players is enabled and anyone who stops moving or makes sudden changes in direction is killed instantly. || Any || Spawn | ||
+ | |- | ||
+ | | '''Get on a Platform''' || Of the nine square platforms, all but a few (1-4) are removed and lethal water begins pouring in.<br/>Players have a short amount of time to jump onto a platform before the water rises. || Any (Scouts become [[Demoman|Demomen]]) || Spawn | ||
+ | |- | ||
+ | | '''Get to the End''' || Players must reach a glowing yellow area at the end of the course within the time limit. || Scout || [[Saw blades|Sawblade]] Course | ||
+ | |- | ||
+ | | '''Hit an Enemy''' || Players must shoot one enemy within the time limit, friendly fire is enabled.<br/>'''Tips''': When the game starts, spam your weapon at someone or keep shooting at a certain person. || Any || Spawn | ||
+ | |- | ||
+ | | '''(Blank) Jump''' || Players must launch themselves into the air before time runs out.<br/>'''Tips (Pyro)''': Acting like a Soldier performing a rocket jump will still result in victory.<br/>'''Tips (Demoman)''': [[Stickybomb]]s will bounce off the platforms, while they may also get scattered by other players' explosions. || [[Soldier]]s with the [[Rocket Launcher]]<br/>Pyros with a modified [[Flare Gun]]<br/>Demomen with the Stickybomb Launcher<br/>[[Medic]]s with a modified [[Syringe Gun]] || Spawn | ||
+ | |- | ||
+ | | '''Simon Says''' || In a simple adaptation of Simon Says, players must perform an action depending on the instruction given.<br/>If performed when the instructions read "Simon Says" will result in failure.<br/>'''Tips (Eat the Sandvich)''': Taunting counts as eating a [[Sandvich]]. || Any<br/>Heavy (eat a [[Sandvich]]) || Spawn | ||
+ | |- | ||
+ | | '''Type the Answer''' || A simple mathematical question will appear and players must type the correct answer to score.|| Any || Spawn | ||
+ | |- | ||
+ | | '''Do the [[Community fads#Spycrab|Spycrab]]''' || Players must crouch and aim up, doing the Spycrab pose. || [[Spy|Spies]] with the [[Disguise Kit]] || Spawn | ||
+ | |- | ||
+ | | '''Hit the Target''' || The [[Sniper]]s/Spies must try to shoot a single Heavy target that appears on the field.<br/>The Soldiers must try to shoot a single barrel launched into the sky. || Soldiers with the [[Shotgun]]<br/>Snipers with the [[Sniper Rifle]]<br/>Spies with the [[Revolver]] || Firing Range | ||
+ | |- | ||
+ | | '''Type the Word/Color''' || The name of a color is displayed on the screen in a random color.<br/>The player is prompted to either type the text written (Word) or the color of the text (Color).<br/>The game allows for some error, such as "yellwo" counting for "yellow". || Any || Spawn | ||
+ | |- | ||
+ | | '''Jump on a Heavy's Head''' || The Scouts must jump on the head of a Heavy<br/>The Heavy must avoid being jumped on. || Scout<br/>Heavy (slightly shrunken) || Spawn | ||
+ | |- | ||
+ | | '''Don't Get Scared''' || [[Ghost]]s will fall onto the map, players must not get scared. || Pyros || Spawn | ||
+ | |- | ||
+ | | '''Avoid the Trains''' || Two trains will spawn, players must not get run over to win. || Scouts || Spawn | ||
+ | |- | ||
+ | | '''Hit Ten Gifts''' || Players must shoot ten randomly-spawning gifts. || Snipers || Firing Range | ||
+ | |- | ||
+ | | '''Flipper Ball''' || Players must reach the other end of the machine while avoiding the pinballs. || Scouts (going up)<br/>Pyros (going down) || Pinball Machine | ||
+ | |- | ||
+ | | '''Fight and Stay Alive''' || Players need survive by melee fighting enemies to win. Friendly fire is enabled.<br/>'''Tips (Demoman/Sniper)''': Players will have increased speed and knockback, so it is best to crouch when attacking to not get pushed into a wall. || Any<br/>Demoman ([[Horseless Headless Horsemann|The Horseless Headless Horsemann]])<br/>Sniper ([[Skeletons]]/[[Merasmus]])|| Battle Arena | ||
+ | |- | ||
+ | | '''Catch the Cubes''' || [[Portal:Weighted Companion Cube|Weighted Companion Cubes]] will randomly spawn around the map, players must capture three to win. || Scouts || Auxillary Arena | ||
+ | |- | ||
+ | | '''Touch the Sky''' || Players must touch the sky using an infinite amount of double jumps. || Scouts || Spawn | ||
+ | |- | ||
+ | | '''Enter a Door''' || Three doors (labelled A, B, and C) will spawn on one side of the map.<br/>Players must enter one of these three doors in hopes that it's the correct one to win. || Pyros || Spawn<br/>Beach | ||
+ | |- | ||
+ | | '''Avoid the Boms''' || Pipe bombs spawn from the sky, surviving the explosions will result in victory. || [[Pyro]] (with [[Flamethrower]]s that can only [[compression blast|air blast]]) || Spawn | ||
+ | |- | ||
+ | | '''Kart Race''' || Players, in bumper cars, must reach the end of the course. || Scouts (Long Jump)<br/>Soldiers (Mad Gear)<br/>Pyros (Maze) || Long Jump<br/>Maze Track<br/>Mad Gear | ||
+ | |- | ||
+ | | '''Sumo''' || Players, in bumper cars, must stay on the platform without getting knocked off. || Heavies || Sumo Platform | ||
+ | |- | ||
+ | | '''Taunt Kill''' || Players must perform a taunt kill on an enemy. || Any || Auxillary Arena | ||
+ | |- | ||
+ | | '''Parachute''' || Players need to touch the platform using the [[B.A.S.E. Jumper]] || Demomen || Auxillary Arena | ||
+ | |- | ||
+ | | '''Water War''' || Players swimming in a pool of [[Jarate]] must kill one enemy. || Pyros with the [[Neon Annihilator]] || Spawn | ||
+ | |- | ||
+ | | '''Spycrab Limbo''' || Unable to move normally, players must limbo under a later to win. || Spies with the Disguise Kit || Auxillary Arena | ||
+ | |- | ||
+ | | '''Shark''' || Players must reach the shore without being killed by the [[Glossary of player terms#Pyroshark|Shark]], who must kill at least three of them. || Soldiers<br/>Pyro (Shark) || Beach | ||
+ | |- | ||
+ | | '''Build''' || Players need to build the requested building.<br/>Players will initially start with a [[Dispenser]]. If anything else is called, you must switch to that building. || [[Engineer]]s || Auxillary Arena. | ||
+ | |- | ||
+ | | '''Grap the Cow''' || Players need to "[[Grappling Hook|hook]]" the cow and hit it with their [[Ullapool Caber]]. || Demomen || Auxillary Arena | ||
+ | |- | ||
+ | | '''Treasure Hunt''' || Players must use their Grappling Hook to find the treasure hidden somewhere within the map. || Scouts (Mansion)<br/>Demomen (Beach) || Beach<br/>Mansion | ||
+ | |- | ||
+ | | '''Piggyback Heavy''' || Players must catch up to and piggyback the Heavy before he reaches the end.<br/>If the Heavy reaches the end with less than three Pyros piggybacking him, he will win the game. || Pyros (spawning at the top)<br/>Heavy (Spawning halfway towards the end) || Pinball Machine | ||
+ | |- | ||
+ | | '''Stun Merasmus''' || Players must stun Merasmus at the center of the map to win. || Pyros with bomb heads || Spawn | ||
+ | |- | ||
+ | | '''Hit the Balls''' || Players must hit as many balls possible into the enemy team's side. The team with the least amount of balls on their side wins.<br/>If there is a tie, everybody loses. || Scouts with the [[Necro Smasher]] || Auxillary Arena | ||
+ | |- | ||
+ | | '''Disguise''' || Players must disguise as the highlighted class to win. || Spies with the Disguise Kit || Spawn | ||
+ | |- | ||
+ | | '''Pop the [[PASS Time]] JACK''' || Players must repeatedly attack the JACK until it pops to win. || Scouts with the Necro Smasher || Auxillary Arena | ||
+ | |- | ||
+ | | '''Pirate Attack''' || Players must launch themselves onto the correct ship to win. || Demomen with the [[Sticky Jumper]] || Beach | ||
+ | |- | ||
+ | | '''Pickup Plate''' || Players must pick the correct plate of food and then eat it. || Heavies || Beach | ||
+ | |- | ||
+ | | '''Street Fighter''' || Players must taunt kill enemies from a distance to win. || Pyros || Auxillary Arena | ||
+ | |- | ||
+ | | '''Batboy''' || Players must battle each other using the [[Hot Hand]] and survive until time runs out or when there is one player left. The remaining player(s) win || Pyros with the Hot Hand || Battle Arena | ||
+ | |- | ||
+ | | '''Soldier target''' || A barrel is thrown across a shooting range; players must hit it at least once to win. || Soldiers with the Shotgun || Firing Range | ||
+ | |} | ||
− | + | === Boss stages === | |
+ | Any player who meets the win conditions of a Boss stage is awarded five points instead of one. | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! Description !! Allowed class(es) and weapons !! Arena | ||
+ | |- | ||
+ | | '''Avoid the Cuddly Heavy''' || The Cuddly Heavies must "hug" (collide) all of the Scouts to death.<br/>The Scouts must try to survive this ordeal to the very end.<br/>'''Tips (Scouts)''': Try to stay away from groups and keep a low profile. Never try to jump over or be cornered by the Heavies.<br/>'''Tips (Heavy)''': Go for large groups of Scouts. Try to communicate with other Heavies and try to close in one Scout at a time. || Scouts<br/>Heavies || Love Arena | ||
+ | |- | ||
+ | | '''Obstacle Course''' || Players must complete the obstacle course at a steady pace. || Soldiers with the Rocket Launcher (Vertical)<br/>Heavies (Horizontal) || Linear Courses | ||
+ | |- | ||
+ | | '''Score 7 Goals''' || Players must fire seven grenades into a constantly-moving basketball hoop attached to the far wall. || Demomen with the [[Grenade Launcher]] || Basketball Court | ||
+ | |- | ||
+ | | '''Push Away the Enemies''' || Platforms will fall down one by one as the game progresses. Players must survive. || Spy with a [[Knife]] that launches enemies on hit || Falling Platforms | ||
+ | |- | ||
+ | | '''Jump the Rope''' || Players must jump the rope to stay alive.<br/>'''Tips''': Jumping when the rope is 90 degrees towards you will ensure you can survive. || Pyros || Jump Rope | ||
+ | |- | ||
+ | | '''[[w:Frogger|Frogger]]''' || Players must play through a {{botignore|classic}} game of [[w:Frogger|Frogger]] to win. || Medics (as frogs) || Frogger | ||
+ | |- | ||
+ | | '''Ghostbusters''' || The Ghostbusters must "bust" all the ghosts with their [[Medi Gun]]s to win.<br/>The harmful ghosts win if all the Ghostbusters are killed.<br/>The harmless ghosts win by surviving to the end of the game. || Medics (Ghostbusters)<br/>Heavy (Harmful Ghosts)<br/>Spies (Harmless Ghosts) || Mansion | ||
+ | |- | ||
+ | | '''Reach the End''' || Players must complete a simple maze while running away from a wall that will follow and kill you on touch, if played with Heavies. || Heavies (as bananas)<br/>Medic (riding carts) || Linear Maze | ||
+ | |- | ||
+ | | '''Survive [[MONOCULUS]]''' || Two MONOCULUSes will spawn and shoot eyeball rockets at the players, who must survive to win. || Pyros with a Flame Thrower that can only air blast || Spawn | ||
+ | |- | ||
+ | | '''Gioca Jouer''' || An emulation of the original version of the song, [[w:Superman (Black Lace song)|Gioca Jouer]], known for being the 1981 Festival di Sanremo opening theme.<br/>'''Tips''': When the text calls out for "Disguise", you must press your disguise button ([[List of default keys|Default:]] {{key|B}}). || Soldiers<br/>Snipers<br/>Spies || Auxillary Arena | ||
+ | |- | ||
+ | | '''Slender''' || Players must find and collect all eight pages before the Slendermen kill them. || Medics<br/>Spies (Slenderman)|| Mansion | ||
+ | |- | ||
+ | | '''Avoid the Red Floor''' || One of the four platforms will flash red and make players lose health when touched. Once the gate opens, all players must go to the other side before it closes. || Scouts || Platforms | ||
+ | |- | ||
+ | | '''Grand Prix''' || Players must clear five laps while boosting up the ramp to the other side. || Pyros (riding carts) || Maze Track | ||
+ | |- | ||
+ | | '''[[Dodgeball]]''' || Players must survive by airblasting the rocket, increasing its speed until it hits someone. || Pyros with a Flame Thrower that can only air blast || Auxillary Arena | ||
+ | |- | ||
+ | | '''Meet Chester''' || Players must avoid the hungry Chester. || Scouts || Auxillary Arena | ||
+ | |} | ||
− | + | === Special rounds === | |
+ | Special rounds are activated when the words 'SPECIAL MODE!' appear across the screen. These real special rounds include: | ||
− | *''' | + | *'''Don’t Score!''' Players are challenged to not score any points. The winner will be the player with the least amount of points. |
+ | *'''Single Player''' Players are invisible to one another. | ||
+ | *'''Third Person''' Every player is now in thirdperson. | ||
+ | *'''BONK''' Every player now has the Scout's Bat, allowing them to push enemy players. | ||
+ | *'''Fov Experience''' Every player has their field of view set to 110. | ||
+ | *'''x2''' The round is twice its normal speed. | ||
+ | *'''x2 Boss Battle''' There are two Boss battles played back to back at the end of the round. | ||
+ | *'''No Touching!''' Players cannot touch enemy players during most minigames. Touching will result in killing both players and both will lose a point. | ||
+ | *'''Fart Time!''' You will fart randomly during the game. | ||
+ | *'''Big Weapons''' Every player has huge weapons, three times the normal size! | ||
+ | *'''Bonus Ducks''' Bonus Ducks spawn into main map at the end of every minigame. 1 duck is equal to 1 point. | ||
− | + | === Wipeout! (Eliminator Round) === | |
− | + | About once every ten games, the game will send all players to a waiting area above the map. In this mode, all players have 3 lives and 3 players are chosen at random to play normal minigames. Winning the minigame first will keep your lives intact while the others will die and lose a life. Once your life count reaches 0, you are eliminated from play until the next round of minigames starts. After a certain amount of eliminations, the number of players per minigame will go down to 2. This mode will continue until two players are left, at which point the boss minigame starts and the loser will lose a life if they fail. If both players are left standing, another boss minigame will begin. Committing suicide outside of minigames will not count as a lost life. | |
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+ | == External links == | ||
+ | * [http://steamcommunity.com/groups/TF2Ware TF2Ware Official Steam Group] | ||
+ | * [https://github.com/gemidyne/microtf2 MicroTF2, a game mode based on the original TF2Ware] | ||
{{ModNav}} | {{ModNav}} | ||
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Latest revision as of 16:59, 5 April 2024
TF2Ware is a custom SourceMod game mode and accompanying map that emulates the gameplay style of the WarioWare game series on Nintendo consoles. The modification was created by Mecha the Slag. Two years after Mecha stopped developing the project, TonyBaretta created a new version with over 50 games.
The gameplay within the map involves all players participating in randomly chosen minigames, simple tasks with short instructions and a duration of less than 5 seconds. Players are automatically changed to the class (or role) the minigame requires, are generally forced to wield a specific weapon/slot, do not have any ammunition, and cannot melee attack unless the minigame requires it. Players earn one point per minigame they win and as soon as a number of minigames are played, a Boss Stage begins. These Boss Stages are longer (about a minute on average) and are slightly more complex than normal minigame. They always have a dedicated environment within the map. The player with the most points following a Boss Stage is given a period kill all other players on the stage, after which the flow of gameplay is looped and everybody's score reset to 0.
The most recent version of the map is TF2Ware2_a4
.
Contents
Videos
TF2ware 2.6
TF2ware 2.7.4 Last version
Boss Level Gioca Jouer
Gameplay
Minigames
Name | Description | Allowed class(es) and weapons | Location |
---|---|---|---|
Airblast | Players must survive by knocking enemies back into one of the spiked walls. Tips (Pyro): Hold down MOUSE2 and try to get as far from the spiked walls as possible. |
Pyros with flamethrowers that can only air blast Scouts with the Force-A-Nature |
Battle Arena |
Airblast (Projectiles) | Players must airblast one of the many projectiles falling onto the map to earn a point. Tips: Try jumping and airblasting at the same time. |
Pyros | Spawn |
Avoid the Kamikaze | Scout: "blow up" at least two Heavies. Heavy: Survive the explosion. Tips (Scout): Look for a cluster of Heavies and try to round them up into a corner instead of rushing straight at them. Tips (Heavy): Go to the Scout's starting point, as most others will immediately run away from there. Try to stay away from your teammates, as the Scout will likely target Heavies in groups. |
Heavies Scouts as Bob-ombs |
Spawn |
Break a Barrel | Breakable barrel props appear all around the arena, and players must break at least one barrel using their Bat to earn a point. There are always fewer barrels than there are players. |
Scout with the Bat | Spawn |
Don't Move | Exactly as the name says, players must not move after a safe period of about one second. Players may taunt and look around without incurring a loss. |
Any | Spawn |
Don't Stop Moving | The opposite of Don't Move with an identical safe period. Collision with enemy players is enabled and anyone who stops moving or makes sudden changes in direction is killed instantly. |
Any | Spawn |
Get on a Platform | Of the nine square platforms, all but a few (1-4) are removed and lethal water begins pouring in. Players have a short amount of time to jump onto a platform before the water rises. |
Any (Scouts become Demomen) | Spawn |
Get to the End | Players must reach a glowing yellow area at the end of the course within the time limit. | Scout | Sawblade Course |
Hit an Enemy | Players must shoot one enemy within the time limit, friendly fire is enabled. Tips: When the game starts, spam your weapon at someone or keep shooting at a certain person. |
Any | Spawn |
(Blank) Jump | Players must launch themselves into the air before time runs out. Tips (Pyro): Acting like a Soldier performing a rocket jump will still result in victory. Tips (Demoman): Stickybombs will bounce off the platforms, while they may also get scattered by other players' explosions. |
Soldiers with the Rocket Launcher Pyros with a modified Flare Gun Demomen with the Stickybomb Launcher Medics with a modified Syringe Gun |
Spawn |
Simon Says | In a simple adaptation of Simon Says, players must perform an action depending on the instruction given. If performed when the instructions read "Simon Says" will result in failure. Tips (Eat the Sandvich): Taunting counts as eating a Sandvich. |
Any Heavy (eat a Sandvich) |
Spawn |
Type the Answer | A simple mathematical question will appear and players must type the correct answer to score. | Any | Spawn |
Do the Spycrab | Players must crouch and aim up, doing the Spycrab pose. | Spies with the Disguise Kit | Spawn |
Hit the Target | The Snipers/Spies must try to shoot a single Heavy target that appears on the field. The Soldiers must try to shoot a single barrel launched into the sky. |
Soldiers with the Shotgun Snipers with the Sniper Rifle Spies with the Revolver |
Firing Range |
Type the Word/Color | The name of a color is displayed on the screen in a random color. The player is prompted to either type the text written (Word) or the color of the text (Color). The game allows for some error, such as "yellwo" counting for "yellow". |
Any | Spawn |
Jump on a Heavy's Head | The Scouts must jump on the head of a Heavy The Heavy must avoid being jumped on. |
Scout Heavy (slightly shrunken) |
Spawn |
Don't Get Scared | Ghosts will fall onto the map, players must not get scared. | Pyros | Spawn |
Avoid the Trains | Two trains will spawn, players must not get run over to win. | Scouts | Spawn |
Hit Ten Gifts | Players must shoot ten randomly-spawning gifts. | Snipers | Firing Range |
Flipper Ball | Players must reach the other end of the machine while avoiding the pinballs. | Scouts (going up) Pyros (going down) |
Pinball Machine |
Fight and Stay Alive | Players need survive by melee fighting enemies to win. Friendly fire is enabled. Tips (Demoman/Sniper): Players will have increased speed and knockback, so it is best to crouch when attacking to not get pushed into a wall. |
Any Demoman (The Horseless Headless Horsemann) Sniper (Skeletons/Merasmus) |
Battle Arena |
Catch the Cubes | Weighted Companion Cubes will randomly spawn around the map, players must capture three to win. | Scouts | Auxillary Arena |
Touch the Sky | Players must touch the sky using an infinite amount of double jumps. | Scouts | Spawn |
Enter a Door | Three doors (labelled A, B, and C) will spawn on one side of the map. Players must enter one of these three doors in hopes that it's the correct one to win. |
Pyros | Spawn Beach |
Avoid the Boms | Pipe bombs spawn from the sky, surviving the explosions will result in victory. | Pyro (with Flamethrowers that can only air blast) | Spawn |
Kart Race | Players, in bumper cars, must reach the end of the course. | Scouts (Long Jump) Soldiers (Mad Gear) Pyros (Maze) |
Long Jump Maze Track Mad Gear |
Sumo | Players, in bumper cars, must stay on the platform without getting knocked off. | Heavies | Sumo Platform |
Taunt Kill | Players must perform a taunt kill on an enemy. | Any | Auxillary Arena |
Parachute | Players need to touch the platform using the B.A.S.E. Jumper | Demomen | Auxillary Arena |
Water War | Players swimming in a pool of Jarate must kill one enemy. | Pyros with the Neon Annihilator | Spawn |
Spycrab Limbo | Unable to move normally, players must limbo under a later to win. | Spies with the Disguise Kit | Auxillary Arena |
Shark | Players must reach the shore without being killed by the Shark, who must kill at least three of them. | Soldiers Pyro (Shark) |
Beach |
Build | Players need to build the requested building. Players will initially start with a Dispenser. If anything else is called, you must switch to that building. |
Engineers | Auxillary Arena. |
Grap the Cow | Players need to "hook" the cow and hit it with their Ullapool Caber. | Demomen | Auxillary Arena |
Treasure Hunt | Players must use their Grappling Hook to find the treasure hidden somewhere within the map. | Scouts (Mansion) Demomen (Beach) |
Beach Mansion |
Piggyback Heavy | Players must catch up to and piggyback the Heavy before he reaches the end. If the Heavy reaches the end with less than three Pyros piggybacking him, he will win the game. |
Pyros (spawning at the top) Heavy (Spawning halfway towards the end) |
Pinball Machine |
Stun Merasmus | Players must stun Merasmus at the center of the map to win. | Pyros with bomb heads | Spawn |
Hit the Balls | Players must hit as many balls possible into the enemy team's side. The team with the least amount of balls on their side wins. If there is a tie, everybody loses. |
Scouts with the Necro Smasher | Auxillary Arena |
Disguise | Players must disguise as the highlighted class to win. | Spies with the Disguise Kit | Spawn |
Pop the PASS Time JACK | Players must repeatedly attack the JACK until it pops to win. | Scouts with the Necro Smasher | Auxillary Arena |
Pirate Attack | Players must launch themselves onto the correct ship to win. | Demomen with the Sticky Jumper | Beach |
Pickup Plate | Players must pick the correct plate of food and then eat it. | Heavies | Beach |
Street Fighter | Players must taunt kill enemies from a distance to win. | Pyros | Auxillary Arena |
Batboy | Players must battle each other using the Hot Hand and survive until time runs out or when there is one player left. The remaining player(s) win | Pyros with the Hot Hand | Battle Arena |
Soldier target | A barrel is thrown across a shooting range; players must hit it at least once to win. | Soldiers with the Shotgun | Firing Range |
Boss stages
Any player who meets the win conditions of a Boss stage is awarded five points instead of one.
Name | Description | Allowed class(es) and weapons | Arena |
---|---|---|---|
Avoid the Cuddly Heavy | The Cuddly Heavies must "hug" (collide) all of the Scouts to death. The Scouts must try to survive this ordeal to the very end. Tips (Scouts): Try to stay away from groups and keep a low profile. Never try to jump over or be cornered by the Heavies. Tips (Heavy): Go for large groups of Scouts. Try to communicate with other Heavies and try to close in one Scout at a time. |
Scouts Heavies |
Love Arena |
Obstacle Course | Players must complete the obstacle course at a steady pace. | Soldiers with the Rocket Launcher (Vertical) Heavies (Horizontal) |
Linear Courses |
Score 7 Goals | Players must fire seven grenades into a constantly-moving basketball hoop attached to the far wall. | Demomen with the Grenade Launcher | Basketball Court |
Push Away the Enemies | Platforms will fall down one by one as the game progresses. Players must survive. | Spy with a Knife that launches enemies on hit | Falling Platforms |
Jump the Rope | Players must jump the rope to stay alive. Tips: Jumping when the rope is 90 degrees towards you will ensure you can survive. |
Pyros | Jump Rope |
Frogger | Players must play through a classic game of Frogger to win. | Medics (as frogs) | Frogger |
Ghostbusters | The Ghostbusters must "bust" all the ghosts with their Medi Guns to win. The harmful ghosts win if all the Ghostbusters are killed. The harmless ghosts win by surviving to the end of the game. |
Medics (Ghostbusters) Heavy (Harmful Ghosts) Spies (Harmless Ghosts) |
Mansion |
Reach the End | Players must complete a simple maze while running away from a wall that will follow and kill you on touch, if played with Heavies. | Heavies (as bananas) Medic (riding carts) |
Linear Maze |
Survive MONOCULUS | Two MONOCULUSes will spawn and shoot eyeball rockets at the players, who must survive to win. | Pyros with a Flame Thrower that can only air blast | Spawn |
Gioca Jouer | An emulation of the original version of the song, Gioca Jouer, known for being the 1981 Festival di Sanremo opening theme. Tips: When the text calls out for "Disguise", you must press your disguise button (Default: B). |
Soldiers Snipers Spies |
Auxillary Arena |
Slender | Players must find and collect all eight pages before the Slendermen kill them. | Medics Spies (Slenderman) |
Mansion |
Avoid the Red Floor | One of the four platforms will flash red and make players lose health when touched. Once the gate opens, all players must go to the other side before it closes. | Scouts | Platforms |
Grand Prix | Players must clear five laps while boosting up the ramp to the other side. | Pyros (riding carts) | Maze Track |
Dodgeball | Players must survive by airblasting the rocket, increasing its speed until it hits someone. | Pyros with a Flame Thrower that can only air blast | Auxillary Arena |
Meet Chester | Players must avoid the hungry Chester. | Scouts | Auxillary Arena |
Special rounds
Special rounds are activated when the words 'SPECIAL MODE!' appear across the screen. These real special rounds include:
- Don’t Score! Players are challenged to not score any points. The winner will be the player with the least amount of points.
- Single Player Players are invisible to one another.
- Third Person Every player is now in thirdperson.
- BONK Every player now has the Scout's Bat, allowing them to push enemy players.
- Fov Experience Every player has their field of view set to 110.
- x2 The round is twice its normal speed.
- x2 Boss Battle There are two Boss battles played back to back at the end of the round.
- No Touching! Players cannot touch enemy players during most minigames. Touching will result in killing both players and both will lose a point.
- Fart Time! You will fart randomly during the game.
- Big Weapons Every player has huge weapons, three times the normal size!
- Bonus Ducks Bonus Ducks spawn into main map at the end of every minigame. 1 duck is equal to 1 point.
Wipeout! (Eliminator Round)
About once every ten games, the game will send all players to a waiting area above the map. In this mode, all players have 3 lives and 3 players are chosen at random to play normal minigames. Winning the minigame first will keep your lives intact while the others will die and lose a life. Once your life count reaches 0, you are eliminated from play until the next round of minigames starts. After a certain amount of eliminations, the number of players per minigame will go down to 2. This mode will continue until two players are left, at which point the boss minigame starts and the loser will lose a life if they fail. If both players are left standing, another boss minigame will begin. Committing suicide outside of minigames will not count as a lost life.
External links
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