Difference between revisions of "Obtaining Powerhouse achievements"

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Obtaining achievement from the [[Powerhouse achievements]] packs, released with the [[Gun Mettle Update]]  on {{Patch name |07|02|2015}}.
 
Obtaining achievement from the [[Powerhouse achievements]] packs, released with the [[Gun Mettle Update]]  on {{Patch name |07|02|2015}}.
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{{Show achievement|Powerhouse|Balance of Power
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| obtain-level = Medium/Hard
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| obtain-text  = After the enemy team has attempted to capture your last point, make a strong comeback. As Powerhouse has only three control points, compared to the five control points of other CP maps, this achievement may be easier and more common than the "Real Steal" and "Snakebit" achievements of [[Foundry]] and [[Snakewater]], respectively.
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}}
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{{Show achievement|Powerhouse|Power Down
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| obtain-level = Medium
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| obtain-text  = Target any enemy who is attempting to capture the center point or your final point.
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}}
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{{Show achievement|Powerhouse|The Power and the Glory
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| obtain-level = Medium-Hard
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| obtain-text  = This achievement will naturally be obtained after a very significant amount of time playing on [[Powerhouse]].
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}}
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{{Show achievement|Powerhouse|Wet Work
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| obtain-level = Medium
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| obtain-text  = If an enemy enters or is blasted into the water between the bases, target them while they are relatively trapped. This may be easier to do with the [[Neon Annihilator]].
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}}
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{{Show achievement|Powerhouse|Power Trip
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| obtain-level = Medium-Hard
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| obtain-text  = Because Powerhouse only has three control points, the enemy team will likely take a defensive position as your team captures the central point. Instead of you charging in alone, your team should leave one or two members behind to capture the central point while the rest focus on clearing out the final point. If the enemy team aggressively counterattacks, it may be possible to sneak behind their lines as the Scout or Spy.
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}}
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<br>
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[[Category:Strategy]]
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[[Category:Achievements]]
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[[Category:Community strategy]]
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{{Achievements Nav}}
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{{Gun Mettle Update Nav}}

Latest revision as of 19:16, 29 July 2021

Obtaining achievement from the Powerhouse achievements packs, released with the Gun Mettle Update on July 02, 2015 Patch.


Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.
Difficulty: Medium-Hard
How to obtain: After the enemy team has attempted to capture your last point, make a strong comeback. As Powerhouse has only three control points, compared to the five control points of other CP maps, this achievement may be easier and more common than the "Real Steal" and "Snakebit" achievements of Foundry and Snakewater, respectively.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.
Difficulty: Medium
How to obtain: Target any enemy who is attempting to capture the center point or your final point.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Difficulty: Medium-Hard
How to obtain: This achievement will naturally be obtained after a very significant amount of time playing on Powerhouse.


Wet Work
Wet Work
Kill five enemies while they are in the water.
Difficulty: Medium
How to obtain: If an enemy enters or is blasted into the water between the bases, target them while they are relatively trapped. This may be easier to do with the Neon Annihilator.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.
Difficulty: Medium-Hard
How to obtain: Because Powerhouse only has three control points, the enemy team will likely take a defensive position as your team captures the central point. Instead of you charging in alone, your team should leave one or two members behind to capture the central point while the rest focus on clearing out the final point. If the enemy team aggressively counterattacks, it may be possible to sneak behind their lines as the Scout or Spy.