Difference between revisions of "Help talk:Model Viewer"
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Alright so I made a profile for model viewer in my Nvidia control panel and it didn't fix it, so I tried the dxsupport.cfg thing and it still looks bad. Any Idea what I did wrong?<br /> | Alright so I made a profile for model viewer in my Nvidia control panel and it didn't fix it, so I tried the dxsupport.cfg thing and it still looks bad. Any Idea what I did wrong?<br /> | ||
It's only the weapon models that are bad for some reason... <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 14:44, 22 September 2015 (PDT) | It's only the weapon models that are bad for some reason... <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 14:44, 22 September 2015 (PDT) | ||
+ | :Can you post a photo? It's quite hard to say what's wrong with only descriptions. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 15:58, 22 September 2015 (PDT) | ||
+ | ::Yeah, here it is:<br />I pasted the thing from the dxsupport part into my graphics card on the dxsupport.cfg as well | ||
+ | :: | ||
+ | ::[[File:User bojjob bad textures.png|thumbnail|left]]<span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 00:16, 23 September 2015 (PDT) | ||
+ | :::Always use c_models weapons (if they're available), because they have better quality. Also use "hwm" models for the player classes, as they have better face textures and better facial flexes. The issue may be with the c_models, I would say. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 05:29, 23 September 2015 (PDT) | ||
+ | ::::Blimey, that's all it was. Thank you so much! <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 11:52, 23 September 2015 (PDT) | ||
+ | :::::I'm happy that a new image contributor appeared. I was the only one for quite some time here, and it was tough to make the few cosmetics that the Gun Mettle Update had. If you want, add me on Steam that I'll give you some good tips with the images (about lighting, cropping, facial flexing, etc). Also, you may want to tweak your dxsupport.cfg a little bit, the texture quality isn't at the highest yet (as checking on your Heavy Mercenary badge, showing the pixelated emblem). [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:55, 23 September 2015 (PDT) | ||
+ | ::::::I tried adding you but you declined <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 02:07, 2 October 2015 (PDT) | ||
+ | |||
+ | == Glitched Scout Gloves == | ||
+ | |||
+ | Does anyone have any idea why all of scouts gloves are doing this for me: | ||
+ | <gallery> | ||
+ | File:User Bojjob CrookCombatant Glitch.png|??? | ||
+ | File:User Bojjob DigitDivulger Glitch.png|??? | ||
+ | </gallery> | ||
+ | [[File:User Bojjob Userlink.png|link=User:Bojjob]] 12:39, 5 December 2015 (PST) | ||
+ | |||
+ | == HELP ME PLEASE! == | ||
+ | |||
+ | Whenever I try to load a bot model, it says "FileSystemOpenDialog, File models\bots\class\ doesn't exist."! Why is it doing that? Please help. | ||
+ | |||
+ | |||
+ | [[User:Zakada817|]] ([[User talk:Zakada817|talk]]) 02:44, 27 January 2022 (UTC) | ||
+ | |||
+ | {{blockquote| | ||
+ | {{c|note}}: You may get issues with HLMV saying it can't find a directory. To fix this, navigate to {{code|\Steam\steamapps\common\Team Fortress 2\tf\}} and create the folders that are needed to get to the model you are attempting to get to. Alternatively, you can [https://github.com/gabrielwoj/hlmv-resources/raw/main/VPKs%20-%20ZIPs%20-Releases/HLMV%20-%20Missing%20Folders%20Fix.zip download and extract this pack], and copy the contents to {{code|\Steam\steamapps\common\Team Fortress 2\tf\custom\}}. This will add all the folders to load weapons, cosmetic items and player models correctly, without having any errors. | ||
+ | }} | ||
+ | :in Model locations. [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 09:07, 27 January 2022 (UTC) | ||
+ | |||
+ | == Anti aliasing won't work == | ||
+ | |||
+ | Hello! My anti aliasing for HLMV isn't working, I'm on an NVIDIA card so I used the NVIDIA control panel and changed the settings asked in the [https://wiki.teamfortress.com/wiki/Help:Model_Viewer HLMV guide.] After changing them, anti aliasing still doesn't work, I also tried the dxsupport file, but that also didn't work, my images looked jagged up like [https://wiki.teamfortress.com/wiki/File:Breadspace_red_resupply_locker_open.png this], how do I fix this? | ||
+ | [[User:Andrew360|Andrew360]] ([[User talk:Andrew360|talk]]) 21:57, 25 April 2022 (UTC) | ||
+ | |||
+ | == help == | ||
+ | Some models that I try to load, such as the Saxton hale model from outburst (hell_hale) appear completely textureless, with only the square black and purple no-texture-texture covering them. I feel like there is a very easy fix to this that I am completely glossing over somehow. Please help! [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 14:30, 1 November 2024 (UTC)Lolimsogeat21 | ||
+ | |||
+ | :It needs the textures from the map in your custom files.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:35, 1 November 2024 (UTC) |
Latest revision as of 14:35, 1 November 2024
I created this page in hopes of it being the pretty much definitive guide to using the program with TF2. At the moment it has a lot of room for expansion, but soon I hope to extend it to include more detailed guides with screenshots and small hints that everyone knows about but aren't written down anywhere. For now it should remain in the Help namespace (unless we get the 'Guide' space soon) as it shouldn't be in the article space (not strictly encyclopedic). If anyone can add anything extra to the page then please do, the page is far from complete and should be, in my mind, as detailed as it possibly can get. seb26 [talk] 07:05, 27 November 2010 (UTC)
Contents
Help: Model Viewer still uses default settings
I've put in the DeviceID of my graphics card and i have the dxsupport.cfg in the bin/orangebox/bin directory but Model Viewer still has the default settings, since my graphics card was unlisted, i used ATI Unknown, i've also made sure there were no typos or anything that could have messed it up, but everything is correct
"17" { "name" "ATI Radeon HD 5670" "VendorID" "0x1002" "MinDeviceID" "68D8" "MaxDeviceID" "68D8" "DxLevel" "99" "ConVar.mat_antialias" "8" "ConVar.mat_forceaniso "8" "ConVar.mat_picmip" "-10" "ConVar.mat_motion_blur_enabled" "1" }
Is there a way you guys can help me with this?
Fire overlay removable link is broken
The download link to the texture that removes fire overlay is broken it seems. Could we get a replacement up, please? Keychain 04:30, 19 September 2011 (PDT)
- It's working fine for me, however there's no harm having a mirror. Here it is on my Dropbox. -RJ 04:37, 19 September 2011 (PDT)
- Thank you! Keychain 20:34, 19 September 2011 (PDT)
dxsupport.cfg
Should this part of the page be updated? At the very least in my version of dxsupport, it includes references to cards that came out after 2007. Omolong (talk) 09:59, 21 June 2013 (PDT)
- No need, should just work. – Smashman (talk) 10:28, 21 June 2013 (PDT)
- When I tested it earlier, the edited dxsupport.cfg I already had worked fine, the AA showed up and so on. But when I used the one on here just to test it, there was no longer any AA or anything. Maybe just uploading a newer version of the file and getting rid of the out of date references would do it? Omolong (talk) 10:32, 21 June 2013 (PDT)
Weapon textures still bad even after taking both steps?
Alright so I made a profile for model viewer in my Nvidia control panel and it didn't fix it, so I tried the dxsupport.cfg thing and it still looks bad. Any Idea what I did wrong?
It's only the weapon models that are bad for some reason... Bojjob 14:44, 22 September 2015 (PDT)
- Can you post a photo? It's quite hard to say what's wrong with only descriptions. Darkid (Talk | Contribs) 15:58, 22 September 2015 (PDT)
- Yeah, here it is:
I pasted the thing from the dxsupport part into my graphics card on the dxsupport.cfg as well - Bojjob 00:16, 23 September 2015 (PDT)
- Always use c_models weapons (if they're available), because they have better quality. Also use "hwm" models for the player classes, as they have better face textures and better facial flexes. The issue may be with the c_models, I would say. ▪ - 05:29, 23 September 2015 (PDT)
- Blimey, that's all it was. Thank you so much! Bojjob 11:52, 23 September 2015 (PDT)
- I'm happy that a new image contributor appeared. I was the only one for quite some time here, and it was tough to make the few cosmetics that the Gun Mettle Update had. If you want, add me on Steam that I'll give you some good tips with the images (about lighting, cropping, facial flexing, etc). Also, you may want to tweak your dxsupport.cfg a little bit, the texture quality isn't at the highest yet (as checking on your Heavy Mercenary badge, showing the pixelated emblem). ▪ - 16:55, 23 September 2015 (PDT)
- I tried adding you but you declined Bojjob 02:07, 2 October 2015 (PDT)
- I'm happy that a new image contributor appeared. I was the only one for quite some time here, and it was tough to make the few cosmetics that the Gun Mettle Update had. If you want, add me on Steam that I'll give you some good tips with the images (about lighting, cropping, facial flexing, etc). Also, you may want to tweak your dxsupport.cfg a little bit, the texture quality isn't at the highest yet (as checking on your Heavy Mercenary badge, showing the pixelated emblem). ▪ - 16:55, 23 September 2015 (PDT)
- Blimey, that's all it was. Thank you so much! Bojjob 11:52, 23 September 2015 (PDT)
- Always use c_models weapons (if they're available), because they have better quality. Also use "hwm" models for the player classes, as they have better face textures and better facial flexes. The issue may be with the c_models, I would say. ▪ - 05:29, 23 September 2015 (PDT)
- Yeah, here it is:
Glitched Scout Gloves
Does anyone have any idea why all of scouts gloves are doing this for me:
HELP ME PLEASE!
Whenever I try to load a bot model, it says "FileSystemOpenDialog, File models\bots\class\ doesn't exist."! Why is it doing that? Please help.
(talk) 02:44, 27 January 2022 (UTC)
Note: You may get issues with HLMV saying it can't find a directory. To fix this, navigate to \Steam\steamapps\common\Team Fortress 2\tf\
and create the folders that are needed to get to the model you are attempting to get to. Alternatively, you can download and extract this pack, and copy the contents to \Steam\steamapps\common\Team Fortress 2\tf\custom\
. This will add all the folders to load weapons, cosmetic items and player models correctly, without having any errors.
Anti aliasing won't work
Hello! My anti aliasing for HLMV isn't working, I'm on an NVIDIA card so I used the NVIDIA control panel and changed the settings asked in the HLMV guide. After changing them, anti aliasing still doesn't work, I also tried the dxsupport file, but that also didn't work, my images looked jagged up like this, how do I fix this? Andrew360 (talk) 21:57, 25 April 2022 (UTC)
help
Some models that I try to load, such as the Saxton hale model from outburst (hell_hale) appear completely textureless, with only the square black and purple no-texture-texture covering them. I feel like there is a very easy fix to this that I am completely glossing over somehow. Please help! Lolimsogreat21 (talk) 14:30, 1 November 2024 (UTC)Lolimsogeat21
- It needs the textures from the map in your custom files.
| s | GrampaSwood (talk) (contribs) 14:35, 1 November 2024 (UTC)