Difference between revisions of "List of Pickups (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Fixed a couple minor typos)
m (Auto: cosmetic changes)
 
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{stub}}
 
 
'''Pickups''' are items that can be found scattered around maps.
 
'''Pickups''' are items that can be found scattered around maps.
  
 
The item's respawn time varies from item to item.
 
The item's respawn time varies from item to item.
  
==[[Ammo (Classic)|Ammo]]==
+
== [[Ammo (Classic)|Ammo]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 10: Line 9:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Rocketbox.png|100px]]
+
! [[File:Rocketbox.png|100px|link=Ammo (Classic)]]
 
| Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types.
 
| Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types.
 
| [[Hand Grenade (Classic)|Grenades]] can't be acquired from ammo boxes.
 
| [[Hand Grenade (Classic)|Grenades]] can't be acquired from ammo boxes.
 
|-
 
|-
 
|}
 
|}
==[[Armor (Classic)|Armor]]==
+
== [[Armor (Classic)|Armor]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 21: Line 20:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:reda_tfc.png|100px]]
+
! [[File:reda_tfc.png|100px|link=Armor (Classic)]]
 
| Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage.  
 
| Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage.  
|All classes spawn with armor, though more can be picked up in the field.
+
|Aside from the [[Civilian (Classic)|Civilian]], all classes spawn with armor, though more can be picked up in the field.
 
|-
 
|-
 
|}
 
|}
==[[Backpack (Classic)|Backpack]]==
+
== [[Backpack (Classic)|Backpack]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 32: Line 31:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:backpack_tfc.png|100px]]
+
! [[File:backpack_tfc.png|100px|link=Backpack (Classic)]]
|Contains a mixture of [[Ammo (Classic)|Ammo]], [[Armor (Classic)|Armor]] and [[Health (Classic)|Health]]. The amount in each backpack depends on the mapmaker.
+
| Contains a mixture of [[Ammo (Classic)|Ammo]], [[Armor (Classic)|Armor]] and [[Health (Classic)|Health]].  
|Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades.
+
| Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades.
 
|-
 
|-
 
|}
 
|}
==[[Biosuit (Classic)|Biosuit]]==
+
 
 +
== [[Biosuit (Classic)|Biosuit]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 43: Line 43:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Biosuit_tfc.png|100px]]
+
! [[File:Biosuit_tfc.png|100px|link=Biosuit (Classic)]]
| Protects the user from environmental hazards for 30 seconds. Rare. Useful on [[Rock (Classic)]] and [[Rock 2 (Classic)]].
+
| Protects the user from environmental hazards for 30 seconds. Rare. Currently only used on [[Rock1 (QTF)|Rock]] and [[Rock 2 (Classic)|Rock 2]] of the stock maps.
 
| The biosuit is the HEV suit model from ''Half-Life''.
 
| The biosuit is the HEV suit model from ''Half-Life''.
 
|-
 
|-
 
|}
 
|}
==[[Health (Classic)|Health]]==
+
 
 +
== [[Health (Classic)|Health]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 54: Line 55:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Medkit tfc.png|100px]]
+
! [[File:Medkit tfc.png|100px|link=Health (Classic)]]
| Restores health to anyone that picks it up. Comes in a variety in QWTF, but only '''Medium''' exists in TFC. There also exists the [[Medkit (Classic)|Medic's Medkit]], or '''Bioweapon''', that restores a team-mate to 100% health should they be below 100%.
+
| Restores health to anyone that picks it up. Comes in a variety in ''[[QWTF]]'', but only '''Medium''' exists in ''[[TFC]]''. There also exists the [[Medkit (Classic)|Medic's Medkit]], or '''Bioweapon''', that restores a team-mate to 100% health should they be below 100%.
 
| Was replaced by the [[Backpack (Classic)|Backpack]] later on.
 
| Was replaced by the [[Backpack (Classic)|Backpack]] later on.
 
|-
 
|-
 
|}
 
|}
==Quake Team Fortress Only==
+
== [[Pentagram of Protection (QTF)|Pentagram of Protection]] ==
 
 
===Pentagram of Protection===
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 67: Line 66:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Pent qwtf.png|100px]]
+
! [[File:Pent qwtf.png|100px|link=Pentagram of Protection (QTF)]]
 
| When picked up, it makes the user invulnerable for 30 seconds and the user will have a red glow around them. Extremely rare.
 
| When picked up, it makes the user invulnerable for 30 seconds and the user will have a red glow around them. Extremely rare.
| Also has a TFC version.
+
| The ''TFC'' version can only be found on custom maps or modded servers.
 
|-
 
|-
 
|}
 
|}
===Quad Damage===
+
 
 +
== [[Quad Damage (QTF)|Quad Damage]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 78: Line 78:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Quad qwtf.png|100px]]
+
! [[File:Quad qwtf.png|100px|link=Quad Damage (QTF)]]
 
| When picked up, it amplifies a weapons damage by four. Very rare.
 
| When picked up, it amplifies a weapons damage by four. Very rare.
| Also has a TFC version.
+
| The ''TFC'' version can only be found on custom maps or modded servers.
 
|-
 
|-
 
|}
 
|}
===Ring of Shadows===
+
== [[Ring of Shadows (QTF)|Ring of Shadows]] ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="25%" | Picture
 
! class="header" width="25%" | Picture
Line 89: Line 89:
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
! [[File:Ring qwtf.png|100px]]
+
! [[File:Ring qwtf.png|100px|link=Ring of Shadows (QTF)]]
 
| When picked up, it makes only the player's eyes visible for 30 seconds.  
 
| When picked up, it makes only the player's eyes visible for 30 seconds.  
| Also has a TFC version, which allowed the player to remain partially cloaked for 30 seconds.
+
| The ''TFC'' version can only be found on custom maps or modded servers. The TFC version has a slightly altered effect which allowed the player to remain ''partially'' cloaked for 30 seconds.
 
|-
 
|-
 
|}
 
|}
 
{{Classic_Pickup_nav}}
 
{{Classic_Pickup_nav}}
[[Category:Pickups]]
+
 
 +
[[Category:Pickups (Classic)| ]]

Latest revision as of 15:39, 4 May 2024

Pickups are items that can be found scattered around maps.

The item's respawn time varies from item to item.

Ammo

Picture Function Notes / Special Abilities
Rocketbox.png Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types. Grenades can't be acquired from ammo boxes.

Armor

Picture Function Notes / Special Abilities
Reda tfc.png Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage. Aside from the Civilian, all classes spawn with armor, though more can be picked up in the field.

Backpack

Picture Function Notes / Special Abilities
Backpack tfc.png Contains a mixture of Ammo, Armor and Health. Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades.

Biosuit

Picture Function Notes / Special Abilities
Biosuit tfc.png Protects the user from environmental hazards for 30 seconds. Rare. Currently only used on Rock and Rock 2 of the stock maps. The biosuit is the HEV suit model from Half-Life.

Health

Picture Function Notes / Special Abilities
Medkit tfc.png Restores health to anyone that picks it up. Comes in a variety in QWTF, but only Medium exists in TFC. There also exists the Medic's Medkit, or Bioweapon, that restores a team-mate to 100% health should they be below 100%. Was replaced by the Backpack later on.

Pentagram of Protection

Picture Function Notes / Special Abilities
Pent qwtf.png When picked up, it makes the user invulnerable for 30 seconds and the user will have a red glow around them. Extremely rare. The TFC version can only be found on custom maps or modded servers.

Quad Damage

Picture Function Notes / Special Abilities
Quad qwtf.png When picked up, it amplifies a weapons damage by four. Very rare. The TFC version can only be found on custom maps or modded servers.

Ring of Shadows

Picture Function Notes / Special Abilities
Ring qwtf.png When picked up, it makes only the player's eyes visible for 30 seconds. The TFC version can only be found on custom maps or modded servers. The TFC version has a slightly altered effect which allowed the player to remain partially cloaked for 30 seconds.