Difference between revisions of "List of Pickups (Classic)"
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'''Pickups''' are items that can be found scattered around maps. | '''Pickups''' are items that can be found scattered around maps. | ||
The item's respawn time varies from item to item. | The item's respawn time varies from item to item. | ||
− | ==[[Ammo (Classic)|Ammo]]== | + | == [[Ammo (Classic)|Ammo]] == |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Rocketbox.png|100px]] | + | ! [[File:Rocketbox.png|100px|link=Ammo (Classic)]] |
| Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types. | | Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types. | ||
| [[Hand Grenade (Classic)|Grenades]] can't be acquired from ammo boxes. | | [[Hand Grenade (Classic)|Grenades]] can't be acquired from ammo boxes. | ||
|- | |- | ||
|} | |} | ||
− | ==[[Armor (Classic)|Armor]]== | + | == [[Armor (Classic)|Armor]] == |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:reda_tfc.png|100px]] | + | ! [[File:reda_tfc.png|100px|link=Armor (Classic)]] |
| Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage. | | Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage. | ||
− | | | + | |Aside from the [[Civilian (Classic)|Civilian]], all classes spawn with armor, though more can be picked up in the field. |
|- | |- | ||
|} | |} | ||
− | ==[[Backpack (Classic)|Backpack]]== | + | == [[Backpack (Classic)|Backpack]] == |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:backpack_tfc.png|100px]] | + | ! [[File:backpack_tfc.png|100px|link=Backpack (Classic)]] |
− | |Contains a mixture of [[Ammo (Classic)|Ammo]], [[Armor (Classic)|Armor]] and [[Health (Classic)|Health]] | + | | Contains a mixture of [[Ammo (Classic)|Ammo]], [[Armor (Classic)|Armor]] and [[Health (Classic)|Health]]. |
− | |Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades. | + | | Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades. |
|- | |- | ||
|} | |} | ||
− | ==[[Biosuit (Classic)|Biosuit]]== | + | |
+ | == [[Biosuit (Classic)|Biosuit]] == | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Biosuit_tfc.png|100px]] | + | ! [[File:Biosuit_tfc.png|100px|link=Biosuit (Classic)]] |
− | | Protects the user from environmental hazards for 30 seconds. Rare. | + | | Protects the user from environmental hazards for 30 seconds. Rare. Currently only used on [[Rock1 (QTF)|Rock]] and [[Rock 2 (Classic)|Rock 2]] of the stock maps. |
| The biosuit is the HEV suit model from ''Half-Life''. | | The biosuit is the HEV suit model from ''Half-Life''. | ||
|- | |- | ||
|} | |} | ||
− | ==[[Health (Classic)|Health]]== | + | |
+ | == [[Health (Classic)|Health]] == | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Medkit tfc.png|100px]] | + | ! [[File:Medkit tfc.png|100px|link=Health (Classic)]] |
− | | Restores health to anyone that picks it up. Comes in a variety in QWTF, but only '''Medium''' exists in TFC. There also exists the [[Medkit (Classic)|Medic's Medkit]], or '''Bioweapon''', that restores a team-mate to 100% health should they be below 100%. | + | | Restores health to anyone that picks it up. Comes in a variety in ''[[QWTF]]'', but only '''Medium''' exists in ''[[TFC]]''. There also exists the [[Medkit (Classic)|Medic's Medkit]], or '''Bioweapon''', that restores a team-mate to 100% health should they be below 100%. |
| Was replaced by the [[Backpack (Classic)|Backpack]] later on. | | Was replaced by the [[Backpack (Classic)|Backpack]] later on. | ||
|- | |- | ||
|} | |} | ||
− | == | + | == [[Pentagram of Protection (QTF)|Pentagram of Protection]] == |
− | |||
− | |||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Pent qwtf.png|100px]] | + | ! [[File:Pent qwtf.png|100px|link=Pentagram of Protection (QTF)]] |
| When picked up, it makes the user invulnerable for 30 seconds and the user will have a red glow around them. Extremely rare. | | When picked up, it makes the user invulnerable for 30 seconds and the user will have a red glow around them. Extremely rare. | ||
− | | | + | | The ''TFC'' version can only be found on custom maps or modded servers. |
|- | |- | ||
|} | |} | ||
− | == | + | |
+ | == [[Quad Damage (QTF)|Quad Damage]] == | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Quad qwtf.png|100px]] | + | ! [[File:Quad qwtf.png|100px|link=Quad Damage (QTF)]] |
| When picked up, it amplifies a weapons damage by four. Very rare. | | When picked up, it amplifies a weapons damage by four. Very rare. | ||
− | | | + | | The ''TFC'' version can only be found on custom maps or modded servers. |
|- | |- | ||
|} | |} | ||
− | == | + | == [[Ring of Shadows (QTF)|Ring of Shadows]] == |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="25%" | Picture | ! class="header" width="25%" | Picture | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Ring qwtf.png|100px]] | + | ! [[File:Ring qwtf.png|100px|link=Ring of Shadows (QTF)]] |
| When picked up, it makes only the player's eyes visible for 30 seconds. | | When picked up, it makes only the player's eyes visible for 30 seconds. | ||
− | | | + | | The ''TFC'' version can only be found on custom maps or modded servers. The TFC version has a slightly altered effect which allowed the player to remain ''partially'' cloaked for 30 seconds. |
|- | |- | ||
|} | |} | ||
{{Classic_Pickup_nav}} | {{Classic_Pickup_nav}} | ||
− | [[Category:Pickups]] | + | |
+ | [[Category:Pickups (Classic)| ]] |
Latest revision as of 15:39, 4 May 2024
Pickups are items that can be found scattered around maps.
The item's respawn time varies from item to item.
Contents
Ammo
Picture | Function | Notes / Special Abilities |
---|---|---|
Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types. | Grenades can't be acquired from ammo boxes. |
Armor
Picture | Function | Notes / Special Abilities |
---|---|---|
Absorbs damage for the player. Comes in different types for different classes that absorbs a different amount of damage. | Aside from the Civilian, all classes spawn with armor, though more can be picked up in the field. |
Backpack
Picture | Function | Notes / Special Abilities |
---|---|---|
Contains a mixture of Ammo, Armor and Health. | Can be dropped by players, either manually or from death. Manual drops include ammo the dropper could not use. Dead drops include all ammo, aside from grenades. |
Biosuit
Picture | Function | Notes / Special Abilities |
---|---|---|
Protects the user from environmental hazards for 30 seconds. Rare. Currently only used on Rock and Rock 2 of the stock maps. | The biosuit is the HEV suit model from Half-Life. |
Health
Picture | Function | Notes / Special Abilities |
---|---|---|
Restores health to anyone that picks it up. Comes in a variety in QWTF, but only Medium exists in TFC. There also exists the Medic's Medkit, or Bioweapon, that restores a team-mate to 100% health should they be below 100%. | Was replaced by the Backpack later on. |
Pentagram of Protection
Quad Damage
Picture | Function | Notes / Special Abilities |
---|---|---|
When picked up, it amplifies a weapons damage by four. Very rare. | The TFC version can only be found on custom maps or modded servers. |
Ring of Shadows
|