Difference between revisions of "Ammo"
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{{Pickup infobox | {{Pickup infobox | ||
− | | pickup-type = [[Building]] & Ammo | + | | pickup-type = [[Buildings|Building]] & Ammo |
| pickup-image = Ammoico.png | | pickup-image = Ammoico.png | ||
}} | }} | ||
− | {{Quotation|'''The Engineer''' | + | {{Quotation|'''The Engineer''', remembering [[Meet the Heavy|firing costs $400,000 for 12 seconds]]|Never mind the bullets; how much all these coffins costin' ya?|sound=Engineer_dominationheavy01.wav}} |
− | |sound=Engineer_dominationheavy01.wav}} | ||
− | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. | + | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] provide unlimited ammunition while the player is near them. |
== Sources == | == Sources == | ||
− | + | There are several sources of ammo: | |
− | + | === Ammo boxes === | |
− | All Ammo crates have a 10 second respawn time. | + | Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, a Spy's [[Cloak|Cloak charge]], and a molten [[Spy-cicle]]. |
+ | All spawning Ammo crates have a 10-second respawn time. | ||
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity. | * Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity. | ||
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity. | * Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity. | ||
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity. | * Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity. | ||
− | + | ||
− | + | === Debris === | |
− | + | Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal. | |
* Broken [[Dispenser]] parts. | * Broken [[Dispenser]] parts. | ||
− | * Broken [[Teleporter]] parts. | + | * Broken [[Teleporters|Teleporter]] parts. |
* Broken [[Sentry Gun]] parts. | * Broken [[Sentry Gun]] parts. | ||
− | * Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. | + | * Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal) |
− | + | ||
− | * Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box | + | === Dropped items === |
− | + | * Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo. | |
+ | |||
+ | === Other sources === | ||
* Dispensers | * Dispensers | ||
− | ** Level 1 – 20% / sec | + | ** Level 1 – 20% / sec |
− | ** Level 2 – 30% / sec | + | ** Level 2 – 30% / sec |
− | ** Level 3 – 40% / sec | + | ** Level 3 – 40% / sec |
− | + | ::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.'' | |
− | * | + | |
− | * | + | * Payload carts: 20% / sec |
+ | ::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.'' | ||
+ | |||
+ | * Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine). | ||
+ | * [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity. | ||
+ | * [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill half of each weapon's ammo capacity. | ||
+ | * [[Player Destruction]] team leader refills Ammo at the same rate as a Level 1 Dispenser. | ||
== Update history == | == Update history == | ||
Line 48: | Line 56: | ||
* Pick-up dropped weapons in-game (if usable by your class) | * Pick-up dropped weapons in-game (if usable by your class) | ||
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death. | * Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death. | ||
+ | |||
+ | == Notes == | ||
+ | * Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment. | ||
+ | |||
+ | == Trivia == | ||
+ | * The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's [[Rocket Launcher]] and still use the beta model. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | + | File:Smallammo.png|Small Ammo Pickup | |
− | + | File:Mediumammo.png|Medium Ammo Pickup | |
− | + | File:Largeammo.png|Large Ammo Pickup | |
− | + | File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]]) | |
− | + | File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland) | |
− | + | File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland) | |
− | + | File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]] | |
File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]]) | File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]]) | ||
− | File | + | File:Lvl1dispenser.png|Level 1 [[Dispenser]] |
− | + | File:Lvl2dispenser.png|Level 2 Dispenser | |
− | + | File:Lvl3dispenser.png|Level 3 Dispenser | |
− | + | File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]] | |
− | + | File:RED_Bombcart.png|[[RED]] Payload Cart | |
− | + | File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts | |
− | File:Teleporter.png|Broken [[Teleporter]] parts | ||
File:Dispenser.png|Broken [[Dispenser]] parts | File:Dispenser.png|Broken [[Dispenser]] parts | ||
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts | File:Sentry lvl3.png|Broken [[Sentry Gun]] parts | ||
Line 72: | Line 85: | ||
== See also == | == See also == | ||
* [[Weapons]] | * [[Weapons]] | ||
+ | * [[Health]] | ||
{{Pickup Nav}} | {{Pickup Nav}} | ||
+ | {{Mechanics Nav}} |
Latest revision as of 15:09, 11 August 2024
Ammo | ||
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Pickup Type: | Building & Ammo |
“ | Never mind the bullets; how much all these coffins costin' ya?
Click to listen
— The Engineer, remembering firing costs $400,000 for 12 seconds
|
” |
Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers provide unlimited ammunition while the player is near them.
Contents
Sources
There are several sources of ammo:
Ammo boxes
Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's Metal supply, a Spy's Cloak charge, and a molten Spy-cicle. All spawning Ammo crates have a 10-second respawn time.
- Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
Debris
Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
- Broken Dispenser parts.
- Broken Teleporter parts.
- Broken Sentry Gun parts.
- Broken Combat Mini-Sentry Gun parts. (Does not give any Metal)
Dropped items
Other sources
- Dispensers
- Level 1 – 20% / sec
- Level 2 – 30% / sec
- Level 3 – 40% / sec
- Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
- Payload carts: 20% / sec
- Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.
- Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
- Refill Clips and Ammo canteen: Completely refills clip and ammo to maximum capacity.
- Halloween pumpkins and Christmas gifts refill half of each weapon's ammo capacity.
- Player Destruction team leader refills Ammo at the same rate as a Level 1 Dispenser.
Update history
- Dropped weapons now replenish half of your max ammo when picked up.
- Added TF birthday replacement models for health kits and ammo packs.
- Fixed the Regen powerup preventing players from picking up ammo packs.
July 2, 2015 Patch (Gun Mettle Update)
- Pick-up dropped weapons in-game (if usable by your class)
- Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
Notes
- Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.
Trivia
- The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's Rocket Launcher and still use the beta model.
Gallery
Small Ammo Pickup (Birthday mode, Pyroland)
Resupply locker (Medieval Mode)
Level 1 Dispenser
RED Payload Cart
Broken Teleporter parts
Broken Dispenser parts
Broken Sentry Gun parts
See also
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