Difference between revisions of "Pickups"

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{{Infobox
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  | title    = Pickups
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  | image    = Pickups.png
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  | contents = Regular kinds of pickups.
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}}
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{{Quotation|'''The Sniper''' observing a pickup|This thing looks bloody useful.|sound=Sniper specialweapon07.wav}}
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__NOTOC__
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'''Pickups''' are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking into them or colliding with them. Pickups usually apply various [[List of useful console commands#addcond commands|conditions]] on players when picked up; others can score points towards [[Achievements]] or game objectives, and a few pickups can add items to player inventories.
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{{TOC limit|2}}
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== Regular pickups ==
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[[File:Smallammo.png|thumb|120px|Small Ammo/Metal box.]]
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[[File:Sandvichplate.png|thumb|120px|Thrown [[Sandvich]].]]
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[[File:Dispenser Gibs.png|thumb|120px|[[Dispenser]] debris.]]
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{{Main
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|Health|l1=Health
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|Ammo|l2=Ammo
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|Metal|l3=Metal
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|Cloak|l4=Cloak
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}}
  
[[Image:Pickups.png|300px|right]]
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Regular pickups are the types that can be found on any map on any given day and consist of varying forms of [[Health]] and [[Ammo]], with ammo packs also refilling [[Cloak]] and [[Metal]]. There are three standard sizes each for Health Kits and Ammo Cases. Players can only pick up these items when they are not at full Health, Ammo, Metal, or Cloak, respectively, with the exception of a [[disguise]]d Spy. Disguised [[Spy|Spies]] can pick up a health pack regardless of his or his disguise's health and can even pick it up while invisible. Any regular pickup used in this way disappears, and then respawns after ten seconds with a distinct sound effect. Health pickups and Ammo/Metal pickups each restore a percentage of the maximum health or ammo/metal/cloak capacity of a class.
  
'''Pickups''' are objects that are spawned or dropped in various locations across most maps. These usually consist of varying forms of [[Health]], [[Ammo]] and [[Metal]].  A player must walk into them to collect them, and will only pick them up if they are not at full [[Health]], [[Ammo]] or [[Metal]]. Any regular item pick-up used in this way will disappear, and will respawn after ten seconds with a distinct sound effect.
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Fixed spawn point pickups cannot be retrieved if an [[Engineer]] builds a [[Teleporters|Teleporter]] on the pickup spawn point. Other engineering buildings, such as [[Sentry Gun]]s and [[Dispenser]]s, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.
  
In addition, the [[Heavy]]'s [[Sandvich]] can also be considered a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates (or enemies) to use. It can recover as much health as a Medium sized health kit.
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The [[Heavy]]'s [[Sandvich]] or [[Buffalo Steak Sandvich]] can be used to create a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A thrown Sandvich or Steak pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge the dropped item if it has been depleted. The same can be done with the [[Dalokohs Bar]] or [[Second Banana]]; however, the pickup only heals teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that. When a Heavy dies holding a lunchbox item, a medium size ammo kit drops that recovers 50 health for any player that class that picks it up, except for the [[Scout]] who recovers 75 health.
  
Pickups become impossible to be picked up if engineer builds a teleport on the spot where a pickup spawns. It even becomes unavailable for engineer who deployed the building or an enemy if a dispenser or a sentry gun is built on the pickup's spot. It is best to deploy buildings in such manner, as to avoid blocking pickups.
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Other regular pickups:
 +
* Ammo Cases dropped by killed players and broken building parts can both be picked up to replenish ammunition, metal, and cloak.
 +
** Ammo Cases dropped by Engineers who have less than 100 metal upon death give the amount of metal equal to the metal they were carrying on death, with a minimum of 5 (4 with the [[Eureka Effect]]) and a maximum of 100 (80 with the Eureka Effect).
 +
* The Scout also produces small health packs whenever he score a kill with any weapon while the [[Candy Cane]] is equipped.
 +
* Hitting the [[Sandman]] Ball produces a rolling ball pickup that instantly recharges the Scout's Ball meter, and the Ball can be immediately thrown again.
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* A weapon dropped by a dead player can be picked up and used by another player that has a compatible class.
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{{clr}}
  
==Event pickups==
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== {{anchor|Special Pickups}} Special pickups ==
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Some pickups are exclusive to certain conditions, such as events or game modes.
 +
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=== {{anchor|Event Pickups}} Event pickups ===
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[[File:Bday medpack large.png|thumb|120px|Large [[Birthday]] Health cake.]]The regular pickups have [[Halloween]] and [[Birthday mode|birthday]] variants. The change in appearance is merely cosmetic and does not alter the items' benefits. The Halloween variants can be found on [[Halloween map]]s, while the birthday variants appear on all maps when Birthday Mode is activated. Additionally, Birthday Mode variants are available for those players who equip [[Pyroland|Pyrovision]] with the proper [[Pyrovision Goggles|goggles]] or any other item that enables it.
  
During the annual [[Halloween]] events, two more pick-up items are introduced. Exclusive to the event version of [[Harvest]] and [[Mann Manor]] are [[Halloween pumpkins]] which are spawned when players are killed. These Halloween pumpkins grant a 3-4 second [[Crit]] boost when picked up. Picking up 20 of them will also complete the ''Candy Coroner'' [[Scarechievements|achievement]], unlocking the [[Mildly Disturbing Halloween Mask]]. During the [[Scream Fortress]] event, it was possible to find the other unique pick-up, the [[Haunted Halloween Gift]]. This gift would give it's recipient a random [[Halloween Mask]].
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==== Halloween events ====
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Halloween maps spawn some specific Halloween-themed pickups. During the annual [[Holiday#Halloween|Halloween events]], particular effects can be activated:
  
==Gallery==
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[[File:Pumpkin.png|left|70px]][[Halloween pumpkin]]s are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins function simiarly to a medium ammo pickup and grant a 3-4 second [[Critical hits|Crit boost]] when picked up. Picking up 20 of them also completes the ''[[Halloween achievements#2009|{{achievement name|halloween|candy coroner}}]]'' [[Achievements|achievement]], unlocking the [[Mildly Disturbing Halloween Mask]]. These effects are always active when the maps supporting them are hosted, regardless of time of year. Progress on the achievement can be made at any time on these maps.{{clr}}
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[[File:Spellbook Pickup 3.png|left|70px]]On certain Halloween maps, floating spellbooks, flasks, or crystal balls appear and may be picked up for [[magic spells]] by players equipped with a [[Spell Book]].{{clr}}
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[[File:Gargoyle Ghost.png|left|70px]]Ghostly [[Soul Gargoyle]]s appear on certain Halloween maps, announced by [[Merasmus]]. During Halloween events, picking one up scores the player ten souls on their Soul Gargoyle backpack item counter. Picking up one grants the player the ''[[Halloween achievements#2010|Masked Mann]]'' achievement.{{clr}}
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[[File:HauntedHalloweenGift.png|left|70px]][[Haunted Halloween Gift]]s were dropped for players on a limited number of Halloween maps during events prior to [[Scream Fortress 2015]], when they were replaced by Soul Gargoyles spawning in the same locations. Successfully finding this gift awarded the player a random [[Halloween Mask]], [[Halloween Costumes|Halloween Costume item]], [[Halloween Spell]], [[Voodoo-Cursed Items|Voodoo-cursed item]], a [[Spellbook Page]], or other random items depending on the map. The general function of awarding players Halloween gift items was replaced the same year by [[Merasmissions]].{{clr}}
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==== Winter events ====
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[[File:Tf gift.png|right|70px]]Beginning with the [[Australian Christmas 2011]] event, Christmas gift pickups are dropped upon the death of a player during [[Holiday#Winter|Winter events]]. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional Critical hits. Collecting three of the Christmas gifts grant the player the ''[[Christmas Event achievements|{{achievement name|christmas|valve gift grab 2011 - tf2}}]]'' achievement. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards {{achievement name|christmas|valve gift grab 2011 - tf2}} if picked up.{{clr}}
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==== Ducks ====
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[[File:Duck Journal Scout Style.png|thumb|100px|Scout duck.|left]]
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[[File:Carnival of Carnage Duck Gold.png|thumb|100px|[[:File:Sf14 merasmus minigame duckhunt bonusducks 01.wav|Bonus duck!]]]]During the [[End of the Line Update]] event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The [[Duck Journal]] kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.
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On [[Carnival of Carnage]], one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.
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{{clr}}
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=== {{anchor|Game mode Pickups}} Game mode pickups ===
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[[File:Doomsday event briefcase.png|thumb|140px|[[Merasmus]]' tickets (and socks).]]
 +
In [[Capture the Flag]] and [[Special Delivery (game mode)|Special Delivery]], a case (containing intelligence, [[Australium]], or [[Carnival of Carnage|carnival tickets]]) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On [[Crasher]] and [[Helltrain]], the cases are replaced with a barrel bomb and a coal core, respectively.
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[[File:Medieval Meat.png|left|50px]]In [[Medieval Mode]], medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.<br/>
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[[File:Largecredits.png|left|50px]]In [[Mann vs. Machine]], destroying a [[Robots|robot]] makes it drop a [[Credits|pile of cash]] that can be collected and used to buy upgrades at any [[Upgrade Station]]. All collected cash is shared between team members. [[Scout]]s have a longer cash collect range and also gain health from picking up cash. [[Sniper]]s can remotely pick up cash from headshots if no other player picks it up first.<br/>
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[[File:Asteroid RED Power Core.png|left|50px]]In [[Robot Destruction]], the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.<br/>
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[[File:Jack Neutral.png|left|50px]]In [[PASS Time]], the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.<br/>
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[[File:Hud invasion bottle.png|left|50px]]In [[Player Destruction]], scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 [[Dispenser]]. The amount of scoring pickups a player is carrying is displayed over their head.<br/>
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== Associated weapons ==
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{{List of weapons related to pickups}}
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== Related achievements ==
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=== {{Achiev type link|scarechievements}} ===
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{{Achievement table
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| 1 = {{Show achievement|Halloween|Candy Coroner}}
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}}
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 +
 
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=== {{Achiev type link|ghostchievements}} ===
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{{Achievement table
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| 1 = {{Show achievement|Halloween|Masked Mann}}
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}}
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=== {{Achiev type link|merasmachievements}} ===
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{{Achievement table
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| 1 =
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{{Show achievement|Halloween|Carnival of Carnage- Up All Night To Get Ducky}}
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}}
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=== {{Achiev type link|christmas}} ===
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{{Christmas Event achievement list}}
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=== {{Achiev type link|mvm}} ===
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{{Achievement table
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| 1 = {{Show achievement|Mann vs. Machievements|Bank On It}}
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{{Show achievement|Mann vs. Machievements|Fast Cache}}
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{{Show achievement|Mann vs. Machievements|Frags to Riches}}
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| 2 = {{Show achievement|Mann vs. Machievements|T-1000000}}
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{{Show achievement|Mann vs. Machievements|Wage Against the Machine}}
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}}
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=== {{Class link|Scout}} ===
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{{Show achievement|Scout|Dodgers 1, Giants 0|width=50%}}
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=== {{Class link|Heavy}} ===
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{{Achievement table
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| 1 = {{Show achievement|Heavy|Redistribution of Health}}
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| 2 = {{Show achievement|Heavy|Konspicuous Konsumption}}
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}}
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== Update history ==
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{{Update history|1=
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'''{{Patch name|2|19|2008}}'''
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* Dropped weapons now replenish half of your max ammo when picked up.
 +
 
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'''{{Patch name|8|19|2008}}'''
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* The Sandvich was added to the game.
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'''{{Patch name|12|11|2008}}'''
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* Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
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'''{{Patch name|2|25|2009}}'''
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* Players with full health can now pick up dropped Sandviches.
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'''{{Patch name|9|15|2009}}'''
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* Alt-fire on the Sandvich now drops Sandviches.
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** A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
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** A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
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** Eating a Sandvich using the taunt method now heals a Heavy to full health.
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** Dropped Sandviches heal 50% of the collector's health.
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 +
'''{{Patch name|10|14|2009}}'''
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* Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
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* Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
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* Fixed thrown Sandvich traveling through players before being activated.
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* Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
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'''{{Patch name|10|29|2009}}'''
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* Added the Halloween Pumpkins.
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'''{{Patch name|12|22|2009}}'''
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* Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.
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'''{{Patch name|4|28|2010}}'''
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* Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
 +
 
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'''{{Patch name|8|23|2011}}'''
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* Added TF birthday replacement models for health kits and ammo packs.
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'''{{Patch name|10|13|2011}}'''
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* {{Undocumented}} Small health kits now heal 20% of a class' max health (previously 20.5%).
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'''{{Patch name|08|15|2012}}'''
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* {{Undocumented}} Added Credits pickup.
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'''{{Patch name|10|9|2012}}'''
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* Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
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'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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* [[Dalokohs Bar]]
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** Can be thrown (alt-fire) as a small medkit for other players to use.
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'''{{Patch name|7|8|2015}}'''
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* Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.
 +
}}
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== Gallery ==
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=== Standard pickups ===
 
<gallery>
 
<gallery>
Image:Smallhealth.png|Small Health Pickup
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File:Smallhealth.png|Small [[Health]] Pickup
Image:Mediumhealth.png|Medium Health Pickup
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File:Mediumhealth.png|Medium Health Pickup
Image:Largehealth.png|Large Health Pickup
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File:Largehealth.png|Large Health Pickup
Image:Smallammo.png|Small Ammo/Metal Pickup
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File:Smallammo.png|Small [[Ammo]]/[[Metal]] Pickup
Image:Mediumammo.png|Medium Ammo/Metal Pickup
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File:Mediumammo.png|Medium Ammo/Metal Pickup
Image:Largeammo.png|Large Ammo/Metal Pickup
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File:Largeammo.png|Large Ammo/Metal Pickup
Image:Pumpkin.png|Halloween pumpkin
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</gallery>
Image:HauntedHalloweenGift.png|Haunted Halloween Gift
 
Image:Sandvichplate.png|A thrown Sandvich
 
</Gallery>
 
  
==Trivia==
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=== [[Halloween]] pickups ===
*The basic pick-up items also have Halloween-variants, seen in their own respective articles. Their change in appearance is simply cosmetic. These variants can be seen on the event version of [[Harvest]] and also on [[Mann Manor]].  
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<gallery>
*The Heavy's Sandvich can be picked up by the opposite team if the heavy has thrown it using the secondary fire option. Killing the Heavy and taking his Sandvich is one of the [[Scout achievements]] called "Dodgers 1, Giants 0".
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File:Pumpkin.png|[[Halloween pumpkin]] (Crumpkin)
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File:Healthbar.png‎|Small Health Pickup
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File:Healthpie.png‎|Medium Health Pickup
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File:Health Cauldron.png|Large Health Pickup
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File:HauntedHalloweenGift.png|Haunted Halloween Gift
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File:Spellbook Pickup.png|Magic Spell (Book style)
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File:Spellbook Pickup 2.png|Magic Spell (Crystal ball style)
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File:Spellbook Pickup 5.png|Magic Spell (Flask style)
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File:Spellbook Pickup 3.png|Rare Magic Spell (Book style)
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File:Spellbook Pickup 4.png|Rare Magic Spell (Crystal ball style)
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File:Spellbook Pickup 6.png|Rare Magic Spell (Flask style)
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File:Carnival of Carnage Duck.png|A duck from [[Carnival of Carnage]]
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File:Carnival of Carnage Duck Gold.png|Bonus Duck on Carnival of Carnage bumper car minigames
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File:Carnival of Carnage Duck Ghost.png|Unused Ghost Duck
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File:Gargoyle Ghost.png|Soul Gargoyle
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File:Pickup Soul.png|The Soul Pickup on [[Pit of Death]]
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File:Pickup Skull.png|The Soul Pickup on [[Cursed Cove]]
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File:Pickup Gib Bucket.png|The fallen body parts on [[Monster Bash]]
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File:Weedkillersmall.png|A small Weed Killer pickup on [[Farmageddon]]
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File:Largeweedkiller.png|A large Weed Killer pickup on Farmageddon
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File:Mannsylvania Pickup.png|The Blood Bag pickup on [[Mannsylvania]]
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</gallery>
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 +
=== [[Birthday mode]] pickups ===
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<gallery>
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File:Bday medpack small.png|Small Health Pickup
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File:Bday medpack medium.png|Medium Health Pickup
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File:Bday medpack large.png|Large Health Pickup
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File:Bday ammopack small.png|Small Ammo Pickup
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File:Bday ammopack medium.png|Medium Ammo Pickup
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File:Bday ammopack large.png|Large Ammo Pickup
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</gallery>
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=== [[Mann vs. Machine]] pickups ===
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<gallery>
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File:Smallcredits.png|Small Credits Pickup
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File:Mediumcredits.png|Medium Credits Pickup
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File:Largecredits.png|Large Credits Pickup
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</gallery>
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 +
=== Other pickups ===
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<gallery>
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File:Sandvichplate.png|A thrown Sandvich.
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File:Dalokohs red plate.png|A thrown RED Dalokohs Bar.
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File:Dalokohs blu plate.png|A thrown BLU Dalokohs Bar.
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File:Buffalo Steak Sandvich plate.png|A thrown Buffalo Steak Sandvich.
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File:Fishcake red plate.png|A thrown RED Fishcake.
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File:Fishcake blu plate.png|A thrown BLU Fishcake.
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File:Festive Sandvich plate red.png|A thrown RED Festive Sandvich.
 +
File:Festive Sandvich plate blu.png|A thrown BLU Festive Sandvich.
 +
File:Robo-Sandvich plate red.png|A thrown RED Robo-Sandvich.
 +
File:Robo-Sandvich plate blu.png|A thrown BLU Robo-Sandvich.
 +
File:Bananaplate.png|A thrown Second Banana.
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File:Medieval Meat.png|Medium Health Pickup on [[Medieval Mode]] map [[DeGroot Keep]].
 +
File:Tf gift.png|Gift box dropped during [[Australian Christmas 2011]].
 +
File:RED Duck Journal.png|RED Duck pickup.
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File:BLU Duck Journal.png|BLU Duck pickup.
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File:Asteroid RED Power Core.png|RED Power Core pickup from [[Robot Destruction]].
 +
File:Asteroid BLU Power Core.png|BLU Power Core pickup from Robot Destruction.
 +
File:Hud invasion bottle.png|The Beer Bottle pickup from [[Watergate]].
 +
File:Pickup Fish.png|The fish pickup from [[Selbyen]].
 +
File:Galleria pickup.png|The gas canister pickup from [[Galleria]].
 +
File:Pickup Atom Smash.png|The [[Australium]] pickup from [[Atom Smash]].
 +
</gallery>
  
{{Pickup_Nav}}
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{{Pickup Nav}}
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{{Mechanics Nav}}
  
[[Category:Pickups]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Pickups| ]]

Latest revision as of 17:52, 26 August 2024

Pickups
Pickups.png
Regular kinds of pickups.
This thing looks bloody useful.
The Sniper observing a pickup

Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking into them or colliding with them. Pickups usually apply various conditions on players when picked up; others can score points towards Achievements or game objectives, and a few pickups can add items to player inventories.

Regular pickups

Small Ammo/Metal box.
Thrown Sandvich.
Dispenser debris.
Main articles: Health, Ammo, Metal, Cloak

Regular pickups are the types that can be found on any map on any given day and consist of varying forms of Health and Ammo, with ammo packs also refilling Cloak and Metal. There are three standard sizes each for Health Kits and Ammo Cases. Players can only pick up these items when they are not at full Health, Ammo, Metal, or Cloak, respectively, with the exception of a disguised Spy. Disguised Spies can pick up a health pack regardless of his or his disguise's health and can even pick it up while invisible. Any regular pickup used in this way disappears, and then respawns after ten seconds with a distinct sound effect. Health pickups and Ammo/Metal pickups each restore a percentage of the maximum health or ammo/metal/cloak capacity of a class.

Fixed spawn point pickups cannot be retrieved if an Engineer builds a Teleporter on the pickup spawn point. Other engineering buildings, such as Sentry Guns and Dispensers, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.

The Heavy's Sandvich or Buffalo Steak Sandvich can be used to create a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A thrown Sandvich or Steak pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge the dropped item if it has been depleted. The same can be done with the Dalokohs Bar or Second Banana; however, the pickup only heals teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that. When a Heavy dies holding a lunchbox item, a medium size ammo kit drops that recovers 50 health for any player that class that picks it up, except for the Scout who recovers 75 health.

Other regular pickups:

  • Ammo Cases dropped by killed players and broken building parts can both be picked up to replenish ammunition, metal, and cloak.
    • Ammo Cases dropped by Engineers who have less than 100 metal upon death give the amount of metal equal to the metal they were carrying on death, with a minimum of 5 (4 with the Eureka Effect) and a maximum of 100 (80 with the Eureka Effect).
  • The Scout also produces small health packs whenever he score a kill with any weapon while the Candy Cane is equipped.
  • Hitting the Sandman Ball produces a rolling ball pickup that instantly recharges the Scout's Ball meter, and the Ball can be immediately thrown again.
  • A weapon dropped by a dead player can be picked up and used by another player that has a compatible class.

Special pickups

Some pickups are exclusive to certain conditions, such as events or game modes.

Event pickups

Large Birthday Health cake.

The regular pickups have Halloween and birthday variants. The change in appearance is merely cosmetic and does not alter the items' benefits. The Halloween variants can be found on Halloween maps, while the birthday variants appear on all maps when Birthday Mode is activated. Additionally, Birthday Mode variants are available for those players who equip Pyrovision with the proper goggles or any other item that enables it.

Halloween events

Halloween maps spawn some specific Halloween-themed pickups. During the annual Halloween events, particular effects can be activated:

Pumpkin.png

Halloween pumpkins are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins function simiarly to a medium ammo pickup and grant a 3-4 second Crit boost when picked up. Picking up 20 of them also completes the Candy Coroner achievement, unlocking the Mildly Disturbing Halloween Mask. These effects are always active when the maps supporting them are hosted, regardless of time of year. Progress on the achievement can be made at any time on these maps.

Spellbook Pickup 3.png

On certain Halloween maps, floating spellbooks, flasks, or crystal balls appear and may be picked up for magic spells by players equipped with a Spell Book.

Gargoyle Ghost.png

Ghostly Soul Gargoyles appear on certain Halloween maps, announced by Merasmus. During Halloween events, picking one up scores the player ten souls on their Soul Gargoyle backpack item counter. Picking up one grants the player the Masked Mann achievement.

HauntedHalloweenGift.png

Haunted Halloween Gifts were dropped for players on a limited number of Halloween maps during events prior to Scream Fortress 2015, when they were replaced by Soul Gargoyles spawning in the same locations. Successfully finding this gift awarded the player a random Halloween Mask, Halloween Costume item, Halloween Spell, Voodoo-cursed item, a Spellbook Page, or other random items depending on the map. The general function of awarding players Halloween gift items was replaced the same year by Merasmissions.

Winter events

Tf gift.png

Beginning with the Australian Christmas 2011 event, Christmas gift pickups are dropped upon the death of a player during Winter events. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional Critical hits. Collecting three of the Christmas gifts grant the player the Gift Grab achievement. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.

Ducks

Scout duck.

During the End of the Line Update event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The Duck Journal kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.

On Carnival of Carnage, one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.

Game mode pickups

Merasmus' tickets (and socks).

In Capture the Flag and Special Delivery, a case (containing intelligence, Australium, or carnival tickets) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On Crasher and Helltrain, the cases are replaced with a barrel bomb and a coal core, respectively.


Medieval Meat.png

In Medieval Mode, medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.


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In Mann vs. Machine, destroying a robot makes it drop a pile of cash that can be collected and used to buy upgrades at any Upgrade Station. All collected cash is shared between team members. Scouts have a longer cash collect range and also gain health from picking up cash. Snipers can remotely pick up cash from headshots if no other player picks it up first.


Asteroid RED Power Core.png

In Robot Destruction, the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.


Jack Neutral.png

In PASS Time, the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.


Hud invasion bottle.png

In Player Destruction, scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 Dispenser. The amount of scoring pickups a player is carrying is displayed over their head.

Associated weapons


Related achievements

Pumpkin.png Scarechievements

Candy Coroner
Candy Coroner
Collect 20 Halloween pumpkins from dead players to unlock a hat.

Reward: Mildly Disturbing Halloween Mask


Ghostchievements icon.png Ghostchievements

Template:Dictionary/achievements/halloween/masked mann-title
Template:Dictionary/achievements/halloween/masked mann-title
Collect a Soul Gargoyle in Mann Manor.


Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: Up All Night To Get Ducky
Carnival of Carnage: Up All Night To Get Ducky
Collect 250 ducks.


Valve Gift Grab 2011 - Tf2.png Christmas Event achievements

Gift Grab
Gift Grab
Collect three gifts dropped by opponents.


Mvm navicon.png Mann vs. Machievements

Bank On It
Bank On It
As a Sniper collect $500 in a mission without running over the currency packs.


Fast Cache
Fast Cache
Pick up a credit pile that is about to expire.


Frags to Riches
Frags to Riches
Earn all credit bonuses in an advanced difficulty mission.
T-1000000
T-1000000
Collect 1,000,000 credits in your career.


Wage Against the Machine
Wage Against the Machine
Earn a credit bonus at the end of a wave.


Leaderboard class scout.png Scout

Dodgers 1, Giants 0
Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich.


Leaderboard class heavy.png Heavy

Redistribution of Health
Redistribution of Health
Heal 1000 damage with med-kits in a single life.
Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.

Update history

February 19, 2008 Patch
  • Dropped weapons now replenish half of your max ammo when picked up.

August 19, 2008 Patch

  • The Sandvich was added to the game.

December 11, 2008 Patch

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

February 25, 2009 Patch

  • Players with full health can now pick up dropped Sandviches.

September 15, 2009 Patch

  • Alt-fire on the Sandvich now drops Sandviches.
    • A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
    • A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
    • Eating a Sandvich using the taunt method now heals a Heavy to full health.
    • Dropped Sandviches heal 50% of the collector's health.

October 14, 2009 Patch

  • Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
  • Fixed thrown Sandvich traveling through players before being activated.
  • Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.

October 29, 2009 Patch

  • Added the Halloween Pumpkins.

December 22, 2009 Patch

  • Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.

April 28, 2010 Patch

  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

October 13, 2011 Patch

  • [Undocumented] Small health kits now heal 20% of a class' max health (previously 20.5%).

August 15, 2012 Patch

  • [Undocumented] Added Credits pickup.

October 9, 2012 Patch

  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Dalokohs Bar
    • Can be thrown (alt-fire) as a small medkit for other players to use.

July 8, 2015 Patch

  • Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.

Gallery

Standard pickups

Halloween pickups

Birthday mode pickups

Mann vs. Machine pickups

Other pickups