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'''Custom Weapons 2''' это название [[SourceMod/ru|SourceMod]] плагина для сервера ''Team Fortress 2''. Разработчиком этого плагина является [http://steamcommunity.com/id/MasterOfTheXP MasterOfTheXP], и в настоящее время находится в бета-версии с 03/12/14.
 
 
 
В настоящее время поддерживается [http://steamcommunity.com/id/Chdata/ Chdata], [http://steamcommunity.com/id/404UNFGaming/ 404] и [http://steamcommunity.com/id/Theray070696/ Theray070696].
 
 
 
В отличии от плагина [[Advanced Weaponiser/ru|Advanced Weaponiser]], здесь нет ни просмотра снаряжения, ни системы выпадения, потому что всё оружие доступно для публики.
 
 
 
<!--                                                 
 
== Gameplay Demonstration ==
 
''WBA.''
 
-->
 
 
 
<!--
 
== Basic Use ==
 
''WBA.''
 
-->
 
<br><br>
 
== Команды / CVAR ==
 
Все игроки могут снарядить пользовательское оружие написав в чат '''!custom''', '''!cus''', или '''!c'''.
 
 
 
* Команды для администратора
 
** '''custom_addattribute <client> <slot> <"attribute name"> <"value"> <"plugin">''' - Добавляет пользовательский атрибут на любое оружие.
 
***    Хотите чтобы ваше оружие ближнего боя зажигало кого бы то ни было включая криты? custom_addattribute @me 2 «crits ignite» «1» «basic-attributes»
 
 
 
* Cvars
 
** '''sm_customweapons_enable (1/0, def. 1)''' Включает плагин. Установите 0, чтобы удалить всё активное пользовательское  оружие.
 
** '''sm_customweapons_onlyinspawn (1/0, def. 1)''' Разрешать использовать команду /custom только внутри комнаты возрождения.
 
** '''sm_customweapons_arena_time (def. 20)''' Время после возрождения, в секундах, после которого можно использовать /custom на арене.
 
** '''sm_customweapons_bots (def. 0.15) Процентный шанс того, что боты будут использовать пользовательское оружие.
 
** '''sm_customweapons_menu (1/0, def. 1)''' Игрокам разрешено говорить /custom, чтобы снаряжать пользовательское оружие в ручную. Установите значение 0 чтобы отключить ручной выбор оружия без отключения всего плагина.
 
** '''sm_customweapons_killwearablesondeath (1/0, def. 1)''' Удаляет пользовательские одели оружия когда игрок умирает. Рекомендуется пока плохие вещи не начинают происходить.
 
** '''sm_customweapons_sethealth (1/0, def. 1)''' Когда пользовательское оружие будет снаряжено, здоровье игрока будет восполнено до максимума.
 
** '''sm_customweapons_onlyteam (def. 0)''' Если не ноль, пользовательское оружие может быть использовано только одной командой; 2 = КРС, 3 = СИН.
 
<br><br>
 
== HOW TO MAKE CUSTOM WEAPONS ==
 
Creating a new custom weapon is plain easy. Simply duplicate a custom weapon's config file, and fill out its info with your own.
 
 
 
* Название оружия находится на самом верху, в «кавычках».
 
* «classes» is the array of player classes the weapon should be available for; the number next to each class is the weapon slot (0 = Primary, 1 = Secondary, 2 = Melee)
 
* «baseclass» is the classname of the weapon, without «tf_weapon_».
 
* «baseindex» is the item index of the base weapon, see above classname link. If unsure, stick within the 0-30s.
 
* If it uses ammo (i.e. most non-melee weapons) it should have «mag» and «ammo» keys with the intended starting ammo.
 
* «logname» will be displayed in client consoles when a kill is made with the weapon. Not currently implemented.
 
* «killicon», also not implemented yet, will be able to change the weapon's icon in the kill feed.
 
* «description» is the stat list that players will see when selecting the weapon. \n = Newline. «\n \n» will skip an entire line.
 
* «attributes»; the bread-n-butter. Each attribute has:
 
** An identifier, to set what attribute it is. This will either be a case-sensitive name (Custom Weapons, TF2Attributes) or an attribute index (TF2Items).
 
** «plugin»: Who will provide the attribute's functionality?
 
*** For official Valve attributes, you'll usually want to use TF2Attributes, so put «tf2attributes». A select few attributes require «tf2attributes.int» instead.
 
*** If TF2Attributes doesn't work for said attribute (so far I've only seen «alt-fire is vampire» not work with TF2Att) then try «tf2items» instead, with the identifier being the number beside the attribute's name. (e.g. «move speed penalty» should instead be «54»)
 
*** Or, of course, a custom attribute! In which case, «plugin» should be set to the name of the attributes plugin, minus «.smx». The starter pack includes «basic-attributes» and «custom-attributes».
 
** And of course, a value. Most attributes are multipliers; with "damage bonus/penalty«, »2.0« is double (+100%), and »0.5« is halved (-50%). With time-based attributes such as »Reload time increased/decreased«, »0.5« is half time (good), whereas »2.0« makes it take twice as long (bad). And some attributes are simply »1.0 = on, 0.0 = off".
 
** If you're unsure about values, check out a weapon that already has that attribute (Ctrl+F the official weapon's name in tf/scripts/items_game.txt, or just look at the custom weapon's config)
 
<br><br>
 
== HOW TO MAKE CUSTOM ATTRIBUTES ==
 
To be able to make custom attributes, all you need to know are the basics of SourcePawn. That's it! (Also, you need customweaponstf.inc from the bottom of this post)
 
Take a look at basic-attributes.sp in the Starter Weapons Pack; it's fairly simple, and has some comments here, there, and everywhere to explain things. Think of it as somewhat of a template for attributes plugins.
 
<br><br>
 
== Q&A ==
 
'''How is this different from Advanced Weaponiser?'''
 
You (who runs the game server) can change around the weapons in whatever ways you'd like. The weapons are always equippable, and not tied to any «master server». Also, this plugin isn't abandoned, private, or what have you.
 
 
 
'''I gave my custom weapon a model, can other players besides the user see it?'''
 
Nope. The player will be able to see it in both first and third person, though.
 
 
 
'''<weapon name> is overpowered/underpowered! Fix it!'''
 
No u! Change its stats, or disable it (after all, that's the point of this plugin!) and perhaps suggest a tweak to its stats once you've done so.
 
 
 
'''Was there a Custom Weapons 1?'''
 
Yes. It was 100% hardcoded, and terrible. Thankfully, it was private.
 
 
 
'''Why is it called «customweaponstf.smx»?'''
 
I actually, for some reason, originally made this for CS:GO; as a proof of concept, and because bot matches were getting a bit stale with CS:GO's plain, realistic weapons.
 
So, this is the «TF2 edition» of Custom Weapons.
 
<br><br>
 
== INSTALLATION ==
 
Your server needs both TF2Items and TF2Attributes loaded.
 
* 1. Install customweaponstf.smx into your sourcemod/plugins/ directory.
 
* 2. Install tf2items.randomizer.txt into your sourcemod/gamedata/ directory.
 
* 3. Install whatever custom weapons/attributes/packs you'd like. You need at least one custom weapon for this to work, and most likely, that weapon will require an attributes plugin.
 
* 4. sm plugins load customweaponstf, or sm plugins reload customweaponstf when you install more.
 
* 5. Done!
 
<br><br>
 
== LIST OF WEAPONS ==
 
=== ACTIVE WEAPONS ===
 
The following weapons are currently available to be downloaded and used.
 
 
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="5" class="header" | Active Weapons
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Weapon
 
! class="header" width="30%" | Authors
 
! class="header" width="40%" | Attributes/Notes
 
|-
 
<!-- SCOUT HERE -->
 
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]]
 
| align="center" | [[File:Fist_IMG.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Buff Up'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Max health increased by +25<br>
 
{{Con}}No double jump<br>
 
{{Con}}Movement speed reduced by -15%<br>
 
|-
 
<!-- SOLDIER HERE -->
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]]
 
| align="center" | [[File:Directhittransparent.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Quick Hand'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Weapon switch +45% faster<br>
 
{{Con}}Clip size reduced by -25%<br>
 
{{Con}}Damage decreased by -10%<br>
 
|-
 
| align="center" | [[File:Shovel_IMG.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Denied Burial'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Damage increased by +50%<br>
 
{{Pro}}Always mini-crit against burning enemies<br>
 
{{Con}}Max health decreased by -10%<br>
 
|-
 
<!-- PYRO HERE -->
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]]
 
| align="center" | [[File:Rocket_launcher.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Incendiary Cannon'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Ignite enmies<br>
 
{{Pro}}Self damage force decreased by -20%<br>
 
{{Pro}}Self damage decreased by -30%<br>
 
{{Con}}Clip size reduced by -75%<br>
 
{{Con}}Damage decreased by -35%<br>
 
{{Con}}Reload time increased by +150%<br>
 
{{Con}}Ammo carried decreased by -95%<br>
 
|-
 
<!-- HEAVY HERE -->
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]]
 
| align="center" | [[File:Natascha.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Ludmila'''
 
| align="center" |
 
<!--nothing-->
 
|
 
{{Pro}}Alt-fire makes you shoot and restore 3 health points per hit<br>
 
{{Con}}Minigun spin up time increased by +20%<br>
 
{{Con}}Fire rate decreased by -10%<br>
 
|-
 
| align="center" | [[File:Shortstop.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Shortstop'''
 
| align="center" |
 
VALVE™
 
|
 
'''Exact same attributes as the [[Shortstop]].'''
 
|-
 
| align="center" | [[File:RED_Gloves_of_Running_Urgently.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Vich Gloves'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}On kill : restores 150 health points<br>
 
{{Con}}Attack rate decreased by -20%<br>
 
|-
 
<!-- ENGINEER HERE -->
 
| align="center" rowspan="2" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]]
 
| align="center" | [[File:Pistol.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Fast Fix'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Can destroy sappers<br>
 
{{Pro}}Fires fast fix bolts<br>
 
{{Pro}}Infinite Ammo<br>
 
{{Con}}Clip size decreased by -67%<br>
 
{{Con}}Cannot be crit-boosted<br>
 
{{Con}}Ammo carried decreased by -100%<br>
 
{{Con}}Shooting deducts 10 metals<br>
 
|-
 
| align="center" | [[File:Item_icon_Destruction_PDA.png|100px]]<br>
 
<small>[[PDA]]</small><br>
 
'''Boost PDA'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Neutral}}Provide on active<br>
 
{{Pro}}Movement speed increased by 15%<br>
 
{{Con}}Cannot destroy building<br>
 
|-
 
<!-- MEDIC HERE -->
 
| align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]]
 
| align="center" | [[File:RED Syringe Gun.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Flight of the Fully Charged'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Looking down and attacking will push the user into the air<br>
 
{{Con}}Clip size decreased by -75%<br>
 
{{Con}}Ammo carried decreased by -47%<br>
 
|-
 
| align="center" | [[File:RED Overdose.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Worst-Case-Szenario'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Press alt-fire to use 20% of your Übercharge to give yourself a mini-crit and speed boost<br>
 
{{Con}}Clip size decreased by -25%<br>
 
|-
 
| align="center" | [[File:RED Vaccinator.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Buchstabieren'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Übercharge rate increased by +25%<br>
 
{{Pro}}Press Alt-fire (übercharge) to use 25% of your Übercharge and gives you a Healing Spell of Halloween<br>
 
{{Con}}Heal rate decreased by -50%<br>
 
{{Con}}Doesn't overheal<br>
 
|-
 
| align="center" | [[File:RED Medigun.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Medispenser'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Healing a teammate restore 2% of their offhand ammo every second<br>
 
{{Pro}}You and your patient share all positive boosts<br>
 
{{Con}}Heal rate decreased by -25%<br>
 
|-
 
| align="center" | [[File:RED Kritzkrieg.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Speed Booster'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Übercharge rate increased by +75%<br>
 
{{Pro}}Übercharge is a speed boost<br>
 
|-
 
<!-- SNIPER HERE -->
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]]
 
| align="center" | [[File:Memory Maker.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Melee Charger'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}On kill : Increases the minimum charge of your primary weapon by 50%<br>
 
{{Con}}Weapon switch time increased by +35%<br>
 
{{Con}}Increased minimum charge loosed upon dying or attacking with your primary weapon<br>
 
{{Info}}Can be raised up to 100% with 2 kills<br>
 
|-
 
<!-- SPY HERE -->
 
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]]
 
| align="center" | [[File:L'Étranger.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Turnabout'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Neutral}}Only holds 8 bullets but they can be used over and over again as long as you don't miss<br>
 
{{Con}}Clip size decreased by -67%<br>
 
|-
 
| align="center" | [[File:Sapper IMG.png|100px]]<br>
 
<small>[[Sapper]]</small><br>
 
'''Hell-Sap'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Sapper damage increased by +80%<br>
 
{{Con}}Has 10 seconds of cooldown upon sapping a building<br>
 
{{Con}}The Engineer who built the building will have 100% critical hit against you for the next 10 seconds<br>
 
|-
 
| align="center" | [[File:Cloak and Dagger.PNG|50px]]<br>
 
<small>[[Cloak]]</small><br>
 
'''Leech'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Unlimited cloak<br>
 
{{Con}}Drain 4 health points every second when cloaked<br>
 
{{Info}}Can be cloaked up to 31 seconds before dying<br>
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]]
 
| align="center" | [[File:Shotgun_IMG.png|150px]]<br>
 
<small>[[Primary]] and [[Secondary]]</small> <br>
 
'''Loose Screw'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Pro}}Infinite ammo<br>
 
{{Pro}}Instant reload<br>
 
{{Con}}Reload time increased by +55%<br>
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}[[Pyro]] and {{Icon class|class=Medic|link=Medic}}[[Medic]]
 
| align="center" | [[File:Wrench_IMG.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Engi's Assistant'''
 
| align="center" |
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] (Weapon)
 
|
 
{{Con}}Damage decreased by -25%<br>
 
{{Con}}Damage against building decreased by -25%<br>
 
{{Info}}Cannot upgrade and repair building. Can only destroy Sapper.
 
|-
 
|}
 
 
 
<!--
 
 
 
For later ?
 
 
 
=== CHANGED WEAPONS ===
 
The following weapons have either been repacked or a model change.
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="4" class="header" | Changed Weapons
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Weapon
 
! class="header" width="30%" | Authors
 
! class="header" width="40%" | Attributes/Notes
 
|-
 
| align="center" rowspan="1"| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| align="center" | [[File:Aw-Atomic bat.png|100px]]<br />
 
<Small>[[Melee]]</small><br />
 
'''Atomic Bat'''
 
| align="center" |
 
[http://www.steamcommunity.com/id/kooookie BANG!] (Model)<br />
 
[http://www.steamcommunity.com/id/mechatheslag MekuCube] (Script)
 
|
 
{{Pro}}30% faster firing speed<br />
 
{{Neutral}}On Hit: +7.0% evasiveness<br />
 
{{Pro}}Evasiveness is subtracted from damage taken<br />
 
{{Con}}Evasiveness is ineffective against melee<br />
 
{{Con}}-60% damage penalty<br />
 
{{Con}}No random [[critical hits]]<br />
 
{{Info}}'''''Repackaged as the Slugger's Face-off'''''
 
|-
 
|}
 
 
 
=== REMOVED WEAPONS ===
 
The following weapons were removed from Advanced Weaponiser for various reasons.
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="4" class="header" | Removed Weapons
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Weapon
 
! class="header" width="30%" | Authors
 
! class="header" width="40%" | Attributes/Notes
 
|-
 
| align="center" rowspan="3"| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]]
 
| align="center"| [[File:FILE.png|100px]]<br />
 
<small>[[Primary]]</small><br />
 
'''Bloody Hurtland'''
 
| align="center"|
 
[http://www.steamcommunity.com/id/ViperSnake Felonious Melonious] (Model/Script)<br />
 
[http://www.steamcommunity.com/id/lei-lei «tCo» Lei Lei] (Texture)
 
|
 
{{Pro}}On hit: Bleed for 5 seconds<br />
 
{{Con}}-25% damage penalty<br />
 
{{Con}}-10% smaller clip size<br />
 
{{Con}}-80% slower fire rate<br />
 
{{Con}}-20% slower reload<br />
 
{{Info}}'''''This was the first gun to be added to AW. Later on, Mecha the Slag scrapped Viper Snake's stats and changed the name to the Backdoor Bandit.'''''
 
|-
 
|}
 
-->
 
 
 
== DEVELOPMENT TEAM ==
 
 
 
[http://steamcommunity.com/id/MasterOfTheXP/ MasterOfTheXP] - Author and Main Developer.<br />
 
[http://steamcommunity.com/id/Chdata/ Chdata] - Main Developer.<br />
 
[http://steamcommunity.com/id/404UNFGaming/ 404] - Main Developer.<br />
 
[http://steamcommunity.com/id/Theray070696/ Theray070696] - Creator of the (WIP)Advanced Weaponiser 2 Attributes Pack and main developer.<br />
 
<!-- Can't find his Steam Account. D: -->Nergal - Creator of the Nergalpak Attributes Pack.<br />
 
[http://steamcommunity.com/id/CreamBacon/ Orion™] - Creator of the Orion's Attributes Pack, More Advanced Weaponiser 2 Attributes Pack and Dota 2 Attributes Pack.<br />
 
[http://steamcommunity.com/id/Crazyscout/ KarmaCharger] - Team Fortress 2 Wiki Contributor and Weapon Demonstrator.
 
 
 
<!--
 
== Known Bugs ==
 
There might be some.
 
-->
 
 
 
== UPDATE ==
 
{{Update history | ''BETA 2 March 12, 2014''
 
* Added support for Arena
 
* Added 9 natives for other plugins to use
 
* Added 3 more cvars to configure the plugin
 
* Added error message for when there are no custom weapons for the player's class
 
* Added warning message to server console for when there are no custom weapons installed at all
 
* Added simple output for typing «custom» into the server console
 
* Added version cvar (whoops!)
 
* «nobots» «1» may now be placed in weapon configs to prevent bots from equipping them
 
* Fixed weapons that changed maximum health not having health updated upon equip
 
* Fixed being able to equip weapons that players already had equipped
 
* Released the WIP Weapons Pack! Contains a few unbalanced/unfinished weapons. Try 'em, and see if you can get them working/balanced!
 
* Starter Weapons Pack
 
** Hell-Sap
 
*** Increased damage bonus to 80% (up from 65%)
 
*** Decreased length of both effects (cooldown and rage) to 10 seconds (was 20 seconds)
 
* HL2 Weapons
 
** Annabelle
 
*** Reversed self-aimpunch (now recoils upwards instead of downwards)
 
* Custom Attributes
 
** Fixed the effects of «Sapper causes rage» never ending (the user would take crits from the victim for the rest of the match)
 
** «fires lasers» now accepts a value, which will set the base damage of the laser (formerly always 25)
 
** Added missing documentation for a few attributes to the top of the .sp}}
 
 
 
== External links ==
 
* [https://forums.alliedmods.net/showthread.php?t=236242 Custom Weapons 2 Official AlliedMods Page]
 
* [http://steamcommunity.com/groups/ctf2w cTF2w Steam Group]
 
 
 
{{ModNav}}
 

Latest revision as of 21:22, 4 September 2023