Difference between revisions of "Killstreak Kit"
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{{Item infobox | {{Item infobox | ||
− | | type = | + | | type = tool |
− | | image = | + | | image = Item icon Killstreak Kit.png |
| released = {{Patch name|11|21|2013}} | | released = {{Patch name|11|21|2013}} | ||
− | | availability = {{avail|mannup | + | | availability = {{avail|mannup|crate83|crate84|crate91}} |
| trade = yes | | trade = yes | ||
− | | | + | | gift = yes |
+ | | marketable = yes | ||
| craft = no | | craft = no | ||
+ | | rename = no | ||
| numbered = no | | numbered = no | ||
| loadout = no | | loadout = no | ||
}} | }} | ||
− | {{ | + | |
+ | {{Quotation|'''Two Cities Update'''|Completing a Two Cities Tour automatically grants you a Killstreak Kit, which you can apply to any weapon to transform it into a Killstreak weapon. Completing the Tour also grants you a fabricator and spare parts that you can use to craft progressively rarer Killstreak Kits, which will add cool visual effects to your weapon and eventually even your character.}} | ||
[[File:Killstreak Icon.png|thumb|right|HUD icon]] | [[File:Killstreak Icon.png|thumb|right|HUD icon]] | ||
− | '''Killstreak Kits''' are [[tool]] items | + | '''Killstreak Kits''' are [[Tools|tool]] items. They are represented by a mixed "kit" of tools such as a Killstreak counter meter (not visible in-game), a circuit board, and an oil can. |
− | When a Killstreak weapon is equipped, a kill counter appears in the player's [[HUD]], tracking the number of kills made with any Killstreak weapon equipped and resetting upon death. The number of kills in a player's streak is displayed both on the scoreboard next to that player's name | + | Killstreak Kits can be applied to a specific weapon, upgrading it into a Killstreak weapon. When a Killstreak weapon is equipped, a kill counter appears in the player's [[Heads-up display|HUD]], tracking the number of kills made with any Killstreak weapon equipped and resetting upon death. The number of kills in a player's streak is displayed both on the scoreboard next to that player's name and in the killfeed in the top right corner following the player's name, which increases with each consecutive kill. Every 5 kills (20 in [[Mann vs. Machine]]), a message is displayed to the server with the player's name and their current streak. Other kills by the player with a different weapon do not count toward their current Killstreak unless that weapon is also a Killstreak weapon. If a player is carrying multiple Killstreak weapons, the killfeed displays only the number of kills each weapon has obtained, but the messages to the server and the player's HUD "Streak" indicator add the player's kills from all their Killstreak weapons. |
− | A [[Medic]] using a Killstreak [[Medi Gun]] | + | An [[Engineer]] wielding a Killstreak [[Wrench]] (or other melee weapons) sees an indication in the killfeed for both a Wrench kill and a Sentry Gun kill. A [[Medic]] using a Killstreak [[Medi Gun]] (or other secondary weapons) does not see any indication in the killfeed, although kill assists with the Medi Gun still count towards the player's Killstreak and are displayed in the HUD. Additionally, while playing Mann vs. Machine, kills made with the [[Projectile Shield|Projectile Shield upgrade]] also go towards a Medic's Medi Gun Killstreak. |
Higher tiers of Killstreak weapons also have cosmetic effects; while standard Killstreak weapons only have the kill counter, Specialized Killstreak weapons also have a [[Phong shading|colored sheen]], and Professional Killstreak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 kills and are visually minimal, while at 10 kills the effect becomes greatly noticeable. | Higher tiers of Killstreak weapons also have cosmetic effects; while standard Killstreak weapons only have the kill counter, Specialized Killstreak weapons also have a [[Phong shading|colored sheen]], and Professional Killstreak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 kills and are visually minimal, while at 10 kills the effect becomes greatly noticeable. | ||
− | Killstreak Kits can be applied to weapons of any [[Item quality|quality]]. If a Killstreak Kit is applied to a stock item, it becomes a [[Unique]] item and the player | + | Killstreak Kits can be applied to weapons of any [[Item quality|quality]]. If a Killstreak Kit is applied to a [[stock]] (or other [[Normal]] quality) item, it becomes a [[Unique]] item and the player subsequently finds it as an item drop. The newly found item exists separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the weapon is restored to remove the Killstreak, the weapon remains in the player's inventory. |
+ | |||
+ | {{Weapon Demonstration}} | ||
== Standard Killstreak Kit == | == Standard Killstreak Kit == | ||
− | Standard Killstreak Kits are the most common variety | + | Standard Killstreak Kits are the most common variety and are rewarded after each [[Operation Two Cities]] tour completion. Applying the kit against the weapon it specifies and then equipping it adds a kill counter that shows up on the player's [[heads-up display]] that increments by one for each kill. Killstreaks are indicated by a number and a small arrow next to the kill icon, additionally displayed onto the [[Kill icon|killfeed]]s of other individuals. Killstreaks messages are broadcast across the entire server once a certain threshold is reached, starting from five kills onward. |
+ | |||
+ | At the end of each round, the player with the highest killstreak is displayed on the final scoreboard. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !Kills! | + | !style="background:#F3A957" | Kills |
+ | !style="background:#F3A957" | MvM kills | ||
+ | !style="background:#F3A957" | Killstreak message | ||
|- | |- | ||
− | |5||20||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|killing spree 5|color=rgb(90,131,60)}} [[ | + | |5||20||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|killing spree 5|color=rgb(90,131,60)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |10||40||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|unstoppable 10|color=rgb(154,84,47)}} [[ | + | |10||40||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|unstoppable 10|color=rgb(154,84,47)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |15||60||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|rampage 15|color=rgb(99,61,125)}} [[ | + | |15||60||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|rampage 15|color=rgb(99,61,125)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |20||80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|god-like 20|color=rgb(184,156,22)}} [[ | + | |20||80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|god-like 20|color=rgb(184,156,22)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |Every 5 past 20||Every 20 past 80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is still |color=rgb(171,164,147)}}{{tf2b|god-like 25|color=rgb(184,156,22)}} [[ | + | |Every 5 past 20||Every 20 past 80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is still |color=rgb(171,164,147)}}{{tf2b|god-like 25|color=rgb(184,156,22)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |colspan=2|Death ( | + | |colspan=2|Death (10+ kills)||style="background:rgb(46,43,42)"|{{tf2b|Enemy|color=rgb(113,148,184)}}{{tf2b| ended |color=rgb(171,164,147)}}{{tf2b|player's |color=rgb(184,50,49)}}{{tf2b|killstreak 10|color=rgb(171,164,147)}} [[File:Killstreak icon inverted.png|20px]] |
|- | |- | ||
− | |colspan=2|Suicide ( | + | |colspan=2|Suicide (10+ kills)||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| ended their own killstreak 10|color=rgb(171,164,147)}} [[File:Killstreak icon inverted.png|20px]] |
|} | |} | ||
== Specialized Killstreak Kit == | == Specialized Killstreak Kit == | ||
− | + | A Specialized Kit also applies a colored sheen to the weapon that intensifies after five kills. Specialized Killstreak Kits are obtained by completing crafting recipes provided by [[Killstreak Kit Fabricator|Specialized Killstreak Kit Fabricators]], which can be found as a random reward drop from Two Cities tour completions. | |
− | The following | + | The following Sheens are available: |
− | { | + | {{Killstreak color table}}<br/> |
− | + | {{Sheens}} | |
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== Professional Killstreak Kit == | == Professional Killstreak Kit == | ||
− | + | Professional Kits are the rarest variation, adding a particle effect to the user's eyes on top of the effects of Specialized and regular Killstreak Kits. Professional Killstreak Kits are obtained by completing crafting recipes provided by [[Killstreak Kit Fabricator|Professional Killstreak Kit Fabricators]], which can be found as a rare random reward drop from Two Cities tour completions. | |
− | + | The eye effect is displayed after five kills, and intensifies after ten. The effect matches the color of the weapon's sheen in a similar fashion to the [[Eyelander]]; when using sword weapons as [[Demoman]], the effect is only presented on his right eye. | |
− | + | {{Killstreakers}} | |
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− | ==Examples== | + | == Examples == |
{| | {| | ||
| style="vertical-align: top;" | {{Backpack item | | style="vertical-align: top;" | {{Backpack item | ||
| width = 300px | | width = 300px | ||
| item-name = Killstreak Kit | | item-name = Killstreak Kit | ||
− | | custom-icon | + | | custom-icon = Item icon Flare Gun Killstreak Kit.png |
− | | custom-name | + | | custom-name = Killstreak Flare Gun Kit |
| no-custom-name-quotes = yes | | no-custom-name-quotes = yes | ||
− | | item-uses | + | | item-uses = 1 |
− | | att-1-positive | + | | att-1-positive = Killstreaks Active |
− | | att-2-neutral = Used to add killstreak properties to an item. | + | | att-2-neutral = Used to add killstreak properties to an item.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied. |
− | + | | att-3-neutral = This Killstreak Kit can be applied to a Flare Gun. | |
− | | att- | ||
| no-local = 1 | | no-local = 1 | ||
− | | | + | | item-level = none |
| item-flags = Not Usable in Crafting | | item-flags = Not Usable in Crafting | ||
| width = 350px | | width = 350px | ||
Line 104: | Line 90: | ||
| width = 300px | | width = 300px | ||
| item-name = Specialized Killstreak Kit | | item-name = Specialized Killstreak Kit | ||
− | | custom-icon | + | | custom-icon = Item icon Specialized Killstreak Atomizer Kit.png |
− | | custom-name | + | | custom-name = Specialized Killstreak Atomizer Kit |
| no-custom-name-quotes = yes | | no-custom-name-quotes = yes | ||
− | | item-uses | + | | item-uses = 1 |
− | | att-1-positive | + | | att-1-positive = Sheen: Manndarin |
− | | att-2-positive | + | | att-2-positive = Killstreaks Active |
− | | att-3-neutral = Used to add killstreak properties and a cool sheen to an item. | + | | att-3-neutral = Used to add killstreak properties and a cool sheen to an item.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied. |
− | + | | att-4-neutral = This Killstreak Kit can be applied to a Atomizer. | |
− | | att- | ||
| no-local = 1 | | no-local = 1 | ||
− | | | + | | item-level = none |
| item-flags = Not Usable in Crafting | | item-flags = Not Usable in Crafting | ||
| width = 350px | | width = 350px | ||
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| width = 300px | | width = 300px | ||
| item-name = Professional Killstreak Widowmaker Kit | | item-name = Professional Killstreak Widowmaker Kit | ||
− | | custom-icon | + | | custom-icon = Item icon Professional Killstreak Widowmaker Kit.png |
− | | custom-name | + | | custom-name = Professional Killstreak Widowmaker Kit |
| no-custom-name-quotes = yes | | no-custom-name-quotes = yes | ||
− | | item-uses | + | | item-uses = 1 |
− | | att-1-positive | + | | att-1-positive = Killstreaker: Tornado |
− | | att-2-positive | + | | att-2-positive = Sheen: Team Shine |
− | | att-3-positive | + | | att-3-positive = Killstreaks Active |
− | | att-4-neutral = Used to add killstreak properties and a cool sheen to an item. | + | | att-4-neutral = Used to add killstreak properties and a cool sheen to an item.<br>Gives the user special effects when on a killstreak.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied. |
− | + | | att-5-neutral = This Killstreak Kit can be applied to a Widowmaker. | |
− | |||
− | | att- | ||
| no-local = 1 | | no-local = 1 | ||
− | | | + | | item-level = none |
| item-flags = Not Usable in Crafting | | item-flags = Not Usable in Crafting | ||
| width = 350px | | width = 350px | ||
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== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | + | {{Update history | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) |
− | * {{ | + | * {{Undocumented}} Added Killstreak Kits to the game. |
'''{{Patch name|12|6|2013}}''' | '''{{Patch name|12|6|2013}}''' | ||
* Fixed killstreak notices being stuck on the screen when the map is changing levels. | * Fixed killstreak notices being stuck on the screen when the map is changing levels. | ||
* Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team. | * Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team. | ||
− | * Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons. | + | * Updated Killstreak Kits to work on [[Festive weapons|Festive]] and [[Botkiller weapons|Botkiller]] variants of target weapons. |
− | * {{ | + | * {{Undocumented}} Updated the descriptions of Killstreak Kits. |
'''{{Patch name|1|9|2014}}''' | '''{{Patch name|1|9|2014}}''' | ||
− | * Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items. | + | * Fixed not being able to apply Killstreak Kits to the [[Sleeping Dogs]] promo items. |
− | * Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists. | + | * Fixed Killstreak sheens for the [[Gunslinger]] and the Heavy's [[Fists]]. |
* Fixed Killstreak counts being limited to 128 kills. | * Fixed Killstreak counts being limited to 128 kills. | ||
− | * {{ | + | * {{Undocumented}} Fixed Killstreak sheens for the [[Bat Outta Hell]]. |
'''{{Patch name|1|23|2014}}''' | '''{{Patch name|1|23|2014}}''' | ||
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'''{{Patch name|2|7|2014}}''' | '''{{Patch name|2|7|2014}}''' | ||
* Added Killstreak Fabricators for the following weapons to the [[Operation Two Cities Badge|Two Cities Tour]] reward list: | * Added Killstreak Fabricators for the following weapons to the [[Operation Two Cities Badge|Two Cities Tour]] reward list: | ||
− | **[[Lugermorph]] | + | ** [[Lugermorph]] |
− | **[[Big Kill]] | + | ** [[Big Kill]] |
− | **[[Iron Curtain]] | + | ** [[Iron Curtain]] |
− | **[[Frying Pan]] | + | ** [[Frying Pan]] |
− | **[[Black Rose]] | + | ** [[Black Rose]] |
− | **[[AWPer Hand]] | + | ** [[AWPer Hand]] |
− | **[[Chargin' Targe]] | + | ** [[Chargin' Targe]] |
− | **[[Splendid Screen]] | + | ** [[Splendid Screen]] |
− | **[[Mantreads]] | + | ** [[Mantreads]] |
* Fixed the Killstreak counts not being accurately portrayed in the [[scoreboard]] | * Fixed the Killstreak counts not being accurately portrayed in the [[scoreboard]] | ||
* Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] and Killstreak counts | * Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] and Killstreak counts | ||
'''{{Patch name|3|5|2014}}''' | '''{{Patch name|3|5|2014}}''' | ||
− | * Fixed Killstreak sheen effects for [[Flying Guillotine]] (style), | + | * Fixed Killstreak sheen effects for [[Flying Guillotine]] (style), Bat Outta Hell (style), [[Unarmed Combat]], [[Wrap Assassin]], Chargin’ Targe, and Splendid Screen. |
'''{{Patch name|4|1|2014}}''' | '''{{Patch name|4|1|2014}}''' | ||
− | * {{ | + | * {{Undocumented}} Added Killstreak Kits for the [[Fortified Compound]]. |
'''{{Patch name|6|18|2014}}''' | '''{{Patch name|6|18|2014}}''' | ||
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'''{{Patch name|10|23|2014}}''' | '''{{Patch name|10|23|2014}}''' | ||
− | * | + | * Fixed the Spell HUD overlapping with the Killstreak HUD. |
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]]) | '''{{Patch name|12|8|2014}}''' ([[End of the Line Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added Killstreak Kit and Crit glow support to [[Nostromo Napalmer]]. |
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
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'''{{Patch name|2|11|2015}} #1''' | '''{{Patch name|2|11|2015}} #1''' | ||
− | * Fixed missing Killstreak sheen effects for the | + | * Fixed missing Killstreak sheen effects for the Iron Bomber. |
'''{{Patch name|3|12|2015}}''' | '''{{Patch name|3|12|2015}}''' | ||
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'''{{Patch name|7|8|2015}} #1''' | '''{{Patch name|7|8|2015}} #1''' | ||
− | * [[Revolver]] and [[Pistol]] Killstreak Kits now properly work on decorated weapons. | + | * [[Revolver]] and [[Pistol]] Killstreak Kits now properly work on [[decorated]] weapons. |
− | }} | + | |
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff).}} | ||
== Bugs == | == Bugs == | ||
<!--basic bugs--> | <!--basic bugs--> | ||
* Kills made while dead contribute to a weapon's killstreak, though as it is properly reset on both death and respawn, this has little effect. | * Kills made while dead contribute to a weapon's killstreak, though as it is properly reset on both death and respawn, this has little effect. | ||
− | * If a killstreak weapon is used to kill an enemy and is then changed in the loadout and changed back, the counter | + | * If a killstreak weapon is used to kill an enemy and is then changed in the loadout and changed back, the counter starts at 1 again in the killfeed, but the streak overlay remains the same number. |
− | * Killstreaks that are ended due to [[environmental death]]s, provided another player | + | * Killstreaks that are ended due to [[environmental death]]s, provided another player is not credited for finishing them off, are credited to ERRORNAME. |
<!--specific weapon bugs--> | <!--specific weapon bugs--> | ||
− | |||
* Kills made with the [[Wrangler]] count towards the killstreak of an Engineer's {{botignore|wrench}}, even if only the {{botignore|wrench}} has killstreaks enabled. | * Kills made with the [[Wrangler]] count towards the killstreak of an Engineer's {{botignore|wrench}}, even if only the {{botignore|wrench}} has killstreaks enabled. | ||
* Killstreak notifications override the "silent killer" attribute of [[Your Eternal Reward]] and its reskins, causing them to show in the enemy team's killfeed. | * Killstreak notifications override the "silent killer" attribute of [[Your Eternal Reward]] and its reskins, causing them to show in the enemy team's killfeed. | ||
<!--sheen bugs--> | <!--sheen bugs--> | ||
* Certain passively-visible weapons and taunts can inherit the sheen of a different killstreak weapon: | * Certain passively-visible weapons and taunts can inherit the sheen of a different killstreak weapon: | ||
− | ** The [[Gunslinger]] | + | ** The [[Gunslinger]] and [[Spy]] watches appear with the same sheen as the weapon in use. |
− | ***This is not very visible on any | + | *** This is not very visible on any Spy watches other than the [[Dead Ringer]], as when they are brought up in the viewmodel they turn transparent almost immediately. The Dead Ringer, however, can be fully visible and not transparent in viewmodels. |
− | ** If a [[Ham Shank]] Heavy or a Gunslinger Engineer use the [[High Five!]] taunt, their hand | + | ** If a [[Ham Shank]] Heavy or a Gunslinger Engineer use the [[High Five!]] taunt, their hand takes on the sheen of their primary weapon. |
− | ** If a Demoman uses the [[Spent Well Spirits]] taunt, the bottle | + | ** If a Demoman uses the [[Spent Well Spirits]] taunt, the bottle takes on the sheen of the weapon they were holding before initiating the taunt. |
<!--eye effect bugs--> | <!--eye effect bugs--> | ||
* The Hypno-Beam effect does not display through wearable glasses. | * The Hypno-Beam effect does not display through wearable glasses. | ||
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File:Item icon Professional Killstreak Kit.png|Professional Killstreak Kit | File:Item icon Professional Killstreak Kit.png|Professional Killstreak Kit | ||
File:WeaponEffects.jpg|A promotional image featuring Killstreak weapons | File:WeaponEffects.jpg|A promotional image featuring Killstreak weapons | ||
− | File: | + | File:Killstreak sheen example.png|An example of a killstreak sheen on the shotgun in first-person view |
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</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | |||
* [[Killstreak Kit Fabricator]] | * [[Killstreak Kit Fabricator]] | ||
* [[Robot Parts]] | * [[Robot Parts]] | ||
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{{Two Cities Update Nav}} | {{Two Cities Update Nav}} | ||
− | {{ | + | {{Tool Nav}} |
Latest revision as of 22:00, 20 July 2024
“ | Completing a Two Cities Tour automatically grants you a Killstreak Kit, which you can apply to any weapon to transform it into a Killstreak weapon. Completing the Tour also grants you a fabricator and spare parts that you can use to craft progressively rarer Killstreak Kits, which will add cool visual effects to your weapon and eventually even your character.
— Two Cities Update
|
” |
Killstreak Kits are tool items. They are represented by a mixed "kit" of tools such as a Killstreak counter meter (not visible in-game), a circuit board, and an oil can.
Killstreak Kits can be applied to a specific weapon, upgrading it into a Killstreak weapon. When a Killstreak weapon is equipped, a kill counter appears in the player's HUD, tracking the number of kills made with any Killstreak weapon equipped and resetting upon death. The number of kills in a player's streak is displayed both on the scoreboard next to that player's name and in the killfeed in the top right corner following the player's name, which increases with each consecutive kill. Every 5 kills (20 in Mann vs. Machine), a message is displayed to the server with the player's name and their current streak. Other kills by the player with a different weapon do not count toward their current Killstreak unless that weapon is also a Killstreak weapon. If a player is carrying multiple Killstreak weapons, the killfeed displays only the number of kills each weapon has obtained, but the messages to the server and the player's HUD "Streak" indicator add the player's kills from all their Killstreak weapons.
An Engineer wielding a Killstreak Wrench (or other melee weapons) sees an indication in the killfeed for both a Wrench kill and a Sentry Gun kill. A Medic using a Killstreak Medi Gun (or other secondary weapons) does not see any indication in the killfeed, although kill assists with the Medi Gun still count towards the player's Killstreak and are displayed in the HUD. Additionally, while playing Mann vs. Machine, kills made with the Projectile Shield upgrade also go towards a Medic's Medi Gun Killstreak.
Higher tiers of Killstreak weapons also have cosmetic effects; while standard Killstreak weapons only have the kill counter, Specialized Killstreak weapons also have a colored sheen, and Professional Killstreak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 kills and are visually minimal, while at 10 kills the effect becomes greatly noticeable.
Killstreak Kits can be applied to weapons of any quality. If a Killstreak Kit is applied to a stock (or other Normal quality) item, it becomes a Unique item and the player subsequently finds it as an item drop. The newly found item exists separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the weapon is restored to remove the Killstreak, the weapon remains in the player's inventory.
Contents
Demonstration
Standard Killstreak Kit
Standard Killstreak Kits are the most common variety and are rewarded after each Operation Two Cities tour completion. Applying the kit against the weapon it specifies and then equipping it adds a kill counter that shows up on the player's heads-up display that increments by one for each kill. Killstreaks are indicated by a number and a small arrow next to the kill icon, additionally displayed onto the killfeeds of other individuals. Killstreaks messages are broadcast across the entire server once a certain threshold is reached, starting from five kills onward.
At the end of each round, the player with the highest killstreak is displayed on the final scoreboard.
Specialized Killstreak Kit
A Specialized Kit also applies a colored sheen to the weapon that intensifies after five kills. Specialized Killstreak Kits are obtained by completing crafting recipes provided by Specialized Killstreak Kit Fabricators, which can be found as a random reward drop from Two Cities tour completions.
The following Sheens are available:
Color | Name | |
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#FF1D15 | #005CFF | Team Shine |
#FF79FF | Hot Rod | |
#FF6F01 | Manndarin | |
#FFD63F | Deadly Daffodil | |
#67FF7A | Agonizing Emerald | |
#C2FF3B | Mean Green | |
#690CFF | Villainous Violet |
List of Sheens | |||
---|---|---|---|
Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin |
Mean Green | Team Shine (RED) | Team Shine (BLU) | Villainous Violet |
Professional Killstreak Kit
Professional Kits are the rarest variation, adding a particle effect to the user's eyes on top of the effects of Specialized and regular Killstreak Kits. Professional Killstreak Kits are obtained by completing crafting recipes provided by Professional Killstreak Kit Fabricators, which can be found as a rare random reward drop from Two Cities tour completions.
The eye effect is displayed after five kills, and intensifies after ten. The effect matches the color of the weapon's sheen in a similar fashion to the Eyelander; when using sword weapons as Demoman, the effect is only presented on his right eye.
Cerebral Discharge
Cerebral Discharge is a Killstreaker added in the Two Cities Update. It appears as an electrical current running through and out of the eyes of the player.
List of Cerebral Discharge effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Fire Horns
Fire Horns is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
List of Fire Horns effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Flames
Flames is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
List of Flames effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Hypno-Beam
Hypno-Beam is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
List of Hypno-Beam effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Incinerator
Incinerator is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
List of Incinerator effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Singularity
Singularity is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
List of Singularity effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Tornado
Tornado is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
List of Tornado effects | ||||||||
---|---|---|---|---|---|---|---|---|
Effect | Agonizing Emerald | Deadly Daffodil | Hot Rod | Manndarin | Mean Green | Team Shine | Villainous Violet | |
RED | BLU | |||||||
Tier 1 | ||||||||
Tier 2 |
Examples
Killstreak Flare Gun Kit |
Specialized Killstreak Atomizer Kit |
Professional Killstreak Widowmaker Kit |
Update history
- [Undocumented] Added Killstreak Kits to the game.
- Fixed killstreak notices being stuck on the screen when the map is changing levels.
- Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team.
- Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons.
- [Undocumented] Updated the descriptions of Killstreak Kits.
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists.
- Fixed Killstreak counts being limited to 128 kills.
- [Undocumented] Fixed Killstreak sheens for the Bat Outta Hell.
- Fixed the Heavy's fists not showing the Killstreak effects.
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed Killstreak sheen effects for Flying Guillotine (style), Bat Outta Hell (style), Unarmed Combat, Wrap Assassin, Chargin’ Targe, and Splendid Screen.
- [Undocumented] Added Killstreak Kits for the Fortified Compound.
- Added Killstreak Kits to MvM for newly added weapons
- Fixed the Spell HUD overlapping with the Killstreak HUD.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added Killstreak Kit and Crit glow support to Nostromo Napalmer.
December 22, 2014 Patch (Smissmas 2014)
- Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables.
- Fixed missing Killstreak sheen effects for the Iron Bomber.
- Fixed the Killstreak icon not being positioned correctly in the HUD
targetID
panel.
- Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff).
Bugs
- Kills made while dead contribute to a weapon's killstreak, though as it is properly reset on both death and respawn, this has little effect.
- If a killstreak weapon is used to kill an enemy and is then changed in the loadout and changed back, the counter starts at 1 again in the killfeed, but the streak overlay remains the same number.
- Killstreaks that are ended due to environmental deaths, provided another player is not credited for finishing them off, are credited to ERRORNAME.
- Kills made with the Wrangler count towards the killstreak of an Engineer's wrench, even if only the wrench has killstreaks enabled.
- Killstreak notifications override the "silent killer" attribute of Your Eternal Reward and its reskins, causing them to show in the enemy team's killfeed.
- Certain passively-visible weapons and taunts can inherit the sheen of a different killstreak weapon:
- The Gunslinger and Spy watches appear with the same sheen as the weapon in use.
- This is not very visible on any Spy watches other than the Dead Ringer, as when they are brought up in the viewmodel they turn transparent almost immediately. The Dead Ringer, however, can be fully visible and not transparent in viewmodels.
- If a Ham Shank Heavy or a Gunslinger Engineer use the High Five! taunt, their hand takes on the sheen of their primary weapon.
- If a Demoman uses the Spent Well Spirits taunt, the bottle takes on the sheen of the weapon they were holding before initiating the taunt.
- The Gunslinger and Spy watches appear with the same sheen as the weapon in use.
- The Hypno-Beam effect does not display through wearable glasses.
Gallery
See also
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