Difference between revisions of "Medic Robot"

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{{Infobox class
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{{Class infobox
  | image  = Medicbot_blu.png
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| image  = Medicbot_blu.png
  | health = '''150''' <small>(Über Medic type 1 and 2, Quick-Fix Medic type 1 and 2)</small><br>'''4500''' <small>(Giant Medic)</small>
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| health = '''150''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''4500''' <small>(Giant Medic)</small>
  | speed  = '''107%''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''53.5%''' <small>(Giant Medic)</small>
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| speed  = '''107%''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''53.5%''' <small>(Giant Medic)</small>
 
}}
 
}}
 
{{Quotation|'''The Medic-bot'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_mvm_specialcompleted02.mp3}}
 
{{Quotation|'''The Medic-bot'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_mvm_specialcompleted02.mp3}}
  
'''[[Medic]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. When spawned, their secondary weapon will always be trained on another robot, usually a giant, and will only heal that robot until it is destroyed, whereupon it will find another robot to heal.
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'''[[Medic]] [[Robots]]''' appear in [[Mann vs. Machine]] as enemies. When spawned, their secondary weapon is always trained on another robot, usually a giant, and they only heal that robot until it is destroyed, whereupon it will find another robot to heal.
Provided that they have it available, Medic robots will always deploy their ÜberCharge when either their patient's health drops below 50% of their maximum health or the Medic's health drops below 50 health points. When Medic robots are separated from their heal target or cornered by a player, they will fight with their Syringe Guns and look for their patient. If separated from their patient, Medic robots won't be able to deploy their charge until they find a new patient. Unlike the other robots, Medic robots have a wheel (or two wheels attached to a chariot in [[Romevision]] mode) to move instead of legs.
 
  
 +
Provided that they have it available, Medic robots always deploy their ÜberCharge when either their patient's health drops below 50% of their maximum health or the Medic's health drops below 50 health points. When Medic robots are separated from their heal target or cornered by a player, they fight with their Syringe Guns and look for their patient, however, their syringe guns deal much less damage than a normal Syringe Gun, making them not much of a threat without a heal target. If separated from their patient, Medic robots are unable to deploy their charge until they find a new patient. Unlike the other robots, Medic robots have a wheel (or two wheels attached to a chariot in [[Romevision]] mode) to move instead of legs.
  
 
== Normal Variants ==
 
== Normal Variants ==
=== Quick-Fix Medic (Type 1) ===
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=== Quick-Fix Medic ===
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic|primary=Syringe Gun|secondary=Quick-Fix|attribs={{buff|+900% faster heal rate}}{{nerf|-90% slower ÜberCharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic|primary=Syringe Gun|secondary=Quick-Fix|attribs={{buff|+900% faster heal rate}}{{nerf|-90% slower ÜberCharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
'''[[Quick-Fix]] Medics''' heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics.  
+
Type 1 of the '''Quick-Fix Medics''' heal teammates much faster than Über Medics but have a incredibly slow ÜberCharge rate which is the equivalent of having no ÜberCharge, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics. If a player has enough damage, is an Engineer with a level 2 / 3 [[Sentry Gun]] or a Heavy using the [[Minigun]], the player can outdamage this Quick-Fix Medic robot variant's high healing rate.
 +
 
 
=== Quick-Fix Medic (Type 2) ===
 
=== Quick-Fix Medic (Type 2) ===
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic|secondary=Quick-Fix|attribs={{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic|secondary=Quick-Fix|attribs={{nerf|Syringe gun has 90% damage penalty}}}}
A second variant of Quick-Fix Medic has the same healing and ÜberCharge rate as the regular Quick-Fix. The base healing rate of the first variant is much higher than that of the [[ÜberCharge#Quick-Fix|Quick-Fix ÜberCharge]] effect, but the second variant provides knockback immunity during the Quick-Fix ÜberCharge effect.
+
A second variant of Quick-Fix Medic that is equipped with the regular Quick-Fix. If left alive in the battlefield for an amount of time, it can get its [[ÜberCharge#Quick-Fix|Mega-heal (Quick-Fix's ÜberCharge)]] ready. It does not outheal the first variant's heal however.
  
 
=== Über Medic ===
 
=== Über Medic ===
These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], with as many as twelve Medics healing a single Giant. Über Medics are equipped with a [[Syringe Gun]] and [[Medi Gun]]. They spawn with full [[ÜberCharge]] and will deploy it under the same conditions as other Medic robots. With enough burst damage, is possible to destroy these before they are able to deploy Übercharge, allowing defenders to circumvent the invulnerability period.
+
These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], with as many as twelve Medics healing a single Giant. Über Medics are equipped with a [[Syringe Gun]] and [[Medi Gun]]. They spawn with full [[ÜberCharge]] and will deploy it under the same conditions as other Medic robots. With enough burst damage, it is possible to destroy these before they are able to deploy ÜberCharge, allowing defenders to circumvent the invulnerability period. Unlike other types of Medic-bots, these Medics stay close to their patients at all times. A Soldier under the influence of the Kritzkrieg ÜberCharge or a pre-laid Stickybomb carpet can help kill the Medics before they deploy their ÜberCharge.
==== Über Medic (Type 1) ====
+
 
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for defenders to destroy this variant while it is vulnerable.
 
The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for defenders to destroy this variant while it is vulnerable.
 +
 
==== Über Medic (Type 2) ====
 
==== Über Medic (Type 2) ====
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{nerf|-90% slower heal rate}}{{nerf|ÜberCharge lasts 5 seconds (3 seconds shorter)}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{nerf|-90% slower heal rate}}{{nerf|ÜberCharge lasts 5 seconds (3 seconds shorter)}}{{nerf|Syringe gun has 90% damage penalty}}}}
The second variant heals at a significantly slower rate, but has a much faster Übercharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it important to destroy this variant before it regains full Übercharge.
+
The second variant heals at a significantly slower rate, but has a much faster ÜberCharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it more important to destroy this variant before it regains full ÜberCharge.
 +
 
 
==== Über Medic (Type 3) ====
 
==== Über Medic (Type 3) ====
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{buff|ÜberCharge lasts 12 seconds}}{{nerf|-90% slower heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{buff|ÜberCharge lasts 12 seconds}}{{nerf|-90% slower heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to destroy it instantly. This variant only appears on the fourth wave of [[Broken Parts (mission)|Broken Parts]] and spawns alongside Giant Heavies.
 
The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to destroy it instantly. This variant only appears on the fourth wave of [[Broken Parts (mission)|Broken Parts]] and spawns alongside Giant Heavies.
 +
 
== Giant Variants ==
 
== Giant Variants ==
 
=== Giant Medic ===
 
=== Giant Medic ===
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full charge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
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{{Robot loadout|icon=medic|giant=giant|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full ÜberCharge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
The '''Giant Medic''' heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the defenders can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate [[ÜberCharge#Quick-Fix|übercharge (Or Megaheal)]] under the same conditions as regular Medic robots; this will make this bot and it's patient essentially indestructible until the charge is finished. Like other Medic robots, Giant Medics will find new healing targets if their old ones are dead (Commonly choosing targets such as [[Soldier_Robot|Soldier robots]] and [[Heavy_Robot|Heavy robots]] ).
+
The '''Giant Medic''' heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the defenders can inflict, hence it is of utmost priority that the defenders concentrate their firepower towards the robot. A Medic’s Projectile Shield can help protect the defenders from any incoming damage while they focus fire on the robot. It spawns with a full ÜberCharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate [[ÜberCharge#Quick-Fix|übercharge (Or Megaheal)]] under the same conditions as regular Medic robots; this means that it is possible to kill this bot without it ever using its ÜberCharge. Like other Medic robots, Giant Medics will find new healing targets if their old ones are dead (commonly choosing targets such as [[Soldier Robot|Soldier robot]]s and [[Heavy Robot|Heavy robot]]s).
 +
 
 +
In [[Broken Parts (mission)|Broken Parts]] and [[Caliginous Caper (mission)|Caliginous Caper]], Giant Medics wear a [[Warsworn Helmet]].
  
 
=== Giant Medic (Type 2) ===
 
=== Giant Medic (Type 2) ===
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|primary=Syringe Gun|secondary=Quick-Fix|hat=Surgeon's Stahlhelm|attribs={{buff|4500 HP}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{buff|Regenerates 40 HP per second}}{{nerf|-50% movement speed}}{{nerf|-99% slower Übercharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
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{{Robot loadout|icon=medic|giant=giant|name=Giant Medic|primary=Syringe Gun|secondary=Quick-Fix|hat=Surgeon's Stahlhelm|attribs={{buff|4500 HP}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{buff|Regenerates 40 HP per second}}{{nerf|-50% movement speed}}{{nerf|-99% slower ÜberCharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
Although this variant doesn't have an Übercharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so.
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Although this variant doesn't have an ÜberCharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so. Likewise, focus fire on the robot and do not give it breathing room to regenerate health.
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements{{if lang}}]] [[Mann vs. Machievements]] ===
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=== {{Achiev type link|mvm}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|mann vs. machievements|Negative Charge}}
 
| 1 = {{Show achievement|mann vs. machievements|Negative Charge}}
Line 49: Line 55:
  
 
'''{{Patch name|11|21|2013}}'''
 
'''{{Patch name|11|21|2013}}'''
* {{undocumented}} Added -90% Syringe Gun damage penalty to all robot Medics.
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* {{Undocumented}} Added -90% Syringe Gun damage penalty to all robot Medics.
* {{undocumented}} Removed the secondary-only weapon restriction from Quick-Fix Medics.
+
* {{Undocumented}} Removed the secondary-only weapon restriction from Quick-Fix Medics.
  
 
== Unused content ==
 
== Unused content ==
* There are [[Robots#Vaccinator Medic|three unused Medic robot types]] all attempting to use a scrapped weapon that does not exist named <code>The Vaccinator MvM</code> in the game files. When given a [[Vaccinator]], each one uses a different resistance type with the Vaccinator. There is also an [[Robots#Uber Medic|unused Uber Medic variant]] with one-fourth the normal Ubercharge rate.
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* There are [[Robots#Vaccinator Medic|three unused Medic robot types]] all attempting to use a scrapped weapon that does not exist named <code>The Vaccinator MvM</code> in the game files. When given a [[Vaccinator]], each one uses a different resistance type with the Vaccinator and fully resist all damage resistable by the selected resistance type. There is also an [[Robots#Uber Medic|unused Uber Medic variant]] with one-fourth the normal Ubercharge rate.
* There are three unused Gatebot lights left in the game files. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the final Gatebot light puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head and two lights to the ear section of the head.
+
** Additionally, the [[Vaccinator#Unused content|Vaccinator has unused special shields]] that would be used for Vaccinator Medic robots in Mann Vs. Machine; these shields comes in an array of different colors with each individually meant for the respective resistance type.
 +
* There are three unused Gatebot light models left in the game files. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the final Gatebot light puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head and two lights to the ear section of the head. All of them are not used in the ''TF2'' item database.
  
 
== Trivia ==
 
== Trivia ==
 +
[[File:MedicRobotHitboxes.png|thumb|150x150px|The [[hitscan]] hitboxes of a Medic robot.]]
 
* The Medic robot's wheel lacks a set of hitboxes, and instead uses the human Medic's leg hitboxes despite those not matching the robot animations.
 
* The Medic robot's wheel lacks a set of hitboxes, and instead uses the human Medic's leg hitboxes despite those not matching the robot animations.
* Another Giant Medic variant appears in [[Broken Parts (mission)|Broken Parts]] and [[Caliginous Caper (mission)|Caliginous Caper]]. This variant is identical to the Giant Medic, with the addition of a [[Warsworn Helmet]].
 
  
== Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
 
File:Medicbot_red.png| An unused RED texture.
 
File:Medicbot_red.png| An unused RED texture.
Line 68: Line 75:
 
File:Medicbot Gatebot On.png|A Medic with a turned on Gatebot Helmet equipped.
 
File:Medicbot Gatebot On.png|A Medic with a turned on Gatebot Helmet equipped.
 
File:Medicbot Gatebot Off.png|A Medic with a turned off Gatebot Helmet equipped.
 
File:Medicbot Gatebot Off.png|A Medic with a turned off Gatebot Helmet equipped.
 +
File:Medbot_beta_red.png|RED variant of the Medic's head found in the Source Filmmaker Beta.
 +
File:Medbot_beta_green.png|"Green" variant of the Medic's head found in the Source Filmmaker Beta.
 +
File:Main_menu_mvm_medic_bot.png|The Medic Robot on the [[main menu]].
 
</gallery>
 
</gallery>
  
 
{{Robot Nav}}
 
{{Robot Nav}}
{{MannVsMachineNav}}
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{{Mann Vs Machine Nav}}
 +
 
 
[[Category:Mann vs. Machine]]
 
[[Category:Mann vs. Machine]]

Latest revision as of 17:16, 13 August 2024

Medic Robot
Medic Robot
Basic Information
Health: 150 (Über Medic, Quick-Fix Medic)
4500 (Giant Medic)
Speed: 107% (Über Medic, Quick-Fix Medic)
53.5% (Giant Medic)
Ze healing is not as rewarding as ze hurting.
The Medic-bot

Medic Robots appear in Mann vs. Machine as enemies. When spawned, their secondary weapon is always trained on another robot, usually a giant, and they only heal that robot until it is destroyed, whereupon it will find another robot to heal.

Provided that they have it available, Medic robots always deploy their ÜberCharge when either their patient's health drops below 50% of their maximum health or the Medic's health drops below 50 health points. When Medic robots are separated from their heal target or cornered by a player, they fight with their Syringe Guns and look for their patient, however, their syringe guns deal much less damage than a normal Syringe Gun, making them not much of a threat without a heal target. If separated from their patient, Medic robots are unable to deploy their charge until they find a new patient. Unlike the other robots, Medic robots have a wheel (or two wheels attached to a chariot in Romevision mode) to move instead of legs.

Normal Variants

Quick-Fix Medic

Icon Name Primary Secondary Attributes
Medic
Quick-Fix Medic Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Pictogram plus.png +900% faster heal rate
Pictogram minus.png -90% slower ÜberCharge rate
Pictogram minus.png Syringe gun has 90% damage penalty


Type 1 of the Quick-Fix Medics heal teammates much faster than Über Medics but have a incredibly slow ÜberCharge rate which is the equivalent of having no ÜberCharge, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics. If a player has enough damage, is an Engineer with a level 2 / 3 Sentry Gun or a Heavy using the Minigun, the player can outdamage this Quick-Fix Medic robot variant's high healing rate.

Quick-Fix Medic (Type 2)

Icon Name Secondary Attributes
Medic
Quick-Fix Medic Quick-Fix
Quick-Fix
Pictogram minus.png Syringe gun has 90% damage penalty


A second variant of Quick-Fix Medic that is equipped with the regular Quick-Fix. If left alive in the battlefield for an amount of time, it can get its Mega-heal (Quick-Fix's ÜberCharge) ready. It does not outheal the first variant's heal however.

Über Medic

These Medics don't appear often as other robots, but when they do, they usually accompany Giant Robots, with as many as twelve Medics healing a single Giant. Über Medics are equipped with a Syringe Gun and Medi Gun. They spawn with full ÜberCharge and will deploy it under the same conditions as other Medic robots. With enough burst damage, it is possible to destroy these before they are able to deploy ÜberCharge, allowing defenders to circumvent the invulnerability period. Unlike other types of Medic-bots, these Medics stay close to their patients at all times. A Soldier under the influence of the Kritzkrieg ÜberCharge or a pre-laid Stickybomb carpet can help kill the Medics before they deploy their ÜberCharge.

Icon Name Primary Secondary Attributes
Medic uber
Über Medic Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +100% faster ÜberCharge rate
Pictogram plus.png +400% faster heal rate
Pictogram minus.png Syringe gun has 90% damage penalty


The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for defenders to destroy this variant while it is vulnerable.

Über Medic (Type 2)

Icon Name Primary Secondary Attributes
Medic uber
Über Medic Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +400% faster ÜberCharge rate
Pictogram minus.png -90% slower heal rate
Pictogram minus.png ÜberCharge lasts 5 seconds (3 seconds shorter)
Pictogram minus.png Syringe gun has 90% damage penalty


The second variant heals at a significantly slower rate, but has a much faster ÜberCharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it more important to destroy this variant before it regains full ÜberCharge.

Über Medic (Type 3)

Icon Name Primary Secondary Attributes
Medic uber
Über Medic Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +400% faster ÜberCharge rate
Pictogram plus.png ÜberCharge lasts 12 seconds
Pictogram minus.png -90% slower heal rate
Pictogram minus.png Syringe gun has 90% damage penalty


The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to destroy it instantly. This variant only appears on the fourth wave of Broken Parts and spawns alongside Giant Heavies.

Giant Variants

Giant Medic

Icon Name Secondary Attributes
Medic
Giant Medic Quick-Fix
Quick-Fix
Pictogram plus.png 4500 HP
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram minus.png -50% movement speed


The Giant Medic heals its patient (almost always a Giant Robot) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the defenders can inflict, hence it is of utmost priority that the defenders concentrate their firepower towards the robot. A Medic’s Projectile Shield can help protect the defenders from any incoming damage while they focus fire on the robot. It spawns with a full ÜberCharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate übercharge (Or Megaheal) under the same conditions as regular Medic robots; this means that it is possible to kill this bot without it ever using its ÜberCharge. Like other Medic robots, Giant Medics will find new healing targets if their old ones are dead (commonly choosing targets such as Soldier robots and Heavy robots).

In Broken Parts and Caliginous Caper, Giant Medics wear a Warsworn Helmet.

Giant Medic (Type 2)

Icon Name Primary Secondary Hat Attributes
Medic
Giant Medic Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Surgeon's Stahlhelm
Surgeon's Stahlhelm
Pictogram plus.png 4500 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram plus.png Regenerates 40 HP per second
Pictogram minus.png -50% movement speed
Pictogram minus.png -99% slower ÜberCharge rate
Pictogram minus.png Syringe gun has 90% damage penalty


Although this variant doesn't have an ÜberCharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so. Likewise, focus fire on the robot and do not give it breathing room to regenerate health.

Related achievements

Mvm navicon.png Mann vs. Machievements

Negative Charge
Negative Charge
Kill 5 Medics that are ready to deploy an ÜberCharge in a wave.

Update history

March 19, 2013 Patch

  • Fixed the Über Medics in Wave 4 of the Broken Parts mission charging at an incorrect rate.

November 21, 2013 Patch

  • [Undocumented] Added -90% Syringe Gun damage penalty to all robot Medics.
  • [Undocumented] Removed the secondary-only weapon restriction from Quick-Fix Medics.

Unused content

  • There are three unused Medic robot types all attempting to use a scrapped weapon that does not exist named The Vaccinator MvM in the game files. When given a Vaccinator, each one uses a different resistance type with the Vaccinator and fully resist all damage resistable by the selected resistance type. There is also an unused Uber Medic variant with one-fourth the normal Ubercharge rate.
    • Additionally, the Vaccinator has unused special shields that would be used for Vaccinator Medic robots in Mann Vs. Machine; these shields comes in an array of different colors with each individually meant for the respective resistance type.
  • There are three unused Gatebot light models left in the game files. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the final Gatebot light puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head and two lights to the ear section of the head. All of them are not used in the TF2 item database.

Trivia

The hitscan hitboxes of a Medic robot.
  • The Medic robot's wheel lacks a set of hitboxes, and instead uses the human Medic's leg hitboxes despite those not matching the robot animations.

Gallery