Difference between revisions of "Sniper Robot"
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− | {{ | + | {{Class infobox |
− | + | | image = Sniperbot_blu.png | |
− | + | | health = '''{{Metrics/Health|C=sniper}}''' (Sniper, Sydney Sniper, Razorback Sniper, Bowman)<br>'''1,200''' (Rapid Fire Bowman) | |
− | + | | speed = '''85%''' (Rapid Fire Bowman)<br>'''100%''' (Sniper, Sydney Sniper, Razorback Sniper, Bowman) | |
}} | }} | ||
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=== Sniper === | === Sniper === | ||
{{Robot loadout|icon=sniper|name=Sniper|primary=Sniper Rifle|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}} | {{Robot loadout|icon=sniper|name=Sniper|primary=Sniper Rifle|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}} | ||
− | Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as [[Soldier]], [[Heavy]], [[Medic]] or [[Engineer]] may yell "Sniper!" to alert their team to the robot's presence. | + | Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as [[Soldier]], [[Heavy]], [[Medic]] or [[Engineer]] may yell "Sniper!" to alert their team to the robot's presence. Sniper robots always seem to spawn in pairs. |
− | Sniper robots never carry the bomb, preferring to use their [[Sniper Rifle]]s to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will usually do so to get a view of their enemy, so players occupied with other robots like [[Tank Robot|Tanks]] are advised to stay out of the Sniper's sights. Unlike other robots, Sniper robots have a special threat prioritization that has them targeting whoever is currently dealing the highest [[damage]]. If players get close to a Sniper robot, it will stop using its | + | Sniper robots never carry the bomb, preferring to use their [[Sniper Rifle]]s to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will usually do so to get a view of their enemy, so players occupied with other robots like [[Tank Robot|Tanks]] are advised to stay out of the Sniper's sights. Unlike other robots, Sniper robots have a special threat prioritization that has them targeting whoever is currently dealing the highest [[damage]]. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it before proceeding to attack the player with its [[Kukri]]. Backing away from the robot will result in it using its Sniper Rifle to kill the player. Constantly strafing from side to side and moving unpredictably can help in throwing off the robot’s aim. |
− | In some missions, their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time) and will hit players that do not attempt to dodge efficiently. However, they can't deal [[headshot]] damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. | + | In some missions, their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time) and will hit players that do not attempt to dodge efficiently. However, they can't deal [[headshot]] damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. Overall the Sniper robot doesn’t pose too much of a threat, but can prove to be a great danger against heavily injured defenders as well as Medics. |
=== Bowman === | === Bowman === | ||
{{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|attribs={{nerf|-50% damage penalty}}}} | {{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|attribs={{nerf|-50% damage penalty}}}} | ||
− | The '''Bowman''' is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the [[Huntsman]], allowing it to fight more easily up close, but not from a distance and does not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Sniper Robots. In some | + | The '''Bowman''' is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the [[Huntsman]], allowing it to fight more easily up close, but not from a distance and does not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Sniper Robots. In some missions, Bowmen also spawn with several allied [[Pyro Robot|Pyros]]; such Pyros can light their arrows on fire and allow them to deal extra damage. Unlike their rifle-wielding counterparts that prefer to hang back and shoot players from afar, Bowmen appear in large groups which can quickly become a problem if multiple happen to attack the same defender. If you are separated, retreat to the safety of your team for them to deal with the group, or get punctured. |
=== Bowman (Type 2) === | === Bowman (Type 2) === | ||
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=== Bowman (Type 3) === | === Bowman (Type 3) === | ||
{{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|hat=Larrikin Robin|attribs={{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+80% faster reload rate}}}} | {{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|hat=Larrikin Robin|attribs={{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+80% faster reload rate}}}} | ||
− | This Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without | + | This Crit-boosted Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without Crit resistance, [[Healing#Overheal|overhealed]] without Overheal Expert or not overhealed at all is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. |
− | [[Healing#Overheal|overhealed]] without Overheal Expert or not | ||
− | === Sydney | + | === Sydney Sniper === |
− | {{Robot loadout|icon=sniper sydneysleeper|name=Sydney Sniper|primary=Sydney Sleeper|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} | + | {{Robot loadout|icon=sniper sydneysleeper|name=Sydney Sniper|primary=Sydney Sleeper|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 3000 H/Us}}}} |
− | The '''Sydney | + | The '''Sydney Sniper''' fires shots that covers the enemy in [[Jarate]], turning all damage taken into [[Mini-Crits]]. These robots are also equipped with a [[Kukri]] and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots. |
=== Razorback Sniper === | === Razorback Sniper === | ||
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{{Robot loadout|icon=sniper|name=Sniper|primary=Sydney Sleeper|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}} | {{Robot loadout|icon=sniper|name=Sniper|primary=Sydney Sleeper|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}} | ||
− | The '''Razorback Sniper''' is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a [[Razorback]] for protection against | + | The '''Razorback Sniper''' is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a [[Razorback]] for protection against [[backstab]]s. There is a second variant that uses the [[Sydney Sleeper]]. Oddly, it is named "Sniper". As with human Snipers, Spies should shoot these Sniper robots with their secondary of choice. |
− | === Rapid Fire Bowman | + | === Rapid Fire Bowman === |
− | {{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{info|This robot is a [[Mannhattan| | + | {{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{info|This robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|1200 HP}}{{buff|100% crit chance}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}}} |
− | This variant of the Sniper Robot fires arrows much faster than the average Bowman. | + | This variant of the Sniper Robot fires arrows much faster than the average Bowman. These robots are larger than normal Sniper-bots, but are not considered a giant robot, and so are still vulnerable to [[Sapper]]s and Backstabs. They only appear on the second wave of [[Empire Escalation (mission)|Empire Escalation]] being pocketed by [[Medic Robot#Über Medic|Über Medics]] or protecting [[Soldier Robot#Giant Black Box Soldier|Giant Black Box Soldiers]]. Move erratically to avoid getting shot. |
− | These robots are larger than normal Sniper-bots, but | ||
== Unused content == | == Unused content == | ||
− | + | * In <code>robot_standard.pop</code>, a disabled template exists for a "[[Robots#Jarate Master|Jarate Master]]" robot, with a fast-recharging [[Jarate]] as its main weapon and wearing the [[Desert Marauder]]. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is <code>// No Anim - NO NOT USE</code>. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart. | |
− | * | + | ** On a related note, there is a "Sniper Jarate" icon in the game files, which the Jarate Master uses. |
− | *There is an unused icon presumably intended for the Bowman Rapid Fire. | + | ** The template also has a [[Master's Yellow Belt]] cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is <code>// doesn't appear on robot models</code> |
+ | ** This robot also exists on the source file of [[Mannslaughter (mission)|Mannslaughter]] (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut. | ||
+ | * There is an unused variant of the Bowman Rapid Fire. It lacks a permanent critboost, gatebot behavior and cosmetic. | ||
+ | * There is an unused icon named <code>sniper_bow_multi</code> in the game files. It is presumably intended for the Bowman Rapid Fire. | ||
== Bugs == | == Bugs == | ||
* The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed. | * The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed. | ||
− | |||
− | == Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:Sniperbot red.png|An unused RED texture. | File:Sniperbot red.png|An unused RED texture. | ||
Line 63: | Line 63: | ||
File:Sydney Sniper.png|Sydney Sniper. | File:Sydney Sniper.png|Sydney Sniper. | ||
File:Razorback Sniper.png|Razorback Sniper. | File:Razorback Sniper.png|Razorback Sniper. | ||
− | File:Sniperbot Gatebot On.png|A Sniper with a turned on Gatebot | + | File:Sniperbot Gatebot On.png|A Sniper with a turned on Gatebot Hat equipped. |
− | File:Sniperbot Gatebot Off.png|A Sniper with a turned off Gatebot | + | File:Sniperbot Gatebot Off.png|A Sniper with a turned off Gatebot Hat equipped. |
File:Leaderboard_class_sniper_jarate.png|Unused "Jarate Master" icon. | File:Leaderboard_class_sniper_jarate.png|Unused "Jarate Master" icon. | ||
File:Leaderboard_class_sniper_bow_multi.png|Unused icon possibly intended for Bowman Rapid Fire robots. | File:Leaderboard_class_sniper_bow_multi.png|Unused icon possibly intended for Bowman Rapid Fire robots. | ||
+ | File:Sniperbot_beta.png|RED variant of the Sniper's head found in the Source Filmmaker Beta. | ||
+ | File:Sniperbot_beta_red.png|Early RED variant of the Sniper's head found in the Source Filmmaker Beta. | ||
+ | File:Main_menu_mvm_sniper_bot.png|The Sniper Robot on the [[main menu]]. | ||
</gallery> | </gallery> | ||
Latest revision as of 17:57, 13 August 2024
“ | Everything above your neck is going to be a fine red mist!
Click to listen
— The Sniper-bot
|
” |
Sniper Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Sniper, built by Gray Mann.
Contents
Normal variants
Sniper
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Sniper | Sniper Rifle |
Kukri |
Vision range 2500 H/Us |
Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as Soldier, Heavy, Medic or Engineer may yell "Sniper!" to alert their team to the robot's presence. Sniper robots always seem to spawn in pairs.
Sniper robots never carry the bomb, preferring to use their Sniper Rifles to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will usually do so to get a view of their enemy, so players occupied with other robots like Tanks are advised to stay out of the Sniper's sights. Unlike other robots, Sniper robots have a special threat prioritization that has them targeting whoever is currently dealing the highest damage. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it before proceeding to attack the player with its Kukri. Backing away from the robot will result in it using its Sniper Rifle to kill the player. Constantly strafing from side to side and moving unpredictably can help in throwing off the robot’s aim.
In some missions, their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time) and will hit players that do not attempt to dodge efficiently. However, they can't deal headshot damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. Overall the Sniper robot doesn’t pose too much of a threat, but can prove to be a great danger against heavily injured defenders as well as Medics.
Bowman
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman | Huntsman |
-50% damage penalty |
The Bowman is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the Huntsman, allowing it to fight more easily up close, but not from a distance and does not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Sniper Robots. In some missions, Bowmen also spawn with several allied Pyros; such Pyros can light their arrows on fire and allow them to deal extra damage. Unlike their rifle-wielding counterparts that prefer to hang back and shoot players from afar, Bowmen appear in large groups which can quickly become a problem if multiple happen to attack the same defender. If you are separated, retreat to the safety of your team for them to deal with the group, or get punctured.
Bowman (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman | Huntsman |
+60% faster reload rate -93% damage dealt |
This Bowman variant reloads much faster than a regular Bowman, allowing it to fire its arrows significantly faster. However, the damage of its arrows is greatly reduced, dealing only 9 damage on fully-charged arrows. This Sniper Robot only appears on the last wave of Cataclysm with Heavy-bots.
Bowman (Type 3)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Bowman | Huntsman |
Larrikin Robin |
100% crit chance +50% damage dealt +80% faster reload rate |
This Crit-boosted Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without Crit resistance, overhealed without Overheal Expert or not overhealed at all is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in Caliginous Caper.
Sydney Sniper
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Sydney Sniper | Sydney Sleeper |
Kukri |
Vision range 3000 H/Us |
The Sydney Sniper fires shots that covers the enemy in Jarate, turning all damage taken into Mini-Crits. These robots are also equipped with a Kukri and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots.
Razorback Sniper
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Razorback Sniper | Sniper Rifle |
Razorback |
Kukri |
Vision range 2500 H/Us |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Sniper | Sydney Sleeper |
Razorback |
Kukri |
Vision range 2500 H/Us |
The Razorback Sniper is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a Razorback for protection against backstabs. There is a second variant that uses the Sydney Sleeper. Oddly, it is named "Sniper". As with human Snipers, Spies should shoot these Sniper robots with their secondary of choice.
Rapid Fire Bowman
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman Rapid Fire | Huntsman |
1.5x larger in size This robot is a Gatebot 1200 HP 100% crit chance +30% smaller head size +40% faster firing speed -15% movement speed |
This variant of the Sniper Robot fires arrows much faster than the average Bowman. These robots are larger than normal Sniper-bots, but are not considered a giant robot, and so are still vulnerable to Sappers and Backstabs. They only appear on the second wave of Empire Escalation being pocketed by Über Medics or protecting Giant Black Box Soldiers. Move erratically to avoid getting shot.
Unused content
- In
robot_standard.pop
, a disabled template exists for a "Jarate Master" robot, with a fast-recharging Jarate as its main weapon and wearing the Desert Marauder. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is// No Anim - NO NOT USE
. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart.- On a related note, there is a "Sniper Jarate" icon in the game files, which the Jarate Master uses.
- The template also has a Master's Yellow Belt cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is
// doesn't appear on robot models
- This robot also exists on the source file of Mannslaughter (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut.
- There is an unused variant of the Bowman Rapid Fire. It lacks a permanent critboost, gatebot behavior and cosmetic.
- There is an unused icon named
sniper_bow_multi
in the game files. It is presumably intended for the Bowman Rapid Fire.
Bugs
- The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.
Gallery
The Romevision version of the Sniper.
The Sniper Robot on the main menu.
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