Difference between revisions of "Responses"

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'''Responses''' are a feature similar to [[voice commands]], where your character may deliver a line of speech when a response rule is met. The difference is that while a taunt can be initiated with the press of a button by the player, these speech lines only play in reaction to the player completing a specific task, such as taking Intelligence, killing several opponents in a row, breaking an [[Engineer]]'s [[building]]s or killing an opponent with a specific weapon. Even when these rules are met, some of the speech files play only very rarely. Some response rules are common to all classes, while others may be specific to that class.
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{{hatnote|For how to use [[:Template:Quotation]], see [[Help:Style guide/Quotes]].}}
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[[Image:Responses.png|375px|right]]
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{{Quotation|'''The Soldier'''|Less talk, more fight!|sound=Soldier_DominationScout04.wav}}
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'''Responses''' are a feature similar to [[voice commands]], where your character may deliver a line of speech when a response rule is met. The difference is that while a voice command can be initiated with the press of a button by the player, these speech lines only play in reaction to the player completing a specific task, such as taking Intelligence, killing several opponents in a row, destroying an Engineer's [[building]], participating in a [[Dueling Mini-Game|duel]], or getting a [[Domination]] on a particular class. Even when these rules are met, some of the speech files play only very rarely. Some response rules are common to all classes, while others may be specific to that class.
  
 
The [[Administrator]] also possesses responses that play when certain conditions are met, some of which occur 100% of the time (such as "You've failed!" on a match loss).
 
The [[Administrator]] also possesses responses that play when certain conditions are met, some of which occur 100% of the time (such as "You've failed!" on a match loss).
  
===Accessing Response Rule Scripts===
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== Class responses ==
The scripts which control the [[responses]] are packaged inside the main TF2 .gcf content file.  This file can be inspected with a tool such as [http://nemesis.thewavelength.net/index.php?p=26 GCFScape].  The content file itself is located in the Steam\steamapps directory and is called "team fortress 2 content.gcf".  Once you've got the content file open, the response rule scripts are located in root\tf\scripts\talker.
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{{See also|Classes}}
  
===Script File Contents===
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* {{Icon class|class=scout|link=Scout responses}} [[Scout responses]]
The main script file is response_rules.txt.  This file contains a description of the script language used by the [[responses]], as well as definitions for most of the criteria used in the scripts.  Additionally, there is one script file for each [[class]].  These files contain most of the class specific response rules and [[voice commands]].  Finally, tf.txt contains [[taunt]] rules for each class, as well as a few miscellaneous class-specific rules (such as rules to cause the [[Heavy]] to emote after firing his [[minigun]] for a while).
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* {{Icon class|class=soldier|link=Soldier responses}} [[Soldier responses]]
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* {{Icon class|class=pyro|link=Pyro responses}} [[Pyro responses]]
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* {{Icon class|class=demoman|link=Demoman responses}} [[Demoman responses]]
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* {{Icon class|class=heavy|link=Heavy responses}} [[Heavy responses]]
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* {{Icon class|class=engineer|link=Engineer responses}} [[Engineer responses]]
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* {{Icon class|class=medic|link=Medic responses}} [[Medic responses]]
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* {{Icon class|class=sniper|link=Sniper responses}} [[Sniper responses]]
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* {{Icon class|class=spy|link=Spy responses}} [[Spy responses]]
  
===Scenes===
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== Non-player character responses ==
The result of a scripted action is usually a scene.  A scene defines what is said as well as the expression on the character's face when it is said.  Scenes are defined in individual .vcd files, which can be found packaged in the .gcf in root\tf\scenes\player\<class>.
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{{See also|Non-player characters}}
  
===Sounds===
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* [[Administrator responses]]
There is one further level of abstraction between the response rule scripts and the actual sound spoken by the character.  Scene files refer to a specific speech event, such as "Demoman.AutoCappedControlPoint03".  These events are defined in root\tf\scripts\game_sounds_vo.txt and they refer to actual .wav files packaged in the .gcf (such as, for instance, demoman_autocappedcontrolpoint03.wav).  The wave files are located in root\tf\sound\vo and root\tf\sound\vo\taunts.
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* [[Miss Pauling responses]]
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* [[Ghost voice responses|Ghost responses]]
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* [[Bombinomicon responses]]
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* [[Horseless Headless Horsemann responses]]
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* [[Merasmus responses]]
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* [[MONOCULUS responses]]
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* [[Mann brothers responses]]
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* [[Community announcers|Community announcers responses]]
  
In general, there is a direct mapping between the name of the scene (.vcd) file referred to in the response rules scripts and the name of the wave (.wav) file spoken by the character.
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== Response rule scripts ==
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=== Accessing ===
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The scripts that control the responses are located inside the <code>tf2_misc_dir</code> <code>.vpk</code>, located inside <code>Steam\steamapps\Common\Team Fortress 2\tf</code>, along with the other Team Fortress <code>.vtf</code> files. This file can be inspected with a tool such as [[vdc:GCFScape|GCFScape]]. Once you've got the content file open, the response rule scripts are located in <code>root\scripts\talker</code>.
  
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=== File contents ===
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The main script file is <code>response_rules.txt</code>. This file contains a description of the script language used by the responses, as well as definitions for most of the criteria used in the scripts. Additionally, there is one script file for each [[classes|class]]. These files contain most of the class specific response rules and [[voice commands]]. Finally, <code>tf.txt</code> contains [[Taunts|taunt]] rules for each class, as well as a few miscellaneous class-specific rules (such as rules to cause the [[Heavy]] to emote after firing his [[Minigun]] for a while).
  
==Responses by [[Class]]==
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=== Scenes ===
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The result of a scripted action is usually a scene. A scene defines what is said as well as the expression on the character's face when it is said. Scenes are defined in individual .vcd files, which can be found packaged in the <code>.vtf</code>, located in <code>root\tf\scenes\player\</code>.
  
*[[Scout responses]]
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=== Sounds ===
*[[Soldier responses]]
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There is one further level of abstraction between the response rule scripts and the actual sound spoken by the character. Scene files refer to a specific speech event, such as "<code>Demoman.AutoCappedControlPoint03</code>". These events, found in the <code>tf2_misc_dir</code> are defined in <code>root\scripts\game_sounds_vo.txt</code> and they refer to actual <code>.wav</code> files packaged in the <code>.vpk</code> (such as, for instance, <code>demoman_autocappedcontrolpoint03.wav</code>). The wave files are located in the <code>tf2_sound_vo_english</code> <code>.vpk</code>, under <code>root\sound\vo</code> and <code>root\sound\vo\taunts</code>.
*[[Pyro responses]]
 
*[[Demoman responses]]
 
*[[Heavy responses]]
 
*[[Engineer responses]]
 
*[[Medic responses]]
 
*[[Sniper responses]]
 
*[[Spy responses]]
 
  
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In general, there is a direct mapping between the name of the scene (<code>.vcd</code>) file referred to in the response rules scripts and the name of the wave (<code>.wav</code>) file spoken by the character.
  
==See also==
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== See also ==
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* [[Taunts]]
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* [[Voice commands]]
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* [[Audio cues]]
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* [[Versus Saxton Hale responses]]
  
*[[Administrator responses]]
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{{Audio Nav}}
*[[Taunts]]
 
*[[Voice commands]]
 
  
{{Languages}}
 
__NOTOC__
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Lists of responses]]
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[[Category:Lists of responses|Lists of responses]]
[[Category:Every page]]
 

Latest revision as of 22:44, 13 July 2024

For how to use Template:Quotation, see Help:Style guide/Quotes.
Responses.png
Less talk, more fight!
The Soldier

Responses are a feature similar to voice commands, where your character may deliver a line of speech when a response rule is met. The difference is that while a voice command can be initiated with the press of a button by the player, these speech lines only play in reaction to the player completing a specific task, such as taking Intelligence, killing several opponents in a row, destroying an Engineer's building, participating in a duel, or getting a Domination on a particular class. Even when these rules are met, some of the speech files play only very rarely. Some response rules are common to all classes, while others may be specific to that class.

The Administrator also possesses responses that play when certain conditions are met, some of which occur 100% of the time (such as "You've failed!" on a match loss).

Class responses

See also: Classes

Non-player character responses

See also: Non-player characters

Response rule scripts

Accessing

The scripts that control the responses are located inside the tf2_misc_dir .vpk, located inside Steam\steamapps\Common\Team Fortress 2\tf, along with the other Team Fortress .vtf files. This file can be inspected with a tool such as GCFScape. Once you've got the content file open, the response rule scripts are located in root\scripts\talker.

File contents

The main script file is response_rules.txt. This file contains a description of the script language used by the responses, as well as definitions for most of the criteria used in the scripts. Additionally, there is one script file for each class. These files contain most of the class specific response rules and voice commands. Finally, tf.txt contains taunt rules for each class, as well as a few miscellaneous class-specific rules (such as rules to cause the Heavy to emote after firing his Minigun for a while).

Scenes

The result of a scripted action is usually a scene. A scene defines what is said as well as the expression on the character's face when it is said. Scenes are defined in individual .vcd files, which can be found packaged in the .vtf, located in root\tf\scenes\player\.

Sounds

There is one further level of abstraction between the response rule scripts and the actual sound spoken by the character. Scene files refer to a specific speech event, such as "Demoman.AutoCappedControlPoint03". These events, found in the tf2_misc_dir are defined in root\scripts\game_sounds_vo.txt and they refer to actual .wav files packaged in the .vpk (such as, for instance, demoman_autocappedcontrolpoint03.wav). The wave files are located in the tf2_sound_vo_english .vpk, under root\sound\vo and root\sound\vo\taunts.

In general, there is a direct mapping between the name of the scene (.vcd) file referred to in the response rules scripts and the name of the wave (.wav) file spoken by the character.

See also