Difference between revisions of "Train"

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{{Hazard infobox
 
{{Hazard infobox
| image = Train.png
+
  | image       = Train.png
| damage = Instant kill
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  | damage     = Instant kill
| backup = No
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  | backup     = No
| bonk = No
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  | bonk       = No
| candy-cane = No
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  | candy-cane = No
| targe = No
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  | targe       = No
| dead-ringer = No
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  | dead-ringer = No
| gunboats = No
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  | gunboats   = No
| jumpers = No
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  | jumpers     = No
| mini-crits = Yes
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  | mini-crits = Yes
| uber = No
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  | uber       = No
| maps = [[Well (Control Point)]], [[Well (Capture the Flag)]], [[Freight]], [[Cactus Canyon]] (final zone), [[Snowplow]], [[Mannhattan]] (non-interactive), [[District]], [[Banana Bay]], [[Mossrock]]
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  | maps       = {{map link|Well (Control Point)}}, {{map link|Well (Capture the Flag)}}, {{map link|Freight}}, {{map link|Cactus Canyon}} (final zone), {{map link|Snowplow}}, {{map link|Mannhattan}} (non-interactive), {{map link|District}}, {{map link|Banana Bay}}, {{map link|Mossrock}}, {{map link|Megalo}}, {{map link|Turbine Center}}, {{map link|Overgrown}}
 
}}
 
}}
  
{{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout_domination07.wav}}
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{{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout domination07.wav}}
  
A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well (Control Point)|Well]], and has been used in other [[maps]] since. Trains typically appear on the map in the form of a [[w:Level crossing|railway crossing]] complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train will be only an engine, and other times it will be pulling flatcars or boxcars.
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A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well (Control Point)|Well]], and has been used in other [[List of maps|maps]] since. Trains typically appear on the map in the form of a [[w:Level crossing|railway crossing]] complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s diesel locomotive model (similar to an [[w:EMD GP38-2|EMD GP38-2]]), but was later also represented by Metro coaches on [[District]], a small diesel switcher on [[Banana Bay]], and a glowing, haunted ghost train on [[Megalo]]. [[Frontier]] also features a [[Payload#Li'l Chew Chew|custom Payload cart]] called "Li'l Chew Chew", which also functions as a map hazard similar to a train, and [[Snowplow]] features a train as its core capture point gimmick.
  
Contact with the front of a Train results in the destruction of [[buildings]] and [[death]] of the player, including players currently receiving an [[ÜberCharge]] from a [[Medic]]. Players who cause an opponent to be struck and killed by a train through [[knock back]] or wound the player by any other means before the death will not be credited with a [[kill assist]].
+
Contact with the front of a Train results in the destruction of [[buildings]] and the [[death]] of players, up to and including players currently receiving an [[ÜberCharge]] from a [[Medic]]. Players who cause an opponent to be struck and killed by a train through [[knockback]] or wound the opponent by any other means before the death are not credited with a [[kill assist]].
  
 
== Bugs ==
 
== Bugs ==
* Stickybombs launched at a moving Train will be stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train.
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* Stickybombs launched at a moving Train get stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train, as seen [https://youtu.be/b0y4XVninpU here].
 
** This bug does not occur for the Train in Snowplow — stickybombs bounce off whether it is moving or not.
 
** This bug does not occur for the Train in Snowplow — stickybombs bounce off whether it is moving or not.
  
 
== Trivia ==
 
== Trivia ==
* The Train seen on most maps has a design that resembles that of the [[w:GP38-2|EMD GP38-2]], a model of locomotive first introduced in the 1970s.
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* The Train on most maps bears the imaginary company name "Northern Express", while the paint scheme resembles the colors and lines of the historic real-life U.S. railroad company [[w:Southern Pacific Transportation Company|Southern Pacific]]'s "Bloody Nose" livery. The locomotive also has several other SP-specific features, including a (non-functioning) beacon light on top of its cab and three additional headlights on its nose.
* The Train on Banana Bay, however, resembles a Gasoline Powered switcher, of which only one exists.
+
* The Northern Express locomotive is numbered '7331', which is the popular gaming phrase 1337 ('leet' in numbers, a version of the word 'elite') backwards.
* The Train on District is a generic subway car, with team-colored stripes on the back, and team-colored lights.
 
* both trains' horns appear to be Nathan K3LAs.
 
* The Train on most maps bears the imaginary company name "Northern Express" while it resembles the historic real-life U.S. railroad, [[w:Southern Pacific Transportation Company|Southern Pacific]].
 
*The train on Banana Bay, on the other hand, bears the reporting mark "A.D.M.E", with no name attached.
 
*The Train on Banana Bay has a single-color paint scheme, being either red or blue depending on which side of the map it originates from.
 
* The Northern Express Train has a paint scheme that matches the "Bloody Nose" standard that Southern Pacific used from [[w:1958|1958]] to 1991, with the exception that the characteristic SP ''nose wings'' are not the standard Sunset Red but instead are the rare "Halloween" orange that SP experimented with around 1958.
 
** The GP38-2 was operated in Southern Pacific's fleet as well -- that railroad operated south and east of the [[Badlands (Region)|Badlands]].
 
* The Northern Express Train's number of '7331' is the popular gaming phrase 1337 ('leet' in numbers, a text version of the word 'elite') backwards.
 
* Trains also feature on a number of maps not officially in the game, including [[Trainsawlaser]].
 
  
==Gallery==
+
== Gallery ==
<Gallery>
+
<gallery>
File:Train_Banana_Bay.jpg|The train as it appears on Banana Bay
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File:Snowplow Train.png|The train as it appears on [[Snowplow]].
File:District_Train.jpg| The train as it appears on District
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File:Banana Bay Train Engine.png|The train as it appears on [[Banana Bay]].
 +
File:Subway Car.png|The train as it appears on [[District]].
 +
File:Ghost Train.png|The train as it appears on [[Megalo]].
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Damage]]
 
* [[Damage]]

Latest revision as of 22:40, 29 July 2024

Train
Train
Kill Icon
Killicon train.png
Basic Information
Damage Done: Instant kill
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: No
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: Yes
• ÜberCharge: No
Found On: Well (Control Point), Well (Capture the Flag), Freight, Cactus Canyon (final zone), Snowplow, Mannhattan (non-interactive), District, Banana Bay, Mossrock, Megalo, Turbine Center, Overgrown

A Train is an environmental hazard which first appeared in the map Well, and has been used in other maps since. Trains typically appear on the map in the form of a railway crossing complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s diesel locomotive model (similar to an EMD GP38-2), but was later also represented by Metro coaches on District, a small diesel switcher on Banana Bay, and a glowing, haunted ghost train on Megalo. Frontier also features a custom Payload cart called "Li'l Chew Chew", which also functions as a map hazard similar to a train, and Snowplow features a train as its core capture point gimmick.

Contact with the front of a Train results in the destruction of buildings and the death of players, up to and including players currently receiving an ÜberCharge from a Medic. Players who cause an opponent to be struck and killed by a train through knockback or wound the opponent by any other means before the death are not credited with a kill assist.

Bugs

  • Stickybombs launched at a moving Train get stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train, as seen here.
    • This bug does not occur for the Train in Snowplow — stickybombs bounce off whether it is moving or not.

Trivia

  • The Train on most maps bears the imaginary company name "Northern Express", while the paint scheme resembles the colors and lines of the historic real-life U.S. railroad company Southern Pacific's "Bloody Nose" livery. The locomotive also has several other SP-specific features, including a (non-functioning) beacon light on top of its cab and three additional headlights on its nose.
  • The Northern Express locomotive is numbered '7331', which is the popular gaming phrase 1337 ('leet' in numbers, a version of the word 'elite') backwards.

Gallery

See also