Difference between revisions of "Zoomin' Broom"
m (Replace deprecated infobox parameter (level -> item-level)) |
(Broom) |
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| image = Taunt Zoomin' Broom.png | | image = Taunt Zoomin' Broom.png | ||
| used-by = [[Classes|All classes]] | | used-by = [[Classes|All classes]] | ||
− | | contributed-by = {{Backpack Item Link|76561197972481083|4255078746}}<br | + | | contributed-by = {{Backpack Item Link|76561197972481083|4255078746}}<br>{{Backpack Item Link|76561197988141888|4255078906}}<br>{{Steamid|76561198000373363}}<br>{{Backpack Item Link|76561198014131702|4255078907}} |
− | | released = {{Patch name|10|28|2015}}<br>( | + | | released = {{Patch name|10|28|2015}}<br>([[Scream Fortress 2015]]) |
| availability = {{avail|purchase}} | | availability = {{avail|purchase}} | ||
| trade = yes | | trade = yes | ||
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| prefix = Taunt: | | prefix = Taunt: | ||
| item-kind = Special Taunt | | item-kind = Special Taunt | ||
− | + | | item-description = Community Created All Class Taunt<br>Show 'em who has the best broom skills!<br><br>Use Forward and Back keys to move<br>and the Strafe keys to rotate. | |
− | | item-description = All Class Taunt | ||
}} | }} | ||
− | {{Quotation|'''The Scout'''|Hehey, I'm flyin'!|sound= | + | |
+ | {{Quotation|'''The Scout'''|Hehey, I'm flyin'!|sound=Scout apexofjump01.wav}} | ||
The '''Zoomin' Broom''' is a [[Steam Workshop|community-created]] [[Taunts#Special taunts|special taunt]] for [[Classes|all classes]]. | The '''Zoomin' Broom''' is a [[Steam Workshop|community-created]] [[Taunts#Special taunts|special taunt]] for [[Classes|all classes]]. | ||
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'''{{Patch name|11|3|2015}}''' | '''{{Patch name|11|3|2015}}''' | ||
− | * Updated taunts to prevent movement during the pre-round period when players are frozen | + | * Updated [[taunts]] to prevent movement during the [[Setup time|pre-round period]] when players are frozen. |
'''{{Patch name|2|29|2016}}''' | '''{{Patch name|2|29|2016}}''' | ||
* Updated the Taunt: Zoomin' Broom sound effects. | * Updated the Taunt: Zoomin' Broom sound effects. | ||
+ | |||
+ | '''{{Patch name|11|15|2021}}''' | ||
+ | * Fixed a sound bug. | ||
+ | |||
+ | '''{{Patch name|8|11|2022}}''' | ||
+ | * Updated the description. | ||
== Bugs == | == Bugs == | ||
Line 42: | Line 48: | ||
== Gallery == | == Gallery == | ||
− | <gallery perrow=3> | + | <gallery perrow="3"> |
File:Zoomin' Broom Scout.png|[[Scout]] | File:Zoomin' Broom Scout.png|[[Scout]] | ||
File:Zoomin' Broom Soldier.png|[[Soldier]] | File:Zoomin' Broom Soldier.png|[[Soldier]] | ||
Line 53: | Line 59: | ||
File:Zoomin' Broom Spy.png|[[Spy]] | File:Zoomin' Broom Spy.png|[[Spy]] | ||
File:Steamworkshop tf2 zoomin' broom thumb.jpg|Steam Workshop thumbnail for the Zoomin' Broom. | File:Steamworkshop tf2 zoomin' broom thumb.jpg|Steam Workshop thumbnail for the Zoomin' Broom. | ||
+ | File:Zoomin' Broom - Broom.png|Image of the broom. | ||
</gallery> | </gallery> | ||
{{Scream Fortress 2015 Nav}} | {{Scream Fortress 2015 Nav}} | ||
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Latest revision as of 23:36, 18 August 2024
“ | Hehey, I'm flyin'!
Click to listen
— The Scout
|
” |
The Zoomin' Broom is a community-created special taunt for all classes.
When the player activates the taunt through the taunts menu, they begin riding a magic broom. While taunting, the player can remain still or move freely in any direction. Movement speed and traction are reduced when using this taunt, and an eerie wind sound effect loops while it is active. Upon ending the taunt, the player then hops off the broom before putting it away.
The Zoomin' Broom was contributed to the Steam Workshop.
Contents
Demonstration
Update history
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen.
- Updated the Taunt: Zoomin' Broom sound effects.
- Fixed a sound bug.
- Updated the description.
Bugs
- The Zoomin' Broom's loop sound will stop playing when interrupted by footsteps or fall damage.
- If the player cancels the taunt mid-fall, the animation for exiting the taunt will cut off and the player's velocity will reset, cancelling or reducing fall damage if timed properly.