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A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!) — Sinshine publicity blurb
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Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update.
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.
Sinshine was contributed to the Steam Workshop.
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
- ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
- Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
- Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
- Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
- Chokepoints: The main entrance to the middle point for both teams.
The central control point.
Control Point 2 & 4
- Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
- Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
- Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
- Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
The clocktower on BLU side.
The clocktower on RED side.
Outside view of BLU's warehouse
Outside view of RED's warehouse
Control Point 1 & 5
- Control point platform: This is the location of the first/fifth control point.
- Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
- Crates: On the right of the capture point is a set of barrels and crates.
Helpful overview
1.Shacks
2.Cafe
3.Chokepoint
4.Valley
5.Platform
6.Staircase
7.Wooden Warehouse
8.Elevation
9.Wall and the area behind it
10.Crates
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower
Yellow circles: Second/fourth points and the Deteriorated Dlocktower
Green circles: First/fifth points and the control platform
Strategy
Control Point timing
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
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×1
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×2
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×3
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×4
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Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added Sinshine to the game.
November 2, 2016 Patch
- Fixed multiple visible nodraws and other texture bugs.
- Fixed nonsolid pumpkin in lobby.
- Fixed trigger bounds in RED spawn.
- Various lighting changes.
Bugs
- Both the RED and BLU teams can place buildings inside their 2nd forward spawns.
Gallery
Angled view of the midpoint.
Steam Workshop thumbnail for Sinshine.