Difference between revisions of "User:Lord Moogoo"
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I am making some custom MVM TF2 robots for my missions. Feel free to have a look ! | I am making some custom MVM TF2 robots for my missions. Feel free to have a look ! | ||
+ | I also like the spawn rooms in TF2 Maps. I might rank them. I'll put it on this page. | ||
+ | Giantrubberduck1357238 is free to change the page. Anyone else contact me. | ||
− | '''Mission : | + | ''''''Mission : Mecha Slug'''''' |
+ | This mission is a strong reference to the Metal Slug franchise. There are 7 waves, with each holding a boss which acts as the final boss from each game, respectively. There are also modified TF2 MVM robots that act like the soldiers. | ||
− | + | '''Wave 1 Description : ''' The Morden army, recently hired by Grey Mann has sent their infantry after the RED team. Well, they were supposed to be humans, but some fool left the BLU pyro to guard their barracks. They all died. But, they have been resurrected as robots now. In this wave, the RED team will have to deal with an assortment of basic units, including the paratroopers. Towards the end, a robotic Allen O Pootis makes himself known, and the maggot powered Cry-Do boss at the end will pose some trouble. | |
− | |||
− | |||
− | |||
− | + | '''''Wave One Enemy Types''''' | |
− | |||
− | |||
− | |||
− | |||
− | === | + | === Bazooka Soldier === |
− | {{Robot loadout|icon= | + | {{Robot loadout |
− | + | |icon=soldier spammer | |
− | + | |name=Bazooka Soldier | |
+ | |primary=Beggar's Bazooka | ||
+ | |secondary=B.A.S.E. Jumper | ||
+ | |melee=Shovel | ||
+ | |hat=Cloud Crasher | ||
+ | |misc1=Fancy Dress Uniform | ||
+ | |attribs={{buff|+50% Clip Size}}{{buff|Level 1 Rocket Specialist}}{{buff|300% Jump Height}}{{nerf|-50% slower reload rate}}{{nerf|Does not fire till fully reloaded}} | ||
+ | }} | ||
− | === | + | === Mine Trooper === |
− | {{ | + | {{Robot loadout |
+ | |icon=demoman | ||
+ | |name=Mine Trooper | ||
+ | |secondary=Stickybomb Launcher | ||
+ | |hat=Bearded Bombardier | ||
+ | |misc1=Bill's Hat | ||
+ | |attribs={{buff|+50% Faster Reload Rate}}{{buff|50% Bonus Damage vs Buildings}}{{nerf|-20% smaller explosion radius}} | ||
+ | }} | ||
− | + | === Gatling Rebel === | |
+ | {{Robot loadout | ||
+ | |icon=Heavy | ||
+ | |name=Gatling Gunner Rebel | ||
+ | |primary=Natascha | ||
+ | |hat=Proof of purchase | ||
+ | |misc1=Graybanns | ||
+ | |attribs={{buff|+20% Bonus Damage}}{{buff|Projectiles penetrate enemy players}} | ||
+ | }} | ||
+ | These strong robots pack a piercing Natscha. The damage bonus was to help reduce it's reduced damage before. | ||
+ | |||
+ | ===Allen O Pootis (Original)=== | ||
+ | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Allen O Pootis (Original)|primary=Deflector|attribs={{buff|4,000 HP}}{{buff|+50% damage bonus}}{{buff|+50% faster firing rate}}{{buff|+50% knockback resistance}}{{buff|+200 health restored on kill}}{{buff|{{common string|bot deflect projectiles|1}}}}{{nerf|-25% movement speed}}{{nerf|Cannot see past 1200 units}}}} | ||
+ | |||
+ | Allen O Pootis is a robotic Heavy sergeant with enhanced firepower. He always appears with a gang of Ullapool Grenade Demomen. Be cautioned, though. Each time you kill him, he comes back the next wave even stronger. In his first appearance, he is strong, but should be relatively easy to take out. | ||
==== Cry-Do ==== | ==== Cry-Do ==== | ||
Line 31: | Line 55: | ||
The Cry-Do is the first boss of "Mecha Slug" from Wave 1. This is a specialized soldier equipped with a parachute and rains rockets down when it spawns. It is supported by machine gunners and bombers. It's lighter weaponry has allowed it to move faster than most other large robots. | The Cry-Do is the first boss of "Mecha Slug" from Wave 1. This is a specialized soldier equipped with a parachute and rains rockets down when it spawns. It is supported by machine gunners and bombers. It's lighter weaponry has allowed it to move faster than most other large robots. | ||
+ | |||
+ | '''Wave 2 Description : ''' After destroying the Cry-Do, more troops have been recruited. Unfortunately, they have also hired alien species with bizarre traits to cause trouble. Oh, and some thing weird called the Dai-Pybro appears as midbosses before the Spycrabian race sends out their mothership to destroy you. Fortunately, it seems quite tunnel-visioned. | ||
+ | |||
+ | === Dai-Pybro === | ||
+ | {{Robot loadout | ||
+ | |icon=pyro | ||
+ | |giant=giant | ||
+ | |name=Giant Pyro | ||
+ | |primary=Flame Thrower | ||
+ | |hat=Burny's Boney Bonnet | ||
+ | |misc1=Up Pyroscopes | ||
+ | |attribs={{buff|3000 HP}}{{buff|+100% damage bonus}}{{buff|+50% larger flame spread size}}{{buff|+100% longer flame reach}}{{nerf|-50% movement speed}} | ||
+ | }} | ||
+ | |||
+ | I honestly have no idea what this abomination is. That said, there's probably a good reason why you don't want to get near it. | ||
+ | |||
+ | === Spycrabian Mothership === | ||
+ | {{Robot loadout|icon=sniper|giant|name=Spycrabian Mothership|primary=Shooting Star|attribs= | ||
+ | {{buff|12000 HP}}{{buff|250% damage bonus}}{{buff|75% Knockback Resistance}}{{buff|50 HP regenerated per second}}{{buff|-50% slower movement speed}}}} | ||
+ | |||
+ | The Spycrabian's, an alien race attempt to invade Mann Co with this giant sniper bot. They have shrunk it to invade, and normally travel around inside the giant sniper machine. While it has a devastating Shooting Star equipped, it's eyes are unable to see past 1200Hu, making it ineffective against far targets. That said, if you get in it's range, it will be painful as it unleashes it's laser scope beam into your head. | ||
+ | |||
+ | === Rootcrab === | ||
+ | {{Robot loadout|icon=spy|name=Rootcrab|primary=Revolver|secondary=Sapper|melee=Knife|attribs= | ||
+ | {{buff|14000 HP}}{{buff|200% damage bonus}}{{buff|35% Knockback Resistance}}{{buff|On hit by fire : Become fireproof for 10 seconds}}{{buff|On kill : Gain 100% crits for 10 seconds}}{{buff|Shots bypass all status effects}}{{nerf|-30% slower movement speed}}}} | ||
+ | |||
+ | After beating the Spycrabian Mothership, Rootcrab, the head of the alien race comes out of his hiding spot. He sends all kinds of weird alien support bots after you. His shots can pierce all types of resistance the player has. | ||
+ | |||
+ | ==== Amedicus Type-17 ==== | ||
+ | {{Robot loadout|icon=engineer|name=Amedicus Type-17|primary=Pomson 6000|secondary= Short Circuit|melee= Gunslinger|attribs= | ||
+ | {{buff|10000 HP}}{{buff|75% faster firing rate}}{{buff|100% damage bonus}}{{buff|100% clip size}}{{buff|100% faster reload rate}}{{buff|200% faster projectile speed}}{{buff|40% Knockback Resistance}}{{nerf|-25% slower movement speed}}{{nerf|Does not fire till fully reloaded}}}} | ||
+ | |||
+ | Starting as the boss for Wave 4, this is the first of three parts of the boss. This one attacks with a pomson and short circuit, and is equipped with the gunslinger. | ||
+ | |||
+ | ==== Amedicus Type-18 ==== | ||
+ | {{Robot loadout|icon=engineer|name=Amedicus Type-18|primary=Panic Attack|seconday= Short Circuit|melee= Gunslinger|attribs= | ||
+ | {{buff|20000 HP}}{{buff|150% faster firing rate}}{{buff|200% damage bonus}}{{buff|150% clip size}}{{buff|150% faster reload rate}}{{buff|50% Knockback Resistance}}{{nerf|-35% slower movement speed}}{{nerf|Does not fire till fully reloaded}}}} | ||
+ | |||
+ | When Amedicus Type-17 is destroyed, this will immediately spawn in. It boasts more HP and a super fast firing shotgun variant. It is also equipped with a secondary pistol, along with the gunslinger. For this form, special sawblade Medics will spawn as support, along with space type Mobile Satellite Moonmen Pyro bots. | ||
+ | |||
+ | ==== Amedicus Mother Engineer ==== | ||
+ | {{Robot loadout|icon=engineer|name=Amedicus Mother Engineer|secondary=C.A.P.P.E.R|attribs= | ||
+ | {{buff|40000 HP}}{{buff|400% faster firing rate}}{{buff|400% damage bonus}}{{buff|400% clip size}}{{buff|400% faster reload rate}}{{buff|80% Knockback Resistance}}{{buff|Cannot be backstabbed}}{{buff|8 seconds of crits on kill}}{{nerf|-50% slower movement speed}}}} | ||
+ | |||
+ | When Amedicus Type-18 is destroyed, the final machine of Amedicus will spawn. This is a super strong engineer bot that uses the C.A.P.P.E.R. Special bison soldiers spawn, along with pomson & short circuit Engineers, mannmelters and batsaber scouts. When defeated, Amedicus will spawn. | ||
+ | |||
+ | === The Doctor === | ||
+ | {{Robot loadout|icon=medic|name=The Doctor|primary=Syringe Gun|attribs={{buff|+100% faster firing speed}}{{buff|+100% Damage Bonus}}{{nerf|20% slower movement speed}}}} | ||
+ | The Doctor controls the Amedicus Syndicate. When his contraptions are destroyed, he will appear by himself. He gives decent cash when beaten and will end the wave. Without his contraptions, he has to heavily rely on his modified syringe gun, but he really poses no threat. | ||
==== The Kraken ==== | ==== The Kraken ==== | ||
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The Kraken is the final boss of the mission "Mecha Slug" of Wave 7. It is the strongest robot, if not the strongest, and an upgraded model of Sir Nukesalot. Thanks to upgrades from Grey Mann, the robot is fully fireproof, completely unaffected by airblasts due to it's Australium overclocked body but also fires extremely powerful cannonballs. It can shrug off extreme amounts of damage, while healing if it kills a target. When it fully reloads, it will fire 20 supercharged cannonballs in a salvo. Fortunately, it's projectiles are much slower and go off in different angles. | The Kraken is the final boss of the mission "Mecha Slug" of Wave 7. It is the strongest robot, if not the strongest, and an upgraded model of Sir Nukesalot. Thanks to upgrades from Grey Mann, the robot is fully fireproof, completely unaffected by airblasts due to it's Australium overclocked body but also fires extremely powerful cannonballs. It can shrug off extreme amounts of damage, while healing if it kills a target. When it fully reloads, it will fire 20 supercharged cannonballs in a salvo. Fortunately, it's projectiles are much slower and go off in different angles. | ||
+ | |||
+ | TF2 Map Spawn Rankings --- | ||
+ | |||
+ | Harvest - A really boring spawn room. A tiny barren shack, with nothing really in it, and liable to spawncamping. There is a computer terminal behind through the window, but you don't spawn in that area, so it's lame. 0.5/10 | ||
+ | BLU Dustbowl 1 - I like the cave setting underground. I love the long winding tunnel to explore under the safety of your spawn on the right, but you get spawncamped horrendously and the supply cabinet is placed badly. The middle exit serves no real function. 4/10 | ||
+ | Dustbowl Intermediate Spawns - These spawns are small rooms. You can have some private time by the supply cabinets with a wall of safety, and they are placed better. One exit however causes massive spawncamping issues. Still, I like the feel of it. Nostalgia and cozy. 6/10 | ||
+ | RED Dustbowl - I like the spawn rooms. The shortcut corridor to A is really cool, spiral type exit doors are fun. Both spawn exits are fun to play around in. Only one exit. Spawns are split, which I kind of like. 7.5/10 Left, 8/10 Right | ||
+ | Hoodoo BLU 1 - I like the ambulance as a resupply cabinet and the retro-vibe cave spawn setting. The outside area is ok, but still liable to camping and needed a bit more cover. 7.3/10 | ||
+ | Hoodoo BLU 2/Red 1 - A tiny cabin. Easily camped and not very unique. Not as memorable as Dustbowl intermediate spawns. 4/10 | ||
+ | Hoodoo BLU 3/Red 2 - The RED variant is not great with the staricase serving limited function, but BLU opens a brand new massive spawn area which is super cool. 3.7 (Red), 8.5 (Blu) | ||
+ | Hoodoo RED 3 - I love the spiral staircase out and the general structure of the spawn. One of my favorites. 9/10 | ||
+ | Gold Rush BLU - A bit too small for my liking, feels very cramped and vulnerable to fire. 3.5/10 | ||
+ | Gold Rush Intermediate - Same as Dustbowl in general. I miss the wall extensions though, it's just one box spawn. 5/10 | ||
+ | Gold Rush RED - Two seperate spawns. One has shortcut to A, the room is pretty cool. I love the huge staircase on the right spawn. Left (6/10) and Right (7.5/10) | ||
+ | Mercenary Park BLU - Ok. Not that great, but the Yeti statue is awesome. 6.5/10 | ||
+ | BLU Forward Spawns - Tiny rooms. Lame. 3/10 | ||
+ | Red 1 - Tiny room. Lame. 3/10 | ||
+ | Red 2 - A bit lame and mediocre. 5/10 | ||
+ | Doomsday - Gigantic massive spawn rooms make players safe from damage and place to casually hang out and chill from tryhards. 9/10 | ||
+ | Steel BLU - Fun inner spawn room dropdown and decent protection from enemy fire. 8/10 | ||
+ | Steel RED 1 - Decent. 7/10 | ||
+ | Steel RED 2 - Decent. 7.5/10 | ||
+ | Junction BLU - Such an awesome spawn. Huge office complex to explore with many dropdown areas. 9.5/10 | ||
+ | Junction RED - Unique little spawn with little corridor connections. Cute. 8/10 |
Latest revision as of 07:29, 6 June 2021
Hello, I am Lord Moogoo.
I am making some custom MVM TF2 robots for my missions. Feel free to have a look ! I also like the spawn rooms in TF2 Maps. I might rank them. I'll put it on this page. Giantrubberduck1357238 is free to change the page. Anyone else contact me.
'Mission : Mecha Slug' This mission is a strong reference to the Metal Slug franchise. There are 7 waves, with each holding a boss which acts as the final boss from each game, respectively. There are also modified TF2 MVM robots that act like the soldiers.
Wave 1 Description : The Morden army, recently hired by Grey Mann has sent their infantry after the RED team. Well, they were supposed to be humans, but some fool left the BLU pyro to guard their barracks. They all died. But, they have been resurrected as robots now. In this wave, the RED team will have to deal with an assortment of basic units, including the paratroopers. Towards the end, a robotic Allen O Pootis makes himself known, and the maggot powered Cry-Do boss at the end will pose some trouble.
Wave One Enemy Types
Contents
Bazooka Soldier
Icon | Name | Primary | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|---|
Bazooka Soldier | Beggar's Bazooka |
B.A.S.E. Jumper |
Shovel |
Cloud Crasher |
Fancy Dress Uniform |
+50% Clip Size Level 1 Rocket Specialist 300% Jump Height -50% slower reload rate Does not fire till fully reloaded |
Mine Trooper
Icon | Name | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Mine Trooper | Stickybomb Launcher |
Bearded Bombardier |
Bill's Hat |
+50% Faster Reload Rate 50% Bonus Damage vs Buildings -20% smaller explosion radius |
Gatling Rebel
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Gatling Gunner Rebel | Natascha |
Proof of purchase Proof of Purchase |
Graybanns |
+20% Bonus Damage Projectiles penetrate enemy players |
These strong robots pack a piercing Natscha. The damage bonus was to help reduce it's reduced damage before.
Allen O Pootis (Original)
Icon | Name | Primary | Attributes |
---|---|---|---|
Allen O Pootis (Original) | Deflector |
4,000 HP +50% damage bonus +50% faster firing rate +50% knockback resistance +200 health restored on kill Destroy Projectiles upgrade is level 1 -25% movement speed Cannot see past 1200 units |
Allen O Pootis is a robotic Heavy sergeant with enhanced firepower. He always appears with a gang of Ullapool Grenade Demomen. Be cautioned, though. Each time you kill him, he comes back the next wave even stronger. In his first appearance, he is strong, but should be relatively easy to take out.
Cry-Do
Icon | Name | Primary | Attributes |
---|---|---|---|
Cry-Do | Rocket Launcher |
8000 HP +40% knockback resistance Extra +50% vertical airblast resistance +8 rockets in clip +150% faster firing speed +150% faster reload rate +35% larger blast radius Rockets knock back enemies -25% movement speed Does not fire until fully reloaded +3 degree rocket spread |
The Cry-Do is the first boss of "Mecha Slug" from Wave 1. This is a specialized soldier equipped with a parachute and rains rockets down when it spawns. It is supported by machine gunners and bombers. It's lighter weaponry has allowed it to move faster than most other large robots.
Wave 2 Description : After destroying the Cry-Do, more troops have been recruited. Unfortunately, they have also hired alien species with bizarre traits to cause trouble. Oh, and some thing weird called the Dai-Pybro appears as midbosses before the Spycrabian race sends out their mothership to destroy you. Fortunately, it seems quite tunnel-visioned.
Dai-Pybro
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Giant Pyro | Flame Thrower |
Burny's Boney Bonnet |
Up Pyroscopes |
3000 HP +100% damage bonus +50% larger flame spread size +100% longer flame reach -50% movement speed |
I honestly have no idea what this abomination is. That said, there's probably a good reason why you don't want to get near it.
Spycrabian Mothership
Icon | Name | Primary | Attributes |
---|---|---|---|
Spycrabian Mothership | Shooting Star |
12000 HP 250% damage bonus 75% Knockback Resistance 50 HP regenerated per second -50% slower movement speed |
The Spycrabian's, an alien race attempt to invade Mann Co with this giant sniper bot. They have shrunk it to invade, and normally travel around inside the giant sniper machine. While it has a devastating Shooting Star equipped, it's eyes are unable to see past 1200Hu, making it ineffective against far targets. That said, if you get in it's range, it will be painful as it unleashes it's laser scope beam into your head.
Rootcrab
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Rootcrab | Revolver |
Sapper |
Knife |
14000 HP 200% damage bonus 35% Knockback Resistance On hit by fire : Become fireproof for 10 seconds On kill : Gain 100% crits for 10 seconds Shots bypass all status effects -30% slower movement speed |
After beating the Spycrabian Mothership, Rootcrab, the head of the alien race comes out of his hiding spot. He sends all kinds of weird alien support bots after you. His shots can pierce all types of resistance the player has.
Amedicus Type-17
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Amedicus Type-17 | Pomson 6000 |
Short Circuit |
Gunslinger |
10000 HP 75% faster firing rate 100% damage bonus 100% clip size 100% faster reload rate 200% faster projectile speed 40% Knockback Resistance -25% slower movement speed Does not fire till fully reloaded |
Starting as the boss for Wave 4, this is the first of three parts of the boss. This one attacks with a pomson and short circuit, and is equipped with the gunslinger.
Amedicus Type-18
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Amedicus Type-18 | Panic Attack |
Gunslinger |
20000 HP 150% faster firing rate 200% damage bonus 150% clip size 150% faster reload rate 50% Knockback Resistance -35% slower movement speed Does not fire till fully reloaded |
When Amedicus Type-17 is destroyed, this will immediately spawn in. It boasts more HP and a super fast firing shotgun variant. It is also equipped with a secondary pistol, along with the gunslinger. For this form, special sawblade Medics will spawn as support, along with space type Mobile Satellite Moonmen Pyro bots.
Amedicus Mother Engineer
Icon | Name | Secondary | Attributes |
---|---|---|---|
Amedicus Mother Engineer | C.A.P.P.E.R |
40000 HP 400% faster firing rate 400% damage bonus 400% clip size 400% faster reload rate 80% Knockback Resistance Cannot be backstabbed 8 seconds of crits on kill -50% slower movement speed |
When Amedicus Type-18 is destroyed, the final machine of Amedicus will spawn. This is a super strong engineer bot that uses the C.A.P.P.E.R. Special bison soldiers spawn, along with pomson & short circuit Engineers, mannmelters and batsaber scouts. When defeated, Amedicus will spawn.
The Doctor
Icon | Name | Primary | Attributes |
---|---|---|---|
The Doctor | Syringe Gun |
+100% faster firing speed +100% Damage Bonus 20% slower movement speed |
The Doctor controls the Amedicus Syndicate. When his contraptions are destroyed, he will appear by himself. He gives decent cash when beaten and will end the wave. Without his contraptions, he has to heavily rely on his modified syringe gun, but he really poses no threat.
The Kraken
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
The Kraken | Loose Cannon |
Hat of Undeniable Wealth and Respect |
2.1x larger in size Unusual Particle Effect "Burning Flames" attached 75,000 HP +100% knockback resistance +800% damage dealt +400% clip size +250% explosion radius +100% firing speed +50% faster reload rate +100% crit chance Cannot be ignited Damage ignites target On kill : Gain 5000 HP +7 degrees random projectile deviation -75% slower movement speed -45% slower projectile speed Does not fire until fully reloaded |
The Kraken is the final boss of the mission "Mecha Slug" of Wave 7. It is the strongest robot, if not the strongest, and an upgraded model of Sir Nukesalot. Thanks to upgrades from Grey Mann, the robot is fully fireproof, completely unaffected by airblasts due to it's Australium overclocked body but also fires extremely powerful cannonballs. It can shrug off extreme amounts of damage, while healing if it kills a target. When it fully reloads, it will fire 20 supercharged cannonballs in a salvo. Fortunately, it's projectiles are much slower and go off in different angles.
TF2 Map Spawn Rankings ---
Harvest - A really boring spawn room. A tiny barren shack, with nothing really in it, and liable to spawncamping. There is a computer terminal behind through the window, but you don't spawn in that area, so it's lame. 0.5/10 BLU Dustbowl 1 - I like the cave setting underground. I love the long winding tunnel to explore under the safety of your spawn on the right, but you get spawncamped horrendously and the supply cabinet is placed badly. The middle exit serves no real function. 4/10 Dustbowl Intermediate Spawns - These spawns are small rooms. You can have some private time by the supply cabinets with a wall of safety, and they are placed better. One exit however causes massive spawncamping issues. Still, I like the feel of it. Nostalgia and cozy. 6/10 RED Dustbowl - I like the spawn rooms. The shortcut corridor to A is really cool, spiral type exit doors are fun. Both spawn exits are fun to play around in. Only one exit. Spawns are split, which I kind of like. 7.5/10 Left, 8/10 Right Hoodoo BLU 1 - I like the ambulance as a resupply cabinet and the retro-vibe cave spawn setting. The outside area is ok, but still liable to camping and needed a bit more cover. 7.3/10 Hoodoo BLU 2/Red 1 - A tiny cabin. Easily camped and not very unique. Not as memorable as Dustbowl intermediate spawns. 4/10 Hoodoo BLU 3/Red 2 - The RED variant is not great with the staricase serving limited function, but BLU opens a brand new massive spawn area which is super cool. 3.7 (Red), 8.5 (Blu) Hoodoo RED 3 - I love the spiral staircase out and the general structure of the spawn. One of my favorites. 9/10 Gold Rush BLU - A bit too small for my liking, feels very cramped and vulnerable to fire. 3.5/10 Gold Rush Intermediate - Same as Dustbowl in general. I miss the wall extensions though, it's just one box spawn. 5/10 Gold Rush RED - Two seperate spawns. One has shortcut to A, the room is pretty cool. I love the huge staircase on the right spawn. Left (6/10) and Right (7.5/10) Mercenary Park BLU - Ok. Not that great, but the Yeti statue is awesome. 6.5/10 BLU Forward Spawns - Tiny rooms. Lame. 3/10 Red 1 - Tiny room. Lame. 3/10 Red 2 - A bit lame and mediocre. 5/10 Doomsday - Gigantic massive spawn rooms make players safe from damage and place to casually hang out and chill from tryhards. 9/10 Steel BLU - Fun inner spawn room dropdown and decent protection from enemy fire. 8/10 Steel RED 1 - Decent. 7/10 Steel RED 2 - Decent. 7.5/10 Junction BLU - Such an awesome spawn. Huge office complex to explore with many dropdown areas. 9.5/10 Junction RED - Unique little spawn with little corridor connections. Cute. 8/10