Difference between revisions of "Talk:Cow Mangler 5000"

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{{Talk archive
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== Untitled off-topic ==
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| arc1link = Talk:Cow Mangler 5000/Archive 1
This game is now officially a circus.--[[User:GlasGhost|GlasGhost]] 18:51, 20 July 2011 (PDT)
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:This site is not the place to discuss it. SPUF is. [[User:Anzallos|Anzallos]] 19:13, 20 July 2011 (PDT)
 
:Nah, I belive you were talking of Killing Floor weren't you ?--[[User:Maruhai|Maruhai]] 19:36, 20 July 2011 (PDT)
 
:Absolutely agree with Anzallos. This is informational websource, not a discussion forum. As for the circus - TF2 was never suppoused to be too serious. This weapons fit game design and have perfectly legitimate explanation behind them. [[User:ViToos|ViToos]] 22:07, 20 July 2011 (PDT)ViToos
 
{{discussion close|elsewhere = no|end}}
 
 
 
== Can't be crit boosted ==
 
I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
 
:...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
 
 
 
I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round.  The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed.  I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
 
 
 
== Weapon testing results ==
 
 
 
The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 01:12, 21 July 2011 (PDT)
 
:[[Critical hits#Mini-Crits|That's what a mini-crit is.]] [[User:R4wrz0rz0r|R4wrz0rz0r]] 11:46, 22 July 2011 (PDT)
 
::Yes, but its charge shot does 35% additional damage before the Mini-crit boost is applied, so it's like a double-mini-crit. [[User:Vid-szhite|Vid-szhite]]
 
 
 
== Splash range? ==
 
 
 
Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon).
 
Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure.
 
--[[User:Unicornesque|Unicornesque]] 07:51, 21 July 2011 (PDT)
 
 
 
I added an edit below. Had I seen this first, I would have edited it here.  I've done some testing and the splash for both modes is identical to the regular rocket launcher. All three have a splash of about 111 units from where the rocket lands.
 
 
 
== Candy Cane ==
 
 
 
Does this weapon deal more damage to Candy Cane weilders? [[User:ShadowGlove|ShadowGlove]] 09:23, 21 July 2011 (PDT)
 
 
 
yes--[[User:Unicornesque|Unicornesque]] 10:10, 21 July 2011 (PDT)
 
 
 
== Reflectable? ==
 
 
 
Can the rockets from this launcher be reflected with airblast? [[User:Darrenalilim|Darrenalilim]] 11:57, 21 July 2011 (PDT)
 
: Yes [[User:Balladofwindfishes|Balladofwindfishes]] 12:00, 21 July 2011 (PDT)
 
So would airblasting a mini-crit charged shot result in a full-crit rocket? [[User:Darrenalilim|Darrenalilim]] 12:53, 21 July 2011 (PDT)
 
: I doubt so, but it's still worth testing. [[User:Mail2345|Mail2345]] 13:01, 21 July 2011 (PDT)
 
:: No, as mini-crits do not stack into normal crits. [[User:ShadowGlove|ShadowGlove]] 13:29, 21 July 2011 (PDT)
 
::: The only way you will ever send back a full crit is if 1) the original projectile coming to you is already a full crit or 2) you are under the effects of an uber from the Kritzkrieg.  Otherwise, you will ALWAYS send back a mini crit.  Crits don't stack. [[User:Thenyproject|Thenyproject]] 11:48, 22 July 2011 (PDT)
 
:::: Then why is the fact still in trivia? Ill remove it, and it should stay removed until the fact can be clarified. --[[User:Kajoman|Kajoman]] 09:20, 10 April 2012 (PDT)
 
 
 
== Environmental death icon from afterburn suicide ==
 
 
 
Should it be under kill icons, or is there another place to put it? It looks out of place in trivia all by itself.  [[User:Mail2345|Mail2345]] 13:16, 21 July 2011 (PDT)
 
:Yes, it probably should be there, with maybe a hover note over it saying where it shows up [[User:Balladofwindfishes|Balladofwindfishes]] 13:20, 21 July 2011 (PDT)
 
 
 
== Strange 'Finished Off' Message ==
 
 
 
I was playing 2fort on a server when i met an enemy soldier in one of the small ways to the courtyard. I hurted him (so it counts as 'finished off') and then he used his Mangler and hit us both. I died and he survived with low health, but the afterburn caused by his weapon killed him later. The kill icon that appeared when he died, was my name, the Manglers kill icon , then his name. Like i would have killed him with the Cow Mangler.
 
 
 
I played as scout and didnt own the weapon either. Im sure thats a bug. ( i have a screenshot if you want to see it) Should i add it to bugs section? or do you want to see a proof first.[[User:Zeno 01|Zeno 01]] 13:38, 21 July 2011 (PDT)zeno01
 
:This bug can happen with many (or all) forms of suicide, so it wouldn't be exclusive to this weapon. [[User:R4wrz0rz0r|R4wrz0rz0r]] 11:48, 22 July 2011 (PDT)
 
 
 
== Death animations... ? ==
 
 
 
I've been noticing that when enemies get killed by this weapon, sometimes, they will vaporise in strange poses and animations. Anyone else seeing this? Also, does charging the shots increase the probability of this happening? [[User:Reduxist|Reduxist]] 15:27, 21 July 2011 (PDT)
 
 
 
Players killed be the Mangler enter a special death animation, it doesnt fire the usual bullets, it fires some sort of energy that vaporizes enemies. [[User:Zeno 01|Zeno 01]] 15:34, 21 July 2011 (PDT)
 
 
 
: The description of the weapon clearly says its a Focus Wave.  You disintegrate just like in HL2.  Oh, Valve. [[User:Thenyproject|Thenyproject]] 11:59, 22 July 2011 (PDT)
 
 
 
== Projectiles reportedly causing visual lag ==
 
 
 
I and several others have noticed that some lower end computers experience visual lag when in the middle of a Mangler explosion. Would this be something worth adding to the trivia section? I know someone may say "Oh it's just the because they have an under-powered computer," but I and the people I've heard only have trouble with this weapon's explosions in particular. [[User:8bitlove2a03|8bitlove2a03]] 20:04, 21 July 2011 (PDT)
 
 
 
: That is not trivia.  It's trivial. [[User:Thenyproject|Thenyproject]] 20:07, 21 July 2011 (PDT)
 
: This is not trivia, you should read [[Help:Style guide/Trivia|this page]], and you will know what constitutes as trivia and what doesn't. <span style="font-family:TF2 Build;font-size:17px;color:#70B031">[[User:MogDog66|MogDog66]][[File:User MogDog66 Service Metal No WhiteSpace.png|24px|link=User_talk:MogDog66]]</span> 20:13, 21 July 2011 (PDT)
 
 
 
==Paintabilty==
 
Should it be noted in a unused content section that the Cow Mangler has the ability to be painted though it is not ingame? - [[User:Bpc908|Bpc908]] 21:36, 21 July 2011 (PDT)
 
:The trivia section previously noted that it used the paint system instead of having team-colored textures, but it was removed. Whether or not that was accurate I can't say, but if it was it's definitely more interesting than the only piece of trivia we have now. [[User:Dragonsbrethren|Dragonsbrethren]] 00:07, 22 July 2011 (PDT)
 
 
 
I have added in that this item is now paintable in game. Before and after screenshots of Value of Teamwork on my steam profile "http://steamcommunity.com/id/atomicow/screenshot/577810944665255274/?" [[User:Atomicow|Atomicow]] 21:06, 13 October 2011 (PDT)
 
 
 
==Level 3 Sentry==
 
 
 
The Cow Mangler 3000 currently takes 14 shots to demolish a level 3 sentry, assuming the sentry begins at full health and nobody else is damaging or repairing it. 
 
 
 
I'm not sure where this information belongs, but I came to this wiki to find it. When I found it wasn't here, I had a friend test it with me. I think it's a useful tidbit that people will be looking for, but I don't want to put it someplace inappropriate.  I will leave it here just in case anyone happens to be looking. [[User:Palehorse864|Palehorse864]] 01:11, 22 July 2011 (PDT)
 
: Is this at any range?  Don't forget the Mangler has fall off.  [[User:Thenyproject|Thenyproject]] 11:51, 22 July 2011 (PDT)
 
:: Fall-off does not apply to buildings. They take the same damage at any range --{{User:Firestorm/sig}} 12:06, 22 July 2011 (PDT)
 
::: Ah, yes.  Brain lapse.  [[User:Thenyproject|Thenyproject]] 02:13, 23 July 2011 (PDT)
 
:It should not be given a special place. The wiki provides both the damage caused by the Cow Mangler and the amount of damage a sentry gun can take. It would be superfluous to provide this, when it is not provided for any other weapon. [[User:Dr. Blutengott|Dr. Blutengott]] 19:47, 25 July 2011 (PDT)
 
 
 
== Taking down buildings ==
 
 
 
Adding on to what Palehorse864 said ~ After some casual testing I found the following: 10 'rockets' for a lvl 1 sentry (29 while wrangled), ~11 for a lvl 2 sentry (34 wrangled), 14 for a lvl 3 sentry (~41 wrangled), 7 for a mini-sentry (19 wrangled). Since all other buildings (dispensers and teleporters) have the same hp/lvl as sentries, same applies to them. Useful tidbit if someone can confirm. [[User:Dweezy|Dweezy]] 16:39, 22 July 2011 (PDT)
 
 
 
==Airblast reflects the same as super-charge?==
 
 
 
Can anyone confirm if normal (not charged) Mangler lasers reflected with the airblast perform the same as a super-charged laser? Since super-charged lasers automatically mini-crit and ignite the target, and the airblast causes any reflected projectile to always mini-crit, does reflecting a normal Mangler laser turn it into a super-charged one that ignites enemies because it is labeled as a mini-crit? [[User:Cronie|Cronie]] 12:34, 23 July 2011 (PDT)
 
:I'd assume not - there's nothing to suggest a reflected uncharged projectile has any effect other than the added mini-crit. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 05:15, 22 July 2011 (PDT)
 
::It does not, just a minicrit laser. No afterburn or huge explosion. [[User:Balladofwindfishes|Balladofwindfishes]] 05:53, 22 July 2011 (PDT)
 
::Actually, when testing I found that reflected shots (charged or un-charged) will always crit doing 243 damage. [[User:Mysterious Island|Mysterious Island]] 04:07, 17 September 2011 (PDT)
 
 
 
== Lighting arrows ==
 
 
 
I tried it, and I could not get the arrow of my ally to light by firing a fully charged shot right at him. Are we sure this is possible?[[User:Balladofwindfishes|Balladofwindfishes]] 08:02, 22 July 2011 (PDT)
 
 
 
Cow mangler doesn't do this, Righteous Bison is the gun that can light friendly huntsman arrows on fire. [[User:Xela|Xela]] 17:11, 17 November 2011 (PST)
 
 
 
== Mentioning the taunt somewhere ==
 
 
 
I noticed the name of the taunt was recently removed from the page. I feel it's unique and worth mentioning somewhere (maybe trivia) that the taunt itself has an official name. The taunt itself was also highlighted as a major bonus on both the WETA site and the blog. [[User:Balladofwindfishes|Balladofwindfishes]] 08:46, 22 July 2011 (PDT)
 
: If its worth mentioning, it should go [[Soldier taunts|here]], and not clutter up the weapon page.--<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 09:25, 22 July 2011 (PDT)
 
 
 
== -10% death penalty? ==
 
 
 
What does that even mean? [[User:Brahbrah|Brah]] 13:45, 22 July 2011 (PDT)
 
 
 
EDIT: Guess that actually means "nerfed to death"
 
 
 
== Charge Shot stats box is confusing ==
 
 
 
It rightfully says the charge shot's Mini-crit is 146, but since it always mini-crits, therefore suffering no falloff, shouldn't its charge shot stats be changed to reflect that, listing the ramp-up of its Mini-crit instead of its base? --[[User:Vid-szhite|Vid-szhite]]
 
 
 
It suffers no "falloff" but at long range it doesn't get ramp-up. Basically, it gets the 150% or whatever damage box at close range, but at medium-long it uses the base figure, so it's best to include the base. [[User:Palehorse864|Palehorse864]] 18:42, 22 July 2011 (PDT)
 
 
 
== Explosion Radius ==
 
 
 
The explosion radius for both primary and charged shot is approximately 111 units.  This was calculated by spawning a medic bot in an open room and shooting at the ground in front of him until he started taking damage. I then used cl_showpos and walked a straight line until I bumped into his hitbox.  I did the same with the regular rocket launcher and got the same result. [[User:Palehorse864|Palehorse864]] 19:30, 22 July 2011 (PDT)
 
 
 
: Nice find.  [[User:Thenyproject|Thenyproject]] 02:14, 23 July 2011 (PDT)
 
 
 
== Attributes ==
 
 
 
This weapons has 7 attributes, but only 6 get displayed. I think there's a problem with the template, since it's the first weapon to have more than 6 attributes. -[[User:Shiko|Shiko]] 20:05, 22 July 2011 (PDT)
 
:Thanks, fixed. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 20:10, 22 July 2011 (PDT)
 
 
 
== Reload Times. ==
 
I compared the reload time for this weapon to the regular RL. The regular one reloads 4 rockets in about 3.4 seconds.  The same 4 rockets were reloaded into the Cow Mangler (That's a weird sentence) in 4.2 seconds.  I would be appreciative if other people could test this. 
 
 
 
How did I test this?  I set host_timescale to .1 to slow the game way down and used a stopwatch when I began to reload. I then divided the result by 10 to get a fairly accurate reload time. When the last round was loaded, I hit fire to see if it was ready to shoot. Apparently as soon as that last number goes up, the gun is ready as it fired immediately.
 
 
 
I just tested all 5 rockets and it takes 5 seconds to reload, almost on the dot.
 
 
 
== Aliens? ==
 
 
 
Should the mention of aliens in the trivia stay there? seems far-fetched. Also, sorry about the Bug edit, I didn't know that applied to every weapon. [[User:Yaridovich23|Yaridovich23]] 09:18, 23 July 2011 (PDT)
 
 
 
: What is far fetched about it?  It's not JUST the mentioning of aliens.  It's specifically trivia about why the name is what it is.  I think it should definitely stay. http://en.wikipedia.org/wiki/Cattle_mutilation [[User:Thenyproject|Thenyproject]] 15:15, 23 July 2011 (PDT)
 
 
 
:Don't just take things down like that here. But I think that trivia can stay. [[User:Shane Alvarado|Shane Alvarado]] 22:56, 25 July 2011 (PDT)
 
 
 
== Still Charge Taunting ==
 
 
 
In case you're wondering why I removed it from the undocumented patch notes, video and screenshot time stamp; http://www.youtube.com/watch?v=xxX_XCP5X8A [[User:Thenyproject|Thenyproject]] 03:23, 23 July 2011 (PDT)
 
 
 
: And yes, it works with the Director's Vision & Schadenfreude.  [[User:Thenyproject|Thenyproject]] 03:31, 23 July 2011 (PDT)
 
 
 
== Afterburn Kill Icon ==
 
 
 
I try to use Mangler and make and after burn kill. I see now use normal Mangler kill icon. Should I remove the burn skull icon? [[User:Hinaomi|Hinaomi]] 04:54, 23 July 2011 (PDT)
 
 
 
: I'm assuming you mean a suicide from the afterburn?  I still get the burning skull icon. http://steamcommunity.com/id/omgitsnewyork/screenshot/594691738615602330?tab=public [[User:Thenyproject|Thenyproject]] 05:12, 23 July 2011 (PDT)
 
 
 
:: Ok, I see. But when I kill enemy with afterburn. Now use normal icon. Should I fix in Kill icon page with 3 rows? [[User:Hinaomi|Hinaomi]] 06:41, 23 July 2011 (PDT)
 
:::That icon shows up ONLY when you kill yourself with afterburn. {{n}}[[File:User_Ohyeahcrucz_Sig.png|20px|sub]] [[User:Ohyeahcrucz|<span style="text-shadow:blue 0px 0px 0px;font-size:13px;font-family: Tf2 Build"><font color="blue">Ohyeahcrucz]]</font></span>  <span style="font-size:10px;font-weight:bold;font-family: helvetica"><font color="black"><nowiki>[</nowiki>[[User_talk:Ohyeahcrucz|T]]<nowiki>][</nowiki>[[Special:Contributions/Ohyeahcrucz|C]]<nowiki>]</nowiki></font></span> 15:12, 23 July 2011 (PDT)
 
Reflecting a charged shot with an airblast will display the burning skull icon. Not sure about normal lasers [[User:Rum N Napalm|Rum N Napalm]] 07:35, 29 April 2012 (PDT)
 
 
 
== Able to fire through teammates ==
 
 
 
I played with the Mangler a lot today testing some stuff, and one thing I noticed was an uncharged shot always flew through my allies, while regular rockets do not usually. I wonder if this a bug, or an unmentioned benefit of the weapon? [[User:Balladofwindfishes|Balladofwindfishes]] 10:15, 23 July 2011 (PDT)
 
: I'm fairly certain regular rockets can go through teammates. Charged shots don't pass through teammates? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT)
 
:: I have seen rockets, as well as other projectiles, collide with teammates. Here's an example, http://www.youtube.com/watch?v=mvUCf-Nn-Og, where a Pyro reflects a rocket which collides with the back of a friendly Engineer. While the Pyro committed "suicide" with the rocket, the Engineer was unharmed, since reflecting the rocket labeled it the Pyro's and put it on the BLU Team. As a Soldier, I've also had rockets blow up in my face when a teammate walked in front of me. [[User:Cronie|Cronie]] 12:46, 23 July 2011 (PDT)
 
 
 
::: Overall, this is bugged.  Sometimes it does, sometimes it doesn't.  That inconsistency is enough to label it as a bug IMO.  [[User:Thenyproject|Thenyproject]] 15:00, 23 July 2011 (PDT)
 
:::: I personally have never have it not happen. My projectile always flies right through teammates, while my rockets explode on contact with them. Considering the bison has the same "feature" I'm wondering if it's intended. I also tested the charge shot and it flew through a Heavy and Pyro but for some reason would never fly through Medic of Sniper, which was just odd. THAT seems more like a bug. [[User:Balladofwindfishes|Balladofwindfishes]] 16:54, 23 July 2011 (PDT)
 
::::: I'm moving it from the top paragraph to the Bugs section [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 09:27, 25 July 2011 (PDT)
 
:::::: Yeah, in first second. [[User:Hinaomi|Hinaomi]] 10:18, 25 July 2011 (PDT)
 
:::: I've never had this inconsistency with actual players, is the thing. I have however, found that reflected projectiles from a pyro are inconsistent in online. Which took forever to test, mind you. I think it needs to be researched more.
 
 
 
== Disables Dispensers + Teleporters ==
 
 
 
Does it disable these buildings, or just disables sentries? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT)
 
 
 
: Just the sentry guns.  I've survived in a nest when getting hit with the charged shot because of my beloved dispenser.  [[User:Thenyproject|Thenyproject]] 15:02, 23 July 2011 (PDT)
 
:: I've shot a teleporter and had it turn off. [[User:Balladofwindfishes|Balladofwindfishes]] 16:54, 23 July 2011 (PDT)
 
:: From my experience, teleporters shot by this cease to work. I haven't tested anything, but I imagine it would simply cease to work. --[[User:Unicornesque|Unicornesque]] 16:56, 23 July 2011 (PDT)
 
::: Not sure about anything in game that has happened to all of us, but the description says buildings, not just sentries.  I think we all herp'd before we derp'd. [[User:Thenyproject|Thenyproject]] 16:54, 24 July 2011 (PDT)
 
:::: I'd really like to see this emperically tested. -- [[User:Kanosea|Kanosea]] 02:00, 29 July 2011 (PDT)
 
 
 
== Fill Banner with Cow Mangler when shot teammate? ==
 
 
 
I tried to shot my teammate to check this bug. I didn't see rage meter filled. Is this bug really still or out with update? [[User:Hinaomi|Hinaomi]] 06:34, 24 July 2011 (PDT)
 
 
 
I was using the Mangler earlier today, and I was getting a small amount of rage upon shooting teammates with the Buff Banner and Concheror. [[User:Dr. Lawn|I did that thing that you don&#39;t like.]] ([[User talk:Dr. Lawn|talk]]) 12:27, 27 December 2013 (PST)
 
 
 
== Mentioning of the Alt Fire ==
 
 
 
This being the first weapon the Soldier has ever gotten with an alt-fire should be mentioned somewhere.  Be it in the main article or in a new Notes section. Jah? [[User:Thenyproject|Thenyproject]] 16:44, 24 July 2011 (PDT)
 
: No. First x to do y trivia is not allowed. [[User:Balladofwindfishes|Balladofwindfishes]] 17:00, 24 July 2011 (PDT)
 
:: Thank you for the clarity, people have been saying X of Y trivia isn't allowed, which made no sense to me.  [[User:Thenyproject|Thenyproject]] 17:04, 24 July 2011 (PDT)
 
::: You outta give the [[Help:Style_guide/Trivia|style guide]] a read, then. It's a pretty often-used phrase on the Wiki. --[[User:SilverHammer|SilverHammer]] 17:05, 24 July 2011 (PDT)
 
 
 
== Weapon Demonstration Suggestions ==
 
 
 
The video could use a demonstration to show the slight difference in the reload time. Not saying anything else bad about the video, just something I noticed. I could not do a better job otherwise. [[User:ShadowGlove|ShadowGlove]] 16:42, 28 July 2011 (PDT)
 
 
 
== July 26, 2011 Patch ==
 
 
 
On July 26, 2011, Valve released a patch that "corrected the damage ramp for the Cow Mangler 5000". What exactly had been wrong with it in the first place? -- [[User:Kanosea|Kanosea]] 02:00, 29 July 2011 (PDT)
 
:It used to ramp up to 150% (121 damage point blank), whereas rocket launchers are only supposed to ramp up to 125%. Was wondering if that was intentional or not. Guess it wasn't. [[User:Secret Agent Clank|Clank]] 04:03, 29 July 2011 (PDT)
 
 
 
== Reflect normal shot damage = Reflect charge shot? ==
 
 
 
:I tested with my brother and I saw some result.
 
:If you reflect normal shot damage is equal reflect charge shot.
 
:I think it's bug or something like that. [[User:Hinaomi|Hinaomi]] 07:24, 30 July 2011 (PDT)
 
::The charge shot deals the same damage as the regular shot, but with a mini-crit. Reflecting any mangler shot causes it to deal critical damage. As crits/mini-crits do not stack, your result is as expected. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 19:26, 30 July 2011 (PDT)
 
::: Thanks for answer. [[User:Hinaomi|Hinaomi]] 01:42, 31 July 2011 (PDT)
 
 
 
== Achievements ==
 
 
 
Is there a particular reason there isn't a list of achievements attainable through the use of this weapon? [[User:Chrysaor|Chrysaor]] 09:22, 16 August 2011 (PDT)
 
 
 
== Translation ==
 
i've finished translating the italian page correcting also grammatical errors [[User:Terriskill|Terriskill]] 09:10, 27 August 2011 (PDT)
 
 
 
== Hightower Bug ==
 
:''"When killing a player going to destroy the cart in [[Hightower]], the Soldier will be awarded with a [[Kamikaze]] kill."''
 
This is worded really awkwardly and I have no idea what it actually means. [[User:Dragonsbrethren|Dragonsbrethren]] 16:08, 28 August 2011 (PDT)
 
 
 
:I take it it's trying to say "When damaging someone who then blows up the Payload cart (thus dying, but also winning the game), the Soldier will be awarded a Kamikaze (Equalizer taunt) kill." [[File:User Wingless Winged Signature.png|150px|link=User:Wingless]] 16:10, 28 August 2011 (PDT)
 
 
 
== Able to fire a charge shot while taunting. ==
 
 
 
Is this a glitch, because you can do this with the Schadenfreude and Directors Vision. The Directors Vision charge shot resembles the Soldier firing the shot from his palms perfectly.
 
 
 
[[User:Hoss The Engineer|Hoss The Engineer]] 03:22, 17 September 2011 (PDT)
 
:"It is still possible to taunt and quickly press alt-fire to charge a shot. The result is a laser fired from the Soldier's chest as he taunts. "
 
:Read the page a bit thoroughly before posting on it's talk page about these things. - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 03:26, 17 September 2011 (PDT)
 
 
 
== Removing False Bug ==
 
 
 
The last bug 'After a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.' is incorrect. [[User:Mysterious Island|Mysterious Island]] 04:30, 17 September 2011 (PDT)
 
:It's not "always" but "rarely", so I fixed. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 08:58, 6 February 2012 (PST)
 
::It is 'all the time' for yours truly. Maybe it should be fixed back. - [[User:Jetro|Jetro]] 17:43, 6 November 2012 (PST)
 
:::All the time for one person and some of the time for everyone else is still rarely. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tavish DeGroot Experience.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Teufort Tooth Kicker.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:45, 6 November 2012 (PST)
 
::So it doesn't do that for you? If so, okay then. I thought this affected everyone. And it just showed up to (ca. 1 month ago) to me, never was before. - [[User:Jetro|Jetro]] 07:08, 15 November 2012 (PST)
 
:I noticed that it reloads when you press alt-fire. Can anyone verify?[[User:Jomarixa808|Jomarixa808]] ([[User talk:Jomarixa808|talk]]) 02:32, 5 September 2013 (PDT)
 
::Yes, I can confirm that if you do not have a full clip, pressing alt-fire will also serve as the reload key.[[User:Green5|Green5]] ([[User talk:Green5|talk]]) 18:29, 11 July 2015 (PDT)
 
 
 
== Deflected Lasers don't seem to be doing 292 damage. ==
 
 
 
I have deflected cow mangler lasers and have them directly hit the target multiple times. Whenever I see it's a direct hit I also see the damage showing it to be 243. 243 is the crit damage of the lasers if they were able to crit without being deflected and I have never gotten any higher. Perhaps the number was seen incorrectly or somehow it was able to ramp-up? Could someone show a video or picture showing a deflected laser dealing 292 damage?--[[User:Moneypony|Moneypony]] 02:59, 15 October 2011 (PDT)
 
:After tested about 20 times, 243 is crits damage. I'll remove 292 damage and fix this page. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 08:53, 6 February 2012 (PST)
 
 
 
== Paintability ==
 
 
 
This weapon was able to be painted some minutes in the Manniversary but then shortly after it was unpaintable, and people still have it painted. Should it be noted somewhere? {{n}} [[User:Cructo|{{tf2b|text=Cructo|size=15px}}]] <span style="font-size:10px"><nowiki>[</nowiki>[[User_talk:Cructo|T]]<nowiki>][</nowiki>[[Special:Contributions/Cructo|C]]<nowiki>]</nowiki></span> 07:33, 22 October 2011 (PDT)
 
: Backpack link to someone with one painted? [[User:Balladofwindfishes|Balladofwindfishes]] 08:50, 22 October 2011 (PDT)
 
:: http://tf2b.com/item/76561197976184869/533008537 {{n}} [[User:Cructo|{{tf2b|text=Cructo|size=15px}}]] <span style="font-size:10px"><nowiki>[</nowiki>[[User_talk:Cructo|T]]<nowiki>][</nowiki>[[Special:Contributions/Cructo|C]]<nowiki>]</nowiki></span> 18:05, 27 October 2011 (PDT)
 
Youtube user AcesGamer posted this video in april 19th. It shows how paint affects the weapon. http://www.youtube.com/watch?v=FvQq934DKC4. Worth mentioning in bugs/trivia , simply because it is an unique glitch. [[User:K-Raider NL|K-Raider NL]] 08:36, 22 April 2012 (PDT)
 
 
 
== Is reflected charge shot disabled enemy building? ==
 
 
 
I forgot to think about this one. Can someone test? [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 09:01, 6 February 2012 (PST)
 
 
 
== White diamond in the projectile ==
 
 
 
The projectile appears to have a white diamond model where the rocket model would normally be (by comparison). This is inconsistant with the other energy weapons. I suspect that this is an oversight considering that the particles for this weapon have been altered many times. I know it's possible that this could be the collision model, but most collision models are invisible/not rendered. Should this be listed as a bug? [[User:SupaNeo|SupaNeo]] 12:10, 8 August 2012 (PDT)
 
 
 
== Airblast Achievement ==
 
 
 
Can the ow mangler be airblasted? One achievement is something about it being airblasted
 
[[File:Killicon_flaming_huntsmanhs.png|40px]][[User:Hecarimz|<span style="font-family:TF2 Build; color:#461BE0 ">He</span><span style="font-family:TF2 Build; color:#B8383B ">car</span><span style="font-family:TF2 Build; color:#000000">imz</span>]] 18:36, 30 August 2012 (PDT)
 
:Yes, you can (As seen in tooltip) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 19:12, 30 August 2012 (PDT)
 
 
 
== Still a slower reload?  ==
 
 
 
I've been told (and i've seen so in the latest weapon demonstration) that the cow mangler still has its 5% slower reload attribute, despite Valve removing it in the patch. Can somebody confirm/deny this?  --[[User:Hawk18727|Hawk18727]] ([[User talk:Hawk18727|talk]]) 01:02, 16 August 2013 (PDT)
 
:Yes, I can confirm this.[[User:Green5|Green5]] ([[User talk:Green5|talk]]) 18:29, 11 July 2015 (PDT)
 
 
 
 
 
== Paintable Version example? ==
 
 
 
There is a listed bug for this, but it is not shown how this looked on the cow mangler itself. Should there be a picture which explains what changes when you painted it, or that nothing changed at all? [[User:Magicalpony|Magicalpony]] ([[User talk:Magicalpony|talk]]) 08:38, 11 December 2013 (PST)
 
:"Due to the way the model VMTs are set up this resulted in both the model and projectile being painted." stated already that model and projectile being painted. No need to put example image. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:51, 11 December 2013 (PST)
 
::Why not? Let's just go ahead and delete every single cosmetic painted variant image while we're at it. <div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:5px; color:#32CD32;background:#24201B;">[[File:Item icon Market Gardener.png|19px|link=User:Zabidenu]] Zabidenu</div> <small>([[Special:Contributions/Zabidenu|contribs]] ▪ [[User talk:Zabidenu|talk]])</small> 09:00, 11 December 2013 (PST)
 
::: Cosmetics items should have it because people can paint those items at any time, and it's not uncommon to find painted items ingame and maybe wonder what that item would look like in other colours. The Cow Mangler can't be painted any more, and it's pretty damn rare to find anyone with a painted version. I'd say that doesn't really qualify to need painted variant images. Plus, there's a chance that it could heavily confuse people. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 09:06, 11 December 2013 (PST)
 
:::How about just an image of two Manglers (RED and BLU) painted say, Balaclavas at the side in the Bugs section? <div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:5px; color:#32CD32;background:#24201B;">[[File:Item icon Market Gardener.png|19px|link=User:Zabidenu]] Zabidenu</div> <small>([[Special:Contributions/Zabidenu|contribs]] ▪ [[User talk:Zabidenu|talk]])</small> 09:11, 11 December 2013 (PST)
 
::::How about a link in the bugs from the past to the images, to show people who are really interested how it looks like? [[User:Magicalpony|Magicalpony]] ([[User talk:Magicalpony|talk]]) 09:12, 11 December 2013 (PST)
 
:::::Images of painted versions: [http://i.imgur.com/zvEkE2I.png RED]/[http://i.imgur.com/vbbrXXu.png BLU] -[[User:339683032|339683032]] ([[User talk:339683032|talk]]) 08:47, 5 August 2014 (PDT)
 
 
 
== Self-inflicted fire damage crediting kill for the last attacking player ==
 
 
 
How is this a bug? It works just like self-inflicted bleeding from the Scout's Basher: whoever was the last one to attack will be credited the kill. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 09:04, 17 November 2014 (PST)
 
 
 
== New projectile images ==
 
 
 
Heya, I was planning on replacing the projectile images with up-to-date versions. I assume the particles needed are the ones prefixed with "drg_cow_rockettrail", but how would I go about extracting them in the format required for the image? [[User:QuirkyKirk|QuirkyKirk]] ([[User talk:QuirkyKirk|talk]]) 08:41, 18 October 2017 (PDT)
 
 
 
== Vaccinator resistances to secondary fire ==
 
 
 
There appears to be an small issue as to whether the fact that Cow Mangler resists both fire and explosive should be mentioned - in my view yes, because while we know that it causes fire damage and explosive, it might not be seen as obvious that it resists both - further noting is that Cow Mangler secondary fire is also affected by Darwins Danger shield (which I forgot to mention) - instead of dealing 122 damage or so, you deal around 86 to 90, which further proves that damage dealt by secondary fire can be also resisted if an item offers just fire resistance. All of those things should be noted, as it is not obvious at all. Lastly, just because the weapon deals afterburn doesn't necessarily mean that the whole damage should be resisted by Vaccinator or by Darwins Danger shield, no?
 
<br> [[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 08:49, 19 October 2018 (UTC)
 
:I don't know how the alt-fire damage registered in-game. But as the damage of alt-fire deals both fire and explosive, I think Valve set as both and the resistance system cannot tell the different, as it's considered as passing one of the variable. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:15, 19 October 2018 (UTC)
 
::I suppose that could be one explaination, but point being is that I don't think this is obvious enough that we should automatically assume it's clear to everyone, and thus isn't worth noting - I had to test this on my own, with 2 other people to confirm that, as we were curious about resistances and energy weapons such as Short Circuit, Pomson, Bison and Cow Mangler; and I was really surprised to find out that alt-fire is resisted by fire and explosive resistances of Vaccinator (and that Darwin Dangier Shield does have an effect on the damage of that alt-fire too). Of course, just because I didn't know this was the case doesn't automatically mean that everyone else also didn't have any idea - I could've been alone with those 2 other people who didnt knew; however, I would keep this - for reasons stated earlier - whether those are valid is completely up to you (or others, who might be also interested in this discussion).<br>[[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 13:22, 19 October 2018 (UTC)
 
:::Still, even though it's worthy to note, I don't think it's belong to this page with current wordings. Because there're a lot of stuffs that have fire resistance. (Sun-on-a-Stick, Demoman's shields, etc.) If you tested with those weapons and all variables are true with the statement, the wording can be changed to "Due how the alt-fire's projectile damage listed, the fire resistance from certain weapons can decreased the alt-fire damage" or somethings like this. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 15:35, 19 October 2018 (UTC)
 
::::This should work, shouldn't it? <br>[[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 16:14, 19 October 2018 (UTC)
 
 
 
== charged shots ==
 
 
 
charged shots have 125% knockback force and 133% splash radius (more splash applies to self-damage only)
 
 
 
[[User:WgetJane|WgetJane]] ([[User talk:WgetJane|talk]]) 11:46, 1 June 2020 (UTC)
 
:If you can provide a source on this it'll be added.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:51, 1 June 2020 (UTC)
 
 
 
== Deals more damage? ==
 
 
 
So... something that I have noticed after using CM5K + Buff Banner a lot, in both regular TF2 and MVM, that it feels like the Cow Mangler deals more damage than the Stock Rocket Launcher, despite having no damage stats change. I can't tell if is it because the different projectiles. On regular TF2, I tend to hit a lot of enemies with it, and deal high amounts of damage. I usually play {{code|ctf_turbine}}, on MVM...
 
<br>
 
I once playtested a custom MVM mission that made every ally super OP, but the Robots and Tanks had an absurd amount of health. On this playtest, we had 3 Soldiers, 2 of them had the Beggar's Bazooka, and I had the CM5K + Buff Banner combo. Each Soldier did around 1500-2000k damage, where I did 5000-5500k, almost the triple of the damage. I don't recall if they had Buff Banners too, most likely yes, since we didn't needed the other 2 banners due to being invincible (we would receive health from damage).
 
<br>
 
I tend to get a ton of damage on regular MVM missions too. Usually when there's 2 Soldiers, I tend to get double or triple the amount the other Soldier had. This could be due to the fact that CM5K requires no ammo, and not requiring to have another weapon in hand to get ammo for the Beggar's Bazooka. Most of the time, I manage to get more damage than Heavies, and even Pyros, due to this combination.
 
<br>
 
Could anyone investigate this? I used to have the screenshot with the 5500k damage scoreboard, but not anymore :( [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:24, 12 March 2021 (UTC)
 
:In mvm it can simply vary on skill level and upgrades, as well as buff banner timing and crit canteens and such. From my quick testing just now, I don't see a difference between the two and they do the exact same damage (same with buff banner).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:38, 12 March 2021 (UTC)
 
::Alright, thanks for testing it. I forgot to mention on the original post, if this could be related to splash radius/damage. I don't think so, I checked both CM5K and RL's page and they were the same. A big advantage of CM5K on MVM over Beggar's, is the fact that you can shoot from long distances, when Beggar's you have to stay closer to the horde of robots. This alone may indicate why it does "more" damage on MVM. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:06, 12 March 2021 (UTC)
 

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