Difference between revisions of "February 28, 2008 Patch"
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** Disables team player limits, [[autobalancing]], and intermission | ** Disables team player limits, [[autobalancing]], and intermission | ||
* Class balancing | * Class balancing | ||
− | ** Reduced [[Soldier]]'s maximum [[rocket]] reserve [[ammo]] from 36 to 16 | + | ** Reduced [[Soldier]]'s maximum [[Projectiles#Projectiles|rocket]] reserve [[ammo]] from 36 to 16 |
− | ** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from | + | ** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from 30 to 16{{sic}}<ref name=switchedcounts>The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.</ref> |
− | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from | + | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24{{sic}}<ref name=switchedcounts /> |
===Undocumented changes=== | ===Undocumented changes=== | ||
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* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]] | * Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]] | ||
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]] | * Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]] | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
}} | }} |
Latest revision as of 20:28, 22 February 2024
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
- Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
- Class balancing
Undocumented changes
- Added protection against voice command spamming. Dramatic reduction in Teleporters needed
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
- Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- Made several improvements to server-side stat reporting (not related to individual player stats)
- Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and Gravel Pit
- Fixed "lastdisguise" command not remembering if you were disguised as your own team
- Fixed Spectator targetID not using team colors
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
- Fixed Badlands never having Sudden death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Fixed potential client crash for players being healed by a Medic or Dispenser