Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"

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==Class-Specific ("Old" version)==
+
==Payload==
This section explains how to deal with a Scout as each individual class and which classes and loadouts are best for defeating enemy Scouts.
+
===Badwater===
===Classes which excel at beating Scouts===
+
{{User:Wookipan/Map overview
====[[Engineer]]====
+
| title = Badwater - overview indicators
{{Quotation|'''The Engineer''' to the Scout trying to outrun [[Sentry|Sentry's]] bullets.|"Y'all gotta run a lot faster than that."|sound=Engineer dominationscout01.wav}}
+
| image = Badwater Basin overview cropped.png
 +
| -
 +
| area1 = Side path
 +
| area-left1 = 220px
 +
| area-top1 = 485px
 +
| -
 +
| area2 = Cliffs
 +
| area-left2 = 290px
 +
| area-top2 = 385px
 +
| -
 +
| area3 = Rocks
 +
| area-left3 = 385px
 +
| area-top3 = 330px
 +
| -
 +
| area4 = Bunker
 +
| area-left4 = 340px
 +
| area-top4 = 290px
 +
| -
 +
| area5 = Back roof
 +
| area-left5 = 190px
 +
| area-top5 = 210px
 +
|-
 +
| area6 = courtyard
 +
| area-left6 = 190px
 +
| area-top6 = 150px
 +
|-
 +
| area7 = Back steps
 +
| area-left7 = 290px
 +
| area-top7 = 105px
 +
| -
 +
| area8= Roof
 +
| area-left8 = 320px
 +
| area-top8 = 150px
 +
| -
 +
| area9 = Front steps
 +
| area-left9 = 360px
 +
| area-top9 = 210px
 +
| -
 +
| area10 = Alcove
 +
| area-left10 = 425px
 +
| area-top10 = 190px
 +
| -
 +
| area11 = Side room
 +
| area-left11 = 465px
 +
| area-top11 = 90px
 +
| -
 +
| area13 = Bridge
 +
| area-left13 = 535px
 +
| area-top13 = 100px
 +
| -
 +
| area14 = Attic
 +
| area-left14 = 679px
 +
| area-top14 = 55px
 +
| -
 +
| area15 = Alley/Chokepoint
 +
| area-left15 = 643px
 +
| area-top15 = 200px
 +
| -
 +
| area16 = Chicken wire room
 +
| area-left16 = 690px
 +
| area-top16 = 210px
 +
| -
 +
| area17 = Sniper's hut
 +
| area-left17 = 650px
 +
| area-top17 = 250px
 +
| -
 +
| area18 = Backyard
 +
| area-left18 = 690px
 +
| area-top18 = 300px
 +
| -
 +
| area19 = Platforms
 +
| area-left19 = 590px
 +
| area-top19 = 300px
 +
| -
 +
| area20 = Pit
 +
| area-left20 = 534px
 +
| area-top20 = 269px
 +
| -
 +
| area12 = Map room
 +
| area-left12 = 535px
 +
| area-top12 = 175px
 +
}}
  
*'''Main advantage''': The reason why the [[Engineer]] is considered the best class for fighting Scouts is because of his [[Sentry Gun]]. You see, Scout is a very fragile class duo to his low [[Health]] pool of only 125 health, this means that just a few good shots is all what it needs to take him out. Unfortunately, Scout also posses the best [[Speed|mobility]] in the game, meaning that landing those few necessary shots which are required to kill him is usually very hard, if not impossible if the Scout your fighting is very skilled and competent in his dodging ability. Now this is where the Sentry Gun comes in. A Sentry is a very accurate machine, in fact, a Sentry Gun is so accurate, to the point where it can hit a 100% of its shots, '''all the time'''. As a result of its incredible accuracy, if a Scout were to stumble upon a Sentry Gun, it wouldn't matter how much the Scout: dodges, jumps, waves or strafes, he is practically guaranteed to get hit. This is why many Scouts fear Sentry Guns, they completely invalidate Scout's main, an quit frankly, only strength. Its also important to remember that a Scout ''has no viable weaponry for defeating Sentry Guns'' solidifying Scout's weakness against them even further.
+
===Barnblitz===
 +
{{User:Wookipan/Map overview
 +
| title = Barnblitz - overview indicators
 +
| image = Barnblitz overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 670px
 +
| spawn-top1 = 225px
 +
|-
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 355px
 +
| spawn-top2 = 115px
 +
| -
 +
| spawn3 = RED first spawn
 +
| spawn color3 = red
 +
| spawn-left3 = 300px
 +
| spawn-top3 = 230px
 +
| -
 +
| spawn4 = RED second spawn
 +
| spawn color4 = red
 +
| spawn-left4 = 70px
 +
| spawn-top4 = 255px
 +
| -
 +
| spawn5 = RED final spawn
 +
| spawn color5 = red
 +
| spawn-left5 = 300px
 +
| spawn-top5 = 1px
 +
|-
 +
| area1 = Attacker's yard
 +
| area-left1 = 550px
 +
| area-top1 = 220px
 +
| -
 +
| area2 = Approach
 +
| area-left2 = 480px
 +
| area-top2 = 170px
 +
| -
 +
| area3 = Left shed
 +
| area-left3 = 480px
 +
| area-top3 = 265px
 +
| -
 +
| area4 = Platform
 +
| area-left4 = 410px
 +
| area-top4 = 280px
 +
| -
 +
| area5 = Defender's yard
 +
| area-left5 = 375px
 +
| area-top5 = 220px
 +
| -
 +
| area6 = Entrance
 +
| area-left6 = 329px
 +
| area-top6 = 265px
 +
| -
 +
| area7 = Dropdown
 +
| area-left7 = 360px
 +
| area-top7 = 320px
 +
| -
 +
| area8 = Upper level
 +
| area-left8 = 250px
 +
| area-top8 = 320px
 +
|-
 +
| area9 = House entrance
 +
| area-left9 = 175px
 +
| area-top9 = 290px
 +
| -
 +
| area10 = Second Story
 +
| area-left10 = 110px
 +
| area-top10 = 290px
 +
| -
 +
| area11 = Third Story
 +
| area-left11 = 110px
 +
| area-top11 = 235px
 +
|-
 +
| area12 = Roof
 +
| area-left12 = 155px
 +
| area-top12 = 235px
 +
| -
 +
| area13 = Left entrance
 +
| area-left13 = 160px
 +
| area-top13 = 155px
 +
|-
 +
| area14 = Main entrance
 +
| area-left14 = 210px
 +
| area-top14 = 155px
 +
|-
 +
| area15 = Platform
 +
| area-left15 = 220px
 +
| area-top15= 110px
 +
|-
 +
| area16 = Right entrance
 +
| area-left16 = 280px
 +
| area-top16 = 110px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 605px
 +
| objective-top1 = 280px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 445px
 +
| objective-top2 = 207px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 270px
 +
| objective-top3 = 305px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 200px
 +
| objective-top4 = 200px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 230px
 +
| objective-top5 = 60px
 +
}}
  
*'''Strategy''': Without his Sentry Gun, an Engineer is pretty weak, especially against Scouts. Compared to the Scout, an Engineer has worse mobility, worse [[Damage]] and the same health. Duo to your own weakness and fragility, its important to always have a Sentry nearby in order to deter/kill any wandering Scouts, because without your Sentry Gun, a Scout can rather easily kill you.
+
===Bloodwater===
**''Sentry placement'': By simply choosing to play as an Engineer and constructing a Sentry in a random location, you already create a big enough problem for the enemy Scout thus ensuring that he won't be bothering you for the remainder of the match. But if your intentionally trying to ruin the enemy Scout's day,  here are a few ways to position your Sentry Gun so that you can maximize your Scout-killing potential. Scouts love to seek out flanking paths which they can use to flank you and your team. If your aware of these "flank paths", you can place your Sentry Guns right on top of those routes in order to act as a roadblock for any Scouts who may wish to pass through there. Since you will be positioning your Sentry in these low traffic areas where only Scouts occasionally go, you won't have to worry about constantly repaired your Sentry since it will miss out on the majority of the action and won't encounter many [[Demoman|Demomen]] or [[Soldier]]s which are Sentry Guns natural counters. However, consequently you won't have your Sentry to support you in your fight against other classes.
+
{{User:Wookipan/Map overview
 +
| title = Bloodwater - overview indicators
 +
| image = Bloodwater overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 230px
 +
| spawn-top1 = 720px
 +
|-
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 300px
 +
| spawn-top2 = 0px
 +
|-
 +
| spawn3 = Red spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 426px
 +
| spawn-top3 = 340px
 +
| -
 +
| area1 = Side path
 +
| area-left1 = 125px
 +
| area-top1 = 595px
 +
| -
 +
| area2 = Cliffs
 +
| area-left2 = 185px
 +
| area-top2 = 385px
 +
| -
 +
| area3 = Rocks
 +
| area-left3 = 320px
 +
| area-top3 = 385px
 +
| -
 +
| area4 = Bunker
 +
| area-left4 = 260px
 +
| area-top4 = 330px
 +
| -
 +
| area5 = Backroof
 +
| area-left5 = 70px
 +
| area-top5 = 220px
 +
|-
 +
| area6 = Yard
 +
| area-left6 = 130px
 +
| area-top6 = 155px
 +
|-
 +
| area7 = Backsteps
 +
| area-left7 = 195px
 +
| area-top7 = 80px
 +
| -
 +
| area8 = Roof/Lobby
 +
| area-left8 = 230px
 +
| area-top8 = 140px
 +
| -
 +
| area9 = Front steps
 +
| area-left9 = 291px
 +
| area-top9 = 220px
 +
| -
 +
| area10 = Alcove
 +
| area-left10 = 375px
 +
| area-top10 = 190px
 +
| -
 +
| area11 = Side room
 +
| area-left11 = 400px
 +
| area-top11 = 55px
 +
| -
 +
| area12 = Bridge
 +
| area-left12 = 515px
 +
| area-top12 = 110px
 +
| -
 +
| area13 = Map room
 +
| area-left13 = 515px
 +
| area-top13 = 180px
 +
| -
 +
| area14 = Attic
 +
| area-left14 = 717px
 +
| area-top14 = 45px
 +
| -
 +
| area15 = Chicken wire room
 +
| area-left15 = 735px
 +
| area-top15 = 215px
 +
| -
 +
| area16 = Alley/Chokepoint
 +
| area-left16 = 670px
 +
| area-top16 = 215px
 +
| -
 +
| area17 = Sniper's hut
 +
| area-left17 = 670px
 +
| area-top17 = 275px
 +
| -
 +
| area18 = Backyard
 +
| area-left18 = 735px
 +
| area-top18 = 340px
 +
| -
 +
| area19 = Spiraling Staircase
 +
| area-left19 = 602px
 +
| area-top19 = 340px
 +
| -
 +
| area20 = Pit
 +
| area-left20 = 521.5px
 +
| area-top20 = 303px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 321px
 +
| objective-top1 = 620px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 269.5px
 +
| objective-top2 = 305px
 +
|-
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 309px
 +
| objective-top3 = 150px
 +
|-
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 670px
 +
| objective-top4 = 90px
 +
|-
 +
| objective5 = Checkpoint D/Final point
 +
| objective-left5 = 531.5px
 +
| objective-top5 = 297px
 +
}}
  
*'''Optimal loadout''': This is the best loadout for defeating Scouts: A [[Shotgun]] or the [[Panic Attack]] for your primary slot, [[Pistol]] or the [[Short Circuit]] for your secondary and a [[Gunslinger]] as your melee.
+
===Borneo===
**''Panic Attack/Shotgun'': it doesn't matter whether you choose the Shotgun or the Panic Attack, that choice comes down to preference. But it is important that you choose at least one of these two weapons when trying to battle enemy Scouts. By using the Gunslinger, its just mandatory that you pick one of the three shotguns. And since you Sentry will be sitting in areas where it will only encounter Scouts, you won't be racking up a load of kills for your [[Frontier Justice]] rendering it almost useless (This is assuming your strictly going for this "anti-Scout" play style). This just leaves the two aforementioned shotguns as your only viable choice. This two shotguns have a great use in situations where we don't have a Sentry close by and a Scout catches us exposed. With some sort of an damage dealer equipped, a lone Engineer can at least stand a chance against a Scout.
+
{{User:Wookipan/Map overview
**''Pistol/Short Circuit'': Either one of these two weapons provide a great boost in your damage and act as an excellent finish-off weapons when trying to land that last Shotgun shot on the Scout seems to hard.
+
| title = Borneo - overview indicators
**''Gunslinger'': The Gunslinger replaces your regular Sentry Guns with [[Combat Mini-Sentry Gun|Mini Sentry Guns]]. These Mini-Sentry Guns construct 150% faster then your standard Sentry Guns, this advantage is really useful in one of those situations where you stumble upon a Scout while your Sentry Gun isn't near you. You can use the 150% quicker construction time bonus to almost instantaneously place down a Mini-Sentry Gun and have it complete and ready to fire upon that Scout in no-time. The big disadvantage of the Mini-Sentry is its reduced damage, but in the context of fighting Scouts, this downsides isn't that particularly big when considering the fact that the Scout is an already fragile class, meaning that even with reduced damage, he will still die rather quick to a Mini-Sentry Gun. The last big upside of the Gunslinger is its passive 25 more max [[health]]. With this health boost, you can now more confidently engage Scouts even without your precious Sentry Gun nearby, since you will have an edge over the Scout in at least one thing, and that is survivability.
+
| image = Borneo overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 353px
 +
| spawn-top1 = 900px
 +
| -
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 490px
 +
| spawn-top2 = 710px
 +
| -
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 360px
 +
| spawn-top3= 490px
 +
| -
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 430px
 +
| spawn-top4 = 430px
 +
| -
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 290px
 +
| spawn-top5 = 10px
 +
| -
 +
| area1 = Shed
 +
| area-left1 = 369px
 +
| area-top1 = 812px
 +
| -
 +
| area2 = Small house
 +
| area-left2 = 278px
 +
| area-top2 = 754px
 +
|-
 +
| area3 = Maintenance building
 +
| area-left3 = 430px
 +
| area-top3 = 720px
 +
| -
 +
| area4 = Grey structure
 +
| area-left4 = 600px
 +
| area-top4 = 637px
 +
| -
 +
| area5 = Bridge
 +
| area-left5 = 535px
 +
| area-top5 = 590px
 +
| -
 +
| area6 = Hill interior
 +
| area-left6 = 430px
 +
| area-top6 = 540px
 +
| -
 +
| area7 = Tunnel
 +
| area-left7 = 535px
 +
| area-top7 = 475px
 +
| -
 +
| area8 = Giant garage
 +
| area-left8 = 325px
 +
| area-top8 = 380px
 +
| -
 +
| area9 = Roadside Garage
 +
| area-left9 = 195px
 +
| area-top9 = 340px
 +
| -
 +
| area10 = Hut
 +
| area-left10 = 350px
 +
| area-top10 = 295px
 +
| -
 +
| area11 = Casali building
 +
| area-left11 = 350px
 +
| area-top11 = 165px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 352px
 +
| objective-top1 = 865px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 445px
 +
| objective-top2 = 674px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 546.5px
 +
| objective-top3 = 555px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 303px
 +
| objective-top4 = 335px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 303px
 +
| objective-top5 = 130px
 +
}}
  
====[[Scout]]====
+
===Brimstone===
{{Quotation|'''The Scout''' to his rival losing a duel.|"''I'' am the Scout here!"|sound=Scout_dominationsct01.wav}}
+
{{User:Wookipan/Map overview
 +
| title = Brimstone - overview indicators
 +
| image = Brimstone (map) overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 300px
 +
| spawn-top1 = 1185px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 650px
 +
| spawn-top2 = 690px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 300px
 +
| spawn-top3 = 465px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 300px
 +
| spawn-top4 = 375px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 130px
 +
| spawn-top5 = 200px
 +
| -
 +
| area1 = Lumber mill
 +
| area-left1 = 450px
 +
| area-top1 = 1100px
 +
| -
 +
| area2 = Garage
 +
| area-left2 = 655px
 +
| area-top2 = 1030px
 +
| -
 +
| area4 = Wet paint!
 +
| area-left4 = 590px
 +
| area-top4 = 845px
 +
| -
 +
| area3 = Shortcut to B
 +
| area-left3 = 450px
 +
| area-top3 = 880px
 +
| -
 +
| area5 = Dropdown
 +
| area-left5 = 415px
 +
| area-top5 = 730px
 +
| -
 +
| area8 = Loading Dock
 +
| area-left8 = 460px
 +
| area-top8 = 650px
 +
| -
 +
| area7 = Library
 +
| area-left7 = 255px
 +
| area-top7 = 705px
 +
| -
 +
| area6 = Dump truck
 +
| area-left6 = 360px
 +
| area-top6 = 705px
 +
| -
 +
| area9 = Brick building
 +
| area-left9 = 645px
 +
| area-top9 = 560px
 +
| -
 +
| area10 = Warehouse
 +
| area-left10 = 520px
 +
| area-top10 = 380px
 +
| -
 +
| area11 = Sniper's nest
 +
| area-left11 = 140px
 +
| area-top11 = 155px
 +
|-
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 375px
 +
| objective-top1 = 1165px
 +
| -
 +
| objective2 = Checkpoint A/Tumidium
 +
| objective-left2 = 666px
 +
| objective-top2 = 1000px
 +
| -
 +
| objective3 = Checkpoint B/Gratanter
 +
| objective-left3 = 450px
 +
| objective-top3 = 800px
 +
| -
 +
| objective4 = Checkpoint C/Audere
 +
| objective-left4 = 555px
 +
| objective-top4 = 589px
 +
| -
 +
| objective5 = Checkpoint D/Congeriae
 +
| objective-left5 = 486px
 +
| objective-top5 = 355px
 +
| -
 +
| objective6 = Checkpoint E/Veteris
 +
| objective-left6 = 240px
 +
| objective-top6 = 160px
 +
}}
  
*'''Main advantage''': Assuming that both of you are running [[stock]] or nearly stock loadout, noone of you will have any significant advantage over the other. This duel between the two opposing Scouts will come down to pure skill and practice.
+
===Goldrush===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Goldrush, stage 1 - overview indicators
 +
| image = GoldrushSection1.jpg
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 40px
 +
| spawn-top1 = 110px
 +
|-
 +
| spawn2 = Red spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 690px
 +
| spawn-top2 = 320px
 +
| -
 +
| area1 = Cliffs
 +
| area-left1 = 200px
 +
| area-top1 = 140px
 +
| -
 +
|  area2 = Elevated tracks
 +
| area-left2 = 230px
 +
| area-top2 = 95px
 +
| -
 +
| area3 = Side Cliffs
 +
| area-left3 = 230px
 +
| area-top3 = 240px
 +
| -
 +
| area4 = Hut
 +
| area-left4 = 407px
 +
| area-top4 = 200px
 +
| -
 +
| area5 = Tunnel
 +
| area-left5 = 495px
 +
| area-top5 = 95px
 +
| -
 +
| area6 = Imperial building
 +
| area-left6 = 520px
 +
| area-top6 = 240px
 +
| -
 +
| area7 = Red deck
 +
| area-left7 = 575px
 +
| area-top7 = 325px
 +
| -
 +
| area8 = Ditch
 +
| area-left8 = 640px
 +
| area-top8 = 223px
 +
| -
 +
| area9 = Attic
 +
| area-left9 = 640px
 +
| area-top9 = 147px
 +
| -
 +
| area10 = Staircase to Attic
 +
| area-left10 = 735px
 +
| area-top10 = 147px
 +
| -
 +
| area11 = Mineshaft
 +
| area-left11 = 753px
 +
| area-top11 = 330px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 150px
 +
| objective-top1 = 220px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 450px
 +
| objective-top2 = 102px
 +
|-
 +
| objective3 = Checkpoint B/Stage 1 end
 +
| objective-left3 = 707px
 +
| objective-top3 = 295px
 +
}}
  
*'''Strategy''': When you engage an opposing Scout, factor which usually determines which one you will exit the duel alive is usually one's skill and competence. The things you need to keep in mind when dueling other Scouts is ''movement'' and ''aim''. As said earlier, in order to perfect these two things, your going to need to put in a lot of practice, but if you aren't very skillful as a Scout, here are some basics you can immediately learn.
+
====Stage 2====
**''Movement'': One of the most important thing to learn when fighting another Scout is to '''never [[jumping|jump]]'''. Contrary to the popular belief, jumping '''does not''' make you a harder target to hit, it only makes you an easier one. This is duo to the fact that when your in the air, you aren't capable of controlling your movement, your simply moving in a straight line towards the direction you've jump, you only regain the control of your movement once you finally touch the ground. While your airborne for that brief period of time, your following an extremely predictable trajectory, thus making you an easy target to hit. So for that matter, you shouldn't jump when dueling a Scout, it usually doesn't end good for you. Instead of jumping, you should try strafing. Strafing, in the this context at least, is the act of quickly moving from right to left. Basically, the only keys you should be using when fighting another Scout are the A and D keys. The other important thing to do would be to try and mirror the enemy Scouts movement, if he strafes to the left, you go to the left (your right), if he strafes to the right, you too should head to the right (your left).
+
{{User:Wookipan/Map overview
**''Aiming'': There are two ways you can "aim", they are called: tracking and predicting. Tracking is when you put your crosshair over someone and follow them with it. Wherever they go, you always keep your crosshair over them. Predicting is when you place your crosshair in position where you expect that enemy player will go and then fire when the enemy players "walks" into your crosshair, hence, the name predicting. Tracking a Scout is exceptionally hard duo to Scouts amazing mobility, for that reason, instead of tracking the Scout with your crosshair, you should try and predict the enemy Scouts movement and place you Crosshair in a position where he will appear next. This is why strafing and trying to mirror the enemy Scouts movement is the right thing to do, '''it allows you to predict better'''. Mimicking your enemy makes it so much more easier to both predict and even track his movement thus making it easier to win the duel.
+
| title = Goldrush, stage 2 - overview indicators
*'''Optimal loadout''': If your planning on engaging another Scout in a duel, here are the weapons you should bring: [[Scattergun]] for your primary slot, [[Pistol]] or the [[Mad Milk]] for your secondary and maybe the [[Wrap Assassin]] for your for your melee.
+
| image = Gold Rush Section two.png
**''Scattergun'': Scattergun is the preferable weapon in a Scout vs Scout fight simply because of its large clip of 6 shots, thus giving you plenty of room for error. In a typical Scout duel, missing a lot of your shots is fairly common, remember, Scouts are very fast and hard to hit, so for that reason by the time you actually start landing some hits on the enemy Scout you would have probably burned through quit a lot of [[Ammo]] already. Any other one of your primary weapons comes with some sort of a clip-reduction penalty, while bringing no significant advantage to show for it (No significant advantage when it comes to fighting Scouts at least).
+
| -
**''Pistol/Mad Milk'': Pistol is a very useful weapon when dueling other Scouts, it has decent damage and high fire rate which makes it a great finish-off tool when landing that last final Scattergun shot seem just too difficult. And this is the important thing to keep in mind, '''the Pistol should only be used as a finish-off tool'''. When you are dueling the enemy Scout, you want to do damage to him by using your Scattergun, only when you have done enough damage and have brought your opponent to low enough health, only then you can use the Pistol to quickly and easily finish them off. Mad Milk is also quit useful, if you manage to hit the enemy Scout with it, he will be at a significant disadvantage for the rest of the fight, just remember that by equipping the Mad Milk you won't have access to your Pistol.
+
| spawn1 = BLU spawn
**''Wrap Assassin'': Using melee in a Scout duel is a very bad idea. Any experienced Scout won't let you get anywhere close enough to him, in order for you to hit him with your melee weapon which does pitiful damage. But the Wrap Assassin doesn't need to be used as an melee weapon only, by pressing the alternate fire button ([[List of default keys|default key]]: {{Key|MOUSE2}}), the Scout will launch a projectile which on impact will cause [[bleeding]]. You can use this ability, to quickly launch and hit the enemy Scout with this projectile causing him to be brought down to low enough [[health]] at which point he will be in one-shot territory for your Scattergun.  Important thing to keep in mind is that you want to use the Wrap Assassin exactly opposite of the way you would use the Pistol. You use the Pistol to finish-off opponents at the end of a fight, meanwhile, you use the Wrap Assassin as a initiator weapon, meaning that you use it at the start of the fight to try and soften up your enemy before the real duel begins.
+
| spawn-color1 = blu
 +
| spawn-left1 = 170px
 +
| spawn-top1 = 700px
 +
|-
 +
| spawn2 = Red spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 720px
 +
| spawn-top2 = 260px
 +
| -
 +
| area1 = Watchtower
 +
| area-left1 =  305px
 +
| area-top1 = 487px
 +
| -
 +
| area2 = House
 +
| area-left2 = 180px
 +
| area-top2 = 445px
 +
| -
 +
| area3 = Bridge
 +
| area-left3 = 242px
 +
| area-top3 = 345px
 +
| -
 +
| area4 = Sniper's ledge
 +
| area-left4 = 203px
 +
| area-top4 = 265px
 +
| -
 +
| area5 = Tunnel
 +
| area-left5 = 410px
 +
| area-top5 = 320px
 +
| -
 +
| area7 = Battlements
 +
| area-left7 = 455px
 +
| area-top7 = 155px
 +
| -
 +
| area6 = Alcove
 +
| area-left6 = 455px
 +
| area-top6 = 370px
 +
| -
 +
| area8 = Choke Area
 +
| area-left8 = 500px
 +
| area-top8 = 298px
 +
| -
 +
| area9 = Main buildings
 +
| area-left9 = 575px
 +
| area-top9 = 298px
 +
| -
 +
| area10 = Sentry-deck
 +
| area-left10 = 620px
 +
| area-top10 = 350px
 +
| -
 +
| area11 = Left Flank
 +
| area-left11 = 620px
 +
| area-top11 = 195px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 233px
 +
| objective-top1 = 540px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 375px
 +
| objective-top2 = 306px
 +
|-
 +
| objective3 = Checkpoint B/Stage 2 End
 +
| objective-left3 = 675px
 +
| objective-top3 = 307px
 +
}}
  
===Classes which are mediocre at fighting against Scouts===
+
====Stage 3====
====[[Soldier]]====
+
{{User:Wookipan/Map overview
{{Quotation|'''The Soldier''' after blowing Scout to [[Gibs|Giblets]].|"Got anything funny to say about that, funny man?"|sound=Soldier DominationScout09.wav}}
+
| title = Goldrush, stage3 - overview indicators
 +
| image = Gold Rush Section three.png
 +
| -
 +
| spawn1 = BLU  spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 280px
 +
| spawn-top1 = 655px
 +
|-
 +
| spawn2 = Red spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 475px
 +
| spawn-top2 = 0px
 +
| -
 +
| area1 = Truck house
 +
| area-left1 = 87px
 +
| area-top1 = 330px
 +
| -
 +
| area2 = Basin
 +
| area-left2 = 155px
 +
| area-top2 = 305px
 +
| -
 +
| area3 = Platform
 +
| area-left3 = 200px
 +
| area-top3 = 285px
 +
| -
 +
| area4 = Shortcut
 +
| area-left4 = 330px
 +
| area-top4 = 30px
 +
| -
 +
| area5 = Concrete Foundation
 +
| area-left5 = 300px
 +
| area-top5 = 260px
 +
| -
 +
| area6 = Main hallway
 +
| area-left6 = 373px
 +
| area-top6 = 260px
 +
| -
 +
| area7 = Flank Hallway
 +
| area-left7 = 440px
 +
| area-top7 = 260px
 +
| -
 +
| area8 = Sentry deck
 +
| area-left8 = 330px
 +
| area-top8 = 465px
 +
| -
 +
| area9 = Dropwdown
 +
| area-left9 = 547px
 +
| area-top9 = 380px
 +
| -
 +
| area10 = Narrow building
 +
| area-left10 = 575px
 +
| area-top10 = 313px
 +
| -
 +
| area11 = Chokepoint
 +
| area-left11 = 665px
 +
| area-top11 = 335px
 +
| -
 +
| area12 = House
 +
| area-left12 = 735px
 +
| area-top12 = 335px
 +
| -
 +
| area13 = Valley
 +
| area-left13 = 547px
 +
| area-top13 = 225px
 +
| -
 +
| area14 = Sniper's deck
 +
| area-left14 = 485px
 +
| area-top14 = 140px
 +
| -
 +
| area15 = Battlements
 +
| area-left15 = 630px
 +
| area-top15 = 30px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 177px
 +
| objective-top1 = 485px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 255.5px
 +
| objective-top2 = 127px
 +
|-
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 415px
 +
| objective-top3 = 453px
 +
|-
 +
| objective4 = Checkpoint C/Final Checkpoint
 +
| objective-left4 = 665px
 +
| objective-top4 = 115px
 +
}}
  
*'''Main advantage''': Soldier's biggest advantage over the Scout is his incredible close range performance. Scout is a class which depends on his incredible [[Speed|mobility]] to survive, if you take that away from him by dueling with him in tight, claustrophobic spaces where he won't be able to use his wide array of movement options to dodge incoming damage, he becomes a lot less of a threat. But even in these small, enclosed rooms, a Scout can still pose quit a significant threat duo to his immensely powerful [[Scattergun]], a type of a Shotgun which can two-shot 8 out of 9 classes from close range. Duo to his powerful weapon, a Scout can still go "toe to toe" with the majority of the classes, even in environments where his movement is severely limited, '''except with Soldiers'''. In a close range engagement, a Soldier will almost, if not always beat a Scout. When fighting a Scout in a location where he can't dodge as successfully, hitting him with your powerful, but slow moving rockets, becomes very easy. Basically, Soldier's main disadvantage of having slow-moving and hard to hit [[projectiles]] becomes irrelevant when he engages his opponents in close-quarters combat. Consequently, a Soldier fighting a Scout in a wide open location is at a disadvantage duo to the Scout regaining his mobility.
+
===Gravestone===
 +
{{User:Wookipan/Map overview
 +
| title = Gravestone - overview indicators
 +
| image = Gravestone overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 589px
 +
| spawn-top1 = 390px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 222px
 +
| spawn-top2 = 235px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 425px
 +
| spawn-top3 = 478px
 +
| -
 +
| area1 = Shack
 +
| area-left1 = 505px
 +
| area-top1 = 325px
 +
| -
 +
| area2 = Jimi Jam
 +
| area-left2 = 425px
 +
| area-top2 = 230px
 +
| -
 +
| area3 = Red barn
 +
| area-left3 = 395px
 +
| area-top3 = 280px
 +
| -
 +
| area4 = Shortcut
 +
| area-left4 = 395px
 +
| area-top4 = 360px
 +
| -
 +
| area5 = Kitchen
 +
| area-left5 = 320px
 +
| area-top5 = 239px
 +
| -
 +
| area6 = Binski logging sawmill
 +
| area-left6 = 260px
 +
| area-top6 = 295px
 +
| -
 +
| area7 = Loading Dock
 +
| area-left7 = 320px
 +
| area-top7 = 360px
 +
| -
 +
| area8 = Death Pit
 +
| area-left8 = 260px
 +
| area-top8 = 390px
 +
| -
 +
| area9 = Pumpkin Patch
 +
| area-left9 = 320px
 +
| area-top9 = 415px
 +
| -
 +
| area10 = Backyard
 +
| area-left10 = 220px
 +
| area-top10 = 445px
 +
| -
 +
| area11 =  Cauldron
 +
| area-left11 =  360px
 +
| area-top11 = 460px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 535px
 +
| objective-top1 = 385px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 434px
 +
| objective-top2 = 333px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 305px
 +
| objective-top3 = 287px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 330px
 +
| objective-top4 = 455px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 370px
 +
| objective-top5 = 485px
 +
}}
  
*'''Strategy''': As we've seen above, the Soldier performs best against Scouts when engaging him in some kind of an enclosed environment, where hitting a Scout becomes a multitude of times easier. For that reason, you often want to hang around these kind of environments, where you have the upper hand and can consistently beat even the best Scouts. You also never want to head out to wide open areas when there is a Scout nearby. In these, spacious locations, Scouts can easily dodge your rockets and kill you with ease. So remember to know better and choose your battles, a Scout trapped in a hallways is an easy kill, but once he's outside he becomes a force to be reckoned with. 
+
===Hellstone===
 +
{{User:Wookipan/Map overview
 +
| title = Hellstone - overview indicators
 +
| image = Hellstone overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Roof
 +
| area-left10 = 255px
 +
| area-top10 = 105px
 +
| -
 +
| area11 = Shack
 +
| area-left11 = 210px
 +
| area-top11 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
  
*'''Optimal loadout''': Soldier is one of those classes which with a [[stock]] loadout can't do much against Scouts, except to try and lure them to a close-quarters fight. But there are certain weapons which can be used in great effect against Scouts, those would be: [[Direct Hit]] for your primary, [[Shotgun]] of choice for your secondary slot, and an the [[Escape Plan]] as your melee weapons.
+
===Pier===
**''Direct Hit'': The first important upside of this weapon is its 25% higher damage bonus, this is ''a very important'' advantage considering that with the 25% damage bonus, you can now consistently '''one-shot enemy Scouts''' at close range. The second useful upside is the Direct Hit's 80% faster projectiles, this too is a powerful ability which can provide you with a big upper hand when dealing with a Scout. As we already mentioned earlier, your limited to engaging Scouts only in close-quarters situation where your rockets are guaranteed to hit duo to the Scout's restricted mobility. But once you head outside, Scout regains his freedom of movement allowing him to easily dodge your slow moving projectiles thus beating you. However, now that your rockets are moving 80% faster then the stock [[Rocket Launcher]]'s rockets, you can more confidently; and consistently, hit those Scouts even when their mobility isn't significantly reduced. This allows you to not only duel Scouts in cramped environments, but also in open area where you otherwise wouldn't stand a chance against them. Its also helpful that the only downside of the Direct Hit, doesn't play a significant role when fighting Scouts.
+
{{User:Wookipan/Map overview
**''Shotgun of choice'': If the Scout your fighting is so good that he manages to dodge all four of the rockets you had in store for him, then it would be a good time to pull out one of the Soldier's shotguns. The shotguns are excellent, as they provide another source of damage and are a good choice when hitting a Scout with a projectile seems just a bit too hard to pull off. Any kind of an Shotgun can work, but the [[Panic Attack]] might be slightly better choice, considering the fact that it has a 50% faster deploy time, allowing you to start dishing out [[Hitscan|bullets]] quicker. Shotgun's should be used as an either finish-off weapons or when you've run out of rockets.
+
| title = Pier - location indicators
**''Escape Plan'': You usually never want to use a melee weapon against a Scout. He's just to fast compared to the majority classes meaning that there is very little chance of you catching up to him and smacking him with a melee. But if you insist on doing that, then the Escape Plan is a perfect weapon for you. The Escape Plan increases your speed the more you're hurt, this means that when you've expended all the [[Ammo|Ammunition]] in your primary and secondary weapons and are quit hurt, you can try and finish of the Scout harassing you by charging at him with your Escape Plan. If your lucky enough, you might just score the finishing hit.
+
| image = Pier overview.png
 +
|-
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1= 335px
 +
| spawn-top1 = 150px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 193px
 +
| spawn-top2 = 230px
 +
| spawn3 = RED first spawn / BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 245px
 +
| spawn-top3 = 400px
 +
| spawn4 = RED final spawn
 +
| spawn-color4 = red
 +
| spawn-left4= 608px
 +
| spawn-top4 = 512px
 +
| -
 +
| area1 = Coast
 +
| area-left1 = 210px
 +
| area-top1 = 120px
 +
| -
 +
| area2 = Caverns
 +
| area-left2 = 280px
 +
| area-top2 = 230px
 +
|-
 +
| area4 = Minivan Parking Space
 +
| area-left4 = 261px
 +
| area-top4 = 315px
 +
|-
 +
| area3 = Cliff
 +
| area-left3 = 235px
 +
| area-top3 = 240px
 +
| -
 +
| area5 = Bridge
 +
| area-left5 = 200px
 +
| area-top5 = 335px
 +
| -
 +
| area6 = Red Carpet Apartments
 +
| area-left6 = 165px
 +
| area-top6 = 370px
 +
| -
 +
| area7 = Wine cellar
 +
| area-left7 = 90px
 +
| area-top7 = 390px
 +
| -
 +
| area8 = Docks
 +
| area-left8 = 135px
 +
| area-top8 = 520px
 +
| -
 +
| area9 = Pier
 +
| area-left9 = 209px
 +
| area-top9 = 580px
 +
| -
 +
| area10 = Loading Dock
 +
| area-left10 = 305px
 +
| area-top10 = 520px
 +
| -
 +
| area11 = Kitchen
 +
| area-left11 = 340px
 +
| area-top11 = 410px
 +
| -
 +
| area13 = Sandy beach
 +
| area-left13 = 425px
 +
| area-top13 = 460px
 +
| -
 +
| area12 = Barn Bridge
 +
| area-left12 = 425px
 +
| area-top12 = 400px
 +
| -
 +
| area14 = Small Barn
 +
| area-left14 = 468px
 +
| area-top14 = 430px
 +
| -
 +
| area15 = Warehouse
 +
| area-left15 = 505px
 +
| area-top15 = 460px
 +
| -
 +
| area16 = Target Range
 +
| area-left16 = 600px
 +
| area-top16 = 460px
 +
| -
 +
  | objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 284px
 +
| objective-top1 = 148px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 210px
 +
| objective-top2 = 320px
 +
|-
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 140px
 +
| objective-top3 = 440px
 +
|-
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 337px
 +
| objective-top4 = 498px
 +
|-
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 470px
 +
| objective-top5 = 416px
 +
|-
 +
| objective6 = Checkpoint E/Final point
 +
| objective-left6 = 620px
 +
| objective-top6 = 489px
 +
}}
  
====[[Heavy]]====
+
===Precipice===
{{Quotation|'''The Heavy''' to Scouts who complain about him using the [[Natascha]].|"Go ahead and cry, baby."|sound=heavy domination03.wav}}
+
{{User:Wookipan/Map overview
 +
| title = Precipice - overview indicators
 +
| image = Precipice overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 210px
 +
| spawn-top1 = 130px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 355px
 +
| spawn-top2 = 255px
 +
| spawn3 = RED first spawn/BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 480px
 +
| spawn-top3 = 325px
 +
| spawn4 = RED final spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 681px
 +
| spawn-top4 = 48px
 +
| -
 +
| area1 = Courtyard
 +
| area-left1 = 290px
 +
| area-top1 = 250px
 +
| -
 +
| area2 = Buildings
 +
| area-left2 = 410px
 +
| area-top2 = 250px
 +
| -
 +
| area3 = Loading zone
 +
| area-left3 = 410px
 +
| area-top3 = 300px
 +
| -
 +
| area4 = Lean-to-Shack
 +
| area-left4 = 360px
 +
| area-top4 = 385px
 +
| -
 +
| area5 = Hollow Building
 +
| area-left5 = 420px
 +
| area-top5 = 395px
 +
| -
 +
| area6 = Three-Walled-Shack
 +
| area-left6 = 440px
 +
| area-top6 = 460px
 +
| -
 +
| area7 = Hanging Platform
 +
| area-left7 = 535px
 +
| area-top7 = 390px
 +
| -
 +
| area8 = Caves
 +
| area-left8 = 485px
 +
| area-top8 = 265px
 +
| -
 +
| area9 = Flank
 +
| area-left9 = 565px
 +
| area-top9 = 245px
 +
| -
 +
| area10 = Shipping yard
 +
| area-left10 = 565px
 +
| area-top10 = 150px
 +
| -
 +
| area12 = Hallways
 +
| area-left12 = 565px
 +
| area-top12 = 40px
 +
| -
 +
| area11 = Hidden room
 +
| area-left11 = 625px
 +
| area-top11 = 105px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 298px
 +
| objective-top1 = 195px
 +
|-
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 365px
 +
| objective-top2 = 328px
 +
|-
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 455px
 +
| objective-top3 = 438px
 +
|-
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 495px
 +
| objective-top4 = 250px
 +
|-
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 610px
 +
| objective-top5 = 82px
 +
}}
  
*'''Main (dis)advantage''': At first glance, Heavy has a lot of advantages when fighting Scouts. The biggest [[health]] pool in the game (About 300 health) and an insanely high damage output (Your [[Minigun]] can do more then 500 damage '''per second''', meaning that you can kill a Scout in under a half a second). But there is a big drawback which significantly negates all of the aforementioned advantages, this drawback of the Heavy can be especially well exploited by a good Scout. The big downside in question is the fact, that the Heavy ''first needs to rev up his Minigun'' before he can start firing. This massive disadvantage can be utilized by a Scout, who can use his phenomenal mobility in order to flank around the Heavy and surprise him while his Minigun is un-revved. Duo to the fact that it takes 0.87 second for the Heavy to rev up his gun, a Scout can shoot the Heavy ''up to two times'' , thus dealing more then 200 damage, and that's before the Heavy can even fire a single bullet. Scout can achieve this duo to the Scouts's [[Scattergun]] attack interval being every 0.62 seconds, allowing him to squeeze those two shots before the Heavy is revved up. And after finally winding up his weapon, Heavy will now have to face another Minigun's hidden drawback, and that is the 50% damage penalty which lasts for 1 full second after the gun has managed to spin up. This drawback acts as the "final nail in the coffin" for the poor Heavy, who now certainly won't be able to do enough damage in time, before the annoying Scout manages to get his third and final shot of, killing him horribly.
+
===Snowycoast===
 +
{{User:Wookipan/Map overview
 +
| title = Snowycoast - overview indicators
 +
| image = Snowycoast overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 398px
 +
| spawn-top1 = 1150px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 555px
 +
| spawn-top2 = 850px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 295px
 +
| spawn-top3 = 695px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 295px
 +
| spawn-top4 = 775px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 667px
 +
| spawn-top5 = 439px
 +
| -
 +
| area1 = Incline
 +
| area-left1 = 405px
 +
| area-top1 = 1000px
 +
| -
 +
| area2 = Underground Entrance
 +
| area-left2 = 487px
 +
| area-top2 = 985px
 +
| -
 +
| area3 = Side Structure
 +
| area-left3 = 522px
 +
| area-top3 = 952px
 +
| -
 +
| area4 = Quonset Hut
 +
| area-left4 = 470px
 +
| area-top4 = 830px
 +
| -
 +
| area5 = Kennels
 +
| area-left5 = 390px
 +
| area-top5 = 777px
 +
| -
 +
| area6 = Flank
 +
| area-left6 = 550px
 +
| area-top6 = 740px
 +
| -
 +
| area7 = Mines
 +
| area-left7 = 500px
 +
| area-top7 = 690px
 +
| -
 +
| area8 = Platform
 +
| area-left8 = 550px
 +
| area-top8 = 645px
 +
| -
 +
| area9 = Mound
 +
| area-left9 = 415px
 +
| area-top9 = 550px
 +
| -
 +
| area10 = Shutter Gate
 +
| area-left10 = 494px
 +
| area-top10 = 467px
 +
| -
 +
| area11 = Red High-ground
 +
| area-left11 = 563px
 +
| area-top11 = 440px
 +
| -
 +
| area12 = Excavation site
 +
| area-left12 = 494px
 +
| area-top12 = 395px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 394px
 +
| objective-top1 = 1075px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 457px
 +
| objective-top2 = 960px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 394px
 +
| objective-top3 = 830px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 512px
 +
| objective-top4 = 650px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 503px
 +
| objective-top5 = 380px
 +
}}
  
*'''Strategy''': As you can see in the example above, you certainly don't want to get ambushed as a Heavy, especially by a Scout. For that reason, you will want to position yourself in a location where its very hard for a Scout to sneak up on you. Such desirable locations certainly don't include small, enclosed rooms where its impossible to tell who will come in to the room and when. That desirable location against a Scout is in fact, a wide open area, where you can see anyone coming at you from miles away, giving you precious time to rev up your Minigun and greet the attacker (In this case the Scout) with an onslaught of [[Hitscan|bullets]]. Seeking out this kind of positions is crucial against a Scout. If you were to try and traverse any claustrophobic and tight locations were you can't see a Scout coming to you until he's right up your face, make sure to do that while revved up.
+
===Swiftwater===
 +
{{User:Wookipan/Map overview
 +
| title = Swiftwater - overview indicators
 +
| image = Swiftwater overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 419px
 +
| spawn-top1 = 707px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 478px
 +
| spawn-top2 = 384px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 540px
 +
| spawn-top3 = 150px
 +
| -
 +
| area1 = Front Yard
 +
| area-left1 = 365px
 +
| area-top1 = 530px
 +
| -
 +
| area2 = Main House
 +
| area-left2 = 365px
 +
| area-top2 = 480px
 +
| -
 +
| area3 = Ditch
 +
| area-left3 = 449px
 +
| area-top3 = 551px
 +
| -
 +
| area4 = Shifty's Quick Shot Shack
 +
| area-left4 = 477px
 +
| area-top4 = 600px
 +
| -
 +
| area5 = Tunnel
 +
| area-left5 = 590px
 +
| area-top5 = 520px
 +
| -
 +
| area6 = Sawmill
 +
| area-left6 = 695px
 +
| area-top6 = 321px
 +
| -
 +
| area7 = Catwalks
 +
| area-left7 = 620px
 +
| area-top7 = 385px
 +
| -
 +
| area8 = Barn
 +
| area-left8 = 537px
 +
| area-top8 = 385px
 +
| -
 +
| area9 = Silos
 +
| area-left9 = 485px
 +
| area-top9 = 343px
 +
| -
 +
| area10 = Front Area
 +
| area-left10 = 485px
 +
| area-top10 = 285px
 +
| -
 +
| area11 = Railway Building
 +
| area-left11 = 310px
 +
| area-top11 = 365px
 +
| -
 +
| area12 = Corner House
 +
| area-left12 = 285px
 +
| area-top12 = 160px
 +
| -
 +
| area13 = Steep Decline
 +
| area-left13 = 370px
 +
| area-top13 = 175px
 +
| -
 +
| area14 = Battlements
 +
| area-left14 = 425px
 +
| area-top14 = 175px
 +
| -
 +
| area15 = Cliff
 +
| area-left15 = 515px
 +
| area-top15 = 175px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 369px
 +
| objective-top1 = 670px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 460px
 +
| objective-top2 = 529px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 604px
 +
| objective-top3 = 405px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 495px
 +
| objective-top4 = 320px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 298px
 +
| objective-top5 = 205px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 480px
 +
| objective-top6 = 185px
 +
}}
  
*'''Optimal loadout''': The best loadout for fighting Scouts as a Heavy consists of: [[Natascha]] as your primary weapon, [[Shotgun]] of choice for your secondary and a melee of choice.
+
===Upward===
**''Natascha'': The main upside of this weapon is its ability to slow down opponents on hit. This usually isn't that meaningful when fighting other classes, but its very useful when your battling a Scout, who's mobility is his lifeblood.  By hitting the Scout with Natacha's bullets, you not only deal damage to him but also greatly impair his ability to dodge your next salvo of bullets, thus leaving him vulnerable to even more damage. However, this weapon does come with a set of downsides, luckily for the Heavy, both of these downside are not quit important when in a battle against a Scout. First downside, the 25% damage penalty, is neglectable considering the already low Scout's [[Health]]. The other drawback of the Natascha, that 30% slower spin-up time is also quit unimportant simply because the disadvantage of having to rev up is already so great, that increasing it even further leaves almost no significant changes. If you get ambushed by a Scout while un-revved, it doesn't matter what [[Miniguns|Minigun]] you're holding in your hands, your going to die.
+
{{User:Wookipan/Map overview
**''Shotgun of choice'': You can't always stay on the open ground, sometimes your going to traverse certain spaces where you won't be able to see opponents coming towards you until they're to close for comfort. As we already discussed earlier, trying to rev up your Minigun in this situations does no good at all, as there is certainly not enough time to start doing meaningful damage before a Scout kills you. For that reason, equipping any kind of a Shotgun you have at your disposal is a very good idea. Now, you might be tempted to give up one of your [[Lunchbox]] items for a simple Shotgun which many professional Heavies regard as a bad weapon, but in a fight against Scouts, shotguns are an excellent choice to pick as your secondary armament. If you ever happen to stumble upon a Scout who surprised you, instead of just dying duo to the fact that there is no chance of you managing to rev up your gun before the enemy Scout gets you, you can just simply pull out any of the 3 shotguns you have equipped, two-shot the Scout harassing you and be done with it. Obviously, you still want to use the Natascha or any other Minigun as your primary source of damage, both against the Scouts and other classes, but a Shotgun is a really simple and an effective solution to a situation in which you would otherwise die.
+
| title = Upward - overview indicators
**''Melee of choice'': Duo to the Heavies incredible lack of [[Speed|mobility]], chances of you catching up to an enemy Scout so that you can punch them in the face is very small. Don't even bother using melee against a Scout.
+
| image = Upward overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| area1 = Roof
 +
| area-left1 = 580px
 +
| area-top1 = 545px
 +
| -
 +
| area2 = Behind the Roof
 +
| area-left2 = 635px
 +
| area-top2 = 545px
 +
| -
 +
| area3 = Slope
 +
| area-left3 = 605px
 +
| area-top3 = 420px
 +
| -
 +
| area4 = House
 +
| area-left4 = 555px
 +
| area-top4 = 330px
 +
| -
 +
| area5 = Cliff
 +
| area-left5 = 455px
 +
| area-top5 = 330px
 +
| -
 +
| area6 = Hill
 +
| area-left6 = 390px
 +
| area-top6 = 235px
 +
| -
 +
| area7 = Rocks
 +
| area-left7 = 350px
 +
| area-top7 = 195px
 +
| -
 +
| area8 = Flanking Cliff
 +
| area-left8 = 275px
 +
| area-top8 = 170px
 +
| -
 +
| area9 = B hut
 +
| area-left9 = 180px
 +
| area-top9 = 235px
 +
| -
 +
| area10 = Apartments
 +
| area-left10 = 275px
 +
| area-top10 = 300px
 +
| -
 +
| area11 = Sentry Deck
 +
| area-left11 = 240px
 +
| area-top11 = 330px
 +
|-
 +
| area12 = Balcony
 +
| area-left12 = 300px
 +
| area-top12 = 465px
 +
| -
 +
| area13 = Spiraling Bridge
 +
| area-left13 = 205px
 +
| area-top13 = 545px
 +
| -
 +
| area14 = Under the Bridge
 +
| area-left14 = 240px
 +
| area-top14 = 575px
 +
| -
 +
| area15 = C hut
 +
| area-left15 = 315px
 +
| area-top15 = 575px
 +
| -
 +
| area16 = Valley
 +
| area-left16 = 370px
 +
| area-top16 = 515px
 +
| -
 +
| area17 = Stairwell
 +
| area-left17 = 370px
 +
| area-top17 = 465px
 +
| -
 +
| area18 = Battlements
 +
| area-left18 = 455px
 +
| area-top18 = 402px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 507px
 +
| objective-top1 = 610px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 507px
 +
| objective-top2 = 330px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 233px
 +
| objective-top3 = 275px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 280px
 +
| objective-top4 = 545px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 395px
 +
| objective-top5 = 385px
 +
}}
  
===Classes which are relatively incapable of dealing with Scouts===
+
===Hassle Castle===
====[[Pyro]]====
+
{{User:Wookipan/Map overview
{{Quotation|'''The Pyro''' when a Scout enters his [[Airblast]] range.|"Happy Laughter"|sound=Pyro laughhappy01.wav}}
+
| title = Hassle Castle - overview indicators
 +
| image = Hassle Castle overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 50px
 +
| spawn-top1 = 455px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 485px
 +
| spawn-top2 = 320px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 385px
 +
| spawn-top3 = 105px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 385px
 +
| spawn-top4 = 235px
 +
| -
 +
| area1 = Roof
 +
| area-left1 = 190px
 +
| area-top1 = 545px
 +
| -
 +
| area2 = Behind roof
 +
| area-left2 = 190px
 +
| area-top2 = 590px
 +
| -
 +
| area3 = Slope
 +
| area-left3 = 345px
 +
| area-top3 = 565px
 +
| -
 +
| area4 = House
 +
| area-left4 = 435px
 +
| area-top4 = 520px
 +
| -
 +
| area5 = Cliff
 +
| area-left5 = 434px
 +
| area-top5 = 415px
 +
| -
 +
| area6 = Hill
 +
| area-left6 = 535px
 +
| area-top6 = 355px
 +
| -
 +
| area7 = Rocks
 +
| area-left7 = 575px
 +
| area-top7 = 300px
 +
| -
 +
| area8 = Flanking cliff
 +
| area-left8 = 595px
 +
| area-top8 = 220px
 +
| -
 +
| area9 = B hut
 +
| area-left9 = 535px
 +
| area-top9 = 125px
 +
| -
 +
| area10 = Apartments
 +
| area-left10 = 463px
 +
| area-top10 = 220px
 +
| -
 +
| area11 = Platform
 +
| area-left11 = 425px
 +
| area-top11 = 180px
 +
| -
 +
| area12 = Balcony
 +
| area-left12 = 290px
 +
| area-top12 = 245px
 +
| -
 +
| area13 = Spiraling bridge
 +
| area-left13 = 200px
 +
| area-top13 = 145px
 +
| -
 +
| area14 = Under bridge
 +
| area-left14 = 170px
 +
| area-top14 = 180px
 +
| -
 +
| area15 = C hut
 +
| area-left15 = 170px
 +
| area-top15 = 265px
 +
| -
 +
| area16 = Valley
 +
| area-left16 = 240px
 +
| area-top16 = 330px
 +
| -
 +
| area17 = Stairwell
 +
| area-left17 = 290px
 +
| area-top17 = 330px
 +
| -
 +
| area18 = Ringed Tower
 +
| area-left18 = 383.5px
 +
| area-top18 = 330px
 +
| -
 +
| area19 = Battlements
 +
| area-left19 = 370px
 +
| area-top19 = 425px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 150px
 +
| objective-top1 = 469px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 435px
 +
| objective-top2 = 473px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 508.5px
 +
| objective-top3 = 176px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 222px
 +
| objective-top4 = 225px
 +
| -
 +
| objective5 = Checkpoint D/Final Checkpoint
 +
| objective-left5 = 392.5px
 +
| objective-top5 = 375px
 +
}}
  
*'''Main (dis)advantage''': The biggest advantage a Pyro can have over Scout (excluding Pyro's 50 more max [[Health|heath]]) is the Pyro's [[Airblast]] ability. You see, Scout lives and dies by his [[Speed|mobility]], his wide array of movement options (One of them being the [[Double Jump]]) are the precise reason why a Scout can be such a tough class to deal with despite his low [[health]] pool. Because of its importance, if the Scout's amazing mobility was to be taken away from him, he would be in serious trouble. Duo to these reasons, the Airblast is a very devastating ability to the Scout. In general, having the option to completely alter the movement of other players is already pretty powerful, but doing this to the Scout (A class which depends so much on its movement capabilities) is immensely destructive. There is, however, a big downside to Airblast, '''it has limited range'''. In fact, the drawback of having "limited range" is a recurring theme in almost all of Pyro's weapons. From his primaries to his secondaries, from his [[Flamethrower]]s to his collection of shotguns, basically all of Pyro's weapons either have short range, or have medium range but inadvertently depend on his close ranged weapons to deal meaningful damage. This is what holds Pyro back from truly being a Scout counter, he simply gets out ranged by the Scout who doesn't even need to step into Pyro's airblast range in order to do meaningful damage to him.
+
===Wutville===
 +
{{User:Wookipan/Map overview
 +
| title = Wutville - overview indicators
 +
| image = Wutville overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 100px
 +
| spawn-top1 = 539px
 +
| spawn2 = BLU second spawn/RED first spawn
 +
| spawn-color2 = mix
 +
| spawn-left2 = 250px
 +
| spawn-top2 = 14px
 +
| spawn3 = BLU third spawn/RED second spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 579px
 +
| spawn-top3 = 215px
 +
| spawn4 = RED third spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 510px
 +
| spawn-top4 = 327px
 +
| -
 +
| area1 = RÜDY's Station
 +
| area-left1 = 211px
 +
| area-top1 = 577px
 +
| -
 +
| area2 = Arch
 +
| area-left2 = 243px
 +
| area-top2 = 400px
 +
| -
 +
| area3 = Plaza
 +
| area-left3 = 210px
 +
| area-top3 = 280px
 +
| -
 +
| area4 = Alleyway
 +
| area-left4 = 460px
 +
| area-top4 = 180px
 +
| -
 +
| area5 = Wooden Path
 +
| area-left5 = 544px
 +
| area-top5 = 388px
 +
| -
 +
| area6 = Side Path
 +
| area-left6 = 570px
 +
| area-top6 = 470px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Strategy''': As it was above said, Airblast is the key to winning battles against a Scout, so you obviously want to use it as much as you can, ''and you want to use it correctly too''. If a Scout gets within your Airblast range, you want to, preferably, Airblast the Scout into a wall or an corner in order to achieve three things: 1. You close off the Scouts escape option thus forcing him to deal with you if he wishes to get out alive. 2. You severely mess up his aim, preventing him from just two-shooting you with his [[Scattergun]]. 3. You also turn him into a sitting duck. When you airblast someone against a wall, you will lock them in place turning the Scout from a nearly "un-hittable" class to a stationary target, just waiting to be shot. Now that the Scout is stunned and unable to move, you quickly pull out one of you secondary weapons in order to finish the Scout off before he "un-stuns" himself. You want to do this in order to kill the Scout as fast as possible before he kills you, remember, his primary weapon (The [[Scattergun]]) does more burst damage then your's [[Flame Thrower]], so using your [[Shotgun]] or the [[Flare Gun]] is better then simply trying to kill a Scout with fire. If there is no wall or corner nearby to Airblast the Scout into, simply Airblasting the Scout in a random direction will also accomplish a few things: 1. You will send the Scout flying while following a predictable trajectory, thus making him an easy target yet again. 2. And you increase the distance from him, rendering his Scattergun useless while still keeping your Flare Gun capable of dealing significant damage (Assuming you light the Scout on [[fire]] beforehand).
+
===Terror===
 +
{{User:Wookipan/Map overview
 +
| title = Terror - overview indicators
 +
| image = Terror overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 400px
 +
| spawn-top1 = 1430px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 580px
 +
| spawn-top2 = 900px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 180px
 +
| spawn-top3 = 690px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 283px
 +
| spawn-top4 = 435px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 45px
 +
| spawn-top5 = 80px
 +
| -
 +
| area1 = Front Yard
 +
| area-left1 = 500px
 +
| area-top1 = 1305px
 +
| -
 +
| area2 = Low Hanging Roof
 +
| area-left2 = 380px
 +
| area-top2 = 1305px
 +
| -
 +
| area3 = First Cart Path
 +
| area-left3 = 380px
 +
| area-top3 = 1177px
 +
| -
 +
| area4 = RED Shed
 +
| area-left4 = 465px
 +
| area-top4 = 1170px
 +
| -
 +
| area5 = Second Cart Path
 +
| area-left5 = 555px
 +
| area-top5 = 1177px
 +
| -
 +
| area6 = Rocks
 +
| area-left6 = 465px
 +
| area-top6 = 1075px
 +
| -
 +
| area7 = Crossing
 +
| area-left7 = 425px
 +
| area-top7 = 995px
 +
| -
 +
| area8 = Shortcut
 +
| area-left8 = 350px
 +
| area-top8 = 995px
 +
| -
 +
| area9 = Slope
 +
| area-left9 = 350px
 +
| area-top9 = 935px
 +
| -
 +
| area10 = Old Geeser
 +
| area-left10 = 396.5px
 +
| area-top10 = 855px
 +
| -
 +
| area11 = Cliffside Shed
 +
| area-left11 = 165px
 +
| area-top11 = 855px
 +
| -
 +
| area12 = Bridge
 +
| area-left12 = 350px
 +
| area-top12 = 785px
 +
| -
 +
| area13 = Tree
 +
| area-left13 = 465px
 +
| area-top13 = 745px
 +
| -
 +
| area14 = Mann Mannor
 +
| area-left14 = 300px
 +
| area-top14 = 675px
 +
| -
 +
| area15 = Casali Shafting
 +
| area-left15 = 414.5px
 +
| area-top15 = 450px
 +
| -
 +
| area16 = Flank House
 +
| area-left16 = 255px
 +
| area-top16 = 370px
 +
| -
 +
| area17 = Pit
 +
| area-left17 = 300px
 +
| area-top17 = 285px
 +
| -
 +
| area18 = Overlooking Platform
 +
| area-left18 = 481px
 +
| area-top18 = 259px
 +
| -
 +
| area19 = Outhouse
 +
| area-left19 = 280px
 +
| area-top19 = 200px
 +
| -
 +
| area20 = Quick Exit
 +
| area-left20 = 255px
 +
| area-top20 = 85px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 510px
 +
| objective-top1 = 1440px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 445px
 +
| objective-top2 = 1125px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 295px
 +
| objective-top3 = 825px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 445px
 +
| objective-top4 = 602.5px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 426.5px
 +
| objective-top5 = 305px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 235px
 +
| objective-top6 = 288px
 +
}}
  
*'''Optimal loadout''': The optimal loadout for dealing with Scouts as a Pyro is: [[Flame Thrower]] or the [[Degreaser]] for your primary, [[Panic Attack]] or the [[Flare Gun]] for your secondary slot and the [[Axtinguisher]] for your melee.
+
===Chilly===
**''Flame Thrower/Degreaser'': Airblast is invaluable when fighting Scouts, so any Flamethowers which doesn't have or severely limits the use of Airblast is immediately out of the question, this just leaves the Flamethrower or the Degreaser as viable options against enemy Scouts. Flame Thrower has more [[Fire|afterburn]] damage, although afterburn isn't the Pyro's strongest ability, especially against other classes which can use their large health pool to easily brush of the effects of afterburn. Scout, on the other hand, can't do the same thing because of his low max health. Duo to this, afterbrun ''can be'' particularly effective against Scouts. Flame Thrower's Airblast also costs less then the Degreaser's ones, (20 [[ammo]] required for the Flame Thrower to use Airblast compared to the Degreaser's requirement of 25 ammo). This is quit damaging to the Degreaser, because when fighting an opponent who you can only beat by Airblast, having a limited amount of it is crucial. However, the Degreaser makes up for its two disadvantages by having a 60% faster weapons switch bonus. With the faster weapon switch, you can now more easily take advantage of that limited amount of time you have while the Scout is stunned by your Airblast, in order to use one of your secondary weapons to quickly finish him off. While it usually comes down to preference when considering which Flamethrower you'll choose, it can be useful to know which of the two secondaries you are going to bring to battle as they can influence you decision greatly. If your going to equip the Flare Gun as your secondary, then the Deagreaser might be the better bet, considering that the Degreaser's downside of having almost no afterburn damage, can be negated by the fact that the Flare Gun can also set people on fire. However, if you want to bring the the Panic Attack to battle, then the Flame Thrower can be a preferable choice as the Flame Throwers drawback of having no switch speed bonus is partially negated by the Panic Attack's 50% faster deploy time. But in general, which of the two Flamethrowers you choose as your main anti-Scout weapon is simply up to your personal liking.
+
{{User:Wookipan/Map overview
**''Flare Gun/Panic Attack'': As was already mentioned before, your supposed to combo these two weapons in order to quickly dispose of enemy Scouts while they're stunned by your Airblast. Flare Gun is more useful when your fighting in more open areas while the Panic Attack performs the best when fighting a close-quarters battle.
+
| title = Chilly - overview indicators
**''Axtinguisher'': Although using melee on a Scout is a bad idea, considering the fact that a Scout can just run away from you using his superior speed, if you however manage to Airblast the Scout into a wall and lock him in place...some ''interesting'' opportunities can open up. While trying to score an Axtinguisher requires some skill to pull of, it is possible to execute. And if done right, it can one-one shot an enemy Scout instantly.
+
| image = Chilly overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 370px
 +
| spawn-top1 = 1500px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 590px
 +
| spawn-top2 = 955px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 165px
 +
| spawn-top3 = 665px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 280px
 +
| spawn-top4 = 430px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 45px
 +
| spawn-top5 = 120px
 +
| -
 +
| area1 = Front Yard
 +
| area-left1 = 504px
 +
| area-top1 = 1365px
 +
| -
 +
| area2 = Low Hanging Roof
 +
| area-left2 = 375px
 +
| area-top2 = 1365px
 +
| -
 +
| area3 = First Cart Path
 +
| area-left3 = 385px
 +
| area-top3 = 1230px
 +
| -
 +
| area4 = RED Shed
 +
| area-left4 = 475px
 +
| area-top4 = 1230px
 +
| -
 +
| area5 = Second Cart Path
 +
| area-left5 = 575px
 +
| area-top5 = 1230px
 +
| -
 +
| area6 = Rocks
 +
| area-left6 = 475px
 +
| area-top6 = 1125px
 +
| -
 +
| area7 = Crossing
 +
| area-left7 = 424px
 +
| area-top7 = 1043px
 +
| -
 +
| area8 = Shortcut
 +
| area-left8 = 340px
 +
| area-top8 = 1043px
 +
| -
 +
| area9 = Slope
 +
| area-left9 = 340px
 +
| area-top9 = 975px
 +
| -
 +
| area10 = Old Geeser
 +
| area-left10 = 393px
 +
| area-top10 = 900px
 +
| -
 +
| area11 = Cliffside Shed
 +
| area-left11 = 160px
 +
| area-top11 = 900px
 +
| -
 +
| area12 = Bridge
 +
| area-left12 = 340px
 +
| area-top12 = 815px
 +
| -
 +
| area13 = Tree
 +
| area-left13 = 475px
 +
| area-top13 = 780px
 +
| -
 +
| area14 = Mann Mannor
 +
| area-left14 = 272.5px
 +
| area-top14 = 725px
 +
| -
 +
| area15 = Casali Shafting
 +
| area-left15 = 409px
 +
| area-top15 = 450px
 +
| -
 +
| area16 = Flank House
 +
| area-left16 = 269px
 +
| area-top16 = 395px
 +
| -
 +
| area17 = Pit
 +
| area-left17 = 295px
 +
| area-top17 = 295px
 +
| -
 +
| area18 = Overlooking Platform
 +
| area-left18 = 480px
 +
| area-top18 = 275px
 +
| -
 +
| area19 = Outhouse
 +
| area-left19 = 269px
 +
| area-top19 = 210px
 +
| -
 +
| area20 = Quick Exit
 +
| area-left20 = 242px
 +
| area-top20 = 95px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 513px
 +
| objective-top1 = 1510px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 447px
 +
| objective-top2 = 1185px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 284px
 +
| objective-top3 = 865px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 441px
 +
| objective-top4 = 636px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 422px
 +
| objective-top5 = 320px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 230px
 +
| objective-top6 = 306px
 +
}}
  
====[[Sniper]]====
+
===Bread Space===
{{Quotation|'''The Sniper''' when he [[Headshot|Headshot's]] the fastest class in the game.|"That'll slow ya down, ya twitchy hooligan!"|sound=Sniper DominationScout02.wav}}
+
{{User:Wookipan/Map overview
 +
| title = Bread Space - overview indicators
 +
| image = Bread Space overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 120px
 +
| spawn-top1 = 900px
 +
| -
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 745px
 +
| spawn-top2 = 870px
 +
| -
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 435px
 +
| spawn-top3 = 790px
 +
| -
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 540px
 +
| spawn-top4 = 115px
 +
| -
 +
| area1 = Front Yard
 +
| area-left1 = 260px
 +
| area-top1 = 960px
 +
| -
 +
| area2 = Observation Post
 +
| area-left2 = 313px
 +
| area-top2 = 940px
 +
| -
 +
| area3 = Upper Pathway
 +
| area-left3 = 430px
 +
| area-top3 = 925px
 +
| -
 +
| area4 = Infested Caverns
 +
| area-left4 = 430px
 +
| area-top4 = 1053px
 +
| -
 +
| area5 = Tycho Corp
 +
| area-left5 = 635px
 +
| area-top5 = 1053px
 +
| -
 +
| area6 = Slope
 +
| area-left6 = 590px
 +
| area-top6 = 945px
 +
| -
 +
| area7 = Overrun Room
 +
| area-left7 = 676px
 +
| area-top7 = 925px
 +
| -
 +
| area8 = Cave Flank
 +
| area-left8 = 590px
 +
| area-top8 = 900px
 +
| -
 +
| area9 = Dropdown
 +
| area-left9 = 680px
 +
| area-top9 = 808px
 +
| -
 +
| area10 = Cliff
 +
| area-left10 = 558px
 +
| area-top10 = 808px
 +
| -
 +
| area11 = Granite Dugout
 +
| area-left11 = 590px
 +
| area-top11 = 687px
 +
| -
 +
| area12 = Excavation site
 +
| area-left12 = 500px
 +
| area-top12 = 580px
 +
| -
 +
| area13 = Gates
 +
| area-left13 = 558px
 +
| area-top13 = 475px
 +
| -
 +
| area14 = Observation Room
 +
| area-left14 = 590px
 +
| area-top14 = 390px
 +
| -
 +
| area15 = Ventilation Duct
 +
| area-left15 = 455px
 +
| area-top15 = 390px
 +
| -
 +
| area16 = Bread Pit
 +
| area-left16 = 558px
 +
| area-top16 = 325px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 230px
 +
| objective-top1 = 950px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 488px
 +
| objective-top2 = 1013px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 650px
 +
| objective-top3 = 848px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 449.5px
 +
| objective-top4 = 577px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 567.5px
 +
| objective-top5 = 355px
 +
}}
  
*'''Main (dis)advantage''': Your biggest advantage is the fact that you can potentially one-shot a Scout. This is a very big advantage, one-shoting a Scout can only be achieved by a few other weapons which are mostly [[Projectiles]]. While this enormous power over Scouts is certainly good in theory, in practice, landing a [[headshot]] on a fast moving target which such as a Scout is not easy, especially when considering the fact that the [[Sniper Rifle]] also reduces your [[Field of View|field of view]] making it even harder to land that necessary hit on Scout and take him out.
+
===Camber===
 +
{{User:Wookipan/Map overview
 +
| title = Camber - overview indicators
 +
| image = Camber overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 60px
 +
| spawn-top1 = 115px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 150px
 +
| spawn-top2 = 335px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 420px
 +
| spawn-top3 = 535px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 635px
 +
| spawn-top4 = 105px
 +
| -
 +
| area1 = Cliff House A
 +
| area-left1 = 275px
 +
| area-top1 = 85px
 +
| -
 +
| area2 = Rock Wall
 +
| area-left2 = 255px
 +
| area-top2 = 195px
 +
| -
 +
| area3 = The Annex
 +
| area-left3 = 283px
 +
| area-top3 = 250px
 +
| -
 +
| area4 = Ramp
 +
| area-left4 = 210px
 +
| area-top4 = 269px
 +
| -
 +
| area5 = Bottom Floor
 +
| area-left5 = 155px
 +
| area-top5 = 315px
 +
| -
 +
| area6 = First Floor
 +
| area-left6 = 195px
 +
| area-top6 = 315px
 +
| -
 +
| area7 = Second Floor
 +
| area-left7 = 230px
 +
| area-top7 = 315px
 +
| -
 +
| area8 = Third Floor
 +
| area-left8 = 270px
 +
| area-top8 = 315px
 +
| -
 +
| area9 = Cliff House B
 +
| area-left9 = 278px
 +
| area-top9 = 434px
 +
| -
 +
| area10 = Garage
 +
| area-left10 = 405px
 +
| area-top10 = 460px
 +
| -
 +
| area11 = Upper Corridor
 +
| area-left11 = 432.5px
 +
| area-top11 = 400px
 +
| -
 +
| area12 = Cliff
 +
| area-left12 = 475px
 +
| area-top12 = 460px
 +
| -
 +
| area13 = Cliff Flank
 +
| area-left13 = 475px
 +
| area-top13 = 370px
 +
| -
 +
| area14 = Dropdown
 +
| area-left14 = 415px
 +
| area-top14 = 295px
 +
| -
 +
| area15 = Curve
 +
| area-left15 = 485px
 +
| area-top15 = 295px
 +
| -
 +
| area16 = Rocks
 +
| area-left16 = 522px
 +
| area-top16 = 300px
 +
| -
 +
| area17 = Flank Building
 +
| area-left17 = 522px
 +
| area-top17 = 240px
 +
| -
 +
| area18 = Cliff House D
 +
| area-left18 = 430px
 +
| area-top18 = 150px
 +
| -
 +
| area19 = Maintenance Shed
 +
| area-left19 = 490px
 +
| area-top19 = 90px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 150px
 +
| objective-top1 = 108px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 168px
 +
| objective-top2 = 245px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 300px
 +
| objective-top3 = 395px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 425px
 +
| objective-top4 = 340px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 545px
 +
| objective-top5 = 134px
 +
}}
  
*'''Strategy''': The strategy is simple, stay away as much as you can in order to make the Scouts life as difficult as it can be. While this strategy is applicable to dealing with any other class in general, its even more true when it comes to fighting Scouts. Scouts are one of the best close range classes, and you are one of the worst. So if you accidentally bump into a Scout, prepare to die, or have to put every single on of your skills on the test in order to score a successful headshot on a fast moving target at close range. Its also helpful to learn how aim at Scouts. There are two main types of aiming: ''tracking'' and ''predicting''. Tracking is when you put your crosshair "onto" an enemy player and move the crosshair with him, basically following him with your crosshair. Meanwhile, predicting is when you place your Crosshair where you expect the enemy to come, then you keep the crosshair in that position and wait for an enemy to come right "into it" before pulling the trigger. Both of these "ways to aim" have their own set of advantages and drawback, but in this case, predicting is the best way when it comes to targeting Scouts. Tracking a Scout is very hard, they're very fast and have a wide variety of movement options, this combined with your small field of vision makes tracking Scouts quit hard, especially in a close-ranged engagement. For that reason, predicting should be your main way of targeting Scouts.
+
===Cashworks===
 +
{{User:Wookipan/Map overview
 +
| title = Cashworks - overview indicators
 +
| image = Cashworks overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 660px
 +
| spawn-top1 = 725px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 355px
 +
| spawn-top2 = 560px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 420px
 +
| spawn-top3 = 640px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 465px
 +
| spawn-top4 = 400px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 80px
 +
| spawn-top5 = 85px
 +
| -
 +
| area1 = Crossing/Ravine
 +
| area-left1 = 565px
 +
| area-top1 = 800px
 +
| -
 +
| area2 = Overlooking Barn
 +
| area-left2 = 435px
 +
| area-top2 = 807px
 +
| -
 +
| area3 = Loading Dock
 +
| area-left3 = 325px
 +
| area-top3 = 807px
 +
| -
 +
| area4 = Left Flank
 +
| area-left4 = 325px
 +
| area-top4 = 720px
 +
| -
 +
| area5 = Underpass
 +
| area-left5 = 358px
 +
| area-top5 = 700px
 +
| -
 +
| area6 = Shortcut
 +
| area-left6 = 395px
 +
| area-top6 = 720px
 +
| -
 +
| area7 = Serpentine Decent
 +
| area-left7 = 495px
 +
| area-top7 = 629px
 +
| -
 +
| area8 = Tunnel Dugout
 +
| area-left8 = 550px
 +
| area-top8 = 675px
  
*'''Optimal loadout''': The best loadout to choose when fighting Scouts is to simply pick whatever you like the most. Sniper has virtually infinite potential for improvement, if your good enough at Sniper, you'll make anything work, even against a class such as the Scout. But if you aren't the best Sniper, here is the most desirable combination of weapons to take with you when engaging an enemy Scout. They are as following: [[Huntsman]] for your primary weapon, [[SMG]] for the secondary, and a melee of choice.
+
| area9 = Tall Silo
**''Huntsman'': A big upside of the Huntsman is that it doesn't require you to scope in so that you can start charging a shot. This is helpful as it doesn't limit your ''field of view'' making predicting the Scout much easier, especially at closer ranges. The other positive things about the Huntsman is its very quick charge rate (Requiring only 1 second to fully charge). With this super fast charge rate, you can more often go for; much easier to hit "bodyshots" then headshot's. The [[Projectiles]] (Which are fired by the Huntsman) have a bigger [[hitbox]] then [[Hitscan]] weapons, thus making hitting Scouts even easier. 
+
| area-left9 = 605px
 
+
| area-top9 = 629px
**''SMG'': SMG is greatly used as a "finish-off" tool. You see, a fully charged Huntsman body-shot will only do 120 damage. This means that a healthy Scout with 125 health won't be immediately killed and will need just a tiny bit more of damage in order to kill. This is where the SMG comes in, with a high rate of fire and decent DPS, you can quickly use this tool to dispose of those Scouts who managed to survive an arrow to their chest with just a sliver of there health remaining. Even if your a bad gunner, hitting that one single bullet required with n SMG won't be too hard.
+
| -
**''Melee of choice'': The melee you use play's almost no factor in fighting Scouts, choose what you're comfortable with.
+
| area10 = Overpass/Log conveyer belt
 +
| area-left10 = 550px
 +
| area-top10 = 590px
 +
| -
 +
| area11 = Hallway to point B
 +
| area-left11 = 515px
 +
| area-top11 = 530px
 +
| -
 +
| area12 = Central Hub
 +
| area-left12 = 400px
 +
| area-top12 = 545px
 +
| -
 +
| area13 = Hallway to Workshop/Workshop
 +
| area-left13 = 400px
 +
| area-top13 = 490px
 +
| -
 +
| area14 = Hallway to point C
 +
| area-left14 = 315px
 +
| area-top14 = 530px
 +
| -
 +
| area15 = Grain Deposits
 +
| area-left15 = 248px
 +
| area-top15 = 515px
 +
| -
 +
| area16 = Transformers
 +
| area-left16 = 325px
 +
| area-top16 = 415px
 +
| -
 +
| area17 = Water Powerplant
 +
| area-left17 = 248px
 +
| area-top17 = 345px
 +
| -
 +
| area18 = Main Bridge
 +
| area-left18 = 202px
 +
| area-top18 = 315px
 +
| -
 +
| area19 = Truck Garage
 +
| area-left19 = 144px
 +
| area-top19 = 390px
 +
| -
 +
| area20 = Chicken Wire Platform
 +
| area-left20 = 144px
 +
| area-top20 = 205px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 617px
 +
| objective-top1 = 808px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 363px
 +
| objective-top2 = 733px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 582px
 +
| objective-top3 = 545px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 222.25px
 +
| objective-top4 = 392px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 135px
 +
| objective-top5 = 166.5px
 +
}}
  
====[[Medic]]====
+
===Corruption===
{{Quotation|'''The Medic''' just before showering a poor Scout with [[Needle|Needles]].|"Come over here. I promise I vill heal you!"|sound=Medic taunts12.wav}}
+
{{User:Wookipan/Map overview
 +
| title = Corruption - overview indicators
 +
| image = Corruption overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 210px
 +
| spawn-top1 = 90px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 585px
 +
| spawn-top2 = 5px
 +
| spawn3 = RED first spawn/ BLU third spawn (Security Room)
 +
| spawn-color3 = mix
 +
| spawn-left3 = 635px
 +
| spawn-top3 = 150px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 415px
 +
| spawn-top4 = 165px
 +
| spawn5 = RED third spawn (Medical Facilities)
 +
| spawn-color5 = red
 +
| spawn-left5 = 335px
 +
| spawn-top5 = 230px
 +
| -
 +
| area1 = Water
 +
| area-left1 = 260px
 +
| area-top1 = 40px
 +
| -
 +
| area2 = Shack
 +
| area-left2 = 282px
 +
| area-top2 = 120px
 +
| -
 +
| area3 =  Building
 +
| area-left3 = 357px
 +
| area-top3 = 155px
 +
| -
 +
| area4 = Brick Walls
 +
| area-left4 = 390px
 +
| area-top4 = 95px
 +
| -
 +
| area5 = Cart's Entrance
 +
| area-left5 = 430px
 +
| area-top5 = 120px
 +
| -
 +
| area6 = Prison Cells
 +
| area-left6 = 470px
 +
| area-top6 = 25px
 +
| -
 +
| area7 = Water Corridor
 +
| area-left7 = 500px
 +
| area-top7 = 50px
 +
| -
 +
| area8 = Perch
 +
| area-left8 = 535px
 +
| area-top8 = 65px
 +
| -
 +
| area9 = Metal Catwalk/Drop
 +
| area-left9 = 515px
 +
| area-top9 = 90px
 +
| -
 +
| area10 = Stairs Corridor
 +
| area-left10 = 595px
 +
| area-top10 = 90px
 +
| -
 +
| area11 = Arched Building/Wooden Catwalk
 +
| area-left11 = 580px
 +
| area-top11 = 205px
 +
| -
 +
| area12 = Fountain
 +
| area-left12 = 610px
 +
| area-top12 = 240px
 +
| -
 +
| area13 = Botanical Gardens
 +
| area-left13 = 545px
 +
| area-top13 = 315px
 +
| -
 +
| area14 = Morgue
 +
| area-left14 = 489px
 +
| area-top14 = 315px
 +
| -
 +
| area15 = Entry Gate
 +
| area-left15 = 489px
 +
| area-top15 = 265px
 +
| -
 +
| area16 = Windows Corridor
 +
| area-left16 = 459px
 +
| area-top16 = 265px
 +
| -
 +
| area17 = Staircase
 +
| area-left17 = 459px
 +
| area-top17 = 222px
 +
| -
 +
| area18 = Reception/Great Catwalk
 +
| area-left18 = 415px
 +
| area-top18 = 265px
 +
| -
 +
| area19 = Elevator
 +
| area-left19 = 415px
 +
| area-top19 = 330px
 +
| -
 +
| area20 = Patient Rooms/Maintenance Room below
 +
| area-left20 = 385px
 +
| area-top20 = 330px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 260px
 +
| objective-top1 = 104.5px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 405px
 +
| objective-top2 = 130px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 547px
 +
| objective-top3 = 111px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 545px
 +
| objective-top4 = 270px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 408px
 +
| objective-top5 = 262px
 +
}}
  
*'''Main (dis)advantage:''' The only advantage you have over Scout is that you have slightly more [[health]] then him and that you also have an automatic health-regeneration. Excluding those things, your in most cases completely defenseless against a Scout. If he manages to catch you alone (Which he will since he is a flank class) you better not expect a fair fight, because your going to be in for a disappointment. Things are made worse by the fact that Scouts are really good at going around your team unnoticed and looking for high value targets in your team's backline, which is unfortunately, '''you'''.
+
===Embargo===
 +
{{User:Wookipan/Map overview
 +
| title = Embargo - overview indicators
 +
| image = Embargo overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 425px
 +
| spawn-top1 = 310px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 585px
 +
| spawn-top2 = 30px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 320px
 +
| spawn-top3 = 80px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 383px
 +
| spawn-top4 = 105px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 125px
 +
| spawn-top5 = 240px
 +
| -
 +
| area1 = Helipad
 +
| area-left1 = 471.5px
 +
| area-top1 = 432px
 +
| -
 +
| area2 = Cave
 +
| area-left2 = 510px
 +
| area-top2 = 277px
 +
| -
 +
| area3 = Meta Lurgica
 +
| area-left3 = 620px
 +
| area-top3 = 320px
 +
| -
 +
| area4 = Rope Vieja
 +
| area-left4 = 679px
 +
| area-top4 = 217px
 +
| -
 +
| area5 = Main Street
 +
| area-left5 = 638px
 +
| area-top5 = 180px
 +
| -
 +
| area6 = Flag Tower
 +
| area-left6 = 590px
 +
| area-top6 = 195px
 +
| -
 +
| area7 = Peixuxa
 +
| area-left7 = 590px
 +
| area-top7 = 100px
 +
| -
 +
| area8 = Pedestrian Bridge
 +
| area-left8 = 547px
 +
| area-top8 = 160px
 +
| -
 +
| area9 = Barricades
 +
| area-left9 = 470px
 +
| area-top9 = 140px
 +
| -
 +
| area10 = Casino Entrance
 +
| area-left10 = 470px
 +
| area-top10 = 188px
 +
| -
 +
| area11 = Casino Reception
 +
| area-left11 = 415px
 +
| area-top11 = 188px
 +
| -
 +
| area12 = Flank Hallway
 +
| area-left12 = 340px
 +
| area-top12 = 150px
 +
| -
 +
| area13 = Chandelier/Central Lobby
 +
| area-left13 = 288px
 +
| area-top13 = 215px
 +
| -
 +
| area14 = Escalator
 +
| area-left14 = 240px
 +
| area-top14 = 255px
 +
| -
 +
| area15 = Jacuzzi
 +
| area-left15 = 240px
 +
| area-top15 = 180px
 +
| -
 +
| area16 = Balcony
 +
| area-left16 = 218px
 +
| area-top16 = 120px
 +
| -
 +
| area17 = Lava Plant
 +
| area-left17 = 160px
 +
| area-top17 = 120px
 +
| -
 +
| area18 = Servers
 +
| area-left18 = 135px
 +
| area-top18 = 60px
 +
| -
 +
| area19 = Office Lounge
 +
| area-left19 = 68px
 +
| area-top19 = 110px
 +
| -
 +
| area20 = Observation Post
 +
| area-left20 = 60px
 +
| area-top20 = 195px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 486.5px
 +
| objective-top1 = 420px
 +
| -
 +
| objective2 = Checkpoint A/BLU trailer truck
 +
| objective-left2 = 646px
 +
| objective-top2 = 270px
 +
| -
 +
| objective3 = Checkpoint B/Casino Entrance
 +
| objective-left3 = 480px
 +
| objective-top3 = 220px
 +
| -
 +
| objective4 = Checkpoint C/Loading Zone
 +
| objective-left4 = 217px
 +
| objective-top4 = 208px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 119.25px
 +
| objective-top5 = 200px
 +
}}
  
*'''Strategy''': Since Medic is nearly defenseless against a Scout, majority of his strategy will revolve around trying to help his teammates beat the Scout for him, ensuring his own safety in the process.  
+
===Emerge===
**''Communication'': First order of business when you wish to defeat an enemy Scout is to: '''Establish a good communication with your team'''. Your teammates will (Hopefully) try and protect you, but they aren't able to spot every single thing, considering that they will probably be preoccupied with fighting enemies. So if they happen to not notice a Scout sneaking behind them in order to try and kill you, well notify them! Use either the text chat or the voice chat to alert your team members about a hostile Scout's presence so that they can (Hopefully) take care of him. Of course, communication only works if your team can speak semi-decently English, something which is out of your control,
+
{{User:Wookipan/Map overview
**''[[Overheal]] friendly Scouts'': Other thing to you can do to help your team in dealing with Scouts (And consequently, help yourself) is to heal your own, friendly Scouts. Scouts often run into each other when trying to flank each others team, they are also the second best class when it comes to fighting and defeating Scout, so overheal Scouts! When you overheal someone, you buff there max health up to 150% of they're normal health. This can be useful for every class, but in the context of anti-Scout action, overhealing a Scout is your best decision, as now with almost 185 health compared to their usual 125 health, your Scouts can confidently duel and kill opposing Scouts next time they engage them thus eliminating a huge danger to you. On top of that, now with the flank cleared of his rival, your Scout can go and flank the enemy Medic. If he manages to kill him, you'll gain an [[ÜberCharge]] advantage, which is always a good thing.
+
| title = Emerge - overview indicators
**''Keep note of friendly [[Sentry Gun]]'s location'': If you didn't already know, [[Engineer]]'s, or more specifically their Sentry Guns, are the best "anti-Scout tool" in the world. Sentry Guns are Scout's worst nightmare, so being close to them gives you an immunity against Scouts. Now, your don't want to sit right atop of your Engineer's Sentry Gun, you do have a job to do and can't just sit on a single location whole day. But its still useful to keep in mind where the closest friendly Sentry is positioned, so that you know where to run if a Scout were to start chasing you.
+
| image = Emerge overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 145px
 +
| spawn-top1 = 105px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 60px
 +
| spawn-top2 = 535px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 650px
 +
| spawn-top3 = 850px
 +
| spawn4 = RED spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 645px
 +
| spawn-top4 = 10px
 +
| -
 +
| area1 = First Yard
 +
| area-left1 = 280px
 +
| area-top1 = 253px
 +
| -
 +
| area2 = Catwalk
 +
| area-left2 = 215px
 +
| area-top2 = 253px
 +
| -
 +
| area3 = Second Floor
 +
| area-left3 = 158px
 +
| area-top3 = 430px
 +
| -
 +
| area4 = Choke Building
 +
| area-left4 = 255px
 +
| area-top4 = 430px
 +
| -
 +
| area5 = Second Yard
 +
| area-left5 = 225px
 +
| area-top5 = 533px
 +
| -
 +
| area6 = Ramp
 +
| area-left6 = 315px
 +
| area-top6 = 570px
 +
| -
 +
| area7 = Pipe Flank
 +
| area-left7 = 255px
 +
| area-top7 = 795px
 +
| -
 +
| area8 = Grate Room
 +
| area-left8 = 395px
 +
| area-top8 = 762px
 +
| -
 +
| area9 = Arch
 +
| area-left9 = 463px
 +
| area-top9 = 717px
 +
| -
 +
| area10 = Stairs Room
 +
| area-left10 = 485px
 +
| area-top10 = 615px
 +
| -
 +
| area11 = Third Yard
 +
| area-left11 = 580px
 +
| area-top11 = 650px
 +
| -
 +
| area12 = Station
 +
| area-left12 = 658px
 +
| area-top12 = 615px
 +
| -
 +
| area13 = Stair Flank
 +
| area-left13 = 703px
 +
| area-top13 = 440px
 +
| -
 +
| area14 = Observation Deck
 +
| area-left14 = 640px
 +
| area-top14 = 490px
 +
| -
 +
| area15 = Warehouse
 +
| area-left15 = 535px
 +
| area-top15 = 415px
 +
| -
 +
| area16 = Entry Yard
 +
| area-left16 = 475px
 +
| area-top16 = 490px
 +
| -
 +
| area17 = Cart's Corridor
 +
| area-left17 = 400px
 +
| area-top17 = 415px
 +
| -
 +
| area18 = Final Yard
 +
| area-left18 = 510px
 +
| area-top18 = 240px
 +
| -
 +
| area19 = Plank Bridge/Pit
 +
| area-left19 = 570px
 +
| area-top19 = 270px
 +
| -
 +
| area20 = Veranda
 +
| area-left20 = 635px
 +
| area-top20 = 240px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 220px
 +
| objective-top1 = 212px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 400px
 +
| objective-top2 = 635.5px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 576px
 +
| objective-top3 = 546.5px
 +
| -
 +
| objective4 = Checkpoint C/Final Checkpoint
 +
| objective-left4 = 565px
 +
| objective-top4 = 292px
 +
}}
  
*'''Optimal Loadout''': Although the Medic has very little self-defense options against any class; including the Scout. However, there are certain weapons which are quit useful against Scouts and can give you a '''small''' fighting chance if you were to try and engage a Scout in direct combat with them. This loadout is most useful when your team is plain bad and completely incompetent at fighting of blood-thirsty Scouts of your back, thus forcing you to take matters in your own hands if you wish to not constantly get killed by those pesky flankers. Be aware though, this loadout is only useful against Scouts of lower skill level then yours, against Scouts of similar of higher amount of skill, only your team can help you. This loadout is: Any kind of a [[Needle gun]] for the primary slot, [[Vaccinator]] as your secondary and it honestly it doesn't even matter what melee option do you choose for your third slot.
+
===Enclosure===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title =  Ensclosure, stage 1 - overview indicators
 +
| image = Enclosure stage1 overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 570px
 +
| spawn-top1 = 265px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 107px
 +
| spawn-top2 = 0px
 +
| -
 +
| area1 = Chasm
 +
| area-left1 = 470px
 +
| area-top1 = 420px
 +
| -
 +
| area2 = Chasm Crossing
 +
| area-left2 = 380px
 +
| area-top2 = 400px
 +
| -
 +
| area3 = Ramps
 +
| area-left3 = 400px
 +
| area-top3 = 315px
 +
| -
 +
| area4 = Service Hall
 +
| area-left4 = 400px
 +
| area-top4 = 235px
 +
| -
 +
| area5 = Cage
 +
| area-left5 = 380px
 +
| area-top5 = 175px
 +
| -
 +
| area6 = Propane Tank
 +
| area-left6 = 300px
 +
| area-top6 = 175px
 +
| -
 +
| area7 = High Hide
 +
| area-left7 = 240px
 +
| area-top7 = 175px
 +
| -
 +
| area8 = Fan EXIT
 +
| area-left8 = 255px
 +
| area-top8 = 210px
 +
| -
 +
| area9 = Gate A
 +
| area-left9 = 273px
 +
| area-top9 = 242px
 +
| -
 +
| area10 = Observation Room
 +
| area-left10 = 185px
 +
| area-top10 = 280px
 +
| -
 +
| area11 = Restricted Area
 +
| area-left11 = 90px
 +
| area-top11 = 242px
 +
| -
 +
| area12 = Catwalks
 +
| area-left12 = 90px
 +
| area-top12 = 208px
 +
| -
 +
| area13 = Sorting Shed
 +
| area-left13 = 125px
 +
| area-top13 = 125px
 +
| -
 +
| area14 = Hammond's Amber central shed
 +
| area-left14 = 125px
 +
| area-top14 = 60px
 +
| -
 +
| objective1 = Cart Start
 +
| objective-color1 = blu
 +
| objective-left1 = 555px
 +
| objective-top1 = 328px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 240px
 +
| objective-top2 = 303px
 +
| -
 +
| objective3 = Checkpoint B (Stage one end)
 +
| objective-left3 = 5px
 +
| objective-top3 = 161px
 +
}}
  
**''The Needle Guns (The [[Syringe Gun]], [[Blutsauger]] and the [[Overdose]])'': Despite what many Professional Medics say about the Needle Guns, against a low health target such as the Scout, Needle Guns are actually useful, and all three have they're own specific use against a Scout.
+
====Stage 2====
***The Syringe Gun is a deceptively good weapon, especially against a Scout. Its projectiles don't do much damage (only 12 at close range), but the Syringe Gun has a very good fire-rate and a high clip size meaning, that those relatively harmless projectiles can quickly swarm a Scout engulfing him with needles. Overall, the Syringe Gun is a good weapon for dealing with Scouts, in theory at least. In practice, hitting all needles required to kill a Scout is an almost impossible task considering that your needles have an extremely low velocity and the Scout has incredible mobility.
+
{{User:Wookipan/Map overview
***The Blutsauger is basically indentical to the Syringe Gun, only difference is that upon hitting someone with its needles, you get 3 health returned to you in return of you having lower passive health regeneration. This is a slightly better weapon option when it comes to fighting Scouts as the "returned health on hit" can boost your combat effectiveness while inheriting all the good parts about the Syringe Gun, just be aware that it still has a very slow projectile speed meaning that hitting anything, especially Scouts is hard and frustrating.
+
| title = Enclosure, stage 2 - overview indicators
***The Overdoes is for people who are bad at aiming their needles and just want a weapon which gives the a good escape option. The Overdoes gives you a [[speed]] boost the more [[ÜberCharge]] you have. At its maximum, the Overdose can grant you a 20% increase in speed which doesn't quit make you faster then a Scout but it does make you ''almost'' fast as one. This weapon can be greatly used to outrun an enemy Scouts trying to chase you, although the Scout can still catch up to you since he will be just slightly more faster, he will have to run in a straight line towards you in order to do so, thus making him quit vulnerable to Overdose's needles.
+
| image = Enclosure stage2 overview.png
**''Vaccinator'': The Vaccinator is an excellent Medi Gun to choose and is probably your best bet when it comes to beating Scouts, if there is a competent Scout on the enemy team targeting you while your teammates are incapable of protecting you, the Vaccinator will be your best friend. The Scout only has one way of dealing damage, with bullets. This makes the Vaccinator a good counter to him since you only need to worry about resisting one damage type. Plus, the Vaccinator has a 67% faster Übercharge build speed, this means that whenever a Scout tries to attack you, you will almost always be ready and have an Über to spare for your protection, thus ensuring that your never get "caught with your pants down". The Vaccinator also pairs nicely with the Overdose, duo to the Vaccinator's 67% faster build rate, you will almost always have an increased movement speed from the Overdose.
+
| -
**''Melee of choice'': It doesn't matter what you choose for your third weapon slot, noone of the Melee option really increase or decrease you chances of beating Scouts, either directly or indirectly.
+
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 540px
 +
| spawn-top1 = 10px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 180px
 +
| spawn-top2 = 350px
 +
| -
 +
| area1 = Trail
 +
| area-left1 = 600px
 +
| area-top1 = 160px
 +
| -
 +
| area2 = Stream
 +
| area-left2 = 675px
 +
| area-top2 = 207px
 +
| -
 +
| area3 = Dugout
 +
| area-left3 = 545px
 +
| area-top3 = 320px
 +
| -
 +
| area4 = Security Station
 +
| area-left4 = 690px
 +
| area-top4 = 300px
 +
| -
 +
| area5 = Control Room
 +
| area-left5 = 650px
 +
| area-top5 = 555px
 +
| -
 +
| area6 = Tunnel Flank
 +
| area-left6 = 545px
 +
| area-top6 = 560px
 +
| -
 +
| area7 = Cargo Shack
 +
| area-left7 = 440px
 +
| area-top7 = 507px
 +
| -
 +
| area8 = Wooden Structure
 +
| area-left8 = 440px
 +
| area-top8 = 440px
 +
| -
 +
| area9 = Pipeline
 +
| area-left9 = 520px
 +
| area-top9 = 420px
 +
| -
 +
| area10 = Radio Station
 +
| area-left10 = 440px
 +
| area-top10 = 380px
 +
| -
 +
| area11 = Goldbloom Warehouse
 +
| area-left11 = 375px
 +
| area-top11= 348px
 +
| -
 +
| area12 = Lean To
 +
| area-left12 = 305px
 +
| area-top12 = 420px
 +
| -
 +
| area13 = Boathouse
 +
| area-left13 = 270px
 +
| area-top13 = 500px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 660px
 +
| objective-top1 = 145px
 +
| -
 +
| objective2 = Checkpoint A/Security Station
 +
| objective-left2 = 615px
 +
| objective-top2 = 430px
 +
| -
 +
| objective3 = Checkpoint B/Stage two end
 +
| objective-left3 = 215px
 +
| objective-top3 = 545px
 +
}}
  
===Classes which are immensely inefficient at battling with Scout===
+
====Stage 3====
====[[Demoman]]====
+
{{User:Wookipan/Map overview
{{Quotation|'''The Demoman''' to an inexperienced Scout who falsely thinks that he is an easy kill.|"Grow some hair on yer face, and come and try me again, lad."|sound=Demoman dominationscout07.wav}}
+
| title = Enclosure, stage 3 - overview indicators
 +
| image = Enclosure stage3 overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 170px
 +
| spawn-top1 = 165px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 525px
 +
| spawn-top2 = 375px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 585px
 +
| spawn-top3 = 375px
 +
| -
 +
| area1 = Maintenance Shed
 +
| area-left1 = 325px
 +
| area-top1 = 345px
 +
| -
 +
| area2 = Raptor Enclosure
 +
| area-left2 = 325px
 +
| area-top2 = 234px
 +
| -
 +
| area3 = East Perimeter Flank
 +
| area-left3 = 450px
 +
| area-top3 = 115px
 +
| -
 +
| area4 = Perimeter Gate
 +
| area-left4 = 450px
 +
| area-top4 = 234px
 +
| -
 +
| area6 = West Perimeter Flank
 +
| area-left6 = 450px
 +
| area-top6 = 325px
 +
| -
 +
| area5 = Clearing
 +
| area-left5 = 490px
 +
| area-top5 = 234px
 +
| -
 +
| area7 = Elevator 08
 +
| area-left7 = 585px
 +
| area-top7 = 325px
 +
| -
 +
| area8 = Central Shed
 +
| area-left8 = 590px
 +
| area-top8 = 200px
 +
| -
 +
| area9 = Pipe Overpass
 +
| area-left9 = 655px
 +
| area-top9 = 200px
 +
| -
 +
| area10 = Transformer Station
 +
| area-left10 = 715px
 +
| area-top10 = 175px
 +
| -
 +
| area11 = Observation Post
 +
| area-left11 = 700px
 +
| area-top11 = 305px
 +
| -
 +
| area12 = ''Tyrannosaurus rex'' Enclosure
 +
| area-left12 = 673px
 +
| area-top12 = 335px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 258px
 +
| objective-top1 = 185px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 445px
 +
| objective-top2 = 242px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 600px
 +
| objective-top3 = 154px
 +
| -
 +
| objective4 = Checkpoint C/Final Checkpoint
 +
| objective-left4 = 682px
 +
| objective-top4 = 385px
 +
}}
  
*'''Main disadvantage''': The Demoman's main problem is the fact that it doesn't matter in what situation the Demoman engages a Scout, he is always handicapped, one way or another. In close-quarters combat, the [[Stickybomb Launcher]] is nearly worthless since the Stickies have no chance of arming in time before the Scout simply gets right up in the Demo's face. It also doesn't help that the [[Grenade Launcher]] also won't be of much help in these short-ranged situations, considering the fact that at this ranges, the Scout's [[Scattergun]] can do more damage then a Grenade Launcher, plus the Scout doesn't have to worry damaging himself when firing upon a target right in his face. In middle-ranged combat things aren't much brighter either. Your secondary weapons (The Stickybomb Launcher) is a bit more usable since the distances are larger giving the Stickies more time to arm, but your primary is almost useless. Hitting a fast moving target with plenty of movement options such as the Scout, with grenades which have low velocity and are subject to gravity is a very difficult task to do (Unless you are a [[Glossary of player terms#P|Pipe Jesus]]). You will also need to go for ''direct hits only'', simply because the grenades don't allow you to settle with hitting in-direct shots like a [[Soldier]]'s [[Rockets]] would. On top of all of that, you will need to hit a Scout '''two''' times with your Grenade Launcher in order to guarantee a kill, keep in mind that hitting a good Scout ''once'' can already be considered an achievement.
+
===Frontier===
 +
{{User:Wookipan/Map overview
 +
| title = Frontier - overview indicators
 +
| image = Frontier overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 410px
 +
| spawn-top1 = 410px
 +
| spawn2 = RED first spawn/BLU second spawn
 +
| spawn-color2 = mix
 +
| spawn-left2 = 745px
 +
| spawn-top2 = 265px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 535px
 +
| spawn-top3 = 225px
 +
| spawn4 = RED second spawn/BLU fourth spawn
 +
| spawn-color4 = mix
 +
| spawn-left4 = 465px
 +
| spawn-top4 = 115px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 255px
 +
| spawn-top5 = 50px
 +
| -
 +
| area1 = Shack
 +
| area-left1 = 558px
 +
| area-top1 = 510px
 +
| -
 +
| area2 = Cave
 +
| area-left2 = 577px
 +
| area-top2 = 445px
 +
| -
 +
| area3 = Tower
 +
| area-left3 = 645px
 +
| area-top3 = 375px
 +
| -
 +
| area4 = Cliffs
 +
| area-left4 = 635px
 +
| area-top4 = 305px
 +
| -
 +
| area5 = Canyon
 +
| area-left5 = 680px
 +
| area-top5 = 195px
 +
| -
 +
| area6 = House
 +
| area-left6 = 643px
 +
| area-top6 = 160px
 +
| -
 +
| area7 = Incline
 +
| area-left7 = 610px
 +
| area-top7 = 195px
 +
| -
 +
| area8 = Rock Wall
 +
| area-left8 = 570px
 +
| area-top8 = 160px
 +
| -
 +
| area9 = Warehouse
 +
| area-left9 = 570px
 +
| area-top9 = 105px
 +
| -
 +
| area10 = Spiraling Ramp
 +
| area-left10 = 493px
 +
| area-top10 = 148px
 +
| -
 +
| area11 = Small Shack
 +
| area-left11 = 405px
 +
| area-top11 = 98px
 +
| -
 +
| area12 = One-way Gate
 +
| area-left12 = 435px
 +
| area-top12 = 200px
 +
| -
 +
| area13 = Hollow Building
 +
| area-left13 = 330px
 +
| area-top13 = 235px
 +
| -
 +
| area14 = Rock Plateau
 +
| area-left14 = 340px
 +
| area-top14 = 185px
 +
| -
 +
| area15 = Balcony Building
 +
| area-left15 = 330px
 +
| area-top15 = 98px
 +
| -
 +
| area16 = Below Flank
 +
| area-left16 = 250px
 +
| area-top16 = 150px
 +
| -
 +
| area17 = RED Catwalk
 +
| area-left17 = 228px
 +
| area-top17 = 118px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 485px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 695px
 +
| objective-top2 = 305px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 527px
 +
| objective-top3 = 117px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 313px
 +
| objective-top4 = 230px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 187px
 +
| objective-top5 = 133px
 +
}}
  
*'''Strategy''': Beating enemy Scouts as a Demoman simply boils down to pure skill, but there are certain strategies you can employ in order to beat Scouts more successfully.  
+
===Frostcliff===
**''Staying at range'': While Demoman isn't particularly effective against Scouts at either ranges (As we've seen above), fighting a Scout at a distance is still better then fighting him when his all over your face since: You don't have to worry about damaging yourself, you can actually give your Stickies time to arm themselves thus allowing you to use them, and to top that off, you don't have to worry about Scout two-shooting you while you can still two-shot him thanks to your weapons not having any [[damage fall off]].
+
{{User:Wookipan/Map overview
**''Denying Scouts'': Unfortunately, any competent or a skilled Scout will also quickly recognize that he doesn't have as big of a chances against you when your a range, so he will try to quickly close the distance in order to force you in a close-quarters duel instead of a ranged one. For that reason, you obviously want to keep the Scout at bay and not allow him to close that distance, luckily for us, the Demoman is equipped with just the right tool necessary in doing that task. You can use the Stickybomb Launcher to place a bunch of Stickies (Usually a single Sticky is completely fine) on the ground right in front of you, thus creating a sort of a barrier which the Scout cannot pass. Now that you ensured yourself from Scouts closing the distance on you and creating all sorts of problems, you may now comfortably sit behind you "mine field" and take your precious time dealing with enemy Scouts. Usually, the Scout will simply run away as soon as he sees the barrier you created in front of him and won't even bother attacking you.
+
| title = Frostcliff - overview indicators
 +
| image = Frostcliff overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 510px
 +
| spawn-top1 = 170px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 105px
 +
| spawn-top2 = 320px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 135px
 +
| spawn-top3 = 400px
 +
| spawn4 = BLU third spawn
 +
| spawn-color4 = blu
 +
| spawn-left4 = 435px
 +
| spawn-top4 = 265px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 595px
 +
| spawn-top5 = 380px
 +
| -
 +
| area1 = Captain Dan's Wood Pulp
 +
| area-left1 = 385px
 +
| area-top1 = 135px
 +
| -
 +
| area2 = Pinkerpaw packaging
 +
| area-left2 = 212px
 +
| area-top2 = 193px
 +
| -
 +
| area3 = Valley
 +
| area-left3 = 212px
 +
| area-top3 = 265px
 +
| -
 +
| area4 = Husky Acres
 +
| area-left4 = 290px
 +
| area-top4 = 305px
 +
| -
 +
| area5 = Small Alcove
 +
| area-left5 = 290px
 +
| area-top5 = 347px
 +
| -
 +
| area6 = Jenkin Passage/Underpass
 +
| area-left6 = 240px
 +
| area-top6 = 347px
 +
| -
 +
| area7 = Big Alcove
 +
| area-left7 = 260px
 +
| area-top7 = 375px
 +
| -
 +
| area8 = The Rock
 +
| area-left8 = 250px
 +
| area-top8 = 425px
 +
| -
 +
| area9 = Snowy Fields
 +
| area-left9 = 290px
 +
| area-top9 = 425px
 +
| -
 +
| area10 = Red Barn
 +
| area-left10 = 355px
 +
| area-top10 = 412px
 +
| -
 +
| area11 = Overlooking Platform
 +
| area-left11 = 370px
 +
| area-top11 = 460px
 +
| -
 +
| area12 = Central Shack
 +
| area-left12 = 435px
 +
| area-top12 = 412px
 +
| -
 +
| area13 = Mine Flank
 +
| area-left13 = 550px
 +
| area-top13 = 440px
 +
| -
 +
| area14 = Coldbreeze
 +
| area-left14 = 635px
 +
| area-top14 = 365px
 +
| -
 +
| area15 = Loading Dock
 +
| area-left15 = 545px
 +
| area-top15 = 310px
 +
| -
 +
| area16 = Sniper's Deck
 +
| area-left16 = 580px
 +
| area-top16 = 217px
 +
| -
 +
| area17 = Battlements
 +
| area-left17 = 745px
 +
| area-top17 = 255px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 460px
 +
| objective-top1 = 174px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 279.5px
 +
| objective-top2 = 215px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 225px
 +
| objective-top3 = 346px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 348px
 +
| objective-top4 = 420px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 522px
 +
| objective-top5 = 395px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 680px
 +
| objective-top6 = 273px
 +
}}
  
*'''Optimal loadout''': *''''Optimal loadout''': There are a few items which can make your life a whole lot easier when it comes to fighting Scouts. They are the following: Grenade Launcher of choice for your primary, [[Quickiebomb Launcher]] for your secondary, and anything for your melee option '''except the [[Pain Train]].
+
===Ghoulpit===
**''Grenade Launcher'': It doesn't matter what kind of a Grenade Launcher you choose, neither of them make it easier or harder to fight Scouts. But you can expect one thing from all of them, and that is the fact that using any of them against a Scout is rather tricky and hard.
+
{{User:Wookipan/Map overview
**''Quickiebomb Launcher'': The main reason why you should use this weapons instead of your reliable Stickybomb Launcher is simply duo to the fact that the stickies fired by the Quickiebomb Launcher arm 0.2 seconds faster then the ones launcher by the Stickybomb Launcher. This can greatly aid you in your fight against the Scout since you can set up that "barrier" of your's a lot more quicker hence make it even harder for an Scout to rush you. The main downside of the Quickiebomb Launcher is its -15% damage penalty. Although this might seem like a big downside it really isn't considering the fact that a Scout already has a relatively low [[health]]pool which means that even with that 15% less damage downside, you will still be able to take him out with only two Stickies
+
| title = Ghoulpit - overview indicators
**''Melee of choice (Except the Pain Train)'': Any melee can work as a last-resort style weapon against a Scout, but whatever you do, ''do not use the Pain Train'' against a Scout. With the Pain Train you'll take 10% more bullet damage, which is terrible against a bullet using class such as the Scout.
+
| image = Ghoulpit overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 50px
 +
| spawn-top1 = 425px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 305px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 430px
 +
| spawn-top3 = 110px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 530px
 +
| spawn-top4 = 70px
 +
| -
 +
| area1 = Plateau
 +
| area-left1 = 180px
 +
| area-top1 = 350px
 +
| -
 +
| area2 = Funnel
 +
| area-left2 = 265px
 +
| area-top2 = 310px
 +
| -
 +
| area3 = Field
 +
| area-left3 = 390px
 +
| area-top3 = 185px
 +
| -
 +
| area4 = Barn
 +
| area-left4 = 425px
 +
| area-top4 = 235px
 +
| -
 +
| area5 = Bend
 +
| area-left5 = 460px
 +
| area-top5 = 370px
 +
| -
 +
| area6 = Helipad
 +
| area-left6 = 616px
 +
| area-top6 = 315px
 +
| -
 +
| area7 = Underpass
 +
| area-left7 = 580px
 +
| area-top7 = 235px
 +
| -
 +
| area8 = Greenhouse
 +
| area-left8 = 6600px
 +
| area-top8 = 131px
 +
| -
 +
| area9 = Battlements
 +
| area-left9 = 550px
 +
| area-top9 = 120px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 145px
 +
| objective-top1 = 400px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 298px
 +
| objective-top2 = 322.5px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 446px
 +
| objective-top3 = 280px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 588px
 +
| objective-top4 = 270px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 588px
 +
| objective-top5 = 155px
 +
}}
  
====[[Spy]]====
+
===Hoodoo===
{{Quotation|'''The Scout''' explaining to a Spy the reason why using melee against him doesn't really work.|"Hard to stab a guy in the back when he's beatin' your frickin' head in, huh?"|sound=Scout_dominationspy03.wav}}
+
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Hoodoo, stage 1 - overview indicators
 +
| image = Hoodoo stage one.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 680px
 +
| spawn-top1 = 190px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 105px
 +
| spawn-top2 = 605px
 +
| -
 +
| area1 = Hoodoos
 +
| area-left1 = 490px
 +
| area-top1 = 190px
 +
| -
 +
| area2 = Cliff flank
 +
| area-left2 = 450px
 +
| area-top2 = 230px
 +
| -
 +
| area3 = Sealed Mineshaft
 +
| area-left3 = 345px
 +
| area-top3 = 50px
 +
| -
 +
| area4 = Clearing
 +
| area-left4 = 190px
 +
| area-top4 = 140px
 +
| -
 +
| area5 = Lower Path
 +
| area-left5 = 260px
 +
| area-top5 = 210px
 +
| -
 +
| area6 = Grain Deposit
 +
| area-left6 = 260px
 +
| area-top6 = 295px
 +
| -
 +
| area7 = Upper Flank
 +
| area-left7 = 176px
 +
| area-top7 = 340px
 +
| -
 +
| area8 = Tunnels
 +
| area-left8 = 88px
 +
| area-top8 = 360px
 +
| -
 +
| area9 = Wooden Perch
 +
| area-left9 = 285px
 +
| area-top9 = 375px
 +
| -
 +
| area10 = Left Flank
 +
| area-left10 = 260px
 +
| area-top10 = 460px
 +
| -
 +
| area11 = Shed
 +
| area-left11 = 222px
 +
| area-top11 = 520px
 +
| -
 +
| area12 = Ravine/Bridge
 +
| area-left12 = 160px
 +
| area-top12 = 520px
 +
| -
 +
| area13 = Balcony
 +
| area-left13 = 25px
 +
| area-top13 = 520px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 538.5px
 +
| objective-top1 = 166px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 254px
 +
| objective-top2 = 303px
 +
| -
 +
| objective3 = Checkpoint B/Stage 1 end
 +
| objective-left3 = 115px
 +
| objective-top3 = 595px
 +
}}
  
*'''Main disadvantage''': Spy's main way of dealing damage and his preferred way of attacking comes from his [[Knife]], which can be used to [[backstab]] his opponents for an instant kill. As you can see, the Spy's Knife (Which is a melee weapon) is his primary damage output, and this is where we run into some problems concerning Spy's ability to beat Scouts. Using melee against a Scout is a terrible idea, simply because a Scout can use his superior [[speed]] to just outrun anyone trying to smack him with his melee and stay out of their range. Of course, for other classes, the fact that you can't engage a Scout in melee combat is not a big problem, all other classes don't use their melee weapon as a main source of damage, for they have other means of dealing with Scouts. But when you have a class which completely revolves around a melee weapon (Such as the Spy), then you'll get quit a few problems when a Scout comes around. Because of all the previous reasons, Spy is a terrible class to fight a Scout with, his primary and sometimes only source of damage is entirely thrown out of the window by the Scout. This leaves the [[Revolver]] as your only real option for disposing of enemy Scouts, and even that is quit questionable.
+
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Hoodoo, stage 2 - overview indicators
 +
| image = Hoodoo stage two.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 685px
 +
| spawn-top1 = 315px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 30px
 +
| spawn-top2 = 155px
 +
| -
 +
| area1 = Stealthy Dropdown
 +
| area-left1 = 399px
 +
| area-top1 = 405px
 +
| -
 +
| area2 = Mining Buildings
 +
| area-left2 = 385px
 +
| area-top2 = 370px
 +
| -
 +
| area3 = Hoodoos
 +
| area-left3 = 445px
 +
| area-top3 = 300px
 +
| -
 +
| area4 = Roof
 +
| area-left4 = 500px
 +
| area-top4 = 240px
 +
| -
 +
| area5 = Flank Hallway
 +
| area-left5 = 274px
 +
| area-top5 = 225px
 +
| -
 +
| area6 = Chokepoint
 +
| area-left6 = 274px
 +
| area-top6 = 180px
 +
| -
 +
| area7 = Tunnel
 +
| area-left7 = 395px
 +
| area-top7 = 125px
 +
| -
 +
| area8 = Upper Tunnel
 +
| area-left8 = 340px
 +
| area-top8 = 100px
 +
| -
 +
| area9 = High Ground
 +
| area-left9 = 200px
 +
| area-top9 = 50px
 +
| -
 +
| area10 = Minecart Mineshaft
 +
| area-left10 = 255px
 +
| area-top10 = 0px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 625px
 +
| objective-top1 = 353px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 340px
 +
| objective-top2 = 182px
 +
| -
 +
| objective3 = Checkpoint B/Stage 2 end
 +
| objective-left3 = 122px
 +
| objective-top3 = 118px
 +
}}
  
*'''Strategy''': It isn't looking good for the Spy, it would seem that no matter what he does, he just losses out to the Scout. And that would be the unfortunate truth, after all, there is a good reason why the Spy is ranked as the worst class for fighting Scouts. The best advice would to simply avoid Scouts and focus on other, more important targets (Such as [[Medic]]s and [[Sniper]]s) But if you really do insist on trying to beat a Scout as a Spy, here's a simple advice: '''Use your Revolver'''!. As if already wasn't clear, the Revolver is your only weapon which can help you stand a chance against the Scout.  
+
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Hoodoo, stage 3- overview indicators
 +
| image = Hoodoo stage three.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 745px
 +
| spawn-top1 = 485px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 20px
 +
| spawn-top2 = 335px
 +
| -
 +
| area1 = Brown Nugget Shed
 +
| area-left1 = 550px
 +
| area-top1 = 490px
 +
| -
 +
| area2 = Overlooking House
 +
| area-left2 = 520px
 +
| area-top2 = 380px
 +
| -
 +
| area3 = Catwalk
 +
| area-left3 = 482px
 +
| area-top3 = 338px
 +
| -
 +
| area4 = Hidden Nook
 +
| area-left4 = 520px
 +
| area-top4 = 267px
 +
| -
 +
| area5 = Mining Building
 +
| area-left5 = 425px
 +
| area-top5 = 290px
 +
| -
 +
| area6 = Dropdown
 +
| area-left6 = 414px
 +
| area-top6 = 245px
 +
| -
 +
| area7 = Bend
 +
| area-left7 = 425px
 +
| area-top7 = 160px
 +
| -
 +
| area8 = Battlements
 +
| area-left8 = 260px
 +
| area-top8 = 290px
 +
| -
 +
| area9 = Explosive Shed
 +
| area-left9 = 292px
 +
| area-top9 = 435px
 +
| -
 +
| area10 = Building
 +
| area-left10 = 170px
 +
| area-top10 = 375px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 675px
 +
| objective-top1 = 467px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 440px
 +
| objective-top2 = 150px
 +
| -
 +
| objective3 = Checkpoint B/Final Point
 +
| objective-left3 = 150px
 +
| objective-top3 = 364px
 +
}}
  
*'''Optimal loadout''': Any kind of a Revolver, except the [[L'Etranger]], [[Sapper]] of choice, knife of choice and the [[Dead Ringer]].
+
===Odyssey===
**''Revolver of choice (Except the L'Etranger)'': Anyone of your revolvers is useful against the Scout.
+
{{User:Wookipan/Map overview
***[[Stock]] Revolver is a trusty and a consistent source of damage, like we said earlier, your going to need three shots to kill a Scout with it from close range.
+
| title = Odyssey - overview indicators
***[[Enforcer]] can actually be better then the Stock Revolver. If you manage to hit a Scout with the Enforcer while [[disguise]]d and at close range, you will do about 70 damage. This will bring the Scout to low enough [[health]] at which point only another shot will be necessary. And even when undisguised its still a pretty good Revolver duo to its downside not being to important to a Scout duel.
+
| image = Odyssey overview.png
***[[Ambassador]] is even better then the Enforcer (In theory at least). If you manage to score a [[Headshot]] on the enemy, you won't one shot him but you'll be able to also two-shot him, and that is without needing to be disguised. However, as if simply hitting a Scout wasn't already hard enough, scoring a headshot on him might be damm near impossible. So use the Ambassador only if you are very skilled
+
| -
***[[L'Etranger]] is bad for the reason of doing low damage and its upside not being important to a Scout duel.
+
| spawn1 = BLU first spawn
**''Sapper of choice'': You obviously can't use place a Sapper on a Scout so it doesn't matter what your bring into battle.
+
| spawn-color1 = blu
**''Knife of choice'': You are rarely going to be given the opportunity of backstabbing a Scout, so you might as well take whatever you like.
+
| spawn-left1 = 125px
**''Dead Ringer'': The Dead Ringer can help you get you of out Scout duels easily if things were to go south.
+
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 405px
 +
| spawn-top2 = 850px
 +
| spawn4 = BLU third spawn
 +
| spawn-color4 = blu
 +
| spawn-left4 = 505px
 +
| spawn-top4 = 485px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 460px
 +
| spawn-top3 = 645px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 285px
 +
| spawn-top5 = 475px
 +
| -
 +
| area1 = Acropolis Ruins
 +
| area-left1 = 295.5px
 +
| area-top1 = 610px
 +
| -
 +
| area2 = Steps
 +
| area-left2 = 330.5px
 +
| area-top2 = 645px
 +
| -
 +
| area3 = Vitruvian vase Temple
 +
| area-left3 = 230px
 +
| area-top3 = 710px
 +
| -
 +
| area4 = Cliff Flank
 +
| area-left4 = 215px
 +
| area-top4 = 825px
 +
| -
 +
| area5 = Shipping House
 +
| area-left5 = 295px
 +
| area-top5 = 870px
 +
| -
 +
| area6 = Mossy Perch
 +
| area-left6 = 455px
 +
| area-top6 = 725px
 +
| -
 +
| area7 = Serpentine Descent
 +
| area-left7 = 500px
 +
| area-top7 = 790px
 +
| -
 +
| area8 = Observation Platform
 +
| area-left8 = 527px
 +
| area-top8 = 720px
 +
| -
 +
| area9 = Scaffolded Temple
 +
| area-left9 = 595px
 +
| area-top9 = 810px
 +
| -
 +
| area10 = Cliff Flank #2
 +
| area-left10 = 635px
 +
| area-top10 = 670px
 +
| -
 +
| area11 = Stone Depository
 +
| area-left11 = 595px
 +
| area-top11 = 470px
 +
| -
 +
| area12 = Overpass
 +
| area-left12 = 550px
 +
| area-top12 = 515px
 +
| -
 +
| area13 = Odessa Mining Corp HQ
 +
| area-left13 = 455px
 +
| area-top13 = 515px
 +
| -
 +
| area14 = Workers Barracks
 +
| area-left14 = 510px
 +
| area-top14 = 418px
 +
| -
 +
| area15 = Hollowed-out Tunnel
 +
| area-left15 = 360px
 +
| area-top15 = 418px
 +
| -
 +
| area16 = Final Building
 +
| area-left16 = 335px
 +
| area-top16 = 290px
 +
| -
 +
| area17 = Wooden Perch
 +
| area-left17 = 262px
 +
| area-top17 = 360px
 +
| -
 +
| area18 = RED Battlements
 +
| area-left18 = 210px
 +
| area-top18 = 395px
 +
| -
 +
| area19 = RED Shed
 +
| area-left19 = 152px
 +
| area-top19 = 360px
 +
| -
 +
| area20 = Quarry Flank
 +
| area-left20 = 165px
 +
| area-top20 = 280px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 222px
 +
| objective-top1 = 628px
 +
| -
 +
| objective2 = Checkpoint A/Parthenon
 +
| objective-left2 = 415px
 +
| objective-top2 = 802px
 +
| -
 +
| objective3 = Checkpoint B/Excavation Site
 +
| objective-left3 = 569px
 +
| objective-top3 = 788px
 +
| -
 +
| objective4 = Checkpoint C/Quarry
 +
| objective-left4 = 462px
 +
| objective-top4 = 450px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 217px
 +
| objective-top5 = 331.5px
 +
}}
  
==Class specific ("Improved version")==
+
===Phoenix===
===Classes which excel at beating Scouts===
+
{{User:Wookipan/Map overview
====[[Engineer]]====
+
| title = Phoenix - overview indicators
*'''Main advantage''': The Engineer's Sentry Gun makes him the best class for defending an area against the Scout. The Sentry Gun never misses, making the Scout's [[Speed|mobility]] completely useless, and quickly chews through the Scout's low 125 [[Health|health]]. The Scout's weapons are not powerful enough to handle a Sentry Gun directly; the best he can do is phase through with [[Bonk! Atomic Punch]] or simply avoid them.
+
| image = Phoenix overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 580px
 +
| spawn-top1 = 215px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 490px
 +
| spawn-top2 = 505px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 375px
 +
| spawn-top3 = 540px
 +
| spawn4 = BLU third spawn
 +
| spawn-color4 = blu
 +
| spawn-left4 = 130px
 +
| spawn-top4 = 430px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 110px
 +
| spawn-top5 = 230px
 +
| -
 +
| area1 = Stream
 +
| area-left1 = 630px
 +
| area-top1 = 320px
 +
| -
 +
| area2 = Arch
 +
| area-left2 = 510px
 +
| area-top2 = 330px
 +
| -
 +
| area3 = Pond
 +
| area-left3 = 465px
 +
| area-top3 = 242px
 +
| -
 +
| area4 = Restrooms
 +
| area-left4 = 410px
 +
| area-top4 = 290px
 +
| -
 +
| area5 = Road Tunnel
 +
| area-left5 = 340px
 +
| area-top5 = 350px
 +
| -
 +
| area6 = Tunnel Gate
 +
| area-left6 = 440px
 +
| area-top6 = 363px
 +
| -
 +
| area7 = Wagon Building
 +
| area-left7 = 400px
 +
| area-top7 = 415px
 +
| -
 +
| area8 = Rail Trestle
 +
| area-left8 = 455px
 +
| area-top8 = 441px
 +
| -
 +
| area9 = Pulley House
 +
| area-left9 = 455px
 +
| area-top9 = 500px
 +
| -
 +
| area10 = ABC's Gate
 +
| area-left10 = 322px
 +
| area-top10 = 460px
 +
| -
 +
| area11 = Rollback
 +
| area-left11 = 280px
 +
| area-top11 = 480px
 +
| -
 +
| area12 = Cliffside #1
 +
| area-left12 = 305px
 +
| area-top12 = 540px
 +
| -
 +
| area13 = Silos
 +
| area-left13 = 255px
 +
| area-top13 = 535px
 +
| -
 +
| area14 = Cliffside #2
 +
| area-left14 = 200px
 +
| area-top14 = 540px
 +
| -
 +
| area15 = Concrete Plant entrance
 +
| area-left15 = 195px
 +
| area-top15 = 490px
 +
| -
 +
| area16 = Concrete Plant Balcony
 +
| area-left16 = 185px
 +
| area-top16 = 390px
 +
| -
 +
| area17 = BLU Battlements
 +
| area-left17 = 118px
 +
| area-top17 = 390px
 +
| -
 +
| area18 = Ramp
 +
| area-left18 = 118px
 +
| area-top18 = 358px
 +
| -
 +
| area19 = RED Battlements
 +
| area-left19 = 135px
 +
| area-top19 = 315px
 +
| -
 +
| area20 = Machinery Shed
 +
| area-left20 = 185px
 +
| area-top20 = 340px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 575px
 +
| objective-top1 = 313px
 +
| -
 +
| objective2 = Checkpoint A (Canyon)
 +
| objective-left2 = 430px
 +
| objective-top2 = 320px
 +
| -
 +
| objective3 = Checkpoint B (Depot)
 +
| objective-left3 = 386px
 +
| objective-top3 = 485px
 +
| -
 +
| objective4 = Checkpoint C (Concrete Plant)
 +
| objective-left4 = 190px
 +
| objective-top4 = 465px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint (Hydroelectric Plant)
 +
| objective-left5 = 102px
 +
| objective-top5 = 370px
 +
}}
  
*'''Strategy''': While the Sentry Gun is powerful against Scouts, the Engineer himself is not. This is because of his lower firepower, slower speed and the same health compared to his counter. For such a reason, an Engineer wants to always hang around his Sentry, keeping it close by in order to kill or deter any wandering Scouts who may wish to infringe upon his peace.
+
===Polar===
**''Sentry placement'': Constructing a Sentry in any location already creates quit a big problems for an enemy Scout, who will now be forced to avoid that place at all cost. However, an Engineer can take this a step further, and start placing his Sentry Guns right on top of different flanking routes, were it will actively hinder the Scout's main job of flanking behind his enemies. Putting a Sentry in such positions also ensures that it will only meet enemy Scouts, since other classes aren't as interested in choosing to go down various flank routes like Scouts are.  
+
{{User:Wookipan/Map overview
 +
| title = Polar - overview indicators
 +
| image = Polar overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 250px
 +
| spawn-top1 = 40px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 5px
 +
| spawn-top2 = 465px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 345px
 +
| spawn-top3 = 455px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 33px
 +
| spawn-top4 = 625px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 198px
 +
| spawn-top5 = 920px
 +
| -
 +
| area1 = Christmas Tree
 +
| area-left1 = 137.5px
 +
| area-top1 = 140px
 +
| -
 +
| area2 = Brick Building
 +
| area-left2 = 168px
 +
| area-top2 = 242px
 +
| -
 +
| area3 = Sentry Deck
 +
| area-left3 = 210px
 +
| area-top3 = 320px
 +
| -
 +
| area4 = Chute
 +
| area-left4 = 66px
 +
| area-top4 = 355px
 +
| -
 +
| area5 = A-point Building
 +
| area-left5 = 210px
 +
| area-top5 = 390px
 +
| -
 +
| area6 = Jenkin Coal.co
 +
| area-left6 = 147px
 +
| area-top6 = 560px
 +
| -
 +
| area7 = Concrete Platform
 +
| area-left7 = 277px
 +
| area-top7 = 580px
 +
| -
 +
| area8 = Sniper's Hut
 +
| area-left8 = 262px
 +
| area-top8 = 715px
 +
| -
 +
| area9 = Dropdown
 +
| area-left9 = 175px
 +
| area-top9 = 715px
 +
| -
 +
| area10 = Gates
 +
| area-left10 = 97px
 +
| area-top10 = 770px
 +
| -
 +
| area11 = Gate Flank
 +
| area-left11 = 34px
 +
| area-top11 = 770px
 +
| -
 +
| area12 = Shack
 +
| area-left12 = 118px
 +
| area-top12 = 880px
 +
| -
 +
| area13 = Clearing
 +
| area-left13 = 210px
 +
| area-top13 = 895px
 +
| -
 +
| area14 = Factory
 +
| area-left14 = 262px
 +
| area-top14 = 770px
 +
| -
 +
| area15 = Factory Balcony
 +
| area-left15 = 282px
 +
| area-top15 = 815px
 +
| -
 +
| area16 = Shipping Crates
 +
| area-left16 = 335px
 +
| area-top16 = 850px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 244px
 +
| objective-top1 = 154px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 182px
 +
| objective-top2 = 305px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 247.5px
 +
| objective-top3 = 610px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 106.8px
 +
| objective-top4 = 767px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint (Delivery Pod)
 +
| objective-left5 = 400px
 +
| objective-top5 = 850px
 +
}}
  
*'''Optimal loadout''': The [[Stock]] loadout already provides all the necessary tools required to deal with a Scout, but if the Engineer were to adopt a completely anti-Scout oriented play style, he should take the following weapons in order to stand a chance against a Scout even without his Sentry: [[Shotgun]] or the [[Panic Attack]] for his primary slot, standard [[Pistol]] or a [[Short Circuit]] for his secondary, and the [[Gunslinger]] as a melee option.
+
===Rumford===
**''Shotgun/Panic Attack'': The choice between these two weapons comes down to preference, but it is important to pick at least one of them. The Gunslinger already limits your choice to only four of your shotguns (Stock Shotgun, Panic Attack, [[Frontier Justice]] and the [[Widowmaker]]). The optimal "anti-Scout" sentry placement means that you won't be racking up a lot of kills for your Frontier Justice, and the difficulty to hit a Scout means that you'll probably burn through quit a lot of [[Ammo|ammo]] before you start landing some decent hits, making the Widowmaker a subpar choice too. This leaves the two aforementioned weapons as your only options in a fight against a Scout.  
+
{{User:Wookipan/Map overview
**''Pistol/Short Circuit'': Both of these weapons act as a great ''finish off'' tools, which can be used when you've used one of your shotguns to score a decent hit on a Scout, and now only need a quick and easy way to finish them off.
+
| title = Rumford - overview indicators
**''Gunslinger'': The Gunslinger replaces the Engineer's standard Sentry Guns with [[Combat Mini-Sentry Gun|Mini Sentry Guns]]. These "Mini-Sentries" construct 150% faster then their counterparst, allowing the Engineer to quickly put one down if an enemy Scout were to surprise him while he didn't have a Sentry close by. Gunslinger's 25 more max [[Health|health]] bonus also greatly aides the Engineer when he tries to duel a Scout without his Sentry Gun in the near vicinity. Since with 150 health now, an Engineer has an edge over a Scout in one thing at least, and that's survivability.
+
| image = Rumford overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 270px
 +
| spawn-top1 = 345px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 222px
 +
| spawn-top2 = 185px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 425px
 +
| spawn-top3 = 270px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 532px
 +
| spawn-top4 = 130px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 675px
 +
| spawn-top5 = 360px
 +
| -
 +
| area1 = Flank
 +
| area-left1 = 242px
 +
| area-top1 = 270px
 +
| -
 +
| area2 = BLU Building
 +
| area-left2 = 303px
 +
| area-top2 = 270px
 +
| -
 +
| area3 = Bridge
 +
| area-left3 = 303px
 +
| area-top3 = 240px
 +
| -
 +
| area4 = RED Barn
 +
| area-left4 = 315px
 +
| area-top4 = 212px
 +
| -
 +
| area5 = Wood Chirper Path
 +
| area-left5 = 275px
 +
| area-top5 = 200px
 +
| -
 +
| area6 = Sniper's Window Perch
 +
| area-left6 = 325px
 +
| area-top6 = 180px
 +
| -
 +
| area7 = Conveyor Building
 +
| area-left7 = 375px
 +
| area-top7 = 145px
 +
| -
 +
| area8 = Bayou Shipping
 +
| area-left8 = 395px
 +
| area-top8 = 220px
 +
| -
 +
| area9 = Rumford Paper Co.
 +
| area-left9 = 475px
 +
| area-top9 = 190px
 +
| -
 +
| area10 = Chicken Wire Shed
 +
| area-left10 = 505px
 +
| area-top10 = 242px
 +
| -
 +
| area11 = Wood Chirp Storage
 +
| area-left11 = 505px
 +
| area-top11 = 308px
 +
| -
 +
| area12 = Factory Entranceway
 +
| area-left12 = 560px
 +
| area-top12 = 275px
 +
| -
 +
| area13 = Turntable
 +
| area-left13 = 585px
 +
| area-top13 = 232px
 +
| -
 +
| area14 = Transformers
 +
| area-left14 = 650px
 +
| area-top14 = 200px
 +
| -
 +
| area15 = Wrapping Paper Foil Room
 +
| area-left15 = 670px
 +
| area-top15 = 240px
 +
| -
 +
| area16 = RED battlements
 +
| area-left16 = 648px
 +
| area-top16 = 305px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 290px
 +
| objective-top1 = 335px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 338px
 +
| objective-top2 = 250px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 482.5px
 +
| objective-top3 = 265px
 +
| -
 +
| objective4 = Checkpoint C/Finale Checkpoint
 +
| objective-left4 = 682.5px
 +
| objective-top4 = 330px
 +
}}
  
====[[Scout]]====
+
===Spineyard===
*'''Main advantage''': Assuming that both Scouts which engage in a 1 vs 1 are using the [[Stock|stock]] loadout, noone of them will have any advantage over the other. Skill is the main factor which decides the outcome of this fight.
+
{{User:Wookipan/Map overview
 +
| title = Spineyard - overview indicators
 +
| image = Spineyard overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 130px
 +
| spawn-top1 = 490px
 +
| spawn2 = BLU third spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 405px
 +
| spawn-top2 = 410px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 432px
 +
| spawn-top3 = 295px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 535px
 +
| spawn-top4 = 145px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 610px
 +
| spawn-top5 = 410px
 +
| -
 +
| area2 = Two-Store Building
 +
| area-left2 = 230px
 +
| area-top2 = 555px
 +
| -
 +
| area1 = Vino Dalla Vigna
 +
| area-left1 = 230px
 +
| area-top1 = 505px
 +
| -
 +
| area3 = Fountain
 +
| area-left3 = 255px
 +
| area-top3 = 585px
 +
| -
 +
| area4 = Three Connected Buildings
 +
| area-left4 = 282px
 +
| area-top4 = 540px
 +
| -
 +
| area5 = Alley
 +
| area-left5 = 325px
 +
| area-top5 = 602px
 +
| -
 +
| area6 = Hotel
 +
| area-left6 = 383px
 +
| area-top6 = 570px
 +
| -
 +
| area7 = Castle Stairs
 +
| area-left7 = 325px
 +
| area-top7 = 510px
 +
| -
 +
| area8 = One-Way Gate
 +
| area-left8 = 325px
 +
| area-top8 = 475px
 +
| -
 +
| area9 = Tunnel
 +
| area-left9 = 360px
 +
| area-top9 = 455px
 +
| -
 +
| area10 = Second Alley
 +
| area-left10 = 425px
 +
| area-top10 = 440px
 +
| -
 +
| area11 = The Lone Gravestone
 +
| area-left11 = 370px
 +
| area-top11 = 400px
 +
| -
 +
| area12 = Gates
 +
| area-left12 = 355px
 +
| area-top12 = 322px
 +
| -
 +
| area13 = The Lone Coffin
 +
| area-left13 = 315px
 +
| area-top13 = 280px
 +
| -
 +
| area14 = Villa
 +
| area-left14 = 342px
 +
| area-top14 = 235px
 +
| -
 +
| area15 = Steep Incline
 +
| area-left15 = 395px
 +
| area-top15 = 250px
 +
| -
 +
| area16 = Wooden Building Bridge
 +
| area-left16 = 475px
 +
| area-top16 = 220px
 +
| -
 +
| area17 = Building Overpass
 +
| area-left17 = 538px
 +
| area-top17 = 280px
 +
| -
 +
| area18 = Second-to-last Yard
 +
| area-left18 = 590px
 +
| area-top18 = 300px
 +
| -
 +
| area19 = Cliffside
 +
| area-left19 = 645px
 +
| area-top19 = 320px
 +
| -
 +
| area20 = Oasis
 +
| area-left20 = 660px
 +
| area-top20 = 420px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 208px
 +
| objective-top1 = 505px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 332.5px
 +
| objective-top2 = 572px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 365px
 +
| objective-top3 = 358px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 428px
 +
| objective-top4 = 240px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint (Winery Yard)
 +
| objective-left5 = 580px
 +
| objective-top5 = 380px
 +
}}
  
*'''Strategy''': There are two, key things both Scouts need to keep in mind when dueling one another, those are: ''movement'' and ''aim''. Who will come out alive from a Scout duel is largely determined by one's aiming precision and movement competence.
+
===Thunder Mountain===
**''Movement'': Movement is critical in a Scout duel, the Scout who has mastered it will be able to reliably dodge, while dishing out consistent damage in return. For starters, skilled Scouts will almost '''never [[Jumping|jump]]''', as that will send them flying while following a predictable trajectory. Instead, experienced duelers will try and constantly strafe from right to left, keeping their head pointed towards their opponent in the process. Scouts also attempt to mimic each other's maneuvers, if their rival strafes to the left, then they too will strafe to the left (Their right).
+
====Stage 1====
**''Aim'': By constantly strafing and mirroring one another, two Scouts will begin moving in such a way, that they'll start crossing and intersecting each others paths. When that happens, all the Scout needs to do is to simply point his crosshair towards the '''general direction''' of his opponent, and pull the trigger when he and his rival cross paths once again. This is duo to the fact that Scouts are a very hard-to-hit target, which means that trying to constantly track them with your crosshair will usually result in a failure, as that is simply not possible. Instead, experienced Scouts will minimize the movement of their crosshair, and use their mobility in order to get the rivaling Scout to just "walk straight" into their aiming reticle, making one's job of aiming much easier.
+
{{User:Wookipan/Map overview
 +
| title = Thunder Mountain, stage 1 - overview indicators
 +
| image = Thunder Mountain stage one.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 485px
 +
| spawn-top1 = 555px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 520px
 +
| spawn-top2 = 70px
 +
| -
 +
| area1 = Spawn Courtyard
 +
| area-left1 = 467px
 +
| area-top1 = 450px
 +
| -
 +
| area2 = Hunker-down Shed
 +
| area-left2 = 467px
 +
| area-top2 = 400px
 +
| -
 +
| area3 = Binski Logging House
 +
| area-left3 = 585px
 +
| area-top3 = 295px
 +
| -
 +
| area4 = Multi-story Villa
 +
| area-left4 = 515px
 +
| area-top4 = 155px
 +
| -
 +
| area5 = Right Stable
 +
| area-left5 = 420px
 +
| area-top5 = 192px
 +
| -
 +
| area6 = Left Stable
 +
| area-left6 = 335px
 +
| area-top6 = 302px
 +
| -
 +
| area7 = Raised Bridge
 +
| area-left7 = 326px
 +
| area-top7 = 212px
 +
| -
 +
| area8 = Wooden Catwalk/Valley
 +
| area-left8 = 185px
 +
| area-top8 = 275px
 +
| -
 +
| area9 = Basement
 +
| area-left9 = 85px
 +
| area-top9 = 235px
 +
| -
 +
| area10 = Wooden Platform
 +
| area-left10 = 85px
 +
| area-top10 = 160px
 +
| -
 +
| area11 = Warehouse
 +
| area-left11 = 85px
 +
| area-top11 = 65px
 +
| -
 +
| area12 = Second Ramp
 +
| area-left12 = 205px
 +
| area-top12= 100px
 +
| -
 +
| area13 = Red Balcony/Cubby Hole
 +
| area-left13 = 270px
 +
| area-top13= 100px
 +
| -
 +
| area14 = Chicken-Wire Shed
 +
| area-left14 = 315px
 +
| area-top14 = 125px
 +
| -
 +
| area15 = RED spawn exit
 +
| area-left15 = 335px
 +
| area-top15 = 58px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 535px
 +
| objective-top1 = 442px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 370px
 +
| objective-top2 = 255px
 +
| -
 +
| objective3 = Checkpoint B/Stage 1 End
 +
| objective-left3 = 214px
 +
| objective-top3 = 40px
 +
}}
  
*'''Optimal loadout''': If a Scout is planning on encountering enemy Scouts, this would be the loadout he takes: [[Scattergun]] for his primary, [[Pistol]] or the [[Mad Milk]] as a secondary, and possibly a [[Wrap Assassing] in the melee slot.
+
====Stage 2====
**''Scattergun'': The main selling point of this weapon is its high clip size of 6, compared to every other alternative primary. This gives the Scout plenty of room for error, which is a good thing since missing the same Scout multiple times in a row is a common occurrence. The high clip size and good damage also mean that the Scattetgun has a relatively high sustained DPS (Damage per second), an useful advantage to have in a Scout duel which are known to drag on for some time.
+
{{User:Wookipan/Map overview
**''Pistol/Mad Milk'': Pistol offers an excellent way to quickly, and reliably finish of an enemy Scout. An important thing to keep in mind is that the Pistol should '''only be used as a finish-off tool'''. This means that it is used at the end of a fight, when the enemy Scout has already been brought down to low enough health via the Scattergun. On the other hand, Mad Milk '''is used as an "initiator" weapon'''. Meaning that its thrown at a Scout just before the real duel has begun, in order to soften him up for your primary weapon, and put him in a disadvantage for the remainder of the fight.
+
| title = Thunder Mountain, stage 2 - overview indicators
**''Wrap Assassin'': While trying to use a melee weapon on a Scout is never advisable, simply duo to the fact that catching up to the said Scout is quit hard, the Wrap Assassin offers more then just a melee utility. Wrap Assassin is also capable of throwing [[Bleeding|bleed]] inducing baubles, which on hit can bring a Scout down to one-shot territory for the Scattergun. Just like the Mad Milk, Wrap Assassin's baubles should '''be used as an initiator weapon''', one which is used against the enemy Scout at the beginning of an battle.
+
| image = Thunder Mountain stage two.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 70px
 +
| spawn-top1 = 140px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 748px
 +
| spawn-top2 = 340px
 +
| -
 +
| area1 = Rocky Flank
 +
| area-left1 = 275px
 +
| area-top1 = 320px
 +
| -
 +
| area2 = Sawmill
 +
| area-left2 = 298px
 +
| area-top2 = 265px
 +
| -
 +
| area3 = Creek
 +
| area-left3 = 220px
 +
| area-top3 = 215px
 +
| -
 +
| area4 = Truss Bridge
 +
| area-left4 = 242px
 +
| area-top4 = 148px
 +
| -
 +
| area5 = Elevated Shed
 +
| area-left5 = 345px
 +
| area-top5 = 110px
 +
| -
 +
| area6 = Tunnel Entrance
 +
| area-left6 = 435px
 +
| area-top6 = 148px
 +
| -
 +
| area7 = Metal Platform
 +
| area-left7 = 478px
 +
| area-top7 = 130px
 +
| -
 +
| area8 = Lobby
 +
| area-left8 = 478px
 +
| area-top8 = 196px
 +
| -
 +
| area9 = Dropdown
 +
| area-left9 = 512px
 +
| area-top9 = 255px
 +
| -
 +
| area10 = Large Balcony
 +
| area-left10 = 538px
 +
| area-top10 = 196px
 +
| -
 +
| area11 = Hunker-down Shed
 +
| area-left11 = 604px
 +
| area-top11 = 228px
 +
| -
 +
| area12 = Hay Buildings
 +
| area-left12 = 615px
 +
| area-top12 = 115px
 +
| -
 +
| area13 = Third Floor
 +
| area-left13 = 710px
 +
| area-top13 = 115px
 +
| -
 +
| area14 = RED Battlements
 +
| area-left14 = 725px
 +
| area-top14 = 215px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 156px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 424px
 +
| objective-top2 = 210px
 +
| -
 +
| objective3 = Checkpoint B/Stage two end
 +
| objective-left3 = 7755px
 +
| objective-top3 = 209px
 +
}}
  
===Classes which are mediocre at fighting against Scouts===
+
====Stage 3====
====[[Soldier]]====
+
{{User:Wookipan/Map overview
*'''Main advantage''': Soldier's superiority against a Scout stems from his incredible close-quarters performance. In an enclosed environments, Soldier can use his high [[Health|health]] pool and powerful [[Rocket Launcher]] in order to completely wreck any Scout, who in such environments can't dodge Soldier's slow-moving [[Projectiles|projectiles]], out-damage his devastating rockets, or outlive him duo to the Scouts low max health. Consequently, just as the Soldier beats Scouts in tight, claustrophobic surroundings, where their [[Speed|mobility]] is greatly reduced, once the battle shifts towards more open and spacious area, things change dramatically. In these locations, Soldier's weaknesses start to show, because now with his mobility regained, a Scout can easily dodge the sluggish rockets fired by the Soldier, hence making his primary difficult to use.
+
| title = Thunder Mountain, stage 3 - overview indicators
 +
| image = Thunder Mountain stage three.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 35px
 +
| spawn-top1 = 785px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 700px
 +
| spawn-top2 = 580px
 +
| -
 +
| area1 = Warehouse Stairs
 +
| area-left1 = 270px
 +
| area-top1 = 990px
 +
| -
 +
| area2 = Wooden Catwalk
 +
| area-left2 = 354px
 +
| area-top2 = 925px
 +
| -
 +
| area3 = RED Warehouse Flank
 +
| area-left3 = 530px
 +
| area-top3 = 815px
 +
| -
 +
| area4 = Terrace
 +
| area-left4 = 354px
 +
| area-top4 = 815px
 +
| -
 +
| area5 = BLU Warehouse Flank
 +
| area-left5 = 180px
 +
| area-top5 = 860px
 +
| -
 +
| area6 = Apse
 +
| area-left6 = 140px
 +
| area-top6 = 710px
 +
| -
 +
| area7 = Central Spiral
 +
| area-left7 = 324px
 +
| area-top7 = 680px
 +
| -
 +
| area8 = Valley
 +
| area-left8 = 440px
 +
| area-top8 = 680px
 +
| -
 +
| area9 = RED Courtyard
 +
| area-left9 = 550px
 +
| area-top9 = 650px
 +
| -
 +
| area10 = RED Binski Logging Flank
 +
| area-left10 = 476px
 +
| area-top10 = 505px
 +
| -
 +
| area11 = Binski Logging Staircase
 +
| area-left11 = 476px
 +
| area-top11 = 435px
 +
| -
 +
| area12 = Binski Balcony/Cubby hole
 +
| area-left12 = 324px
 +
| area-top12 = 415px
 +
| -
 +
| area13 = Foyer
 +
| area-left13 = 305px
 +
| area-top13 = 480px
 +
| -
 +
| area14 = Connecting Platform
 +
| area-left14 = 324px
 +
| area-top14 = 585px
 +
| -
 +
| area15 = BLU Binski Logging Flank
 +
| area-left15 = 120px
 +
| area-top15 = 570px
 +
| -
 +
| area16 = Storage Room
 +
| area-left16 = 150px
 +
| area-top16 = 370px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 334px
 +
| objective-top1 = 753.5px
 +
| -
 +
| objective2 = Checkpoint A/Warehouse
 +
| objective-left2 = 451px
 +
| objective-top2 = 900px
 +
| -
 +
| objective3 = Checkpoint B/Binski Logging
 +
| objective-left3 = 334px
 +
| objective-top3 = 354px
 +
| -
 +
| objective4 = Checkpoint C/Final Checkpoint
 +
| objective-left4 = 324px
 +
| objective-top4 = 660px
 +
}}
  
*'''Strategy''': Because of the Soldier's advantage over Scout in one area and a big disadvantage in the other one, a smart Soldier will need to recognize when it is a good idea to engage a Scout in the first place. As one can determine from the text above, a Soldier wants to position himself in any areas where the Scout's movement options are severely reduced, those areas would be: Hallways, Corridors, [[Chokepoint|chokepoints]], tight rooms, etc... Likewise, he wants to avoid at all costs any open and spacious areas, as in these locations, Soldier will usually lose out to the Scout.
+
===Venice===
**''Areas of combat'': If a Soldier encounters a Scout while he's in a favorable position (E.g. An enclosed location), all he needs to do is to simply use the [[Splash Damage|splash damage]] of his rockets, and quickly take out a Scout in two, swift attacks. However, if a Scout and a Soldier engage in a "not-so-enclosed" environment, Scout will use his wide array of [[Jumping|jump]] options in order to stay in the air for long periods of time. Hence, he will deny the Soldier from using his splash damage, and force him to go for much more difficult to do direct hits. 
+
{{User:Wookipan/Map overview
 +
| title = Venice - overview indicators
 +
| image = Venice overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 385px
 +
| spawn-top1 = 840px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 185px
 +
| spawn-top2 = 510px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 555px
 +
| spawn-top3 = 775px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 320px
 +
| spawn-top4 = 450px
 +
| spawn5 = RED third spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 70px
 +
| spawn-top5 = 500px
 +
| -
 +
| area1 = Canals
 +
| area-left1 = 229px
 +
| area-top1 = 755px
 +
| -
 +
| area2 = Apartments
 +
| area-left2 = 320px
 +
| area-top2 = 710px
 +
| -
 +
| area3 = Cart Bridge
 +
| area-left3 = 280px
 +
| area-top3 = 610px
 +
| -
 +
| area4 = Skybridge
 +
| area-left4 = 426px
 +
| area-top4 = 660px
 +
| -
 +
| area5 = Courtyard
 +
| area-left5 = 510px
 +
| area-top5 = 680px
 +
| -
 +
| area6 = Piano Lounge
 +
| area-left6 = 645px
 +
| area-top6 = 665px
 +
| -
 +
| area7 = Staircase
 +
| area-left7 = 760px
 +
| area-top7 = 525px
 +
| -
 +
| area8 = Terrace
 +
| area-left8 = 670px
 +
| area-top8 = 515px
 +
| -
 +
| area9 = Small Balcony
 +
| area-left9 = 505px
 +
| area-top9 = 570px
 +
| -
 +
| area10 = Reading Room
 +
| area-left10 = 465px
 +
| area-top10 = 610px
 +
| -
 +
| area11 = First Shortcut
 +
| area-left11 = 423px
 +
| area-top11 = 568px
 +
| -
 +
| area12 = Second Shortcut
 +
| area-left12 = 355px
 +
| area-top12 = 535px
 +
| -
 +
| area13 = Second Cart Bridge
 +
| area-left13 = 418px
 +
| area-top13 = 472px
 +
| -
 +
| area14 = Raised Bridge
 +
| area-left14 = 480px
 +
| area-top14 = 410px
 +
| -
 +
| area15 = Third Cart Bridge
 +
| area-left15 = 407.25px
 +
| area-top15 = 275px
 +
| -
 +
| area16 = Embassy
 +
| area-left16 = 340px
 +
| area-top16 = 95px
 +
| -
 +
| area17 = Fourth Cart Bridge
 +
| area-left17 = 302px
 +
| area-top17 = 275px
 +
| -
 +
| area18 = Green Tapestry Shortcut
 +
| area-left18 = 355px
 +
| area-top18 = 355px
 +
| -
 +
| area19 = Palace Lobby
 +
| area-left19 = 240px
 +
| area-top19 = 335px
 +
| -
 +
| area20 = Palace Interior
 +
| area-left20 = 115px
 +
| area-top20 = 275px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 238px
 +
| objective-top1 = 895px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 380px
 +
| objective-top2 = 648px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 572px
 +
| objective-top3 = 532px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 363px
 +
| objective-top4 = 190px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 145px
 +
| objective-top5 = 407px
 +
}}
  
*'''Optimal loadout''': Soldier's [[Stock|stock]] loadout is quit limiting when it comes to dealing with Scouts, especially his Rocket Launcher. Luckily for him, there are plenty of weapons which can be used in great affect against Scouts: [[Direct Hit]] for the primary slot, [[Shotgun]] of choice as a secondary armament and the [[Escape Plan]] for as his melee.  
+
==Payload Race==
**''Direct Hit'': This weapon does 25% more damage compared to the Rocket Launcher, this is a crucial upside, as with an added 25% damage bonus a Soldier '''can reliably one-shot''' Scouts from close-range. In addition, the Direct Hit also has 80% faster projectiles. With much faster rockets, a Soldier can now duel Scouts even in wide, open areas where he would usually lose out to them.
+
===Banana Bay===
**''Shotgun of choice'': The shotguns are excellent, as they provide another source of damage and are a good choice when hitting a Scout with a projectile seems just a bit too hard to pull off. Any kind of an Shotgun can work, but the [[Panic Attack]] might be slightly better choice, considering the fact that it has a 50% faster deploy time, allowing you to start dishing out bullets quicker. Shotgun's should be used as an either finish-off weapons or when you've run out of rockets.
+
{{User:Wookipan/Map overview
**''Escape plan'': Escape plan is useful as it can provide a sort of an last-resort type of utility. If you've expanded all your [[Ammo|ammo]] in both your primary and secondary weapons, you can use the Escape Plan's speed boost to quickly catch up to the enemy Scout, and land that finishing blow.
+
| title = Banana Bay - overview indicators
 +
| image = Banana Bay overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 110px
 +
| spawn-top1 = 140px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 650px
 +
| spawn-top2 = 270px
 +
| -
 +
| area1 = Platform
 +
| area-left1 = 595px
 +
| area-top1 = 195px
 +
| -
 +
| area2 = Sally Port
 +
| area-left2 = 580px
 +
| area-top2 = 335px
 +
| -
 +
| area3 = Deck
 +
| area-left3 = 530px
 +
| area-top3 = 270px
 +
| -
 +
| area4 = Incline
 +
| area-left4 = 530px
 +
| area-top4 = 170px
 +
| -
 +
| area5 = Docks
 +
| area-left5 = 465px
 +
| area-top5 = 335px
 +
| -
 +
| area6 = Subway
 +
| area-left6 = 405px
 +
| area-top6 = 240px
 +
| -
 +
| area7 = Highline
 +
| area-left7 = 380px
 +
| area-top7 = 210px
 +
| -
 +
| area8 = Siphon
 +
| area-left8 = 350px
 +
| area-top8 = 300px
 +
| -
 +
| objective1 = Red Cart Start
 +
| objective-color1 = red
 +
| objective-left1 = 340px
 +
| objective-top1 = 127px
 +
| -
 +
| objective2 = Red Cart Finish
 +
| objective-color2 = red
 +
| objective-left2 = 448px
 +
| objective-top2 = 225px
 +
| -
 +
| objective3 = Blu Cart Start
 +
| objective-color3 = blu
 +
| objective-left3 = 448px
 +
| objective-top3 = 313px
 +
| -
 +
| objective4 = Blu Cart Finish
 +
| objective-color4 = blu
 +
| objective-left4 = 340px
 +
| objective-top4 = 200px
 +
}}
  
====[[Heavy]]====
+
===Helltower===
*'''Main (dis)advantage''': Heavy is a rather subpar option for dealing with Scouts, he has the largest [[Health|health]] pool in the game and his [[Minigun]] has an insanely big DPS (About 500 damage ''per second''), but there is a big disadvantage of his which greatly negates the previous advantages, especially when fighting an enemy Scout. Heavy's main downside is the fact that he '''needs to rev up''' his gun before he can start firing it and doing damage. This massive drawback can be particularly well exploited by a Scout, who can use his great flanking ability in order to sneak behind a Heavy and surprise him while his un-revved. If this happens, Heavy is practically already dead, since in the amount of time it takes him to wind up his Gun, the Scout would have just [[Meatshot|meatshot]] him three times and kill him.
+
{{User:Wookipan/Map overview
 +
| title = Helltower - overview indicators
 +
| image = Helltower overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 250px
 +
| spawn-top1 = 526px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 250px
 +
| spawn-top2 = 25px
 +
| -
 +
| area1 = Tower Corridor
 +
| area-left1 = 130px
 +
| area-top1 = 285px
 +
| -
 +
| area2 = Balconies
 +
| area-left2 = 160px
 +
| area-top2 = 200px
 +
| -
 +
| area3 = Central Tower
 +
| area-left3 = 240px
 +
| area-top3 = 285px
 +
| -
 +
| area4 = Crossing
 +
| area-left4 = 290px
 +
| area-top4 = 285px
 +
| -
 +
| area5 = The Ramp
 +
| area-left5 = 360px
 +
| area-top5 = 200px
 +
| -
 +
| area6 = Cliff House
 +
| area-left6 = 420px
 +
| area-top6 = 285px
 +
| -
 +
| area7 = Bridge
 +
| area-left7 = 500px
 +
| area-top7 = 255px
 +
| -
 +
| area8 = Clocktower
 +
| area-left8 = 580px
 +
| area-top8 = 285px
 +
| -
 +
| objective1 = Red Cart Start
 +
| objective-color1 = red
 +
| objective-left1 = 205px
 +
| objective-top1 = 339px
 +
| -
 +
| objective2 = Red Cart Finish
 +
| objective-color2 = red
 +
| objective-left2 = 185px
 +
| objective-top2 = 247px
 +
| -
 +
| objective3 = Blu Cart Start
 +
| objective-color3 = blu
 +
| objective-left3 = 205px
 +
| objective-top3 = 247px
 +
| -
 +
| objective4 = Blu Cart Finish
 +
| objective-color4 = blu
 +
| objective-left4 = 185px
 +
| objective-top4 = 339px
 +
}}
  
*'''Strategy''': As a result of the previously mentioned disadvantage, a Heavy player will need to position himself in a location where a Scout won't be able to ambush him easily. Such desirable locations certainly don't include small, enclosed rooms where its impossible to tell who will come in to the room and when. The preferable position against a Scout is in fact, a wide open area, where you can see anyone coming at you from miles away, giving you precious time to rev up your Minigun and greet the attacker (In this case a Scout) with an onslaught of [[Hitscan|bullets]].
+
===Bonesaw===
 +
{{User:Wookipan/Map overview
 +
| title = Bonesaw - overview indicators
 +
| image = Bonesaw (map) overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Optimal loadout''': The best loadout for fighting Scouts as a Heavy consists of: [[Natascha]] as your primary weapon, [[Shotgun]] of choice for your secondary and any melee of your liking.
+
===Hacksaw===
**''Natascha'': The main upside of this weapon is its ability to slow down opponents on hit. This is not very useful when fighting other classes, but it's potentially devastating when fighting a class such as the Scout, who is so dependent on its [[Speed|mobility]] for survival. By hitting the Scout with Natacha's bullets, you not only deal damage to him but also greatly impair his ability to dodge your next salvo of bullets, thus leaving him vulnerable to even more harm. This weapon does however, come with a downside of a 25% damage penalty, this may seem like a big disadvantage, but its a rather minuscule drawback considering the already low Scout's health.
+
{{User:Wookipan/Map overview
**''Shotgun of choice'': Heavy can't always stay in open areas where he holds the upper hand over the Scout, he sometimes may need to traverse certain spaces which leave him vulnerable to Scout ambushing him. In the case that a Scout does manage to surprise a Heavy, trying to spin up his Minigun will usually result in Heavy's death, as there is no time for him to fully rev up his gun before the Scout gets him. So instead of dying the next time he gets ambushed by a Scout, a Heavy can simply pull out one of three shotguns at his disposal, two-shot the Scout harassing him and be done with it.
+
| title = Hacksaw - overview indicators
**''Melee of choice'': Duo to the Heavies incredible lack of mobility, chances of him catching up to an enemy Scout in order to punch him in the face is very small. It isn't even worth trying.
+
| image = Hacksaw overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
===Classes which are relatively incapable of dealing with Scouts===
+
===Hightower===
====[[Pyro]]====
+
{{User:Wookipan/Map overview
*'''Main (dis)advantage''': Pyro's strongest weapon against a Scout is his [[Airblast]]. In general, the Airblast's ability to completely alter movements of other players already makes the Pyro quit a dangerous opponent, but using Airblast against a Scout (A class which is so dependent on its amazing [[Speed|mobility]]) can prove to be immensely destructive. There is a big downside to Airblast however, '''it has limited range'''. In fact, the drawback of having "limited range" is a recurring theme in almost all of Pyro's weapons. From his primaries to his secondaries, from his [[Flamethrower|Flamethrowers]] to his collection of shotguns. As a result, a Scout can simply stay out of the Pyro's effective range, and pepper at him while using his [[Scattergun]].
+
| title = Hightower - overview indicators
 +
| image = Hightower overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Strategy''': Duo to the Airblast being the most effective way to combat a Scout, it's use is recommended heavily. If a Scout were to get within Pyro's Airblast range, Pyro would want to''–preferably–''Airblast the Scout into a corner or a wall. This way, the Pyro closes of the Scout's escape options, forcing him into a duel. He also messes up the Scout's, aim preventing the Scout from just using his Scattergun in order to two-shot him. And because of the way Airblast functions, he also stuns the Scout, taking away his mobility and turning him into a sitting duck, just lined up against a wall waiting to be shot. Now that the Scout is temporarily immobile, Pyro wants to quickly switch to one of his secondary weapons in order to kill the Scout as fast a possible, before Scout uses one of his high burst damage primaries to kill Pyro instead. If there is no wall nearby to Airblast the Scout up against, simply Airblasting a Scout in a random direction also accomplishes a few things: 1.It sends the Scout flying while following a predictable trajectory, thus making him an easy target yet again. 2.It also increases the Scout's distance from the Pyro, rendering his Scattergun useless while still keeping Pyro's Flare Gun capable of dealing significant damage even at that range.  
+
===Nightfall===
 +
==== Stage 1 ====
 +
{{User:Wookipan/Map overview
 +
| title = Nightfall, stage 1 - overview indicators
 +
| image = Nightfall Stage one.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Oprimal loadout''': The preferrable loadout for dealing with Scouts consists of: [[Flame Thrower]] or the [[Degreaser]] for your primary, [[Flare Gun]] or the [[Panic attack]] for your secondary and [[Axtinguisher]] for the melee slot.
+
====Stage 2====
**''Flame Thrower/Deagreaser'': These two weapons are the best options when fighting Scouts, since other Pyro's primaries either don't have, or severely limit the use of Airblast. The two Flame Throwers are fairly similar, so the choice between them ''usually'' comes down to one's personal liking, but there are a few differences however. The Flame Thrower has more [[Fire|afterburn]] damage, which in most cases doesn't play a significant role when fighting other classes, but it can be an impactful ability when fighting Scouts, since the fire damage can quickly "eat" through the Scouts low [[Health|health]]. Flame Thrower is also superior in Airblast, as its Airblast costs less [[Ammo|ammo]] then the Degreaser's one. However, the Degreaser makes up for its two disadvantages by having a 60% faster weapons switch bonus. With the faster weapon switch, a Pyro can more easily take advantage of that short amount of time in which the Scout is stunned, allowing him to more confidently use one of his secondary weapons to finish him off. A good thing to keep in mind when choosing between the two weapons is to know what secondary you'll bring to battle. The Panic Attack has a faster weapon switch speed on its own, thus negating the Flame Thrower's lack of it. Meanwhile the Flare Gun can also set people on fire, making up for the Degreaser's drawback of not being able to do the same thing as effectively.
+
{{User:Wookipan/Map overview
**''Panic Attack/Flare Gun'':  As was already mentioned before, your supposed to combo these two weapons in order to quickly dispose of enemy Scouts while they're stunned by your Airblast. Flare Gun is more useful when your fighting in more open areas while the Panic Attack performs the best when fighting a close-quarters battles.
+
| title = Nightfall, stage 2 - overview indicators
**''Axtinguisher'': Although using melee on a Scout is a bad idea, considering the fact that a Scout can use his superior speed in order to run away from the chasing Pyro. If the Pyro however, manages to Airblast the Scout into a wall and lock him in place...then some interesting opportunities can open up. While trying to score an Axtinguisher requires some skill to pull of, it is possible to execute. And if done right, it can one-one shot an enemy Scout instantly.
+
| image = Nightfall Stage two.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
====[[Sniper]]====
+
====Stage 3====
*'''Main Advantage''': Sniper's biggest advantage is the fact that he can potentially one-shot an enemy Scout. While this is quit a powerful advantage in theory, in practice; landing a [[Headshot|headshot]] on a fast moving target with plenty of movement options such as the Scout is quit a difficult to do. If a Sniper is very skilled and competent, then doing this is rather easy task from their perspective. But for any Sniper who didn't put godly amounts of practice into the game, Scout can very quickly become a force to be reckoned with, one which they can't deal with unless they aim is extremely precise.
+
{{User:Wookipan/Map overview
 +
| title = Nightfall, stage 3 - overview indicators
 +
| image = Nightfall Stage three.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Strategy''': The simplest way to beat a Scout is to have a very good aim. While this is the biggest factor which determines one's ability to win a Scout fight, there are a couple of things a Sniper can do in order to increase his chances.
+
===Pipeline===
**''Positioning'': Its important to try and stay away from a Scout as much as possible, especially if your someone who isn't expert in lining up a good shot. Scouts are quit good at close-ranged engagement, making them a dangerous foe to face. They are also very [[Speed|fast]], meaning that you cant run away from them as easily as you could from other classes. And duo to your [[Field of View|field of view]] being limited when scoping in, trying to place your aiming reticle onto a nimble, maneuverable target at close range is a hard task to do.
+
====Stage 1====
**''Aiming'': One first needs to differentiate from two types of aiming: ''Tracking'' and ''Predicting''. Tracking is when you "place" your crosshair onto an enemy, and follow them with it as they go. Predicting is when you position your crosshair in a location where you expect the future enemy to come, and then pull the trigger once the enemy "walks straight into" the crosshair. Needles to say, predicting is the best way to try and take down a Scout. This is because of Scout's incredible speed, which makes tracking and keeping up with him is a difficult job to do.
+
{{User:Wookipan/Map overview
 +
| title = Pipeline, stage 1 - overview indicators
 +
| image = Pipeline stage one.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Optimal loadout''': Its important to keep in mind that a Sniper is a class with nearly infinite potential. Meaning that at a certain skill level, it doesn't matter what weapons a Sniper uses, he can beat anything duo to sheer expertise of his own, even the Scout. But for less skilled Snipers, here is the ''preferred'' "anti-Scout" loadout: [[Huntsman]] for the primary, [[SMG]] for the Sniper's secondary slot, and a melee of choice.
+
====Stage 2====
**''Huntsma'': A big upside of the Huntsman is that it doesn't require you to scope in so that you can start charging a shot. This is helpful as it doesn't limit your field of view making predicting the Scout much easier, especially at closer ranges. The other positive things about the Huntsman is its very quick charge rate (Requiring only 1 second to fully charge). With this super fast charge rate, you can more often go for; much easier to hit "bodyshots" then headshot's. The [[Projectiles|projectiles]] (Which are fired by the Huntsman) have a bigger hitbox then [[Hitscan|hitscan]] weapons, thus making hitting Scouts even easier.
+
{{User:Wookipan/Map overview
**''SMG'': SMG is a great tool for finishing of enemy Scouts, since a fully charged Huntsman bodyshot will only do 120 damage, leaving a Scout with only a sliver of [[Health|health]] remaining.
+
| title = Pipeline, stage 2 - overview indicators
**''Melee of choice'': The melee you use play's almost no factor in fighting Scouts, choose what you're comfortable with.
+
| image = Pipeline stage two.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
====Medic====
+
====Stage 3====
*'''Main (dis)advantage''': Medic is in general, a terrible class at head on combat, and his capability of fighting of Scouts is no exception to this rule. Unfortunately for the Medic, Scout is even more dangerous to him then many other classes, as duo to his [[Speed|mobility]], a Scout can easily catch up to a fleeing Medic while others usually can't. Scout is also excellent at flanking, allowing him to sneak past the Medic's team and isolate him.  
+
{{User:Wookipan/Map overview
 +
| title = Pipeline, stage 3 - overview indicators
 +
| image = Pipeline stage three.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 513px
 +
| spawn-top1 = 655px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 397px
 +
| spawn-top2 = 271px
 +
| spawn3 = RED first spawn/ BLU third spawn
 +
| spawn-color3 = mix
 +
| spawn-left3 = 183px
 +
| spawn-top3 = 355px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 304px
 +
| spawn-top4 = 355px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 175px
 +
| objective-top1 = 588px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 318px
 +
| objective-top2 = 238px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 555px
 +
| objective-top3 = 85px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 602.5px
 +
| objective-top4 = 350px
 +
| -
 +
| objective5 = Checkpoint D/Finale Checkpoint
 +
| objective-left5 = 403px
 +
| objective-top5 = 327px
 +
}}
  
*'''Strategy''': Although '''some''' of his weapons ''can be'' effective against a Scout. A Medic should prioritize helping his team beat the Scout for him, thus keeping him safe in the process.
+
==Attack'n'Defend==
**''Communication'': If a Medic is doing his job properly and is looking around in order to maintain good situational awareness, he will often be able to spot things his preoccupied teammates missed. In this case, that would be a Scout attempting to flank behind the Medic's allies in order to catch the Medic alone and kill him. For that reason, a Medic should constantly use his text or [[Voice Chat|voice]] chat to alert his teammates of a sneaky Scout they didn't notice.
+
===DeGroot Keep===
**''[[Overheal|Overhealing]] friendly Scouts'': Another important thing a Medic can do in order to boost his survivability against enemy Scouts is to heal his own, friendly Scouts. Scouts often meet each other on the battlefield, and are also very good counters against one another, meaning that if a Medic were to help out an an allied Scout, his opposing counterpart will greatly suffer in return. For that reason, using your ''overheal'' mechanic for the purpose of "buffing" up your friendly Scout is a great idea, as now with almost 185 [[Health|health]], "your" Scouts can confidently duel and win over enemy Scouts, resulting in the improvement of your well being. As an added bonus, duo to the flank being clear of his rival, your allied Scout can try and kill the enemy Medic, which can result in you gaining [[ÜberCharge]] advantage if he manages to do so.
+
{{User:Wookipan/Map overview
**''Keeping tabs on allied Sentry Guns'': A [[Sentry Gun]] is the best counter to a Scout, so knowing the position of friendly [[Engineer|Engineer's]] Sentry can considerably help the Medic out, as he can know where to head towards if a hostile Scout were to give chase.
+
| title = DeGroot Keep - overview indicators
 +
| image = DeGroot Keep overview.png
 +
| -
 +
| area1 = Rock
 +
| area-left1 = 329px
 +
| area-top1 = 300px
 +
| area2 = Main battlefield
 +
| area-left2 = 352px
 +
| area-top2 = 252px
 +
| area3 = Battlements
 +
| area-left3 = 368px
 +
| area-top3 = 173px
 +
| area4 = Castle halls
 +
| area-left4 = 314px
 +
| area-top4 = 114px
 +
}}
  
*'''Optimal loadout''': As was said above, Medic does have '''some''' primary weapons ([[Needle Gun|Needle Guns]] for example), which can potentially fight of an enemy Scout in direct combat. But these weapons are hardy usable, and will only be effective against against a Scout of lower skill level then you. Only use these weapons if your team is simply plain bad, making the above given tips useless. 
+
===Burghausen===
**''Needle Guns (The [[Syringe Gun]], [[Blutsauger]] and the [[Overdose]])'': Despite what many professional Medics say about the Needle Guns, against a low health target such as the Scout, Needle Guns ''can'' be actually useful.
+
{{User:Wookipan/Map overview
***The Syringe Gun is a deceptively good weapon, particularly against a Scout. Its [[Projectiles|projectiles]] don't do much damage and are quit hard to aim. But the Syringe Gun makes up for it with its high rate of fire and a large clip size, which results in those relatively harmless projectiles being able to quickly swarm and kill a Scout, in theory at least. In practice, hitting all the needles required to kill a Scout is a difficult task to do, especially when considering the very low velocity of the Syringe Gun's needles, and the Scout's amazing speed.
+
| title = Burghausen - overview indicators
***The Blutsauger is almost identical to the Syringe Gun, only difference being the fact that the Blutsauger gives 3 health back to the Medic when he hits his target. This can make it a slightly better option when fighting of Scouts, as the "returned health on hit" can boost the Medic's combat effectiveness while inheriting all the good parts about the Syringe Gun.
+
| image = Burghausen overview.png
***The Overdoes is for Medics who are bad at aiming their needles and just want a weapon which gives them a good escape option. The Overdose's mechanic of increasing one's movement [[Speed|speed]], as the percentage of their Übercharge builds up provides exactly that. While the maximum possible speed boost an Overdose can provide won't make a Medic faster then a Scout, it will buy him enough time to find his team till the Scout catches up to him.
+
| -
**''[[Vaccinator]]'': If a competent Scout happens to be targeting a Medic, while the his team is completely unable to protect him, then the Vaccinator is an excellent Medigun for the Medic to choose. Scout has only one main way of dealing damage; by using [[Hitscan|bullets]]. This already makes the Vaccinator a great counter to him, since the Medic only needs to worry about resisting one damage type. Plus, the Vaccinator also builds its Übercharge 67% faster, meaning that a Medic will always have an Über ready, no matter when the Scout wishes to attack him. This faster Über build speed also nicely compliments the Overdose, which will be able to provide its full speed boost most of the time.
+
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
  
===Classes which are immensely inefficient at battling with Scout===
+
===Sandcastle===
====[[Demoman]]====
+
{{User:Wookipan/Map overview
*'''Main disadvantage''': The Demoman's main problem is the fact that it doesn't matter in what situation the Demoman engages a Scout, he is always handicapped, one way or another. In close-quarters combat, the [[Stickybomb Launcher]] is nearly worthless, since the Stickies have no chance of arming in time before the Scout simply gets right up in the Demo's face. It also doesn't help that the [[Grenade Launcher]] isn't very helpful either, considering that at these ranges, the explosion from the Grenade Launcher's pipes will also reach the Demoman–damaging him in the process. In middle-ranged combat, things aren't much brighter. The Demoman's secondary will become a bit more functional, as the Stickies will now have enough time to arm themselves, but the primary weapon will become a lot more difficult to use. Scoring '''two''', '''direct hits''' on a fast moving target with plenty of movement options such as the Scout, with grenades which have low velocity and are subject to gravity is a very hard task to do (Unless the Demoman in question is a [[Glossary of player terms#P|Pipe Jesus]]).
+
| title = Sandcastle - overview indicators
 +
| image = Sandcastle overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
  
*'''Strategy''': Beating a Scout as a Demoman usually boils down to pure skill, as in how good are you at landing your Grenades. But there are a few strategies once can employ, in order to beat a Scout more consistently.
 
**''Staying at range'': While Demoman isn't particularly effective against Scouts at either ranges (As we've seen above), fighting Scouts at medium range is still a better option then engaging with them at close-ranged combat. This is duo to the fact that at a distance, a Demoman's Stickybomb Launcher is actually usable, and his Grenade Launcher doesn't do self damage to him, allowing a Demo to make use of it.
 
**''Denying Scouts'': Unfortunately for the Demoman, any mildly skilled Scout will also quickly realize; that he has much higher chances against him at closer ranges, then at further distances because of the reasons listed above. Duo to this, many Scouts will quickly try and close the distance to a Demoman in order to gain the upper hand. Lucky for the Demo, he has the Stickybomb launcher, a weapon which can be used to effectively blockade the Scout from closing that distance.  All the Demoman has to do, is to simply lay some Stickies (Usually, only 1 is enough) right below him, then retreat behind that "wall" of Sticky/es, thus creating a sort of a "border" between him and the Scout. This explosive border will present a great obstacle to the Scout, who won't be able to close that beneficial distance unless he wants to step right into a minefield. From that point onward, the Demoman can freely choose which way he wants to deal with the attacker, now that he is comfortably secured.
 
  
*'''Optima loadout''': There are a few items which can make a Demoman's life a lot more easier, when it comes to fighting of enemy Scouts. Those would be: Grenade Launcher of choice for his primary, [[Quickiebomb Launcher]] as the secondary armament, and anything as the melee option '''except the [[Pain Train]]'''.
+
 
**''Grenade Launcher'': It doesn't matter what kind of a Grenade Launcher a Demo chooses, neither of them are going to make it easier or harder to fight Scouts. But one thing can be expected from all of them, and that is the fact that using any of them against a Scout is rather tricky and hard.
+
===Dustbowl===
**''Quickiebomb Launcher'': The main upside of this weapon is its 0.2 seconds faster Sticky arm time compared to the [[Stock|stock]] Stickybomb Launcher. With this advantage, a Demoman can lay down that "protective barrier" of his much more faster, allowing him to deny Scouts more easily. The downsides of this weapon, those being the 15% damage penalty and the 50% smaller clip size, are mitigated by the Scouts already low [[Health|health]] pool, and the fact that one doesn't need too much Stickies in order to plot down a "border" between him–and the Scout
+
====Stage 1====
**''Anything except the Pain Train'': Any melee can work as a last result weapon against a Scout, except the Pain Train. The Pain Train is terrible when fighting Scouts, simply duo to its passive 10% bullet damage vulnerability, a drawback one doesn't want to have when fighting a primarily [[Hitscan]] class.
+
{{User:Wookipan/Map overview
 +
| title = Dustbowl, stage 1 - overview indicators
 +
| image = Dustbowl stage one.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Dustbowl, stage 2 - overview indicators
 +
| image = Dustbowl stage two.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Dustbowl, stage 3 - overview indicators
 +
| image = Dustbowl stage three.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Egypt===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Egypt, stage 1 - overview indicators
 +
| image = Egypt stage one.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 36px
 +
| spawn-top1 = 120px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 335px
 +
| spawn-top2 = 290px
 +
| spawn3 = BLU final spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 534px
 +
| spawn-top3 = 438px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 255px
 +
| spawn-top4 = 249px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 473px
 +
| spawn-top5 = 446px
 +
| -
 +
| area1 = Ledges
 +
| area-left1 = 161px
 +
| area-top1 = 157px
 +
| area2 = Large Courtyard
 +
| area-left2 = 165px
 +
| area-top2 = 253px
 +
| area3 = Small Courtyard
 +
| area-left3 = 208px
 +
| area-top3 = 168px
 +
| area4 = Tunnels
 +
| area-left4 = 280px
 +
| area-top4 = 178px
 +
| area5 = Point Courtyard
 +
| area-left5 = 318px
 +
| area-top5 = 224px
 +
| area6 = Stairs
 +
| area-left6 = 338px
 +
| area-top6 = 403px
 +
| area7 = Main Building
 +
| area-left7 = 378px
 +
| area-top7 = 448px
 +
| area8 = Side path
 +
| area-left8 = 435px
 +
| area-top8 = 368px
 +
| area9 = Flank
 +
| area-left9 = 604px
 +
| area-top9 = 451px
 +
| area10 = Opening
 +
| area-left10 = 551px
 +
| area-top10 = 414px
 +
| area11 = Valley
 +
| area-left11 = 568px
 +
| area-top11 = 394px
 +
| area12 = Central Pillar
 +
| area-left12 = 556px
 +
| area-top12 = 367px
 +
| area13 = Caves
 +
| area-left13 = 630px
 +
| area-top13 = 313px
 +
| area14 = Open Courtyard
 +
| area-left14 = 686px
 +
| area-top14 = 373px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Egypt, stage 2 - overview indicators
 +
| image = Egypt stage two.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 36px
 +
| spawn-top1 = 120px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 335px
 +
| spawn-top2 = 290px
 +
| spawn3 = BLU final spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 534px
 +
| spawn-top3 = 438px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 255px
 +
| spawn-top4 = 249px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 473px
 +
| spawn-top5 = 446px
 +
| -
 +
| area1 = Ledges
 +
| area-left1 = 161px
 +
| area-top1 = 157px
 +
| area2 = Large Courtyard
 +
| area-left2 = 165px
 +
| area-top2 = 253px
 +
| area3 = Small Courtyard
 +
| area-left3 = 208px
 +
| area-top3 = 168px
 +
| area4 = Tunnels
 +
| area-left4 = 280px
 +
| area-top4 = 178px
 +
| area5 = Point Courtyard
 +
| area-left5 = 318px
 +
| area-top5 = 224px
 +
| area6 = Stairs
 +
| area-left6 = 338px
 +
| area-top6 = 403px
 +
| area7 = Main Building
 +
| area-left7 = 378px
 +
| area-top7 = 448px
 +
| area8 = Side path
 +
| area-left8 = 435px
 +
| area-top8 = 368px
 +
| area9 = Flank
 +
| area-left9 = 604px
 +
| area-top9 = 451px
 +
| area10 = Opening
 +
| area-left10 = 551px
 +
| area-top10 = 414px
 +
| area11 = Valley
 +
| area-left11 = 568px
 +
| area-top11 = 394px
 +
| area12 = Central Pillar
 +
| area-left12 = 556px
 +
| area-top12 = 367px
 +
| area13 = Caves
 +
| area-left13 = 630px
 +
| area-top13 = 313px
 +
| area14 = Open Courtyard
 +
| area-left14 = 686px
 +
| area-top14 = 373px
 +
}}
 +
 
 +
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Egypt, stage 3 - overview indicators
 +
| image = Egypt stage three.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 36px
 +
| spawn-top1 = 120px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 335px
 +
| spawn-top2 = 290px
 +
| spawn3 = BLU final spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 534px
 +
| spawn-top3 = 438px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 255px
 +
| spawn-top4 = 249px
 +
| spawn5 = RED second spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 473px
 +
| spawn-top5 = 446px
 +
| -
 +
| area1 = Ledges
 +
| area-left1 = 161px
 +
| area-top1 = 157px
 +
| area2 = Large Courtyard
 +
| area-left2 = 165px
 +
| area-top2 = 253px
 +
| area3 = Small Courtyard
 +
| area-left3 = 208px
 +
| area-top3 = 168px
 +
| area4 = Tunnels
 +
| area-left4 = 280px
 +
| area-top4 = 178px
 +
| area5 = Point Courtyard
 +
| area-left5 = 318px
 +
| area-top5 = 224px
 +
| area6 = Stairs
 +
| area-left6 = 338px
 +
| area-top6 = 403px
 +
| area7 = Main Building
 +
| area-left7 = 378px
 +
| area-top7 = 448px
 +
| area8 = Side path
 +
| area-left8 = 435px
 +
| area-top8 = 368px
 +
| area9 = Flank
 +
| area-left9 = 604px
 +
| area-top9 = 451px
 +
| area10 = Opening
 +
| area-left10 = 551px
 +
| area-top10 = 414px
 +
| area11 = Valley
 +
| area-left11 = 568px
 +
| area-top11 = 394px
 +
| area12 = Central Pillar
 +
| area-left12 = 556px
 +
| area-top12 = 367px
 +
| area13 = Caves
 +
| area-left13 = 630px
 +
| area-top13 = 313px
 +
| area14 = Open Courtyard
 +
| area-left14 = 686px
 +
| area-top14 = 373px
 +
}}
 +
 
 +
===Erebus===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Erebus, stage 1 - overview indicators
 +
| image = Erebus stage one.png
 +
|-
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 170px
 +
| spawn-top1 = 310px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 750px
 +
| spawn-top2 = 160px
 +
| -
 +
| area1 = Tree Stumps
 +
| area-left1 = 330px
 +
| area-top1 = 335px
 +
| area2 = Lower Area
 +
| area-left2 = 230px
 +
| area-top2 = 150px
 +
| area3 = Lumber Yard
 +
| area-left3 = 320px
 +
| area-top3 = 155px
 +
| area4 = Sawmill
 +
| area-left4 = 395px
 +
| area-top4 = 120px
 +
| area5 = Mineshafts
 +
| area-left5 = 460px
 +
| area-top5 = 260px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Erebus, stage 2 - overview indicators
 +
| image = Erebus stage two.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 190px
 +
| spawn-top1 = 90px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 730px
 +
| spawn-top2 = 340px
 +
| -
 +
| area1 = Ravine
 +
| area-left1 = 220px
 +
| area-top1 = 260px
 +
| area2 = Cliff
 +
| area-left2 = 285px
 +
| area-top2 = 275px
 +
| area3 = Cave
 +
| area-left3 = 280px
 +
| area-top3 = 190px
 +
| area4 = Sniper's Deck
 +
| area-left4 = 485px
 +
| area-top4 = 235px
 +
| area5 = Shed
 +
| area-left5 = 400px
 +
| area-top5 = 165px
 +
| area6 = Left Flank
 +
| area-left6 = 545px
 +
| area-top6 = 125px
 +
| area7 = Central area
 +
| area-left7 = 565px
 +
| area-top7 = 220px
 +
| area8 = Church
 +
| area-left8 = 635px
 +
| area-top8 = 180px
 +
}}
 +
 
 +
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Erebus, stage 3 - overview indicators
 +
| image = Erebus stage three.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 370px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 600px
 +
| spawn-top2 = 220px
 +
| -
 +
| area1 = Building 237
 +
| area-left1 = 120px
 +
| area-top1 = 320px
 +
| area2 = Yard
 +
| area-left2 = 295px
 +
| area-top2 = 320px
 +
| area3 = Elevation
 +
| area-left3 = 280px
 +
| area-top3 = 210px
 +
| area4 = Computer room
 +
| area-left4 = 355px
 +
| area-top4 = 205px
 +
| area5 = Under Flank
 +
| area-left5 = 375px
 +
| area-top5 = 165px
 +
| area6 = Propane Housing
 +
| area-left6 = 515px
 +
| area-top6 = 260px
 +
| area7 = Red Shed
 +
| area-left7 = 470px
 +
| area-top7 = 320px
 +
}}
 +
 
 +
===Gorge===
 +
{{User:Wookipan/Map overview
 +
| title = Gorge - overview indicators
 +
| image = Gorge overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 =431px
 +
| spawn-top1 = 65px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 418px
 +
| spawn-top2 = 437px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 283px
 +
| spawn-top3 = 986px
 +
| -
 +
| area1 = Entrance Courtyard
 +
| area-left1 = 320px
 +
| area-top1 = 257px
 +
| area2 = Toll both
 +
| area-left2 = 353px
 +
| area-top2 = 309px
 +
| area3 = Upper Deck
 +
| area-left3 = 511px
 +
| area-top3 = 367px
 +
| area4 = Checkpoint Building
 +
| area-left4 = 364px
 +
| area-top4 = 473px
 +
| area5 = Gorge (Valley)
 +
| area-left5 = 436px
 +
| area-top5 = 557px
 +
| area6 = Flank Hallway
 +
| area-left6 = 396px
 +
| area-top6 = 673px
 +
| area7 = Main Hallway
 +
| area-left7 = 295px
 +
| area-top7 = 727px
 +
| area8 = Second floor
 +
| area-left8 = 381px
 +
| area-top8 = 812px
 +
| area9 = Flank room
 +
| area-left9 = 440px
 +
| area-top9 = 957px
 +
}}
 +
 
 +
===Gorge Event===
 +
{{User:Wookipan/Map overview
 +
| title = Gorge Event - overview indicators
 +
| image = Gorge Event overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 533px
 +
| spawn-top1 = 62px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 480px
 +
| spawn-top2 = 246px
 +
| spawn3 = RED onlarea-top spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 416px
 +
| spawn-top3 = 658px
 +
| -
 +
| area1 = Entrance Yard
 +
| area-left1 = 455px
 +
| area-top1 = 131px
 +
| area2 = Toll Both
 +
| area-left2 = 472px
 +
| area-top2 = 170px
 +
| area3 = Upper Deck
 +
| area-left3 = 587px
 +
| area-top3 = 216px
 +
| area4 = Checkpoint Building
 +
| area-left4 = 520px
 +
| area-top4 = 272px
 +
| area5 = Gorge (Valley)
 +
| area-left5 = 564px
 +
| area-top5 = 333px
 +
| area6 = Flank Hallway
 +
| area-left6 = 500px
 +
| area-top6 = 420px
 +
| area7 = Main Hallway
 +
| area-left7 = 427px
 +
| area-top7 = 465px
 +
| area8 = Second Floor
 +
| area-left8 = 522px
 +
| area-top8 = 542px
 +
| area9 = Flank Room
 +
| area-left9 = 541px
 +
| area-top9 = 641px
 +
}}
 +
 
 +
===Gravel Pit===
 +
{{User:Wookipan/Map overview
 +
| title = Gravel Pit - overview indicators
 +
| image = Gravel Pit overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 190px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 83px
 +
| spawn-top2 = 347px
 +
| -
 +
| area1 = B Side Tunnel
 +
| area-left1 = 398px
 +
| area-top1 = 134px
 +
| area2 = Radar Complex
 +
| area-left2 = 265px
 +
| area-top2 = 168px
 +
| area3 = Shadow Side
 +
| area-left3 = 229px
 +
| area-top3 = 194px
 +
| area4 = Balcony
 +
| area-left4 = 300px
 +
| area-top4 = 268px
 +
| area5 = A/B Connector
 +
| area-left5 = 378px
 +
| area-top5 = 258px
 +
| area6 = A Side Tunnel
 +
| area-left6 = 455px
 +
| area-top6 = 289px
 +
| area7 = Path
 +
| area-left7 = 448px
 +
| area-top7 = 356px
 +
| area8 = Valley
 +
| area-left8 = 482px
 +
| area-top8 = 381px
 +
| area9 = Radio Tower
 +
| area-left9 = 435px
 +
| area-top9 = 416px
 +
| area10 = Laser Tower
 +
| area-left10 = 225px
 +
| area-top10 = 365px
 +
| area11 = Ground Level
 +
| area-left11 = 190px
 +
| area-top11 = 402px
 +
}}
 +
 
 +
===Junction===
 +
{{User:Wookipan/Map overview
 +
| title = Junction - overview indicators
 +
| image = Junction overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 580px
 +
| spawn-top1 = 270px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 90px
 +
| spawn-top2 = 253px
 +
| -
 +
| area1 = Balconies
 +
| area-left1 = 438px
 +
| area-top1 = 113px
 +
| area2 = B Lobby
 +
| area-left2 = 420px
 +
| area-top2 = 160px
 +
| area3 = Balconies
 +
| area-left3 = 341px
 +
| area-top3 = 204px
 +
| area4 = B/C Flank
 +
| area-left4 = 308px
 +
| area-top4 = 235px
 +
| area5 = Platform
 +
| area-left5 = 191px
 +
| area-top5 = 286px
 +
| area6 = A/C Flank
 +
| area-left6 = 304px
 +
| area-top6 = 343px
 +
| area7 = A/B Route
 +
| area-left7 = 390px
 +
| area-top7 = 315px
 +
| area8 = A Lobby
 +
| area-left8 = 415px
 +
| area-top8 = 405px
 +
| area9 = Stairs
 +
| area-left9 = 360px
 +
| area-top9 = 463px
 +
}}
 +
 
 +
===Mercenary Park===
 +
{{User:Wookipan/Map overview
 +
| title = Mercenary Park - overview indicators
 +
| image = Mercenary Park overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 624px
 +
| spawn-top1 = 158px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 482px
 +
| spawn-top2 = 256px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 260px
 +
| spawn-top3 = 218px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 332px
 +
| spawn-top4 = 100px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 64px
 +
| spawn-top5 = 169px
 +
| -
 +
| area1 = Gift shop
 +
| area-left1 = 594px
 +
| area-top1 = 158px
 +
| area2 = Playground
 +
| area-left2 = 563px
 +
| area-top2 = 212px
 +
| area3 = Mann.Co building
 +
| area-left3 = 498px
 +
| area-top3 = 234px
 +
| area4 = Transport cages
 +
| area-left4 = 439px
 +
| area-top4 = 237px
 +
| area5 = Catwalks
 +
| area-left5 = 414px
 +
| area-top5 = 184px
 +
| area6 = Server room
 +
| area-left6 = 330px
 +
| area-top6 = 173px
 +
| area7 = Elevator shaft
 +
| area-left7 = 189px
 +
| area-top7 = 200px
 +
| area8 = Institute for Research and Development (YTI Room)
 +
| area-left8 = 183px
 +
| area-top8 = 241px
 +
| area9 = Ventilation shaft
 +
| area-left9 = 161px
 +
| area-top9 = 275px
 +
| area10 = Side stairs
 +
| area-left10 = 108px
 +
| area-top10 = 249px
 +
| area11 = Platform
 +
| area-left11 = 128px
 +
| area-top11 = 202px
 +
}}
 +
 
 +
===Mossrock===
 +
{{User:Wookipan/Map overview
 +
| title = Mossrock - overview indicators
 +
| image = Mossrock overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 220px
 +
| spawn-top1 = 537px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 416px
 +
| spawn-top2 = 572px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 748px
 +
| spawn-top3 = 430px
 +
| -
 +
| area1 = Captain Dan's Wood pulp
 +
| area-left1 = 318px
 +
| area-top1 = 547px
 +
| area2 = Casali Shafting Co.
 +
| area-left2 = 401px
 +
| area-top2 = 541px
 +
| area3 = Riverwalk
 +
| area-left3 = 415px
 +
| area-top3 = 499px
 +
| area4 = Radio Shack with Radio Room
 +
| area-left4 = 415px
 +
| area-top4 = 430px
 +
| area5 = Island flank
 +
| area-left5 = 461px
 +
| area-top5 = 463px
 +
| area6 = Jenkin Coal Co.
 +
| area-left6 = 527px
 +
| area-top6 = 474px
 +
| area7 = Shipping
 +
| area-left7 = 580px
 +
| area-top7 = 438px
 +
| area8 = One tree hill
 +
| area-left8 = 585px
 +
| area-top8 = 487px
 +
| area9 = Trestle
 +
| area-left9 = 629px
 +
| area-top9 = 496px
 +
}}
 +
 
 +
===Mountain Lab===
 +
{{User:Wookipan/Map overview
 +
| title = Mountain Lab - overview indicators
 +
| image = Mountain Lab overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 698px
 +
| spawn-top1 = 232px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 37px
 +
| spawn-top2 = 100px
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 601px
 +
| area-top1 = 271px
 +
| area2 = Warehouse
 +
| area-left2 = 550px
 +
| area-top2 = 198px
 +
| area3 = Shed
 +
| area-left3 = 454px
 +
| area-top3 = 142px
 +
| area4 = Tunnel
 +
| area-left4 = 432px
 +
| area-top4 = 298px
 +
| area5 = Small house
 +
| area-left5 = 355px
 +
| area-top5 = 455px
 +
| area6 = Cliffs
 +
| area-left6 = 330px
 +
| area-top6 = 324px
 +
| area8 = Lower entrance tunnels
 +
| area-left8 = 319px
 +
| area-top8 = 186px
 +
| area7 = Upper entrance tunnels
 +
| area-left7 = 210px
 +
| area-top7 = 228px
 +
| area9 = Top floor
 +
| area-left9 = 219px
 +
| area-top9 = 120px
 +
}}
 +
 
 +
===Mann Manor===
 +
{{User:Wookipan/Map overview
 +
| title = Mann Manor - overview indicators
 +
| image = Mann Manor overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 680px
 +
| spawn-top1 = 287px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 120px
 +
| spawn-top2 = 151px
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 618px
 +
| area-top1 = 286px
 +
| area2 = Warehouse
 +
| area-left2 = 567px
 +
| area-top2 = 260px
 +
| area3 = Shed
 +
| area-left3 = 495px
 +
| area-top3 = 195px
 +
| area4 = Tunnel
 +
| area-left4 = 477px
 +
| area-top4 = 323px
 +
| area5 = Small house
 +
| area-left5 = 404px
 +
| area-top5 = 429px
 +
| area6 = Cliffs
 +
| area-left6 = 377px
 +
| area-top6 = 347px
 +
| area8 = Lower entrance tunnels
 +
| area-left8 = 374px
 +
| area-top8 = 231px
 +
| area7 = Upper entrance tunnels
 +
| area-left7 = 284px
 +
| area-top7 = 287px
 +
| area9 = Top floor
 +
| area-left9 = 271px
 +
| area-top9 = 173px
 +
}}
 +
 
 +
===Snowplow===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Snowplow, stage 1 - overview indicators
 +
| image = Snowplow Overview 1.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 212px
 +
| spawn-top1 = 537px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 319px
 +
| spawn-top2 = 430px
 +
| spawn3 = RED first spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 347px
 +
| spawn-top3 = 133px
 +
| spawn4 = RED second spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 160px
 +
| spawn-top4 = 151px
 +
| -
 +
| area1 = Left Exit Building
 +
| area-left1 =170px
 +
| area-top1 = 450px
 +
| area2 = Right Side Building
 +
| area-left2 = 272px
 +
| area-top2 = 434px
 +
| area3 = Right Side Structure
 +
| area-left3 = 421px
 +
| area-top3 = 420px
 +
| area4 = Structural Path
 +
| area-left4 = 381px
 +
| area-top4 = 355px
 +
| area5 = Warehouse
 +
| area-left5 = 430px
 +
| area-top5 = 189px
 +
| area6 = Wooden Tower
 +
| area-left6 = 249px
 +
| area-top6 = 254px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Snowplow, stage 2 - overview indicators
 +
| image = Snowplow Overview 2.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 299px
 +
| spawn-top1 = 540px
 +
| spawn2 = BLU second spawn
 +
| spawn-left2 = 328px
 +
| spawn-top2 = 238px
 +
| spawn3 = RED spawn
 +
| spawn-left3 = 616px
 +
| spawn-top3 = 240px
 +
| -
 +
| area1 = Supply Shed
 +
| area-left1 = 233px
 +
| area-top1 = 445px
 +
| area2 = Left House
 +
| area-left2 = 260px
 +
| area-top2 = 300px
 +
| area3 = Battlements
 +
| area-left3 = 424px
 +
| area-top3 = 179px
 +
| area4 = Left Path Structure
 +
| area-left4 = 616px
 +
| area-top4 = 92px
 +
}}
 +
 
 +
===Steel===
 +
{{User:Wookipan/Map overview
 +
| title = Steel - overview indicators
 +
| image = Steel overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 384px
 +
| spawn-top1 = 447px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 366px
 +
| spawn-top2 = 13px
 +
| -
 +
| area1 = Hill
 +
| area-left1 = 150px
 +
| area-top1 = 520px
 +
| area2 = Cliffs
 +
| area-left2 = 265px
 +
| area-top2 = 515px
 +
| area3 = Shipping Dock
 +
| area-left3 = 220px
 +
| area-top3 = 425px
 +
| area5 = Storehouse
 +
| area-left5 = 200px
 +
| area-top5 = 160px
 +
| area4 = Launch Room
 +
| area-left4 = 315px
 +
| area-top4 = 280px
 +
| area6 = Canyon
 +
| area-left6 = 470px
 +
| area-top6 = 180px
 +
| area7 = Rocks
 +
| area-left7 = 470px
 +
| area-top7 = 245px
 +
| area8 = Truck Yard
 +
| area-left8 = 530px
 +
| area-top8 = 425px
 +
| area9 = Wooden Building
 +
| area-left9 = 430px
 +
| area-top9 = 425px
 +
| area10 = Narrow Building
 +
| area-left10 = 490px
 +
| area-top10 = 525px
 +
}}
 +
 
 +
===Altitude===
 +
{{User:Wookipan/Map overview
 +
| title = Altitude - overview indicators
 +
| image = Altitude overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Brew===
 +
{{User:Wookipan/Map overview
 +
| title = Brew - overview indicators
 +
| image = Brew overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Carrier===
 +
{{User:Wookipan/Map overview
 +
| title = Carrier - overview indicators
 +
| image = Carrier overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Coal Pit===
 +
{{User:Wookipan/Map overview
 +
| title = Coal Pit - overview indicators
 +
| image = Coal Pit overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective1 = Cart start
 +
| objective-color1 = blu
 +
| objective-left1 = 385px
 +
| objective-top1 = 497px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Frostwatch===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Frostwatch, stage 1 - overview indicators
 +
| image = Frostwatch Stage 1.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Frostwatch, stage 2 - overview indicators
 +
| image = Frostwatch Stage 2.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Frostwatch, stage 3 - overview indicators
 +
| image = Frostwatch Stage 3.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Haarp===
 +
====Stage 1====
 +
{{User:Wookipan/Map overview
 +
| title = Haarp, stage 1 - overview indicators
 +
| image = HAARP Stage one.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 2====
 +
{{User:Wookipan/Map overview
 +
| title = Haarp, stage 2 - overview indicators
 +
| image = HAARP Stage two.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
====Stage 3====
 +
{{User:Wookipan/Map overview
 +
| title = Haarp, stage 3 - overview indicators
 +
| image = HAARP Stage three.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Hadal===
 +
{{User:Wookipan/Map overview
 +
| title = Hadal - overview indicators
 +
| image = Hadal overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Hardwood===
 +
{{User:Wookipan/Map overview
 +
| title = Hardwood - overview indicators
 +
| image = Hardwood overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Lava Pit===
 +
{{User:Wookipan/Map overview
 +
| title = Lava Pit - overview indicators
 +
| image = Lava Pit overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Spookeyridge===
 +
{{User:Wookipan/Map overview
 +
| title = Spookeyridge - overview indicators
 +
| image = Spookeyridge overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Sulfur===
 +
{{User:Wookipan/Map overview
 +
| title = Sulfur - overview indicators
 +
| image = Sulfur overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Overgrown===
 +
{{User:Wookipan/Map overview
 +
| title = Overgrown - overview indicators
 +
| image = Overgrown overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
==Control Points==
 +
===5Gorge===
 +
{{User:Wookipan/Map overview
 +
| title = 5Gorge = overview indicators
 +
| image = 5Gorge overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 431px
 +
| spawn-top1 = 15px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 400px
 +
| spawn-top2 = 211px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 307px
 +
| spawn-top3 = 512px
 +
| -
 +
| area1 = Pit
 +
| area-left1 = 383px
 +
| area-top1 = 491px
 +
| area2 = Upper ring
 +
| area-left2 = 433px
 +
| area-top2 = 465px
 +
| area3 = Lobby
 +
| area-left3 = 386px
 +
| area-top3 = 412px
 +
| area4 = Main Hallway
 +
| area-left4 = 330px
 +
| area-top4 = 390px
 +
| area5 = Flank Hallway
 +
| area-left5 = 397px
 +
| area-top5 = 361px
 +
| area6 = Valley(Gorge)
 +
| area-left6 = 420px
 +
| area-top6 = 293px
 +
| area7 = Main Building
 +
| area-left7 = 365px
 +
| area-top7 = 228px
 +
| area8 = Second Floor
 +
| area-left8 = 467px
 +
| area-top8 = 202px
 +
| area9 = Small Shed
 +
| area-left9 = 377px
 +
| area-top9 = 166px
 +
| area10 = Crates
 +
| area-left10 = 412px
 +
| area-top10 = 130px
 +
}}
 +
 
 +
===Badlands===
 +
{{User:Wookipan/Map overview
 +
| title = Badlands (Control point) - overview indicators
 +
| image = Badlands (Control Point) overview.png
 +
| -
 +
| area1 = Rail cars
 +
| area-left1 = 388px
 +
| area-top1 = 528px
 +
| area2 = Pillars
 +
| area-left2 = 356px
 +
| area-top2 = 474px
 +
| area3 = Window and the Balcony
 +
| area-left3 = 312px
 +
| area-top3 = 486px
 +
| area4 = Valley
 +
| area-left4 = 275px
 +
| area-top4 = 470px
 +
| area5 = Ledge
 +
| area-left5 = 320px
 +
| area-top5 = 309px
 +
| area6 = Bridge
 +
| area-left6 = 226px
 +
| area-top6 = 377px
 +
| area7 = Battlements
 +
| area-left7 = 150px
 +
| area-top7 = 395px
 +
| area8 = Lower Left Entrance
 +
| area-left8 = 43px
 +
| area-top8 = 331px
 +
}}
 +
 
 +
===Coldfront===
 +
{{User:Wookipan/Map overview
 +
| title = Coldfront - overview indicators
 +
| image = Coldfront overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 758px
 +
| spawn-top1 = 164px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 582px
 +
| spawn-top2 = 121px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 441px
 +
| spawn-top3 = 146px
 +
| -
 +
| area1 = Rocks
 +
| area-left1 = 377px
 +
| area-top1 = 183px
 +
| area2 = High Cliff
 +
| area-left2 = 427px
 +
| area-top2 = 189px
 +
| area3 = Yard
 +
| area-left3 = 490px
 +
| area-top3 = 173px
 +
| area4 = Garage
 +
| area-left4 = 538px
 +
| area-top4 = 147px
 +
| area5 = Platform
 +
| area-left5 = 560px
 +
| area-top5 = 170px
 +
| area6 = Silo
 +
| area-left6 = 622px
 +
| area-top6 = 179px
 +
| area7 = Outer Ring
 +
| area-left7 = 645px
 +
| area-top7 = 218px
 +
| area8 = Side Entrance
 +
| area-left8 = 614px
 +
| area-top8 = 256px
 +
}}
 +
 
 +
===Fastlane===
 +
{{User:Wookipan/Map overview
 +
| title = Fastlane - overview indicators
 +
| image = Fastlane overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 735px
 +
| spawn-top1 = 186px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 543px
 +
| spawn-top2 = 140px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 429px
 +
| spawn-top3 = 185px
 +
| -
 +
| area1 = Shacks
 +
| area-left1 = 379px
 +
| area-top1 = 260px
 +
| area2 = Valley
 +
| area-left2 = 427px
 +
| area-top2 = 270px
 +
| area3 = House
 +
| area-left3 = 461px
 +
| area-top3 = 231px
 +
| area4 = Bridge
 +
| area-left4 = 570px
 +
| area-top4 = 227px
 +
| area5 = Lobby
 +
| area-left5 = 615px
 +
| area-top5 = 222px
 +
| area6 =  Upper Hallway
 +
| area-left6 = 690px
 +
| area-top6 = 250px
 +
}}
 +
 
 +
===Foundry-top===
 +
{{User:Wookipan/Map overview
 +
| title = Foundry- overview indicators
 +
| image = Foundry overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 420px
 +
| spawn-top1 = 287px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 421px
 +
| spawn-top2 = 436px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 265px
 +
| spawn-top3 = 722px
 +
| -
 +
| area1 = Roof and the Central Platform
 +
| area-left1 = 391px
 +
| area-top1 = 843px
 +
| area2 = Transition Building
 +
| area-left2 = 493px
 +
| area-top2 = 653px
 +
| area3 = Platform
 +
| area-left3 = 541px
 +
| area-top3 = 508px
 +
| area4 = Yard
 +
| area-left4 = 414px
 +
| area-top4 = 547px
 +
| area5 = Side path
 +
| area-left5 = 322px
 +
| area-top5 = 472px
 +
| area6 = Upper Walkway
 +
| area-left6 = 391px
 +
| area-top6 = 407px
 +
| area7 = Stairs
 +
| area-left7 = 492px
 +
| area-top7 = 397px
 +
| area8 = Foundry
 +
| area-left8 = 424px
 +
| area-top8 = 341px
 +
}}
 +
 
 +
===Freight===
 +
{{User:Wookipan/Map overview
 +
| title = Freight - overview indicatotors
 +
| image = Freight overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 630px
 +
| spawn-top1 = 341px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 558px
 +
| spawn-top2 = 152px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 418px
 +
| spawn-top3 = 397px
 +
| -
 +
| area1 = Central Building
 +
| area-left1 = 431px
 +
| area-top1 = 310px
 +
| area2 = Yard
 +
| area-left2 = 377px
 +
| area-top2 = 275px
 +
| area3 = Stairs
 +
| area-left3 = 416px
 +
| area-top3 = 252px
 +
| area4 = Water
 +
| area-left4 = 460px
 +
| area-top4 = 237px
 +
| area5 = Main Entrance
 +
| area-left5 = 496px
 +
| area-top5 = 257px
 +
| area6 = Flank Entrance
 +
| area-left6 = 533px
 +
| area-top6 = 179px
 +
| area7 = Yard Exit
 +
| area-left7 = 615px
 +
| area-top7 = 195px
 +
| area8 = Stairs to the Second Floor
 +
| area-left8 = 570px
 +
| area-top8 = 265px
 +
| area9 = Tracks
 +
| area-left9 = 591px
 +
| area-top9 = 304px
 +
}}
 +
 
 +
===Granary===
 +
{{User:Wookipan/Map overview
 +
| title = Granary - overview indicators
 +
| image = Granary (Control Point) overview.png
 +
| -
 +
| area1 = Crates
 +
| area-left1 = 380px
 +
| area-top1 = 240px
 +
| area2 = Garage
 +
| area-left2 = 438px
 +
| area-top2 = 253px
 +
| area3 = Choke
 +
| area-left3 = 451px
 +
| area-top3 = 327px
 +
| area4 = Left Yard
 +
| area-left4 = 505px
 +
| area-top4 = 290px
 +
| area5 = Chute Hallway
 +
| area-left5 = 529px
 +
| area-top5 = 251px
 +
| area6 = Right Yard
 +
| area-left6 = 544px
 +
| area-top6 = 194px
 +
| area7 = Granary Mill
 +
| area-left7 = 570px
 +
| area-top7 = 230px
 +
| area8 = Grand Yard
 +
| area-left8 = 648px
 +
| area-top8 = 230px
 +
| area9 = Pipes
 +
| area-left9 = 660px
 +
| area-top9 = 280px
 +
| area10 = Grand Yard
 +
| area-left10 = 685px
 +
| area-top10 = 317px
 +
| area11 = Headquarters
 +
| area-left11 = 740px
 +
| area-top11 = 274px
 +
}}
 +
 
 +
===Metalworks===
 +
{{User:Wookipan/Map overview
 +
| title = Metalworks - overview indicators
 +
| image = Metalworks overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 141px
 +
| spawn-top1 = 7px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 40px
 +
| spawn-top2 = 437px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 257px
 +
| spawn-top3 = 628px
 +
| -
 +
| area1 = Control Point Bridge
 +
| area-left1 = 391px
 +
| area-top1 = 634px
 +
| area2 = Choke
 +
| area-left2 = 339px
 +
| area-top2 = 544px
 +
| area3 = Pipe Room
 +
| area-left3 = 280px
 +
| area-top3 = 617px
 +
| area4 = Yard
 +
| area-left4 = 204px
 +
| area-top4 = 658px
 +
| area5 = Flank
 +
| area-left5 = 142px
 +
| area-top5 = 632px
 +
| area6 = Bridge
 +
| area-left6 = 203px
 +
| area-top6 = 515px
 +
| area7 = Main Building
 +
| area-left7 = 192px
 +
| area-top7 = 351px
 +
| area8 = Walkway
 +
| area-left8 = 210px
 +
| area-top8 = 230px
 +
| area9 = Front Yard
 +
| area-left9 = 136px
 +
| area-top9 = 159px
 +
}}
 +
 
 +
===Powerhouse===
 +
{{User:Wookipan/Map overview
 +
| title = Powerhouse - overview indicators
 +
| image = Powerhouse overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 612px
 +
| spawn-top1 = 66px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 165px
 +
| spawn-top2 = 66px
 +
| -
 +
| area1 = Fence
 +
| area-left1 = 391px
 +
| area-top1 = 470px
 +
| area2 = Team Sides
 +
| area-left2 = 501px
 +
| area-top2 = 423px
 +
| area3 = Water
 +
| area-left3 = 382px
 +
| area-top3 = 371px
 +
| area4 = Chokepoint
 +
| area-left4 = 497px
 +
| area-top4 = 316px
 +
| area5 = Launch Pad Room
 +
| area-left5 = 572px
 +
| area-top5 = 256px
 +
| area6 = Control Room
 +
| area-left6 = 525px
 +
| area-top6 = 199px
 +
}}
 +
 
 +
===Process===
 +
{{User:Wookipan/Map overview
 +
| title = Process - overview indicators
 +
| image = Process overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 654px
 +
| spawn-top1 = 322px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 604px
 +
| spawn-top2 = 156px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 405px
 +
| spawn-top3 = 270px
 +
| -
 +
| area1 = Platform
 +
| area-left1 = 403px
 +
| area-top1 = 230px
 +
| area2 = Behind
 +
| area-left2 = 409px
 +
| area-top2 = 172px
 +
| area3 = Sewers
 +
| area-left3 = 456px
 +
| area-top3 = 129px
 +
| area4 = Choke
 +
| area-left4 = 477px
 +
| area-top4 = 177px
 +
| area5 = IT/PC
 +
| area-left5 = 503px
 +
| area-top5 = 208px
 +
| area6 = Spiral
 +
| area-left6 = 568px
 +
| area-top6 = 172px
 +
| area7 = Balcony
 +
| area-left7 = 566px
 +
| area-top7 = 216px
 +
| area8 = Rollout
 +
| area-left8 = 599px
 +
| area-top8 = 224px
 +
| area9 = Tunnel
 +
| area-left9 = 631px
 +
| area-top9 = 220px
 +
| area10 = Upper
 +
| area-left10 = 625px
 +
| area-top10 = 317px
 +
}}
 +
 
 +
===Sunshine===
 +
{{User:Wookipan/Map overview
 +
| title = Sunshine - overview indicators
 +
| image = Sunshine overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 523px
 +
| spawn-top1 = 675px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 580px
 +
| spawn-top2 = 384px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 459px
 +
| spawn-top3 = 353px
 +
| -
 +
| area1 = Shacks
 +
| area-left1 = 420px
 +
| area-top1 = 322px
 +
| area2 = Caffe
 +
| area-left2 = 489px
 +
| area-top2 = 349px
 +
| area3 = Chokepoint
 +
| area-left3 = 455px
 +
| area-top3 = 401px
 +
| area4 = Valley
 +
| area-left4 = 451px
 +
| area-top4 = 452px
 +
| area5 = Platform
 +
| area-left5 = 480px
 +
| area-top5 = 482px
 +
| area6 = Staircase
 +
| area-left6 = 582px
 +
| area-top6 = 480px
 +
| area7 = Wooden Warehouse
 +
| area-left7 = 529px
 +
| area-top7 = 543px
 +
| area8 = Elevation
 +
| area-left8 = 474px
 +
| area-top8 = 603px
 +
| area9 = Wall
 +
| area-left9 = 522px
 +
| area-top9 = 643px
 +
| area10 = Crates
 +
| area-left10 = 593px
 +
| area-top10 = 624px
 +
}}
 +
 
 +
===Sinshine===
 +
{{User:Wookipan/Map overview
 +
| title = Sinshine - overview indicators
 +
| image = Sinshine overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 485px
 +
| spawn-top1 = 594px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 546px
 +
| spawn-top2 = 310px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 429px
 +
| spawn-top3 = 290px
 +
| -
 +
| area1 = Shacks
 +
| area-left1 = 393px
 +
| area-top1 = 269px
 +
| area2 = Caffe
 +
| area-left2 = 472px
 +
| area-top2 = 305px
 +
| area3 = Chokepoint
 +
| area-left3 = 428px
 +
| area-top3 = 349px
 +
| area4 = Valley
 +
| area-left4 = 412px
 +
| area-top4 = 385px
 +
| area5 = Platform
 +
| area-left5 = 450px
 +
| area-top5 = 422px
 +
| area6 = Staircase
 +
| area-left6 = 544px
 +
| area-top6 = 408px
 +
| area7 = Wooden Warehouse
 +
| area-left7 = 498px
 +
| area-top7 = 462px
 +
| area8 = Elevation
 +
| area-left8 = 445px
 +
| area-top8 = 534px
 +
| area9 = Wall
 +
| area-left9 = 490px
 +
| area-top9 = 560px
 +
| area10 = Crates
 +
| area-left10 = 543px
 +
| area-top10 = 545px
 +
}}
 +
 
 +
===Snakewater===
 +
{{User:Wookipan/Map overview
 +
| title = Snakewater - overview indicators
 +
| image = Snakewater overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 749px
 +
| spawn-top1 = 422px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 473px
 +
| spawn-top2 = 465px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 487px
 +
| spawn-top3 = 280px
 +
| -
 +
| area1 = Kitchen/Shed
 +
| area-left1 = 390px
 +
| area-top1 = 360px
 +
| area2 = House
 +
| area-left2 = 421px
 +
| area-top2 = 394px
 +
| area3 = Buildings
 +
| area-left3 = 466px
 +
| area-top3 = 354px
 +
| area4 = Main
 +
| area-left4 = 468px
 +
| area-top4 = 425px
 +
| area5 = Cliff
 +
| area-left5 = 555px
 +
| area-top5 = 472px
 +
| area6 = Lobby
 +
| area-left6 = 590px
 +
| area-top6 = 438px
 +
| area7 = Right Flank
 +
| area-left7 = 645px
 +
| area-top7 = 475px
 +
| area8 = Lower/Main
 +
| area-left8 = 663px
 +
| area-top8 = 434px
 +
| area9  = Left Flank
 +
| area-left9 = 681px
 +
| area-top9 = 381px
 +
}}
 +
 
 +
===Vanguard===
 +
{{User:Wookipan/Map overview
 +
| title = Vanguard - overview indicators
 +
| image = Vanguard overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 755px
 +
| spawn-top1 = 324px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 569px
 +
| spawn-top2 = 221px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 460px
 +
| spawn-top3 = 220px
 +
| -
 +
| area1 = Center Yard
 +
| area-left1 = 385px
 +
| area-top1 = 273px
 +
| area2 = Scaffoldings
 +
| area-left2 = 425px
 +
| area-top2 = 240px
 +
| area3 = Right Balcony
 +
| area-left3 = 536px
 +
| area-top3 = 261px
 +
| area4 = Center Scaffoldings
 +
| area-left4 = 559px
 +
| area-top4 = 312px
 +
| area5 = Elevator
 +
| area-left5 = 535px
 +
| area-top5 = 350px
 +
| area6 = Left Building
 +
| area-left6 = 560px
 +
| area-top6 = 384px
 +
| area7 = Observation Room
 +
| area-left7 = 633px
 +
| area-top7 = 342px
 +
| area8 = Air Vent
 +
| area-left8 = 689px
 +
| area-top8 = 279px
 +
}}
 +
 
 +
===Well (Control point)===
 +
{{User:Wookipan/Map overview
 +
| title = Well (Control point) - overview indicators
 +
| image = Well (Control Point) overview.png
 +
|-
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 13px
 +
| spawn-top1 = 189px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 180px
 +
| spawn-top2 = 238px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 352px
 +
| spawn-top3 = 220px
 +
| -
 +
| area1 = Main building
 +
| area-left1 = 385px
 +
| area-top1 = 228px
 +
| area2 = Yard
 +
| area-left2 = 329px
 +
| area-top2 = 200px
 +
| area3 = Swing Door
 +
| area-left3 = 275px
 +
| area-top3 = 184px
 +
| area4 = Swing Door
 +
| area-left4 = 275px
 +
| area-top4 = 234px
 +
| area5 = Battlements
 +
| area-left5 = 254px
 +
| area-top5 = 209px
 +
| area6 = Inner Lobby
 +
| area-left6 = 200px
 +
| area-top6 = 201px
 +
| area7 = Command Room
 +
| area-left7 = 174px
 +
| area-top7 = 201px
 +
| area8 = Catwalks
 +
| area-left8 = 145px
 +
| area-top8 = 201px
 +
}}
 +
 
 +
===Yukon===
 +
{{User:Wookipan/Map overview
 +
| title = Yukon - overview indicators
 +
| image = Yukon overview.png
 +
| -
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 100px
 +
| spawn-top1 = 600px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 30px
 +
| spawn-top2 = 280px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 300px
 +
| spawn-top3 = 410px
 +
| -
 +
| area1 = Bridge Valley
 +
| area-left1 = 383px
 +
| area-top1 = 325px
 +
| area2 = Valley
 +
| area-left2 = 372px
 +
| area-top2 = 250px
 +
| area3 = Back Path
 +
| area-left3 = 275px
 +
| area-top3 = 190px
 +
| area4 = Main Path
 +
| area-left4 = 266px
 +
| area-top4 = 240px
 +
| area5 = Lower Tunnel
 +
| area-left5 = 250px
 +
| area-top5 = 290px
 +
| area6 = Side Tunnel
 +
| area-left6 = 111px
 +
| area-top6 = 360px
 +
| area7 = Bridge
 +
| area-left7 = 170px
 +
| area-top7 = 420px
 +
| area8 = Basin
 +
| area-left8 = 222px
 +
| area-top8 = 420px
 +
| area9 = Right Path
 +
| area-left9 = 241px
 +
| area-top9 = 460px
 +
}}
 +
 
 +
===Canaveral===
 +
{{User:Wookipan/Map overview
 +
| title = Canaveral - overview indicators
 +
| image = Canaveral overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
===Reckoner===
 +
{{User:Wookipan/Map overview
 +
| title = Reckoner - overview indicators
 +
| image = Reckoner overview.png
 +
| -
 +
| spawn1 = BLU first spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 470px
 +
| spawn-top1 = 555px
 +
| spawn2 = BLU second spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 665px
 +
| spawn-top2 = 350px
 +
| spawn3 = BLU third spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 350px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED first spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 436px
 +
| spawn-top4 = 300px
 +
| spawn5 = RED final spawn
 +
| spawn-color5 = red
 +
| spawn-left5 = 295px
 +
| spawn-top5 = 20px
 +
| -
 +
| area3 = Freight House
 +
| area-left3 = 450px
 +
| area-top3 = 365px
 +
| -
 +
| area1 = Cubby hole
 +
| area-left1 = 475px
 +
| area-top1 = 440px
 +
| -
 +
| area2 = Mine shack
 +
| area-left2 = 542px
 +
| area-top2 = 385px
 +
| -
 +
| area5 = Horsemann's house
 +
| area-left5 = 575px
 +
| area-top5 = 265px
 +
| -
 +
| area4 = Yard
 +
| area-left4 = 515px
 +
| area-top4 = 295px
 +
| -
 +
| area6 = Hells Bells
 +
| area-left6 = 430px
 +
| area-top6 = 250px
 +
| -
 +
| area7 = Foyer
 +
| area-left7 = 430px
 +
| area-top7 = 215px
 +
| -
 +
| area8 = Wet Paint!
 +
| area-left8 = 345px
 +
| area-top8 = 183px
 +
| -
 +
| area9 = Hell Pit
 +
| area-left9 = 270px
 +
| area-top9 = 183px
 +
| -
 +
| area10 = Shack
 +
| area-left10 = 210px
 +
| area-top10 = 265px
 +
| -
 +
| objective2 = Checkpoint A
 +
| objective-left2 = 552px
 +
| objective-top2 = 450px
 +
| -
 +
| objective3 = Checkpoint B
 +
| objective-left3 = 565px
 +
| objective-top3 = 329px
 +
| -
 +
| objective4 = Checkpoint C
 +
| objective-left4 = 460px
 +
| objective-top4 = 255px
 +
| -
 +
| objective5 = Checkpoint D
 +
| objective-left5 = 345px
 +
| objective-top5 = 255px
 +
| -
 +
| objective6 = Checkpoint E/Final Checkpoint
 +
| objective-left6 = 245px
 +
| objective-top6 = 195px
 +
}}
 +
 
 +
==King of the Hill==
 +
===Badlands===
 +
{{User:Wookipan/Map overview
 +
| title = Badlands (King of the Hill) - overview indicators
 +
| image = Badlands (King of the Hill) overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 =  470px
 +
| spawn-top1 = 3px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 302px
 +
| spawn-top2 = 840px
 +
| -
 +
| area1 = Rail cars
 +
| area-left1 = 453px
 +
| area-top1 = 437px
 +
| area2 = Rocky Pillars
 +
| area-left2 = 408px
 +
| area-top2 = 377px
 +
| area3 = Balcony
 +
| area-left3 = 400px
 +
| area-top3 = 300px
 +
| area4 = Valley
 +
| area-left4 = 328px
 +
| area-top4 = 281px
 +
}}
 +
 
 +
===Brazil===
 +
{{User:Wookipan/Map overview
 +
| title = Brazil - overview indicators
 +
| image = Brazil overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 190px
 +
| spawn-top1 = 480px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 570px
 +
| spawn-top2 = 480px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 220px
 +
| area-top1 = 470px
 +
| area2 = Outside Route
 +
| area-left2 = 260px
 +
| area-top2 = 423px
 +
| area3 = Middle route
 +
| area-left3 = 262px
 +
| area-top3 = 468px
 +
| area4 = Inside route
 +
| area-left4 = 281px
 +
| area-top4 = 508px
 +
| area5 = Vault room (Above the Alley)
 +
| area-left5 = 321px
 +
| area-top5 = 486px
 +
| area6 = Alley
 +
| area-left6 = 309px
 +
| area-top6 = 457px
 +
| area7 = Stairwell
 +
| area-left7 = 375px
 +
| area-top7 = 471px
 +
| area8 = Huge Perch
 +
| area-left8 = 380px
 +
| area-top8 = 380px
 +
| area9 = Coal House
 +
| area-left9 = 302px
 +
| area-top9 = 343px
 +
| area10 = Back Road
 +
| area-left10 = 382px
 +
| area-top10 = 288px
 +
}}
 +
 
 +
===Cauldron===
 +
{{User:Wookipan/Map overview
 +
| title = Cauldron - overview indicators
 +
| image = Cauldron overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 127px
 +
| spawn-top1 = 340px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 617px
 +
| spawn-top2 = 370px
 +
| -
 +
| area1 = Spawn areas
 +
| area-left1 = 182px
 +
| area-top1 = 360px
 +
| area2 = Tracks/Ramp
 +
| area-left2 = 205px
 +
| area-top2 = 420px
 +
| area3 = Battlements
 +
| area-left3 = 262px
 +
| area-top3 = 369px
 +
| area4 = High Ground
 +
| area-left4 = 324px
 +
| area-top4 = 346px
 +
| area5 = Side Buildings
 +
| area-left5 = 379px
 +
| area-top5 = 325px
 +
}}
 +
 
 +
===Harvest===
 +
{{USer:Wookipan/Map overview
 +
| title = Harvest - overview indicators
 +
|image = Harvest overview.png
 +
|-
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 343px
 +
| spawn-top1 = 475px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 425px
 +
| spawn-top2 = 77px
 +
| -
 +
| area1 = Center Shed
 +
| area-left1 = 385px
 +
| area-top1 = 288px
 +
| area2 = Farmhouse
 +
| area-left2 = 468px
 +
| area-top2 = 169px
 +
| area3 = Side Sheds
 +
| area-left3 = 302px
 +
| area-top3 = 189px
 +
}}
 +
 
 +
===Harvest Event===
 +
{{User:Wookipan/Map overview
 +
| title = Harvest event - overview indicators
 +
| image = Harvest Event overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 745px
 +
| spawn-top1 = 178px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 69px
 +
| spawn-top2 = 243px
 +
| -
 +
| area1 = Center Shed
 +
| area-left1 = 380px
 +
| area-top1 = 275px
 +
| area2 = Farmhouse
 +
| area-left2 = 450px
 +
| area-top2 = 170px
 +
| area3 = Side Sheds
 +
| area-left3 = 285px
 +
| area-top3 = 180px
 +
}}
 +
 
 +
===Highpass===
 +
{{User:Wookipan/Map overview
 +
| title = Highpass - overview indicators
 +
| image = Highpass overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 73px
 +
| spawn-top1 = 175px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 700px
 +
| spawn-top2 = 216px
 +
| -
 +
| area1 = Bridge
 +
| area-left1 = 382px
 +
| area-top1 = 217px
 +
| area2 = Yard
 +
| area-left2 = 337px
 +
| area-top2 = 220px
 +
| area3 = Industrial Houses
 +
| area-left3 = 285px
 +
| area-top3 = 212px
 +
}}
 +
 
 +
===Kong King===
 +
{{User:Wookipan/Map overview
 +
| title = Kong King - overview indicators
 +
| image = Kong King overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 172px
 +
| spawn-top1 = 216px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 601px
 +
| spawn-top2 = 882px
 +
| -
 +
| area1 = Alleyways
 +
| area-left1 = 630px
 +
| area-top1 = 771px
 +
| area2 = Buses
 +
| area-left2 = 515px
 +
| area-top2 = 759px
 +
| area3 = Covered Bridges
 +
| area-left3 = 407px
 +
| area-top3 = 800px
 +
| area4 = Double Stairs
 +
| area-left4 = 314px
 +
| area-top4 = 717px
 +
| area5 = Short Stairs
 +
| area-left5 = 443px
 +
| area-top5 = 693px
 +
| area6 = Side Stairs
 +
| area-left6 = 536px
 +
| area-top6 = 580px
 +
| area7 = Pillar Rooms
 +
| area-left7 = 489px
 +
| area-top7 = 558px
 +
}}
 +
 
 +
===Lakeside===
 +
{{User:Wookipan/Map overview
 +
| title = Lakeside - overview indicators
 +
| image = Lakeside overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 47px
 +
| spawn-top1 = 249px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 727px
 +
| spawn-top2 = 249px
 +
|-
 +
| area1 = Team Courtyard
 +
| area-left1 = 150px
 +
| area-top1 = 228px
 +
| area2 = Small Wooden Structure
 +
| area-left2 = 171px
 +
| area-top2 = 179px
 +
| area3 = Sandstone Archway
 +
| area-left3 = 200px
 +
| area-top3 = 250px
 +
| area4 = Winding Tunnel
 +
| area-left4 = 244px
 +
| area-top4 = 313px
 +
| area5 = Forts
 +
| area-left5 = 280px
 +
| area-top5 = 200px
 +
| area6 = Health Room
 +
| area-left6 = 268px
 +
| area-top6 = 124px
 +
| area7 = Ammunition Archway
 +
| area-left7 = 381px
 +
| area-top7 = 149px
 +
| area8 = Obelisk
 +
| area-left8 = 417px
 +
| area-top8 = 209px
 +
| area9 = Water Temple
 +
| area-left9 = 390px
 +
| area-top9 = 312px
 +
}}
 +
 
 +
===Ghost Fort===
 +
{{User:Wookipan/Map overview
 +
| title = Ghost Fort - overview images
 +
| image = Ghost Fort overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 257px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 709px
 +
| spawn-top2 = 257px
 +
|-
 +
| area1 = Team Courtyard
 +
| area-left1 = 167px
 +
| area-top1 = 209px
 +
| area2 = Small Wooden Structure
 +
| area-left2 = 181px
 +
| area-top2 = 151px
 +
| area3 = Catwalks Archway
 +
| area-left3 = 202px
 +
| area-top3 = 223px
 +
| area4 = Winding Tunnel
 +
| area-left4 = 233px
 +
| area-top4 = 275px
 +
| area5 = Forts
 +
| area-left5 = 282px
 +
| area-top5 = 184px
 +
| area6 = Health Room
 +
| area-left6 = 257px
 +
| area-top6 = 114px
 +
| area7 = Ammunition Archway
 +
| area-left7 = 389px
 +
| area-top7 = 121px
 +
| area8 = Tower
 +
| area-left8 = 419px
 +
| area-top8 = 185px
 +
| area9 = Pit Temple
 +
| area-left9 = 390px
 +
| area-top9 = 309px
 +
}}
 +
 
 +
===Laughter===
 +
{{User:Wookipan/Map overview
 +
| title = Laughter - overview indicators
 +
| image = Laughter (map) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 11px
 +
| spawn-top1 = 240px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 769px
 +
| spawn-top2 = 160px
 +
| -
 +
| area1 = Badlands Bandito/Pirate's Blunder
 +
| area-left1 = 19px
 +
| area-top1 = 315px
 +
| area2 = Bottle Buster/Pumpkin Smash
 +
| area-left2 = 153px
 +
| area-top2 = 342px
 +
| area3 = Spawn Yard
 +
| area-left3 = 150px
 +
| area-top3 = 245px
 +
| area4 = Gift Shop/Arcade
 +
| area-left4 = 180px
 +
| area-top4 = 179px
 +
| area5 = Robotic Sideshow/Real Live Crocodiles
 +
| area-left5 = 230px
 +
| area-top5 = 233px
 +
| area7 = Stairs
 +
| area-left7 = 242px
 +
| area-top7 = 156px
 +
| area8 = Mike Toss/Hall of Mirrors
 +
| area-left8 = 274px
 +
| area-top8 = 130px
 +
| area6 = Balcony
 +
| area-left6 = 286px
 +
| area-top6 = 236px
 +
| area9 = Sawmill of Love/Mad Mansion
 +
| area-left9 = 353px
 +
| area-top9 = 112px
 +
}}
 +
 
 +
===Lazarus===
 +
{{User:Wookipan/Map overview
 +
| title = Lazarus - overview indicators
 +
| image = Lazarus overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 108px
 +
| spawn-top1 = 416px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 472px
 +
| spawn-top2 = 60px
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 215px
 +
| area-top1 = 453px
 +
| area2 = Outside Exit
 +
| area-left2 = 271px
 +
| area-top2 = 478px
 +
| area3 = Low Route
 +
| area-left3 = 269px
 +
| area-top3 = 400px
 +
| area4 = High Route
 +
| area-left4 = 256px
 +
| area-top4 = 341px
 +
| area5 = Digs
 +
| area-left5 = 324px
 +
| area-top5 = 321px
 +
| area6 = Corridor
 +
| area-left6 = 316px
 +
| area-top6 = 380px
 +
| area7 = Stairs
 +
| area-left7 = 387px
 +
| area-top7 = 440px
 +
| area8 = Garage
 +
| area-left8 = 417px
 +
| area-top8 = 529px
 +
| area9 = Altar
 +
| area-left9 = 485px
 +
| area-top9 = 441px
 +
}}
 +
 
 +
===Maple Ridge Event===
 +
{{User:Wookipan/Map overview
 +
| title = Maple Ridge Event - overview indicators
 +
| image = Maple Ridge Event overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 418px
 +
| spawn-top1 = 1037px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 418px
 +
| spawn-top2 = 56px
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 500px
 +
| area-top1 = 908px
 +
| area2 = Hall
 +
| area-left2 = 449px
 +
| area-top2 = 817px
 +
| area3 = Flank Fence
 +
| area-left3 = 363px
 +
| area-top3 = 782px
 +
| area4 = Library
 +
| area-left4 = 317px
 +
| area-top4 = 719px
 +
| area5 = Patio
 +
| area-left5 = 319px
 +
| area-top5 = 643px
 +
| area6 = Chapel
 +
| area-left6 = 312px
 +
| area-top6 = 554px
 +
| area7 = Pipes
 +
| area-left7 = 514px
 +
| area-top7 = 603px
 +
| area8 = Ramp
 +
| area-left8 = 542px
 +
| area-top8 = 556px
 +
| area9 = Redmond's House
 +
| area-left9 = 623px
 +
| area-top9 = 558px
 +
}}
 +
 
 +
===Megalo===
 +
{{User:Wookipan/Map overview
 +
| title = Megalo - overview indicators
 +
| image = Megalo overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 57px
 +
| spawn-top1 = 211px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 675px
 +
| spawn-top2 = 150px
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 200px
 +
| area-top1 = 227px
 +
| area2 = Valley
 +
| area-left2 = 275px
 +
| area-top2 = 243px
 +
| area3 = Factories
 +
| area-left3 = 315px
 +
| area-top3 = 184px
 +
}}
 +
 
 +
===Moldergrove===
 +
{{User:Wookipan/Map overview
 +
| title = Moldergrove - overview indicators
 +
| image = Moldergrove overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 87px
 +
| spawn-top1 = 190px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 687px
 +
| spawn-top2 = 190px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 169px
 +
| area-top1 = 207px
 +
| area2 = Blinski Logging
 +
| area-left2 = 210px
 +
| area-top2 = 150px
 +
| area3 = End of the Line
 +
| area-left3 = 297px
 +
| area-top3 = 170px
 +
| area4 = Central building
 +
| area-left4 = 340px
 +
| area-top4 = 198px
 +
| area5 = Mine Pit
 +
| area-left5 = 386px
 +
| area-top5 = 120px
 +
| area6 = Red Valley Mountain
 +
| area-left6 = 385px
 +
| area-top6 = 311px
 +
}}
 +
 
 +
===Moonshine Event===
 +
{{User:Wookipan/Map overview
 +
| title = Moonshine Event - overview indicators
 +
| image = Moonshine Event overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 30px
 +
| spawn-top1 = 112px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 740px
 +
| spawn-top2 = 112px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 114px
 +
| area-top1 = 119px
 +
| area2 = Industrial Houses
 +
| area-left2 = 245px
 +
| area-top2 = 88px
 +
| area3 = Bay Shipping House
 +
| area-left3 = 385px
 +
| area-top3 = 90px
 +
}}
 +
 
 +
===Nucleus (King of the Hill)===
 +
{{User:Wookipan/Map overview
 +
| title = Nucleus (King of the Hill) - overview indicators
 +
| image = Nucleus (Arena) overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 706px
 +
| spawn-top1 = 262px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 76px
 +
| spawn-top2 = 262px
 +
| -
 +
| area1 = Perimeter
 +
| area-left1 = 243px
 +
| area-top1 = 499px
 +
| area2 = Roofs
 +
| area-left2 = 388px
 +
| area-top2 = 455px
 +
| area3 = Bridges
 +
| area-left3 = 390px
 +
| area-top3 = 347px
 +
| area4 = Flank Buildings
 +
| area-left4 = 281px
 +
| area-top4 = 165px
 +
| area5 = Access Building
 +
| area-left5 = 390px
 +
| area-top5 = 84px
 +
}}
 +
 
 +
===Probed===
 +
{{User:Wookipan/Map overview
 +
| title = Probed - overview indicators
 +
| image = Probed overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 200px
 +
| spawn-top1 = 129px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 476px
 +
| spawn-top2 = 368px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 260px
 +
| area-top1 = 116px
 +
| area2 = Transition Building
 +
| area-left2 = 306px
 +
| area-top2 = 135px
 +
| area3 = Sheds
 +
| area-left3 = 387px
 +
| area-top3 = 112px
 +
| area4 = Grain Silo
 +
| area-left4 = 450px
 +
| area-top4 = 140px
 +
}}
 +
 
 +
===Sawmill (King of the Hill)===
 +
{{User:Wookipan/Map overview
 +
| title = Sawmill (King of the Hill) - overview indicators
 +
| image = Sawmill (Arena) overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 590px
 +
| spawn-top1 = 24px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 200px
 +
| spawn-top2 = 525px
 +
| -
 +
| area1 = Rooftops
 +
| area-left1 = 222px
 +
| area-top1 = 330px
 +
| area2 = Cave
 +
| area-left2 = 225px
 +
| area-top2 = 172px
 +
| area3 = Waterfall
 +
| area-left3 = 274px
 +
| area-top3 =  198px
 +
| area4 = Alcoves
 +
| area-left4 = 354px
 +
| area-top4 = 296px
 +
| area5 = Center Shed
 +
| area-left5 = 390px
 +
| area-top5 = 290px
 +
| area6 = Log Shed
 +
| area-left6 = 519px
 +
| area-top6 = 412px
 +
}}
 +
 
 +
===Slasher===
 +
{{User:Wookipan/Map overview
 +
| title = Slasher - overview indicators
 +
| image = Slasher overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 334px
 +
| spawn-top1 = 185px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 334px
 +
| spawn-top2 = 970px
 +
| -
 +
| area1 = Campfire
 +
| area-left1 = 380px
 +
| area-top1 = 830px
 +
| area2 = Mines
 +
| area-left2 = 490px
 +
| area-top2 = 790px
 +
| area3 = Middle Entrance
 +
| area-left3 = 436px
 +
| area-top3 = 749px
 +
| area4 = Boat Rentals
 +
| area-left4 = 377px
 +
| area-top4 = 750px
 +
| area5 = Maintenance
 +
| area-left5 = 240px
 +
| area-top5 = 745px
 +
| area6 = Boat Dock
 +
| area-left6 = 152px
 +
| area-top6 = 570px
 +
| area7 = Bonfire
 +
| area-left7 = 230px
 +
| area-top7 = 575px
 +
| area8 = Supply Shed
 +
| area-left8 = 284px
 +
| area-top8 = 581px
 +
| area9 = Ramps
 +
| area-left9 = 370px
 +
| area-top9 = 623px
 +
| area10 = Ranger Lodge
 +
| area-left10 = 544px
 +
| area-top10 = 577px
 +
}}
 +
 
 +
===Suijin===
 +
{{User:Wookipan/Map overview
 +
| title = Suijin - overview indicators
 +
| image = Suijin Overview 1.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 485px
 +
| spawn-top1 = 905px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 499px
 +
| spawn-top2 = 94px
 +
| -
 +
| area1 = Far Islands
 +
| area-left1 = 45px
 +
| area-top1 = 870px
 +
| area2 = Cliffside Temple
 +
| area-left2 = 90px
 +
| area-top2 = 509px
 +
| area3 = Bamboo Buildings
 +
| area-left3 = 416px
 +
| area-top3 = 745px
 +
| area4 = Temple Tower
 +
| area-left4 = 460px
 +
| area-top4 = 505px
 +
| area5 = Calligaphy Temple
 +
| area-left5 = 655px
 +
| area-top5 = 598px
 +
}}
 +
 
 +
===Viaduct===
 +
{{User:Wookipan/Map overview
 +
| title = Viaduct - overview indicators
 +
| image = Viaduct overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 435px
 +
| spawn-top1 = 120px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 435px
 +
| spawn-top2 = 710px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 450px
 +
| area-top1 = 190px
 +
| area2 = Transition Building
 +
| area-left2 = 424px
 +
| area-top2 = 254px
 +
| area3 = Valley
 +
| area-left3 = 390px
 +
| area-top3 = 300px
 +
| area4 = Scullery (House)
 +
| area-left4 = 440px
 +
| area-top4 = 320px
 +
| area5 = Stairs
 +
| area-left5 = 380px
 +
| area-top5 = 359px
 +
| area6 = Hills
 +
| area-left6 = 509px
 +
| area-top6 = 370px
 +
| area7 = Summit with the Point
 +
| area-left7 = 440px
 +
| area-top7 = 415px
 +
}}
 +
 
 +
===Sinthetic===
 +
{{User:Wookipan/Map overview
 +
| title = Sinthetic - overview indicators
 +
| image = Sinthetic overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 100px
 +
| spawn-top1 = 180px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 705px
 +
| spawn-top2 = 210px
 +
| -
 +
| area1 = Spawn Yard
 +
| area-left1 = 160px
 +
| area-top1 = 200px
 +
| area2 = Transitional Building
 +
| area-left2 = 195px
 +
| area-top2 = 227px
 +
| area3 = Valley
 +
| area-left3 = 255px
 +
| area-top3 = 240px
 +
| area4 = House
 +
| area-left4 = 293px
 +
| area-top4 = 222px
 +
| area5 = Flanks
 +
| area-left5 = 370px
 +
| area-top5 = 273px
 +
| area6 = Tunnels
 +
| area-left6 = 420px
 +
| area-top6 = 230px
 +
}}
 +
 
 +
===Los Muertos===
 +
{{User:Wookipan/Map overview
 +
| title = Los Muertos - overview indicators
 +
| image = Los Muertos overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Cachoeira===
 +
{{User:Wookipan/Map overview
 +
| title = Cachoeira - overview indicators
 +
| image = Cachoeira overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Cascade===
 +
{{User:Wookipan/Map overview
 +
| title = Cascade - overview indicators
 +
| image = Cascade overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Eyeaduct===
 +
{{User:Wookipan/Map overview
 +
| title = Eyeaduct - overview indicators
 +
| image = Eyeaduct overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Krampus===
 +
{{User:Wookipan/Map overview
 +
| title = Krampus - overview indicators
 +
| image = Krampus overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Megaton===
 +
{{User:Wookipan/Map overview
 +
| title = Megaton - overview indicators
 +
| image = Megaton overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Rotunda===
 +
{{User:Wookipan/Map overview
 +
| title = Rotunda - overview indicators
 +
| image = Rotunda overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Sharkbay===
 +
{{User:Wookipan/Map overview
 +
| title = Sharkbay - overview indicators
 +
| image = Sharkbay overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Slime===
 +
{{User:Wookipan/Map overview
 +
| title = Slime - overview indicators
 +
| image = Slime overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Snowtower===
 +
{{User:Wookipan/Map overview
 +
| title = Snowtower - overview indicators
 +
| image = Snowtower overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Soul-Mill===
 +
{{User:Wookipan/Map overview
 +
| title = Soul-Mill - overview indicators
 +
| image = Soul-Mill overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
==Capture the Flag==
 +
===2Fort===
 +
{{User:Wookipan/Map overview
 +
| title = 2Fort - overview indicators
 +
| image = 2Fort overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 230px
 +
| spawn-top1 = 386px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 260px
 +
| spawn-top2 = 174px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 542px
 +
| spawn-top3 = 201px
 +
| spawn4 = RED spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 503px
 +
| spawn-top4 = 426px
 +
| -
 +
| area1 = Bridge
 +
| area-left1 = 390px
 +
| area-top1 = 300px
 +
| area2 = Entrance
 +
| area-left2 = 450px
 +
| area-top2 = 265px
 +
| area3 = Battlements
 +
| area-left3 = 470px
 +
| area-top3 = 294px
 +
| area11 = Sewer Exit
 +
| area-left11 = 512px
 +
| area-top11= 182px
 +
| area4 = Grate
 +
| area-left4 = 510px
 +
| area-top4 = 296px
 +
| area5 = Entrance Side Room
 +
| area-left5 = 512px
 +
| area-top5 = 357px
 +
| area6 = Courtyard
 +
| area-left6 = 555px
 +
| area-top6 = 383px
 +
| area7 = Stairs
 +
| area-left7 = 615px
 +
| area-top7 = 390px
 +
| area8 = Basement
 +
| area-left8 = 630px
 +
| area-top8 = 340px
 +
| area9 = Spiral
 +
| area-left9 = 595px
 +
| area-top9 = 290px
 +
| area10 = Intelligence Room
 +
| area-left10 = 665px
 +
| area-top10 = 252px
 +
}}
 +
 
 +
===2Fort Invasion===
 +
{{User:Wookipan/Map overview
 +
| title = 2Fort Invasion - overview indicators
 +
| image = 2Fort Invasion overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 495px
 +
| spawn-top1 = 595px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 250px
 +
| spawn-top2 = 546px
 +
| spawn3 = RED spawn
 +
| spawn-color3 = red
 +
| spawn-left3 = 276px
 +
| spawn-top3 = 186px
 +
| spawn4 = RED spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 527px
 +
| spawn-top4 = 229px
 +
| -
 +
| area1 = Bridge
 +
| area-left1 = 389px
 +
| area-top1 = 394px
 +
| area2 = Entrance
 +
| area-left2 = 423px
 +
| area-top2 = 473px
 +
| area3 = Battlements
 +
| area-left3 = 387px
 +
| area-top3 = 503px
 +
| area11 = Sewer Exit
 +
| area-left11 = 540px
 +
| area-top11 = 570px
 +
| area4 = Grate
 +
| area-left4 = 387px
 +
| area-top4 = 547px
 +
| area5 = Entrance Side Room
 +
| area-left5 = 322px
 +
| area-top5 = 567px
 +
| area6 = Courtyard
 +
| area-left6 = 276px
 +
| area-top6 = 611px
 +
| area7 = Stairs
 +
| area-left7 = 263px
 +
| area-top7 = 692px
 +
| area8 = Basement
 +
| area-left8 = 320px
 +
| area-top8 = 762px
 +
| area9 = Spiral
 +
| area-left9 = 384px
 +
| area-top9 = 685px
 +
| area10 = Intelligence Room
 +
| area-left10 = 445px
 +
| area-top10 = 769px
 +
}}
 +
 
 +
===Double Cross===
 +
{{User:Wookipan/Map overview
 +
| title = Double Cross - overview indicators
 +
| image = Double Cross overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 263px
 +
| spawn-top1 = 413px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 510px
 +
| spawn-top2 = 123px
 +
| -
 +
| area1 = Main Bridge
 +
| area-left1 = 393px
 +
| area-top1 = 285px
 +
| area2 = Train Bridge
 +
| area-left2 = 393px
 +
| area-top2 = 336px
 +
| area3 = Battlements
 +
| area-left3 = 354px
 +
| area-top3 = 380px
 +
| area4 = Courtyard
 +
| area-left4 = 334px
 +
| area-top4 = 445px
 +
| area5 = Intelligence Room
 +
| area-left5 = 276px
 +
| area-top5 = 478px
 +
}}
 +
 
 +
===Landfall===
 +
{{User:Wookipan/Map overview
 +
| title = Landfall - overview indicators
 +
| image = Landfall overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 350px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 620px
 +
| spawn-top2 = 90px
 +
| -
 +
| area1 = Tree
 +
| area-left1 = 378px
 +
| area-top1 = 188px
 +
| area2 = Resources Deck
 +
| area-left2 = 479px
 +
| area-top2 = 151px
 +
| area3 = Lumber Building
 +
| area-left3 = 520px
 +
| area-top3 = 230px
 +
| area4 = Side Route
 +
| area-left4 = 524px
 +
| area-top4 = 338px
 +
| area5 = Shack
 +
| area-left5 = 583px
 +
| area-top5 = 370px
 +
| area6 = Courtyard
 +
| area-left6 = 611px
 +
| area-top6 = 283px
 +
| area7 = Rooftops
 +
| area-left7 = 695px
 +
| area-top7 = 220px
 +
}}
 +
 
 +
===Snowfall===
 +
{{User:Wookipan/Map overview
 +
| title = Snowfall - overview indicators
 +
| image = Snowfall overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 70px
 +
| spawn-top1 = 275px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 700px
 +
| spawn-top2 = 820px
 +
| -
 +
| area1 = Tree
 +
| area-left1 = 385px
 +
| area-top1 = 561px
 +
| area2 = Resources Deck
 +
| area-left2 = 498px
 +
| area-top2 = 608px
 +
| area3 = Lumber Building
 +
| area-left3 = 416px
 +
| area-top3 = 700px
 +
| area4 = Side Route
 +
| area-left4 = 335px
 +
| area-top4 = 783px
 +
| area5 = Shack
 +
| area-left5 = 303px
 +
| area-top5 = 854px
 +
| area6 = Courtyard
 +
| area-left6 = 493px
 +
| area-top6 = 853px
 +
| area7 = Rooftops
 +
| area-left7 = 530px
 +
| area-top7 = 965px
 +
}}
 +
 
 +
===Sawmill (Capture the Flag)===
 +
{{User:Wookipan/Map overview
 +
| title = Sawmill (Capture the Flag) - overview indicators
 +
| image = Sawmill (Capture the Flag) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 260px
 +
| spawn-top1 = 332px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 543px
 +
| spawn-top2 = 82px
 +
| -
 +
| area1 = Rooftops
 +
| area-left1 = 275px
 +
| area-top1 = 249px
 +
| area2 = Cave
 +
| area-left2 = 280px
 +
| area-top2 = 121px
 +
| area3 = Waterfall
 +
| area-left3 = 318px
 +
| area-top3 = 144px
 +
| area4 = Alcoves
 +
| area-left4 = 377px
 +
| area-top4 = 200px
 +
| area5 = Center Shed
 +
| area-left5 = 410px
 +
| area-top5 = 220px
 +
| area6 = Log Shed
 +
| area-left6 = 508px
 +
| area-top6 = 303px
 +
}}
 +
 
 +
===Turbine===
 +
{{User:Wookipan/Map overview
 +
| title = Turbine - overview indicators
 +
| image = Turbine overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 70px
 +
| spawn-top1 = 90px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 697px
 +
| spawn-top2 = 215px
 +
| -
 +
| area1 = Turbines
 +
| area-left1 = 387px
 +
| area-top1 = 168px
 +
| area2 = Alcoves
 +
| area-left2 = 422px
 +
| area-top2 = 249px
 +
| area3 = Balcony
 +
| area-left3 = 451px
 +
| area-top3 = 192px
 +
| area4 = Vents
 +
| area-left4 = 484px
 +
| area-top4 = 164px
 +
| area5 = Main Hallway
 +
| area-left5 = 516px
 +
| area-top5 = 109px
 +
| area6 = Raised Platform
 +
| area-left6 = 550px
 +
| area-top6 = 36px
 +
}}
 +
 
 +
===Well (Capture the Flag)===
 +
{{User:Wookipan/Map overview
 +
| title = Well (Control point) - overview indicators
 +
| image = Well (Control Point) overview.png
 +
|-
 +
| spawn1 = RED first spawn
 +
| spawn-left1 = 13px
 +
| spawn-top1 = 189px
 +
| spawn2 = RED second spawn
 +
| spawn-left2 = 180px
 +
| spawn-top2 = 238px
 +
| spawn3 = RED third spawn
 +
| spawn-left3 = 352px
 +
| spawn-top3 = 220px
 +
| -
 +
| area1 = Main building
 +
| area-left1 = 385px
 +
| area-top1 = 228px
 +
| area2 = Yard
 +
| area-left2 = 329px
 +
| area-top2 = 200px
 +
| area3 = Swing door
 +
| area-left3 = 275px
 +
| area-top3 = 184px
 +
| area4 = Swing door
 +
| area-left4 = 275px
 +
| area-top4 = 234px
 +
| area5 = Battlements
 +
| area-left5 = 254px
 +
| area-top5 = 209px
 +
| area6 = Inner Lobby
 +
| area-left6 = 200px
 +
| area-top6 = 201px
 +
| area7 = Command room
 +
| area-left7 = 174px
 +
| area-top7 = 201px
 +
| area8 = Catwalks
 +
| area-left8 = 145px
 +
| area-top8 = 201px
 +
}}
 +
 
 +
===Applejack===
 +
{{User:Wookipan/Map overview
 +
| title = Applejack - overview indicators
 +
| image = Applejack overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Crasher===
 +
{{User:Wookipan/Map overview
 +
| title = Crasher - overview indicators
 +
| image = Crasher overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Doublefrost===
 +
{{User:Wookipan/Map overview
 +
| title = Doublefrost - overview indicators
 +
| image = Doublefrost overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Frosty===
 +
{{User:Wookipan/Map overview
 +
| title = Frosty - overview indicators
 +
| image = Frosty overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Helltrain===
 +
====Lower Level====
 +
{{User:Wookipan/Map overview
 +
| title = Helltrain - overview indicators
 +
| image = Helltrain Lower Level.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
====Upper Level====
 +
{{User:Wookipan/Map overview
 +
| title = Helltrain - overview indicators
 +
| image = Helltrain overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Pelican Peak===
 +
{{User:Wookipan/Map overview
 +
| title = Pelican Peak - overview indicators
 +
| image = Pelican Peak overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Turbine Center===
 +
{{User:Wookipan/Map overview
 +
| title = Turbine Center - overview indicators
 +
| image = Turbine Center overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
==Player Destruction==
 +
===Farmagddon===
 +
{{User:Wookipan/Map overview
 +
| title = Farmageddon - overview indicators
 +
| image = Farmageddon overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 70px
 +
| spawn-top1 = 200px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 710px
 +
| spawn-top2 = 200px
 +
| -
 +
| area1 = Grain Shed
 +
| area-left1 = 235px
 +
| area-top1 = 220px
 +
| area2 = Road
 +
| area-left2 = 290px
 +
| area-top2 = 245px
 +
| area3 = Hayrack Ride
 +
| area-left3 = 255px
 +
| area-top3 = 310px
 +
| area5 = Machine Shed
 +
| area-left5 = 385px
 +
| area-top5 = 190px
 +
| area4 = Combine
 +
| area-left4 = 385px
 +
| area-top4 = 225px
 +
| area6 = Machine Room
 +
| area-left6 = 385px
 +
| area-top6 = 145px
 +
}}
 +
 
 +
===Galleria===
 +
{{User:Wookipan/Map overview
 +
| title = Galleria - overview indicators
 +
| image = Galleria overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===SnowVille===
 +
{{User:Wookipan/Map overview
 +
| title = SnowVille . overview indicators
 +
| image = SnowVille overview.png
 +
|-
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 20px
 +
| spawn-top1 = 260px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 747px
 +
| spawn-top2 = 815px
 +
| -
 +
| area2 = Rooftops
 +
| area-left2 = 250px
 +
| area-top2 = 260px
 +
| area3 = Garage
 +
| area-left3 = 325px
 +
| area-top3 = 305px
 +
| area8 = Small Delivery Zone
 +
| area-left8 = 230px
 +
| area-top8 = 675px
 +
| area4 = Coal Shed
 +
| area-left4 = 555px
 +
| area-top4 = 350px
 +
| area1 = Wood Shed
 +
| area-left1 = 140px
 +
| area-top1 = 395px
 +
| area6 = Center Shed
 +
| area-left6 = 385px
 +
| area-top6 = 550px
 +
| area5 = Alcoves
 +
| area-left5 = 380px
 +
| area-top5 = 490px
 +
| area7 = Sewers
 +
| area-left7 = 230px
 +
| area-top7 = 620px
 +
| area9 = Cave
 +
| area-left9 = 135px
 +
| area-top9 = 775px
 +
}}
 +
 
 +
===Cursed Cove===
 +
{{User:Wookipan/Map overview
 +
| title = Cursed Cove - overview indicators
 +
| image = Cursed Cove overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 100px
 +
| spawn-top1 = 280px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 660px
 +
| spawn-top2 = 280px
 +
| -
 +
| area1 = Beach
 +
| area-left1 = 225px
 +
| area-top1 = 40px
 +
| area2 = Docks
 +
| area-left2 = 380px
 +
| area-top2 = 60px
 +
| area3 = Port
 +
| area-left3 = 380px
 +
| area-top3 = 170px
 +
| area4 = Gate
 +
| area-left4 = 380px
 +
| area-top4 = 240px
 +
| area5 = Courtyard
 +
| area-left5 = 380px
 +
| area-top5 = 330px
 +
}}
 +
 
 +
===Monster Bash===
 +
{{User:Wookipan/Map overview
 +
| title = Monster Bash - overview indicators
 +
| image = Monster Bash overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-left1 = 150px
 +
| spawn-top1 = 410px
 +
| spawn-color1 = blu
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 670px
 +
| spawn-top2 = 410px
 +
| -
 +
| area3 = Causeway
 +
| area-left3 = 540px
 +
| area-top3 = 530px
 +
| area2 = Courtyard
 +
| area-left2 = 545px
 +
| area-top2 = 430px
 +
| area1 = Chemicals
 +
| area-left1 = 520px
 +
| area-top1 = 335px
 +
| area4 = Grand Foyer
 +
| area-left4 = 395px
 +
| area-top4 = 560px
 +
| area5 = Lab
 +
| area-left5 = 395px
 +
| area-top5 = 400px
 +
| area6 = Ballroom
 +
| area-left6 = 395px
 +
| area-top6 = 295px
 +
| area7 = Balcony
 +
| area-left7 = 395px
 +
| area-top7 = 240px
 +
| area8 = Patio
 +
| area-left8 = 295px
 +
| area-top8 = 335px
 +
| area10 = Library
 +
| area-left10 = 240px
 +
| area-top10 = 530px
 +
| area9 = Gallery
 +
| area-left9 = 255px
 +
| area-top9 = 430px
 +
}}
 +
 
 +
===Pit of Death===
 +
{{User:Wookipan/Map overview
 +
| title = Pit of Death - overview indicators
 +
| image = Pit of Death overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 290px
 +
| spawn-top1 = 25px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 290px
 +
| spawn-top2 = 690px
 +
|-
 +
| area1 = Courtyard
 +
| area-left1 = 280px
 +
| area-top1 = 630px
 +
| area2 = Bridge Route
 +
| area-left2 = 350px
 +
| area-top2 = 580px
 +
| area3 = Dock Route
 +
| area-left3 = 230px
 +
| area-top3 = 545px
 +
| area4 = Staircase
 +
| area-left4 = 240px
 +
| area-top4 = 480px
 +
| area5 = Rooftops (Above)/Hallway (Below)
 +
| area-left5 = 280px
 +
| area-top5 = 465px
 +
| area7 = Pit Access
 +
| area-left7 = 205px
 +
| area-top7 = 375px
 +
| area8 = Basement
 +
| area-left8 = 245px
 +
| area-top8 = 375px
 +
| area6 = Ledges
 +
| area-left6 = 240px
 +
| area-top6 = 435px
 +
| area9 = Pit Flanks
 +
| area-left9 = 310px
 +
| area-top9 = 400px
 +
| area10 = Overlook Building
 +
| area-left10 = 385px
 +
| area-top10 = 375px
 +
| area11 = Broken Bridge
 +
| area-left11 = 415px
 +
| area-top11 = 375px
 +
}}
 +
 
 +
===Watergate===
 +
{{User:Wookipan/Map overview
 +
| title = Watergate - overview indicators
 +
| image = Watergate overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 60px
 +
| spawn-top1 = 215px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 705px
 +
| spawn-top2 = 215px
 +
| -
 +
| area1 = Open Alley
 +
| area-left1 = 115px
 +
| area-top1 = 280px
 +
| area2 = Catwalk
 +
| area-left2 = 185px
 +
| area-top2 = 310px
 +
| area4 = Drop-off
 +
| area-left4 = 295px
 +
| area-top4 = 325px
 +
| area5 = Central Corridors
 +
| area-left5 = 245px
 +
| area-top5 = 200px
 +
| area3 = Gatehouse
 +
| area-left3 = 250px
 +
| area-top3 = 380px
 +
| area6 = Cellars (Entrance)
 +
| area-left6 = 285px
 +
| area-top6 = 145px
 +
| area7 = Sewers
 +
| area-left7 = 335px
 +
| area-top7 = 190px
 +
| area9 = Dilapidated Boat
 +
| area-left9 = 385px
 +
| area-top9 = 275px
 +
| area8 = Overhead Bar (Above)/Central Sewer (Below)
 +
| area-left8 = 385px
 +
| area-top8 = 160px
 +
| area10 = Overhead Catwalks
 +
| area-left10 = 385px
 +
| area-top10 = 400px
 +
}}
 +
 
 +
===Mannsylvania===
 +
{{User:Wookipan/Map overview
 +
| title = Mannsylvania - overview indicators
 +
| image = Mannsylvania overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Atom Smash===
 +
{{User:Wookipan/Map overview
 +
| title = Atom Smash - overview indicators
 +
| image = Atom Smash overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
===Selbyn===
 +
{{User:Wookipan/Map overview
 +
| title = Selbyen - overview indicators
 +
| image = Selbyen overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 90px
 +
| spawn-top1 = 220px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 680px
 +
| spawn-top2 = 220px
 +
|-
 +
| area1 = Bus
 +
| area-left1 = 195px
 +
| area-top1 = 220px
 +
| area2 = Terminal
 +
| area-left2 = 200px
 +
| area-top2 = 175px
 +
| area3 = Bakery
 +
| area-left3 = 229px
 +
| area-top3 = 150px
 +
| area4 = Alley (And the Balcony)
 +
| area-left4 = 270px
 +
| area-top4 = 210px
 +
| area5 = House
 +
| area-left5 = 240px
 +
| area-top5 = 275px
 +
| area6 = Street
 +
| area-left6 = 250px
 +
| area-top6 = 360px
 +
| area7 = Bell Tower
 +
| area-left7 = 300px
 +
| area-top7 = 339px
 +
| area8 = Cathedral (And the Sarcophagus)
 +
| area-left8 = 385px
 +
| area-top8 = 348px
 +
| area9 = Entrance
 +
| area-left9 = 384px
 +
| area-top9 = 279px
 +
| area10 = Town Square
 +
| area-left10 = 383px
 +
| area-top10 = 217px
 +
| area11 = Planters
 +
| area-left11 = 437px
 +
| area-top11 = 210px
 +
| area12 = Crypt
 +
| area-left12 = 390px
 +
| area-top12 = 130px
 +
| area13 = Church
 +
| area-left13 = 387px
 +
| area-top13 = 37px
 +
}}
 +
 
 +
==Arena==
 +
===Lumberyard===
 +
{{User:Wookipan/Map overview
 +
| title = Lumberyard - overview indicators
 +
| image = Lumberyard overview.png
 +
| -
 +
| area3 = Mountain Side
 +
| area-left3 = 515px
 +
| area-top3 = 330px
 +
| area2 = Central Building
 +
| area-left2 = 361px
 +
| area-top2 = 330px
 +
| area1 = Cliff Side
 +
| area-left1 = 225px
 +
| area-top1 = 330px
 +
}}
 +
 
 +
===Graveyard===
 +
{{User:Wookipan/Map overview
 +
| title = Graveyard - overview indicators
 +
| image = Graveyard overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 250px
 +
| spawn-top1 = 195px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 520px
 +
| spawn-top2 = 195px
 +
| -
 +
| area1 = Cliff Side
 +
| area-left1 = 385px
 +
| area-top1 = 90px
 +
| area2 = Charnel Church
 +
| area-left2 = 385px
 +
| area-top2 = 210px
 +
| area3 = Mountain Side
 +
| area-left3 = 385px
 +
| area-top3 = 340px
 +
}}
 +
 
 +
===Badlands (Arena)===
 +
{{User:Wookipan/Map overview
 +
| title = Badlands (Arena) - overview indicators
 +
| image = Badlands (Arena) overview.png
 +
| -
 +
| area3 = Bridge
 +
| area-left3 = 383px
 +
| area-top3 = 485px
 +
| area2 = Rail Cars
 +
| area-left2 = 383px
 +
| area-top2 = 535px
 +
| area1 = Closet
 +
| area-left1 = 355px
 +
| area-top1 = 565px
 +
| area5 = House
 +
| area-left5 = 325px
 +
| area-top5 = 400px
 +
| area4 = Pillars
 +
| area-left4 = 345px
 +
| area-top4 = 470px
 +
| area6 = Valley
 +
| area-left6 = 265px
 +
| area-top6 = 470px
 +
| area7 = Well
 +
| area-left7 = 210px
 +
| area-top7 = 360px
 +
| area8 = Spire (Blocked off)
 +
| area-left8 = 220px
 +
| area-top8 = 300px
 +
}}
 +
 
 +
===Byre===
 +
{{User:Wookipan/Map overview
 +
| title = Byre - overview indicators
 +
| image = Byre Overview 1.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 97px
 +
| spawn-top1 = 275px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 657px
 +
| spawn-top2 = 160px
 +
| -
 +
| area1 = Ditch
 +
| area-left1 = 230px
 +
| area-top1 = 70px
 +
| area2 = Tool Barn
 +
| area-left2 = 310px
 +
| area-top2 = 120px
 +
| area3 = Tool Shed
 +
| area-left3 = 283px
 +
| area-top3 = 280px
 +
| area4 = Death Ray
 +
| area-left4 = 390px
 +
| area-top4 = 230px
 +
}}
 +
 
 +
===Watchtower===
 +
{{User:Wookipan/Map overview
 +
| title = Watchtower - overview indicators
 +
| image = Watchtower overview.png
 +
| -
 +
| area1 = Tower Shack
 +
| area-left1 = 378px
 +
| area-top1 = 302px
 +
| area2 = Lower Pipe
 +
| area-left2 = 380px
 +
| area-top2 = 240px
 +
| area3 = Higher Pipe
 +
| area-left3 = 280px
 +
| area-top3 = 300px
 +
| area4 = Center Valley
 +
| area-left4 = 310px
 +
| area-top4 = 235px
 +
| area5 = External Ring
 +
| area-left5 = 230px
 +
| area-top5 = 190px
 +
}}
 +
 
 +
===Granary (Arena)===
 +
{{User:Wookipan/Map overview
 +
| title = Granary (Arena) - overview indicators
 +
| image = Granary (Arena) overview.png
 +
| -
 +
| area1 = Ledge
 +
| area-left1 = 305px
 +
| area-top1 = 425px
 +
| area2 = Choke
 +
| area-left2 = 255px
 +
| area-top2 = 390px
 +
| area3 = Garage
 +
| area-left3 = 400px
 +
| area-top3 = 390px
 +
| area4 = Catwalks
 +
| area-left4 = 330px
 +
| area-top4 = 365px
 +
| area5 = Crates
 +
| area-left5 = 295px
 +
| area-top5 = 315px
 +
}}
 +
 
 +
===Nucleus (Arena)===
 +
{{User:Wookipan/Map overview
 +
| title = Nucleus (Arena) - overview indicators
 +
| image = Nucleus (Arena) overview.png
 +
| -
 +
| area1 = Perimeter
 +
| area-left1 = 243px
 +
| area-top1 = 499px
 +
| area2 = Roofs
 +
| area-left2 = 388px
 +
| area-top2 = 455px
 +
| area3 = Bridges
 +
| area-left3 = 385px
 +
| area-top3 = 347px
 +
| area4 = Flank Buildings
 +
| area-left4 = 281px
 +
| area-top4 = 165px
 +
| area5 = Access Building
 +
| area-left5 = 390px
 +
| area-top5 = 84px
 +
}}
 +
 
 +
===Offblast===
 +
{{User:Wookipan/Map overview
 +
| title = Offblast - overview indicators
 +
| image = Offblast overview.png
 +
| -
 +
| area2 = Cliff-Side
 +
| area-left2 = 330px
 +
| area-top2 = 235px
 +
| area1 = House
 +
| area-left1 = 397px
 +
| area-top1 = 135px
 +
| area3 = Top Floor
 +
| area-left3 = 325px
 +
| area-top3 = 310px
 +
| area4 = Main Floor
 +
| area-left4 = 397px
 +
| area-top4 = 373px
 +
| area5 = Top Floor
 +
| area-left5 = 360px
 +
| area-top5 = 405px
 +
}}
 +
 
 +
===Ravine===
 +
{{User:Wookipan/Map overview
 +
| title = Ravine - overview indicators
 +
| image = Ravine overview.png
 +
| -
 +
| area1 = Yard
 +
| area-left1 = 360px
 +
| area-top1 = 185px
 +
| area2 = House
 +
| area-left2 = 270px
 +
| area-top2 = 305px
 +
| area4 = Well
 +
| area-left4 = 530px
 +
| area-top4 = 305px
 +
| area3 = Shack
 +
| area-left3 = 427px
 +
| area-top3 = 305px
 +
}}
 +
 
 +
===Sawmill (Arena)===
 +
{{User:Wookipan/Map overview
 +
| title = Sawmill (Arena) - overview indicators
 +
| image = Sawmill (Arena) overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 590px
 +
| spawn-top1 = 24px
 +
| spawn2 = BLU spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 200px
 +
| spawn-top2 = 525px
 +
| -
 +
| area1 = Rooftops
 +
| area-left1 = 235px
 +
| area-top1 = 335px
 +
| area2 = Cave
 +
| area-left2 = 225px
 +
| area-top2 = 140px
 +
| area3 = Waterfall
 +
| area-left3 = 274px
 +
| area-top3 =  198px
 +
| area4 = Alcoves
 +
| area-left4 = 354px
 +
| area-top4 = 290px
 +
| area5 = Center Shed
 +
| area-left5 = 390px
 +
| area-top5 = 290px
 +
| area6 = Log Shed
 +
| area-left6 = 525px
 +
| area-top6 = 410px
 +
}}
 +
 
 +
===Well (Arena)===
 +
{{User:Wookipan/Map overview
 +
| title = Well (Arena) - overview indicators
 +
| image = Well (Arena) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Perks===
 +
{{User:Wookipan/Map overview
 +
| title = Perks - overview indicators
 +
| image = Perks overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Mannpower==
 +
=== Foundry (Capture the Flag) ===
 +
{{User:Wookipan/Map overview
 +
| title = Foundry (Capture the Flag) - overview indicators
 +
| image = Foundry (Capture the Flag) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Gorge (Capture the Flag)===
 +
{{User:Wookipan/Map overview
 +
| title = Gorge (Capture the Flag) - overview indicators
 +
| image = Gorge (Capture the Flag) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Hellfire===
 +
{{User:Wookipan/Map overview
 +
| title = Hellfire - overview indicators
 +
| image = Hellfire overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Thunder Mountain===
 +
{{User:Wookipan/Map overview
 +
| title = Thunder Mountain (Capture the Flag) - overview indicators
 +
| image = Thunder Mountain (Capture the Flag) overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Pass Time==
 +
===Brickyard===
 +
{{User:Wookipan/Map overview
 +
| title = Brickyard - overview indicators
 +
| image = Pass brickyard overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Timbertown===
 +
{{User:Wookipan/Map overview
 +
| title = Timbertown - overview indicators
 +
| image = Timbertown overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===District===
 +
{{User:Wookipan/Map overview
 +
| title = District - overview indicators
 +
| image = District overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Special Delivery==
 +
===Doomsday===
 +
{{User:Wookipan/Map overview
 +
| title = Doomsday - overview indicators
 +
| image = Doomsday overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Carnival of Carnage===
 +
{{User:Wookipan/Map overview
 +
| title = Carnival of Carnage - overview indicators
 +
| image = Carnival of Carnage overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Robot Destruction==
 +
===Asteroid===
 +
{{User:Wookipan/Map overview
 +
| title = Asteroid - overview indicators
 +
| image = Asteroid overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Territorial Control==
 +
===Hydro===
 +
{{User:Wookipan/Map overview
 +
| title = Hydro - overview indicators
 +
| image = Hydro overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Versus Saxton Hale==
 +
===Distillery===
 +
{{User:Wookipan/Map overview
 +
| title = Distillery - overview indicators
 +
| image = Distillery overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Nucleus VSH===
 +
{{User:Wookipan/Map overview
 +
| title = Nucleus VSH - overview indicators
 +
| image = Nucleus VSH overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Skirmish===
 +
{{User:Wookipan/Map overview
 +
| title = Skirmish - overview indicators
 +
| image = Skirmish overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Tiny Rock===
 +
{{User:Wookipan/Map overview
 +
| title = Tiny Rock - overview indicators
 +
| image = Tiny Rock overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Zombie Infection==
 +
===Atoll===
 +
{{User:Wookipan/Map overview
 +
| title = Atoll - overview indicators
 +
| image = Atoll overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Devastation===
 +
{{User:Wookipan/Map overview
 +
| title = Devastation - overview indicators
 +
| image = Devastation overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Murky===
 +
{{User:Wookipan/Map overview
 +
| title = Murky - overview indicators
 +
| image = Murky overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Sanitarium===
 +
====Ground Floor====
 +
{{User:Wookipan/Map overview
 +
| title = Sanitarium - overview indicators
 +
| image = Sanitarium ground floor.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
====First Floor====
 +
{{User:Wookipan/Map overview
 +
| title = Sanitarium - overview indicators
 +
| image = Sanitarium first floor.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
====Second Floor====
 +
{{User:Wookipan/Map overview
 +
| title = Sanitarium - overview indicators
 +
| image = Sanitarium second floor.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
===Woods===
 +
{{User:Wookipan/Map overview
 +
| title = Woods - overview indicators
 +
| image = Woods overview.png
 +
| -
 +
| spawn1 = BLU spawn
 +
| spawn-color1 = blu
 +
| spawn-left1 = 380px
 +
| spawn-top1 = 45px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 380px
 +
| spawn-top2 = 485px
 +
| -
 +
| area1 = Boxcars
 +
| area-left1 = 295px
 +
| area-top1 = 423px
 +
| area2 = Waterways
 +
| area-left2 = 385px
 +
| area-top2 = 380px
 +
| area3 = Battlements
 +
| area-left3 = 355px
 +
| area-top3 = 355px
 +
| area4 = Train Rails
 +
| area-left4 = 330px
 +
| area-top4 = 300px
 +
| area5 = Catwalk
 +
| area-left5 = 385px
 +
| area-top5 = 270px
 +
}}
 +
 
 +
==Mann versus Machine==
 +
===Big Rock===
 +
{{User:Wookipan/Map overview
 +
| title = Big Rock - overview indicators
 +
| image = Bigrock overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 490px
 +
| spawn-top1 = 870px
 +
| spawn2 = Robot spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 250px
 +
| spawn-top2 = 130px
 +
| spawn3 = Tank spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 470px
 +
| spawn-top3 = 100px
 +
| -
 +
| area2 = Center Bridge
 +
| area-left2 = 415px
 +
| area-top2 = 710px
 +
| area1 = Left Catwalk
 +
| area-left1 = 290px
 +
| area-top1 = 765px
 +
| area3 = Right Catwalk
 +
| area-left3 = 530px
 +
| area-top3 = 720px
 +
| area4 = Right Lane
 +
| area-left4 = 505px
 +
| area-top4 = 610px
 +
| area5 = Casali Shafting Co.
 +
| area-left5 = 415px
 +
| area-top5 = 590px
 +
| area6 = Left Lane
 +
| area-left6 = 315px
 +
| area-top6 = 575px
 +
| area7 = Entrance
 +
| area-left7 = 420px
 +
| area-top7 = 420px
 +
| area8 = Robot Cave
 +
| area-left8 = 390px
 +
| area-top8 = 205px
 +
}}
 +
 
 +
===Coal Town===
 +
{{User:Wookipan/Map overview
 +
| title = Coal Town - overview indicators
 +
| image = Coal Town overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 270px
 +
| spawn-top1 = 1020px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 460px
 +
| spawn-top2 = 1020px
 +
| spawn3 = Robot/Tank spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 380px
 +
| spawn-top3 = 370px
 +
| -
 +
| area1 = Left Side Hotel
 +
| area-left1 = 220px
 +
| area-top1 = 950px
 +
| area3 = Right Side Mann Mining
 +
| area-left3 = 570px
 +
| area-top3 = 770px
 +
| area2 = Mining Accident Simulator
 +
| area-left2 = 380px
 +
| area-top2 = 875px
 +
| area4 = Right Lane
 +
| area-left4 = 505px
 +
| area-top4 = 770px
 +
| area5 = Salt Rock Interior
 +
| area-left5 = 320px
 +
| area-top5 = 780px
 +
| area6 = Rooftop
 +
| area-left6 = 375px
 +
| area-top6 = 700px
 +
| area7 = Left Lane
 +
| area-left7 = 275px
 +
| area-top7 = 685px
 +
}}
 +
 
 +
===Ghost Town===
 +
{{User:Wookipan/Map overview
 +
| title = Ghost Town - overview indicators
 +
| image = Ghost Town overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 270px
 +
| spawn-top1 = 1035px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 460px
 +
| spawn-top2 = 1035px
 +
| spawn3 = Robot/Tank spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 380px
 +
| spawn-top3 = 370px
 +
| -
 +
| area1 = Left Side Hotel
 +
| area-left1 = 210px
 +
| area-top1 = 965px
 +
| area3 = Right Side Mann Mining
 +
| area-left3 = 560px
 +
| area-top3 = 785px
 +
| area2 = Mining Accident Simulator
 +
| area-left2 = 370px
 +
| area-top2 = 890px
 +
| area4 = Right Lane
 +
| area-left4 = 495px
 +
| area-top4 = 785px
 +
| area5 = Salt Rock Interior
 +
| area-left5 = 315px
 +
| area-top5 = 795px
 +
| area6 = Rooftop
 +
| area-left6 = 365px
 +
| area-top6 = 710px
 +
| area7 = Left Lane
 +
| area-left7 = 265px
 +
| area-top7 = 695px
 +
}}
 +
 
 +
===Decoy===
 +
{{User:Wookipan/Map overview
 +
| title = Decoy - overview indicators
 +
| image = Decoy overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 290px
 +
| spawn-top1 = 1170px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 510px
 +
| spawn-top2 = 1170px
 +
| spawn3 = Robot spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 424.5px
 +
| spawn-top3 = 515px
 +
| -
 +
| area1 = Mann Co. Hatch of Great Importance
 +
| area-left1 = 411px
 +
| area-top1 = 1117px
 +
| area2 = Base Bridge
 +
| area-left2 = 505px
 +
| area-top2 = 1020px
 +
| area3 = Base Bridge
 +
| area-left3 = 315px
 +
| area-top3 = 1020px
 +
| area4 = Left Cliff
 +
| area-left4 = 235px
 +
| area-top4 = 920px
 +
| area5 = Center Structure
 +
| area-left5 = 420px
 +
| area-top5 = 875px
 +
| area8 = Right Structure
 +
| area-left8 = 535px
 +
| area-top8 = 690px
 +
| area7 = Structure Bridge
 +
| area-left7 = 430px
 +
| area-top7 = 630px
 +
| area6 = Left Structure
 +
| area-left6 = 340px
 +
| area-top6 = 675px
 +
}}
 +
 
 +
===Rottenburg===
 +
{{User:Wookipan/Map overview
 +
| title = Rottenburg - overview indicators
 +
| image = Rottenburg overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 265px
 +
| spawn-top1 = 305px
 +
| spawn2 = RED spawn
 +
| spawn-color2 = red
 +
| spawn-left2 = 230px
 +
| spawn-top2 = 450px
 +
| spawn3 = Robot spawn
 +
| spawn-color3 = blu
 +
| spawn-left3 = 410px
 +
| spawn-top3 = 725px
 +
| spawn4 = Robot/Tank spawn
 +
| spawn-color4 = blu
 +
| spawn-left4 = 615px
 +
| spawn-top4 = 720px
 +
| -
 +
| area1 = Hatch Area
 +
| area-left1 = 247px
 +
| area-top1 = 400px
 +
| area2 = Tank Path
 +
| area-left2 = 230px
 +
| area-top2 = 270px
 +
| area3 = Overhead Platform
 +
| area-left3 = 310px
 +
| area-top3 = 270px
 +
| area4 = Catwalks
 +
| area-left4 = 355px
 +
| area-top4 = 350px
 +
| area5 = Tunnel Entrance
 +
| area-left5 = 355px
 +
| area-top5 = 395px
 +
| area6 = Stone Tower
 +
| area-left6 = 510px
 +
| area-top6 = 450px
 +
| area8 = Citarea-top Gates
 +
| area-left8 = 505px
 +
| area-top8 = 555px
 +
| area7 = Pitchfork Checkpoint
 +
| area-left7 = 540px
 +
| area-top7 = 555px
 +
| area9 = Barricade
 +
| area-left9 = 505px
 +
| area-top9 = 635px
 +
| area10 = Field
 +
| area-left10 = 500px
 +
| area-top10 = 690px
 +
| area11 = Rightside Cliff
 +
| area-left11 = 485px
 +
| area-top11 = 745px
 +
}}
 +
 
 +
===Mannhattan===
 +
{{User:Wookipan/Map overview
 +
| title = Mannhattan - overview indicators
 +
| image = Mannhattan overview.png
 +
| -
 +
| spawn1 = Robot spawn #1
 +
| spawn-color1 = blu
 +
| spawn-left1 = 225px
 +
| spawn-top1 = 530px
 +
| spawn2 = Robot spawn #2
 +
| spawn-color2 = blu
 +
| spawn-left2 = 430px
 +
| spawn-top2 = 430px
 +
| spawn3 = Robot spawn #3
 +
| spawn-color3 = blu
 +
| spawn-left3 = 180px
 +
| spawn-top3 = 380px
 +
| spawn4 = RED spawn
 +
| spawn-color4 = red
 +
| spawn-left4 = 315px
 +
| spawn-top4 = 115px
 +
| -
 +
| area1 = Warehouse
 +
| area-left1 = 300px
 +
| area-top1 = 505px
 +
| area3 = Grinder
 +
| area-left3 = 363px
 +
| area-top3 = 375px
 +
| area2 = Shipping Containers
 +
| area-left2 = 305px
 +
| area-top2 = 420px
 +
| area5 = Old Railway Ditch
 +
| area-left5 = 270px
 +
| area-top5 = 265px
 +
| area4 = Mannhattan Used Fireworks (And Repair)
 +
| area-left4 = 375px
 +
| area-top4 = 265px
 +
}}
 +
 
 +
===Mannworks===
 +
{{User:Wookipan/Map overview
 +
| title = Mannworks - overview indicators
 +
| image = Mannworks overview.png
 +
| -
 +
| spawn1 = RED spawn
 +
| spawn-color1 = red
 +
| spawn-left1 = 423px
 +
| spawn-top1 = 830px
 +
| spawn2 = Robot spawn
 +
| spawn-color2 = blu
 +
| spawn-left2 = 450px
 +
| spawn-top2 = 255px
 +
| -
 +
| area1 = Central Hatch
 +
| area-left1 = 367px
 +
| area-top1 = 749px
 +
| area2 = Dual Structures
 +
| area-left2 = 310px
 +
| area-top2 = 635px
 +
| area3 = Red Structure
 +
| area-left3 = 270px
 +
| area-top3 = 510px
 +
| area4 = Center Structure
 +
| area-left4 = 420px
 +
| area-top4 = 455px
 +
| area5 = Valley
 +
| area-left5 = 440px
 +
| area-top5 = 345px
 +
}}

Latest revision as of 02:39, 5 October 2024

Contents

Payload

Badwater


Barnblitz


Bloodwater


Borneo


Brimstone


Goldrush

Stage 1


Stage 2


Stage 3


Gravestone


Hellstone


Pier


Precipice


Snowycoast


Swiftwater


Upward


Hassle Castle


Wutville


Terror


Chilly


Bread Space


Camber


Cashworks


Corruption


Embargo


Emerge


Enclosure

Stage 1


Stage 2


Stage 3


Frontier


Frostcliff


Ghoulpit


Hoodoo

Stage 1


Stage 2


Stage 3


Odyssey


Phoenix


Polar


Rumford


Spineyard


Thunder Mountain

Stage 1


Stage 2


Stage 3


Venice


Payload Race

Banana Bay


Helltower


Bonesaw


Hacksaw


Hightower


Nightfall

Stage 1


Stage 2


Stage 3


Pipeline

Stage 1


Stage 2


Stage 3


Attack'n'Defend

DeGroot Keep


Burghausen


Sandcastle



Dustbowl

Stage 1


Stage 2


Stage 3


Egypt

Stage 1


Stage 2


Stage 3


Erebus

Stage 1


Stage 2


Stage 3


Gorge


Gorge Event


Gravel Pit


Junction


Mercenary Park


Mossrock


Mountain Lab


Mann Manor


Snowplow

Stage 1


Stage 2


Steel


Altitude


Brew


Carrier


Coal Pit


Frostwatch

Stage 1


Stage 2


Stage 3


Haarp

Stage 1


Stage 2


Stage 3


Hadal


Hardwood


Lava Pit


Spookeyridge


Sulfur


Overgrown


Control Points

5Gorge


Badlands


Coldfront


Fastlane


Foundry-top


Freight


Granary


Metalworks


Powerhouse


Process


Sunshine


Sinshine


Snakewater


Vanguard


Well (Control point)


Yukon


Canaveral


Reckoner


King of the Hill

Badlands


Brazil


Cauldron


Harvest


Harvest Event


Highpass


Kong King


Lakeside


Ghost Fort


Laughter


Lazarus


Maple Ridge Event


Megalo


Moldergrove


Moonshine Event


Nucleus (King of the Hill)


Probed


Sawmill (King of the Hill)


Slasher


Suijin


Viaduct


Sinthetic


Los Muertos


Cachoeira


Cascade


Eyeaduct


Krampus


Megaton


Rotunda


Sharkbay


Slime


Snowtower


Soul-Mill


Capture the Flag

2Fort


2Fort Invasion


Double Cross


Landfall


Snowfall


Sawmill (Capture the Flag)


Turbine


Well (Capture the Flag)


Applejack


Crasher


Doublefrost


Frosty


Helltrain

Lower Level


Upper Level


Pelican Peak


Turbine Center


Player Destruction

Farmagddon


Galleria


SnowVille


Cursed Cove


Monster Bash


Pit of Death


Watergate


Mannsylvania


Atom Smash


Selbyn


Arena

Lumberyard


Graveyard


Badlands (Arena)


Byre


Watchtower


Granary (Arena)


Nucleus (Arena)


Offblast


Ravine


Sawmill (Arena)


Well (Arena)


Perks


Mannpower

Foundry (Capture the Flag)


Gorge (Capture the Flag)


Hellfire


Thunder Mountain


Pass Time

Brickyard


Timbertown


District


Special Delivery

Doomsday


Carnival of Carnage


Robot Destruction

Asteroid


Territorial Control

Hydro


Versus Saxton Hale

Distillery


Nucleus VSH


Skirmish


Tiny Rock


Zombie Infection

Atoll


Devastation


Murky


Sanitarium

Ground Floor


First Floor


Second Floor


Woods


Mann versus Machine

Big Rock


Coal Town


Ghost Town


Decoy


Rottenburg


Mannhattan


Mannworks