|
|
(66 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | Some of the templates use custom icons that are not valves but I don't know how to put them in. So they'll be replaced with stock icons until I can figure out to put them in.
| |
| | | |
− | =Smaller Counterparts=
| |
− |
| |
− | ==Scouts==
| |
− |
| |
− | === Armored Minor League Scout ===
| |
− | {{Robot loadout|icon=scout stun armored|name=Armored Minor League|hat=Batter's Helmet|melee=Sandman|attribs={{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
| |
− | *Armored Minor Leagues are what their name suggests, Minor League Scouts that are armored. Being scaled up a little bit and slower, they can prove to be quite a problem if multiple arrive or aren't taken care of.
| |
− |
| |
− | === Armored Hyper League Scout ===
| |
− | {{Robot loadout|icon=scout stun armored|name=Armored Hyper League|hat=Batter's Helmet|melee=Sandman|attribs={{buff|-75% recharge rate}}{{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
| |
− | *Armored Hyper Leagues are Armored Minor Leagues but with the Hyper League Scout stat for their Sandman. Meaning they can quickly throw baseballs are enemies effectively, stunning them.
| |
− |
| |
− | === Cola Scout (Type 1) ===
| |
− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
| |
− | *Type 1 Cola Scouts are regular Bat Scouts but they use the Crit-a-Cola to gain temporary minicrits.
| |
− |
| |
− | === Cola Scout (Type 2) ===
| |
− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{buff|Doesn't mark self for death}}{{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
| |
− | *Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.
| |
− |
| |
− | ==Soldiers==
| |
− |
| |
− | === Shotgun Soldier ===
| |
− | {{Robot loadout|icon=heavy shotgun|name=Shotgun Soldier|secondary=shotgun|attribs={{info|Easy Skill}}}}
| |
− | *Shotgun Soldiers are very easy to deal with as their aim is terrible.
| |
− |
| |
− | === Soldier (Type 1) ===
| |
− | {{Robot loadout|icon=soldier|name=Soldier|primary=rocket launcher|secondary=B.A.S.E. Jumper|attribs={{info|Easy Skill}}}}
| |
− | *These Soldiers use their Base Jumper to parachute from high areas.
| |
− |
| |
− | === Soldier (Type 2) ===
| |
− | {{Robot loadout|icon=soldier|name=Soldier|primary=direct hit|secondary=B.A.S.E. Jumper|attribs={{info|Normal Skill}}}}
| |
− | *These Soldiers use their Base Jumper to parachute from high areas while trying to snipe with their direct hits from afar.
| |
− |
| |
− | === Rapid Fire Soldier ===
| |
− | {{Robot loadout|icon=soldier rapidfire|name=Rapid Fire Soldier|primary=rocket launcher|attribs={{buff|+35% Faster Fire Rate}}{{nerf|-35% Slower Projectile Speed}}{{info|Holds fire until fully reloaded}}<br>{{info|Hard Skill}}}}
| |
− | *Rapid Fire Soldiers are quite weak to those aware of their surroundings but in hordes can make the area into a bullet hell game.
| |
− |
| |
− | === Burst Fire Soldier ===
| |
− | {{Robot loadout|icon=soldier burstfire|name=Burst Fire Soldier|primary=rocket launcher|attribs={{buff|+90% Faster Fire rate}}{{nerf|-35% Slower projectile speed}}{{info|Holds fire until fully reloaded}}<br>{{info|Hard Skill}}}}
| |
− | *Burst Fire Soldiers unlike their Rapid Fire Soldiers, can dish out a large amount of damage in a couple of seconds. Making them quite the foe against engineers.
| |
− |
| |
− | ==Pyros==
| |
− |
| |
− | === Airblast Pyro (Type 1) ===
| |
− | {{Robot loadout|icon=pyro|name=Airblast Pyro|primary=degreaser|hat=Dead Cone|attribs={{buff|+25% Higher airblast pushback scale}}{{info|Skill Expert}}}}
| |
− | *Airblast Pyros are extremely good at airblasting projectiles, making classes like soldiers hard to kill them. Their airblast will also push anyone near them far away to give themselves some personal space.
| |
− |
| |
− | === Airblast Pyro (Type 2) ===
| |
− | {{Robot loadout|icon=pyro|crit=crit|name=Airblast Pyro|primary=degreaser|hat=Dead Cone|attribs={{buff|+25% Higher airblast pushback scale}}{{info|Skill Expert}}<br>{{info|Always Crits}}}}
| |
− | *The difference between Type 1 and Type 2 is that Type 2 has constant crits. Meaning any projectile it airblasts will also get crit boosted.
| |
− |
| |
− | === Pyro ===
| |
− | {{Robot loadout|icon=pyro|name=Pyro|primary=Backburner|attribs={{info|Hard Skill}}<br>{{info|Always Fires}}}}
| |
− | *These Pyros wield the Backburner and Always fire it. Making them unable to airblast, but they can deal crits when an enemy has their back towards them or even light Bowman arrows on fire.
| |
− |
| |
− | === Dragon's Fury Pyro ===
| |
− | {{Robot loadout|icon=pyro|name=Dragon's Fury Pyro|primary=Dragon's Fury|attribs={{nerf|Can't see past 600 Hammer Units}}{{info|Hard Skill}}}}
| |
− | *Dragon's Fury Pyros are very dangerous as their rapid fireballs and long range can become quite deadly if you don't have fire resistance.
| |
− | *They have a max vision range because it prevents them from spamming at enemies that are out of their flamethrowers range. As they think its a "bullet" weapon rather than a flamethrower.
| |
− |
| |
− | ==Heavies==
| |
− |
| |
− | === Heavy Mittens ===
| |
− | {{Robot loadout|icon=heavy mitten|crit=crit|name=Heavy Mittens|melee=Holiday Punch|hat=Siberian Facehugger|attribs={{buff|+30% Move Speed}}{{nerf|-80% Damage Penalty}}{{info|60 Health}}<br>{{info|Always Crits}}<br>{{info|Easy Skill}}}}
| |
− | *The only difference between these heavies and the other Heavy Mittens is that these ones have a hat on.
| |
− |
| |
− | === Lightweight Champ ===
| |
− | {{Robot loadout|icon=heavy gru|name=Lightweight Champ|melee=Gloves of Running Urgently|hat=Pugilist's Protector|attribs={{info|Easy Skill}}<br>{{info|Pugilist's Protector is painted Orange}}}}
| |
− | *Lightweight Champs are Heavyweight Champs but with the GRU equipped and their hat is dyed orange to match their gloves.
| |
− |
| |
− | === Natascha Heavy ===
| |
− | {{Robot loadout|icon=heavy|name=Natascha Heavy|primary=Natascha|attribs={{info|Normal Skill}}}}
| |
− | *Natascha Heavies will slow down anyone they shoot making it difficult when fighting multiple.
| |
− |
| |
− | ==Medics==
| |
− |
| |
− | === Kritzkrieg Medic ===
| |
− | {{Robot loadout|icon=medic|crit=crit|name=Kritzkrieg Medic|secondary=kritzkrieg|hat=Combat Medic's Crusher Cap|attribs={{buff|+9999% Uber Duration}}{{info|Spawns with full charge}}<br>{{info|Ubers when under 500 Health}}<br>{{info|Always Crits}}<br>{{info|Hard Skill}}}}
| |
− | *Kritzkrieg Medics are a very important Robot Medic to take out on the battlefield. As they give any robot they heal constant crits, meaning it can make smaller robots and even giants a lot more dangerous than they were 2 seconds ago.
| |
− |
| |
− | ==Snipers==
| |
− |
| |
− | === Headshot Sniper ===
| |
− | {{Robot loadout|icon=sniper|name=Headshot Sniper|primary=Hitman's Heatmaker|melee=tribalman's shiv|attribs={{buff|+200% Damage Bonus on Headshot}}{{nerf|-67% Damage Penalty}}{{info|Shoots tracer rounds}}<br>{{info|Expert Skill}}}}
| |
− | *Headshot Snipers as their name suggests, do a massive extra damage when they gain a headshot. Making them very deadly if not careful while in their sightline.
| |
− |
| |
− | = Giant Counterparts =
| |
− |
| |
− | == Soldiers ==
| |
− |
| |
− | === Giant Soldier ===
| |
− | {{Robot loadout|icon=soldier|giant=giant|name=Giant Soldier|primary=rocket launcher|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
| |
− | *This type of Giant Soldier can bombard your defenses if you're not careful where you place them. As if they spawn a fair amount in the air things like sentries guns could get destroyed easily.
| |
− |
| |
− | === Chief Rapid Rockets ===
| |
− | {{Robot loadout|icon=soldier|giant=giant|crit=crit|name=Chief Rapid Rockets|primary=rocket launcher|hat=Skullcap|misc1=Cold Snap Coat|attribs={{buff|+70% Faster Fire Rate}}{{buff|+160% Faster Reload Rate}}{{buff|+20% Damage Bonus}}{{nerf|-35% Projectile Speed}}{{info|Can't be pushed by Airblast}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Expert Skill}}<br>{{info|Always Crits}}<br>{{info|48,000 Health}}}}
| |
− | *Chief Rapid Rockets is a boss that appears in a advanced coaltown mission of mine. As his name suggests, he rapidly shoots crit rockets towards enemies noticeably faster than a Giant Rapid Fire Soldier while dealing more damage than normal to those unaware of its presence.
| |
− | *His rockets can be airblasted back at him, use this to your advantage.
| |
− | *The rockets he shoots also move slower similar to that of a Giant Rapid Fire Soldier.
| |
− |
| |
− | == Pyros ==
| |
− |
| |
− | === Giant Pyro ===
| |
− | {{Robot loadout|icon=pyro|giant=giant|name=Giant Pyro|primary=flamethrower|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
| |
− | *This type of Giant Pyro might only good at first with airblasting while in mid-air since they deploy their Base Jumper to get a safe landing. But they can travel distance or can be accidentally out right ignored because of them being above not attacking only because their flamethrower can't reach far.
| |
− |
| |
− | == Heavies ==
| |
− |
| |
− | === Giant Bullet Shredder Heavy ===
| |
− | {{Robot loadout|icon=heavy|giant=giant|name=Giant Bullet Shredder Heavy|primary=Minigun|hat=Eliminators Safeguard|attribs={{buff|+20% damage bonus}}{{buff|-50% deploy time}}{{buff|+25% faster fire rate}}{{buff|x2 more bullets per shot}}{{nerf|-12% bullet spread}}{{nerf|Can't see past 1,200 Hammer Units}}{{info|Giant}}<br>{{info|5,500 Health}}<br>{{info|Expert Skill}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Minigun is Australium}}<br>{{info|Eliminators Safeguard is painted Yellow/Gold}}}}
| |
− | *Giant Bullet Shredder Heavies are a threat to be reckoned with. Their high fire rate and damage bonus they prove to be quite the menace even though they have a 30% less damage bonus than regular Giant Heavies.
| |
− |
| |
− | === Super Lightweight Champ ===
| |
− | {{Robot loadout|icon=heavy gru|giant=giant|name=Super Lightweight Champ|melee=Gloves of Running Urgently|hat=Pugilist's Protector|attribs={{buff|+40% Fire Rate Bonus}}{{buff|+20% Damage Bonus}}{{nerf|-35% Speed Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}<br>{{info|Pugilist's Protector is painted Orange}}}}
| |
− | *Super Lightweight Champs are the Super Heavyweight Champs Variant. Moving very fast due to the Gloves of Running Urgently and their increased movement speed.
| |
− | *Just like their smaller counterpart the Lightweight Champ. They have a Hat that is also painted orange to match their gloves.
| |
− |
| |
− | === Giant Steel Gauntlet ===
| |
− | {{Robot loadout|icon=Heavy steelfist|giant=giant|name=Giant Steel Gauntlet|melee=Fists of Steel|attribs={{buff|+100% damage bonus}}{{buff|+50% damage bonus towards buildings}}{{nerf|-100% Slower Fire Rate Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}}}
| |
− | *Giant Steel Gauntlets can become a real problem if not taken care of quickly, and can specially pose a threat in earlier waves.
| |
− | *If you plan on meleeing a Giant Steel Gauntlet, wait between the pauses in their punches, as their +100% damage bonus can end up you getting killed instantly.
| |
− | *Although Giant Steel Gauntlets don't get bomb carrier upgrades as their Sub-Giant counterparts do, they still have the Fists of Steel's resistances making them more tankier along with their 5,000 health.
| |
− |
| |
− | == Medics ==
| |
− | === Giant Kritzkrieg Medic ===
| |
− | {{Robot loadout|icon=medic|giant=giant|crit=crit|name=Giant Kritzkrieg Medic|secondary=kritzkrieg|hat=Combat Medic's Crusher Cap|attribs={{buff|+200% Heal Rate Bonus}}{{buff|+9999% Uber Duration}}{{info|Spawns with full charge}}<br>{{info|Ubers when under 5000 Health}}<br>{{info|Always Crits}}<br>{{info|Expert Skill}}<br>{{info|Giant}}}}
| |
− | *Giant Kritzkrieg Medics are very dangerous as they are very commonly paired with other Giants. While they also have a Heal Rate Bonus, meaning you either have to seperate the two from each other or kill the medic first.
| |