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− | Some of the templates use custom icons that are not valves but I don't know how to put them in. So they'll be replaced with stock icons until I can figure out to put them in.
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− | =Smaller Counterparts=
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− | ==Scouts==
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− | === Pistol Scout ===
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− | {{Robot loadout|icon=scout pistol|name=Pistol Scout|secondary=Pistol|attribs={{info|Normal Skill}}}}
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− | *Pistol Scouts can surprisingly be a nusiance compared to their Scattergun and Bat bretheren.
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− | === Armored Minor League Scout ===
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− | {{Robot loadout|icon=scout stun armored|name=Armored Minor League|hat=Batter's Helmet|melee=Sandman|attribs={{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
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− | *Armored Minor Leagues are what their name suggests, Minor League Scouts that are armored. Being scaled up a little bit and slower, they can prove to be quite a problem if multiple arrive or aren't taken care of.
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− | === Armored Hyper League Scout ===
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− | {{Robot loadout|icon=scout stun armored|name=Armored Hyper League|hat=Batter's Helmet|melee=Sandman|attribs={{buff|-75% recharge rate}}{{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
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− | *Armored Hyper Leagues are Armored Hyper Leagues but with the Hyper League Scout stat for their Sandman. Meaning they can quickly throw baseballs are enemies effectively, stunning them.
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− | === Cola Scout (Type 1) ===
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− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
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− | *Type 1 Cola Scouts are regular Bat Scouts but they use the Crit-a-Cola to gain temporary minicrits.
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− | === Cola Scout (Type 2) ===
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− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{buff|Doesn't mark self for death}}{{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
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− | *Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.
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− | = Giant Counterparts =
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− | == Soldiers ==
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− | === Giant Soldier ===
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− | {{Robot loadout|icon=soldier|giant=giant|name=Giant Soldier|primary=rocket launcher|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
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− | *This type of Giant Soldier can bombard your defenses if you're not careful where you place them. As if they spawn a fair amount in the air things like sentries guns could get destroyed easily.
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− | === Chief Rapid Rockets ===
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− | {{Robot loadout|icon=soldier|giant=giant|crit=crit|name=Chief Rapid Rockets|primary=rocket launcher|hat=Skullcap|misc1=Cold Snap Coat|attribs={{buff|+70% Faster Fire Rate}}{{buff|+160% Faster Reload Rate}}{{buff|+20% Damage Bonus}}{{nerf|-35% Projectile Speed}}{{info|Can't be pushed by Airblast}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Expert Skill}}<br>{{info|Always Crits}}<br>{{info|48,000 Health}}}}
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− | *Chief Rapid Rockets is a boss that appears in a advanced coaltown mission of mine. As his name suggests, he rapidly shoots crit rockets towards enemies noticeably faster than a Giant Rapid Fire Soldier while dealing more damage than normal to those unaware of its presence.
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− | *His rockets can be airblasted back at him, use this to your advantage.
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− | *The rockets he shoots also move slower similar to that of a Giant Rapid Fire Soldier.
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− | == Pyros ==
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− | === Giant Pyro ===
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− | {{Robot loadout|icon=pyro|giant=giant|name=Giant Pyro|primary=flamethrower|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
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− | *This type of Giant Pyro might only good at first with airblasting while in mid-air since they deploy their Base Jumper to get a safe landing. But they can travel distance or can be accidentally out right ignored because of them being above not attacking only because their flamethrower can't reach far.
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− | == Heavies ==
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− | === Giant Bullet Shredder Heavy ===
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− | {{Robot loadout|icon=heavy|giant=giant|name=Giant Bullet Shredder Heavy|primary=Minigun|hat=Eliminators Safeguard|attribs={{buff|+20% damage bonus}}{{buff|-50% deploy time}}{{buff|+25% faster fire rate}}{{buff|x2 more bullets per shot}}{{nerf|-12% bullet spread}}{{nerf|Can't see past 1,200 Hammer Units}}{{info|Giant}}<br>{{info|5,500 Health}}<br>{{info|Expert Skill}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Minigun is Australium}}<br>{{info|Eliminators Safeguard is painted Yellow/Gold}}}}
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− | *Giant Bullet Shredder Heavies are a threat to be reckoned with. Their high fire rate and damage bonus they prove to be quite the menace even though they have a 30% less damage bonus than regular Giant Heavies.
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− | === Super Lightweight Champ ===
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− | {{Robot loadout|icon=heavy gru|giant=giant|name=Super Lightweight Champ|melee=Gloves of Running Urgently|hat=Pugilist's Protector|attribs={{buff|+40% Fire Rate Bonus}}{{buff|+20% Damage Bonus}}{{nerf|-35% Speed Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}<br>{{info|Pugilist's Protector is painted Orange}}}}
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− | *Super Lightweight Champs are the Super Heavyweight Champs Variant. Moving very fast due to the Gloves of Running Urgently and their increased movement speed.
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− | *Just like their smaller counterpart the Lightweight Champ. They have a Hat that is also painted orange to match their gloves.
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− | === Giant Steel Gauntlet ===
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− | {{Robot loadout|icon=Heavy steelfist|giant=giant|name=Giant Steel Gauntlet|melee=Fists of Steel|attribs={{buff|+100% damage bonus}}{{buff|+50% damage bonus towards buildings}}{{nerf|-100% Slower Fire Rate Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}}}
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− | *Giant Steel Gauntlets can become a real problem if not taken care of quickly, and can specially pose a threat in earlier waves.
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− | *If you plan on meleeing a Giant Steel Gauntlet, wait between the pauses in their punches, as their +100% damage bonus can end up you getting killed instantly.
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− | *Although Giant Steel Gauntlets don't get bomb carrier upgrades as their Sub-Giant counterparts do, they still have the Fists of Steel's resistances making them more tankier along with their 5,000 health.
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− | == Medics ==
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− | === Giant Kritzkrieg Medic ===
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− | {{Robot loadout|icon=medic|giant=giant|crit=crit|name=Giant Kritzkrieg Medic|secondary=kritzkrieg|hat=Combat Medic's Crusher Cap|attribs={{buff|+200% Heal Rate Bonus}}{{buff|+9999% Uber Duration}}{{info|Spawns with full charge}}<br>{{info|Ubers when under 5000 Health}}<br>{{info|Always Crits}}<br>{{info|Expert Skill}}<br>{{info|Giant}}}}
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− | *Giant Kritzkrieg Medics are very dangerous as they are very commonly paired with other Giants. While they also have a Heal Rate Bonus, meaning you either have to seperate the two from each other or kill the medic first.
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