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− | Some of the templates use custom icons that are not valves but I don't know how to put them in. So they'll be replaced with stock icons until I can figure out to put them in.
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− | =Smaller Counterparts=
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− | ==Scouts==
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− | === Pistol Scout ===
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− | {{Robot loadout|icon=scout pistol|name=Pistol Scout|secondary=Pistol|attribs={{info|Normal Skill}}}}
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− | *Pistol Scouts can surprisingly be a nusiance compared to their Scattergun and Bat bretheren.
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− | === Armored Minor League Scout ===
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− | {{Robot loadout|icon=scout stun armored|name=Armored Minor League|hat=Batter's Helmet|melee=Sandman|attribs={{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
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− | *Armored Minor Leagues are what their name suggests, Minor League Scouts that are armored. Being scaled up a little bit and slower, they can prove to be quite a problem if multiple arrive or aren't taken care of.
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− | === Armored Hyper League Scout ===
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− | {{Robot loadout|icon=scout stun armored|name=Armored Hyper League|hat=Batter's Helmet|melee=Sandman|attribs={{buff|75% faster recharge rate}}{{nerf|-25% move speed penalty}}{{info|Hard Skill}}<br>{{info|650 Health}}<br>{{info|x1.35 Scale}}<br>{{info|x0.8 Head Scale}}}}
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− | *Armored Hyper Leagues are Armored Hyper Leagues but with the Hyper League Scout stat for their Sandman. Meaning they can quickly throw baseballs at enemies to make them easier targets.
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− | === Cola Scout (Type 1) ===
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− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
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− | *Type 1 Cola Scouts are regular Bat Scouts but they use the Crit-a-Cola to gain temporary minicrits.
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− | === Cola Scout (Type 2) ===
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− | {{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{buff|Doesn't mark self for death}}{{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
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− | *Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out making them able to last longer.
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− | === Not so Super Scout ===
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− | {{Robot loadout|icon=scout giant fast|name=Not so Super Scout|hat=Bonk Boy|melee=Holy Mackerel|attribs={{buff|25% move speed bonus}}{{info|Easy Skill}}}}
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− | *Not so Super Scouts are the Non-Giant varients of Super Scouts, they can easily get behold the frontlines and grab the bomb if someone isn't keeping an eye on it.
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− | = Giant Counterparts =
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