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− | {{DISPLAYTITLE:Genezen}}
| + | #REDIRECT [[Healing/nl]] {{R lang|nl}} |
− | [[Image:Kingofthehill 1600x1200.png|thumb|right|300px|A [[RED]] [[Medic]] healing a RED [[Heavy]]]] | |
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− | {{Quotation|'''De Scout'''|Alright, I feel good!|sound=Scout_thanksfortheheal01.wav}}
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− | '''Genezen''' is een vaardigheid die de [[Medic/nl|Medic]] heeft. Hierbij gebruikt hij de [[Medi Gun/nl|Medigun]] of [[Kritzkrieg/nl|Kritzkrieg]]. Door zijn geneesstraal te richten op teamgenoten (of een vijandige vermomde [[Spy/nl|Spy]]) kan de Medic de [[health/nl|Gezondheid]] van een speler blijven teruggeven. Wanneer een Medic teamgenoten of vermomde Spies geneest, vult dit zijn [[ÜberCharge/nl|Übercharge]] meter. De Medic kan geen [[buildings/nl|gebouwen]] genezen. Deze moeten worden gerepareerd door de [[Engineer/nl|Engineer]]s slagwapen, zoals zijn [[Wrench/nl|Moersleutel]].
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− | ==Overgenezen==
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− | Een ''overgenezing'' betekent dat een spelers gezondheid van 100% naar maximaal 150% is gebracht. [[Medic/nl|Medics]] kunnen spelers overgenezen met hun [[Medigun/nl|Medigun]] of [[Kritzkrieg/nl|Kritzkrieg]]. Het kruis, dat de spelers gezondheid aangeeft, op de [[HUD/nl|HUD]] zal feller schijnen en groter worden. Hoe meer overgenezing, hoe feller en groter het kruis. Er zal een klein effect van teamgekleurde kruisjes om een geovergeneesde speler komen.
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− | Een volle overgenezing zal weggaan in precies 20 seconden als de speler geen extra schade oploopt. Dit geld voor elke class. Zo zal een [[Heavy/nl|Heavys]] overgenezing (450) evensnel weggaan als die van een [[Scout/nl|Scout]] (185). Het duurt langer om classen met meer gezondheid te overgenezen.
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− | Mocht een overgenezings getal niet op een vijf uitkomen. (zoals 210, 185) zal de overgenezing naar beneden worden afgerond. (bijv. 175 -> 262.5 zal dus 260 worden).
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− | {| class="wikitable grid sortable" align="Left" style="margin-bottom: 10px" | |
− | ! class="header" | Class
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− | ! class="header unsortable" | Bijzonderheden
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− | ! class="header" | Normaal Maximum
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− | ! class="header" | Overgenezen Maximum
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− | |-
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− | | [[Scout/nl|Scout]] <br>
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− | | Basis
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− | | 125 || 185
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− | |-
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− | | [[Scout/nl|Scout]] <br>
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− | | Met de [[Sandman/nl|Zandman]].
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− | | 110 || {{overgenezing|110}}
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− | |-
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− | | [[Scout/nl|Scout]] <br>
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− | | Met de [[Item sets|Speciale Bezorging]]
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− | | 150 || {{overgenezing|150}}
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− | |-
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− | | [[Soldier/nl|Soldier]] | |
− | | Basis
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− | | 200 || {{overgenezing|200}}
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− | |-
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− | | [[Pyro]]
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− | | Base
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− | | 175 || 260
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− | |-
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− | | [[Demoman]]
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− | | Base
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− | | 175 || 260
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− | |-
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− | | [[Demoman]]
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− | | With the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped.
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− | | 150 || {{overheal|150}}
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− | |-
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− | | [[Demoman]]
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− | | After one decapitation.
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− | | 165 || 245
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− | |-
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− | | [[Demoman]]
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− | | After two decapitations.
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− | | 180 || {{overheal|180}}
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− | |-
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− | | [[Demoman]]
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− | | After three decapitations.
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− | | 195 || 290
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− | |-
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− | | [[Demoman]]
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− | | After four decapitations.
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− | | 210 || {{overheal|210}}
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− | |-
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− | | [[Demoman]]
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− | | With the [[Claidheamh Mòr]] equipped.
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− | | 160 || {{overheal|160}}
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− | |-
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− | | [[Heavy]]
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− | | Base
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− | | 300 || {{overheal|300}}
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− | |-
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− | | [[Heavy]]
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− | | After consuming the [[Dalokohs Bar]].
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− | | 350 || 450
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− | |-
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− | | [[Heavy]]
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− | | With the [[Warrior's Spirit]] equipped.
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− | | 280 || {{overheal|280}}
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− | |-
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− | | [[Heavy]]
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− | | After consuming the Dalokohs Bar with the Warrior's Spirit.
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− | | 330 || 420
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− | |-
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− | | [[Engineer]]
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− | | Base
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− | | 125 || 185
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− | |-
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− | | [[Engineer]]
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− | | With the [[Gunslinger]] equipped.
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− | | 150 || {{overheal|150}}
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− | |-
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− | | [[Medic]]
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− | | Base
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− | | 150 || {{overheal|150}}
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− | |-
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− | | [[Medic]]
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− | | With the [[Vita-Saw]] equipped.
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− | | 140 || {{overheal|140}}
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− | |-
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− | | [[Sniper]]
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− | | Base
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− | | 125 || 185
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− | |-
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− | | [[Sniper]]
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− | | With [[Darwin's Danger Shield]] equipped.
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− | | 150 || {{overheal|150}}
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− | |-
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− | | [[Spy]]
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− | | Base
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− | | 125 || 185
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− | |-
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− | | [[Civilian]]
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− | | Base
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− | | 50 || {{overheal|50}}
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− | |-
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− | |}
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− | {{clr}}
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− | ==Non-Medic Healing==
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− | * Most maps are also dotted with varying sizes of [[health]] pickups.
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− | * The Resupply Lockers in spawns will grant a player full health.
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− | * [[Dispenser]]s and Payload [[cart]]s will actively heal friendly players and Spies disguised as friendly players who stand near them.
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− | * [[Heavies]] may also consume [[Sandvich]]es or [[Dalokohs Bar]]s to regain health, and can drop Sandviches for other players to use.
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− | * [[Medic]]s wielding the [[Kritzkrieg]] can use its taunt to recover their own health.
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− | * The [[Blutsauger]] will heal the Medic 3 hitpoints for every shot fired that hits an enemy.
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− | * [[Demomen]] who decapitate an enemy using the [[Eyelander]] recover 15HP along with the increase to their max health.
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− | * [[Scout]]s, and their allies, can regain health by damaging an opponent covered by [[Mad Milk]].
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− | * [[Soldier]]s can heal 15 health per opponent hit with the [[Black Box]].
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− | * [[Pyro]]s reflecting a rocket fired by the Black Box also regain 15 health if the rocket damages an opponent.
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− | * Pyros who obtain a kill with the [[Powerjack]] out gain up to 75 health, and have the potential of overhealing, regardless of weapon used to kill.
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− | * Scouts who equip the [[Candy Cane]] and manage to kill their opponent will receive a small medkit that they or their teammates can use.
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− | For more detailed information on other sources of healing, see the [[Health]] page.
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− | ==Medic! icons==
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− | <gallery>
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− | File:Speech_mediccall.png|"Medic!" bubble (health at or above 100%)
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− | File:Speech_mediccall_hurt.png|"Medic!" bubble, when hurt (health below 100%)
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− | File:Speech_mediccall_attention.png|Automatic Medic notification bubble (depends on your multiplayer advanced settings)
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− | </gallery>
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− | == Related Achievements ==
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− | ===General===
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− | {{Achievement table
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− | | 1 = {{Show achievement|General|Master of Disguise}}
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− | | 2 = {{Show achievement|General|Team Doctor}}
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− | }}
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− | ===Scout===
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− | {{Show achievement|Scout|I'm Bat Man|width=50%}}
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− | ===Soldier===
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− | {{Show achievement|Soldier|War Crime and Punishment|width=50%}}
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− | ===Pyro===
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− | {{Show achievement|Pyro|Next of Kindling|width=50%}}
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− | ===Heavy===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Heavy|Class Struggle}}
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− | {{Show achievement|Heavy|Factory Worker}}
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− | | 2 = {{Show achievement|Heavy|Redistribution of Health}}
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− | }}
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− | ===Engineer===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Engineer|(Not So) Lonely Are the Brave}}
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− | {{Show achievement|Engineer|Doc, Stock and Barrel}}
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− | | 2 = {{Show achievement|Engineer|Drugstore Cowboy}}
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− | {{Show achievement|Engineer|Doc Holiday}}
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− | }}
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− | ===Medic===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Medic|Bedside Manner}}
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− | {{Show achievement|Medic|Grand Rounds}}
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− | {{Show achievement|Medic|Infernal Medicine}}
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− | {{Show achievement|Medic|Intern}}
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− | {{Show achievement|Medic|Midwife Crisis}}
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− | | 2 = {{Show achievement|Medic|Quadruple Bypass}}
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− | {{Show achievement|Medic|Chief of Staff}}
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− | {{Show achievement|Medic|Hypocritical Oath}}
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− | {{Show achievement|Medic|Specialist}}
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− | {{Show achievement|Medic|Play Doctor}}
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− | }}
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− | ===Sniper===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Sniper|Rain on Their Parade}}
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− | | 2 = {{Show achievement|Sniper|Beaux and Arrows}}
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− | }}
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− | ===Spy===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Spy|FYI I am a Spy}}
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− | {{Show achievement|Spy|Insurance Fraud}}
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− | | 2 = {{Show achievement|Spy|May I Cut In?}}
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− | }}
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− | ==See also==
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− | *[[ÜberCharge]]
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− | *[[Medi Gun]]
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− | *[[Kritzkrieg]]
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− | *[[Oktoberfest]]
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− | *[[Health]]
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− | *[[Sandvich]]
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− | *[[Dalokohs Bar]]
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− | *[[Blutsauger]]
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− | ==External links==
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− | *[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog- The Medigun Healing Ramp]
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− | <br/>
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− | {{Medic Nav}}
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− | [[Category:Gameplay]]
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− | [[Category:Strategy]]
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