Difference between revisions of "Contract strategy"

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{{DISPLAYTITLE:Estrategias de contratos}}
 
 
{{Infobox
 
{{Infobox
   | title      = Estrategias de contratos
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   | title      = Contract strategy
 
   | image      = The Shotgun Contract 01.png
 
   | image      = The Shotgun Contract 01.png
 
   | imagewidth = 325px
 
   | imagewidth = 325px
   | contents  = Contrato de «La escopeta» en Mercenary Park de Jungle Inferno.
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   | contents  = "The Shotgun" Contract of the Jungle Inferno Mercenary Park Contract set.
 
}}
 
}}
  
Este artículo trata sobre las '''estrategias de contratos''' para completar los contratos principales y de bonificación con el [[ConTracker/es|ConTracker]].
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This article is about '''Contract strategy''' for completing Primary and Bonus Objectives of Contracts using the [[ConTracker]].
{{see also|List of contracts/es|l1=Lista de contratos}}
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{{see also|List of contracts}}
 
{{TOC limit|3}}
 
{{TOC limit|3}}
== Estrategia general (todos los contratos) ==  
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== General Strategy (All Contracts) ==
: ''Véase también: [[ConTracker/es#Instrucciones|Instrucciones del ConTracker]].
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{{See also|ConTracker#Instructions|Scream Fortress 2017 Contracts#Strategy|l1=ConTracker Instructions|l2=Halloween Contracts strategy}}
: ''Véase también: [[Scream Fortress 2017 Contracts/es#Estrategia|estrategias de contratos de Halloween]].
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* Asegúrate de qué objetivo elegir al seleccionar uno de los 3 contratos alternativos, ya que ha diferencias significativas que pueden influir en la dificultad de realizar el contrato que dependen de varios factores, como cuál es tu arma, modo o clase favorita.
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* Be sure to consider the Objectives when selecting one of three alternate Contracts (e.g., the choice of Alternative Mode) as there are significant differences in difficulty between alternate Contracts, and your favorite Weapon, Mode, or Class might not have the "easy" Objectives.
<!--* It is possible to turn in any Contract by completing only one Objective, Primary ''or'' Bonus; but once your last Star has been used to activate a Contract, at least one Objective must be completed and turned in on that Contract before you can activate any other. Turning in a few extra Bonus Objectives gives you more ''flexibility'' in queuing up for maps as well as the ability to change Active Contracts; say, if you get stumped on a Contract, the other Player's vote to change to a map that doesn't work for your Contract, you want to work on different Contracts between attacking and defending rounds, or there are just too many Pyros on the team.
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* It is possible to turn in any Contract by completing only one Objective, Primary ''or'' Bonus; but once your last Star has been used to activate a Contract, at least one Objective must be completed and turned in on that Contract before you can activate any other. Turning in a few extra Bonus Objectives gives you more ''flexibility'' in queuing up for maps as well as the ability to change Active Contracts; say, if you get stumped on a Contract, the other players vote to change to a map that does not work for your Contract, you want to work on different Contracts between attacking and defending rounds, or there are just too many Pyros on the team.
 
* Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enables you to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count as double, sometimes a few CP more than double. So, depending on your knowledge and skills, focusing on particular Bonus Objectives can speed you through the Contract map.
 
* Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enables you to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count as double, sometimes a few CP more than double. So, depending on your knowledge and skills, focusing on particular Bonus Objectives can speed you through the Contract map.
-->
 
; Fuego amigo
 
{{Main|Friendly-Fire/es|l1=Fuego amigo}}
 
* Si está activado, el fuego amigo puede acelerar la velocidad de completado de los objetivos.
 
* Un amigo que sea un experto con un arma o clase puede usar el fuego amigo para ayudarte con los contratos que no se te den bien.
 
  
; Elección de mapa
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; Friendly-Fire
* Un mapa familiar como los de [[Payload/es|Carga Explosiva]], como [[Badwater Basin/es|Badwater Basin]] (con amplias zonas de visión) o [[Upward/es|Upward]] (con zonas de [[ambushing/es|emboscada]] y [[Environmental death/es|peligros del entorno]]) es buen lugar para hacer los contratos.
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{{Main|Friendly-Fire}}
** Empujar la vagoneta es una buena forma de conseguir puntos para objetivos principales.  
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* If regularly available, Friendly-Fire can greatly accelerate the completion of Objectives.
<!--** The more or less continuous and slowly moving clustering of teammates and enemies around [[Medic]]s, [[Engineer]] nests, and the Payload Cart provide many extended opportunities to work on the Bonus Objectives.
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* A friend who is an expert at a Weapon or Class can use Friendly-Fire to help you with Contracts you are not so good at.
 +
 
 +
; Map Choice
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* A familiar [[Payload]] map, like [[Badwater Basin]] (offering longer sight lines) or [[Upward]] (offering more [[ambushing]] and [[Environmental death|environmental hazards]]), is a good place to work on many Contracts.
 +
** Pushing the Payload Cart is a quick way to rack up the points for many of the "Score points" Primary Objectives.
 +
** The more or less continuous and slowly moving clustering of teammates and enemies around [[Medic]]s, [[Engineer]] nests, and the Payload Cart provide many extended opportunities to work on the Bonus Objectives.
 
** The cycling between attacking and defending rounds on Payload maps suit Objectives with Offense and Defense restrictions.
 
** The cycling between attacking and defending rounds on Payload maps suit Objectives with Offense and Defense restrictions.
** The timing of players rushing through known narrow areas is more predicable for traps and ambushes.  
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** The timing of players rushing through known narrow areas is more predicable for traps and ambushes.
-->
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* Por otro lado, otros contratos se pueden hacer en mapas de [[Control Point (game mode)/es|atacar y defender]], como [[Mountain Lab/es|Mountain Lab]] y [[Mercenary Park (map)/es|Mercenary Park]].
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* Alternatively, many of the same Contracts can be also worked on [[Control Point (game mode)|Attack/Defend]] maps, like [[Mountain Lab]] and [[Mercenary Park (map)|Mercenary Park]].
<!--** Attack/Defend maps also offer quick pacing between attacking and defending rounds, but the combat can surge less predictably, making it more difficult to stay on a particular technique.
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** Attack/Defend maps also offer quick pacing between attacking and defending rounds, but the combat can surge less predictably, making it more difficult to stay on a particular technique.
** However, Attack/Defend maps do offer convenient point objectives<!-- < small 'o' --> to capture or defend in a predictable sequence.
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** However, Attack/Defend maps do offer convenient point {{botignore|objectives}} to capture or defend in a predictable sequence.
-->
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* Los mapas de [[Payload/es#Carrera de Vagonetas|Carrera de Vagonetas]] y [[Capture the Flag/es|Capturar la Bandera]] pueden suponer un problema debido a su configuración de tiempo ilimitado, véase los [[#Carrera|consejos con Carreras de Vagonetas]] y [[#Bandera|consejos con la Bandera]].
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* [[Payload#Payload Race|Payload Race]] and [[Capture the Flag]] maps can present a problem with their potentially unlimited play time, see comments below under [[#Race|Payload Race Contract Objectives]] and [[#Flag|Capture the Flag Contract Objectives]].
** Sin embargo, el tiempo extra en estos modos se considera una ventaja cuando se intenta hacer una [[Domination/es|dominación]] o conseguir 5 victimas en una misma vida.
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** However, the extended time of these unlimited modes is perceived as an advantage when attempting [[Domination]]s or grinding 5 kills in a live objectives.
{{anchor|Courtesy|Cortesía}}
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; Rondas de cortesía
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; {{anchor|Courtesy}} Courtesy Rounds
* Centrarse en un objetivo en concreto quizá no sea la mejor táctica. Puedes jugar junto al resto del equipo durante varias rondas e intentar conseguir los objetivos simplemente siguiendo el progreso de la partida.
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* Focusing on a specific {{botignore|objective}} might not be the best tactical contribution you can make to the team during possibly several rounds on the server. After a team has, perhaps unwittingly, helped keep the rounds going for you so you could complete an Objective, you do not have to leave immediately. You can stick around and play fully for the team for another round or two to complete the game for them.
* Del mismo modo, intenta ponerte en la piel de los demás al ver que estás unicamente centrándote en los objetivos; algunas personas pueden optar por [[Voting/es|votar tu expulsión]]. Para evitar esto:
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* Similarly, consider how others are reacting to your focus on Contract Objectives, as some personalities may attempt to [[Voting|vote kick]] you for not actively playing to the game objectives. To avoid such attention;
** Empuja la vagoneta cuando puedas.
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** Push the cart when you can.
** Haz [[Spy-check/es|control de Spies]] para el Medic.
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** [[Spy checking|Spy-check]] for the Medic.
** Sigue el progreso de captura y asiste a completar las capturas de puntos.
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** Monitor capture progress and assist with completing captures.
** Alterna las rondas en las que te centras en contratos y las que ayudas a tu equipo.
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** Alternate the rounds in which you work on contracts, so you can help your team.
{{anchor|Primary Objectives|Objetivos principales}}
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== {{anchor|Primary Objectives}} Objectives ==
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* Many Contract Objectives are similar to requirements for certain [[Achievements]] -- good advice for obtaining a particular Achievement is also good for completing a similar Contract Objective. ''See [[Obtaining Achievements]].''
 +
 
 +
=== General Objectives ===
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; [[Scoreboard|Score points]] / Score points as <[[Classes|Class]]> / Score points on <[[List of maps|Map]]>
 +
* Generally, an action that earns points for Bonus Objectives ''also'' counts as "Score points ...". You can use this to your advantage when you can and work on Bonus Objectives before you finish the Primary Objective.
 +
* Pushing the Payload Cart while it is not being attacked and while continuously [[Spy checking]] (you can do this on [[Badwater Basin]] or [[Swiftwater]], but not on [[Upward]]) is a very fast and rewarding way to score points as <Class>.
  
== Objetivos ==
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; Be [[Scoreboard#Points|MVP]] as <Class>
* Algunos objetivos son similares a los requisitos de ciertos [[logros]], por lo que los consejos para desbloquear estos logros pueden servir para los objetivos de contraot.''Véase [[Obtaining Achievements/es|Obtención de logros]].''
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* Spending a lot of time pushing the Payload can earn enough points for any "Be MVP as <Class>", as previously mentioned.<!-- this is crucial for earning points from pushing. You can gain a lot of points when pushing the cart, especially when pushing with your team. -->
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** Do not push the Payload cart alone, or too far ahead of your team's sustainable defense and range.
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** If the enemy has stopped your team from advancing, watch your HUD and [[Glossary of player terms#Tap|tap the Cart]] ''after'' the timer runs out to gain a guaranteed point.
  
=== Objetivos generales ===
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* The objective "Be MVP as <Class>" can count as playing as the <Class> if you switch to the <Class> just before end of the round after having earned the top score with a different class. The class you switch from should be a class you are good at.
; [[Scoreboard/es|Conseguir puntos]] / Conseguir puntos como <[[Classes/es|clase]]> / Conseguir puntos en <[[List of maps/es|mapa]]>  
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** Be sure to switch to <Class> before the timer reaches the last 15 seconds of the match, or no CP is awarded.
* Generalemente, una acción que da puntos para los objetivos de bonificación ''suele contar siempre'' para los objetivos de «Conseguir puntos...». Puedes usar esto en tu favor para completar los objetivos bonus y principales simultáneamente.
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** If you join a server while a game is ongoing, you may be so far down in points that focusing on MVP is an unreasonable goal, given the remaining time. What you ''can'' do is take the opportunity to [[#Courtesy|show full team support]] until the start of the next game.
* Empujando la vagoneta mientras no está siendo atacada y haciendo [[Spy checking/es|control de Spies]] (se puede hacer en [[Badwater Basin/es|Badwater Basin]] o [[Swiftwater/es|Swiftwater]], pero no en [[Upward/es|Upward]]) es una forma muy rápida de conseguir puntos.
 
  
; Ser [[Scoreboard/es#Puntos|JMV]] como <clase>
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* Medic is a good Class for building high score, especially if you are good at staying alive, and building and popping effective ÜberCharges. You can also help push the Cart or capture points, but only after they have been cleared out by your team beforehand.
* Si empleas mucho tiempo en empujar la vagoneta conseguirás suficientes puntos como para ser el JMV de la partida.
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** Additionally, during [[Setup time]], you can heal teammates and activate the [[ÜberCharge]] repeatedly. You can score 4-8 points during Setup, and do this repeatedly on maps with several stages. This can easily add up for a large amount of points.
** Si el enemigo os ha cortado el paso, controla el HUD de tu interfaz para tocar la vagoneta antes de que el tiempo se agote y esta empiece a retroceder.
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** ''Step away from the Cart.'' When the Cart is near the enemy, you should attempt to gain points by killing the enemies near the cart or healing your allies.
  
* El objetivo de «Ser JMV» puede contar si juegas toda la partida con una clase y cambias a otra justo antes de acabar la partida, habiendo conseguido la mayoría de puntos con otra.
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; Get a kill on offense / Get # kills in a single life ... / [[Domination|Dominate]] a player as <Class>
** Asegúrate de hacer 15 segundos antes de que acabe la partida o no recibirás los PC.
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* The secret to getting old is to not die: The primary way to complete these Objectives is to avoid getting killed while killing, a [[w:George Silver|fundamental fighting principle<!-- Silver's Paradoxes of Defense (1599) -->]].
** Si entras a una partida ya empezada será más complicado llegar a ser el JMV, por lo que es recomendable esperar a una ronda en la que empieces desde el principio.
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* [[w:Niven's laws#Niven's Laws (from Known Space)|''Niven's First Law'']]: Do not draw enemy fire. Also, do not stand next to someone or something that is going to draw enemy fire, like an Engineer nest.
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* Are your one-two kills short of the objective when Final is capped? Get it on the next stage or round. Kills in a life and kills going towards dominations do not reset between stages or rounds. It is highly recommended that you work on these Objectives on long, multi-staged maps, like [[Gold Rush]], [[Hoodoo]], or [[Dustbowl]].
 +
* Play conservatively and stay near teammates for protection.
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* Do not play in the front of the group. Avoid close contact with the enemy, if you can. Let your strongest allies, like [[Heavy|Heavies]], take and deal most of the damage while you finish the enemies off.
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* Hang around a Medic that plays safe in the rear or, if your team does not have one, play as a Medic yourself.
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** Keep the Medic safe from Spies, Scouts, and Pyros, and the Medic should keep you alive.
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** Most of the enemies that make it back to rear with the Medics are easily killed Scouts and Spies. Sometimes, you can find already damaged Demomen and Soldiers. Try to look for such players that are repeatedly trying to penetrate your team to kill and destroy Medics or Engineers and their nests, and learn the flank routes they usually take.
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** Take the ÜberCharge if offered. If it can help you complete your kills, and help the team, it is probably worth using the Übercharge.
  
* El Medic es una buena clase para conseguir una gran cantidad de puntos, específicamente si sobrevives y no dejas de curar a tus aliados, así como lanzarles Supercargas. Además puedes ayudar a empujar la vagoneta o capturar puntos de control para ganar una cantidad de puntos adicionales.
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* Learn to recognize pushes and stay out of their way. Especially, give ground to ÜberCharge pushes, but look for an opportunity to get in on the kill when the ÜberCharge wears off with the Medic and Pocket in a bad position.
** Además puedes empezar a conseguir puntos en el [[Setup time/es|tiempo de preparación]], curando aliados y lanzando [[ÜberCharge/es|Supercargas]] repetidamente. Puedes conseguir entre 4 y 8 puntos durante este tiempo.
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* Learn the Sniper camps and avoid their lines. Do not [[Media:Sniper_specialcompleted45.wav|stand still]].
** Mantente alejado de la vagoneta cuando esta esté detenida por los enemigos, para ganar puntos con las asistencias de los aliados a los que curas.
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* Even when hanging out in back, avoid playing where you can get flanked or ambushed.
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* Equip with items that help you get [[Critical hits#Crit Boost|Crit-Boosts]] (e.g., [[Crit-a-Cola]] or [[Phlogistinator]]) or help you get [[Kill assist]]s (e.g., [[Buff Banner]] or [[Battalion's Backup]]).
 +
* Teaming with a Medic for well-timed ÜberCharges with the [[Kritzkrieg]] or [[Vaccinator]] can help you with killing sprees, especially with the Vaccinator's resistances.
  
; Conseguir víctimas atacando / en una misma vida / [[Domination/es|Dominar]] a un jugador como <clase>
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; {{Anchor|Capture}} Capture/Pillage<!-- DeGroot --> a [[Control point (objective)|Control Point]] / Capture an objective
* La primera estrategia para conseguir esto es tratar de no morir.
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* Hang back from the front of your team, but be supportive. You can do more than just capping a point, such as killing enemies or defending. Watch the [[Heads-up display#Bottom center|HUD]] for your team's progress on the capture and help to capture when it seems imminent.
* No te expongas a fuego enemigo ni te acerques a zonas que puedan ser propensas a recibir fuego enemigo, como un nido de Engineer.
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* As a Demoman or Soldier, carry the [[Pain Train]]. The increased capture rate helps capture the points faster.
* ¿Te quedas a una o dos víctimas cuando está acabando la ronda? Continúalo en la siguiente. Las víctimas en una misma vida no se reinician entre fases de rondas. Es recomendable intentar estos objetivos en mapas de varias etapas y larga duración, como [[Gold Rush/es|Gold Rush]], [[Hoodoo/es|Hoodoo]] o [[Dustbowl/es|Dustbowl]].
 
* Juega con cabeza y no te separes de tus aliados.
 
* No estés en primera línea. Evita el contacto cercano con el enemigo. Deja que los más fuertes del equipo, como el [[Heavy/es|Heavy]], ataquen a los demás y tú intenta rematarlos.
 
* Mantente cerca de un Medic para que te pueda curar. O juega como Medic si tu equipo no tiene.
 
** Protege al Medic de la presencia de Spies, Scouts y Pyros para que te pueda seguir curando.
 
** Si se te ofrece, recibe la Supercarga y aprovecha el momento para completar tus víctimas restantes.
 
  
* Aprende a detectar los empujes del enemigo para apartarte de ellos. Sobre todo si este se realiza con una Supercarga, así evitarás morir.
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; {{Anchor|Defend}} Defend/Safeguard<!-- DeGroot --> a Control Point / Defend an objective
* Aprende las zonas donde se suelen colocar los Sniper para evitarlos.
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* To score the points for defending the point, the HUD must show that the enemy is capping, as well as you have to complete the kill while the enemy you are killing is still in the capture zone.
* Incluso al retroceder, evita zonas donde te puedan emboscar.
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* Hang back around the point out of sight as a Pyro, Soldier, [[Demoknight]], [[Back Scatter]] Scout, or Spy.
* Equípate con objetos que te ayuden a matar enemigos, con [[Critical hits/es#Subidón de críticos|subidones de críticos]] (como la {{item link|Crit-a-Cola}} o el {{item link|Phlogistinator}}) o hacer [[Kill assist/es|asistencias]] (como el [[Buff Banner/es|Estandarte de Ánimo]] o el [[Battalion's Backup/es|Refuerzo del Batallón]]).
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* Watch the HUD and listen to the [[Announcer]] for signs of a ''committed'' capture attempt.
* Haciendo dúo co un Medic durante Supercargas de [[Kritzkrieg/es|Kritzkrieg]] o [[Vaccinator/es|Vacunador]] se pueden lograr rachas de bajas.
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* Often, capturing players can tend to get out of the capture zone if they see you coming, preventing you from getting the kill to count as a defense. Also, running headlong into a capturing Heavy or Soldier is highly unlikely to succeed.
{{Anchor|Capture|Captura|Capturar}}
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** If you can, look for quick kills. Try to sneak up behind enemies for surprise kills, hence the suggestion for the [[Backburner]], Back Scatter, or [[Backstab]]s.
; Capturar un [[Control point (objective)/es|punto de control]] / un objetivo
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** Timing a Phlogistinator or other Crit-Boost effects can help with completing the kill while the target is on the point.
* Ve con tu equipo, pero sé un apoyo más. Puedes hacer más hacer más cosas a parte de capturar el punto, como matar enemigos o defenderlo. Mantente alerta al [[Heads-up display/es#Centro inferior|HUD]] para ver el progreso de capturas de tu equipo y poder ayudar.
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** Set up traps with the Stickybomb Launcher around a Capture Point or under a Payload, and detonate them for quick kills the moment the HUD displays a capture attempt.
* Como Demoman o Soldier, usa el {{item link|Pain Train}}. La velocidad de captura será mayor.
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* If the capping force is stronger than you, wait for help.
{{Anchor|Defend|Defender|Defensa}}
 
; Defiende un punto de control / un objetivo
 
* Para conseguir puntos por defender el punto el HUD debe mostrar que el enemigo está capturando, por lo que debe pertenecer a tu equipo, y debes irrumpir en el punto y abatirlo.
 
* Vigila el punto de control como [[Spyro/es|Spyro]], Soldier, [[Demoknight/es|Democaballero]], [[Back Scatter/es|Retro]]scout o Spy.
 
* Vigila el HUD y escucha a la [[Announcer/es|Narradora]] por si intentan capturar.  
 
* A veces los enemigos suelen abandonar el punto cuando están siendo atacados, esto no nos dará el punto y hay que tenerlo en cuenta.
 
** Si puedes, intenta hacer víctimas rápidas. Intenta colarte tras tus enemigos con el [[Backburner/es|Tuestalomos]], la Retroescopeta o [[Backstabs/es|apuñalando]].
 
** Con el {{item name|Phlogistinator}} u otro efecto de subidón de críticos puedes causar muertes rápidas en el punto.
 
** Haz trampas con el Lanzabombas Lapa por el punto de control o en la vagoneta para detonarlas en cuanto el enemigo intenta empujar o capturar.
 
* Si el enemigo es superior en cantidad espera a que tus aliados te ayuden antes de atacar.
 
  
=== Objetivos de modos ===
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=== Mode Objectives ===
{{Anchor|Flag|Bandera|CTF|Capturar la bandera}}
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==== {{Anchor|Flag}} [[Capture the Flag]] Contract Objectives ====
==== Objetivos de contratos: [[Capture the Flag/es|Capturar la bandera]] ====
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* The problem with Capture the Flag games is the fact that there is no time limit. If there is a strong set of Engineer nests and the other players are not skilled enough to take them down, or are not really interested playing to the game objective, you can end up with a fully finished Contract that you cannot turn in for a quite a long time.
* El problema con las partidas de CTF es que no hay límite de tiempo. Suele haber un gran dispositivo de Engineer en la zona de la inteligencia y los jugadores no suelen estar los suficientemente experimentados como para derribarlos, por lo que si no la partida se puede alargar indefinidamente y no se completará el contrato hasta finalizarla.
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** Consider avoiding CTF maps unless you are working on CTF-only Objectives.
** Intenta evitar mapas de CTF a menos que estés haciendo objetivos específicos de CTF.  
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** Early in a new round, get a feeling for the players and their game: if it looks like the Intelligence is not being captured, or, worse yet, you are warned not to capture it, leave the game and try another server before you make any progress on your Contract.
** Al principio de la ronda, intenta animar al equipo a ganar la partida: si la partida progresa y no parece que hay intención de capturar la inteligencia, el resto del equipo quizá tampoco lo intente. En este caso es recomendable cambiar de servidor para intentar completar el contrato satisfactoriamente.
 
  
* Si consigues un progreso considerable en un contrato y la partida de CTF se hace eterna y no acaba, prueba a cambiar a Medic y buscar un buen Soldier para acabar con los nidos de Engineer y robar la inteligencia.  
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* If you get stuck on a CTF with a lot of pending progress on your Contract and the nests are not falling, switch to Medic, find a reliable Pocket, and start breaking down the nests.
** Esto necesitará varias Supercargas.
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** This usually requires repeated ÜberCharges, so become good at [[ÜberCharge strategy|building ÜberCharges]].
** Para compensar la inexistencia del límite de tiempo, las Supercargas en CTF se hacer más rápidamente.
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** In compensation for the lack of a time limit, the map is set to build ÜberCharges faster the longer the round lasts.
 +
** It is possible that you will get help from others that want opportunities to capture the Intelligence for their Contracts.
  
==== Objetivos en [[King of the Hill/es|Rey de la colina]]/[[Control Point/es|Puntos de control]]/[[DeGroot Keep/es|Degroot Keep]] ====
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==== [[King of the Hill]]/[[Control Point (game mode)|Control Point]]/[[DeGroot Keep]] Objectives ====
: ''Véase [[#Capture|Capturar un objetivo]] y [[#Defend|Defender un objetivo]], más arriba.''
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:''See [[#Capture|Capture an objective]] and [[#Defend|Defend an objective]] above.''
  
==== Objetivos de contrato: [[PASS Time/es|PASA-Tiempo]] ====
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==== [[PASS Time]] Contract Objectives ====
; Interceptar un pase en PASA-Tiempo
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; Make an interception in PASS time
* Al recoger un JACK que haya caido o aturdir a algún enemigo también contará como interceptar:
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* Picking up a loose JACK dropped by or knocked from an enemy seems to count as an interception:
** Si la mayor cantidad de jugadores en un cúmulo sobre el JACK son Scout, un Pyro puede tener ventaja.
+
** Where most of the players in a cluster fight over the JACK are going to be Scouts, a Pyro has a particular advantage.
 +
** A [[Powerjack]] Pyro can follow the carrier into a cluster of enemies to try to pick up the JACK in the fight.
  
==== Objetivos de contrato: [[Payload/es|Carga Explosiva]] ====
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==== [[Payload]] Contract Objectives ====
; Empujar la vagoneta
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; Push the Payload Cart
* En Upward, tendrás que empujar la vagoneta 5 veces más para conseguir puntos que en el resto de mapas.
+
* On Upward, you have to push the Cart 5 times farther to earn pushing points than on other Payload maps.
; Matar a un enemigo que esté empujando la vagoneta
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; Kill an enemy pushing the cart
* Los mapas con espacios cerrados a lo largo del trayecto, como Upward, pueden agrupar gran cantidad de enemigos junto a la vagoneta, siendo débiles a emboscadas con {{item link|Phlogistinator}} o {{item link|Backburner}}.
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* Maps with confined spaces along the track, like [[Upward]], can bunch the enemy up close to the Cart for [[Phlogistinator]] or [[Backburner]] ambushes.
* Los mapas con secciones muy largas, como [[Hoodoo/es|Hoodoo]] o [[Gold Rush/es|Gold Rush]], pueden ser útiles como Soldier o Sniper.
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* Maps with long straight sections, like [[Hoodoo]] or [[Gold Rush]], might be preferred by Soldier and Sniper mains.
{{Anchor|Race|Carrera|Carrera de vagonetas}}
 
  
==== Objetivos de contrato: [[Payload/es#Carrera de vagonetas|Carrera de vagonetas]] ====
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==== {{Anchor|Race}} [[Payload#Payload Race|Payload Race]] Contract Objectives ====
* Al igual que en los mapas de CTF, el problema de no tener límite de tiempo es común, por lo que se recomiendan los mismos conejos.
+
* As with Capture the Flag maps, the problem with Payload Race games is the fact that there is no time limit; so go with the same advice.
** Intenta evitar mapas de [[Payload Race/es|Carrera de Vagonetas]] a menos que sean objetivos específicos.  
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** Consider avoiding Payload Race maps unless you are working on Objectives specifically designed for Payload Race.
** [[Hightower/es|Hightower]] sufre un problema particular, ya que por su complicado final suele conllevar que nunca acaben las rondas.
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** A particular problem is [[Hightower]], as it is particularly used by players that want never-ending game rounds.
*** Existe la posibilidad de que se [[Voting/es|vote la expulsión]] del jugador que intenta completar la ronda por parte de jugadores que están ahí simplemente para matarse.
+
*** Being [[Voting|vote kicked]] just for trying to win the round is a real possibility if you end up with such players.
*** Generalmente [[Banana Bay/es|Banana Bay]] suele carecer de este problema.
+
*** [[Banana Bay]] generally has less of a problem with this.
** Particularmente, al unirte a una partida, es recomendable ver el ambiente del servidor. Si los jugadores no intentan empujar la vagoneta y dicen a los demás jugadores que no lo hagan, es recomendable cambiar de servidor para evitar estos problemas.
+
** Particularly, when joining a game, test the Cart; watch and listen for players telling you not to push the cart, and leave the game if it looks like pushing the cart seems to be a problem.
** Por otro lado, siempre puedes intentar empujar la vagoneta tu solo hasta el punto para completar la partida y registrar el progreso.
+
** Otherwise, it may be just up to you to ride the Cart to the top, so time it well.
  
=== Objetivos de clase ===
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=== Class Objectives ===
; Matar durante un salto con cohete como Soldier
+
; Kill while blast jumping as Soldier
* El {{item link|Market Gardener}} y {{item link|Air Strike}} son buenas opciones para completar este objetivo.
+
* The [[Market Gardener]] and [[Air Strike]] are great weapons to use for fulfilling this Objective.
* Con el {{item link|B.A.S.E. Jumper}} se aumentará el tiempo que pasas en el aire y la duración del salto con cohete.
+
* Deploying the [[B.A.S.E. Jumper]] makes you airborne for an extended time, lengthening the duration of your blast jumps.
  
; Muertes por entorno como Pyro
+
; Environment kill as Pyro
* Upward ofrece [[Environmental death/es#Pozo de la muerte|pozos]] junto al paso de la vagoneta donde pueden ser empujados los enemigos.
+
* [[Upward]] offers several wide [[Environmental death#Pitfalls|Pitfalls]] close to either the Cart's route or flank paths.
* En [[Thunder Mountain/es|Thunder Mountain]], la vagoneta cruza por unos acantilados al comienzo de la etapa A y junto al segundo punto de control de la etapa C. Estas zonas son ideals para conseguir víctimas por el entorno.
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* On [[Thunder Mountain]], the Payload passes near cliffs at the start of Stage A and near the second checkpoint of Stage C. These are ideal for getting environmental kills when the enemy clusters at those points.
* No uses el Tuestalomos, ya que tiene un máximo de 8 [[Airblast/es|compresiones de aire]].
+
* Do not equip with the Backburner, as you only get a maximum of 8 [[Compression blast|Airblasts]] before having to acquire more ammo.
  
; Conseguir asistencias con Supercarga / Conseguir asistencias al destruir Armas Centinela con Supercarga
+
; Get an assist with an Ubered teammate / Assist in destroying a sentry while Ubered
* Solo contarán las Supercargas con la Pistola Médica por defecto.
+
* Only the stock Medi Gun's ÜberCharge counts towards progress for this Objective.
  
; Dominar a un jugador como Engineer
+
; Dominate a player as Engineer
* Una técnica buena es crear un nido en el puerto de [[Banana Bay/es|Banana Bay]], fuera de la base.
+
* A potential technique for this is nesting on the Deck of [[Banana Bay]], outside of each spawn room.
** Si colaboramos con otro Engineer y usamos dos Armas Centinela en el lado izquierdo podréis reemplazar una por otra. La idea es usar la seguridad del puerto para sobrevivir el tiempo necesario.
+
** Partner with another Engineer and keep two Sentry Guns on the left ledge. You may have to replace a Sentry from time to time, but the idea is to use the security of the Deck to stay alive long enough to get a domination.
  
=== Objetivos de armas ===
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=== Weapon Objectives ===
 
'''Pyroland:'''
 
'''Pyroland:'''
:''Véase [[Pyroland Contracts/es#Estrategia|Estrategia en contratos de Pyrolandia]].''
+
:''See [[Pyroland Contracts#Strategy|Pyroland Contracts Strategy]].''
  
 
'''Mercenary Park:'''
 
'''Mercenary Park:'''
; El Amputador
+
; The Amputator
* Este contrato es particularmente difícil de completar con 3 estrellas sin ayuda, en concreto el objetivo «Curar 250 PS en 1 segundo». En general, completar este contrato hay que llevar a cabo cosas que se considerarán «malas tácticas», así que deberías tener en cuenta a tu equipo.
+
* This contract is particularly difficult to 3-star without cooperation from teammates, particularly with the "Heal 250 health within 1 second" Objective. In general, completion of this contract requires what might generally be considered "bad tactics"; so, take care to otherwise contribute to the team.
** Ya que la curación base del Amputador es solo 24 PS por segundo, todo el equipo debe estar perjudicado y hacer la burla en mitad del enfrentamiento para curar a todos a la vez.
+
** As the base rate for the Amputator is only 24 health per second, the ''entire'' team has to be injured ''and'' within taunt range in order to score against the Objective in the midst of combat.
** La [[Healing/es#Curación y Supercarga|curación]] aumenta cuanto más tiempo estén sin recibir daño, hasta 72 PS por segundo a los 15 segundos. En dicho nivel de curación, se necesitarían únicamente 3 aliados muy dañados para conseguir 250 PS de curación en un segundo (véase [https://www.youtube.com/watch?v=9V0CDW9BAKA Cómo hacer el contrato del Amputador]).
+
** The [[Healing#Healing and ÜberCharge rates|heal rate]] increases the longer the targets have gone more than 10 seconds without taking damage, up to at least 72 health per second after 15 seconds. At that highest [[Glossary of player terms#Crit Heal|Crit Heal]] rate, at least three heavily injured teammates are needed to achieve 250 health per second (see [https://www.youtube.com/watch?v=9V0CDW9BAKA How to do The Amputator Contract]).
** No es raro ver Soldiers o Demomans haciendo salto con cohetes o granadas dentro de la base durante el tiempo de preparación. Usa esta ocasión para progresar con tus objetivos bonus, pero diles que dejen de causarse daño durante 15 segundos para que tenga efecto.
+
** It is not rare to see Soldiers and Demomen blast jumping around the spawn room during setup time. Use this opportunity to progress the Bonus Objective, but arrange for them to stop injuring themselves long enough for the 15 seconds to lapse.
** El objetivo de burla se puede completar curando a aliados con poca vida (con un amigo que te ayude, puede hacerse daño a sí mismo con explosivos, como cohetes, o daño por caída) con el [[Quick-Fix/es|Apañador]] y activar tu [[ÜberCharge/es|Supercarga]]. Asegúrate de esperar 15 segundos entre que recibe el último impacto y empiezas a curar (Un buen punto para hacerlo es en la base. en [[Egypt/es|Egypt]] por el lado RED, el Heavy puede saltar sobre las cajas del armario de suministros y caer en las llamas, estas quitarán vida constantemente y permitirán hacer el objetivo).
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** The taunting Objective can be completed by healing a low-health teammate (if you have a friend assisting you, they can self-damage using rockets or similar explosives - fall damage works fine too) with the [[Quick-Fix]] and activating your [[ÜberCharge]]. Make sure to wait 15 seconds between them last taking damage and beginning healing. (A smart location to do this is on a map with a way to hurt yourself in the spawn room. In the [[Egypt]] RED Spawn, the Heavy can jump up the crates onto the Resupply locker and into one of the flames -- the flame can easily get a Heavy to very low health amounts without having to worry about the enemy team, which is perfect for completing this objective).
** Aunque parezca buen idea hacer este contrato en [[DeGroot Keep/es|DeGroot Keep]] por la igualdad de condiciones; ten en cuenta que hay pocos sitios seguros donde hacer burlas.
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** Though it may seem like a good idea to work on this Contract in [[DeGroot Keep]], be advised that there are very few places to taunt safely.
  
* No necesitas el Amputador para conseguir el primer objetivo bonus<ref>[https://www.youtube.com/watch?v=VlBMzxNHMn0 Prueba en vídeo]</ref>, que dice: «Curar 3 000 PS en una misma vida», pero tampoco es como parece. Parece que solo cuenta si tu aliado no tiene vida y le recuperas la que ha perdido. Curar aliados con la salud a tope no contará para el objetivo.
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* You do not need the Amputator to get the first Bonus Objective<ref>[https://www.youtube.com/watch?v=VlBMzxNHMn0 Video proof]</ref>, which reads "Heal 3000 health in a single life", but it is not as straight forward as it may seem. It seems it only counts if your teammate has lost life, and you heal the life they lost; healing teammates at full health does not count towards the Objective.
** Intenta sobrevivir el máximo tiempo posible, sin poner en juego tu vida, mientras poco a poco vas curando a los aliados. La Ballesta del Cruzado puede resultarte muy útil.
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** Focus on staying alive for as long as possible and healing teammates that are not already at full health. The [[Crusader's Crossbow]] can be very useful for this, so make sure you use it if you can.
  
; El Impacto Directo
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; The Direct Hit
* Puedes equiparte el {{item link|Buff Banner}} si has elegido este arma para ''Armas de ataque 2''. Con él puedes usar minicríticos, para aumentar la cantidad de víctimas con minicríticos (más fácil que solo mediante impactos directos en el aire).
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* Consider equipping the [[Buff Banner]] if you have selected this weapon for your ''Offense Weapons 2'' Contract. The Buff Banner provides on-demand Mini-Crits, thus allowing you to quickly obtain Mini-Crit kills (rather than solely relying on air-shots from the Direct Hit).
* El objetivo secundario no requiere el uso del Impacto Directo, el [[Cow Mangler 5000/es|Exprimevacas 5000]] es una buena alternativa, ya que sus críticos tienen carácter de minicrítico.
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* The Mini-Crit kills Bonus Objective does not require using the Direct Hit. The [[Cow Mangler 5000]] provides a good alternative, since any crit-boosts received are downgraded to mini-crits.
  
; La Pistola de Bengalas
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; The Flare Gun
* Conseguir víctimas con crítico como Pyro: Usa tu Lanzallamas durante 1 o 2 segundos, luego cambia a la Pistola de Bengalas (con la Q, rápidamente) e impacta para hacer crítico. Esto matará en la mayoría de casos, asegúrate de hacer el daño ideal con el [[Flamethrower/es|Lanzallamas]].
+
* Crit kills as Pyro: Use your [[Flame Thrower]] at the enemy for 1-2 seconds, then quickly switch to the previously equipped Flare Gun {{DK|Q}} and use it for the Crit. This ''usually'' kills most classes, provided you deal enough damage with the Flamethrower.
* Conseguir 5 víctimas con Pistola de Bengalas: Las asistencias también cuentan, busca a un Engineer y ayúdale. Dispara a donde dispare el Arma Centinela.  
+
* Get 5 Flare Gun kills: Assist kills count as as well; find a Battle Engie and help out. Focus on the target that the mini-sentry is shooting at.
  
; Fraskungfú
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; Jarate
* Este contrato se completa fácilmente con el [[Adormecedor de Sídney]].
+
* This contract is easily completed by killing with the [[Sydney Sleeper]].
  
; Bala Perdida
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; Loose Cannon
* Víctimas con Bala Perdida y ''Double Donks'': Defendiendo en mapas de Carga Explosiva, ponte a una distancia ideal en la que no te vean pero tú sí a los atacantes, a ser posible en un [[chokepoint/es|punto de choque]].
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* Double Donks and Loose Cannon Kills: On defense on Payload maps, stand off at ideal range from a blind turn or doorway where Players are channeled into a narrower path straight towards you, like a [[chokepoint]].
  
;{{item name|Phlogistinator}}
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;The Phlogistinator
* Centrarse en completar el objetivo de las 5 víctimas durante Mmmf en una misma vida logrará que se completen el resto.
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* Focusing on completing the Objective of 5 kills while Mmmph'd in a single life definitely completes the other two Objectives.
* Es poco probable sobrevivir a cualquier intento de conseguir 5 víctimas con un Mmmf; no solo habrá que sobrevivir al menos a un Mmmf para conseguir 5 víctimas en una vida, sino que habrá que sobrevivir a la creación de 2 ''o más'' Mmmf.  
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* You are very unlikely to survive any attempt to obtain 5 kills off of one Mmmph; you not only have to survive at least one Mmmph to get to 5 kills in one life, but you also have to survive building two ''or more'' complete Mmmphs.
* Lo ideal es intentar combinarlo con la compañía de otro jugador para evitar que todos los ataque vayan a ti.
+
* Ideally, time your Mmmph to go in with another player who can draw fire off of you.
* No seas avaricioso, consigue una o dos víctimas como mucho y escóndete.
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* Do not get greedy when burning the Mmmph; jump out, get a kill or two, then get back under cover.
* [[Spycheck/es|Controla que no haya ningún Spy]] todo lo posible.
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* [[Spy checking|Spy-check]] as much as possible.
* Carga tus Mmmf con cuidado, ve junto al equipo y resguárdate en ellos.
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* Build your Mmmphs carefully, work towards the back of your team, and follow behind others making attacks or defending.
** Usa tus armas para cargar el Mmmf, quema a montones de jugadores a larga distancia con las bengalas.  
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** Rely on your various {{botignore|flare}} weapons for building Mmmph, firing on clusters of players at longer ranges. A great weapon to use for this is the [[Scorch Shot]], because of the flare's detonation on contact with the ground.
* Un mapa donde se pueden encontrar cúmulos de gente que quemar en puntos fáciles de predecir es [[Hoodoo/es|Hoodoo]].
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* [[Hoodoo]] is an example of a map that clusters players together at predictable chokepoints, both for the purposes of building Mmmphs and getting multiple kills off of expended Mmmphs.
  
; La Escopeta
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; The Shotgun
* Este contrato es muy fácil de conseguir como Engineer, ya que las víctimas de la Centinela contarán si estamos con la Escopeta fuera.
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* This Contract is easily completed as the Engineer; as long as the Shotgun is active, Sentry Gun kills also count towards progress for this Contract.
  
== Referencias ==
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== References ==
<references />
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<references/>
  
[[Category:Contracts/es]]
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[[Category:Contracts]]
[[Category:Strategy/es]]
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[[Category:Strategy]]

Latest revision as of 17:08, 18 November 2023

Contract strategy
The Shotgun Contract 01.png
"The Shotgun" Contract of the Jungle Inferno Mercenary Park Contract set.

This article is about Contract strategy for completing Primary and Bonus Objectives of Contracts using the ConTracker.

See also: List of contracts

General Strategy (All Contracts)

See also: ConTracker Instructions, Halloween Contracts strategy
  • Be sure to consider the Objectives when selecting one of three alternate Contracts (e.g., the choice of Alternative Mode) as there are significant differences in difficulty between alternate Contracts, and your favorite Weapon, Mode, or Class might not have the "easy" Objectives.
  • It is possible to turn in any Contract by completing only one Objective, Primary or Bonus; but once your last Star has been used to activate a Contract, at least one Objective must be completed and turned in on that Contract before you can activate any other. Turning in a few extra Bonus Objectives gives you more flexibility in queuing up for maps as well as the ability to change Active Contracts; say, if you get stumped on a Contract, the other players vote to change to a map that does not work for your Contract, you want to work on different Contracts between attacking and defending rounds, or there are just too many Pyros on the team.
  • Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enables you to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count as double, sometimes a few CP more than double. So, depending on your knowledge and skills, focusing on particular Bonus Objectives can speed you through the Contract map.
Friendly-Fire
Main article: Friendly-Fire
  • If regularly available, Friendly-Fire can greatly accelerate the completion of Objectives.
  • A friend who is an expert at a Weapon or Class can use Friendly-Fire to help you with Contracts you are not so good at.
Map Choice
  • A familiar Payload map, like Badwater Basin (offering longer sight lines) or Upward (offering more ambushing and environmental hazards), is a good place to work on many Contracts.
    • Pushing the Payload Cart is a quick way to rack up the points for many of the "Score points" Primary Objectives.
    • The more or less continuous and slowly moving clustering of teammates and enemies around Medics, Engineer nests, and the Payload Cart provide many extended opportunities to work on the Bonus Objectives.
    • The cycling between attacking and defending rounds on Payload maps suit Objectives with Offense and Defense restrictions.
    • The timing of players rushing through known narrow areas is more predicable for traps and ambushes.
  • Alternatively, many of the same Contracts can be also worked on Attack/Defend maps, like Mountain Lab and Mercenary Park.
    • Attack/Defend maps also offer quick pacing between attacking and defending rounds, but the combat can surge less predictably, making it more difficult to stay on a particular technique.
    • However, Attack/Defend maps do offer convenient point objectives to capture or defend in a predictable sequence.
Courtesy Rounds
  • Focusing on a specific objective might not be the best tactical contribution you can make to the team during possibly several rounds on the server. After a team has, perhaps unwittingly, helped keep the rounds going for you so you could complete an Objective, you do not have to leave immediately. You can stick around and play fully for the team for another round or two to complete the game for them.
  • Similarly, consider how others are reacting to your focus on Contract Objectives, as some personalities may attempt to vote kick you for not actively playing to the game objectives. To avoid such attention;
    • Push the cart when you can.
    • Spy-check for the Medic.
    • Monitor capture progress and assist with completing captures.
    • Alternate the rounds in which you work on contracts, so you can help your team.

Objectives

  • Many Contract Objectives are similar to requirements for certain Achievements -- good advice for obtaining a particular Achievement is also good for completing a similar Contract Objective. See Obtaining Achievements.

General Objectives

Score points / Score points as <Class> / Score points on <Map>
  • Generally, an action that earns points for Bonus Objectives also counts as "Score points ...". You can use this to your advantage when you can and work on Bonus Objectives before you finish the Primary Objective.
  • Pushing the Payload Cart while it is not being attacked and while continuously Spy checking (you can do this on Badwater Basin or Swiftwater, but not on Upward) is a very fast and rewarding way to score points as <Class>.
Be MVP as <Class>
  • Spending a lot of time pushing the Payload can earn enough points for any "Be MVP as <Class>", as previously mentioned.
    • Do not push the Payload cart alone, or too far ahead of your team's sustainable defense and range.
    • If the enemy has stopped your team from advancing, watch your HUD and tap the Cart after the timer runs out to gain a guaranteed point.
  • The objective "Be MVP as <Class>" can count as playing as the <Class> if you switch to the <Class> just before end of the round after having earned the top score with a different class. The class you switch from should be a class you are good at.
    • Be sure to switch to <Class> before the timer reaches the last 15 seconds of the match, or no CP is awarded.
    • If you join a server while a game is ongoing, you may be so far down in points that focusing on MVP is an unreasonable goal, given the remaining time. What you can do is take the opportunity to show full team support until the start of the next game.
  • Medic is a good Class for building high score, especially if you are good at staying alive, and building and popping effective ÜberCharges. You can also help push the Cart or capture points, but only after they have been cleared out by your team beforehand.
    • Additionally, during Setup time, you can heal teammates and activate the ÜberCharge repeatedly. You can score 4-8 points during Setup, and do this repeatedly on maps with several stages. This can easily add up for a large amount of points.
    • Step away from the Cart. When the Cart is near the enemy, you should attempt to gain points by killing the enemies near the cart or healing your allies.
Get a kill on offense / Get # kills in a single life ... / Dominate a player as <Class>
  • The secret to getting old is to not die: The primary way to complete these Objectives is to avoid getting killed while killing, a fundamental fighting principle.
  • Niven's First Law: Do not draw enemy fire. Also, do not stand next to someone or something that is going to draw enemy fire, like an Engineer nest.
  • Are your one-two kills short of the objective when Final is capped? Get it on the next stage or round. Kills in a life and kills going towards dominations do not reset between stages or rounds. It is highly recommended that you work on these Objectives on long, multi-staged maps, like Gold Rush, Hoodoo, or Dustbowl.
  • Play conservatively and stay near teammates for protection.
  • Do not play in the front of the group. Avoid close contact with the enemy, if you can. Let your strongest allies, like Heavies, take and deal most of the damage while you finish the enemies off.
  • Hang around a Medic that plays safe in the rear or, if your team does not have one, play as a Medic yourself.
    • Keep the Medic safe from Spies, Scouts, and Pyros, and the Medic should keep you alive.
    • Most of the enemies that make it back to rear with the Medics are easily killed Scouts and Spies. Sometimes, you can find already damaged Demomen and Soldiers. Try to look for such players that are repeatedly trying to penetrate your team to kill and destroy Medics or Engineers and their nests, and learn the flank routes they usually take.
    • Take the ÜberCharge if offered. If it can help you complete your kills, and help the team, it is probably worth using the Übercharge.
  • Learn to recognize pushes and stay out of their way. Especially, give ground to ÜberCharge pushes, but look for an opportunity to get in on the kill when the ÜberCharge wears off with the Medic and Pocket in a bad position.
  • Learn the Sniper camps and avoid their lines. Do not stand still.
  • Even when hanging out in back, avoid playing where you can get flanked or ambushed.
  • Equip with items that help you get Crit-Boosts (e.g., Crit-a-Cola or Phlogistinator) or help you get Kill assists (e.g., Buff Banner or Battalion's Backup).
  • Teaming with a Medic for well-timed ÜberCharges with the Kritzkrieg or Vaccinator can help you with killing sprees, especially with the Vaccinator's resistances.
Capture/Pillage a Control Point / Capture an objective
  • Hang back from the front of your team, but be supportive. You can do more than just capping a point, such as killing enemies or defending. Watch the HUD for your team's progress on the capture and help to capture when it seems imminent.
  • As a Demoman or Soldier, carry the Pain Train. The increased capture rate helps capture the points faster.
Defend/Safeguard a Control Point / Defend an objective
  • To score the points for defending the point, the HUD must show that the enemy is capping, as well as you have to complete the kill while the enemy you are killing is still in the capture zone.
  • Hang back around the point out of sight as a Pyro, Soldier, Demoknight, Back Scatter Scout, or Spy.
  • Watch the HUD and listen to the Announcer for signs of a committed capture attempt.
  • Often, capturing players can tend to get out of the capture zone if they see you coming, preventing you from getting the kill to count as a defense. Also, running headlong into a capturing Heavy or Soldier is highly unlikely to succeed.
    • If you can, look for quick kills. Try to sneak up behind enemies for surprise kills, hence the suggestion for the Backburner, Back Scatter, or Backstabs.
    • Timing a Phlogistinator or other Crit-Boost effects can help with completing the kill while the target is on the point.
    • Set up traps with the Stickybomb Launcher around a Capture Point or under a Payload, and detonate them for quick kills the moment the HUD displays a capture attempt.
  • If the capping force is stronger than you, wait for help.

Mode Objectives

Capture the Flag Contract Objectives

  • The problem with Capture the Flag games is the fact that there is no time limit. If there is a strong set of Engineer nests and the other players are not skilled enough to take them down, or are not really interested playing to the game objective, you can end up with a fully finished Contract that you cannot turn in for a quite a long time.
    • Consider avoiding CTF maps unless you are working on CTF-only Objectives.
    • Early in a new round, get a feeling for the players and their game: if it looks like the Intelligence is not being captured, or, worse yet, you are warned not to capture it, leave the game and try another server before you make any progress on your Contract.
  • If you get stuck on a CTF with a lot of pending progress on your Contract and the nests are not falling, switch to Medic, find a reliable Pocket, and start breaking down the nests.
    • This usually requires repeated ÜberCharges, so become good at building ÜberCharges.
    • In compensation for the lack of a time limit, the map is set to build ÜberCharges faster the longer the round lasts.
    • It is possible that you will get help from others that want opportunities to capture the Intelligence for their Contracts.

King of the Hill/Control Point/DeGroot Keep Objectives

See Capture an objective and Defend an objective above.

PASS Time Contract Objectives

Make an interception in PASS time
  • Picking up a loose JACK dropped by or knocked from an enemy seems to count as an interception:
    • Where most of the players in a cluster fight over the JACK are going to be Scouts, a Pyro has a particular advantage.
    • A Powerjack Pyro can follow the carrier into a cluster of enemies to try to pick up the JACK in the fight.

Payload Contract Objectives

Push the Payload Cart
  • On Upward, you have to push the Cart 5 times farther to earn pushing points than on other Payload maps.
Kill an enemy pushing the cart
  • Maps with confined spaces along the track, like Upward, can bunch the enemy up close to the Cart for Phlogistinator or Backburner ambushes.
  • Maps with long straight sections, like Hoodoo or Gold Rush, might be preferred by Soldier and Sniper mains.

Payload Race Contract Objectives

  • As with Capture the Flag maps, the problem with Payload Race games is the fact that there is no time limit; so go with the same advice.
    • Consider avoiding Payload Race maps unless you are working on Objectives specifically designed for Payload Race.
    • A particular problem is Hightower, as it is particularly used by players that want never-ending game rounds.
      • Being vote kicked just for trying to win the round is a real possibility if you end up with such players.
      • Banana Bay generally has less of a problem with this.
    • Particularly, when joining a game, test the Cart; watch and listen for players telling you not to push the cart, and leave the game if it looks like pushing the cart seems to be a problem.
    • Otherwise, it may be just up to you to ride the Cart to the top, so time it well.

Class Objectives

Kill while blast jumping as Soldier
  • The Market Gardener and Air Strike are great weapons to use for fulfilling this Objective.
  • Deploying the B.A.S.E. Jumper makes you airborne for an extended time, lengthening the duration of your blast jumps.
Environment kill as Pyro
  • Upward offers several wide Pitfalls close to either the Cart's route or flank paths.
  • On Thunder Mountain, the Payload passes near cliffs at the start of Stage A and near the second checkpoint of Stage C. These are ideal for getting environmental kills when the enemy clusters at those points.
  • Do not equip with the Backburner, as you only get a maximum of 8 Airblasts before having to acquire more ammo.
Get an assist with an Ubered teammate / Assist in destroying a sentry while Ubered
  • Only the stock Medi Gun's ÜberCharge counts towards progress for this Objective.
Dominate a player as Engineer
  • A potential technique for this is nesting on the Deck of Banana Bay, outside of each spawn room.
    • Partner with another Engineer and keep two Sentry Guns on the left ledge. You may have to replace a Sentry from time to time, but the idea is to use the security of the Deck to stay alive long enough to get a domination.

Weapon Objectives

Pyroland:

See Pyroland Contracts Strategy.

Mercenary Park:

The Amputator
  • This contract is particularly difficult to 3-star without cooperation from teammates, particularly with the "Heal 250 health within 1 second" Objective. In general, completion of this contract requires what might generally be considered "bad tactics"; so, take care to otherwise contribute to the team.
    • As the base rate for the Amputator is only 24 health per second, the entire team has to be injured and within taunt range in order to score against the Objective in the midst of combat.
    • The heal rate increases the longer the targets have gone more than 10 seconds without taking damage, up to at least 72 health per second after 15 seconds. At that highest Crit Heal rate, at least three heavily injured teammates are needed to achieve 250 health per second (see How to do The Amputator Contract).
    • It is not rare to see Soldiers and Demomen blast jumping around the spawn room during setup time. Use this opportunity to progress the Bonus Objective, but arrange for them to stop injuring themselves long enough for the 15 seconds to lapse.
    • The taunting Objective can be completed by healing a low-health teammate (if you have a friend assisting you, they can self-damage using rockets or similar explosives - fall damage works fine too) with the Quick-Fix and activating your ÜberCharge. Make sure to wait 15 seconds between them last taking damage and beginning healing. (A smart location to do this is on a map with a way to hurt yourself in the spawn room. In the Egypt RED Spawn, the Heavy can jump up the crates onto the Resupply locker and into one of the flames -- the flame can easily get a Heavy to very low health amounts without having to worry about the enemy team, which is perfect for completing this objective).
    • Though it may seem like a good idea to work on this Contract in DeGroot Keep, be advised that there are very few places to taunt safely.
  • You do not need the Amputator to get the first Bonus Objective[1], which reads "Heal 3000 health in a single life", but it is not as straight forward as it may seem. It seems it only counts if your teammate has lost life, and you heal the life they lost; healing teammates at full health does not count towards the Objective.
    • Focus on staying alive for as long as possible and healing teammates that are not already at full health. The Crusader's Crossbow can be very useful for this, so make sure you use it if you can.
The Direct Hit
  • Consider equipping the Buff Banner if you have selected this weapon for your Offense Weapons 2 Contract. The Buff Banner provides on-demand Mini-Crits, thus allowing you to quickly obtain Mini-Crit kills (rather than solely relying on air-shots from the Direct Hit).
  • The Mini-Crit kills Bonus Objective does not require using the Direct Hit. The Cow Mangler 5000 provides a good alternative, since any crit-boosts received are downgraded to mini-crits.
The Flare Gun
  • Crit kills as Pyro: Use your Flame Thrower at the enemy for 1-2 seconds, then quickly switch to the previously equipped Flare Gun (default key: Q) and use it for the Crit. This usually kills most classes, provided you deal enough damage with the Flamethrower.
  • Get 5 Flare Gun kills: Assist kills count as as well; find a Battle Engie and help out. Focus on the target that the mini-sentry is shooting at.
Jarate
Loose Cannon
  • Double Donks and Loose Cannon Kills: On defense on Payload maps, stand off at ideal range from a blind turn or doorway where Players are channeled into a narrower path straight towards you, like a chokepoint.
The Phlogistinator
  • Focusing on completing the Objective of 5 kills while Mmmph'd in a single life definitely completes the other two Objectives.
  • You are very unlikely to survive any attempt to obtain 5 kills off of one Mmmph; you not only have to survive at least one Mmmph to get to 5 kills in one life, but you also have to survive building two or more complete Mmmphs.
  • Ideally, time your Mmmph to go in with another player who can draw fire off of you.
  • Do not get greedy when burning the Mmmph; jump out, get a kill or two, then get back under cover.
  • Spy-check as much as possible.
  • Build your Mmmphs carefully, work towards the back of your team, and follow behind others making attacks or defending.
    • Rely on your various flare weapons for building Mmmph, firing on clusters of players at longer ranges. A great weapon to use for this is the Scorch Shot, because of the flare's detonation on contact with the ground.
  • Hoodoo is an example of a map that clusters players together at predictable chokepoints, both for the purposes of building Mmmphs and getting multiple kills off of expended Mmmphs.
The Shotgun
  • This Contract is easily completed as the Engineer; as long as the Shotgun is active, Sentry Gun kills also count towards progress for this Contract.

References