Pyroland Contracts

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Pyroland Contracts
ConTracker Pyroland.png
The ConTracker displaying the unactivated Pyroland Contracts from the ‎Jungle Inferno Update.

Pyroland Contracts are free Contracts that, for the most part, promote and award the new Pyro weapons from the Jungle Inferno Update, which are the new Pyro Class Pack promised from the outcome of the Meat Your Match Heavy vs. Pyro War! of the Meet Your Match Update.

Activating any Pyroland Contract that requires use of one of the new Pyro weapons provides the player with a temporary loan of that weapon. Until the player permanently earns the weapon by turning in the completed Contract, activates another Contract before earning the weapon, or the Contract Campaign closes, this loan remains in the player's inventory.

Pyroland Contracts use Contract Points to show the player how much they've achieved.

These contracts are navigated, selected, tracked, and turned in using the ConTracker. When the player completes and turns in a Primary Objective or a Bonus Objective, they obtain a Contract Star (Contract Star). Completing a Primary Objective is required to unlock following Contracts and most Contracts also require a single Contract Star to unlock, while some require a higher amount of Contract Stars to unlock. Previously turned-in Contracts can be reactivated to complete unfinished Bonus Objectives. The total amount of Contract Stars that can be obtained from the set is 18 Stars, with all but 3 Stars used to unlock all of the Pyroland Contracts.

Strategy

See also: Contract strategy

An objective of the Pyroland Contracts is to encourage players to try the new ConTracker Contract management system, without requiring they purchase a premium Campaign pass. Most of the objectives of this Contract set require trivial effort compared to most of the objectives of Jungle Inferno Campaign.

  • A familiar Payload map can be a good place to do these contracts. Enemies tend to concentrate around the cart, and pushing the cart allows for an easy gathering of points. The clustering of teammates and enemies around Medics and Engineer nests provide many opportunities to work on the Bonus Objectives.

Navigation

  • Unlocking the Consolation Prize Contract for the Second Banana requires completing at least 2 Bonus Objectives, or all Bonus Objectives if you unlocked the Hot Hand Contract. More Bonus Objectives are required if more Pyroland Contracts are opened but their Primary Objectives are not completed.
  • Unlocking The Hot Hand Contract requires completion of all of the Bonus Objectives of all of unlocked Pyroland Contracts.

Weapon Objectives

The Gas Passer
  • Using the stock Flame Thrower (to conserve ammo for extinguishing teammates) while playing defensively around groupings of your team is a good team-player way to also complete the Bonus Objective "Deal 500 afterburn damage in a single life: 10 CP".
The Dragon's Fury
  • Hitting attacking players running through a narrow passage is a great way to complete the Objectives "Get a kill with the Dragon's Fury: 2 CP" and "Hit and kill a burning enemy with the Dragon's Fury: 3 CP".
The Thermal Thruster
  • Extinguishing teammates can be difficult with this weapon, especially considering that finding ignited teammates can be somewhat uncommon. To speed this process up, try staying around the frontlines to wait for a Pyro to ignite teammates, and then immediately extinguish them.
The Hot Hand
  • It may be difficult to obtain two or three consecutive kills with this weapon without dying, due to its reduced damage output (as well as the increased vulnerability of using a melee weapon in close quarters). Playing on a map like 2Fort may greatly improve your odds, as there are plenty of hiding places and escape routes that will ensure your survival. Additionally, unaware Snipers will often be perched on the other team's fort, allowing for easy kills. Be careful when in the enemy's base, as it is fairly likely an Engineer has a Sentry Gun set up that could put a sudden end to your killstreak.
  • Medieval Mode maps are good places to do this contract, as the threat of ranged weapons there is minimal compared to other game modes.
  • Taunt kills with this weapon will be counted by the contract. You may try to use Hadouken to earn kills.

List of contract objectives

.\root\pyroland

Name Prerequisites Objectives Reward
Pyro 0xContract Star Pyro N/A
The Gas Passer 1xContract Star
Completed Contract(s):
Pyro
The Gas Passer
  • Primary: Kill as Pyro: 2 CP Contract Star
  • Bonus: (x/30) Ignite an enemy doused in gas as Pyro: 2 CP Contract Star
  • Bonus: (x/3) Deal 500 afterburn damage in a single life: 10 CP Contract Star
Gas Passer
Gas Passer
The Dragon's Fury 1xContract Star
Completed Contract(s):
Pyro
The Dragon's Fury
  • Primary: Get a kill with the Dragon's Fury: 2 CP Contract Star
  • Bonus: (x/20) Hit and kill a burning enemy with the Dragon's Fury: 3 CP Contract Star
  • Bonus: (x/3) Get 5 kills with the Dragon's Fury in a single life: 10 CP Contract Star
Dragon's Fury
Dragon's Fury
The Thermal Thruster 1xContract Star
Completed Contract(s):
The Gas Passer and The Dragon's Fury
The Thermal Thruster
  • Primary: Score points as Pyro: 2 CP Contract Star
  • Bonus: (x/6) Extinguish a teammate with the Thermal Thruster: 10 CP Contract Star
  • Bonus: (x/10) Blast enemies with the Thermal Thruster: 3 CP Contract Star
Thermal Thruster
Thermal Thruster
The Hot Hand 9xContract Star
Completed Contract(s):
The Thermal Thruster
The Hot Hand
  • Primary: Slap an enemy to death: 5 CP Contract Star
  • Bonus: (x/6) Slap two enemies to death in a single life: 10 CP Contract Star
  • Bonus: (x/2) Slap three enemies to death in a single life: 15 CP Contract Star
Hot Hand
Hot Hand
Consolation Prize 3xContract Star The Banana
  • Primary: Score points as Heavy: 2 CP Contract Star
  • Bonus: (x/30) Feed an injured teammate a banana: 2 CP Contract Star
  • Bonus: (x/3) Take 1000 damage in a single life: 10 CP Contract Star
Second Banana
Second Banana

Bugs

  • Enemies finished off by afterburn or airblasts will still be counted by certain weapon contracts if the required weapon is held at the time of the kill.

See also