Difference between revisions of "User:Darkid/Reports/Untranslated templates/es"

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{{DISPLAYTITLE: 296 templates missing {{lang name|name|es}} translation}}
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{{DISPLAYTITLE: 34 templates missing {{lang name|name|es}} translation}}
Pages missing in {{lang info|es}}: '''<onlyinclude>296</onlyinclude>''' in total. Data as of 19:56, 06 January 2022.
+
Pages missing in {{lang info|es}}: '''<onlyinclude>34</onlyinclude>''' in total. Data as of 11:06, 04 March 2025 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [[Template:Ability taunt table]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Community_Events_Nav&action=edit Template:Community Events Nav] has [{{fullurl:Special:WhatLinksHere/Template:Community Events Nav|limit=50&namespace=0&hideredirs=1}} 389 uses] and is missing 2 translations
# [[Template:Active promotional item list]]
+
#:''Line 63'': <nowiki>Arkham Knight Contest</nowiki>
# [[Template:All classes strange quality table]]
+
#:''Line 190'': <nowiki>TF Tomb Contest</nowiki>
# [[Template:AltTimeline]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Comic_infobox&action=edit Template:Comic infobox] has [{{fullurl:Special:WhatLinksHere/Template:Comic infobox|limit=50&namespace=0&hideredirs=1}} 335 uses] and is missing 3 translations
# [[Template:Article missing translation]]
+
#:''Line 93'': <nowiki>Artists</nowiki>
# [[Template:Audio Nav]]
+
#:''Line 120'': <nowiki>Writers</nowiki>
# [[Template:Backpack item]]
+
#:''Line 147'': <nowiki>Colorists</nowiki>
# [[Template:Blog layout]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mechanics_Nav&action=edit Template:Mechanics Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mechanics Nav|limit=50&namespace=0&hideredirs=1}} 177 uses] and is missing 1 translation
# [[Template:Building Specifications]]
+
#:''Line 126'': <nowiki>Surfing</nowiki>
# [[Template:Bundle row extended]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_tournament_medals&action=edit Template:List of tournament medals] has [{{fullurl:Special:WhatLinksHere/Template:List of tournament medals|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 6 translations
# [[Template:Buy now]]
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#:''Line 306'': <nowiki>Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.</nowiki>
# [[Template:Canbeusedwithpart]]
+
#:''Line 312'': <nowiki>Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.</nowiki>
# [[Template:Case series table]]
+
#:''Line 318'': <nowiki>Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.</nowiki>
# [[Template:Chemistry Set]]
+
#:''Line 324'': <nowiki>Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.</nowiki>
# [[Template:Cite article]]
+
#:''Line 330'': <nowiki>Awarded to attendees at MCM Comic Con London in May 2024.</nowiki>
# [[Template:Class infobox]]
+
#:''Line 336'': <nowiki>Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.</nowiki>
# [[Template:Class weapons table engineer primary]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
# [[Template:Class weapons table medic secondary]]
+
#:''Line 112'': <nowiki></nowiki>
# [[Template:Class weapons table pyro melee]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:StoryTimeline&action=edit Template:StoryTimeline] has [{{fullurl:Special:WhatLinksHere/Template:StoryTimeline|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 3 translations
# [[Template:Class weapons table pyro primary]]
+
#:''Line 1312'': <nowiki>A rocket carrying the monkeynaut Poopy Joe is launched, but  due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.</nowiki>
# [[Template:Class weapons table pyro secondary]]
+
#:''Line 1782'': <nowiki>2024</nowiki>
# [[Template:Class weapons table sniper primary]]
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#:''Line 1785'': <nowiki>An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.</nowiki>
# [[Template:Class weapons table sniper secondary]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes&action=edit Template:List of item attributes] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 39 translations
# [[Template:Commentary Nav]]
+
#:''Line 55'': <nowiki>Attrib_AltFire_Disabled</nowiki>
# [[Template:Community Events Nav]]
+
#:''Line 107'': <nowiki>Attrib_Scattergun_NoReloadSingle</nowiki>
# [[Template:Community item owner]]
+
#:''Line 292'': <nowiki>Attrib_SoldierBuffType</nowiki>
# [[Template:Community mod infobox]]
+
#:''Line 294'': <nowiki>Attrib_Dmg_Falloff_Increased</nowiki>
# [[Template:Company infobox]]
+
#:''Line 305'': <nowiki>Attrib_DemoBuffType</nowiki>
# [[Template:Competitive Nav]]
+
#:''Line 386'': <nowiki>Attrib_Socket</nowiki>
# [[Template:Compression blast kill icons]]
+
#:''Line 423'': <nowiki>Attrib_DisguiseDamageReduction</nowiki>
# [[Template:Content packs]]
+
#:''Line 465'': <nowiki>Attrib_DuelLoserAccountID</nowiki>
# [[Template:Content updates]]
+
#:''Line 506'': <nowiki>Attrib_ElevateQuality</nowiki>
# [[Template:Cosmetic grade table]]
+
#:''Line 580'': <nowiki>Attrib_Knockback</nowiki>
# [[Template:Cqc]]
+
#:''Line 591'': <nowiki>Attrib_DecloakRate</nowiki>
# [[Template:Craftable Demoman hats]]
+
#:''Line 793'': <nowiki>Attrib_DeflectionSizeMultiplier</nowiki>
# [[Template:Craftable Engineer hats]]
+
#:''Line 823'': <nowiki>Attrib_MiniCritAirborneEnemiesDeploy</nowiki>
# [[Template:Craftable Heavy hats]]
+
#:''Line 882'': <nowiki>Attrib_MultipleSentries</nowiki>
# [[Template:Craftable Medic hats]]
+
#:''Line 925'': <nowiki>Attrib_CenterFireProjectile</nowiki>
# [[Template:Craftable Pyro hats]]
+
#:''Line 1012'': <nowiki>Attrib_AlternateRocketEffect</nowiki>
# [[Template:Craftable Scout hats]]
+
#:''Line 1106'': <nowiki>Attrib_SetIcicleKnifeMode</nowiki>
# [[Template:Craftable Sniper hats]]
+
#:''Line 1138'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:Craftable Soldier hats]]
+
#:''Line 1228'': <nowiki>Attrib_RageGainOnAssists</nowiki>
# [[Template:Craftable Spy hats]]
+
#:''Line 1242'': <nowiki>Attrib_AirBlastVerticalVulnerabilityMultipier</nowiki>
# [[Template:Craftable all class hats]]
+
#:''Line 1380'': <nowiki>Attrib_AutoFiresFullClipAllAtOnce</nowiki>
# [[Template:Custom maps unreleased stub]]
+
#:''Line 1394'': <nowiki>Attrib_PlayerSkinOverride</nowiki>
# [[Template:Custom mission\no category]]
+
#:''Line 1400'': <nowiki>Attrib_Sapper_Voice_Pak</nowiki>
# [[Template:Demoman strange quality table]]
+
#:''Line 1402'': <nowiki>Attrib_Sapper_Voice_Pak_Idle_Wait</nowiki>
# [[Template:Engineer strange quality table]]
+
#:''Line 1565'': <nowiki>Attrib_AddHeadOnHit</nowiki>
# [[Template:Equalizer and Escape Plan healing range]]
+
#:''Line 1597'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:Expired promotional item list]]
+
#:''Line 1599'': <nowiki>Attrib_PhaseCloak</nowiki>
# [[Template:Featured article tag]]
+
#:''Line 1601'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:Fire Horns Killstreaker effects]]
+
#:''Line 1603'': <nowiki>Attrib_PhaseCloak</nowiki>
# [[Template:Flames Killstreaker effects]]
+
#:''Line 1607'': <nowiki>Attrib_RocketLaunchImpulse</nowiki>
# [[Template:For Classic article]]
+
#:''Line 1629'': <nowiki>Attrib_BackHeadshot</nowiki>
# [[Template:For TF2 article]]
+
#:''Line 1635'': <nowiki>Attrib_AirJumpOnAttack</nowiki>
# [[Template:Gun Mettle Update Nav]]
+
#:''Line 1676'': <nowiki>Attrib_Class_Select_Override_VCD</nowiki>
# [[Template:Halloween dates]]
+
#:''Line 1726'': <nowiki>Attrib_AutoFiresFullClipNegative</nowiki>
# [[Template:Hat Nav]]
+
#:''Line 1728'': <nowiki>Attrib_AutoFiresWhenFull</nowiki>
# [[Template:Hat description winner]]
+
#:''Line 1748'': <nowiki>Attrib_ElevateQuality</nowiki>
# [[Template:Hazard infobox]]
+
#:''Line 1843'': <nowiki>Attrib_DamageBlastPush</nowiki>
# [[Template:Heavy strange quality table]]
+
#:''Line 1877'': <nowiki>Attrib_NoCloakFromAmmo</nowiki>
# [[Template:Hypno-Beam Killstreaker effects]]
+
#:''Line 1901'': <nowiki>Attrib_AirblastDestroyProjectile</nowiki>
# [[Template:Incinerator Killstreaker effects]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_companies&action=edit Template:List of companies] has [{{fullurl:Special:WhatLinksHere/Template:List of companies|limit=9&namespace=0&hideredirs=1}} 9 uses] and is missing 155 translations
# [[Template:Interface]]
+
#:''Line 82'': <nowiki>Alpha Electric</nowiki>
# [[Template:Item price]]
+
#:''Line 92'': <nowiki>Alto Elevators</nowiki>
# [[Template:Item set infobox]]
+
#:''Line 102'': <nowiki>Army Surplus General</nowiki>
# [[Template:Item timeline 2007-2011]]
+
#:''Line 119'': <nowiki>Ball Fortress</nowiki>
# [[Template:Item timeline 2011]]
+
#:''Line 151'': <nowiki>Ballinger</nowiki>
# [[Template:Item timeline 2012]]
+
#:''Line 171'': <nowiki>Banana Bay Exports</nowiki>
# [[Template:Item timeline 2013]]
+
#:''Line 181'': <nowiki>Bayou Shipping</nowiki>
# [[Template:Item timeline 2014]]
+
#:''Line 198'': <nowiki>Beacon</nowiki>
# [[Template:Item timeline 2015]]
+
#:''Line 208'': <nowiki>Biggs</nowiki>
# [[Template:Item timeline 2016]]
+
#:''Line 218'': <nowiki>Binder's Popsicles</nowiki>
# [[Template:Item timeline 2017]]
+
#:''Line 228'': <nowiki>Binksi Logging</nowiki>
# [[Template:Item timeline 2018]]
+
#:''Line 238'': <nowiki>Binski Paper Co</nowiki>
# [[Template:Item timeline 2019]]
+
#:''Line 248'': <nowiki>Blue Mountain Pioneering</nowiki>
# [[Template:Item timeline 2020]]
+
#:''Line 265'': <nowiki>Builders League United</nowiki>
# [[Template:Item timeline 2021]]
+
#:''Line 275'': <nowiki>BLU Blast Complex</nowiki>
# [[Template:Item tradability list]]
+
#:''Line 292'': <nowiki>Brewery<br>(Blu Streak Beer)</nowiki>
# [[Template:Jiggle bones]]
+
#:''Line 309'': <nowiki>BLU Co</nowiki>
# [[Template:Kill taunt table]]
+
#:''Line 326'': <nowiki>BLU Freight & Shipping</nowiki>
# [[Template:LODcmodelTable]]
+
#:''Line 343'': <nowiki>BLU Industries Incorporated</nowiki>
# [[Template:LODcosmeticsmodelTable]]
+
#:''Line 353'': <nowiki>Blue Corn Co.</nowiki>
# [[Template:Lang]]
+
#:''Line 370'': <nowiki>BLU Steel</nowiki>
# [[Template:Lang icon]]
+
#:''Line 386'': <nowiki>BLU Warehouse</nowiki>
# [[Template:Lang symbol]]
+
#:''Line 395'': <nowiki>Boggy Brook's</nowiki>
# [[Template:Last checked]]
+
#:''Line 410'': <nowiki>Turkeys</nowiki>
# [[Template:List of Community item owners]]
+
#:''Line 446'': <nowiki>Brown Nugget Prospecting</nowiki>
# [[Template:List of Memory Maker owners]]
+
#:''Line 455'': <nowiki>Buckshot</nowiki>
# [[Template:List of Polycount Pin owners]]
+
#:''Line 470'': <nowiki>Bullseye Bill's</nowiki>
# [[Template:List of Smissmas maps]]
+
#:''Line 497'': <nowiki>Captain Dan's</nowiki>
# [[Template:List of Tour of Duty Badges]]
+
#:''Line 519'': <nowiki>Casali Shafting Co.</nowiki>
# [[Template:List of Unusual Cap owners]]
+
#:''Line 537'': <nowiki>Cave Raiders</nowiki>
# [[Template:List of afterburn-inflicting weapons]]
+
#:''Line 546'': <nowiki>Cerveza Royale</nowiki>
# [[Template:List of companies]]
+
#:''Line 561'': <nowiki>Chaps Dry Goods</nowiki>
# [[Template:List of hats related to milestone achievements]]
+
#:''Line 582'': <nowiki>Charles Darling's Triassic Preserve</nowiki>
# [[Template:List of item attributes]]
+
#:''Line 597'': <nowiki>Chairman</nowiki>
# [[Template:List of item levels]]
+
#:''Line 612'': <nowiki>Chemical Processing Facility</nowiki>
# [[Template:List of items associated with badges]]
+
#:''Line 621'': <nowiki>Clem's</nowiki>
# [[Template:List of items related to headshot]]
+
#:''Line 630'': <nowiki>Cliffe Rocks Inc.</nowiki>
# [[Template:List of kill icons]]
+
#:''Line 648'': <nowiki>Conagher Railroads</nowiki>
# [[Template:List of maps (new)]]
+
#:''Line 663'': <nowiki>Conagher's Tool & Munitions</nowiki>
# [[Template:List of miscellaneous reward item owners]]
+
#:''Line 699'': <nowiki>Conquistador Fried Giblets</nowiki>
# [[Template:List of modified fire damage weapons]]
+
#:''Line 714'': <nowiki>Cornwell</nowiki>
# [[Template:List of non-team fortress 2 achievement items]]
+
#:''Line 732'': <nowiki>Cracky Pop!</nowiki>
# [[Template:List of projectiles]]
+
#:''Line 741'': <nowiki>Crash Construction</nowiki>
# [[Template:List of slowdown penalty weapons]]
+
#:''Line 756'': <nowiki>Crummy's Burgers</nowiki>
# [[Template:List of tournament medals]]
+
#:''Line 765'': <nowiki>Carmack Computers</nowiki>
# [[Template:List of voice commands]]
+
#:''Line 771'': <nowiki>References '''' co-creator .''</nowiki>
# [[Template:List of weapons associated with juggling]]
+
#:''Line 778'': <nowiki>Dalokohs</nowiki>
# [[Template:List of weapons related to pickups]]
+
#:''Line 796'': <nowiki>Dapper Cadaver</nowiki>
# [[Template:List of weapons unable to crit or mini-crit]]
+
#:''Line 811'': <nowiki>Darling Zoos</nowiki>
# [[Template:Love And War Update Nav]]
+
#:''Line 826'': <nowiki>Der Architect</nowiki>
# [[Template:Main menu navscreen]]
+
#:''Line 835'': <nowiki>Discount Alchemist</nowiki>
# [[Template:Mann Vs Machine Nav]]
+
#:''Line 856'': <nowiki>Diedrich's Discount Delicatessen</nowiki>
# [[Template:Map Maker's Medallion owner]]
+
#:''Line 865'': <nowiki>Doctor Wilson's Auto-Borax</nowiki>
# [[Template:Map items]]
+
#:''Line 880'': <nowiki>Driller</nowiki>
# [[Template:Market]]
+
#:''Line 916'': <nowiki>Elliphany Electric Trains</nowiki>
# [[Template:Medic strange quality table]]
+
#:''Line 931'': <nowiki>Ellis' Crawdads</nowiki>
# [[Template:Meet Your Match Update Nav]]
+
#:''Line 946'': <nowiki>Emmerich's</nowiki>
# [[Template:Merchandise block]]
+
#:''Line 961'': <nowiki>Finest Hour Ale House</nowiki>
# [[Template:Mvm mission Aerial Stupidity]]
+
#:''Line 976'': <nowiki>Freeman Airboat Tours</nowiki>
# [[Template:Mvm mission Alluvion]]
+
#:''Line 994'': <nowiki>Freyja's Sushi</nowiki>
# [[Template:Mvm mission Alpine Skylines]]
+
#:''Line 1009'': <nowiki>FGD Luxury Automobiles</nowiki>
# [[Template:Mvm mission Antecedent Sapience]]
+
#:''Line 1015'': <nowiki>Refers to  who created various assets for the map including the cars in the showroom and the ice resurfacer.</nowiki>
# [[Template:Mvm mission Armored Apparatus]]
+
#:''Line 1022'': <nowiki>General Industries Co.</nowiki>
# [[Template:Mvm mission Astronautical Nausea]]
+
#:''Line 1031'': <nowiki>Gilded Gold</nowiki>
# [[Template:Mvm mission Autonomous Annihilation]]
+
#:''Line 1046'': <nowiki>Gold Medal</nowiki>
# [[Template:Mvm mission Bandwidth Beatdown]]
+
#:''Line 1064'': <nowiki>Goldbloom Tropical Flora Export</nowiki>
# [[Template:Mvm mission Binary Breaker]]
+
#:''Line 1079'': <nowiki>Goldstream Fuel Co.</nowiki>
# [[Template:Mvm mission Binary Broadcast]]
+
#:''Line 1088'': <nowiki>Gray Gravel Co.</nowiki>
# [[Template:Mvm mission Bison Barrage]]
+
#:''Line 1103'': <nowiki>Green Valley Post</nowiki>
# [[Template:Mvm mission Blast Bevy]]
+
#:''Line 1112'': <nowiki>Griffivore Banana Co.</nowiki>
# [[Template:Mvm mission Blastaway]]
+
#:''Line 1127'': <nowiki>Hammond's Amber Mining Co.</nowiki>
# [[Template:Mvm mission Brushfire]]
+
#:''Line 1142'': <nowiki>Hampshire's Heavy Lifting Equipment</nowiki>
# [[Template:Mvm mission Cash Out Crash Out]]
+
#:''Line 1158'': <nowiki>Handy Hoe</nowiki>
# [[Template:Mvm mission Cashgrab Chaos]]
+
#:''Line 1167'': <nowiki>Happy Farmers Cooperative</nowiki>
# [[Template:Mvm mission Choir of Robots]]
+
#:''Line 1182'': <nowiki>Happy Farmers Cooperative</nowiki>
# [[Template:Mvm mission Circuit Board Torture]]
+
#:''Line 1215'': <nowiki>Humboldt's Pharmacy</nowiki>
# [[Template:Mvm mission Clanker Carnage]]
+
#:''Line 1230'': <nowiki>Humboldt Sauermilch Molkerei GMBH</nowiki>
# [[Template:Mvm mission Collapsing Cores]]
+
#:''Line 1245'': <nowiki>Hurg Spaceship Parts</nowiki>
# [[Template:Mvm mission Corroding Cadavers]]
+
#:''Line 1254'': <nowiki>Husky Acres</nowiki>
# [[Template:Mvm mission Covert Compromise]]
+
#:''Line 1263'': <nowiki>Icarus Airliners</nowiki>
# [[Template:Mvm mission Dazed Disassembly]]
+
#:''Line 1293'': <nowiki>Imperial Mining</nowiki>
# [[Template:Mvm mission Dead Space]]
+
#:''Line 1309'': <nowiki>Industrial</nowiki>
# [[Template:Mvm mission Dead of Night]]
+
#:''Line 1330'': <nowiki>Jenkin Coal Co.</nowiki>
# [[Template:Mvm mission Dihydrogen Monoxide]]
+
#:''Line 1339'': <nowiki>Jimi Jam</nowiki>
# [[Template:Mvm mission Distillery Destruction]]
+
#:''Line 1354'': <nowiki>Jobbs Orchards</nowiki>
# [[Template:Mvm mission Donacdum]]
+
#:''Line 1378'': <nowiki>Klintz Hocks</nowiki>
# [[Template:Mvm mission Drop Zone]]
+
#:''Line 1393'': <nowiki>Lucky Plucker</nowiki>
# [[Template:Mvm mission Empire Escalation]]
+
#:''Line 1402'': <nowiki>Lumpy Bros</nowiki>
# [[Template:Mvm mission Empire Excavation]]
+
#:''Line 1405'': <nowiki>Butter for Less</nowiki>
# [[Template:Mvm mission Endothermic Espionage]]
+
#:''Line 1414'': <nowiki>Mannhattan Used Fireworks</nowiki>
# [[Template:Mvm mission Energy Entropy]]
+
#:''Line 1423'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Entertainers Entourage]]
+
#:''Line 1429'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Evil Eye]]
+
#:''Line 1445'': <nowiki>Menschnapps</nowiki>
# [[Template:Mvm mission Extended Deadline]]
+
#:''Line 1450'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Fabrication Plan]]
+
#:''Line 1457'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Fiefdom Fiasco]]
+
#:''Line 1468'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Flash Flood Flurry]]
+
#:''Line 1481'': <nowiki>Sleepy Dog</nowiki>
# [[Template:Mvm mission Flemish Feud]]
+
#:''Line 1502'': <nowiki>McJohn Power</nowiki>
# [[Template:Mvm mission Forest Fight]]
+
#:''Line 1536'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Frightful Freight]]
+
#:''Line 1549'': <nowiki>Neal's Bananaland Ice Cream</nowiki>
# [[Template:Mvm mission Frozen Fortitude]]
+
#:''Line 1564'': <nowiki>Newell and Sons</nowiki>
# [[Template:Mvm mission Frozen Freaks]]
+
#:''Line 1588'': <nowiki>Newell & Sons Steam Delivering</nowiki>
# [[Template:Mvm mission Funeral Toll]]
+
#:''Line 1596'': <nowiki>NJ Productions</nowiki>
# [[Template:Mvm mission Fusion and Intrusion]]
+
#:''Line 1611'': <nowiki>Nile Archaeo</nowiki>
# [[Template:Mvm mission Gambler's Gambit]]
+
#:''Line 1626'': <nowiki>Northern Express</nowiki>
# [[Template:Mvm mission Garden Warfare]]
+
#:''Line 1641'': <nowiki>Odessa Mining Logistics</nowiki>
# [[Template:Mvm mission Gatebot Apocalypse]]
+
#:''Line 1649'': <nowiki>Old Geezer</nowiki>
# [[Template:Mvm mission Goldrush]]
+
#:''Line 1667'': <nowiki>Otto's Cafe</nowiki>
# [[Template:Mvm mission Greenhouse Roughhousing]]
+
#:''Line 1688'': <nowiki>Poco Coop</nowiki>
# [[Template:Mvm mission Haphazard Routine]]
+
#:''Line 1703'': <nowiki>Pinkerpaw Packaging</nowiki>
# [[Template:Mvm mission Hell Overdrive]]
+
#:''Line 1712'': <nowiki>Piper & Piper Pipeworks Inc.</nowiki>
# [[Template:Mvm mission HoHoHoes Holiday]]
+
#:''Line 1721'': <nowiki>Primaprime</nowiki>
# [[Template:Mvm mission Homestead Happenings]]
+
#:''Line 1772'': <nowiki>Reliable Excavation Demolition</nowiki>
# [[Template:Mvm mission Insomniac's Insanity]]
+
#:''Line 1781'': <nowiki>Red Bread</nowiki>
# [[Template:Mvm mission Jesty Joker Jamble]]
+
#:''Line 1802'': <nowiki>Red Forest Fur Company</nowiki>
# [[Template:Mvm mission Kinetic Energy]]
+
#:''Line 1817'': <nowiki>Red Ind. Trading</nowiki>
# [[Template:Mvm mission Launch Sequence]]
+
#:''Line 1826'': <nowiki>Red Industries Unincorporated</nowiki>
# [[Template:Mvm mission Malefic Mining]]
+
#:''Line 1835'': <nowiki>RED Iron</nowiki>
# [[Template:Mvm mission Mannslaughter]]
+
#:''Line 1850'': <nowiki>RED Iron Works</nowiki>
# [[Template:Mvm mission Mannstorm]]
+
#:''Line 1865'': <nowiki>Red Planet Chemicals</nowiki>
# [[Template:Mvm mission Mannure]]
+
#:''Line 1882'': <nowiki>Red Raiders</nowiki>
# [[Template:Mvm mission Mayfield Heights]]
+
#:''Line 1899'': <nowiki>Red Shed</nowiki>
# [[Template:Mvm mission Mechanical Magic]]
+
#:''Line 1903'': <nowiki>Red Shed Whiskey</nowiki>
# [[Template:Mvm mission Mediocre Nonsense]]
+
#:''Line 1907'': <nowiki>Red Shed Beer</nowiki>
# [[Template:Mvm mission Midnight Gambling]]
+
#:''Line 1917'': <nowiki>Red Valley Mining</nowiki>
# [[Template:Mvm mission Mineral Mania]]
+
#:''Line 1927'': <nowiki>Redstone Cargo</nowiki>
# [[Template:Mvm mission Northern Lights]]
+
#:''Line 1945'': <nowiki>Regal Plumbing Supplies</nowiki>
# [[Template:Mvm mission Nuclear Winter]]
+
#:''Line 1963'': <nowiki>Rio Grande Coal Co.</nowiki>
# [[Template:Mvm mission One Down]]
+
#:''Line 1980'': <nowiki>Rolling Stone Mining Logistics</nowiki>
# [[Template:Mvm mission Out of Options]]
+
#:''Line 1990'': <nowiki>Sanders BBQ</nowiki>
# [[Template:Mvm mission Outdated Processing]]
+
#:''Line 2010'': <nowiki>Sapper Sour Candy</nowiki>
# [[Template:Mvm mission Overclock]]
+
#:''Line 2026'': <nowiki>Schucker & Sons</nowiki>
# [[Template:Mvm mission Particle Protocol]]
+
#:''Line 2036'': <nowiki>Scoot's Canoe</nowiki>
# [[Template:Mvm mission Peak Performance]]
+
#:''Line 2056'': <nowiki>Sea Side Exports</nowiki>
# [[Template:Mvm mission Pepper Boys]]
+
#:''Line 2073'': <nowiki>(Seed)</nowiki>
# [[Template:Mvm mission Pirate Domination]]
+
#:''Line 2090'': <nowiki>Shifty's Quick Shot</nowiki>
# [[Template:Mvm mission Pisses on the Moon]]
+
#:''Line 2107'': <nowiki>Shiny's Bullion</nowiki>
# [[Template:Mvm mission Platinum Parade]]
+
#:''Line 2124'': <nowiki>(double-edged blades)</nowiki>
# [[Template:Mvm mission Power Palliative]]
+
#:''Line 2141'': <nowiki>Smart Fireworks</nowiki>
# [[Template:Mvm mission Power Program]]
+
#:''Line 2158'': <nowiki>Spawn-N-Go</nowiki>
# [[Template:Mvm mission Program Seppuku]]
+
#:''Line 2175'': <nowiki>Strongarm Lifting</nowiki>
# [[Template:Mvm mission Raid Resort]]
+
#:''Line 2185'': <nowiki>Sunny Hay</nowiki>
# [[Template:Mvm mission Recursive Reinforcements]]
+
#:''Line 2214'': <nowiki>TF Industries</nowiki>
# [[Template:Mvm mission Rescindment]]
+
#:''Line 2248'': <nowiki>Tree Feller 2 Million</nowiki>
# [[Template:Mvm mission Restless Robotics]]
+
#:''Line 2265'': <nowiki>Trench Diggers FIRST UNION</nowiki>
# [[Template:Mvm mission Roadblock Retaliation]]
+
#:''Line 2282'': <nowiki>Tycho Corp Off-World Excavations</nowiki>
# [[Template:Mvm mission Rodeotron]]
+
#:''Line 2292'': <nowiki>Vier Augen Optical Co.</nowiki>
# [[Template:Mvm mission Ruins Rumble]]
+
#:''Line 2309'': <nowiki>Wade Canoes</nowiki>
# [[Template:Mvm mission Rural Roadblock]]
+
#:''Line 2332'': <nowiki>Wood Electric</nowiki>
# [[Template:Mvm mission Rustbelt]]
+
#:''Line 2349'': <nowiki>Wright Shipping</nowiki>
# [[Template:Mvm mission Rusted Retribution]]
+
#:''Line 2385'': <nowiki>Yeti Park</nowiki>
# [[Template:Mvm mission Rusty Sound Wave]]
+
#:''Line 2402'': <nowiki>YTI</nowiki>
# [[Template:Mvm mission Sawdust Storage]]
+
#:''Line 2406'': <nowiki>Institute for Research and Development.</nowiki>
# [[Template:Mvm mission Scrap Metal]]
+
#:''Line 2423'': <nowiki>Yti-Hale Shipping</nowiki>
# [[Template:Mvm mission Seaside Sacrifice]]
+
#:''Line 2440'': <nowiki>Zippy Plow</nowiki>
# [[Template:Mvm mission Shadows]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mannpower_Powerups&action=edit Template:Mannpower Powerups] has [{{fullurl:Special:WhatLinksHere/Template:Mannpower Powerups|limit=8&namespace=0&hideredirs=1}} 8 uses] and is missing 41 translations
# [[Template:Mvm mission Shattered Iceshard]]
+
#:''Line 8'': <nowiki>Usage</nowiki>
# [[Template:Mvm mission Short Circuit]]
+
#:''Line 16'': <nowiki>Usage when dominating</nowiki>
# [[Template:Mvm mission Shudder]]
+
#:''Line 29'': <nowiki>Strength<!--TF_Powerup_Strength--></nowiki>
# [[Template:Mvm mission Signal Shutdown]]
+
#:''Line 37'': <nowiki>Double  for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.</nowiki>
# [[Template:Mvm mission Sketchy Swing]]
+
#:''Line 45'': <nowiki>Damage bonus for all weapons reduced to 1.4x.</nowiki>
# [[Template:Mvm mission Slaughter Screamhouse]]
+
#:''Line 58'': <nowiki>Resistance<!--TF_Powerup_Resist--></nowiki>
# [[Template:Mvm mission Snow Blindness]]
+
#:''Line 66'': <nowiki>Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.</nowiki>
# [[Template:Mvm mission Spade Segregation]]
+
#:''Line 74'': <nowiki>Incoming damage reduction reduced to 35%.</nowiki>
# [[Template:Mvm mission Sparkbag Subroutine]]
+
#:''Line 87'': <nowiki>Vampire<!--TF_Powerup_Vampire--></nowiki>
# [[Template:Mvm mission Spiral Slaughter]]
+
#:''Line 95'': <nowiki>All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.</nowiki>
# [[Template:Mvm mission Spyware Shipping]]
+
#:''Line 103'': <nowiki>Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.</nowiki>
# [[Template:Mvm mission Stacked Deck]]
+
#:''Line 116'': <nowiki>Reflect<!--TF_Powerup_Reflect--></nowiki>
# [[Template:Mvm mission Storm Surge]]
+
#:''Line 124'': <nowiki>80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received  damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.</nowiki>
# [[Template:Mvm mission Terrorist Simulation]]
+
#:''Line 132'': <nowiki>Max health reduced to 320;<br>Reflected damage reduced to 50%.</nowiki>
# [[Template:Mvm mission There is no Meme]]
+
#:''Line 145'': <nowiki>Haste<!--TF_Powerup_Haste--></nowiki>
# [[Template:Mvm mission Thriller Terror]]
+
#:''Line 153'': <nowiki>2x firing speed;<br>4x reload speed;<br>2x  refire rate;<br>5x , , and  refire rate;<br>2x  refire rate;<br>2.5x  refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x  gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.</nowiki>
# [[Template:Mvm mission Ticket to Die]]
+
#:''Line 161'': <nowiki>Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.</nowiki>
# [[Template:Mvm mission Trash]]
+
#:''Line 174'': <nowiki>Regeneration<!--TF_Powerup_Regen--></nowiki>
# [[Template:Mvm mission Treacherous Waters]]
+
#:''Line 182'': <nowiki>Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .</nowiki>
# [[Template:Mvm mission Vindicated Vices]]
+
#:''Line 190'': <nowiki>Health regeneration is 70% of normal rate.</nowiki>
# [[Template:Mvm mission Voltaic Outrage]]
+
#:''Line 203'': <nowiki>Precision<!--TF_Powerup_Precision--></nowiki>
# [[Template:Mvm mission Watershed Waylay]]
+
#:''Line 211'': <nowiki>;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.</nowiki>
# [[Template:Mvm mission Waterway Wringout]]
+
#:''Line 219'': <nowiki>Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.</nowiki>
# [[Template:Mvm mission WelcomeToMyMine]]
+
#:''Line 232'': <nowiki>Agility<!--TF_Powerup_Agility--></nowiki>
# [[Template:Mvm mission WhatHaveIDone]]
+
#:''Line 240'': <nowiki>Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.</nowiki>
# [[Template:Mvm mission Whirly Wallop]]
+
#:''Line 248'': <nowiki>No changes when dominating.</nowiki>
# [[Template:Mvm mission Winter's Bite]]
+
#:''Line 261'': <nowiki>Knockout<!--TF_Powerup_Knockout--></nowiki>
# [[Template:Mvm mission Woodchip Wound]]
+
#:''Line 269'': <nowiki>Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:</nowiki>
# [[Template:Mvm mission data demolition]]
+
#:''Line 319'': <nowiki>Melee damage increase reduced to 1.4x.</nowiki>
# [[Template:Mvm mission mech mutilation]]
+
#:''Line 332'': <nowiki>King<!--TF_Powerup_King--></nowiki>
# [[Template:Mvm upgrades gettysburg]]
+
#:''Line 340'': <nowiki>Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.</nowiki>
# [[Template:Mvm upgrades hellmet]]
+
#:''Line 348'': <nowiki>Max health increase reduced to 20.</nowiki>
# [[Template:Navbox]]
+
#:''Line 361'': <nowiki>Plague<!--TF_Powerup_Plague--></nowiki>
# [[Template:Non-article category]]
+
#:''Line 369'': <nowiki>Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.</nowiki>
# [[Template:Notable Person Nav]]
+
#:''Line 377'': <nowiki>Damage resistance to infected players reduced to 20%.</nowiki>
# [[Template:Other custom]]
+
#:''Line 390'': <nowiki>Supernova<!--TF_Powerup_Supernova--></nowiki>
# [[Template:Overheal tool]]
+
#:''Line 398'': <nowiki>Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.</nowiki>
# [[Template:Patch layout]]
+
#:''Line 406'': <nowiki>No changes when dominating.</nowiki>
# [[Template:Pyro strange quality table]]
+
#:''Line 419'': <nowiki>Revenge<!--TF_Powerupvolume_Available--></nowiki>
# [[Template:Pyroland restricted]]
+
#:''Line 427'': <nowiki>Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.</nowiki>
# [[Template:Quotation]]
+
#:''Line 435'': <nowiki>No changes when dominating.</nowiki>
# [[Template:References Nav]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Expired_community_medal_list&action=edit Template:Expired community medal list] has [{{fullurl:Special:WhatLinksHere/Template:Expired community medal list|limit=7&namespace=0&hideredirs=1}} 7 uses] and is missing 15 translations
# [[Template:Related audio]]
+
#:''Line 585'': <nowiki>Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the  Magnetic Mayhem event.</nowiki>
# [[Template:Reskins]]
+
#:''Line 591'': <nowiki>Awarded to players who cleared at least 8 advanced or expert difficulty missions during the  Magnetic Mayhem event.</nowiki>
# [[Template:Scout strange quality table]]
+
#:''Line 597'': <nowiki>Awarded to players who donated US$5.00 or more to the  Magnetic Mayhem charity drive, through either  or  donations.</nowiki>
# [[Template:Self-illumination]]
+
#:''Line 603'': <nowiki>Awarded to players who donated US$15.00 or more to the  Magnetic Mayhem charity drive, through either  or  donations.</nowiki>
# [[Template:Sentry Gun level]]
+
#:''Line 609'': <nowiki>Awarded to players who donated US$25.00 or more to the  Magnetic Mayhem charity drive, through either  or  donations.</nowiki>
# [[Template:Set list]]
+
#:''Line 843'': <nowiki>Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.</nowiki>
# [[Template:Sheens]]
+
#:''Line 1020'': <nowiki>Awarded to players who cleared at least 6 missions during the  Osmium Ordinance event.</nowiki>
# [[Template:Smissmas dates]]
+
#:''Line 1026'': <nowiki>Awarded to players who cleared at least 12 missions during the  Osmium Ordinance event.</nowiki>
# [[Template:Sniper Vs Spy Update Nav]]
+
#:''Line 1032'': <nowiki>Awarded to players who donated US$5.00 or more to the  Osmium Ordinance charity drive, through either  or  donations.</nowiki>
# [[Template:Sniper strange quality table]]
+
#:''Line 1038'': <nowiki>Awarded to players who donated US$15.00 or more to the  Osmium Ordinance charity drive, through either  or  donations.</nowiki>
# [[Template:Soldier strange quality table]]
+
#:''Line 1045'': <nowiki>Awarded to players who cleared at least 7 missions during the  Ghoulish Gambit event.</nowiki>
# [[Template:Special taunt table]]
+
#:''Line 1051'': <nowiki>Awarded to players who cleared at least 15 missions during the  Ghoulish Gambit event.</nowiki>
# [[Template:Spy strange quality table]]
+
#:''Line 1057'': <nowiki>Awarded to players who donated US$5.00 or more to the  Ghoulish Gambit charity drive, through either  or  donations.</nowiki>
# [[Template:Storepreviouslypurchasable]]
+
#:''Line 1063'': <nowiki>Awarded to players who donated US$15.00 or more to the  Ghoulish Gambit charity drive, through either  or  donations.</nowiki>
# [[Template:StoryTimeline]]
+
#:''Line 1069'': <nowiki>Awarded to players who donated US$35.00 or more to the  Ghoulish Gambit charity drive, through either  or  donations.</nowiki>
# [[Template:Strange part tags]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Operation_Osmium_Ordinance_missions&action=edit Template:Operation Osmium Ordinance missions] has [{{fullurl:Special:WhatLinksHere/Template:Operation Osmium Ordinance missions|limit=7&namespace=0&hideredirs=1}} 7 uses] and is missing 52 translations
# [[Template:Strangifiers table]]
+
#:''Line 8'': <nowiki>Oilrig</nowiki>
# [[Template:Summer Camp achievement list]]
+
#:''Line 11'': <nowiki>Offshore Onslaught</nowiki>
# [[Template:TF2B]]
+
#:''Line 17'': <nowiki>Robotfactory</nowiki>
# [[Template:TF2S]]
+
#:''Line 20'': <nowiki>Industrial Injection</nowiki>
# [[Template:TFC hl maps nav]]
+
#:''Line 27'': <nowiki>Calendartillery</nowiki>
# [[Template:Team Fortress Classic Medic Set Trivia]]
+
#:''Line 33'': <nowiki>Scallops</nowiki>
# [[Template:Team styles table]]
+
#:''Line 36'': <nowiki>Scaling Somersault</nowiki>
# [[Template:Third Degree linked damage]]
+
#:''Line 42'': <nowiki>Scrapyard</nowiki>
# [[Template:Todo]]
+
#:''Line 45'': <nowiki>Midnight Recycled</nowiki>
# [[Template:Tool Nav]]
+
#:''Line 50'': <nowiki>Waterfront</nowiki>
# [[Template:Tool list]]
+
#:''Line 53'': <nowiki>H2 Oh No</nowiki>
# [[Template:Translateurgently]]
+
#:''Line 58'': <nowiki>Watermine</nowiki>
# [[Template:Unique Strange Rank Methods]]
+
#:''Line 61'': <nowiki>Hydrophobia</nowiki>
# [[Template:Unused Content Nav]]
+
#:''Line 76'': <nowiki>Area 52</nowiki>
# [[Template:Unusual effects]]
+
#:''Line 79'': <nowiki>Complex Chaos</nowiki>
# [[Template:Upgrade station secondary]]
+
#:''Line 85'': <nowiki>Bogland</nowiki>
# [[Template:Video Nav]]
+
#:''Line 88'': <nowiki>Swamp Fever</nowiki>
# [[Template:Weapon list]]
+
#:''Line 94'': <nowiki>Bog Business</nowiki>
# [[Template:Wqc]]
+
#:''Line 100'': <nowiki>Downpour</nowiki>
 +
#:''Line 103'': <nowiki>Wet Wreckage</nowiki>
 +
#:''Line 109'': <nowiki>Flowerfield</nowiki>
 +
#:''Line 112'': <nowiki>Flamingo Flame</nowiki>
 +
#:''Line 118'': <nowiki>Hideout</nowiki>
 +
#:''Line 121'': <nowiki>Korpoelec Invasion</nowiki>
 +
#:''Line 127'': <nowiki>Lotus</nowiki>
 +
#:''Line 130'': <nowiki>Mud</nowiki>
 +
#:''Line 136'': <nowiki>Mansion</nowiki>
 +
#:''Line 139'': <nowiki>Property Inspection</nowiki>
 +
#:''Line 145'': <nowiki>Robotfactory</nowiki>
 +
#:''Line 148'': <nowiki>Frantic Flood</nowiki>
 +
#:''Line 154'': <nowiki>Short Circuit Execution</nowiki>
 +
#:''Line 160'': <nowiki>Saxford</nowiki>
 +
#:''Line 163'': <nowiki>Grim Memorial</nowiki>
 +
#:''Line 169'': <nowiki>Scallops</nowiki>
 +
#:''Line 172'': <nowiki>Scallywag</nowiki>
 +
#:''Line 177'': <nowiki>Spacepost</nowiki>
 +
#:''Line 180'': <nowiki>Spatial Impasse</nowiki>
 +
#:''Line 186'': <nowiki>Waterfront</nowiki>
 +
#:''Line 189'': <nowiki>Unescapable Undine</nowiki>
 +
#:''Line 197'': <nowiki></nowiki>
 +
#:''Line 210'': <nowiki>Brugge</nowiki>
 +
#:''Line 213'': <nowiki>Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here --></nowiki>
 +
#:''Line 219'': <nowiki>Derelict</nowiki>
 +
#:''Line 222'': <nowiki>Deaths Door</nowiki>
 +
#:''Line 228'': <nowiki>Robotfactory</nowiki>
 +
#:''Line 231'': <nowiki>Enduring Exceptions</nowiki>
 +
#:''Line 238'': <nowiki>Germanium Gearbox</nowiki>
 +
#:''Line 244'': <nowiki>Scallops</nowiki>
 +
#:''Line 247'': <nowiki>Seafood Slaughter</nowiki>
 +
#:''Line 253'': <nowiki>What The Scallop</nowiki>
 +
#:''Line 259'': <nowiki>Watermine</nowiki>
 +
#:''Line 262'': <nowiki>Electrolysis</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Enforcer_bypassed_resistances&action=edit Template:Enforcer bypassed resistances] has [{{fullurl:Special:WhatLinksHere/Template:Enforcer bypassed resistances|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 13 translations
 +
#:''Line 2'': <nowiki>Resistances that are pierced</nowiki>
 +
#:''Line 10'': <nowiki>Resistances that are not pierced</nowiki>
 +
#:''Line 19'': <nowiki>'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.</nowiki>
 +
#:''Line 26'': <nowiki>'s 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.</nowiki>
 +
#:''Line 36'': <nowiki>The 66% damage resistance gained by  Sentry Guns.</nowiki>
 +
#:''Line 43'': <nowiki>The 33% damage resistance gained by  Sentry Gun's damage resistance.</nowiki>
 +
#:''Line 53'': <nowiki>The 35% damage resistance from the 's rage.</nowiki>
 +
#:''Line 60'': <nowiki>The Critical hit immunity from the Battalion's Backup's rage.</nowiki>
 +
#:''Line 70'': <nowiki>The 20% damage resistance gained by <br>with the  or  equipped when under 50% health.</nowiki>
 +
#:''Line 79'': <nowiki>The 40% damage resistance from the .</nowiki>
 +
#:''Line 88'': <nowiki>The 20% resistance from a Spy's .</nowiki>
 +
#:''Line 97'': <nowiki>The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.</nowiki>
 +
#:''Line 106'': <nowiki>Resistances that are not pierced are considered to be bugged and not intentional.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_underworlds&action=edit Template:List of underworlds] has [{{fullurl:Special:WhatLinksHere/Template:List of underworlds|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 19 translations
 +
#:''Line 28'': <nowiki>Contains</nowiki>
 +
#:''Line 36'': <nowiki>On Entrance</nowiki>
 +
#:''Line 44'': <nowiki>On Exit</nowiki>
 +
#:''Line 108'': <nowiki>All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.</nowiki>
 +
#:''Line 173'': <nowiki>All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.</nowiki>
 +
#:''Line 194'': <nowiki>All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.</nowiki>
 +
#:''Line 215'': <nowiki>All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.</nowiki>
 +
#:''Line 265'': <nowiki>Players can only use  weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.</nowiki>
 +
#:''Line 384'': <nowiki>Health drain only applies while portal is closed.</nowiki>
 +
#:''Line 456'': <nowiki>All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.</nowiki>
 +
#:''Line 502'': <nowiki>Health drain only applies after lingering for too long.</nowiki>
 +
#:''Line 527'': <nowiki>Health drain only applies after lingering for too long.</nowiki>
 +
#:''Line 552'': <nowiki>All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.</nowiki>
 +
#:''Line 603'': <nowiki>Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.</nowiki>
 +
#:''Line 676'': <nowiki>Health drain only applies while portal is closed.<br>Grants the  upon exit.</nowiki>
 +
#:''Line 705'': <nowiki>Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.</nowiki>
 +
#:''Line 800'': <nowiki>Also grants increased jump height upon exit.</nowiki>
 +
#:''Line 849'': <nowiki>The secret exit also applies the  buff.</nowiki>
 +
#:''Line 927'': <nowiki>Environmental hazards do not include  or similar hazards, as these are found in almost all underworlds.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Necromantic_Nonsense_stats_change&action=edit Template:Necromantic Nonsense stats change] has [{{fullurl:Special:WhatLinksHere/Template:Necromantic Nonsense stats change|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 30 translations
 +
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 +
#:''Line 9'': <nowiki>-15% damage taken<br> -30% damage taken from melee</nowiki>
 +
#:''Line 15'': <nowiki>-20% damage taken from melee</nowiki>
 +
#:''Line 21'': <nowiki>100% critical hit chance</nowiki>
 +
#:''Line 27'': <nowiki>Crit when normally mini-crits</nowiki>
 +
#:''Line 33'': <nowiki>On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.</nowiki>
 +
#:''Line 39'': <nowiki>+75 max health</nowiki>
 +
#:''Line 45'': <nowiki>+150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage</nowiki>
 +
#:''Line 51'': <nowiki>+15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged</nowiki>
 +
#:''Line 57'': <nowiki>+50% damage bonus</nowiki>
 +
#:''Line 63'': <nowiki>+50% damage bonus<br> Gain crit boost when below 60% health</nowiki>
 +
#:''Line 69'': <nowiki>Gain crit boost when below 75% health</nowiki>
 +
#:''Line 75'': <nowiki>Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate</nowiki>
 +
#:''Line 81'': <nowiki>On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies</nowiki>
 +
#:''Line 87'': <nowiki>Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed</nowiki>
 +
#:''Line 93'': <nowiki>Melee attack hits multiple enemies</nowiki>
 +
#:''Line 99'': <nowiki>100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed</nowiki>
 +
#:''Line 105'': <nowiki>Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force</nowiki>
 +
#:''Line 111'': <nowiki>+25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost</nowiki>
 +
#:''Line 117'': <nowiki><br></nowiki>
 +
#:''Line 123'': <nowiki><br></nowiki>
 +
#:''Line 129'': <nowiki><br></nowiki>
 +
#:''Line 135'': <nowiki>On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)</nowiki>
 +
#:''Line 141'': <nowiki>+50% faster firing speed<br> +30% movement speed</nowiki>
 +
#:''Line 147'': <nowiki>+30% faster firing speed<br> +10 health regenerated per second on wearer</nowiki>
 +
#:''Line 153'': <nowiki>+50% damage bonus<br> -50% slower firing speed</nowiki>
 +
#:''Line 159'': <nowiki>On Hit: Bleed for 10 seconds<br> -10 max health on wearer</nowiki>
 +
#:''Line 165'': <nowiki>On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active</nowiki>
 +
#:''Line 171'': <nowiki>60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty</nowiki>
 +
#:''Line 177'': <nowiki>+100% buff duration<br> +25% rage gained on hit<br> +50% banner radius</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Perks_perk_table&action=edit Template:Perks perk table] has [{{fullurl:Special:WhatLinksHere/Template:Perks perk table|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 19 translations
 +
#:''Line 1'': <nowiki>Perks</nowiki>
 +
#:''Line 10'': <nowiki>Perk</nowiki>
 +
#:''Line 35'': <nowiki>+50% reserve ammo and ammo and metal regeneration</nowiki>
 +
#:''Line 59'': <nowiki>On kill, grants 2 seconds of Mini-Crits</nowiki>
 +
#:''Line 84'': <nowiki>On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely</nowiki>
 +
#:''Line 108'': <nowiki>Mini-Crits become full Critical hits</nowiki>
 +
#:''Line 130'': <nowiki>+40% extra healing gained from all healing sources</nowiki>
 +
#:''Line 154'': <nowiki>On death, summons a friendly Skeleton</nowiki>
 +
#:''Line 178'': <nowiki>+10% movement speed</nowiki>
 +
#:''Line 203'': <nowiki>On death, the killer is Marked For Death for 6 seconds</nowiki>
 +
#:''Line 227'': <nowiki>Double melee damage</nowiki>
 +
#:''Line 234'': <nowiki>Patience</nowiki>
 +
#:''Line 239'': <nowiki>Grants up to 7 health per second</nowiki>
 +
#:''Line 262'': <nowiki>+50% projectile speed and reduced spread</nowiki>
 +
#:''Line 286'': <nowiki>+15% firing, reloading, and weapon switching speed</nowiki>
 +
#:''Line 310'': <nowiki>+10% damage resistance</nowiki>
 +
#:''Line 334'': <nowiki>On kill, reveals the three closest enemies for 5 seconds</nowiki>
 +
#:''Line 357'': <nowiki>Once per round, players can be revived by a Medic</nowiki>
 +
#:''Line 381'': <nowiki>When the Control Point unlocks, +1 capture rate and +20% damage resistance</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Custom_maps_table&action=edit Template:Custom maps table] has [{{fullurl:Special:WhatLinksHere/Template:Custom maps table|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 16 translations
 +
#:''Line 101'': <nowiki>Attack/Defend (custom)</nowiki>
 +
#:''Line 137'': <nowiki>Symmetric</nowiki>
 +
#:''Line 163'': <nowiki>Cambodian (modified Egypt)</nowiki>
 +
#:''Line 197'': <nowiki>Attack/Defend</nowiki>
 +
#:''Line 321'': <nowiki>Swamp</nowiki>
 +
#:''Line 329'': <nowiki>Factory</nowiki>
 +
#:''Line 343'': <nowiki>Underground culvert</nowiki>
 +
#:''Line 357'': <nowiki>Forest</nowiki>
 +
#:''Line 363'': <nowiki>Random</nowiki>
 +
#:''Line 415'': <nowiki>Town</nowiki>
 +
#:''Line 439'': <nowiki>Tropical</nowiki>
 +
#:''Line 457'': <nowiki>Aztec</nowiki>
 +
#:''Line 545'': <nowiki>Canyon</nowiki>
 +
#:''Line 617'': <nowiki>Village</nowiki>
 +
#:''Line 693'': <nowiki>Tropical Island</nowiki>
 +
#:''Line 699'': <nowiki>Paleontological dig</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_Mecha_Engine_missions&action=edit Template:Mvm Mecha Engine missions] has [{{fullurl:Special:WhatLinksHere/Template:Mvm Mecha Engine missions|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 1 translation
 +
#:''Line 13'': <nowiki>Notable Robots</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Short_Circuit&action=edit Template:Mvm mission Short Circuit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Short Circuit|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 128 translations
 +
#:''Line 20'': <nowiki>"</nowiki>
 +
#:''Line 20'': <nowiki>"</nowiki>
 +
#:''Line 20'': <nowiki>Minicrits become crits</nowiki>
 +
#:''Line 20'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 53'': <nowiki>"</nowiki>
 +
#:''Line 53'': <nowiki>"</nowiki>
 +
#:''Line 53'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 53'': <nowiki>seconds</nowiki>
 +
#:''Line 58'': <nowiki>"</nowiki>
 +
#:''Line 58'': <nowiki>"</nowiki>
 +
#:''Line 92'': <nowiki>"</nowiki>
 +
#:''Line 92'': <nowiki>"</nowiki>
 +
#:''Line 94'': <nowiki>"</nowiki>
 +
#:''Line 94'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 100'': <nowiki>seconds</nowiki>
 +
#:''Line 115'': <nowiki>"</nowiki>
 +
#:''Line 115'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>resistance to bullets (passive)</nowiki>
 +
#:''Line 120'': <nowiki>resistance to bullets (shield bubble)</nowiki>
 +
#:''Line 120'': <nowiki>has</nowiki>
 +
#:''Line 123'': <nowiki>"</nowiki>
 +
#:''Line 123'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>resistance to explosions (passive)</nowiki>
 +
#:''Line 128'': <nowiki>resistance to explosions (shield bubble)</nowiki>
 +
#:''Line 128'': <nowiki>has</nowiki>
 +
#:''Line 132'': <nowiki>20,000</nowiki>
 +
#:''Line 139'': <nowiki>"</nowiki>
 +
#:''Line 139'': <nowiki>"</nowiki>
 +
#:''Line 139'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 139'': <nowiki>seconds</nowiki>
 +
#:''Line 168'': <nowiki>"</nowiki>
 +
#:''Line 168'': <nowiki>"</nowiki>
 +
#:''Line 180'': <nowiki>"</nowiki>
 +
#:''Line 180'': <nowiki>"</nowiki>
 +
#:''Line 185'': <nowiki>"</nowiki>
 +
#:''Line 185'': <nowiki>"</nowiki>
 +
#:''Line 190'': <nowiki>Spawn at</nowiki>
 +
#:''Line 195'': <nowiki>Spawn at</nowiki>
 +
#:''Line 200'': <nowiki>"</nowiki>
 +
#:''Line 200'': <nowiki>"</nowiki>
 +
#:''Line 200'': <nowiki>damage bonus</nowiki>
 +
#:''Line 209'': <nowiki>"</nowiki>
 +
#:''Line 209'': <nowiki>"</nowiki>
 +
#:''Line 209'': <nowiki>bullets per shot</nowiki>
 +
#:''Line 214'': <nowiki>"</nowiki>
 +
#:''Line 214'': <nowiki>"</nowiki>
 +
#:''Line 219'': <nowiki>"</nowiki>
 +
#:''Line 219'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>Projectile penetration</nowiki>
 +
#:''Line 233'': <nowiki>flame size</nowiki>
 +
#:''Line 233'': <nowiki>afterburn duration</nowiki>
 +
#:''Line 238'': <nowiki>Type</nowiki>
 +
#:''Line 238'': <nowiki>Type</nowiki>
 +
#:''Line 238'': <nowiki>Spawn at</nowiki>
 +
#:''Line 242'': <nowiki>"</nowiki>
 +
#:''Line 242'': <nowiki>"</nowiki>
 +
#:''Line 242'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 252'': <nowiki>"</nowiki>
 +
#:''Line 252'': <nowiki>"</nowiki>
 +
#:''Line 257'': <nowiki>"</nowiki>
 +
#:''Line 257'': <nowiki>"</nowiki>
 +
#:''Line 265'': <nowiki>"</nowiki>
 +
#:''Line 265'': <nowiki>"</nowiki>
 +
#:''Line 279'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 286'': <nowiki>"</nowiki>
 +
#:''Line 286'': <nowiki>"</nowiki>
 +
#:''Line 286'': <nowiki>degree rocket spread</nowiki>
 +
#:''Line 291'': <nowiki>"</nowiki>
 +
#:''Line 291'': <nowiki>"</nowiki>
 +
#:''Line 301'': <nowiki>"</nowiki>
 +
#:''Line 301'': <nowiki>"</nowiki>
 +
#:''Line 306'': <nowiki>"</nowiki>
 +
#:''Line 306'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 317'': <nowiki>seconds</nowiki>
 +
#:''Line 334'': <nowiki>"</nowiki>
 +
#:''Line 334'': <nowiki>"</nowiki>
 +
#:''Line 339'': <nowiki>"</nowiki>
 +
#:''Line 339'': <nowiki>"</nowiki>
 +
#:''Line 344'': <nowiki>"</nowiki>
 +
#:''Line 344'': <nowiki>"</nowiki>
 +
#:''Line 346'': <nowiki>"</nowiki>
 +
#:''Line 346'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>bullets per shot</nowiki>
 +
#:''Line 358'': <nowiki>"</nowiki>
 +
#:''Line 358'': <nowiki>"</nowiki>
 +
#:''Line 358'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 358'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 358'': <nowiki>seconds</nowiki>
 +
#:''Line 359'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 359'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 359'': <nowiki>seconds</nowiki>
 +
#:''Line 359'': <nowiki>has</nowiki>
 +
#:''Line 368'': <nowiki>"</nowiki>
 +
#:''Line 368'': <nowiki>"</nowiki>
 +
#:''Line 368'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 368'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 368'': <nowiki>seconds</nowiki>
 +
#:''Line 376'': <nowiki>"</nowiki>
 +
#:''Line 376'': <nowiki>"</nowiki>
 +
#:''Line 376'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 381'': <nowiki>"</nowiki>
 +
#:''Line 381'': <nowiki>"</nowiki>
 +
#:''Line 381'': <nowiki>resistance to bullets (passive)</nowiki>
 +
#:''Line 381'': <nowiki>resistance to bullets (shield bubble)</nowiki>
 +
#:''Line 381'': <nowiki>has</nowiki>
 +
#:''Line 383'': <nowiki>"</nowiki>
 +
#:''Line 383'': <nowiki>"</nowiki>
 +
#:''Line 383'': <nowiki>resistance to explosions (passive)</nowiki>
 +
#:''Line 383'': <nowiki>resistance to explosions (shield bubble)</nowiki>
 +
#:''Line 383'': <nowiki>has</nowiki>
 +
#:''Line 387'': <nowiki>"</nowiki>
 +
#:''Line 387'': <nowiki>"</nowiki>
 +
#:''Line 394'': <nowiki>"</nowiki>
 +
#:''Line 394'': <nowiki>"</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Operation_Ghoulish_Gambit_missions&action=edit Template:Operation Ghoulish Gambit missions] has [{{fullurl:Special:WhatLinksHere/Template:Operation Ghoulish Gambit missions|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 65 translations
 +
#:''Line 8'': <nowiki>Butcher</nowiki>
 +
#:''Line 12'': <nowiki>Malpractice</nowiki>
 +
#:''Line 19'': <nowiki>Creepside</nowiki>
 +
#:''Line 23'': <nowiki>Midnight Massacre</nowiki>
 +
#:''Line 30'': <nowiki>Decay</nowiki>
 +
#:''Line 34'': <nowiki>Night Errors</nowiki>
 +
#:''Line 41'': <nowiki>Legerdemain</nowiki>
 +
#:''Line 45'': <nowiki>Legacy Heresy</nowiki>
 +
#:''Line 52'': <nowiki>Madhattan</nowiki>
 +
#:''Line 56'': <nowiki>Apoplexy</nowiki>
 +
#:''Line 63'': <nowiki>Nightsky</nowiki>
 +
#:''Line 67'': <nowiki>Night of Fire</nowiki>
 +
#:''Line 73'': <nowiki>Skeleclipse</nowiki>
 +
#:''Line 77'': <nowiki>Twilight of Terror</nowiki>
 +
#:''Line 84'': <nowiki>Sludge</nowiki>
 +
#:''Line 88'': <nowiki>Logging Dreadwood</nowiki>
 +
#:''Line 94'': <nowiki>Underworld</nowiki>
 +
#:''Line 98'': <nowiki>Astral Projection</nowiki>
 +
#:''Line 113'': <nowiki>Bloodmoon</nowiki>
 +
#:''Line 117'': <nowiki>Sed De Sangre</nowiki>
 +
#:''Line 124'': <nowiki>Spooky Spiral</nowiki>
 +
#:''Line 131'': <nowiki>Boogge</nowiki>
 +
#:''Line 135'': <nowiki>Boneyard Shift</nowiki>
 +
#:''Line 142'': <nowiki>Night Of The Living Bread</nowiki>
 +
#:''Line 149'': <nowiki>Butcher</nowiki>
 +
#:''Line 153'': <nowiki>Meat Grinder</nowiki>
 +
#:''Line 160'': <nowiki>Creepside</nowiki>
 +
#:''Line 164'': <nowiki>Catastrophic Conjuring</nowiki>
 +
#:''Line 171'': <nowiki>Dust to Dust</nowiki>
 +
#:''Line 178'': <nowiki>Decompose</nowiki>
 +
#:''Line 182'': <nowiki>Deprecated Designs</nowiki>
 +
#:''Line 189'': <nowiki>Heatrock</nowiki>
 +
#:''Line 193'': <nowiki>Heated Argument</nowiki>
 +
#:''Line 200'': <nowiki>Outlands</nowiki>
 +
#:''Line 204'': <nowiki>Hectic Haywire</nowiki>
 +
#:''Line 211'': <nowiki>Rancher</nowiki>
 +
#:''Line 215'': <nowiki>Contact</nowiki>
 +
#:''Line 221'': <nowiki>Skeleclipse</nowiki>
 +
#:''Line 225'': <nowiki>Vicious Delicious</nowiki>
 +
#:''Line 232'': <nowiki>Swirl Event</nowiki>
 +
#:''Line 236'': <nowiki>Sordid Scene</nowiki>
 +
#:''Line 243'': <nowiki>Terrorlict</nowiki>
 +
#:''Line 247'': <nowiki>Accursed Aggrievocation</nowiki>
 +
#:''Line 253'': <nowiki>Underworld</nowiki>
 +
#:''Line 257'': <nowiki>Undead Dread</nowiki>
 +
#:''Line 264'': <nowiki>Villa</nowiki>
 +
#:''Line 268'': <nowiki>Forgotten</nowiki>
 +
#:''Line 284'': <nowiki>Meltdown</nowiki>
 +
#:''Line 288'': <nowiki>Lights Out</nowiki>
 +
#:''Line 295'': <nowiki>Memorial</nowiki>
 +
#:''Line 299'': <nowiki>Necropolis</nowiki>
 +
#:''Line 305'': <nowiki>Null</nowiki>
 +
#:''Line 309'': <nowiki>0</nowiki>
 +
#:''Line 316'': <nowiki>Whitecliff Event</nowiki>
 +
#:''Line 320'': <nowiki>Light Up The Night</nowiki>
 +
#:''Line 335'': <nowiki>Bloodlust</nowiki>
 +
#:''Line 339'': <nowiki>Reanimation</nowiki>
 +
#:''Line 345'': <nowiki>Metro</nowiki>
 +
#:''Line 349'': <nowiki>Baleful Bonanza</nowiki>
 +
#:''Line 363'': <nowiki>Condemned</nowiki>
 +
#:''Line 367'': <nowiki>Trespasser Remaster</nowiki>
 +
#:''Line 373'': <nowiki>Redridge</nowiki>
 +
#:''Line 377'': <nowiki>Red Ridge</nowiki>
 +
#:''Line 383'': <nowiki>Terrorlict</nowiki>
 +
#:''Line 387'': <nowiki>Echoes Of A Warzone</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Trade_Offer_errors&action=edit Template:Trade Offer errors] has [{{fullurl:Special:WhatLinksHere/Template:Trade Offer errors|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 22 translations
 +
#:''Line 2'': <nowiki>Steam trade offer errors</nowiki>
 +
#:''Line 11'': <nowiki>Error code<br>Internal name</nowiki>
 +
#:''Line 19'': <nowiki>Encountered when</nowiki>
 +
#:''Line 27'': <nowiki>Explanation</nowiki>
 +
#:''Line 37'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 45'': <nowiki>Generic failure, shown if a more specific error could not be determined.</nowiki>
 +
#:''Line 55'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 63'': <nowiki>The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.</nowiki>
 +
#:''Line 73'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 81'': <nowiki>The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a  ban or having a full inventory).</nowiki>
 +
#:''Line 91'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 99'': <nowiki>Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.</nowiki>
 +
#:''Line 109'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 117'': <nowiki>The trade offer service is currently unavailable.</nowiki>
 +
#:''Line 127'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 135'': <nowiki>You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.</nowiki>
 +
#:''Line 145'': <nowiki>Sending, accepting, declining, or cancelling trade offers.</nowiki>
 +
#:''Line 153'': <nowiki>One or more of the items in the trade offer does not exist in the inventory anymore. Also used for revoked guest passes.</nowiki>
 +
#:''Line 163'': <nowiki>Accepting trade offers.</nowiki>
 +
#:''Line 171'': <nowiki>Trade offer has already been accepted, also used for guest passes that have already been redeemed.</nowiki>
 +
#:''Line 181'': <nowiki>Sending trade offers.</nowiki>
 +
#:''Line 189'': <nowiki>Trade offer cannot be send because you have recently changed your Steam username.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unusual_effects&action=edit Template:Unusual effects] has [{{fullurl:Special:WhatLinksHere/Template:Unusual effects|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 131 translations
 +
#:''Line 187'': <nowiki></nowiki>
 +
#:''Line 188'': <nowiki></nowiki>
 +
#:''Line 189'': <nowiki></nowiki>
 +
#:''Line 190'': <nowiki></nowiki>
 +
#:''Line 223'': <nowiki></nowiki>
 +
#:''Line 224'': <nowiki></nowiki>
 +
#:''Line 225'': <nowiki></nowiki>
 +
#:''Line 226'': <nowiki></nowiki>
 +
#:''Line 227'': <nowiki></nowiki>
 +
#:''Line 263'': <nowiki></nowiki>
 +
#:''Line 264'': <nowiki></nowiki>
 +
#:''Line 265'': <nowiki></nowiki>
 +
#:''Line 266'': <nowiki></nowiki>
 +
#:''Line 267'': <nowiki></nowiki>
 +
#:''Line 268'': <nowiki></nowiki>
 +
#:''Line 269'': <nowiki></nowiki>
 +
#:''Line 270'': <nowiki></nowiki>
 +
#:''Line 305'': <nowiki></nowiki>
 +
#:''Line 306'': <nowiki></nowiki>
 +
#:''Line 307'': <nowiki></nowiki>
 +
#:''Line 308'': <nowiki></nowiki>
 +
#:''Line 309'': <nowiki></nowiki>
 +
#:''Line 310'': <nowiki></nowiki>
 +
#:''Line 316'': <nowiki></nowiki>
 +
#:''Line 317'': <nowiki></nowiki>
 +
#:''Line 351'': <nowiki></nowiki>
 +
#:''Line 352'': <nowiki></nowiki>
 +
#:''Line 353'': <nowiki></nowiki>
 +
#:''Line 354'': <nowiki></nowiki>
 +
#:''Line 355'': <nowiki></nowiki>
 +
#:''Line 356'': <nowiki></nowiki>
 +
#:''Line 357'': <nowiki></nowiki>
 +
#:''Line 390'': <nowiki></nowiki>
 +
#:''Line 391'': <nowiki></nowiki>
 +
#:''Line 392'': <nowiki></nowiki>
 +
#:''Line 393'': <nowiki></nowiki>
 +
#:''Line 401'': <nowiki></nowiki>
 +
#:''Line 402'': <nowiki></nowiki>
 +
#:''Line 403'': <nowiki></nowiki>
 +
#:''Line 404'': <nowiki></nowiki>
 +
#:''Line 440'': <nowiki></nowiki>
 +
#:''Line 441'': <nowiki></nowiki>
 +
#:''Line 442'': <nowiki></nowiki>
 +
#:''Line 443'': <nowiki></nowiki>
 +
#:''Line 444'': <nowiki></nowiki>
 +
#:''Line 445'': <nowiki></nowiki>
 +
#:''Line 446'': <nowiki></nowiki>
 +
#:''Line 447'': <nowiki></nowiki>
 +
#:''Line 453'': <nowiki></nowiki>
 +
#:''Line 454'': <nowiki></nowiki>
 +
#:''Line 455'': <nowiki></nowiki>
 +
#:''Line 465'': <nowiki></nowiki>
 +
#:''Line 466'': <nowiki></nowiki>
 +
#:''Line 467'': <nowiki></nowiki>
 +
#:''Line 468'': <nowiki></nowiki>
 +
#:''Line 469'': <nowiki></nowiki>
 +
#:''Line 470'': <nowiki></nowiki>
 +
#:''Line 507'': <nowiki></nowiki>
 +
#:''Line 508'': <nowiki></nowiki>
 +
#:''Line 509'': <nowiki></nowiki>
 +
#:''Line 510'': <nowiki></nowiki>
 +
#:''Line 511'': <nowiki></nowiki>
 +
#:''Line 512'': <nowiki></nowiki>
 +
#:''Line 513'': <nowiki></nowiki>
 +
#:''Line 514'': <nowiki></nowiki>
 +
#:''Line 521'': <nowiki></nowiki>
 +
#:''Line 522'': <nowiki></nowiki>
 +
#:''Line 523'': <nowiki></nowiki>
 +
#:''Line 524'': <nowiki></nowiki>
 +
#:''Line 536'': <nowiki></nowiki>
 +
#:''Line 537'': <nowiki></nowiki>
 +
#:''Line 538'': <nowiki></nowiki>
 +
#:''Line 539'': <nowiki></nowiki>
 +
#:''Line 540'': <nowiki></nowiki>
 +
#:''Line 541'': <nowiki></nowiki>
 +
#:''Line 542'': <nowiki></nowiki>
 +
#:''Line 543'': <nowiki></nowiki>
 +
#:''Line 604'': <nowiki></nowiki>
 +
#:''Line 605'': <nowiki></nowiki>
 +
#:''Line 606'': <nowiki></nowiki>
 +
#:''Line 607'': <nowiki></nowiki>
 +
#:''Line 608'': <nowiki></nowiki>
 +
#:''Line 611'': <nowiki></nowiki>
 +
#:''Line 612'': <nowiki></nowiki>
 +
#:''Line 621'': <nowiki></nowiki>
 +
#:''Line 622'': <nowiki></nowiki>
 +
#:''Line 623'': <nowiki></nowiki>
 +
#:''Line 624'': <nowiki></nowiki>
 +
#:''Line 626'': <nowiki></nowiki>
 +
#:''Line 636'': <nowiki></nowiki>
 +
#:''Line 637'': <nowiki></nowiki>
 +
#:''Line 638'': <nowiki></nowiki>
 +
#:''Line 639'': <nowiki></nowiki>
 +
#:''Line 640'': <nowiki></nowiki>
 +
#:''Line 641'': <nowiki></nowiki>
 +
#:''Line 677'': <nowiki></nowiki>
 +
#:''Line 678'': <nowiki></nowiki>
 +
#:''Line 679'': <nowiki></nowiki>
 +
#:''Line 680'': <nowiki></nowiki>
 +
#:''Line 681'': <nowiki></nowiki>
 +
#:''Line 682'': <nowiki></nowiki>
 +
#:''Line 683'': <nowiki></nowiki>
 +
#:''Line 684'': <nowiki></nowiki>
 +
#:''Line 689'': <nowiki></nowiki>
 +
#:''Line 690'': <nowiki></nowiki>
 +
#:''Line 726'': <nowiki></nowiki>
 +
#:''Line 727'': <nowiki></nowiki>
 +
#:''Line 728'': <nowiki></nowiki>
 +
#:''Line 729'': <nowiki></nowiki>
 +
#:''Line 730'': <nowiki></nowiki>
 +
#:''Line 731'': <nowiki></nowiki>
 +
#:''Line 735'': <nowiki></nowiki>
 +
#:''Line 740'': <nowiki></nowiki>
 +
#:''Line 741'': <nowiki></nowiki>
 +
#:''Line 773'': <nowiki></nowiki>
 +
#:''Line 774'': <nowiki></nowiki>
 +
#:''Line 775'': <nowiki></nowiki>
 +
#:''Line 776'': <nowiki></nowiki>
 +
#:''Line 808'': <nowiki></nowiki>
 +
#:''Line 809'': <nowiki></nowiki>
 +
#:''Line 810'': <nowiki></nowiki>
 +
#:''Line 811'': <nowiki></nowiki>
 +
#:''Line 847'': <nowiki></nowiki>
 +
#:''Line 848'': <nowiki></nowiki>
 +
#:''Line 849'': <nowiki></nowiki>
 +
#:''Line 850'': <nowiki></nowiki>
 +
#:''Line 851'': <nowiki></nowiki>
 +
#:''Line 852'': <nowiki></nowiki>
 +
#:''Line 853'': <nowiki></nowiki>
 +
#:''Line 854'': <nowiki></nowiki>
 +
#:''Line 858'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list_(Classic)&action=edit Template:Weapon list (Classic)] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list (Classic)|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 55 translations
 +
#:''Line 9'': <nowiki>Slot 1 Weapons</nowiki>
 +
#:''Line 17'': <nowiki>HUD icon</nowiki>
 +
#:''Line 39'': <nowiki>Infection</nowiki>
 +
#:''Line 52'': <nowiki>Instant kill</nowiki>
 +
#:''Line 72'': <nowiki>Slot 2 Weapons</nowiki>
 +
#:''Line 80'': <nowiki>HUD icon</nowiki>
 +
#:''Line 97'': <nowiki>Shells</nowiki>
 +
#:''Line 116'': <nowiki>Shells</nowiki>
 +
#:''Line 124'': <nowiki>Varies</nowiki>
 +
#:''Line 134'': <nowiki>Shells</nowiki>
 +
#:''Line 147'': <nowiki>Nails</nowiki>
 +
#:''Line 158'': <nowiki>Slot 3 Weapons</nowiki>
 +
#:''Line 166'': <nowiki>HUD icon</nowiki>
 +
#:''Line 183'': <nowiki>Shells</nowiki>
 +
#:''Line 196'': <nowiki>Shells</nowiki>
 +
#:''Line 212'': <nowiki>Slot 4 Weapons</nowiki>
 +
#:''Line 220'': <nowiki>HUD icon</nowiki>
 +
#:''Line 237'': <nowiki>Nails</nowiki>
 +
#:''Line 253'': <nowiki>Rockets</nowiki>
 +
#:''Line 266'': <nowiki>Nails</nowiki>
 +
#:''Line 279'': <nowiki>Cells</nowiki>
 +
#:''Line 292'': <nowiki>Slot 5 Weapons</nowiki>
 +
#:''Line 300'': <nowiki>HUD icon</nowiki>
 +
#:''Line 317'': <nowiki>Rockets</nowiki>
 +
#:''Line 325'': <nowiki>Varies</nowiki>
 +
#:''Line 335'': <nowiki>Rockets</nowiki>
 +
#:''Line 348'': <nowiki>Shells</nowiki>
 +
#:''Line 361'': <nowiki>Rockets</nowiki>
 +
#:''Line 372'': <nowiki>Primary Grenades</nowiki>
 +
#:''Line 385'': <nowiki>Varies</nowiki>
 +
#:''Line 392'': <nowiki>Deals massive damage on a four second fuse.</nowiki>
 +
#:''Line 402'': <nowiki>Causes leg injury which slows down enemies.</nowiki>
 +
#:''Line 410'': <nowiki>Secondary Grenades</nowiki>
 +
#:''Line 425'': <nowiki>Releases nails for a short while before detonation.</nowiki>
 +
#:''Line 435'': <nowiki>Splits into multiple grenades upon detonation, which detonate shortly afterward.</nowiki>
 +
#:''Line 445'': <nowiki>Deals no damage, but causes considerable  and disorientation.</nowiki>
 +
#:''Line 455'': <nowiki>Ignites environment and enemies within blast radius for a limited amount of time upon explosion.</nowiki>
 +
#:''Line 465'': <nowiki>Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.</nowiki>
 +
#:''Line 473'': <nowiki>Varies</nowiki>
 +
#:''Line 480'': <nowiki>Detonates all of the ammo an enemy is holding.</nowiki>
 +
#:''Line 488'': <nowiki>Special</nowiki>
 +
#:''Line 500'': <nowiki>Detpack</nowiki>
 +
#:''Line 506'': <nowiki>Instant kill</nowiki>
 +
#:''Line 513'': <nowiki>Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.</nowiki>
 +
#:''Line 521'': <nowiki>Cut weapons</nowiki>
 +
#:''Line 534'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 540'': <nowiki>presumed all classes</nowiki>
 +
#:''Line 546'': <nowiki>Weapon from the '''' mod. Was not added in the end. It was added in '''' for the  game mode.</nowiki>
 +
#:''Line 554'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 561'': <nowiki>The medkit's alternate fire, before it and the medkit were merged into one weapon.</nowiki>
 +
#:''Line 568'': <nowiki>, Teleporters Return</nowiki>
 +
#:''Line 574'': <nowiki>Cells</nowiki>
 +
#:''Line 581'': <nowiki>Spy-detecting weapon from the '''' mod. Ultimately not added.</nowiki>
 +
#:''Line 589'': <nowiki>Grenade</nowiki>
 +
#:''Line 596'': <nowiki>The Sniper's secondary grenade. Cut for unknown reasons.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_Two_Cities_missions&action=edit Template:Mvm Two Cities missions] has [{{fullurl:Special:WhatLinksHere/Template:Mvm Two Cities missions|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 3 translations
 +
#:''Line 3'': <nowiki>Operation Two Cities missions</nowiki>
 +
#:''Line 12'': <nowiki>Notable Robots</nowiki>
 +
#:''Line 25'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_loot_Two_Cities&action=edit Template:Mvm loot Two Cities] has [{{fullurl:Special:WhatLinksHere/Template:Mvm loot Two Cities|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 10 translations
 +
#:''Line 3'': <nowiki>Operation Two Cities loot</nowiki>
 +
#:''Line 14'': <nowiki>Guaranteed loot</nowiki>
 +
#:''Line 29'': <nowiki>Item from the random drop pool</nowiki>
 +
#:''Line 34'': <nowiki>At least 5 random common</nowiki>
 +
#:''Line 41'': <nowiki>Rare loot</nowiki>
 +
#:''Line 51'': <nowiki>Rare Robot Part</nowiki>
 +
#:''Line 57'': <nowiki>Upon tour<br>completion</nowiki>
 +
#:''Line 62'': <nowiki>Guaranteed loot</nowiki>
 +
#:''Line 73'': <nowiki>Rare loot</nowiki>
 +
#:''Line 86'': <nowiki>Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
 +
#:''Line 68'': <nowiki>Robot prefer going after player</nowiki>
 +
#:''Line 102'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 105'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 117'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 120'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 145'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 183'': <nowiki>Tank use blimp model</nowiki>
 +
#:''Line 186'': <nowiki>Tank floats in mid-air</nowiki>
 +
#:''Line 215'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 218'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 251'': <nowiki>fire resistance</nowiki>
 +
#:''Line 314'': <nowiki>damage bonus</nowiki>
 +
#:''Line 317'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 320'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 323'': <nowiki>Lose 200 HP per second</nowiki>
 +
#:''Line 331'': <nowiki>Immune to bullet damage</nowiki>
 +
#:''Line 338'': <nowiki>damage bonus</nowiki>
 +
#:''Line 341'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 344'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 347'': <nowiki>Lose 200 HP per second</nowiki>
 +
#:''Line 355'': <nowiki>Immune to fire damage</nowiki>
 +
#:''Line 362'': <nowiki>damage bonus</nowiki>
 +
#:''Line 365'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 368'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 371'': <nowiki>Lose 100 HP per second</nowiki>
 +
#:''Line 379'': <nowiki>Immune to blast damage</nowiki>
 +
#:''Line 401'': <nowiki>Robot self-destuct when near player</nowiki>
 +
#:''Line 475'': <nowiki>Tank use blimp model</nowiki>
 +
#:''Line 478'': <nowiki>Tank floats in mid-air</nowiki>
 +
#:''Line 481'': <nowiki>Tank is fireproof</nowiki>
 +
#:''Line 524'': <nowiki>Spawn from upper level</nowiki>
 +
#:''Line 532'': <nowiki>Spawn from lower level</nowiki>
 +
#:''Line 585'': <nowiki>mini-crit chance</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 25 translations
 +
#:''Line 94'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 97'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 100'': <nowiki>Tank spawns near gate spawn</nowiki>
 +
#:''Line 169'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 172'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 175'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 188'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 191'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 204'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 207'': <nowiki>Play sound when subwave is over</nowiki>
 +
#:''Line 210'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 250'': <nowiki>Close gate door when subwave begins</nowiki>
 +
#:''Line 421'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 435'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 439'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 449'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 453'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 463'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 467'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 477'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 481'': <nowiki>Play sound when subwave is over</nowiki>
 +
#:''Line 550'': <nowiki>Bot does not leave spawn</nowiki>
 +
#:''Line 554'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 558'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 562'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_fallout_frenzy&action=edit Template:Mvm mission fallout frenzy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission fallout frenzy|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 34 translations
 +
#:''Line 24'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 +
#:''Line 33'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 +
#:''Line 45'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
 +
#:''Line 66'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
 +
#:''Line 88'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
 +
#:''Line 100'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
 +
#:''Line 109'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
 +
#:''Line 118'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
 +
#:''Line 141'': <nowiki>Wave begins after 2C-2 wave has finished spawning</nowiki>
 +
#:''Line 168'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
 +
#:''Line 180'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
 +
#:''Line 192'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
 +
#:''Line 208'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
 +
#:''Line 243'': <nowiki>Wave begins after 4A-1 wave is all dead</nowiki>
 +
#:''Line 252'': <nowiki>Wave begins after 4A-2 wave is all dead</nowiki>
 +
#:''Line 261'': <nowiki>Wave begins after 4A-3 wave is all dead</nowiki>
 +
#:''Line 273'': <nowiki>Wave begins after 4B-3 has finished spawning</nowiki>
 +
#:''Line 285'': <nowiki>Wave begins after 4C wave is all dead</nowiki>
 +
#:''Line 307'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 322'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 330'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 338'': <nowiki>Wave begins after 4E wave is all dead</nowiki>
 +
#:''Line 369'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
 +
#:''Line 381'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
 +
#:''Line 393'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 405'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 423'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 457'': <nowiki>Wave begins after 6A-1 is all dead</nowiki>
 +
#:''Line 473'': <nowiki>Wave begins after 6A-2 has finished spawning</nowiki>
 +
#:''Line 487'': <nowiki>Wave begins after 6B-1 is all dead</nowiki>
 +
#:''Line 503'': <nowiki>Wave begins after 6B-2 has finished spawning</nowiki>
 +
#:''Line 519'': <nowiki>Wave begins after 6C-1 and 6C-2 wave is all dead</nowiki>
 +
#:''Line 530'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 +
#:''Line 545'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Reference_pose_list&action=edit Template:Reference pose list] has [{{fullurl:Special:WhatLinksHere/Template:Reference pose list|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 21 translations
 +
#:''Line 4'': <nowiki>Method</nowiki>
 +
#:''Line 11'': <nowiki>Equip and switch to the , , or . Walk outside of your spawn room and type  in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 19'': <nowiki>Equip and switch to the . Walk outside of your spawn room and type  in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 25'': <nowiki>By equipping the  and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.</nowiki>
 +
#:''Line 31'': <nowiki>You can use any of the three s and the  to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 36'': <nowiki>You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.</nowiki>
 +
#:''Line 44'': <nowiki>Equip and switch to any primary that can . Walk outside of your spawn room and type  in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 50'': <nowiki>only</nowiki>
 +
#:''Line 54'': <nowiki>If you use the  just as you get turned into the first Zombie, you enter the reference pose.</nowiki>
 +
#:''Line 62'': <nowiki>Equip the  and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 67'': <nowiki>You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.</nowiki>
 +
#:''Line 75'': <nowiki>Equip and switch to any primary (the  is recommended due to its increased ammo consumption rate). Type  in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 81'': <nowiki>Zombie Infection only</nowiki>
 +
#:''Line 85'': <nowiki>If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.</nowiki>
 +
#:''Line 92'': <nowiki>Equip and switch to the . Walk outside of your spawn room and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 99'': <nowiki>While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type  in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).</nowiki>
 +
#:''Line 105'': <nowiki>only</nowiki>
 +
#:''Line 109'': <nowiki>While in Setup time, use the command  and then select the class you were playing as to enter the reference pose.</nowiki>
 +
#:''Line 115'': <nowiki>only</nowiki>
 +
#:''Line 119'': <nowiki>While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the  then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.</nowiki>
 +
#:''Line 124'': <nowiki>If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Water_locations_table&action=edit Template:Water locations table] has [{{fullurl:Special:WhatLinksHere/Template:Water locations table|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 87 translations
 +
#:''Line 4'': <nowiki>List of maps with water</nowiki>
 +
#:''Line 12'': <nowiki>Water location</nowiki>
 +
#:''Line 21'': <nowiki>There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.</nowiki>
 +
#:''Line 30'': <nowiki>Identical to the water on 2Fort.</nowiki>
 +
#:''Line 39'': <nowiki>There is a shallow puddle of water leading to the courtyard in both team's buildings.</nowiki>
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#:''Line 48'': <nowiki>On each side, inside both bases, there is deep water under the B point.</nowiki>
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#:''Line 57'': <nowiki>The map takes place on an island that is surrounded by water.</nowiki>
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#:''Line 66'': <nowiki>There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.</nowiki>
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#:''Line 75'': <nowiki>On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .</nowiki>
 +
#:''Line 84'': <nowiki>Identical water locations to the Arena version.</nowiki>
 +
#:''Line 93'': <nowiki>The entire map is surrounded by an ocean of deep water.</nowiki>
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#:''Line 102'': <nowiki>A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.</nowiki>
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#:''Line 111'': <nowiki>There is a shallow pool of blood-colored water between the second and third checkpoints.</nowiki>
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#:''Line 120'': <nowiki>A river flows along the side of the map near the the first Control Point.</nowiki>
 +
#:''Line 129'': <nowiki>The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).</nowiki>
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#:''Line 138'': <nowiki>A bay of deep water connected to the ocean resides under the central Control Point.</nowiki>
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#:''Line 147'': <nowiki>A river runs underneath two bridges near the final checkpoint.</nowiki>
 +
#:''Line 156'': <nowiki>There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.</nowiki>
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#:''Line 165'': <nowiki>The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.</nowiki>
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#:''Line 174'': <nowiki>There is a shallow pool of water under the bridge in the center of the map.</nowiki>
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#:''Line 183'': <nowiki>At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.</nowiki>
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#:''Line 191'': <nowiki>A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.</nowiki>
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#:''Line 198'': <nowiki>A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.</nowiki>
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#:''Line 206'': <nowiki>There are flooded corridors and room at the bottom of the play-space.</nowiki>
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#:''Line 214'': <nowiki>There is a pool of water at the bottom of a gorge underneath a building.</nowiki>
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#:''Line 222'': <nowiki>There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.</nowiki>
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#:''Line 230'': <nowiki>A pool of deep water is found beneath the drop hatches of the spawn rooms.</nowiki>
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#:''Line 238'': <nowiki>The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.</nowiki>
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#:''Line 246'': <nowiki>A large body of water containing , separate from the main map. Falling in causes instant death.</nowiki>
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#:''Line 254'': <nowiki>Two large bodies of water connect from the exits of  and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.</nowiki>
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#:''Line 262'': <nowiki>The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.</nowiki>
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#:''Line 270'': <nowiki>On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.</nowiki>
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#:''Line 278'': <nowiki>A large body of water containing , separate from the main map. Falling in causes instant death.</nowiki>
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#:''Line 286'': <nowiki>Multiple small puddles surround the central building.</nowiki>
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#:''Line 294'': <nowiki>Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.</nowiki>
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#:''Line 302'': <nowiki>There is a lake out-of-bounds behind the BLU team's initial spawn building.</nowiki>
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#:''Line 310'': <nowiki>One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).</nowiki>
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#:''Line 318'': <nowiki>There is shallow water in the Dam and Warehouse territories.</nowiki>
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#:''Line 326'': <nowiki>Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.</nowiki>
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#:''Line 334'': <nowiki>Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.</nowiki>
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#:''Line 342'': <nowiki>In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.</nowiki>
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#:''Line 350'': <nowiki>A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).</nowiki>
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#:''Line 358'': <nowiki>A river runs underneath the bridge to Dracula's castle.</nowiki>
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#:''Line 366'': <nowiki>A pool of water in Mall First Floor Area 1 adjacent to the control point.</nowiki>
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#:''Line 373'': <nowiki>Next to both spawn rooms behind a fence are small pools of water.</nowiki>
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#:''Line 381'': <nowiki>The map takes place on an island in the middle of the ocean.</nowiki>
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#:''Line 389'': <nowiki>A lagoon surrounds the center control point areas.</nowiki>
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#:''Line 397'': <nowiki>There is a small stream of water just after point A.</nowiki>
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#:''Line 405'': <nowiki>The majority of the outdoor area is covered with water.</nowiki>
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#:''Line 413'': <nowiki>On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.</nowiki>
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#:''Line 421'': <nowiki>The ocean resides off the edge of the cliff near the second capture point.</nowiki>
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#:''Line 429'': <nowiki>There is a river along the right edges of the map near BLU's spawn.</nowiki>
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#:''Line 437'': <nowiki>The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.</nowiki>
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#:''Line 444'': <nowiki>There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.</nowiki>
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#:''Line 452'': <nowiki>There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.</nowiki>
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#:''Line 459'': <nowiki>There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.</nowiki>
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#:''Line 467'': <nowiki>A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.</nowiki>
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#:''Line 475'': <nowiki>On stage 3, the small canal beneath the cart tracks has deep water.</nowiki>
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#:''Line 483'': <nowiki>A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.</nowiki>
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#:''Line 491'': <nowiki>The center of the map has a channel of deep water.</nowiki>
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#:''Line 499'': <nowiki>At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.</nowiki>
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#:''Line 507'': <nowiki>There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.</nowiki>
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#:''Line 515'': <nowiki>At the left side of the spawn area, a large river of water can be found over a railing.</nowiki>
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#:''Line 523'': <nowiki>A long river flows out of a dam and runs along one side of the map.</nowiki>
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#:''Line 531'': <nowiki>A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.</nowiki>
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#:''Line 539'': <nowiki>There is water in the fountain in the courtyard.</nowiki>
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#:''Line 547'': <nowiki>Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the  version, shallow water also covers the Intelligence room's floor.</nowiki>
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#:''Line 555'': <nowiki>The map takes place on a harbour connected to the sea.</nowiki>
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#:''Line 563'': <nowiki>The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.</nowiki>
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#:''Line 571'': <nowiki>There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.</nowiki>
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#:''Line 579'': <nowiki>Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.</nowiki>
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#:''Line 587'': <nowiki>On both sides of the map connected to the central building is drop-down to a flooded passageway.</nowiki>
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#:''Line 595'': <nowiki>Water surrounds the mothership at the final point's pitfall.</nowiki>
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#:''Line 603'': <nowiki>The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.</nowiki>
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#:''Line 611'': <nowiki>Shallow water surrounds the platform Point A is on.</nowiki>
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#:''Line 619'': <nowiki>The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.</nowiki>
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#:''Line 627'': <nowiki>There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.</nowiki>
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#:''Line 635'': <nowiki>There is an ocean outside the map.</nowiki>
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#:''Line 643'': <nowiki>First BLU spawn leads to small river (shallow water).</nowiki>
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#:''Line 651'': <nowiki>On stage 2, there is a small stream which has deep water right outside of the BLU spawn.</nowiki>
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#:''Line 659'': <nowiki>Small pools around the map.</nowiki>
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#:''Line 667'': <nowiki>There is a lake of water far out-of-bounds at the end of a large gorge.</nowiki>
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#:''Line 675'': <nowiki>There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.</nowiki>
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#:''Line 683'': <nowiki>There are small ponds of deep water around the valley below the central tower.</nowiki>
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#:''Line 691'': <nowiki>The center of the map has a canal of deep water.</nowiki>
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#:''Line 699'': <nowiki>Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The  is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The  features a small pool adjacent to the central building which offers a quick route to the main point.</nowiki>
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#:''Line 707'': <nowiki>There is a large lake with a boathouse.</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Bot_skill_levels&action=edit Template:Bot skill levels] has [{{fullurl:Special:WhatLinksHere/Template:Bot skill levels|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 80 translations
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#:''Line 2'': <nowiki>Differences between bot skill levels</nowiki>
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#:''Line 10'': <nowiki>Skill</nowiki>
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#:''Line 17'': <nowiki>Skill level</nowiki>
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#:''Line 26'': <nowiki>Easy</nowiki>
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#:''Line 33'': <nowiki>Normal</nowiki>
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#:''Line 40'': <nowiki>Hard</nowiki>
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#:''Line 47'': <nowiki>Expert</nowiki>
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#:''Line 55'': <nowiki>Reaction time</nowiki>
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#:''Line 66'': <nowiki>Time until bot reacts to a player entering its field of view</nowiki>
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#:''Line 74'': <nowiki>Aiming interval</nowiki>
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#:''Line 84'': <nowiki>How often the bot adjusts their aim. Spies are always forced to Normal skill level</nowiki>
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#:''Line 92'': <nowiki>/ aim</nowiki>
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#:''Line 99'': <nowiki>Vertical compensation:</nowiki>
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#:''Line 106'': <nowiki>Compensates based on . Does not compensate based on projectile speed. Does not compensate on  at all.</nowiki>
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#:''Line 114'': <nowiki>aim</nowiki>
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#:''Line 121'': <nowiki>Vertical compensation:</nowiki>
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#:''Line 127'': <nowiki>Aims for headshot?</nowiki>
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#:''Line 134'': <nowiki>Vertical compensation:</nowiki>
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#:''Line 140'': <nowiki>Aims for headshot?</nowiki>
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#:''Line 146'': <nowiki>Only close range (150 s)</nowiki>
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#:''Line 153'': <nowiki>Vertical compensation:</nowiki>
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#:''Line 159'': <nowiki>Aims for headshot?</nowiki>
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#:''Line 165'': <nowiki>Always</nowiki>
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#:''Line 172'': <nowiki>Aims based on the  command</nowiki>
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#:''Line 180'': <nowiki>aim</nowiki>
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#:''Line 187'': <nowiki>Always aims at the enemy's center</nowiki>
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#:''Line 194'': <nowiki>Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units</nowiki>
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#:''Line 200'': <nowiki>Bots with the  or  always aim at the body</nowiki>
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#:''Line 208'': <nowiki>aim</nowiki>
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#:''Line 215'': <nowiki>Always aims for body</nowiki>
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#:''Line 221'': <nowiki>Aims between the head and center</nowiki>
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#:''Line 227'': <nowiki>Always aims for the head</nowiki>
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#:''Line 235'': <nowiki>Reacting to quiet weapons within a radius of 500 Hammer units</nowiki>
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#:''Line 241'': <nowiki>10% chance</nowiki>
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#:''Line 247'': <nowiki>30% chance</nowiki>
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#:''Line 253'': <nowiki>60% chance</nowiki>
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#:''Line 259'': <nowiki>90% chance</nowiki>
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#:''Line 265'': <nowiki>100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on</nowiki>
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#:''Line 272'': <nowiki>Prioritizes  over healing target?</nowiki>
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#:''Line 279'': <nowiki>50% chance</nowiki>
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#:''Line 288'': <nowiki>Considers Medics, s, and s beyond 500 Hammer units a threat?</nowiki>
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#:''Line 296'': <nowiki>Other enemies further than 500 Hammer units are considered lower priority threats</nowiki>
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#:''Line 303'': <nowiki>Dodging skills</nowiki>
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#:''Line 309'': <nowiki>Never attempts to dodge</nowiki>
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#:''Line 315'': <nowiki>Dodges when holding a damage-dealing weapon</nowiki>
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#:''Line 321'': <nowiki>Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge</nowiki>
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#:''Line 328'': <nowiki>Avoids running into enemies?</nowiki>
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#:''Line 336'': <nowiki>Usually only used by Spy bots to avoid bumping into enemies while cloaked</nowiki>
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#:''Line 343'': <nowiki>Chance to</nowiki>
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#:''Line 349'': <nowiki>0% chance</nowiki>
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#:''Line 355'': <nowiki>50% chance</nowiki>
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#:''Line 361'': <nowiki>90% chance</nowiki>
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#:''Line 367'': <nowiki>100% chance</nowiki>
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#:''Line 373'': <nowiki>Used for both reflecting projectiles and pushing players away</nowiki>
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#:''Line 380'': <nowiki>choice</nowiki>
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#:''Line 386'': <nowiki>Random class</nowiki>
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#:''Line 392'': <nowiki>Random member of the enemy team's class</nowiki>
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#:''Line 400'': <nowiki>Disguise behavior</nowiki>
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#:''Line 406'': <nowiki>Looks towards enemy players when in view</nowiki>
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#:''Line 412'': <nowiki>Avoids looking at enemies</nowiki>
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#:''Line 419'': <nowiki>Attempts to ?</nowiki>
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#:''Line 425'': <nowiki>Always attempts to backstab players, even if enemy is facing the bot</nowiki>
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#:''Line 431'': <nowiki>Only backstabs if the enemies are turned less than 45 degrees away</nowiki>
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#:''Line 437'': <nowiki>Only backstabs if the enemies are turned less than 78 degrees away</nowiki>
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#:''Line 443'': <nowiki>Only backstabs if a backstab is possible on the enemy</nowiki>
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#:''Line 450'': <nowiki>Switches to secondary?</nowiki>
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#:''Line 457'': <nowiki>s switch away if primary is empty</nowiki>
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#:''Line 462'': <nowiki>s switch away if primary is empty and enemy is closer than 500 Hammer units</nowiki>
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#:''Line 467'': <nowiki>Snipers switch away if enemy is closer than 750 Hammer units</nowiki>
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#:''Line 472'': <nowiki>s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or</nowiki>
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#:''Line 479'': <nowiki>Retreats to reload?</nowiki>
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#:''Line 487'': <nowiki>Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge</nowiki>
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#:''Line 494'': <nowiki>Chance to roam far away when defending control point?</nowiki>
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#:''Line 500'': <nowiki>10% chance</nowiki>
 +
#:''Line 506'': <nowiki>50% chance</nowiki>
 +
#:''Line 512'': <nowiki>75% chance</nowiki>
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#:''Line 518'': <nowiki>90% chance</nowiki>
 +
#:''Line 524'': <nowiki>Bots only roam if there is enough time left on the clock (determined by )</nowiki>
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#:''Line 531'': <nowiki>Attempts to block the capture of a control point?</nowiki>
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#:''Line 542'': <nowiki>A list of quiet weapons can be found below</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
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#:''Line 21'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 132'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 145'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 168'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 177'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 241'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 278'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 388'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 420'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 439'': <nowiki></nowiki>
 +
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Ocean_Commotion_stats_change&action=edit Template:Ocean Commotion stats change] has [{{fullurl:Special:WhatLinksHere/Template:Ocean Commotion stats change|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
 +
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 +
#:''Line 9'': <nowiki>'''The Sneeze Gun'''<br></nowiki>
 +
#:''Line 15'': <nowiki>20% less accurate</nowiki>
 +
#:''Line 21'': <nowiki>'''The Battering Ram'''<br></nowiki>
 +
#:''Line 27'': <nowiki><br></nowiki>
 +
#:''Line 33'': <nowiki>'''The Flame Jumper'''<br><br></nowiki>
 +
#:''Line 39'': <nowiki>'''The Conductor'''<br><br></nowiki>
 +
#:''Line 45'': <nowiki>No self blast damage taken</nowiki>
 +
#:''Line 51'': <nowiki>Shoots normal grenade</nowiki>
 +
#:''Line 57'': <nowiki>'''The '''<br></nowiki>
 +
#:''Line 63'': <nowiki>-20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed</nowiki>
 +
#:''Line 69'': <nowiki></nowiki>
 +
#:''Line 75'': <nowiki>Per shot: -50 metal</nowiki>
 +
#:''Line 81'': <nowiki>'''The Laser Tag'''<br><br></nowiki>
 +
#:''Line 87'': <nowiki><br> -25 max health on wearer</nowiki>
 +
#:''Line 93'': <nowiki><br> +200% faster taunt speed</nowiki>
 +
#:''Line 99'': <nowiki>'''The '''<br></nowiki>
 +
#:''Line 105'': <nowiki>On Hit: 12.5% ÜberCharge added</nowiki>
 +
#:''Line 111'': <nowiki>+2 arrows per shot</nowiki>
 +
#:''Line 117'': <nowiki>-25% "Focus" duration</nowiki>
 +
#:''Line 123'': <nowiki></nowiki>
 +
#:''Line 129'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:TFBot_quiet_weapons_list&action=edit Template:TFBot quiet weapons list] has [{{fullurl:Special:WhatLinksHere/Template:TFBot quiet weapons list|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 2 translations
 +
#:''Line 2'': <nowiki>List of quiet weapons</nowiki>
 +
#:''Line 10'': <nowiki>Weapon ID</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Disconnect_reasons&action=edit Template:Disconnect reasons] has [{{fullurl:Special:WhatLinksHere/Template:Disconnect reasons|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 22 translations
 +
#:''Line 2'': <nowiki>Disconnect messages</nowiki>
 +
#:''Line 9'': <nowiki>Message</nowiki>
 +
#:''Line 15'': <nowiki>Meaning</nowiki>
 +
#:''Line 22'': <nowiki>Disconnected by user</nowiki>
 +
#:''Line 25'': <nowiki>User manually disconnected from the server.</nowiki>
 +
#:''Line 32'': <nowiki>Removed from match by system</nowiki>
 +
#:''Line 35'': <nowiki>User was taken to another match by the matchmaking system.</nowiki>
 +
#:''Line 42'': <nowiki>User was VAC banned from secure server</nowiki>
 +
#:''Line 45'': <nowiki>User was caught  and was banned from the server by the  (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.</nowiki>
 +
#:''Line 52'': <nowiki>Steam auth ticket has been canceled</nowiki>
 +
#:''Line 55'': <nowiki>The game crashed during loading, the "auth ticket" refers to a user identification system used by Steam's networking.</nowiki>
 +
#:''Line 62'': <nowiki>An issue with your computer is blocking the VAC system.</nowiki>
 +
#:''Line 65'': <nowiki>Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this  for help.</nowiki>
 +
#:''Line 72'': <nowiki>Issued too many commands to server.</nowiki>
 +
#:''Line 75'': <nowiki>Certain  commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.</nowiki>
 +
#:''Line 82'': <nowiki>Buffer overflow in net message</nowiki>
 +
#:''Line 85'': <nowiki>Caused by an overflow of information in networking messages. Most often happens in  when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .</nowiki>
 +
#:''Line 92'': <nowiki>This Steam account does not own this game. Please login to the correct Steam account.</nowiki>
 +
#:''Line 95'': <nowiki>The account has been locked by  and cannot play on VAC secured servers.</nowiki>
 +
#:''Line 102'': <nowiki>Bad challenge</nowiki>
 +
#:''Line 112'': <nowiki>Connection failed after 4 retries</nowiki>
 +
#:''Line 115'': <nowiki>The client cannot establish a connection with the server.</nowiki>

Latest revision as of 11:12, 4 March 2025

Pages missing in Spanish (es – español): 34 in total. Data as of 11:06, 04 March 2025 (GMT).

See also

List

  1. Template:Community Events Nav has 389 uses and is missing 2 translations
    Line 63: Arkham Knight Contest
    Line 190: TF Tomb Contest
  2. Template:Comic infobox has 335 uses and is missing 3 translations
    Line 93: Artists
    Line 120: Writers
    Line 147: Colorists
  3. Template:Mechanics Nav has 177 uses and is missing 1 translation
    Line 126: Surfing
  4. Template:List of tournament medals has 23 uses and is missing 6 translations
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
  5. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112:
  6. Template:StoryTimeline has 13 uses and is missing 3 translations
    Line 1312: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1782: 2024
    Line 1785: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
  7. Template:List of item attributes has 12 uses and is missing 39 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
  8. Template:List of companies has 9 uses and is missing 155 translations
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 119: Ball Fortress
    Line 151: Ballinger
    Line 171: Banana Bay Exports
    Line 181: Bayou Shipping
    Line 198: Beacon
    Line 208: Biggs
    Line 218: Binder's Popsicles
    Line 228: Binksi Logging
    Line 238: Binski Paper Co
    Line 248: Blue Mountain Pioneering
    Line 265: Builders League United
    Line 275: BLU Blast Complex
    Line 292: Brewery<br>(Blu Streak Beer)
    Line 309: BLU Co
    Line 326: BLU Freight & Shipping
    Line 343: BLU Industries Incorporated
    Line 353: Blue Corn Co.
    Line 370: BLU Steel
    Line 386: BLU Warehouse
    Line 395: Boggy Brook's
    Line 410: Turkeys
    Line 446: Brown Nugget Prospecting
    Line 455: Buckshot
    Line 470: Bullseye Bill's
    Line 497: Captain Dan's
    Line 519: Casali Shafting Co.
    Line 537: Cave Raiders
    Line 546: Cerveza Royale
    Line 561: Chaps Dry Goods
    Line 582: Charles Darling's Triassic Preserve
    Line 597: Chairman
    Line 612: Chemical Processing Facility
    Line 621: Clem's
    Line 630: Cliffe Rocks Inc.
    Line 648: Conagher Railroads
    Line 663: Conagher's Tool & Munitions
    Line 699: Conquistador Fried Giblets
    Line 714: Cornwell
    Line 732: Cracky Pop!
    Line 741: Crash Construction
    Line 756: Crummy's Burgers
    Line 765: Carmack Computers
    Line 771: References '''' co-creator .''
    Line 778: Dalokohs
    Line 796: Dapper Cadaver
    Line 811: Darling Zoos
    Line 826: Der Architect
    Line 835: Discount Alchemist
    Line 856: Diedrich's Discount Delicatessen
    Line 865: Doctor Wilson's Auto-Borax
    Line 880: Driller
    Line 916: Elliphany Electric Trains
    Line 931: Ellis' Crawdads
    Line 946: Emmerich's
    Line 961: Finest Hour Ale House
    Line 976: Freeman Airboat Tours
    Line 994: Freyja's Sushi
    Line 1009: FGD Luxury Automobiles
    Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1022: General Industries Co.
    Line 1031: Gilded Gold
    Line 1046: Gold Medal
    Line 1064: Goldbloom Tropical Flora Export
    Line 1079: Goldstream Fuel Co.
    Line 1088: Gray Gravel Co.
    Line 1103: Green Valley Post
    Line 1112: Griffivore Banana Co.
    Line 1127: Hammond's Amber Mining Co.
    Line 1142: Hampshire's Heavy Lifting Equipment
    Line 1158: Handy Hoe
    Line 1167: Happy Farmers Cooperative
    Line 1182: Happy Farmers Cooperative
    Line 1215: Humboldt's Pharmacy
    Line 1230: Humboldt Sauermilch Molkerei GMBH
    Line 1245: Hurg Spaceship Parts
    Line 1254: Husky Acres
    Line 1263: Icarus Airliners
    Line 1293: Imperial Mining
    Line 1309: Industrial
    Line 1330: Jenkin Coal Co.
    Line 1339: Jimi Jam
    Line 1354: Jobbs Orchards
    Line 1378: Klintz Hocks
    Line 1393: Lucky Plucker
    Line 1402: Lumpy Bros
    Line 1405: Butter for Less
    Line 1414: Mannhattan Used Fireworks
    Line 1423: Mann Co.
    Line 1429: Mann Co.
    Line 1445: Menschnapps
    Line 1450: Mann Co.
    Line 1457: Mann Co.
    Line 1468: Mann Co.
    Line 1481: Sleepy Dog
    Line 1502: McJohn Power
    Line 1536: Mann Co.
    Line 1549: Neal's Bananaland Ice Cream
    Line 1564: Newell and Sons
    Line 1588: Newell & Sons Steam Delivering
    Line 1596: NJ Productions
    Line 1611: Nile Archaeo
    Line 1626: Northern Express
    Line 1641: Odessa Mining Logistics
    Line 1649: Old Geezer
    Line 1667: Otto's Cafe
    Line 1688: Poco Coop
    Line 1703: Pinkerpaw Packaging
    Line 1712: Piper & Piper Pipeworks Inc.
    Line 1721: Primaprime
    Line 1772: Reliable Excavation Demolition
    Line 1781: Red Bread
    Line 1802: Red Forest Fur Company
    Line 1817: Red Ind. Trading
    Line 1826: Red Industries Unincorporated
    Line 1835: RED Iron
    Line 1850: RED Iron Works
    Line 1865: Red Planet Chemicals
    Line 1882: Red Raiders
    Line 1899: Red Shed
    Line 1903: Red Shed Whiskey
    Line 1907: Red Shed Beer
    Line 1917: Red Valley Mining
    Line 1927: Redstone Cargo
    Line 1945: Regal Plumbing Supplies
    Line 1963: Rio Grande Coal Co.
    Line 1980: Rolling Stone Mining Logistics
    Line 1990: Sanders BBQ
    Line 2010: Sapper Sour Candy
    Line 2026: Schucker & Sons
    Line 2036: Scoot's Canoe
    Line 2056: Sea Side Exports
    Line 2073: (Seed)
    Line 2090: Shifty's Quick Shot
    Line 2107: Shiny's Bullion
    Line 2124: (double-edged blades)
    Line 2141: Smart Fireworks
    Line 2158: Spawn-N-Go
    Line 2175: Strongarm Lifting
    Line 2185: Sunny Hay
    Line 2214: TF Industries
    Line 2248: Tree Feller 2 Million
    Line 2265: Trench Diggers FIRST UNION
    Line 2282: Tycho Corp Off-World Excavations
    Line 2292: Vier Augen Optical Co.
    Line 2309: Wade Canoes
    Line 2332: Wood Electric
    Line 2349: Wright Shipping
    Line 2385: Yeti Park
    Line 2402: YTI
    Line 2406: Institute for Research and Development.
    Line 2423: Yti-Hale Shipping
    Line 2440: Zippy Plow
  9. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 16: Usage when dominating
    Line 29: Strength<!--TF_Powerup_Strength-->
    Line 37: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
    Line 45: Damage bonus for all weapons reduced to 1.4x.
    Line 58: Resistance<!--TF_Powerup_Resist-->
    Line 66: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
    Line 74: Incoming damage reduction reduced to 35%.
    Line 87: Vampire<!--TF_Powerup_Vampire-->
    Line 95: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 103: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 116: Reflect<!--TF_Powerup_Reflect-->
    Line 124: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 132: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 145: Haste<!--TF_Powerup_Haste-->
    Line 153: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
    Line 161: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 174: Regeneration<!--TF_Powerup_Regen-->
    Line 182: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
    Line 190: Health regeneration is 70% of normal rate.
    Line 203: Precision<!--TF_Powerup_Precision-->
    Line 211: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 219: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 232: Agility<!--TF_Powerup_Agility-->
    Line 240: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 248: No changes when dominating.
    Line 261: Knockout<!--TF_Powerup_Knockout-->
    Line 269: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 319: Melee damage increase reduced to 1.4x.
    Line 332: King<!--TF_Powerup_King-->
    Line 340: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 348: Max health increase reduced to 20.
    Line 361: Plague<!--TF_Powerup_Plague-->
    Line 369: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
    Line 377: Damage resistance to infected players reduced to 20%.
    Line 390: Supernova<!--TF_Powerup_Supernova-->
    Line 398: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 406: No changes when dominating.
    Line 419: Revenge<!--TF_Powerupvolume_Available-->
    Line 427: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 435: No changes when dominating.
  10. Template:Expired community medal list has 7 uses and is missing 15 translations
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
  11. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  12. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 43: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 60: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  13. Template:List of underworlds has 5 uses and is missing 19 translations
    Line 28: Contains
    Line 36: On Entrance
    Line 44: On Exit
    Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 384: Health drain only applies while portal is closed.
    Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 502: Health drain only applies after lingering for too long.
    Line 527: Health drain only applies after lingering for too long.
    Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 800: Also grants increased jump height upon exit.
    Line 849: The secret exit also applies the buff.
    Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  14. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  15. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  16. Template:Custom maps table has 4 uses and is missing 16 translations
    Line 101: Attack/Defend (custom)
    Line 137: Symmetric
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 545: Canyon
    Line 617: Village
    Line 693: Tropical Island
    Line 699: Paleontological dig
  17. Template:Mvm Mecha Engine missions has 4 uses and is missing 1 translation
    Line 13: Notable Robots
  18. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
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    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
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    Line 242: The 
    Line 252: "
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    Line 286: degree rocket spread
    Line 291: "
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    Line 317: On Hit: Bleed for
    Line 317: seconds
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    Line 358: "
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    Line 358: On Hit: Bleed for
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    Line 359: The 
    Line 359: On Hit: Bleed for
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    Line 359: has
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    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
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    Line 381: "
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    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  19. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  20. Template:Trade Offer errors has 4 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 11: Error code<br>Internal name
    Line 19: Encountered when
    Line 27: Explanation
    Line 37: Sending, accepting, declining, or cancelling trade offers.
    Line 45: Generic failure, shown if a more specific error could not be determined.
    Line 55: Sending, accepting, declining, or cancelling trade offers.
    Line 63: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 73: Sending, accepting, declining, or cancelling trade offers.
    Line 81: The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 91: Sending, accepting, declining, or cancelling trade offers.
    Line 99: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 109: Sending, accepting, declining, or cancelling trade offers.
    Line 117: The trade offer service is currently unavailable.
    Line 127: Sending, accepting, declining, or cancelling trade offers.
    Line 135: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 145: Sending, accepting, declining, or cancelling trade offers.
    Line 153: One or more of the items in the trade offer does not exist in the inventory anymore. Also used for revoked guest passes.
    Line 163: Accepting trade offers.
    Line 171: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 181: Sending trade offers.
    Line 189: Trade offer cannot be send because you have recently changed your Steam username.
  21. Template:Unusual effects has 4 uses and is missing 131 translations
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  22. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  23. Template:Mvm Two Cities missions has 3 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 12: Notable Robots
    Line 25:
  24. Template:Mvm loot Two Cities has 3 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 14: Guaranteed loot
    Line 29: Item from the random drop pool
    Line 34: At least 5 random common
    Line 41: Rare loot
    Line 51: Rare Robot Part
    Line 57: Upon tour<br>completion
    Line 62: Guaranteed loot
    Line 73: Rare loot
    Line 86: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  25. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  26. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  27. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  28. Template:Reference pose list has 3 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 19: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 25: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 31: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 36: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 44: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 50: only
    Line 54: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 62: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 67: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 75: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 81: Zombie Infection only
    Line 85: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 92: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 99: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 105: only
    Line 109: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 115: only
    Line 119: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 124: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  29. Template:Water locations table has 3 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 12: Water location
    Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 30: Identical to the water on 2Fort.
    Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 48: On each side, inside both bases, there is deep water under the B point.
    Line 57: The map takes place on an island that is surrounded by water.
    Line 66: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 75: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 84: Identical water locations to the Arena version.
    Line 93: The entire map is surrounded by an ocean of deep water.
    Line 102: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 111: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 120: A river flows along the side of the map near the the first Control Point.
    Line 129: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 138: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 147: A river runs underneath two bridges near the final checkpoint.
    Line 156: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 165: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 174: There is a shallow pool of water under the bridge in the center of the map.
    Line 183: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 191: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 198: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 206: There are flooded corridors and room at the bottom of the play-space.
    Line 214: There is a pool of water at the bottom of a gorge underneath a building.
    Line 222: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 230: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 238: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 246: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 254: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 262: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 270: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 278: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 286: Multiple small puddles surround the central building.
    Line 294: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 302: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 310: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 318: There is shallow water in the Dam and Warehouse territories.
    Line 326: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 334: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 342: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 350: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 358: A river runs underneath the bridge to Dracula's castle.
    Line 366: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 373: Next to both spawn rooms behind a fence are small pools of water.
    Line 381: The map takes place on an island in the middle of the ocean.
    Line 389: A lagoon surrounds the center control point areas.
    Line 397: There is a small stream of water just after point A.
    Line 405: The majority of the outdoor area is covered with water.
    Line 413: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 421: The ocean resides off the edge of the cliff near the second capture point.
    Line 429: There is a river along the right edges of the map near BLU's spawn.
    Line 437: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 444: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 452: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 459: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 467: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 475: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 483: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 491: The center of the map has a channel of deep water.
    Line 499: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 507: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 515: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 523: A long river flows out of a dam and runs along one side of the map.
    Line 531: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 539: There is water in the fountain in the courtyard.
    Line 547: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 555: The map takes place on a harbour connected to the sea.
    Line 563: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 571: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 579: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 587: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 595: Water surrounds the mothership at the final point's pitfall.
    Line 603: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 611: Shallow water surrounds the platform Point A is on.
    Line 619: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 627: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 635: There is an ocean outside the map.
    Line 643: First BLU spawn leads to small river (shallow water).
    Line 651: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 659: Small pools around the map.
    Line 667: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 675: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 683: There are small ponds of deep water around the valley below the central tower.
    Line 691: The center of the map has a canal of deep water.
    Line 699: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 707: There is a large lake with a boathouse.
  30. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 10: Skill
    Line 17: Skill level
    Line 26: Easy
    Line 33: Normal
    Line 40: Hard
    Line 47: Expert
    Line 55: Reaction time
    Line 66: Time until bot reacts to a player entering its field of view
    Line 74: Aiming interval
    Line 84: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 92: / aim
    Line 99: Vertical compensation:
    Line 106: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 114: aim
    Line 121: Vertical compensation:
    Line 127: Aims for headshot?
    Line 134: Vertical compensation:
    Line 140: Aims for headshot?
    Line 146: Only close range (150 s)
    Line 153: Vertical compensation:
    Line 159: Aims for headshot?
    Line 165: Always
    Line 172: Aims based on the command
    Line 180: aim
    Line 187: Always aims at the enemy's center
    Line 194: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 200: Bots with the or always aim at the body
    Line 208: aim
    Line 215: Always aims for body
    Line 221: Aims between the head and center
    Line 227: Always aims for the head
    Line 235: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 241: 10% chance
    Line 247: 30% chance
    Line 253: 60% chance
    Line 259: 90% chance
    Line 265: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 272: Prioritizes over healing target?
    Line 279: 50% chance
    Line 288: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 296: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 303: Dodging skills
    Line 309: Never attempts to dodge
    Line 315: Dodges when holding a damage-dealing weapon
    Line 321: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 328: Avoids running into enemies?
    Line 336: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 343: Chance to
    Line 349: 0% chance
    Line 355: 50% chance
    Line 361: 90% chance
    Line 367: 100% chance
    Line 373: Used for both reflecting projectiles and pushing players away
    Line 380: choice
    Line 386: Random class
    Line 392: Random member of the enemy team's class
    Line 400: Disguise behavior
    Line 406: Looks towards enemy players when in view
    Line 412: Avoids looking at enemies
    Line 419: Attempts to ?
    Line 425: Always attempts to backstab players, even if enemy is facing the bot
    Line 431: Only backstabs if the enemies are turned less than 45 degrees away
    Line 437: Only backstabs if the enemies are turned less than 78 degrees away
    Line 443: Only backstabs if a backstab is possible on the enemy
    Line 450: Switches to secondary?
    Line 457: s switch away if primary is empty
    Line 462: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 467: Snipers switch away if enemy is closer than 750 Hammer units
    Line 472: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 479: Retreats to reload?
    Line 487: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 494: Chance to roam far away when defending control point?
    Line 500: 10% chance
    Line 506: 50% chance
    Line 512: 75% chance
    Line 518: 90% chance
    Line 524: Bots only roam if there is enough time left on the clock (determined by )
    Line 531: Attempts to block the capture of a control point?
    Line 542: A list of quiet weapons can be found below
  31. Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439:
    Line 483: The 
  32. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  33. Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 10: Weapon ID
  34. Template:Disconnect reasons has 1 use and is missing 22 translations
    Line 2: Disconnect messages
    Line 9: Message
    Line 15: Meaning
    Line 22: Disconnected by user
    Line 25: User manually disconnected from the server.
    Line 32: Removed from match by system
    Line 35: User was taken to another match by the matchmaking system.
    Line 42: User was VAC banned from secure server
    Line 45: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 52: Steam auth ticket has been canceled
    Line 55: The game crashed during loading, the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 62: An issue with your computer is blocking the VAC system.
    Line 65: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 72: Issued too many commands to server.
    Line 75: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 82: Buffer overflow in net message
    Line 85: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 92: This Steam account does not own this game. Please login to the correct Steam account.
    Line 95: The account has been locked by and cannot play on VAC secured servers.
    Line 102: Bad challenge
    Line 112: Connection failed after 4 retries
    Line 115: The client cannot establish a connection with the server.