Difference between revisions of "User:Darkid/Reports/Untranslated templates/ar"

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{{DISPLAYTITLE: 133 templates missing {{lang name|name|ar}} translation}}
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{{DISPLAYTITLE: 629 templates missing {{lang name|name|ar}} translation}}
Pages missing in {{lang info|ar}}: '''<onlyinclude>133</onlyinclude>''' in total. Data as of 15:43, 12 January 2022.
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Pages missing in {{lang info|ar}}: '''<onlyinclude>629</onlyinclude>''' in total. Data as of 10:08, 05 January 2025 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [https://wiki.teamfortress.com/w/index.php?title=Template:Navbox&action=edit Template:Navbox has 59924 uses]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Quotation&action=edit Template:Quotation] has [{{fullurl:Special:WhatLinksHere/Template:Quotation|limit=50&namespace=0&hideredirs=1}} 42833 uses] and is missing 2 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Quotation&action=edit Template:Quotation has 38377 uses]
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#:''Line 50'': <nowiki>Click to resume</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_infobox&action=edit Template:Item infobox has 36293 uses]
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#:''Line 58'': <nowiki>Click to pause</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Hat_Nav&action=edit
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_infobox&action=edit Template:Item infobox] has [{{fullurl:Special:WhatLinksHere/Template:Item infobox|limit=50&namespace=0&hideredirs=1}} 40216 uses] and is missing 5 translations
 +
#:''Line 770'': <nowiki>Used by:</nowiki>
 +
#:''Line 915'': <nowiki>Equip region:</nowiki>
 +
#:''Line 1320'': <nowiki>:</nowiki>
 +
#:''Line 1362'': <nowiki>Allowed weapons</nowiki>
 +
#:''Line 1615'': <nowiki>Available Qualities</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Backpack_item&action=edit Template:Backpack item] has [{{fullurl:Special:WhatLinksHere/Template:Backpack item|limit=50&namespace=0&hideredirs=1}} 39424 uses] and is missing 8 translations
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#:''Line 120'': <nowiki>-</nowiki>
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#:''Line 141'': <nowiki></nowiki>
 +
#:''Line 169'': <nowiki>()</nowiki>
 +
#:''Line 204'': <nowiki></nowiki>
 +
#:''Line 224'': <nowiki>-</nowiki>
 +
#:''Line 259'': <nowiki>-</nowiki>
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#:''Line 290'': <nowiki></nowiki>
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#:''Line 331'': <nowiki>Unusual Effect:</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Backpack_Item_Link&action=edit Template:Backpack Item Link] has [{{fullurl:Special:WhatLinksHere/Template:Backpack Item Link|limit=50&namespace=0&hideredirs=1}} 24676 uses] and is missing 1 translation
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#:''Line 1'': <nowiki>Inventory</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Undocumented&action=edit Template:Undocumented] has [{{fullurl:Special:WhatLinksHere/Template:Undocumented|limit=50&namespace=0&hideredirs=1}} 18343 uses] and is missing 1 translation
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#:''Line 1'': <nowiki>Undocumented</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Steamid&action=edit Template:Steamid] has [{{fullurl:Special:WhatLinksHere/Template:Steamid|limit=50&namespace=0&hideredirs=1}} 13069 uses] and is missing 1 translation
 +
#:''Line 2'': <nowiki>This user has deleted their Steam account.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Update_trans&action=edit Template:Update trans] has [{{fullurl:Special:WhatLinksHere/Template:Update trans|limit=50&namespace=0&hideredirs=1}} 11000 uses] and is missing 2 translations
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#:''Line 5'': <nowiki>This translation requires updating.</nowiki>
 +
#:''Line 53'': <nowiki>The specific instructions are: ''''</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Patch_layout&action=edit Template:Patch layout] has [{{fullurl:Special:WhatLinksHere/Template:Patch layout|limit=50&namespace=0&hideredirs=1}} 9295 uses] and is missing 2 translations
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#:''Line 137'': <nowiki>TF2 Beta forums (Web Archive)</nowiki>
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#:''Line 233'': <nowiki>Follow us on  for live update coverage!</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_Demonstration&action=edit Template:Weapon Demonstration] has [{{fullurl:Special:WhatLinksHere/Template:Weapon Demonstration|limit=50&namespace=0&hideredirs=1}} 7602 uses] and is missing 3 translations
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#:''Line 1'': <nowiki>Pyroland Demonstration</nowiki>
 +
#:''Line 48'': <nowiki></nowiki>
 +
#:''Line 73'': <nowiki><span style="color:red">Note:</span> This demonstration has been out of date since .</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Achievement&action=edit Template:Achievement] has [{{fullurl:Special:WhatLinksHere/Template:Achievement|limit=50&namespace=0&hideredirs=1}} 7108 uses] and is missing 2 translations
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#:''Line 192'': <nowiki>Varies</nowiki>
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#:''Line 288'': <nowiki>Unachievable</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Promo_Nav&action=edit Template:Promo Nav] has [{{fullurl:Special:WhatLinksHere/Template:Promo Nav|limit=50&namespace=0&hideredirs=1}} 6936 uses] and is missing 4 translations
 +
#:''Line 4'': <nowiki>Promotional items</nowiki>
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#:''Line 34'': <nowiki>Games</nowiki>
 +
#:''Line 432'': <nowiki>Events</nowiki>
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#:''Line 527'': <nowiki>Official Team Fortress Wiki</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Set&action=edit Template:Set] has [{{fullurl:Special:WhatLinksHere/Template:Set|limit=50&namespace=0&hideredirs=1}} 5543 uses] and is missing 10 translations
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#:''Line 51'': <nowiki>Extra effects when .</nowiki>
 +
#:''Line 222'': <nowiki>Enables additional voice responses<br>Allows the Soldier to perform the  taunt.</nowiki>
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#:''Line 261'': <nowiki>Allows the Demoman to perform the  taunt.</nowiki>
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#:''Line 290'': <nowiki>Allows the Heavy to perform the  taunt.</nowiki>
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#:''Line 319'': <nowiki>Enables additional voice responses.</nowiki>
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#:''Line 348'': <nowiki>'s vocalizations are 145% higher pitch.</nowiki>
 +
#:''Line 435'': <nowiki>Reduces mystery solving time by up to 88%.</nowiki>
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#:''Line 465'': <nowiki>Reduces the chance of hunger by up to 13%.</nowiki>
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#:''Line 731'': <nowiki>Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set</nowiki>
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#:''Line 762'': <nowiki>Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_Nav&action=edit Template:Pyro Nav] has [{{fullurl:Special:WhatLinksHere/Template:Pyro Nav|limit=50&namespace=0&hideredirs=1}} 5533 uses] and is missing 2 translations
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#:''Line 78'': <nowiki>Sapper removing</nowiki>
 +
#:''Line 98'': <nowiki>Soaked</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Scout_Nav&action=edit Template:Scout Nav] has [{{fullurl:Special:WhatLinksHere/Template:Scout Nav|limit=50&namespace=0&hideredirs=1}} 4857 uses] and is missing 1 translation
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#:''Line 124'': <nowiki>Soaked</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Styles_table&action=edit Template:Styles table] has [{{fullurl:Special:WhatLinksHere/Template:Styles table|limit=50&namespace=0&hideredirs=1}} 4594 uses] and is missing 2 translations
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#:''Line 28'': <nowiki>''This item has very little effect on its appearance when its styles are changed unless painted.  paint is used here for demonstration purposes.''</nowiki>
 +
#:''Line 48'': <nowiki>''This item has no effect on its appearance when its styles are changed unless painted.  paint is used here for demonstration purposes.''</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Damage_table&action=edit Template:Damage table] has [{{fullurl:Special:WhatLinksHere/Template:Damage table|limit=50&namespace=0&hideredirs=1}} 4309 uses] and is missing 9 translations
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#:''Line 114'': <nowiki>Damage type</nowiki>
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#:''Line 139'': <nowiki>Ranged or Melee damage?</nowiki>
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#:''Line 191'': <nowiki>Effect range</nowiki>
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#:''Line 422'': <nowiki>Pellet spread</nowiki>
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#:''Line 441'': <nowiki>Hammer Units away from target</nowiki>
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#:''Line 459'': <nowiki>Hammer Units of spread on target</nowiki>
 +
#:''Line 1263'': <nowiki>Attack interval</nowiki>
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#:''Line 1960'': <nowiki>Beam connect distance</nowiki>
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#:''Line 1978'': <nowiki>Beam disconnect distance</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Heavy_Nav&action=edit Template:Heavy Nav] has [{{fullurl:Special:WhatLinksHere/Template:Heavy Nav|limit=50&namespace=0&hideredirs=1}} 3938 uses] and is missing 1 translation
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#:''Line 61'': <nowiki>Nomming</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Map_infobox&action=edit Template:Map infobox] has [{{fullurl:Special:WhatLinksHere/Template:Map infobox|limit=50&namespace=0&hideredirs=1}} 3445 uses] and is missing 16 translations
 +
#:''Line 7'': <nowiki>Buy Map Stamp</nowiki>
 +
#:''Line 197'': <nowiki>Variants:</nowiki>
 +
#:''Line 212'': <nowiki>Last updated:</nowiki>
 +
#:''Line 287'': <nowiki>Link(s):</nowiki>
 +
#:''Line 473'': <nowiki>Hazards ():</nowiki>
 +
#:''Line 520'': <nowiki>Pyrovision Support:</nowiki>
 +
#:''Line 540'': <nowiki>Magic spells:</nowiki>
 +
#:''Line 560'': <nowiki>Bot support:</nowiki>
 +
#:''Line 676'': <nowiki>Map Items</nowiki>
 +
#:''Line 700'': <nowiki>None</nowiki>
 +
#:''Line 713'': <nowiki>Map Items</nowiki>
 +
#:''Line 832'': <nowiki>Map Photos</nowiki>
 +
#:''Line 853'': <nowiki>Loading screen photos.</nowiki>
 +
#:''Line 869'': <nowiki>Map Overview</nowiki>
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#:''Line 893'': <nowiki>Map Overview</nowiki>
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#:''Line 923'': <nowiki>Supporters leaderboard not yet added.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_Nav&action=edit Template:Sniper Nav] has [{{fullurl:Special:WhatLinksHere/Template:Sniper Nav|limit=50&namespace=0&hideredirs=1}} 3413 uses] and is missing 1 translation
 +
#:''Line 64'': <nowiki>Soaked</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Canbeusedwithpart&action=edit Template:Canbeusedwithpart] has [{{fullurl:Special:WhatLinksHere/Template:Canbeusedwithpart|limit=50&namespace=0&hideredirs=1}} 2829 uses] and is missing 3 translations
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#:''Line 3'': <nowiki>This part cannot be used on this item.</nowiki>
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#:''Line 19'': <nowiki>This part could previously be used with this item.</nowiki>
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#:''Line 32'': <nowiki>This part can be used on this item.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Strange_item_info&action=edit Template:Strange item info] has [{{fullurl:Special:WhatLinksHere/Template:Strange item info|limit=50&namespace=0&hideredirs=1}} 2829 uses] and is missing 6 translations
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#:''Line 2'': <nowiki>Strange variant information</nowiki>
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#:''Line 84'': <nowiki>Only the first statistic counts towards the .</nowiki>
 +
#:''Line 107'': <nowiki>Available as a Strange  variant.</nowiki>
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#:''Line 130'': <nowiki>Available in all strange  varieties.</nowiki>
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#:''Line 150'': <nowiki>Available as an  variant.</nowiki>
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#:''Line 169'': <nowiki>Compatible</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_schema&action=edit Template:Item schema] has [{{fullurl:Special:WhatLinksHere/Template:Item schema|limit=50&namespace=0&hideredirs=1}} 2478 uses] and is missing 1 translation
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#:''Line 6'': <nowiki>update</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Assisting_in_Pyroland&action=edit Template:Assisting in Pyroland] has [{{fullurl:Special:WhatLinksHere/Template:Assisting in Pyroland|limit=50&namespace=0&hideredirs=1}} 1721 uses] and is missing 2 translations
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#:''Line 1'': <nowiki>When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in  that the item gets the kill instead, with its  if it has one, and the player gets credited with the .</nowiki>
 +
#:''Line 18'': <nowiki>When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in  that it gets the , with its  if it has one.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Love_And_War_Update_Nav&action=edit Template:Love And War Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Love And War Update Nav|limit=50&namespace=0&hideredirs=1}} 1569 uses] and is missing 3 translations
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#:''Line 152'': <nowiki>Bread</nowiki>
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#:''Line 173'': <nowiki>Bread Monster</nowiki>
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#:''Line 192'': <nowiki>Videos</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Major_Updates_Nav&action=edit Template:Major Updates Nav] has [{{fullurl:Special:WhatLinksHere/Template:Major Updates Nav|limit=50&namespace=0&hideredirs=1}} 1557 uses] and is missing 2 translations
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#:''Line 111'': <nowiki>Seasonal updates</nowiki>
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#:''Line 205'': <nowiki>Content packs</nowiki>
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Trans&action=edit Template:Trans] has [{{fullurl:Special:WhatLinksHere/Template:Trans|limit=50&namespace=0&hideredirs=1}} 1521 uses] and is missing 1 translation
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#:''Line 30'': <nowiki>If you can speak English, post on the  or speak to those who have contributed to the page (by viewing the ).</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Patch_info&action=edit Template:Patch info] has [{{fullurl:Special:WhatLinksHere/Template:Patch info|limit=50&namespace=0&hideredirs=1}} 1518 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>This article is for content released in the update. For the patch itself, see .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&action=edit Template:Item set infobox] has [{{fullurl:Special:WhatLinksHere/Template:Item set infobox|limit=50&namespace=0&hideredirs=1}} 1306 uses] and is missing 1 translation
 +
#:''Line 180'': <nowiki>None</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Community_strategy_stub_link&action=edit Template:Community strategy stub link] has [{{fullurl:Special:WhatLinksHere/Template:Community strategy stub link|limit=50&namespace=0&hideredirs=1}} 1222 uses] and is missing 4 translations
 +
#:''Line 6'': <nowiki>Sun Tzu's got nothing on us!</nowiki>
 +
#:''Line 20'': <nowiki>'''This map's  page is a '''. As such, it is not complete.</nowiki>
 +
#:''Line 33'': <nowiki>You can help the Team Fortress Wiki  by .</nowiki>
 +
#:''Line 46'': <nowiki>'''''Notes''''':</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Jungle_Inferno_Update_Nav&action=edit Template:Jungle Inferno Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Jungle Inferno Update Nav|limit=50&namespace=0&hideredirs=1}} 1205 uses] and is missing 1 translation
 +
#:''Line 186'': <nowiki>Jungle Inferno Campaign</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Spectral_Halloween_Special_Nav&action=edit Template:Spectral Halloween Special Nav] has [{{fullurl:Special:WhatLinksHere/Template:Spectral Halloween Special Nav|limit=50&namespace=0&hideredirs=1}} 1194 uses] and is missing 1 translation
 +
#:''Line 66'': <nowiki>Voodoo-Cursed Souls</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unused_Content_Nav&action=edit Template:Unused Content Nav] has [{{fullurl:Special:WhatLinksHere/Template:Unused Content Nav|limit=50&namespace=0&hideredirs=1}} 1104 uses] and is missing 12 translations
 +
#:''Line 4'': <nowiki>&nbsp;</nowiki>
 +
#:''Line 4'': <nowiki>&nbsp;</nowiki>
 +
#:''Line 9'': <nowiki>Pre-Release</nowiki>
 +
#:''Line 107'': <nowiki><br></nowiki>
 +
#:''Line 151'': <nowiki>Leaks</nowiki>
 +
#:''Line 189'': <nowiki>Bosses</nowiki>
 +
#:''Line 206'': <nowiki>Leaks</nowiki>
 +
#:''Line 244'': <nowiki>Throwables</nowiki>
 +
#:''Line 271'': <nowiki><br>Leaks</nowiki>
 +
#:''Line 323'': <nowiki>Cut<br>Unused<br>Experimental</nowiki>
 +
#:''Line 378'': <nowiki>Throwables</nowiki>
 +
#:''Line 429'': <nowiki>Female classes</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Map_strategy_link&action=edit Template:Map strategy link] has [{{fullurl:Special:WhatLinksHere/Template:Map strategy link|limit=50&namespace=0&hideredirs=1}} 1098 uses] and is missing 2 translations
 +
#:''Line 1'': <nowiki>Community  strategy</nowiki>
 +
#:''Line 24'': <nowiki>Community  strategy</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Competitive_Nav&action=edit Template:Competitive Nav] has [{{fullurl:Special:WhatLinksHere/Template:Competitive Nav|limit=50&namespace=0&hideredirs=1}} 1088 uses] and is missing 6 translations
 +
#:''Line 7'': <nowiki>General</nowiki>
 +
#:''Line 25'': <nowiki>Class Counters</nowiki>
 +
#:''Line 36'': <nowiki>Formats</nowiki>
 +
#:''Line 54'': <nowiki>PASS Time</nowiki>
 +
#:''Line 59'': <nowiki>Ultiduo</nowiki>
 +
#:''Line 120'': <nowiki>Medals</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Beta&action=edit Template:Beta] has [{{fullurl:Special:WhatLinksHere/Template:Beta|limit=50&namespace=0&hideredirs=1}} 1009 uses] and is missing 5 translations
 +
#:''Line 7'': <nowiki>Ok guys, bad news: we lost that last one.</nowiki>
 +
#:''Line 80'': <nowiki>This article documents experimental content for . It may contain speculation, broken links or errors.</nowiki>
 +
#:''Line 101'': <nowiki>This article documents content for  that was removed from the game. It may contain speculation, broken links or errors.</nowiki>
 +
#:''Line 122'': <nowiki>This article documents content for  that remains in the game files, but goes unused. It may contain speculation, broken links or errors.</nowiki>
 +
#:''Line 143'': <nowiki>This article documents beta/cut/unused/experimental content for . It may contain speculation, broken links or errors.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mission_infobox&action=edit Template:Mission infobox] has [{{fullurl:Special:WhatLinksHere/Template:Mission infobox|limit=50&namespace=0&hideredirs=1}} 961 uses] and is missing 15 translations
 +
#:''Line 7'': <nowiki>Basic Information</nowiki>
 +
#:''Line 24'': <nowiki>Name</nowiki>
 +
#:''Line 46'': <nowiki>File Name</nowiki>
 +
#:''Line 90'': <nowiki>Map</nowiki>
 +
#:''Line 113'': <nowiki>Mission type</nowiki>
 +
#:''Line 128'': <nowiki>Waves</nowiki>
 +
#:''Line 147'': <nowiki>Difficulty</nowiki>
 +
#:''Line 164'': <nowiki>Starting credits</nowiki>
 +
#:''Line 187'': <nowiki>Maximum possible credits</nowiki>
 +
#:''Line 207'': <nowiki>Minimum respawn wave time</nowiki>
 +
#:''Line 227'': <nowiki>Maximum respawn wave time</nowiki>
 +
#:''Line 247'': <nowiki>Fixed respawn time</nowiki>
 +
#:''Line 266'': <nowiki>Tour</nowiki>
 +
#:''Line 287'': <nowiki>Sentry Buster spawn time</nowiki>
 +
#:''Line 307'': <nowiki>Sentry Buster respawn time</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Manniversary_Nav&action=edit Template:Manniversary Nav] has [{{fullurl:Special:WhatLinksHere/Template:Manniversary Nav|limit=50&namespace=0&hideredirs=1}} 939 uses] and is missing 1 translation
 +
#:''Line 78'': <nowiki>Hey Sniper!</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Stub&action=edit Template:Stub] has [{{fullurl:Special:WhatLinksHere/Template:Stub|limit=50&namespace=0&hideredirs=1}} 914 uses] and is missing 1 translation
 +
#:''Line 80'': <nowiki>'''''Notes''''':</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mann_Vs_Machine_Nav&action=edit Template:Mann Vs Machine Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mann Vs Machine Nav|limit=50&namespace=0&hideredirs=1}} 906 uses] and is missing 1 translation
 +
#:''Line 74'': <nowiki>Boot Camp</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Other_uses&action=edit Template:Other uses] has [{{fullurl:Special:WhatLinksHere/Template:Other uses|limit=50&namespace=0&hideredirs=1}} 843 uses] and is missing 4 translations
 +
#:''Line 1'': <nowiki>This article is about&nbsp;</nowiki>
 +
#:''Line 27'': <nowiki>For&nbsp;</nowiki>
 +
#:''Line 48'': <nowiki>other uses</nowiki>
 +
#:''Line 69'': <nowiki>, see&nbsp;</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Featured_article_tag&action=edit Template:Featured article tag] has [{{fullurl:Special:WhatLinksHere/Template:Featured article tag|limit=50&namespace=0&hideredirs=1}} 655 uses] and is missing 1 translation
 +
#:''Line 3'': <nowiki>Classic Featured article</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Map_Strategy_Nav&action=edit Template:Map Strategy Nav] has [{{fullurl:Special:WhatLinksHere/Template:Map Strategy Nav|limit=50&namespace=0&hideredirs=1}} 630 uses] and is missing 1 translation
 +
#:''Line 4'': <nowiki>Map strategies</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Custom_mission&action=edit Template:Custom mission] has [{{fullurl:Special:WhatLinksHere/Template:Custom mission|limit=50&namespace=0&hideredirs=1}} 595 uses] and is missing 3 translations
 +
#:''Line 5'': <nowiki>I built that.</nowiki>
 +
#:''Line 17'': <nowiki>This page contains information about a custom  that is not an official Mann vs. Machine mission.</nowiki>
 +
#:''Line 29'': <nowiki>To see official Mann vs. Machine missions, go to .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sic&action=edit Template:Sic] has [{{fullurl:Special:WhatLinksHere/Template:Sic|limit=50&namespace=0&hideredirs=1}} 593 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>The preceding text has been transcribed exactly as presented in the original source.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Standard_Weapons_Nav&action=edit Template:Standard Weapons Nav] has [{{fullurl:Special:WhatLinksHere/Template:Standard Weapons Nav|limit=50&namespace=0&hideredirs=1}} 587 uses] and is missing 1 translation
 +
#:''Line 13'': <nowiki>Stock weapons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Gun_Mettle_Update_Nav&action=edit Template:Gun Mettle Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Gun Mettle Update Nav|limit=50&namespace=0&hideredirs=1}} 528 uses] and is missing 3 translations
 +
#:''Line 45'': <nowiki>Weapon skins</nowiki>
 +
#:''Line 155'': <nowiki>Gun Mettle Campaign</nowiki>
 +
#:''Line 169'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_Strategy_Nav&action=edit Template:Class Strategy Nav] has [{{fullurl:Special:WhatLinksHere/Template:Class Strategy Nav|limit=50&namespace=0&hideredirs=1}} 501 uses] and is missing 1 translation
 +
#:''Line 150'': <nowiki>Official tips</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Robot_loadout&action=edit Template:Robot loadout] has [{{fullurl:Special:WhatLinksHere/Template:Robot loadout|limit=50&namespace=0&hideredirs=1}} 484 uses] and is missing 3 translations
 +
#:''Line 3'': <nowiki>Icon</nowiki>
 +
#:''Line 20'': <nowiki>Name</nowiki>
 +
#:''Line 37'': <nowiki>Attribute</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Update_info&action=edit Template:Update info] has [{{fullurl:Special:WhatLinksHere/Template:Update info|limit=50&namespace=0&hideredirs=1}} 479 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>This article is specific to the patch released. For information on the update, see .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Video_Nav&action=edit Template:Video Nav] has [{{fullurl:Special:WhatLinksHere/Template:Video Nav|limit=50&namespace=0&hideredirs=1}} 477 uses] and is missing 1 translation
 +
#:''Line 28'': <nowiki>Movies#Meet the Team movies</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tough_Break_Update_Nav&action=edit Template:Tough Break Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Tough Break Update Nav|limit=50&namespace=0&hideredirs=1}} 466 uses] and is missing 3 translations
 +
#:''Line 43'': <nowiki>Weapon skins</nowiki>
 +
#:''Line 113'': <nowiki>Tough Break Campaign</nowiki>
 +
#:''Line 133'': <nowiki>Loaner Program</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_Missions_Nav&action=edit Template:Mvm Missions Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mvm Missions Nav|limit=50&namespace=0&hideredirs=1}} 459 uses] and is missing 3 translations
 +
#:''Line 13'': <nowiki>Mann vs. Machine Missions</nowiki>
 +
#:''Line 30'': <nowiki>Tour of Duty</nowiki>
 +
#:''Line 52'': <nowiki>No tour</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Replay_Update_Nav&action=edit Template:Replay Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Replay Update Nav|limit=50&namespace=0&hideredirs=1}} 445 uses] and is missing 1 translation
 +
#:''Line 44'': <nowiki>First Annual Saxxy Awards</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Madness_vs_Machines_nav&action=edit Template:Madness vs Machines nav] has [{{fullurl:Special:WhatLinksHere/Template:Madness vs Machines nav|limit=50&namespace=0&hideredirs=1}} 419 uses] and is missing 1 translation
 +
#:''Line 182'': <nowiki><b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Changelog&action=edit Template:Changelog] has [{{fullurl:Special:WhatLinksHere/Template:Changelog|limit=50&namespace=0&hideredirs=1}} 411 uses] and is missing 1 translation
 +
#:''Line 2'': <nowiki>Changelog:</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Community_Events_Nav&action=edit Template:Community Events Nav] has [{{fullurl:Special:WhatLinksHere/Template:Community Events Nav|limit=50&namespace=0&hideredirs=1}} 384 uses] and is missing 16 translations
 +
#:''Line 77'': <nowiki>(A)Symmetry CP Contest</nowiki>
 +
#:''Line 122'': <nowiki>Mercs vs. Aliens</nowiki>
 +
#:''Line 184'': <nowiki>Contests & Tours</nowiki>
 +
#:''Line 198'': <nowiki>Mappers vs. Machines</nowiki>
 +
#:''Line 234'': <nowiki>Updates</nowiki>
 +
#:''Line 253'': <nowiki>Guard Dog Update</nowiki>
 +
#:''Line 268'': <nowiki>Fancy vs. Nasty Update</nowiki>
 +
#:''Line 282'': <nowiki>Mechanical Engineer Update</nowiki>
 +
#:''Line 297'': <nowiki>Medieval Update</nowiki>
 +
#:''Line 312'': <nowiki>Wiki Birthday Update</nowiki>
 +
#:''Line 327'': <nowiki>Night of the Living Update</nowiki>
 +
#:''Line 364'': <nowiki>BlapBash</nowiki>
 +
#:''Line 405'': <nowiki>Hugs.tf</nowiki>
 +
#:''Line 416'': <nowiki>Jingle Jam</nowiki>
 +
#:''Line 441'': <nowiki>Rally Call</nowiki>
 +
#:''Line 451'': <nowiki>TF2Maps 72hr Jam</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Custom_map&action=edit Template:Custom map] has [{{fullurl:Special:WhatLinksHere/Template:Custom map|limit=50&namespace=0&hideredirs=1}} 380 uses] and is missing 3 translations
 +
#:''Line 5'': <nowiki>I built that.</nowiki>
 +
#:''Line 21'': <nowiki>This page contains information about a  that is not an officially released ''Team Fortress 2'' map.</nowiki>
 +
#:''Line 37'': <nowiki>All released Valve and Community-made ''TF2'' maps can be found on the .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Halloween_Map_Nav&action=edit Template:Halloween Map Nav] has [{{fullurl:Special:WhatLinksHere/Template:Halloween Map Nav|limit=50&namespace=0&hideredirs=1}} 362 uses] and is missing 1 translation
 +
#:''Line 6'': <nowiki>Halloween maps</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Taunt&action=edit Template:Taunt] has [{{fullurl:Special:WhatLinksHere/Template:Taunt|limit=50&namespace=0&hideredirs=1}} 360 uses] and is missing 2 translations
 +
#:''Line 31'': <nowiki></nowiki>
 +
#:''Line 77'': <nowiki>None</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Comic_infobox&action=edit Template:Comic infobox] has [{{fullurl:Special:WhatLinksHere/Template:Comic infobox|limit=50&namespace=0&hideredirs=1}} 330 uses] and is missing 9 translations
 +
#:''Line 7'': <nowiki>Comic Strip Info</nowiki>
 +
#:''Line 28'': <nowiki>Released</nowiki>
 +
#:''Line 50'': <nowiki>Number of pages</nowiki>
 +
#:''Line 72'': <nowiki>Artist</nowiki>
 +
#:''Line 93'': <nowiki>Artists</nowiki>
 +
#:''Line 101'': <nowiki>Writer</nowiki>
 +
#:''Line 120'': <nowiki>Writers</nowiki>
 +
#:''Line 128'': <nowiki>Colorist</nowiki>
 +
#:''Line 147'': <nowiki>Colorists</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mapping_Nav&action=edit Template:Mapping Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mapping Nav|limit=50&namespace=0&hideredirs=1}} 327 uses] and is missing 11 translations
 +
#:''Line 97'': <nowiki>(A)Symmetry CP Contest</nowiki>
 +
#:''Line 112'': <nowiki>Dynamic Payload Contest</nowiki>
 +
#:''Line 125'': <nowiki>Highlander King of the Hill Contest</nowiki>
 +
#:''Line 138'': <nowiki>Mercs vs. Aliens</nowiki>
 +
#:''Line 151'': <nowiki>Mappers vs Machines Contest</nowiki>
 +
#:''Line 161'': <nowiki>Connect 5 Contest</nowiki>
 +
#:''Line 245'': <nowiki>Japan Content Pack</nowiki>
 +
#:''Line 258'': <nowiki>Frontline Supply Drop</nowiki>
 +
#:''Line 269'': <nowiki>The London Pack</nowiki>
 +
#:''Line 386'': <nowiki>VScript</nowiki>
 +
#:''Line 455'': <nowiki>Cosmetics</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_health_pack_and_overheal_table&action=edit Template:Class health pack and overheal table] has [{{fullurl:Special:WhatLinksHere/Template:Class health pack and overheal table|limit=50&namespace=0&hideredirs=1}} 326 uses] and is missing 4 translations
 +
#:''Line 6'': <nowiki></nowiki>
 +
#:''Line 507'': <nowiki>With the  equipped</nowiki>
 +
#:''Line 521'': <nowiki>With the  equipped and while under the effects of the  or</nowiki>
 +
#:''Line 692'': <nowiki>Theoretical value. Overheal does not exceed 150% of the classes' maximum health.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:ClassicWeaponsNav&action=edit Template:ClassicWeaponsNav] has [{{fullurl:Special:WhatLinksHere/Template:ClassicWeaponsNav|limit=50&namespace=0&hideredirs=1}} 320 uses] and is missing 2 translations
 +
#:''Line 4'': <nowiki>Weapons (Classic)</nowiki>
 +
#:''Line 179'': <nowiki>Special</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Two_Cities_Update_Nav&action=edit Template:Two Cities Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Two Cities Update Nav|limit=50&namespace=0&hideredirs=1}} 315 uses] and is missing 1 translation
 +
#:''Line 43'': <nowiki>No tour</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Spells_Nav&action=edit Template:Spells Nav] has [{{fullurl:Special:WhatLinksHere/Template:Spells Nav|limit=50&namespace=0&hideredirs=1}} 296 uses] and is missing 4 translations
 +
#:''Line 8'': <nowiki>Footprint Effects</nowiki>
 +
#:''Line 32'': <nowiki>Paint Effects</nowiki>
 +
#:''Line 53'': <nowiki>Weapon Effects</nowiki>
 +
#:''Line 75'': <nowiki>Vocal Effects</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Smissmas_Events_Nav&action=edit Template:Smissmas Events Nav] has [{{fullurl:Special:WhatLinksHere/Template:Smissmas Events Nav|limit=50&namespace=0&hideredirs=1}} 279 uses] and is missing 1 translation
 +
#:''Line 7'': <nowiki>Events</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Scream_Fortress_Events_Nav&action=edit Template:Scream Fortress Events Nav] has [{{fullurl:Special:WhatLinksHere/Template:Scream Fortress Events Nav|limit=50&namespace=0&hideredirs=1}} 271 uses] and is missing 1 translation
 +
#:''Line 8'': <nowiki>Events</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Notable_Person_Nav&action=edit Template:Notable Person Nav] has [{{fullurl:Special:WhatLinksHere/Template:Notable Person Nav|limit=50&namespace=0&hideredirs=1}} 259 uses] and is missing 40 translations
 +
#:''Line 3'': <nowiki></nowiki>
 +
#:''Line 17'': <nowiki>Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.</nowiki>
 +
#:''Line 38'': <nowiki>Valve ''TF'' executive staff</nowiki>
 +
#:''Line 52'': <nowiki>Gabe Newell</nowiki>
 +
#:''Line 63'': <nowiki>Robin Walker</nowiki>
 +
#:''Line 74'': <nowiki>John Cook</nowiki>
 +
#:''Line 85'': <nowiki>Ian Caughley</nowiki>
 +
#:''Line 97'': <nowiki>Valve ''TF'' employees</nowiki>
 +
#:''Line 111'': <nowiki>Dario Casali</nowiki>
 +
#:''Line 122'': <nowiki>Dave Riller</nowiki>
 +
#:''Line 133'': <nowiki>Dhabih Eng</nowiki>
 +
#:''Line 144'': <nowiki>Eric Smith</nowiki>
 +
#:''Line 154'': <nowiki>Jeff Ballinger</nowiki>
 +
#:''Line 165'': <nowiki>Moby Francke</nowiki>
 +
#:''Line 177'': <nowiki>Voice actors</nowiki>
 +
#:''Line 191'': <nowiki>Dennis Bateman</nowiki>
 +
#:''Line 202'': <nowiki>JB Blanc</nowiki>
 +
#:''Line 213'': <nowiki>Ashly Burch</nowiki>
 +
#:''Line 224'': <nowiki>Robin Atkin Downes</nowiki>
 +
#:''Line 234'': <nowiki>Grant Goodeve</nowiki>
 +
#:''Line 245'': <nowiki>John Patrick Lowrie</nowiki>
 +
#:''Line 256'': <nowiki>Rick May</nowiki>
 +
#:''Line 267'': <nowiki>Ellen McLain</nowiki>
 +
#:''Line 278'': <nowiki>Stephen Merchant</nowiki>
 +
#:''Line 289'': <nowiki>Nolan North</nowiki>
 +
#:''Line 300'': <nowiki>Gary Schwartz</nowiki>
 +
#:''Line 311'': <nowiki>Nathan Vetterlein</nowiki>
 +
#:''Line 323'': <nowiki>Soundtrack composers</nowiki>
 +
#:''Line 337'': <nowiki>Mike Morasky</nowiki>
 +
#:''Line 349'': <nowiki>Media artists, colorists,<br>writers, etc</nowiki>
 +
#:''Line 363'': <nowiki>Heather Campbell</nowiki>
 +
#:''Line 374'': <nowiki>Maren Marmulla</nowiki>
 +
#:''Line 385'': <nowiki>Michael Oeming</nowiki>
 +
#:''Line 396'': <nowiki>Minttu Hynninen</nowiki>
 +
#:''Line 407'': <nowiki>Jim Murray</nowiki>
 +
#:''Line 418'': <nowiki>Saren Stone</nowiki>
 +
#:''Line 428'': <nowiki>Jay Pinkerton</nowiki>
 +
#:''Line 439'': <nowiki>Nick Filardi</nowiki>
 +
#:''Line 450'': <nowiki>Erik Wolpaw</nowiki>
 +
#:''Line 461'': <nowiki>Death of a Salesbot team</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Conflicting_equip_region&action=edit Template:Conflicting equip region] has [{{fullurl:Special:WhatLinksHere/Template:Conflicting equip region|limit=50&namespace=0&hideredirs=1}} 258 uses] and is missing 6 translations
 +
#:''Line 2'': <nowiki>This item cannot be worn with the , , , or , as they occupy the same .</nowiki>
 +
#:''Line 16'': <nowiki>This item cannot be worn with the  or , as they occupy the same .</nowiki>
 +
#:''Line 33'': <nowiki>This item cannot be worn with the , as they occupy the same .</nowiki>
 +
#:''Line 50'': <nowiki>This item cannot be worn with the , as they occupy the same .</nowiki>
 +
#:''Line 66'': <nowiki>This item cannot be worn with the  or , as they occupy the same .</nowiki>
 +
#:''Line 83'': <nowiki>This item cannot be worn with  that occupy the same  as it.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Qualitycheck&action=edit Template:Qualitycheck] has [{{fullurl:Special:WhatLinksHere/Template:Qualitycheck|limit=50&namespace=0&hideredirs=1}} 253 uses] and is missing 2 translations
 +
#:''Line 2'': <nowiki>Cannot exist in  quality</nowiki>
 +
#:''Line 17'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mod_Nav&action=edit Template:Mod Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mod Nav|limit=50&namespace=0&hideredirs=1}} 251 uses] and is missing 1 translation
 +
#:''Line 102'': <nowiki>Jump maps</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:NP_Policy&action=edit Template:NP Policy] has [{{fullurl:Special:WhatLinksHere/Template:NP Policy|limit=50&namespace=0&hideredirs=1}} 227 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>This notable person page is subject to .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:No_Paint_Diff&action=edit Template:No Paint Diff] has [{{fullurl:Special:WhatLinksHere/Template:No Paint Diff|limit=50&namespace=0&hideredirs=1}} 226 uses] and is missing 3 translations
 +
#:''Line 1'': <nowiki>Using the  paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.</nowiki>
 +
#:''Line 16'': <nowiki>Using the  paint on this item provides absolutely no visual difference in-game on the  team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the  team.</nowiki>
 +
#:''Line 31'': <nowiki>On the "" style, using the  paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.</nowiki

Latest revision as of 10:17, 5 January 2025

Pages missing in Arabic (ar – العربية): 629 in total. Data as of 10:08, 05 January 2025 (GMT).

See also

List

  1. Template:Quotation has 42833 uses and is missing 2 translations
    Line 50: Click to resume
    Line 58: Click to pause
  2. Template:Item infobox has 40216 uses and is missing 5 translations
    Line 770: Used by:
    Line 915: Equip region:
    Line 1320: :
    Line 1362: Allowed weapons
    Line 1615: Available Qualities
  3. Template:Backpack item has 39424 uses and is missing 8 translations
    Line 120: -
    Line 141:
    Line 169: ()
    Line 204:
    Line 224: -
    Line 259: -
    Line 290:
    Line 331: Unusual Effect:
  4. Template:Backpack Item Link has 24676 uses and is missing 1 translation
    Line 1: Inventory
  5. Template:Undocumented has 18343 uses and is missing 1 translation
    Line 1: Undocumented
  6. Template:Steamid has 13069 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  7. Template:Update trans has 11000 uses and is missing 2 translations
    Line 5: This translation requires updating.
    Line 53: The specific instructions are: ''''
  8. Template:Patch layout has 9295 uses and is missing 2 translations
    Line 137: TF2 Beta forums (Web Archive)
    Line 233: Follow us on for live update coverage!
  9. Template:Weapon Demonstration has 7602 uses and is missing 3 translations
    Line 1: Pyroland Demonstration
    Line 48:
    Line 73: <span style="color:red">Note:</span> This demonstration has been out of date since .
  10. Template:Achievement has 7108 uses and is missing 2 translations
    Line 192: Varies
    Line 288: Unachievable
  11. Template:Promo Nav has 6936 uses and is missing 4 translations
    Line 4: Promotional items
    Line 34: Games
    Line 432: Events
    Line 527: Official Team Fortress Wiki
  12. Template:Set has 5543 uses and is missing 10 translations
    Line 51: Extra effects when .
    Line 222: Enables additional voice responses<br>Allows the Soldier to perform the taunt.
    Line 261: Allows the Demoman to perform the taunt.
    Line 290: Allows the Heavy to perform the taunt.
    Line 319: Enables additional voice responses.
    Line 348: 's vocalizations are 145% higher pitch.
    Line 435: Reduces mystery solving time by up to 88%.
    Line 465: Reduces the chance of hunger by up to 13%.
    Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
  13. Template:Pyro Nav has 5533 uses and is missing 2 translations
    Line 78: Sapper removing
    Line 98: Soaked
  14. Template:Scout Nav has 4857 uses and is missing 1 translation
    Line 124: Soaked
  15. Template:Styles table has 4594 uses and is missing 2 translations
    Line 28: ''This item has very little effect on its appearance when its styles are changed unless painted. paint is used here for demonstration purposes.''
    Line 48: ''This item has no effect on its appearance when its styles are changed unless painted. paint is used here for demonstration purposes.''
  16. Template:Damage table has 4309 uses and is missing 9 translations
    Line 114: Damage type
    Line 139: Ranged or Melee damage?
    Line 191: Effect range
    Line 422: Pellet spread
    Line 441: Hammer Units away from target
    Line 459: Hammer Units of spread on target
    Line 1263: Attack interval
    Line 1960: Beam connect distance
    Line 1978: Beam disconnect distance
  17. Template:Heavy Nav has 3938 uses and is missing 1 translation
    Line 61: Nomming
  18. Template:Map infobox has 3445 uses and is missing 16 translations
    Line 7: Buy Map Stamp
    Line 197: Variants:
    Line 212: Last updated:
    Line 287: Link(s):
    Line 473: Hazards ():
    Line 520: Pyrovision Support:
    Line 540: Magic spells:
    Line 560: Bot support:
    Line 676: Map Items
    Line 700: None
    Line 713: Map Items
    Line 832: Map Photos
    Line 853: Loading screen photos.
    Line 869: Map Overview
    Line 893: Map Overview
    Line 923: Supporters leaderboard not yet added.
  19. Template:Sniper Nav has 3413 uses and is missing 1 translation
    Line 64: Soaked
  20. Template:Canbeusedwithpart has 2829 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 19: This part could previously be used with this item.
    Line 32: This part can be used on this item.
  21. Template:Strange item info has 2829 uses and is missing 6 translations
    Line 2: Strange variant information
    Line 84: Only the first statistic counts towards the .
    Line 107: Available as a Strange variant.
    Line 130: Available in all strange varieties.
    Line 150: Available as an variant.
    Line 169: Compatible
  22. Template:Item schema has 2478 uses and is missing 1 translation
    Line 6: update
  23. Template:Assisting in Pyroland has 1721 uses and is missing 2 translations
    Line 1: When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in that the item gets the kill instead, with its if it has one, and the player gets credited with the .
    Line 18: When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in that it gets the , with its if it has one.
  24. Template:Love And War Update Nav has 1569 uses and is missing 3 translations
    Line 152: Bread
    Line 173: Bread Monster
    Line 192: Videos
  25. Template:Major Updates Nav has 1557 uses and is missing 2 translations
    Line 111: Seasonal updates
    Line 205: Content packs
  26. Template:Trans has 1521 uses and is missing 1 translation
    Line 30: If you can speak English, post on the or speak to those who have contributed to the page (by viewing the ).
  27. Template:Patch info has 1518 uses and is missing 1 translation
    Line 1: This article is for content released in the update. For the patch itself, see .
  28. Template:Item set infobox has 1306 uses and is missing 1 translation
    Line 180: None
  29. Template:Community strategy stub link has 1222 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 20: '''This map's page is a '''. As such, it is not complete.
    Line 33: You can help the Team Fortress Wiki by .
    Line 46: '''''Notes''''':
  30. Template:Jungle Inferno Update Nav has 1205 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  31. Template:Spectral Halloween Special Nav has 1194 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  32. Template:Unused Content Nav has 1104 uses and is missing 12 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 107: <br>
    Line 151: Leaks
    Line 189: Bosses
    Line 206: Leaks
    Line 244: Throwables
    Line 271: <br>Leaks
    Line 323: Cut<br>Unused<br>Experimental
    Line 378: Throwables
    Line 429: Female classes
  33. Template:Map strategy link has 1098 uses and is missing 2 translations
    Line 1: Community strategy
    Line 24: Community strategy
  34. Template:Competitive Nav has 1088 uses and is missing 6 translations
    Line 7: General
    Line 25: Class Counters
    Line 36: Formats
    Line 54: PASS Time
    Line 59: Ultiduo
    Line 120: Medals
  35. Template:Beta has 1009 uses and is missing 5 translations
    Line 7: Ok guys, bad news: we lost that last one.
    Line 80: This article documents experimental content for . It may contain speculation, broken links or errors.
    Line 101: This article documents content for that was removed from the game. It may contain speculation, broken links or errors.
    Line 122: This article documents content for that remains in the game files, but goes unused. It may contain speculation, broken links or errors.
    Line 143: This article documents beta/cut/unused/experimental content for . It may contain speculation, broken links or errors.
  36. Template:Mission infobox has 961 uses and is missing 15 translations
    Line 7: Basic Information
    Line 24: Name
    Line 46: File Name
    Line 90: Map
    Line 113: Mission type
    Line 128: Waves
    Line 147: Difficulty
    Line 164: Starting credits
    Line 187: Maximum possible credits
    Line 207: Minimum respawn wave time
    Line 227: Maximum respawn wave time
    Line 247: Fixed respawn time
    Line 266: Tour
    Line 287: Sentry Buster spawn time
    Line 307: Sentry Buster respawn time
  37. Template:Manniversary Nav has 939 uses and is missing 1 translation
    Line 78: Hey Sniper!
  38. Template:Stub has 914 uses and is missing 1 translation
    Line 80: '''''Notes''''':
  39. Template:Mann Vs Machine Nav has 906 uses and is missing 1 translation
    Line 74: Boot Camp
  40. Template:Other uses has 843 uses and is missing 4 translations
    Line 1: This article is about 
    Line 27: For 
    Line 48: other uses
    Line 69: , see 
  41. Template:Featured article tag has 655 uses and is missing 1 translation
    Line 3: Classic Featured article
  42. Template:Map Strategy Nav has 630 uses and is missing 1 translation
    Line 4: Map strategies
  43. Template:Custom mission has 595 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  44. Template:Sic has 593 uses and is missing 1 translation
    Line 1: The preceding text has been transcribed exactly as presented in the original source.
  45. Template:Standard Weapons Nav has 587 uses and is missing 1 translation
    Line 13: Stock weapons
  46. Template:Gun Mettle Update Nav has 528 uses and is missing 3 translations
    Line 45: Weapon skins
    Line 155: Gun Mettle Campaign
    Line 169:
  47. Template:Class Strategy Nav has 501 uses and is missing 1 translation
    Line 150: Official tips
  48. Template:Robot loadout has 484 uses and is missing 3 translations
    Line 3: Icon
    Line 20: Name
    Line 37: Attribute
  49. Template:Update info has 479 uses and is missing 1 translation
    Line 1: This article is specific to the patch released. For information on the update, see .
  50. Template:Video Nav has 477 uses and is missing 1 translation
    Line 28: Movies#Meet the Team movies
  51. Template:Tough Break Update Nav has 466 uses and is missing 3 translations
    Line 43: Weapon skins
    Line 113: Tough Break Campaign
    Line 133: Loaner Program
  52. Template:Mvm Missions Nav has 459 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 30: Tour of Duty
    Line 52: No tour
  53. Template:Replay Update Nav has 445 uses and is missing 1 translation
    Line 44: First Annual Saxxy Awards
  54. Template:Madness vs Machines nav has 419 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  55. Template:Changelog has 411 uses and is missing 1 translation
    Line 2: Changelog:
  56. Template:Community Events Nav has 384 uses and is missing 16 translations
    Line 77: (A)Symmetry CP Contest
    Line 122: Mercs vs. Aliens
    Line 184: Contests & Tours
    Line 198: Mappers vs. Machines
    Line 234: Updates
    Line 253: Guard Dog Update
    Line 268: Fancy vs. Nasty Update
    Line 282: Mechanical Engineer Update
    Line 297: Medieval Update
    Line 312: Wiki Birthday Update
    Line 327: Night of the Living Update
    Line 364: BlapBash
    Line 405: Hugs.tf
    Line 416: Jingle Jam
    Line 441: Rally Call
    Line 451: TF2Maps 72hr Jam
  57. Template:Custom map has 380 uses and is missing 3 translations
    Line 5: I built that.
    Line 21: This page contains information about a that is not an officially released ''Team Fortress 2'' map.
    Line 37: All released Valve and Community-made ''TF2'' maps can be found on the .
  58. Template:Halloween Map Nav has 362 uses and is missing 1 translation
    Line 6: Halloween maps
  59. Template:Taunt has 360 uses and is missing 2 translations
    Line 31:
    Line 77: None
  60. Template:Comic infobox has 330 uses and is missing 9 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Artists
    Line 101: Writer
    Line 120: Writers
    Line 128: Colorist
    Line 147: Colorists
  61. Template:Mapping Nav has 327 uses and is missing 11 translations
    Line 97: (A)Symmetry CP Contest
    Line 112: Dynamic Payload Contest
    Line 125: Highlander King of the Hill Contest
    Line 138: Mercs vs. Aliens
    Line 151: Mappers vs Machines Contest
    Line 161: Connect 5 Contest
    Line 245: Japan Content Pack
    Line 258: Frontline Supply Drop
    Line 269: The London Pack
    Line 386: VScript
    Line 455: Cosmetics
  62. Template:Class health pack and overheal table has 326 uses and is missing 4 translations
    Line 6:
    Line 507: With the equipped
    Line 521: With the equipped and while under the effects of the or
    Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  63. Template:ClassicWeaponsNav has 320 uses and is missing 2 translations
    Line 4: Weapons (Classic)
    Line 179: Special
  64. Template:Two Cities Update Nav has 315 uses and is missing 1 translation
    Line 43: No tour
  65. Template:Spells Nav has 296 uses and is missing 4 translations
    Line 8: Footprint Effects
    Line 32: Paint Effects
    Line 53: Weapon Effects
    Line 75: Vocal Effects
  66. Template:Smissmas Events Nav has 279 uses and is missing 1 translation
    Line 7: Events
  67. Template:Scream Fortress Events Nav has 271 uses and is missing 1 translation
    Line 8: Events
  68. Template:Notable Person Nav has 259 uses and is missing 40 translations
    Line 3:
    Line 17: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 38: Valve ''TF'' executive staff
    Line 52: Gabe Newell
    Line 63: Robin Walker
    Line 74: John Cook
    Line 85: Ian Caughley
    Line 97: Valve ''TF'' employees
    Line 111: Dario Casali
    Line 122: Dave Riller
    Line 133: Dhabih Eng
    Line 144: Eric Smith
    Line 154: Jeff Ballinger
    Line 165: Moby Francke
    Line 177: Voice actors
    Line 191: Dennis Bateman
    Line 202: JB Blanc
    Line 213: Ashly Burch
    Line 224: Robin Atkin Downes
    Line 234: Grant Goodeve
    Line 245: John Patrick Lowrie
    Line 256: Rick May
    Line 267: Ellen McLain
    Line 278: Stephen Merchant
    Line 289: Nolan North
    Line 300: Gary Schwartz
    Line 311: Nathan Vetterlein
    Line 323: Soundtrack composers
    Line 337: Mike Morasky
    Line 349: Media artists, colorists,<br>writers, etc
    Line 363: Heather Campbell
    Line 374: Maren Marmulla
    Line 385: Michael Oeming
    Line 396: Minttu Hynninen
    Line 407: Jim Murray
    Line 418: Saren Stone
    Line 428: Jay Pinkerton
    Line 439: Nick Filardi
    Line 450: Erik Wolpaw
    Line 461: Death of a Salesbot team
  69. Template:Conflicting equip region has 258 uses and is missing 6 translations
    Line 2: This item cannot be worn with the , , , or , as they occupy the same .
    Line 16: This item cannot be worn with the or , as they occupy the same .
    Line 33: This item cannot be worn with the , as they occupy the same .
    Line 50: This item cannot be worn with the , as they occupy the same .
    Line 66: This item cannot be worn with the or , as they occupy the same .
    Line 83: This item cannot be worn with that occupy the same as it.
  70. Template:Qualitycheck has 253 uses and is missing 2 translations
    Line 2: Cannot exist in quality
    Line 17:
  71. Template:Mod Nav has 251 uses and is missing 1 translation
    Line 102: Jump maps
  72. Template:NP Policy has 227 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  73. Template:No Paint Diff has 226 uses and is missing 3 translations
    Line 1: Using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: Using the paint on this item provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  74. Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
    Line 8: SteamVR wearables
  75. Template:Update has 211 uses and is missing 2 translations
    Line 5: Gotta move that gear up!
    Line 69: '''''Notes''''':
  76. Template:Mysterious Treasures Nav has 188 uses and is missing 1 translation
    Line 12: Smede-ingredienser
  77. Template:Pickup Nav has 185 uses and is missing 5 translations
    Line 32: PD Pickups
    Line 44: Power Cores
    Line 57: Ducks
    Line 73: JACK
    Line 87: Lunchbox drops
  78. Template:Community strategy stub has 184 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 17: '''This is a '''. As such, it is not complete.
    Line 27: You can help the Team Fortress Wiki by .
    Line 38: '''''Notes''''':
  79. Template:Competitive has 180 uses and is missing 1 translation
    Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  80. Template:Haunted Halloween Special Nav has 178 uses and is missing 1 translation
    Line 73: Halloween pumpkin
  81. Template:Overheal tool has 178 uses and is missing 4 translations
    Line 1: /
    Line 10: Adrenalised
    Line 22: Overhealed
    Line 39: by a Medic
  82. Template:Cite web has 174 uses and is missing 1 translation
    Line 90:
  83. Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
    Line 20: Grockets
  84. Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
    Line 8: Portal 2 crossover cosmetics
  85. Template:Mechanics Nav has 164 uses and is missing 19 translations
    Line 5: Mechanics
    Line 28: Combat
    Line 40: Projectiles
    Line 48: Hitscan
    Line 56: Critical hits
    Line 64:
    Line 81: Telefrag
    Line 92: Death
    Line 100: Kill feed
    Line 110: Status effects
    Line 124: Soaked
    Line 132:
    Line 145: Respawn
    Line 153: Ragdoll
    Line 161: Communication
    Line 169: Lag compensation
    Line 177: Announcer
    Line 185: Deathcam
    Line 194: Player ghost
  86. Template:Cite has 162 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  87. Template:Christmas Map Nav has 137 uses and is missing 2 translations
    Line 5: Christmas maps
    Line 48: Payload#Payload Race
  88. Template:TFC hl maps nav has 125 uses and is missing 1 translation
    Line 4: ''Half-Life'' maps (Classic)
  89. Template:Hazard infobox has 121 uses and is missing 4 translations
    Line 81: '''Health:'''
    Line 102: '''Damage Done:'''
    Line 122: '''Affected By:'''
    Line 159: '''Found On:'''
  90. Template:All class hat table has 117 uses and is missing 1 translation
    Line 4: All class
  91. Template:Community Medal Nav has 102 uses and is missing 3 translations
    Line 4: Community Medals
    Line 48: Moonlight MvM
    Line 118: Potato MvM
  92. Template:Community Mann vs. Machine Operations Nav has 95 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  93. Template:Website infobox has 88 uses and is missing 2 translations
    Line 8: Info
    Line 128: Robin Walker's Backpack
  94. Template:Mac Update Nav has 86 uses and is missing 1 translation
    Line 24: Mac Update trailer
  95. Template:Media Nav has 75 uses and is missing 2 translations
    Line 57: Filmy
    Line 71: Poses
  96. Template:Campaign pass map commission has 69 uses and is missing 1 translation
    Line 1: A portion of the money made from the sales of the goes to the authors of the map.
  97. Template:Crate series table has 67 uses and is missing 12 translations
    Line 5: Drops
    Line 56: or an Exceedingly Rare Halloween-Themed Special Item!
    Line 77: or an Exceedingly Rare Unusual Weapon!
    Line 98: or an Exceedingly Rare Special Item!
    Line 125: Drop rate is an estimate only.
    Line 148: weapons obtained from this crate may be or .
    Line 166: Weapons obtained from this crate will have the quality.
    Line 189: Items obtained from this crate will have the quality.
    Line 212: Items obtained from this crate might have the quality.
    Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
    Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
    Line 270: Contents may be Strange and hats may be Unusual with a Halloween 2016 effect
  98. Template:Strange Sapper ranks has 64 uses and is missing 1 translation
    Line 94: Das Rank-Schema zeigt zwar 21 Ränge an mit einem Bedarf von 3.000 Töten, aber der 21 Rang trägt keinen Namen.
  99. Template:Campaign Nav has 62 uses and is missing 1 translation
    Line 5: Campaigns
  100. Template:Decorated collection table has 59 uses and is missing 29 translations
    Line 10:
    Line 25:
    Line 41:
    Line 57:
    Line 73:
    Line 89:
    Line 105:
    Line 121:
    Line 137:
    Line 153:
    Line 169:
    Line 185:
    Line 201:
    Line 217:
    Line 233:
    Line 249:
    Line 265:
    Line 281:
    Line 297:
    Line 313:
    Line 329:
    Line 345:
    Line 361:
    Line 377:
    Line 393:
    Line 409:
    Line 425:
    Line 441:
    Line 457:
  101. Template:Needvideo has 56 uses and is missing 3 translations
    Line 5: You prancin' show ponies!
    Line 19: This page would benefit from the addition of one or more videos.
    Line 36: Please add a suitable video, then remove this notice. You may check for further information.
  102. Template:Decorated grade table has 50 uses and is missing 1 translation
    Line 4: Ukázka
  103. Template:Related category has 46 uses and is missing 1 translation
    Line 3: Related
  104. Template:Related images has 46 uses and is missing 1 translation
    Line 2: images
  105. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  106. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  107. Template:Mann Co Sub Pages Nav has 40 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 22: Prisliste
    Line 38: Genstande som førhen kunne købes
    Line 53: Genstande som ikke kan købes
  108. Template:Medic class hat table has 40 uses and is missing 1 translation
    Line 4: Medic
  109. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  110. Template:Heavy class hat table has 39 uses and is missing 1 translation
    Line 4: Heavy
  111. Template:Spy class hat table has 39 uses and is missing 1 translation
    Line 4: Spy
  112. Template:Demoman class hat table has 37 uses and is missing 1 translation
    Line 4: Demoman
  113. Template:Engineer class hat table has 37 uses and is missing 1 translation
    Line 4: Engineer
  114. Template:Sniper class hat table has 37 uses and is missing 1 translation
    Line 4: Sniper
  115. Template:Spirit Of Giving ranks has 37 uses and is missing 1 translation
    Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  116. Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
    Line 95: Das Rank-Schema zeigt zwar 21 Ränge an mit einem Bedarf von 10.000 Töten, aber der 21 Rang trägt keinen Namen.
  117. Template:Charging speed has 36 uses and is missing 2 translations
    Line 11: Charging
    Line 30: Charging while wielding the
  118. Template:Color themes has 36 uses and is missing 2 translations
    Line 2: Color themes:
    Line 14: **
  119. Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  120. Template:Scream Fortress 2021 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  121. Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  122. Template:Scream Fortress 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  123. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  124. Template:Beta content has 34 uses and is missing 3 translations
    Line 5: Now I've seen everything!
    Line 25: This page details content that is in Mann Co. Beta Testing.
    Line 45: As such, the contents of page are subject to frequent changes.
  125. Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  126. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
    Line 95: Das Rank-Schema zeigt zwar 21 Ränge an mit einem Bedarf von 1.000 Töten, aber der 21 Rang trägt keinen Namen.
  127. Template:Weapon collector's quality table has 34 uses and is missing 1 translation
    Line 4: Possible Collector's quality weapons
  128. Template:Festivizer has 33 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 233: Includes variant
    Line 244: Includes variant
  129. Template:Series 1 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Series 1 Unusual effects
  130. Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  131. Template:Summer 2022 Pack Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  132. Template:Cosmetic craftability list has 32 uses and is missing 26 translations
    Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 219: Multiple classes
    Line 636: Multiple classes
    Line 700: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 1056: Multiple classes
    Line 1431: Multiple classes
    Line 1617: Multiple classes
    Line 1729: Multiple classes
    Line 1884: Multiple classes
    Line 2063: Multiple classes
    Line 2235: Multiple classes
    Line 2317: Multiple classes
    Line 2472: Multiple classes
    Line 2552: Multiple classes
    Line 2656: Multiple classes
    Line 2766: Multiple classes
    Line 2864: Multiple classes
    Line 2960: Multiple classes
    Line 3127: Multiple classes
    Line 3229: Multiple classes
    Line 3327: Multiple classes
    Line 3403: Multiple classes
    Line 3519: Multiple classes
    Line 3607: Multiple classes
    Line 3699: Multiple classes
    Line 3864: Multiple classes
  133. Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
    Line 7: Possible Collector's quality cosmetic items
    Line 482: Multiple classes
  134. Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  135. Template:Sniper Rifle tick damage has 32 uses and is missing 3 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
  136. Template:Summer 2020 Pack Unusual effects has 32 uses and is missing 1 translation
    Line 2: Unusual effects
  137. Template:Scream Fortress 2022 Unusual effects has 31 uses and is missing 1 translation
    Line 2: Unusual effects
  138. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  139. Template:Disciplinary action speed has 29 uses and is missing 4 translations
    Line 6: Original speed <small>()</small>
    Line 24: Boosted speed <small>(HU/s)</small>
    Line 42: Boost percentage
    Line 106: While aiming, the Sniper's speed boost is
  140. Template:Scream Fortress 2018 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  141. Template:Summer 2023 Unusual effects has 28 uses and is missing 1 translation
    Line 2: Unusual effects
  142. Template:Class weapons table medic melee has 27 uses and is missing 4 translations
    Line 53: On Hit: 25% ÜberCharge added.<br/>
    Line 127: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 202: When active, +3 health regenerated per second on wearer.<br/>
    Line 294: Allows the Medic to see an enemy's health.<br/>
  143. Template:Class weapons table medic primary has 27 uses and is missing 3 translations
    Line 18: Heals 3 health points on hit.<br/>
    Line 93: Fires special bolts that heal teammates and deal damage based on distance traveled.
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  144. Template:Class weapons table medic secondary has 27 uses and is missing 4 translations
    Line 10: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 81: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  145. Template:Class weapons table soldier primary has 27 uses and is missing 8 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 39: Has 80% faster rocket speed.<br/>
    Line 151: On hit: restores up to 20 health points.<br/>
    Line 222: +200% max primary ammo on wearer.<br/>
    Line 360: +25% clip size.<br/>
    Line 465: Does not use ammo (replaced with an ammo meter).<br/>
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  146. Template:List of projectiles has 27 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 373: Rocket
    Line 397: Small energy beam
    Line 424: Fireball
    Line 444: Flare
    Line 473: Flare
    Line 495: Flare
    Line 519: Gas Can
    Line 539: Grenade
    Line 575: Cannonball
    Line 599: Grenade
    Line 624: Stickybomb
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 703: In air
    Line 722: On surface
    Line 741: Bullets
    Line 760: Melee weapons
    Line 779: Syringes
    Line 803: Stickybomb
    Line 825: Stickybomb
    Line 847: Stickybomb
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 908: Rocket
    Line 937: Small energy beam
    Line 964: Repair claw
    Line 992: Syringe
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1092: Jar
    Line 1120: Jar
    Line 1140: Grappling Hook
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1211: Rocket
    Line 1234: Firing normally
    Line 1251: Enraged
  147. Template:Scream Fortress 2015 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  148. Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Series 2 Unusual effects
  149. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  150. Template:Strange Razorback ranks has 27 uses and is missing 1 translation
    Line 95: Das Rank-Schema zeigt zwar 21 Ränge an mit einem Bedarf von 10.000 Töten, aber der 21 Rang trägt keinen Namen.
  151. Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
    Line 2: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
    Line 54: Replaces standard Sentry Gun with .<br />
    Line 237: On hit: causes opponent to for 5 seconds.<br />
    Line 325: Construction hit speed boost increased by 30%.<br />
    Line 425: Press reload key to either teleport to your spawn area or teleporter exit.<br>
  152. Template:Class weapons table scout primary has 26 uses and is missing 5 translations
    Line 18: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 176: 42% faster firing speed.<br/>
    Line 347: A hype meter is placed on the when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
    Line 484: Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/>
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  153. Template:Class weapons table sniper primary has 26 uses and is missing 7 translations
    Line 11: Charges while zoomed.<br/>
    Line 108: Bullets replaced with an arrow projectile.
    Line 353: Charges while zoomed.<br/>
    Line 512: Charges while zoomed.<br/>
    Line 647: Charges while zoomed.<br/>
    Line 825: Charges while zoomed.<br/>
    Line 1048: Does not automatically start charging when zoomed.<br/>
  154. Template:Class weapons table spy melee has 26 uses and is missing 4 translations
    Line 45: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 190: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 264: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 348: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
  155. Template:Obtain note has 26 uses and is missing 1 translation
    Line 1: For tips and strategies on how to complete these achievements, refer to .
  156. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  157. Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  158. Template:Scream Fortress 2023 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  159. Template:Soldier class hat table has 26 uses and is missing 1 translation
    Line 4: Soldier
  160. Template:Class weapons table demoman secondary has 25 uses and is missing 7 translations
    Line 10: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
    Line 123: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 265: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.<br />
    Line 466: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
    Line 655: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
  161. Template:Class weapons table pyro primary has 25 uses and is missing 9 translations
    Line 2: Fire damage is determined by particle range from Flamethrower.
    Line 32: On hit: ignites enemy.<br/>
    Line 115: On hit: ignites enemy.<br/>
    Line 254: On hit: ignites enemy.<br/>
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  162. Template:Class weapons table spy primary pda has 25 uses and is missing 1 translation
    Line 9: Allows the Spy to himself as an enemy or a friendly player.
  163. Template:Class weapons table spy secondary pda has 25 uses and is missing 3 translations
    Line 10: '''Cloak type:''' Timed<br/>
    Line 107: '''Cloak type:''' Motion sensitive<br/>
    Line 268: '''Cloak type:''' Feign death<br/>
  164. Template:Scream Fortress 2016 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  165. Template:VScript refnote has 25 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  166. Template:List of medieval weapons has 24 uses and is missing 2 translations
    Line 2: Medieval weapons whitelist
    Line 134: Includes variants.
  167. Template:Scream Fortress 2013 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  168. Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  169. Template:Class weapons table pyro melee has 23 uses and is missing 9 translations
    Line 52: Mini-crits burning targets and extinguishes them.<br/>
    Line 179: Deals double damage against enemy s.<br/>
    Line 274: When weapon is active:
    Line 374: Deals 25% more damage.<br/>
    Line 467: On Hit: target is engulfed in flames.<br/>
    Line 538: Damage transfers to all players connected by Medic beams.
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  170. Template:Class weapons table pyro secondary has 23 uses and is missing 8 translations
    Line 19: On hit: ignites enemy.<br/>
    Line 111: On hit: ignites enemy.<br/>
    Line 275: 20% faster weapon switch-to speed.<br/>
    Line 367: On hit: ignites enemy.<br/>
    Line 514: On hit: ignites enemy.<br/>
    Line 650: +50% bullets per shot.<br />
    Line 731: Pushes nearby enemies away upon landing.<br/>
    Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
  171. Template:Class weapons table scout melee has 23 uses and is missing 10 translations
    Line 41: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 109: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 153: Alt Fire: Launches a baseball that s the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br/>
    Line 220:
    Line 232: A small is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br/>
    Line 301: On hit: causes to enemy for 5 seconds.<br/>
    Line 372: Guarantees damage on burning targets.<br/>
    Line 453: On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br/>
    Line 535: Grants the ability to while weapon is deployed.<br/>
    Line 638: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet.<br/>
  172. Template:Class weapons table scout secondary has 23 uses and is missing 7 translations
    Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 56: When used, the player is immune to all damage, but is unable to attack. still affects the player.<br/>
    Line 140: While under effect:
    Line 239: Any damage (except ) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's .<br/>
    Line 365: 15% more damage.<br/>
    Line 455: On Hit: Gain up to +3 health.<br/>
    Line 550: Can be thrown to damage enemies. Recharges after 6 seconds.
  173. Template:Class weapons table sniper melee has 23 uses and is missing 3 translations
    Line 53: On hit: causes for 6 seconds.<br/>
    Line 127: Crits whenever it would normally mini-crit.<br/>
    Line 213: +25% increase in damage when health is less than 50% of max.<br/>
  174. Template:Class weapons table sniper secondary has 23 uses and is missing 5 translations
    Line 18: Doused enemies take on hit.<br/>
    Line 168: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 269: +50% fire damage resistance on wearer.<br/>
    Line 362: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 468: Dealing damage charges a "Crikey" meter.<br/>
  175. Template:Class weapons table soldier melee has 23 uses and is missing 7 translations
    Line 52: Damage increases as the health decreases
    Line 75: When weapon is active:
    Line 163: Increases user's capture rate by 1 for points and carts.<br/>
    Line 231: 50% longer melee range.<br/>
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  176. Template:Class weapons table soldier secondary has 23 uses and is missing 9 translations
    Line 18: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/>
    Line 87: Grants 60% less self-damage from . <br/>
    Line 161: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/>
    Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
    Line 352: –75% reduction in push force taken from enemy damage.<br/>
    Line 455: 20% faster weapon switch-to speed.<br/>
    Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
    Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
    Line 738: +50% bullets per shot.<br />
  177. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 570: Numbers indicate the series of that each item can be obtained from.
    Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  178. Template:End of the Line Update Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  179. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 628: Numbers indicate the series of that each item can be obtained from.
    Line 647: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 675: Available by combining with a , available from unboxing during the event.
    Line 686: Available from unboxing the during the event.
    Line 697: Available from unboxing the
    Line 706: Available from unboxing the .
  180. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 571: Numbers indicate the series of that each item can be obtained from.
    Line 591: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 607: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 621: Obtained from the . from the to the date of July 9th, 2014.
    Line 633: Available by combining with a , available from unboxing during the event.
    Line 644: Available from unboxing the during the event.
    Line 655: Available from unboxing the .
    Line 665: Available from unboxing the .
  181. Template:Item quality table has 23 uses and is missing 1 translation
    Line 4: Ukázka
  182. Template:Item timeline by year has 23 uses and is missing 1 translation
    Line 1: Item timeline by year
  183. Template:List of Wiki Cap owners has 23 uses and is missing 8 translations
    Line 3: Recipient
    Line 26: Region
    Line 40: Steam profile
    Line 63: Date awarded
    Line 86: Item link
    Line 109: Contributions
    Line 132: Backpack
    Line 155: Talk
  184. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 351: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 361: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 371: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 381: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 400: Awarded to first-place finishers in BBall One Day Cups.
    Line 410: Awarded to second-place finishers in BBall One Day Cups.
    Line 420: Awarded to third-place finishers in BBall One Day Cups.
    Line 430: Awarded to participants in BBall One Day Cups.
    Line 440: Awarded to staff members of BBall One Day Cups.
    Line 459: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 469: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 479: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 489: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 499: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 518: Awarded to first-place finishers in BETA LAN tournaments.
    Line 528: Awarded to second-place finishers in BETA LAN tournaments.
    Line 538: Awarded to third-place finishers in BETA LAN tournaments.
    Line 548: Awarded to participants in BETA LAN tournaments.
    Line 559: Brazil Fortress
    Line 567: Brazil Fortress 6v6
    Line 582: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 591: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 600: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 609: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 619: Brazil Fortress Halloween
    Line 634: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 643: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 652: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 661: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 670: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 679: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 689: Brazil Fortress Jump Cup
    Line 704: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 713: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 722: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 731: Awarded to participants in Brazil Fortress Jump Cups.
    Line 740: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 758: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 767: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 776: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 785: Awarded to participants in Cap that Cup tournaments.
    Line 794: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 813: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 822: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 831: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 840: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 856: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 871: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 886: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 901: Awarded to participants in the CappingTV Summer Brawl.
    Line 911: CappingTV PASS Time Championship
    Line 930: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 944: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 965: CappingTV PASS Time Championship Participant
    Line 972: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 983: Chapelaria 6v6
    Line 998: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1007: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1016: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1025: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1043: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1052: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1061: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1070: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1088: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1097: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1106: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1115: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1133: Awarded to first-place finishers in Classic MGE Cups.
    Line 1141: Awarded to second-place finishers in Classic MGE Cups.
    Line 1149: Awarded to third-place finishers in Classic MGE Cups.
    Line 1157: Awarded to participants in Classic MGE Cups.
    Line 1165: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1180: Copenhagen Games 1st Place
    Line 1187: Awarded to first-place finishers in the Copenhagen Games.
    Line 1194: Copenhagen Games 2nd Place
    Line 1200: Awarded to second-place finishers in the Copenhagen Games.
    Line 1207: Copenhagen Games 3rd Place
    Line 1213: Awarded to third-place finishers in the Copenhagen Games.
    Line 1220: Copenhagen Games Participant
    Line 1226: Awarded to participants in the Copenhagen Games.
    Line 1233: Copenhagen Games Staff
    Line 1239: Awarded to staff members of the Copenhagen Games.
    Line 1246: Copenhagen Games 6v6 1st Place
    Line 1253: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1260: Copenhagen Games 6v6 2nd Place
    Line 1266: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1273: Copenhagen Games 6v6 3rd Place
    Line 1279: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1286: Copenhagen Games Highlander 1st Place
    Line 1292: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1299: Copenhagen Games Highlander 2nd Place
    Line 1305: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1312: Copenhagen Games Highlander 3rd Place
    Line 1318: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1325: Copenhagen Games Participant
    Line 1331: Awarded to participants in all events during the Copenhagen Games.
    Line 1338: Copenhagen Games Staff
    Line 1344: Awarded to staff members of the Copenhagen Games.
    Line 1361: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1369: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1377: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to participants in CustomLander TF2 tournaments.
    Line 1393: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1410: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1418: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1426: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to participants in DeutschLAN tournaments.
    Line 1442: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1459: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1476: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1484: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1492: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to participants in Electronic Sports League tournaments.
    Line 1517: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1525: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1533: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to participants in ESA Rewind 2017.
    Line 1550: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1558: Awarded to participants in ESA Rewind II.
    Line 1566: Awarded for donations to the ESA Rewind II prize pool.
    Line 1587: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1595: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1603: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1628: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1645: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1653: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1661: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1677: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1693: ETF2L 6v6 Premiership Gold Medal
    Line 1700: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1707: ETF2L 6v6 Premiership Silver Medal
    Line 1713: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1720: ETF2L 6v6 Premiership Bronze Medal
    Line 1726: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1733: ETF2L 6v6 Group Winner
    Line 1739: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1746: ETF2L 6v6 Participation Medal
    Line 1752: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1759: ETF2L 6v6 Gold Medal
    Line 1766: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1773: ETF2L 6v6 Silver Medal
    Line 1779: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1786: ETF2L 6v6 Bronze Medal
    Line 1792: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1799: ETF2L 6v6 Group Winner
    Line 1805: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1812: ETF2L 6v6 Participation Medal
    Line 1818: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1825: ETF2L 6v6 Gold Medal
    Line 1832: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1839: ETF2L 6v6 Silver Medal
    Line 1845: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1852: ETF2L 6v6 Bronze Medal
    Line 1858: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1865: ETF2L 6v6 Playoff Medal
    Line 1871: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1878: ETF2L 6v6 Participation Medal
    Line 1884: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1901: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1909: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1917: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1942: Awarded to first-place finishers in the 2010 .
    Line 1950: Awarded to second-place finishers in the 2010 .
    Line 1958: Awarded to third-place finishers in the 2010 .
    Line 1966: Awarded to participants in the 2010 .
    Line 1973: ETF2L Highlander Gold Medal
    Line 1980: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1987: ETF2L Highlander Silver Medal
    Line 1993: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2000: ETF2L Highlander Bronze Medal
    Line 2006: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2013: ETF2L Highlander Group Winner
    Line 2019: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2026: ETF2L Highlander Participation Medal
    Line 2032: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2039: ETF2L Highlander Gold Medal
    Line 2046: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2053: ETF2L Highlander Silver Medal
    Line 2059: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2066: ETF2L Highlander Bronze Medal
    Line 2072: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2079: ETF2L Highlander Group Winner
    Line 2085: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2092: ETF2L Highlander Participation Medal
    Line 2098: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2105: ETF2L Highlander Gold Medal
    Line 2112: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2119: ETF2L Highlander Silver Medal
    Line 2125: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2132: ETF2L Highlander Bronze Medal
    Line 2138: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2145: ETF2L Highlander Playoff Medal
    Line 2151: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2158: ETF2L Highlander Participation Medal
    Line 2164: Awarded to participants in ETF2L Highlander tournaments.
    Line 2181: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2189: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2197: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2222: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2239: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2247: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2255: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to participants in EU Bball League tournaments.
    Line 2271: Awarded to staff members of EU Bball League.
    Line 2288: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2296: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2304: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2320: Awarded to participants in Eu Mixes tournaments.
    Line 2328: Awarded to staff members of Eu Mixes.
    Line 2345: Awarded to first-place finishers in EuroLander tournaments.
    Line 2353: Awarded to second-place finishers in EuroLander tournaments.
    Line 2361: Awarded to third-place finishers in EuroLander tournaments.
    Line 2369: Awarded to participants in EuroLander tournaments.
    Line 2377: Awarded to valuable contributors to EuroLander tournaments.
    Line 2395: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2404: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2413: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2422: Awarded to participants in FBTF 4v4 tournaments.
    Line 2438: FBTF Cup 6v6 1st Place
    Line 2446: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2454: FBTF Cup 6v6 2nd Place
    Line 2461: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2469: FBTF Cup 6v6 3rd Place
    Line 2476: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2484: FBTF Cup 6v6 Participant
    Line 2491: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2509: Awarded to participants in Florida LAN 2014.
    Line 2519: Awarded to participants in Florida LAN 2015.
    Line 2529: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2539: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2548: Awarded to participants in Florida LAN 2018.
    Line 2557: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2575: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2584: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2593: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2602: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2611: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2629: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2637: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2645: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to staff members of Fruit Mixes Highlander.
    Line 2678: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2686: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2694: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2719: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2728: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2737: Awarded to participants in Gamers With Jobs tournaments.
    Line 2755: Awarded to the winners of the Gette it Onne! tournament.
    Line 2763: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2771: Awarded to participants in the Gette it Onne! tournament.
    Line 2779: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2796: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2804: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2812: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2845: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2853: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2861: Awarded to participants in HLMixes Showdown tournaments.
    Line 2878: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2887: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2896: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2905: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2914: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2932: Awarded to participants in Hydro.tf tournaments.
    Line 2940: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2957: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2974: Awarded to first-place finishers in Insomnia tournaments.
    Line 2983: Awarded to second-place finishers in Insomnia tournaments.
    Line 2992: Awarded to third-place finishers in Insomnia tournaments.
    Line 3001: Awarded to participants in Insomnia tournaments.
    Line 3010: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3028: Awarded to first-place finishers in KnightComp tournaments.
    Line 3037: Awarded to second-place finishers in KnightComp tournaments.
    Line 3046: Awarded to third-place finishers in KnightComp tournaments.
    Line 3055: Awarded to participants in KnightComp tournaments.
    Line 3064: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3082: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3091: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3100: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3109: Awarded to participants in LAN Downunder tournaments.
    Line 3127: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3136: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3145: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3154: Awarded to participants in Late Night TF2 Cups.
    Line 3163: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3180: LBTF2 6v6 1st Place
    Line 3187: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3194: LBTF2 6v6 2nd Place
    Line 3200: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3207: LBTF2 6v6 3rd Place
    Line 3213: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3220: LBTF2 6v6 Participant
    Line 3226: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3233: LBTF2 6v6 1st Place
    Line 3240: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3247: LBTF2 6v6 2nd Place
    Line 3253: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3260: LBTF2 6v6 3rd Place
    Line 3266: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3273: LBTF2 6v6 Participant
    Line 3279: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3294: LBTF2 Highlander 1st Place
    Line 3301: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3308: LBTF2 Highlander 2nd Place
    Line 3314: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3321: LBTF2 Highlander 3rd Place
    Line 3327: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3335: LBTF2 Highlander Participant
    Line 3341: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3348: LBTF2 Highlander 1st Place
    Line 3355: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3362: LBTF2 Highlander 2nd Place
    Line 3368: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3375: LBTF2 Highlander 3rd Place
    Line 3381: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3388: LBTF2 Highlander Participant
    Line 3394: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3411: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3420: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3429: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3438: Awarded to participants in MidNight Moon tournaments.
    Line 3447: Awarded to staff members of MidNight Moon.
    Line 3465: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3474: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3483: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to participants in Moscow LAN tournaments.
    Line 3502: Awarded to staff members of Moscow LAN.
    Line 3520: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3528: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3536: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3544: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3569: Awarded to first-place finishers in New Caps Cups.
    Line 3578: Awarded to second-place finishers in New Caps Cups.
    Line 3587: Awarded to third-place finishers in New Caps Cups.
    Line 3596: Awarded to participants in New Caps Cups.
    Line 3614: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3622: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3630: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to participants in NewbiDuo Cups.
    Line 3646: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3663: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3671: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3679: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to participants in Open Sniping League Cups.
    Line 3705: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3713: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3721: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3746: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3754: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3762: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3819: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3827: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3835: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to participants in ozfortress Summer Cups.
    Line 3861: Awarded to the winners of Palaise tournaments.
    Line 3869: Awarded to runner-ups in Palaise tournaments.
    Line 3877: Awarded to participants in Palaise tournaments.
    Line 3894: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3902: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3910: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3918: Awarded to participants in PASS Time Federation tournaments.
    Line 3926: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3943: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3951: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3959: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3976: Awarded to participants in the Pubstars vs. Pros events.
    Line 3993: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4001: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4009: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4017: Awarded to participants in Pugiklander tournaments.
    Line 4025: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4042: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4050: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4058: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4066: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4074: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4082: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4090: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4098: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4106: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4114: Awarded to participants in all divisions in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4139: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4147: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4155: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4164: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4172: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4189: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4197: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4205: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4213: Awarded to participants in Rasslabyxa Cups.
    Line 4221: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4238: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4245: Ready Steady Pan Participant
    Line 4252: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4261: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4269: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4277: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4284: Ready Steady Pan Helper
    Line 4290: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4299: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4307: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4315: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4324: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4332: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4340: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4358: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4366: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4374: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4382: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4390: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4398: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4406: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4414: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4431: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4446: RGL.gg One Day Prolander Cup
    Line 4453: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4460: RGL.gg One Day Prolander Cup - NA
    Line 4467: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4475: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4492: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4509: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4517: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4525: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4533: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4550: Awarded to first-place finishers during Respawn League tournaments.
    Line 4558: Awarded to second-place finishers during Respawn League tournaments.
    Line 4566: Awarded to third-place finishers during Respawn League tournaments.
    Line 4574: Awarded to participants during Respawn League tournaments.
    Line 4583: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4600: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4608: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4617: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4625: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4633: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4641: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4649: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4657: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4665: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4673: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4681: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4689: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4697: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4705: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4713: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4730: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4738: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4746: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4754: Awarded to participants in RGB LAN tournaments.
    Line 4763: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4771: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4779: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4787: Awarded to participants in RGB LAN tournaments.
    Line 4804: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4812: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4820: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4828: Awarded to participants in Russian Highlander tournaments.
    Line 4836: Awarded to staff members of Russian Highlander.
    Line 4853: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4861: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4869: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4877: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4894: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4902: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4910: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4918: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4935: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4943: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4951: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4959: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4967: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4984: Awarded to first-place finishers in Streamer Cups.
    Line 4992: Awarded to second-place finishers in Streamer Cups.
    Line 5000: Awarded to third-place finishers in Streamer Cups.
    Line 5008: Awarded to participants in Streamer Cups.
    Line 5016: Awarded to staff members of Streamer Cup.
    Line 5033: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5041: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5049: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5057: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5065: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5083: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5091: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5099: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5107: Awarded to participants in Newbie Highlander Cups.
    Line 5124: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5132: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5140: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5148: Awarded to participants in Newbie Prolander Cups.
    Line 5165: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5173: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5181: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5189: Awarded to participants in TF2Connexion tournaments.
    Line 5206: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5214: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5222: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5230: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5238: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5255: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5263: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5271: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5279: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5296: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5303: Tumblr Vs Reddit Participant
    Line 5321: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5329: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5337: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5345: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5353: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5370: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5378: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5386: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5393: United Dodgeball League Participant
    Line 5399: Awarded to participants in United Dodgeball League tournaments.
    Line 5408: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5416: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5424: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5431: United Dodgeball League Participant
    Line 5437: Awarded to participants in United Dodgeball League tournaments.
    Line 5446: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5462: UGC 4vs4 Gold 1st Place
    Line 5469: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5476: UGC 4vs4 Gold 2nd Place
    Line 5482: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5489: UGC 4vs4 Gold 3rd Place
    Line 5495: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5502: UGC 4vs4 Gold Participant
    Line 5508: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5515: UGC 4vs4 Silver 1st Place
    Line 5521: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5528: UGC 4vs4 Silver 2nd Place
    Line 5534: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Silver 3rd Place
    Line 5547: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554:
    Line 5560: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Steel 1st Place
    Line 5574: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5581: UGC 4vs4 Steel 2nd Place
    Line 5587: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5594: UGC 4vs4 Steel 3rd Place
    Line 5600: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5607: UGC 4vs4 Steel Participant
    Line 5614: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5621: UGC 4vs4 Iron Division
    Line 5628: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5635: UGC 4vs4 Gold 1st Place
    Line 5642: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5649: UGC 4vs4 Gold 2nd Place
    Line 5655: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5662: UGC 4vs4 Gold 3rd Place
    Line 5668: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5675: UGC 4vs4 Gold Participant
    Line 5681: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5688: UGC 4vs4 Silver 1st Place
    Line 5694: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5701: UGC 4vs4 Silver 2nd Place
    Line 5707: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Silver 3rd Place
    Line 5720: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Silver Participant
    Line 5733: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Steel Division
    Line 5746: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Iron Division
    Line 5759: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Gold 1st Place
    Line 5773: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5780: UGC 4vs4 Gold 2nd Place
    Line 5786: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5793: UGC 4vs4 Gold 3rd Place
    Line 5799: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5806: UGC 4vs4 Gold Participant
    Line 5812: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5819: UGC 4vs4 Silver 1st Place
    Line 5825: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5832: UGC 4vs4 Silver 2nd Place
    Line 5838: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Silver 3rd Place
    Line 5851: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Silver Participant
    Line 5864: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Steel Division
    Line 5877: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Iron Division
    Line 5890: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Gold 1st Place
    Line 5904: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5911: UGC 4vs4 Gold 2nd Place
    Line 5917: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5924: UGC 4vs4 Gold 3rd Place
    Line 5930: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5937: UGC 4vs4 Gold Participant
    Line 5943: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5950: UGC 4vs4 Silver Division
    Line 5956: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5963: UGC 4vs4 Steel Division
    Line 5969: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 1st Place
    Line 5983: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5990: UGC 4vs4 Gold 2nd Place
    Line 5996: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6003: UGC 4vs4 Gold 3rd Place
    Line 6009: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6016: UGC 4vs4 Gold Participant
    Line 6022: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6029: UGC 4vs4 Silver Division
    Line 6035: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6042: UGC 4vs4 Steel Division
    Line 6048: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 1st Place
    Line 6062: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6069: UGC 4vs4 Gold 2nd Place
    Line 6075: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6082: UGC 4vs4 Gold 3rd Place
    Line 6088: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6095: UGC 4vs4 Gold Participant
    Line 6101: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6108: UGC 4vs4 Silver 1st Place
    Line 6114: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6121: UGC 4vs4 Silver 2nd Place
    Line 6127: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Silver 3rd Place
    Line 6140: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Silver Participant
    Line 6153: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Steel 1st Place
    Line 6166: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Steel 2nd Place
    Line 6179: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Steel 3rd Place
    Line 6192: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Steel Participant
    Line 6205: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Gold 1st Place
    Line 6219: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6226: UGC 4vs4 Gold 2nd Place
    Line 6232: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6239: UGC 4vs4 Gold 3rd Place
    Line 6245: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6252: UGC 4vs4 Gold Participant
    Line 6258: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6265: UGC 4vs4 Silver 1st Place
    Line 6271: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6278: UGC 4vs4 Silver 2nd Place
    Line 6284: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Silver 3rd Place
    Line 6297: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Silver Participant
    Line 6310: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Steel 1st Place
    Line 6323: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Steel 2nd Place
    Line 6336: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Steel 3rd Place
    Line 6349: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Steel Participant
    Line 6362: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Gold 1st Place
    Line 6376: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6383: UGC 4vs4 Gold 2nd Place
    Line 6389: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6396: UGC 4vs4 Gold 3rd Place
    Line 6402: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6409: UGC 4vs4 Gold Participant
    Line 6415: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6422: UGC 4vs4 Silver 1st Place
    Line 6428: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6435: UGC 4vs4 Silver 2nd Place
    Line 6441: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Silver 3rd Place
    Line 6454: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Silver Participant
    Line 6467: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Steel 1st Place
    Line 6480: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Steel 2nd Place
    Line 6493: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Steel 3rd Place
    Line 6506: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Steel Participant
    Line 6519: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6534: UGC 6vs6 Platinum 1st Place
    Line 6542: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6549: UGC 6vs6 Platinum 2nd Place
    Line 6555: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6562: UGC 6vs6 Platinum 3rd Place
    Line 6568: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6575: UGC 6vs6 Platinum Participant
    Line 6582: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6589: UGC 6vs6 Silver Division
    Line 6595: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6602: UGC 6vs6 Steel Division
    Line 6608: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6615: UGC 6vs6 Platinum 1st Place
    Line 6622: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6629: UGC 6vs6 Platinum 2nd Place
    Line 6635: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6642: UGC 6vs6 Platinum 3rd Place
    Line 6648: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6655: UGC 6vs6 Platinum Participant
    Line 6661: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6668: UGC 6vs6 Silver Division
    Line 6674: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6681: UGC 6vs6 Steel Division
    Line 6687: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Iron Division
    Line 6700: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 1st Place
    Line 6714: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6721: UGC 6vs6 Platinum 2nd Place
    Line 6727: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6734: UGC 6vs6 Platinum 3rd Place
    Line 6740: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6747: UGC 6vs6 Platinum Participant
    Line 6753: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6760: UGC 6vs6 Gold Division
    Line 6767: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6774: UGC 6vs6 Silver 1st Place
    Line 6781: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6788: UGC 6vs6 Silver 2nd Place
    Line 6794: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6801: UGC 6vs6 Silver 3rd Place
    Line 6807: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6814: UGC 6vs6 Silver Participant
    Line 6821: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6828: UGC 6vs6 Steel 1st Place
    Line 6835: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6842: UGC 6vs6 Steel 2nd Place
    Line 6848: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6855: UGC 6vs6 Steel 3rd Place
    Line 6861: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6868: UGC 6vs6 Steel Participant
    Line 6875: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6882: UGC 6vs6 Iron Division
    Line 6889: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6896: UGC 6vs6 Platinum 1st Place
    Line 6903: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6910: UGC 6vs6 Platinum 2nd Place
    Line 6916: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6923: UGC 6vs6 Platinum 3rd Place
    Line 6929: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6936: UGC 6vs6 Platinum Participant
    Line 6942: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6949: UGC 6vs6 Gold Division
    Line 6956: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6963: UGC 6vs6 Silver 1st Place
    Line 6970: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6977: UGC 6vs6 Silver 2nd Place
    Line 6983: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6990: UGC 6vs6 Silver 3rd Place
    Line 6996: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7003: UGC 6vs6 Silver Participant
    Line 7010: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7017: UGC 6vs6 Steel 1st Place
    Line 7024: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7031: UGC 6vs6 Steel 2nd Place
    Line 7037: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7044: UGC 6vs6 Steel 3rd Place
    Line 7050: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7057: UGC 6vs6 Steel Participant
    Line 7064: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7071: UGC 6vs6 Iron Division
    Line 7078: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7085: UGC 6vs6 Platinum 1st Place
    Line 7092: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7099: UGC 6vs6 Platinum 2nd Place
    Line 7105: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7112: UGC 6vs6 Platinum 3rd Place
    Line 7118: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7125: UGC 6vs6 Platinum Participant
    Line 7131: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7138: UGC 6vs6 Gold Division
    Line 7144: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7151: UGC 6vs6 Silver Division
    Line 7157: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Steel Division
    Line 7170: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Iron Division
    Line 7183: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum 1st Place
    Line 7197: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7204: UGC 6vs6 Platinum 2nd Place
    Line 7210: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7217: UGC 6vs6 Platinum 3rd Place
    Line 7223: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7230: UGC 6vs6 Platinum Participant
    Line 7236: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7243: UGC 6vs6 Silver Division
    Line 7249: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7256: UGC 6vs6 Steel Division
    Line 7262: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 1st Place
    Line 7276: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7283: UGC 6vs6 Platinum 2nd Place
    Line 7289: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7296: UGC 6vs6 Platinum 3rd Place
    Line 7302: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7309: UGC 6vs6 Platinum Participant
    Line 7315: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7322: UGC 6vs6 Silver 1st Place
    Line 7328: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7335: UGC 6vs6 Silver 2nd Place
    Line 7341: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Silver 3rd Place
    Line 7354: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Silver Participant
    Line 7367: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Steel 1st Place
    Line 7380: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Steel 2nd Place
    Line 7393: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Steel 3rd Place
    Line 7406: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Steel Participant
    Line 7419: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Platinum 1st Place
    Line 7433: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7440: UGC 6vs6 Platinum 2nd Place
    Line 7446: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7453: UGC 6vs6 Platinum 3rd Place
    Line 7459: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7466: UGC 6vs6 Platinum Participant
    Line 7472: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7479: UGC 6vs6 Silver 1st Place
    Line 7485: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7492: UGC 6vs6 Silver 2nd Place
    Line 7498: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Silver 3rd Place
    Line 7511: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Silver Participant
    Line 7524: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Steel 1st Place
    Line 7537: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Steel 2nd Place
    Line 7550: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Steel 3rd Place
    Line 7563: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Steel Participant
    Line 7576: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7591: UGC Highlander Platinum 1st Place
    Line 7598: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7605: UGC Highlander Platinum 2nd Place
    Line 7611: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7618: UGC Highlander Platinum 3rd Place
    Line 7624: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7631: UGC Highlander Silver 1st Place
    Line 7637: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7644: UGC Highlander Silver 2nd Place
    Line 7650: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7657: UGC Highlander Silver 3rd Place
    Line 7663: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Iron 1st Place
    Line 7676: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Iron 2nd Place
    Line 7689: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Iron 3rd Place
    Line 7702: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Participant
    Line 7715: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Platinum Division
    Line 7729: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7736: UGC Highlander Silver Division
    Line 7742: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7749: UGC Highlander Iron & Tin Divisions
    Line 7755: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7762: UGC Highlander Platinum 1st Place
    Line 7769: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7776: UGC Highlander Platinum 2nd Place
    Line 7782: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7789: UGC Highlander Platinum 3rd Place
    Line 7795: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7802: UGC Highlander Platinum Participant
    Line 7808: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7815: UGC Highlander Silver 1st Place
    Line 7821: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7828: UGC Highlander Silver 2nd Place
    Line 7834: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Silver 3rd Place
    Line 7847: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Silver Participant
    Line 7860: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Steel 1st Place
    Line 7873: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7880: UGC Highlander Steel 2nd Place
    Line 7886: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7892: UGC Highlander Steel 3rd Place
    Line 7897: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7904: UGC Highlander Steel Participant
    Line 7910: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7917: UGC Highlander Platinum 1st Place
    Line 7924: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7931: UGC Highlander Platinum 2nd Place
    Line 7937: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7944: UGC Highlander Platinum 3rd Place
    Line 7950: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7957: UGC Highlander Platinum Participant
    Line 7963: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7970: UGC Highlander Silver 1st Place
    Line 7976: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7983: UGC Highlander Silver 2nd Place
    Line 7989: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7996: UGC Highlander Silver 3rd Place
    Line 8002: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8009: UGC Highlander Silver Participant
    Line 8015: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8022: UGC Highlander Steel 1st Place
    Line 8028: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8035: UGC Highlander Steel 2nd Place
    Line 8041: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8048: UGC Highlander Steel 3rd Place
    Line 8054: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8061: UGC Highlander Steel Participant
    Line 8067: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8074: UGC Highlander Iron 1st Place
    Line 8080: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8087: UGC Highlander Iron 2nd Place
    Line 8093: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8100: UGC Highlander Iron 3rd Place
    Line 8106: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8113: UGC Highlander Iron Participant
    Line 8119: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8126: UGC Highlander Platinum 1st Place
    Line 8133: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8140: UGC Highlander Platinum 2nd Place
    Line 8146: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8153: UGC Highlander Platinum 3rd Place
    Line 8159: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8166: UGC Highlander Platinum Participant
    Line 8172: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8179: UGC Highlander Gold 1st Place
    Line 8185: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8192: UGC Highlander Gold 2nd Place
    Line 8198: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8205: UGC Highlander Gold 3rd Place
    Line 8211: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8218: UGC Highlander Gold Participant
    Line 8224: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8231: UGC Highlander Silver 1st Place
    Line 8237: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8244: UGC Highlander Silver 2nd Place
    Line 8250: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8257: UGC Highlander Silver 3rd Place
    Line 8263: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8270: UGC Highlander Silver Participant
    Line 8276: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8283: UGC Highlander Steel 1st Place
    Line 8289: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8296: UGC Highlander Steel 2nd Place
    Line 8302: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8309: UGC Highlander Steel 3rd Place
    Line 8315: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8322: UGC Highlander Steel Participant
    Line 8328: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8335: UGC Highlander Iron 1st Place
    Line 8341: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8348: UGC Highlander Iron 2nd Place
    Line 8354: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8361: UGC Highlander Iron 3rd Place
    Line 8367: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8374: UGC Highlander Iron Participant
    Line 8380: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8387: UGC Highlander Platinum 1st Place
    Line 8394: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8401: UGC Highlander Platinum 2nd Place
    Line 8407: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8414: UGC Highlander Platinum 3rd Place
    Line 8420: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8427: UGC Highlander Platinum Participant
    Line 8433: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8440: UGC Highlander Gold 1st Place
    Line 8446: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8453: UGC Highlander Gold 2nd Place
    Line 8459: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8466: UGC Highlander Gold 3rd Place
    Line 8472: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8479: UGC Highlander Gold Participant
    Line 8485: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8492: UGC Highlander Silver 1st Place
    Line 8498: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8505: UGC Highlander Silver 2nd Place
    Line 8511: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8518: UGC Highlander Silver 3rd Place
    Line 8524: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8531: UGC Highlander Silver Participant
    Line 8537: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8544: UGC Highlander Steel 1st Place
    Line 8550: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8557: UGC Highlander Steel 2nd Place
    Line 8563: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8570: UGC Highlander Steel 3rd Place
    Line 8576: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8583: UGC Highlander Steel Participant
    Line 8589: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8596: UGC Highlander Iron 1st Place
    Line 8602: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8609: UGC Highlander Iron 2nd Place
    Line 8615: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 3rd Place
    Line 8626: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron Participant
    Line 8639: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8646: UGC Highlander Platinum 1st Place
    Line 8653: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8660: UGC Highlander Platinum 2nd Place
    Line 8666: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8673: UGC Highlander Platinum 3rd Place
    Line 8679: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8686: UGC Highlander Platinum Participant
    Line 8692: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8699: UGC Highlander Gold 1st Place
    Line 8705: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8712: UGC Highlander Gold 2nd Place
    Line 8718: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8725: UGC Highlander Gold 3rd Place
    Line 8731: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8738: UGC Highlander Gold Participant
    Line 8744: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8751: UGC Highlander Silver 1st Place
    Line 8758: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8765: UGC Highlander Silver 2nd Place
    Line 8771: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8778: UGC Highlander Silver 3rd Place
    Line 8784: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8791: UGC Highlander Silver Participant
    Line 8797: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8804: UGC Highlander Steel Division
    Line 8810: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8817: UGC Highlander Iron Division
    Line 8823: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8830: UGC Highlander Platinum 1st Place
    Line 8837: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8844: UGC Highlander Platinum 2nd Place
    Line 8850: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8857: UGC Highlander Platinum 3rd Place
    Line 8863: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8870: UGC Highlander Platinum Participant
    Line 8876: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8883: UGC Highlander Gold 1st Place
    Line 8889: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8896: UGC Highlander Gold 2nd Place
    Line 8902: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8909: UGC Highlander Gold 3rd Place
    Line 8915: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8922: UGC Highlander Gold Participant
    Line 8928: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8935: UGC Highlander Silver 1st Place
    Line 8941: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8948: UGC Highlander Silver 2nd Place
    Line 8954: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8961: UGC Highlander Silver 3rd Place
    Line 8967: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8974: UGC Highlander Silver Participant
    Line 8980: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8987: UGC Highlander Steel 1st Place
    Line 8993: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9000: UGC Highlander Steel 2nd Place
    Line 9006: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9013: UGC Highlander Steel 3rd Place
    Line 9019: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9026: UGC Highlander Steel Participant
    Line 9032: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9039: UGC Highlander Iron 1st Place
    Line 9045: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9052: UGC Highlander Iron 2nd Place
    Line 9058: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9065: UGC Highlander Iron 3rd Place
    Line 9071: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9078: UGC Highlander Iron Participant
    Line 9084: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9091: UGC Highlander Platinum 1st Place
    Line 9098: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9105: UGC Highlander Platinum 2nd Place
    Line 9111: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9118: UGC Highlander Platinum 3rd Place
    Line 9124: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9131: UGC Highlander Platinum Participant
    Line 9137: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9144: UGC Highlander Silver 1st Place
    Line 9150: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9157: UGC Highlander Silver 2nd Place
    Line 9163: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9170: UGC Highlander Silver 3rd Place
    Line 9176: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9183: UGC Highlander Silver Participant
    Line 9189: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9196: UGC Highlander Steel 1st Place
    Line 9202: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9209: UGC Highlander Steel 2nd Place
    Line 9215: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9222: UGC Highlander Steel 3rd Place
    Line 9228: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9235: UGC Highlander Steel Participant
    Line 9241: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9256: UGC Ultiduo Platinum 1st Place
    Line 9263: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9270: UGC Ultiduo Platinum 2nd Place
    Line 9276: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9283: UGC Ultiduo Platinum 3rd Place
    Line 9289: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9296: UGC Ultiduo Platinum Participant
    Line 9302: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9309: UGC Ultiduo Steel 1st Place
    Line 9315: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9322: UGC Ultiduo Steel 2nd Place
    Line 9328: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9335: UGC Ultiduo Steel 3rd Place
    Line 9341: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9348: UGC Ultiduo Steel Participant
    Line 9354: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9371: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  185. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 521: Numbers indicate the series of that each item can be obtained from.
    Line 540: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 555: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 568: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 580: Available by combining with a , available from unboxing during the event.
    Line 591: Available from unboxing the during the event.
    Line 602: Available from unboxing the .
    Line 611: Available from unboxing the .
  186. Template:Pyro class hat table has 23 uses and is missing 1 translation
    Line 4: Pyro
  187. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 683: Numbers indicate the series of that each item can be obtained from.
    Line 702: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
    Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 751: Available by combining with a , available from unboxing during the event.
    Line 761: Available from unboxing the during the event.
    Line 771: Available from unboxing the .
    Line 780: Available from unboxing the .
  188. Template:Scout class hat table has 23 uses and is missing 1 translation
    Line 4: Scout
  189. Template:Scout strange quality table has 23 uses and is missing 14 translations
    Line 4: Possible Scout Strange quality items
    Line 779: Numbers indicate the series of that each item can be obtained from.
    Line 800: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 818: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82.
    Line 834: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 849: Obtained from the , from the to the date of July 9th, 2014.
    Line 864: Available by combining with a , available from unboxing during the event.
    Line 877: Available from unboxing the during the event.
    Line 890: Available by applying a to the item.
    Line 900: Available by ten items of a lower Grade of the same collection.
    Line 910: Available by applying a to its respective item.
    Line 920: Available from unboxing the .
    Line 931: Available from unboxing the .
    Line 942: Can no longer be unboxed in Strange quality as of the .
  190. Template:Set list has 23 uses and is missing 14 translations
    Line 16: '''Effect:''' Leave a on your victims
    Line 105: '''Effect:''' Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
    Line 156: '''Effect:''' Leave a calling card on your victims
    Line 212: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the taunt
    Line 281: '''Effect:''' Leave a calling card on your victims
    Line 370: '''Effect:''' Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 432: '''Effect:''' Allows the Demoman to perform the taunt
    Line 508: '''Effect:''' Allows the Heavy to perform the taunt
    Line 531: '''Effect:''' Enables additional voice responses
    Line 573: '''Effect:''' 's vocalizations are 145% higher pitch
    Line 649: '''Effect:''' Reduces mystery solving time by up to 88%
    Line 712: '''Effect:''' Leave a calling card on your victims
    Line 751: '''Effect:''' Reduces the chance of hunger by up to 13%
    Line 807: '''Effect:''' Particle effect when taunting
  191. Template:Sniper strange quality table has 23 uses and is missing 11 translations
    Line 3: Possible Sniper Strange quality items
    Line 528: Numbers indicate the series of that each item can be obtained from.
    Line 548: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 564: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
    Line 577: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 591: Obtained from the . from the to the date of July 9th, 2014.
    Line 604: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 629: Available from unboxing the during the event.
    Line 641: Available from unboxing the .
    Line 651: Available from unboxing the .
  192. Template:Soldier strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Soldier Strange quality items
    Line 573: Numbers indicate the series of that each item can be obtained from.
    Line 592: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 607: The is not obtainable from crates. Users who owned a Strange prior to the were granted a Strange Escape Plan upon starting the game.
    Line 621: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 634: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
    Line 645: Available by combining with a , available from unboxing during the event.
    Line 656: Available from unboxing the during the event.
    Line 667: Available from unboxing the .
    Line 676: Available from unboxing the .
  193. Template:Spy strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Spy Strange quality items
    Line 450: Numbers indicate the series of that each item can be obtained from.
    Line 470: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 486: These are are not available from crates; instead, they can be created by combining them with a item, obtained from an specific , which in turn can be obtained as a .
    Line 500: Obtained from the . from the until July 9th, 2014.
    Line 512: Available from unboxing the during the event.
    Line 523: Available from unboxing the .
    Line 533: Available from unboxing the .
  194. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  195. Template:Weapon list has 23 uses and is missing 135 translations
    Line 295: (Kill time) 4
    Line 357: D/H
    Line 378: D/H
    Line 396: D/H
    Line 420: D/H
    Line 434: 18 to buildings
    Line 443: 18 to buildings
    Line 451: 18 to buildings
    Line 461: Only crits when reflected
    Line 474: 48 damage over 6 seconds
    Line 483: 60 damage over 6 seconds
    Line 502: D/H
    Line 520: D/H
    Line 589: 10 + 3x Fall Damage
    Line 612: (per tick)
    Line 621: (per tick)
    Line 631: (per tick)
    Line 641: (per tick)
    Line 650: (per tick)
    Line 750: (Kill time) 0.5
    Line 785: or with equipped
    Line 806: (Kill time) 0.5
    Line 815: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "" sings. Only appears with Lumbricus Lid equipped.
    Line 865: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 876: 100 damage over 10 seconds
    Line 900: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 911: 100 damage over 10 seconds
    Line 934: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 944: 100 damage over 10 seconds
    Line 968: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 979: 100 damage over 10 seconds
    Line 1003: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 1014: 40 damage over 10 seconds
    Line 1038: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1049: 100 damage over 10 seconds
    Line 1066: (75 to burning enemies and buildings)
    Line 1077: (75 to burning enemies and buildings)
    Line 1089: (102 to burning enemies)
    Line 1100: (225 to burning enemies)
    Line 1113: 16 damage over 2 seconds
    Line 1124: 20 damage over 2 seconds
    Line 1182: 60 damage over 7.5 seconds
    Line 1191: 75 damage over 7.5 seconds
    Line 1206: 11-21 (splash)
    Line 1215: 15-29 (splash)
    Line 1224: 34-63 (splash)
    Line 1235: 60 damage over 7.5 seconds
    Line 1244: 75 damage over 7.5 seconds
    Line 1264: 60 damage over 7.5 seconds
    Line 1273: 75 damage over 7.5 seconds
    Line 1293: 60 damage over 7.5 seconds
    Line 1302: 75 damage over 7.5 seconds
    Line 1327: 10 + 3x Fall Damage
    Line 1377: Non-burning: 59<br>Burning: -
    Line 1386: Non-burning: 131<br>Burning: -
    Line 1402: 130 to buildings
    Line 1439: 60 damage over 7.5 seconds
    Line 1448: 75 damage over 7.5 seconds
    Line 1469: 65 to buildings
    Line 1502: (Kill time) 2
    Line 1539: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
    Line 1557: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
    Line 1578: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
    Line 1594: (Kill time) 3
    Line 1603: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
    Line 1625: (Kill time) 2
    Line 1634: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
    Line 1657: (Kill time) 4.8
    Line 1666: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
    Line 1704: 30-60 (splash)
    Line 1713: 41-81 (splash)
    Line 1722: 90-180 (splash)
    Line 1736: 120 to buildings
    Line 1759: 30-60 (splash)
    Line 1768: 41-81 (splash)
    Line 1777: 90-180 (splash)
    Line 1803: 30-60 (splash)
    Line 1812: 41-81 (splash)
    Line 1821: 90-180 (splash)
    Line 1958: (Detonation)
    Line 2017: (Kill time) 2.5
    Line 2120:
    Line 2129:
    Line 2140: 64 damage over 8 seconds
    Line 2149: 80 damage over 8 seconds
    Line 2315: (Kill time) 1.8
    Line 2390: at sentry's target
    Line 2399: at sentry's target
    Line 2408: at sentry's target
    Line 2417: at sentry's target
    Line 2425: at sentry's target
    Line 2439: 12 to buildings
    Line 2448: 12 to buildings
    Line 2457: 12 to buildings
    Line 2532: on alt-fire
    Line 2542: on alt-fire
    Line 2552: on alt-fire
    Line 2594: Triple Punch
    Line 2742: (Kill time) 3.6
    Line 2779: +
    Line 2788: (Kill time) 4
    Line 2796: (Stun time) 3.2
    Line 2833: Teleports player to their Teleporter Exit or back to spawn.
    Line 2854: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
    Line 3027: ÜberCharge effect
    Line 3081: 100% Critical Hits
    Line 3112: 300% heal rate & stun/knock back immunity
    Line 3136: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3210: Stun effect
    Line 3219: (Kill time) 3
    Line 3227: (Stun time) 2.2
    Line 3430: 60 damage over 10 seconds
    Line 3439: 80 damage over 10 seconds
    Line 3469: 60 damage over 10 seconds
    Line 3478: 80 damage over 10 seconds
    Line 3545: -
    Line 3554: -
    Line 3563: -
    Line 3581: -
    Line 3590: -
    Line 3599: -
    Line 3733: (Kill time) 2.2
    Line 3741: (Stun time) 1
    Line 3855: while disguised
    Line 3865: while disguised
    Line 3875: while disguised
    Line 3885: while disguised
    Line 3895: while disguised
    Line 4032: Enables the Spy to himself.
    Line 4253: Level 1 Building
    Line 4263: Level 2 Building
    Line 4273: Level 3 Building
    Line 4365: (Kill time) 4
    Line 4507: Usable by all classes except and .
    Line 4525: Usable by all classes except .
  196. Template:Wiki Cap owner has 23 uses and is missing 1 translation
    Line 4: This user has deleted their Steam account.
  197. Template:Active promotional item list has 22 uses and is missing 31 translations
    Line 1: Active
    Line 34: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on .
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 105: Awarded in quality to players who purchase ''Gunpoint'' on .
    Line 139: Awarded to players who purchase ''Left 4 Dead 2'' on .
    Line 178: Awarded in quality to players who purchase ''Octodad: Dadliest Catch'' on .
    Line 210: Awarded in quality to players who pre-purchased ''Red Orchestra 2: Heroes Of Stalingrad'' on before September 13, 2011, or players who have purchased ''Red Orchestra 2 - Digital Deluxe Edition''.
    Line 249: Can be crafted using the promotional ''SpaceChem'' items.
    Line 276: Awarded to players who complete the -themed levels in ''SpaceChem'' on , and earn the related achievements.
    Line 315: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on .
    Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments, and other community-led events, see and .
    Line 361: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 375: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 395: Awarded in quality to valuable contributors to the official .
    Line 422: Awarded to players who had purchased ''Fight Songs: The Music of Team Fortress 2'' from the <small> (out of print)</small> or and redeemed the code that came with it.<br /><br />Upon using the item after , the player receives the in quality.
    Line 452: Awarded to players upon completion of their first purchase in the .
    Line 473: Awarded to players upon completion of their first purchase in the Mann Co. Store.
    Line 495: Awarded to players who make a single purchase totaling $20 or more from the Mann Co. Store.
    Line 516: Awarded to players upon completion of their first purchase in the Mann Co. Store through the official Online Store or the web interface.
    Line 535: Premium Accounts
    Line 555: Awarded to players who are named as a referrer when a player with a free account upgrades to a premium account.<br><br>Subsequent referrals increase the counter on the item.
    Line 574: Awarded to players who purchased ''Team Fortress 2'' before the on June 23, 2011.<br><br>Can still be obtained by activating a retail version of ''Team Fortress 2'' on Steam or buying ''The Orange Box''.
    Line 606: Awarded in quality to players who support Rock Paper Shotgun through their and redeem the promotional code sent to them.
    Line 624: Special Events
    Line 644: Awarded to players who play ''Team Fortress 2'' on August 24 of any year, from 2011 onwards.
    Line 668: Awarded to players who played ''Team Fortress 2'' during the , or any following Halloween event. Only awarded once.<br><br>Upon using the item, the player receives the and one unique costume part from the .
    Line 689: Awarded to players who played ''Team Fortress 2'' during the event or any Smissmas event onwards.
    Line 716: Weta Workshop
    Line 737: Awarded to players who purchase in the .
    Line 758: Awarded to players who purchase or from the Mann Co. Store.
    Line 778: Awarded to players who purchase or Dr. Grordbort's Moonbrain Double Pack from the Mann Co. Store.
  198. Template:All classes strange quality table has 22 uses and is missing 9 translations
    Line 3: Possible All classes Strange quality items
    Line 734: Numbers indicate the series of that each item can be obtained from.
    Line 756: The is not directly obtainable from crates; instead, it is an extremely rare drop from completing any Advanced or Expert tour on mode in .
    Line 774: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific , that can be obtained as a .
    Line 792: The is not obtainable from crates, and was instead distributed to all players during the update and the .
    Line 810: Available by combining with a , available from unboxing during the event.
    Line 827: Available from unboxing the during the event.
    Line 844: Available from unboxing the .
    Line 860: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  199. Template:Class weapons table demoman melee has 22 uses and is missing 8 translations
    Line 11: The Bottle will break upon a successful Critical hit (purely cosmetic feature).
    Line 77: Has 50% longer melee range.<br />
    Line 233: Increases user's capture rate by 1 for points and carts.<br />
    Line 304: Has 50% longer melee range.<br />
    Line 411: Has 50% longer melee range.<br />
    Line 553: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br />
    Line 672: Has 50% longer melee range.<br />
    Line 790: Has 50% longer melee range.<br />
  200. Template:Class weapons table demoman primary has 22 uses and is missing 6 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 86: Grenades have zero range falloff on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  201. Template:Class weapons table engineer building has 22 uses and is missing 2 translations
    Line 7: Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
    Line 31: Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
  202. Template:Class weapons table engineer primary has 22 uses and is missing 7 translations
    Line 19: Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 168: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 186: On hit: damage dealt is returned as ammo.<br />
    Line 293: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 446: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 555: +50% bullets per shot.<br />
  203. Template:Class weapons table engineer secondary has 22 uses and is missing 3 translations
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 49: Enables manual control of own Sentry Gun.<br />
    Line 178: No reload necessary.<br />
  204. Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
    Line 20: are guaranteed for headshots.<br/>
    Line 162: +40% cloak duration<br/>
    Line 247: +20% damage bonus while disguised.<br/>
    Line 344: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
  205. Template:Expired promotional item list has 22 uses and is missing 132 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 41: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 70: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 108: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 141: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 177: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 209: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 255: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 288: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 315: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 344: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 374: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 406: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 440: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 476: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 506: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 533: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 585: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 618: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 650: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 680: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 710: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 740: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 776: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 806: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
    Line 848: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 893: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 923: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 959: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 991: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1026: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1058: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1088: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1121: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1151: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1186: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1219: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1249: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1282: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1300: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
    Line 1320: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1340: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 1360: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1379: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1397: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1424: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
    Line 1442: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 1460: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 1478: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 1496: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 1513: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1539: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1569: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1599: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1635: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1665: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1695: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1716: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1746: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1782: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1820: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1850: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1880: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1934: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1951: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1981: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2023: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2059: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2079: Total War Franchise
    Line 2099: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2146: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2164: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2181: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2201: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2218: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2235: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2254: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2298: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2331: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2361: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2396: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2428: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2458: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2494: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2508: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2537: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2567: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
    Line 2595: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2628: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2644: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2660: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2689: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2714: Merchandise
    Line 2738: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2756: Awarded in quality to players who purchase an from the and activate the code sent with it.
    Line 2776: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2793: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 2810: Awarded in Genuine quality to players who purchased a from the Valve Store or and activated the code sent with it.
    Line 2840: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
    Line 2857: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
    Line 2875: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
    Line 2891: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
    Line 2908: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
    Line 2925: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
    Line 2942: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
    Line 2958: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
    Line 2975: Awarded in to players who purchase a RED Engineer action figure and redeem the code that comes with it.
    Line 2992: Awarded in to players who purchase a BLU Engineer action figure and redeem the code that comes with it.
    Line 3011: Awarded in to players who purchase a RED Spy action figure and redeem the code that comes with it.
    Line 3029: Awarded in to players who purchase a BLU Spy action figure and redeem the code that comes with it.
    Line 3048: Awarded in to players who purchase a RED Scout action figure and redeem the code that comes with it.
    Line 3067: Awarded in to players who purchase a RED Medic action figure and redeem the code that comes with it.
    Line 3086: Awarded in to players who purchase a RED Sniper action figure and redeem the code that comes with it.
    Line 3118: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3144: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3161: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3178: Special Events
    Line 3196: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3214: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3232: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3249: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3277: May be given to users of for any applied string.
    Line 3293: Steam Winter Sale 2013
    Line 3311: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3350: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3383: Awarded to players who redeemed it with three tickets during the .
    Line 3413: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3429: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3448: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3465: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3493: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  206. Template:Genuine quality table has 22 uses and is missing 2 translations
    Line 525: Multiple classes
    Line 617: Tournament Medals
  207. Template:Haunted quality table has 22 uses and is missing 2 translations
    Line 2: Possible Haunted quality items
    Line 445: Multiple classes
  208. Template:Invasion Community Update Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  209. Template:List of Golden Wrench owners has 22 uses and is missing 28 translations
    Line 3: Number
    Line 22: User
    Line 43: Item link
    Line 62: Backpack
    Line 82: Wiki profile
    Line 154: Destroyed their Wrench on the 13th of January, 2011.
    Line 182: Destroyed their Wrench for the .
    Line 228: Destroyed their Wrench for the Golden Charity.
    Line 298: Destroyed their Wrench for the Golden Charity.
    Line 350: Destroyed their Wrench for the Golden Charity.
    Line 378: Destroyed their Wrench for the Golden Charity.
    Line 406: Destroyed their Wrench for the Golden Charity.
    Line 440: Destroyed their Wrench for the Golden Charity.
    Line 468: Destroyed their Wrench for the Golden Charity.
    Line 508: Destroyed their Wrench for the Golden Charity.
    Line 548: Destroyed their Wrench on the 6th of January, 2013.
    Line 615: Destroyed their Wrench on the 27th of January, 2012.
    Line 648: Destroyed their Wrench for the Golden Charity.
    Line 719: Destroyed their Wrench on 27th November, 2010. Profile appears to be removed from Steam as of 2021-07-07
    Line 747: VAC banned; Golden Wrench removed as a result.
    Line 777: Destroyed their Wrench for the .
    Line 840: Destroyed their Wrench for the Golden Charity.
    Line 958: Destroyed their Wrench for the Golden Charity.
    Line 1004: Destroyed their Wrench on the 20th of March, 2011 for the Golden Wrench Charity for Japanese Earthquake and Tsunami.
    Line 1060: Destroyed their Wrench on August 11, 2012.
    Line 1098: Destroyed their Wrench for the Golden Charity.
    Line 1126: Destroyed their Wrench for the Golden Charity.
    Line 1178: This Wrench was not received as part of the , and was instead awarded as part of the Child's Play charity auction.
  210. Template:List of Saxxy owners has 22 uses and is missing 4 translations
    Line 2: Category
    Line 21: Recipient
    Line 43: Item link
    Line 65: Backpack
  211. Template:List of items associated with badges has 22 uses and is missing 20 translations
    Line 6: List of items associated with badges
    Line 21: Class emblems
    Line 56: Employee Medals
    Line 81: Dueling Badges
    Line 106: Mann vs. Machine Badges
    Line 133: Achievement Items
    Line 146: Distributed Items
    Line 161: Update Badges and Medals
    Line 178: Gifter Badges
    Line 193: Contest Items
    Line 208:
    Line 256: Promotional Items
    Line 274: Miscellaneous
    Line 315: Purchasable Items
    Line 324: Dr. Grordbort Crests
    Line 346: Craftable Items
    Line 355: Sprayable Items
    Line 377: Tournament Medals
    Line 563: Donation Badges and Medals
    Line 711: Community Mann vs. Machine Badges and Medals
  212. Template:List of maps has 22 uses and is missing 3 translations
    Line 4: '''Note:''' Community maps are identified in italics.
    Line 28: Date added
    Line 50: Developer(s)
  213. Template:List of retired items has 22 uses and is missing 3 translations
    Line 1: Retired items
    Line 28: Introduced
    Line 41: Retired
  214. Template:Map types has 22 uses and is missing 8 translations
    Line 7: Prefix
    Line 23: Date added
    Line 39: Number of maps
    Line 61:  (Standard)
    Line 81: ()
    Line 93: ()
    Line 105: ()
    Line 146: Developer aid
  215. Template:Paint Can has 22 uses and is missing 35 translations
    Line 1: Colors
    Line 26: Single colors
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 483: Team colors
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
    Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  216. Template:Smissmas 2023 Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  217. Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  218. Template:Summer 2024 Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  219. Template:TF2 patches has 22 uses and is missing 3 translations
    Line 826: 2007 Beta patches
    Line 861: Xbox 360 patches
    Line 890: PlayStation 3 patches
  220. Template:Updates since release has 22 uses and is missing 1 translation
    Line 2: updates since release
  221. Template:Vintage quality table has 22 uses and is missing 8 translations
    Line 332: Given to players who pre-ordered '''' or who bought it up to a week after release.
    Line 352: Given to players who purchased '''' before December 14, 2010 (12:00) PST.
    Line 372: Versions crafted before the were converted into Vintage quality.
    Line 391: Given in Vintage quality to play-testers of '''' prior to the item's official release.
    Line 408: Given in Vintage quality to those who had a vintage in their at the release of the .
    Line 425: Given in Vintage quality to those who played the game before July 5, 2012.
    Line 442: Given to competitive players prior to the release of the Beta.
    Line 456: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  222. Template:Voice actors has 22 uses and is missing 2 translations
    Line 2: Voice actor
    Line 25: Character(s)
  223. Template:Class weapons table spy building has 21 uses and is missing 2 translations
    Line 10: Disables and slowly destroys enemy Engineer .
    Line 44: Disables enemy Engineer buildings.
  224. Template:Equip region table has 21 uses and is missing 2 translations
    Line 3: List of items in equip regions
    Line 16: Equip region
  225. Template:Jiggle bones has 21 uses and is missing 311 translations
    Line 5: List of items that have Jiggle bones
    Line 24: Slot
    Line 36: Item
    Line 57: The liquid.
    Line 80: The fish.
    Line 102: The hand.
    Line 122: The wrapping paper.
    Line 145: The tip of the hat.
    Line 167: The tail.
    Line 189: The bird.
    Line 211: The head and tail.
    Line 231: The end of the scarf.
    Line 251: The loose money.
    Line 271: The combs.
    Line 290: The end of the headband.
    Line 310: The quiff.
    Line 332: The visor and tail of the helmet.
    Line 350: The ponytail.
    Line 372: The ears.
    Line 394: The loose letters.
    Line 412: The tip of the hat.
    Line 434: The combs and the eyes.
    Line 453: The wings.
    Line 467: The doll.
    Line 485: The pom-pom.
    Line 507: The board.
    Line 524: The end of the belt.
    Line 544: The ends of the tentacles.
    Line 564: The strands of hair at the front.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 598: The loose bandages.
    Line 621: The flap on the back.
    Line 643: The flap on the back.
    Line 666: The flag.
    Line 689: The leather loop.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 740: The end of the cape.
    Line 758: The handles.
    Line 772: The tassels.
    Line 792: The eagle.
    Line 814: The flower.
    Line 828: The ends of the maggots.
    Line 848: The cardboard flaps and coat hanger.
    Line 868: The tassels.
    Line 888: The maggot.
    Line 908: The raccoon.
    Line 928: The raccoon.
    Line 948: The rocket artillery launchers.
    Line 962: The bird.
    Line 984: The tips of the ears and whiskers.
    Line 998: The raccoon.
    Line 1012: The cardboard flap.
    Line 1032: The feather.
    Line 1054: The turret and figurine.
    Line 1068: The straps.
    Line 1090: The loose skin.
    Line 1113: The liquid.
    Line 1136: The filter cartridge and tube.
    Line 1155: The fangs.
    Line 1169: The entire head.
    Line 1191: The barbeque lid.
    Line 1211: The cage door and perch.
    Line 1233: The tip of the beanie.
    Line 1247: The candies.
    Line 1261: The bird.
    Line 1283: The tail.
    Line 1305: The entire hat.
    Line 1327: The fin and tail.
    Line 1345: Each side of the face.
    Line 1365: The dolls.
    Line 1387: The curly ends of the hair.
    Line 1407: The sash and feathers.
    Line 1424: The wings.
    Line 1445: The feathers.
    Line 1466: The phoenix.
    Line 1479: The hose.
    Line 1495: The skulls.
    Line 1516: The present.
    Line 1533: The basket in the oil.
    Line 1551: The hanging goo and bubbles.
    Line 1569: The pupils.
    Line 1590: The contents of the pot.
    Line 1608: The guillotine blade.
    Line 1626: The wooden handle.
    Line 1647: The pom-pom.
    Line 1668: The bells.
    Line 1689: The ends of the chains.
    Line 1707: The stalk.
    Line 1725: The eye.
    Line 1746: The pom-pom.
    Line 1767: The seaweed.
    Line 1783: The brain.
    Line 1802: The doll's head and arms.
    Line 1815: The eyes and the springs.
    Line 1833: The 's fingers.
    Line 1854: The glove's fingers.
    Line 1875: The laser gun.
    Line 1894: The brim and tip.
    Line 1907: The end of the belt and the fan.
    Line 1925: The pupils.
    Line 1946: The lower jaw.
    Line 1964: The fish.
    Line 1985: The entire boot.
    Line 2006: The tie.
    Line 2027: The tail.
    Line 2049: The entire creature.
    Line 2070: The eye stalks.
    Line 2088: The flame.
    Line 2109: The pom-pom.
    Line 2132: The lamp.
    Line 2151: The rim of the hat.
    Line 2169: The plume.
    Line 2182: The bird.
    Line 2204: The metal feathers.
    Line 2223: The "fuse".
    Line 2239: The spring.
    Line 2258: The feathers.
    Line 2279: The tail of the hood.
    Line 2301: The back of the poncho.
    Line 2318: The tassels.
    Line 2337: The stickybomb.
    Line 2353: The spring.
    Line 2372: The end of the scarf.
    Line 2391: The golf clubs.
    Line 2410: The loose material at the front and back.
    Line 2428: The back of the cape.
    Line 2449: The feather.
    Line 2470: The back of the cape.
    Line 2491: The chest itself and its lock.
    Line 2512: The locks.
    Line 2533: The bagpipes.
    Line 2546: The eye.
    Line 2567: The earrings and the end of the bandana.
    Line 2585: The straps.
    Line 2606: The top of the hat.
    Line 2622: The feather.
    Line 2646: The banana peel.
    Line 2664: The top of the head.
    Line 2683: The straps.
    Line 2704: The ornament.
    Line 2717: The quiff.
    Line 2738: The entire tutu.
    Line 2759: The quiff.
    Line 2780: The bottom half of the Sandvich and the end of the tongue.
    Line 2798: The ponytail and earrings.
    Line 2811: The nose ring.
    Line 2829: The hair.
    Line 2849: The chicken's body.
    Line 2862: The straps.
    Line 2883: The hanging .
    Line 2901: The pom-pom.
    Line 2923: The sandvich stack.
    Line 2934: The eye and antennae.
    Line 2951: The tassel.
    Line 2971: The flaps.
    Line 2990: The gloves and springs.
    Line 3003: The wind up key.
    Line 3016: The straps.
    Line 3037: The feelers and mouth.
    Line 3056: The whip and idol.
    Line 3072: The orange tubing.
    Line 3086: The floating polygons.
    Line 3100: The rum.
    Line 3117: The moustache.
    Line 3130: The wings.
    Line 3149: The tentacles.
    Line 3162: The ears.
    Line 3175: The eye.
    Line 3196: The Mini-Sentry.
    Line 3209: The toes.
    Line 3228: The toy.
    Line 3241: The doll.
    Line 3259: The pug's head and hind legs.
    Line 3272: The tail.
    Line 3294: The ghost.
    Line 3316: The bear's head.
    Line 3338: The bear's head and arms.
    Line 3357: The teleporter.
    Line 3370: The toast and slider.
    Line 3383: The sides of the Engineer's head.
    Line 3401: The bag.
    Line 3423: The liquid.
    Line 3445: The bird.
    Line 3467: The bird.
    Line 3488: The entire ice-pack.
    Line 3509: The flaps.
    Line 3530: The hair.
    Line 3550: The neon liquid and antennae.
    Line 3571: The bird.
    Line 3593: The pipe.
    Line 3614: The tubing.
    Line 3635: The hanging material.
    Line 3653: The bird.
    Line 3675: The clipboard attached to the satchel.
    Line 3696: The tube.
    Line 3717: The lightning bolts.
    Line 3735: The wings.
    Line 3757: The pot and .
    Line 3778: The crocodile's tail.
    Line 3800: The fish.
    Line 3822: The feather.
    Line 3843: The head.
    Line 3864: The teeth.
    Line 3885: The coat.
    Line 3901: The "head" and the tongue.
    Line 3914: The string.
    Line 3933: The garlic.
    Line 3952: The tail, fins, and hanging lure.
    Line 3965: The bellows.
    Line 3986: The head.
    Line 4007: The ears.
    Line 4028: The head and tail.
    Line 4047: The corks.
    Line 4069: The plume.
    Line 4090: The bird.
    Line 4112: The pigeon's head.
    Line 4125: The entire head and lower jaw.
    Line 4145: The "eyes" and "claws".
    Line 4162: The end of the cape.
    Line 4181: The pom-pom.
    Line 4203: The rabbit ears and the top of the hat.
    Line 4222: The feather and earrings.
    Line 4239: Multiple classes
    Line 4260: The entire head and lower jaw.
    Line 4280: The meat.
    Line 4302: The lever.
    Line 4322: The robotic arm.
    Line 4342: The flame.
    Line 4364: The top of the hair.
    Line 4384: The hanging ends of the bandana.
    Line 4403: The bells.
    Line 4420: The robot's chainsaw and fuel tank.
    Line 4442: The doll.
    Line 4464: The head.
    Line 4486: The decorations.
    Line 4509: The tree.
    Line 4531: The skull and lower jaw.
    Line 4550: The tail.
    Line 4572: The brim and the spider.
    Line 4585: The gramophone's needle.
    Line 4602: The tip of the hat and the pom-pom.
    Line 4622: The body.
    Line 4642: The arm and lantern.
    Line 4661: The eyeballs.
    Line 4675: The balloon and string.
    Line 4695: The upper jaw.
    Line 4709: The antennae.
    Line 4723: The cube.
    Line 4745: The entire antenna.
    Line 4767: The tip of the hat.
    Line 4789: The back of the head.
    Line 4808: The plume on the back.
    Line 4830: The ghost.
    Line 4852: The cords.
    Line 4874: The eyes.
    Line 4887: The Pyro doll.
    Line 4906: The bug.
    Line 4923: The feathers.
    Line 4944: The pick.
    Line 4966: The legs.
    Line 4986: The pressure gauge and steam pipes.
    Line 5006: The ghost.
    Line 5028: The whole arm.
    Line 5047: The particles inside the globe.
    Line 5060: The chess board.
    Line 5079: The body and cape.
    Line 5096: The bat.
    Line 5115: The ears.
    Line 5132: The ghost.
    Line 5154: The body of the octopus.
    Line 5174: The ears.
    Line 5187: The tip of the hat.
    Line 5209: Ends of the red bandage.
    Line 5226: The ear flaps.
    Line 5242: The whole boat.
    Line 5261: The ears.
    Line 5283: The tassels.
    Line 5303: The hair.
    Line 5323: The eyeball and skin flaps.
    Line 5343: The end of the scarf.
    Line 5363: The penguin.
    Line 5377: The straps.
    Line 5399: The dolls.
    Line 5421: The dolls.
    Line 5443: The Yeti.
    Line 5457: The head.
    Line 5479: The hanging end of the antenna.
    Line 5501: The head, body and tail.
    Line 5518: The bird.
    Line 5540: The comb.
    Line 5560: The body.
    Line 5580: The cube.
    Line 5602: The body.
    Line 5622: The lantern.
    Line 5642: The body.
    Line 5662: The clapper.
    Line 5684: The eyeball.
    Line 5706: The snake's head.
    Line 5723: The tip of the hat.
    Line 5745: The head and body.
    Line 5762: The plume on the back.
    Line 5784: The yellow wire.
    Line 5806: The chest's lid.
    Line 5828: The entire creature.
    Line 5849: The eye, tentacles, and spacecraft.
    Line 5868: The body and arms.
    Line 5886: NPCs
    Line 5905: The Horsemann's cape.
    Line 5927: His cloak, the fish heads, the bag and the eyeball in his hat.
    Line 5949: The eye stalk and flaps of skin at the back.
  226. Template:Kill taunt table has 21 uses and is missing 26 translations
    Line 24: 500 (Instant kill)<br>425 with the Atomizer
    Line 49: Sends the enemy flying
    Line 75: 500 (Instant kill)
    Line 100: blast radius<br/>Can kill multiple enemies<br/>Kills player upon completion<br/>Destroys
    Line 130: 500 (Instant kill)
    Line 155: Kills with effect<br/>Can kill multiple enemies<br/>Slightly slower than <br/>Destroys
    Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
    Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
    Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
    Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
    Line 262: 500 (Instant kill)
    Line 287: Kills with effect<br/>Slowest kill taunt
    Line 307: 500 (Instant kill)
    Line 332: Adds a head to the killer's head count when wielding the , , or the <br/>Counts as an honourable kill with the and allows the user to sheath the weapon without taking damage
    Line 359: 500 (Instant kill)
    Line 384: Has medium range<br/>Can be aimed<br/>Fastest kill taunt
    Line 411: 500 (Instant kill)
    Line 436: Smashes the victim's head in, causing their neck to disappear
    Line 460: 1 per hit<br/>(Stun, 14 fast hits)<br/>500 (Instant kill)
    Line 483: Initial hit stuns<br/> the opponent if they were killed by the final blow, s if killed by the spinning
    Line 509: 1 (Swing, stun effect)<br/>500 (Instant kill)
    Line 532: Initial stab has stun effect (1 damage, adds 25% to meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
    Line 559: None (Stab, stun effect)<br/>500 (Instant kill)
    Line 582: Arrow stab with stun effect, followed by the killing arrow removal<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
    Line 608: 50 (Swings)<br/>500 (Instant kill)
    Line 631: Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage<br/>Can affect multiple opponents<br/>Destroys buildings
  227. Template:List of blog entries has 21 uses and is missing 82 translations
    Line 2: List of blog entries
    Line 25: Date
    Line 46: Author
    Line 67: Title
    Line 600: Saxton Hale
    Line 655: Saxton Hale
    Line 682: Saxton Hale
    Line 730: Saxton Hale
    Line 786: Community Creator and TF Team
    Line 798: Dave Riller
    Line 822: TF2 Writers
    Line 856: Saxton Hale
    Line 888: Bay Raitt
    Line 916: Robin Walker
    Line 988: Francis the Talking France
    Line 1131: Whitaker
    Line 1147: Robin Walker
    Line 1183: Brandon Reinhart
    Line 1199: Robin Walker
    Line 1235: Robin Walker
    Line 1263: Dave Riller
    Line 1279: Robin Walker
    Line 1291: Robin Walker
    Line 1307: Erik Johnson
    Line 1322: Tom Bui
    Line 1341: Brandon Reinhart
    Line 1368: Mike Booth
    Line 1387: Robin Walker
    Line 1398: Robin Walker
    Line 1409: Robin Walker
    Line 1424: Robin Walker
    Line 1435: Robin Walker
    Line 1446: Robin Walker
    Line 1457: Robin Walker
    Line 1468: Saxton Hale
    Line 1480: Robin Walker
    Line 1515: Robin Walker
    Line 1530: Wade Schin
    Line 1541: Saxton Hale
    Line 1553: Robin Walker
    Line 1564: Erik Johnson
    Line 1575: Corey Peters
    Line 1586: Robin Walker
    Line 1605: Robin Walker
    Line 1616: Mike Booth
    Line 1631: Dave Riller
    Line 1646: Erik Johnson
    Line 1661: Saxton Hale
    Line 1673: Stavros Xanthis
    Line 1684: Robin Walker
    Line 1695: Robin Walker
    Line 1706: Jay Pinkerton
    Line 1717: Robin Walker
    Line 1728: Robin Walker
    Line 1751: Eric Smith
    Line 1766: Robin Walker
    Line 1781: Eric Smith
    Line 1792: Robin Walker
    Line 1803: Greg Cherlin
    Line 1814: Robin Walker
    Line 1825: Robin Walker
    Line 1844: Robin Walker
    Line 1855: Greg Cherlin
    Line 1866: Robin Walker
    Line 1877: Robin Walker
    Line 1888: Robin Walker
    Line 1899: Valve Writing Staff
    Line 1917: Robin Walker
    Line 1928: Robin Walker
    Line 1939: Dhabih Eng
    Line 1954: Dhabih Eng
    Line 1965: Robin Walker
    Line 1976: Jakob Jungels
    Line 1987: Jakob Jungels
    Line 1998: Eric Smith
    Line 2009: Robin Walker
    Line 2020: Jakob Jungels
    Line 2031: Robin Walker
    Line 2042: Jakob Jungels
    Line 2053: Robin Walker
    Line 2064: Eric Kirchmer
    Line 2075: Robin Walker
  228. Template:List of paintable weapons has 21 uses and is missing 4 translations
    Line 2: List of paintable weapons
    Line 125: Multiple classes
    Line 149: Can be painted by the Dragon Slayer War Paint
    Line 161: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  229. Template:List of weapons related to milestone achievements has 21 uses and is missing 4 translations
    Line 2: The following table shows all weapons that can be gained through Milestone achievements.
    Line 25: Milestone 1
    Line 46: Milestone 2
    Line 67: Milestone 3
  230. Template:Love & War Update Unusual effects has 21 uses and is missing 1 translation
    Line 2: Unusual effects
  231. Template:No longer available has 21 uses and is missing 1 translation
    Line 1: No longer available. Offer ended , .
  232. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  233. Template:Tool list has 21 uses and is missing 235 translations
    Line 3: Mann Co. Supply
    Line 35: A crate that contains a random item determined by its series number.
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 138: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 162: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 186: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 207: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 227: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 247: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 305: Series #60 of the Mann Co. Supply Crate.
    Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 490: Random when using a Summer Claim Check
    Line 498: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 516: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 534: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 552: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 570: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 588: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 606: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 623: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 639: Seriesless crate of the Mann Co. Supply Crate.
    Line 655: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 671: Seriesless crate of the Mann Co. Supply Crate.
    Line 687: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 703: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 719: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 735: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 751: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 783: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 799: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 815: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 831: Series #87 of the Mann Co. Supply Crate.
    Line 847: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 863: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 879: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 895: Series #92 of the Mann Co. Supply Crate.
    Line 911: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 927: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 943: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 959: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 975: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 991: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1007: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1023: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1039: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1055: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1071: Series #103 of the Mann Co. Supply Crate.
    Line 1087: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1103: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1119: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1135: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1151: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1167: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1183: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1199: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1215: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1231: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1247: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1264: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1281: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1298: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1315: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1332: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1342: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1354: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1364: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1376: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1384: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1396: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1404: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1416: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1424: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1436: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1446: Contract reward from the Jungle Inferno Campaign
    Line 1456: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1466: Contract reward from the Jungle Inferno Campaign
    Line 1476: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1486: Contract reward from the Jungle Inferno Campaign
    Line 1496: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1513: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1530: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1547: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1564: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1581: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1598: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1615: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1632: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1649: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1666: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1683: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1699: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1715: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1731: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1747: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1763: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1779: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1795: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1819: A key used to open a .
    Line 1850: A key used to open a .
    Line 1878: A key used to open a or .
    Line 1898: Given by to each player during the .
    Line 1919: A key used to open a or .
    Line 1945: A key used to open a .
    Line 1970: A key used to open a .
    Line 1995: A key used to open a .
    Line 2018: A key used to open a .
    Line 2039: A key used to open an .
    Line 2060: A key used to open a .
    Line 2080: A key used to open a .
    Line 2099: A key used to open a .
    Line 2117: A key used to open a .
    Line 2135: A key used to open a .
    Line 2153: A key used to open a .
    Line 2171: A key used to open a .
    Line 2189: A key used to open a .
    Line 2207: A key used to open a .
    Line 2225: A key used to open a .
    Line 2243: A key used to open a .
    Line 2261: A key used to open a .
    Line 2279: A key used to open a .
    Line 2297: A key used to open a .
    Line 2315: A key used to open a .
    Line 2333: A key used to open a .
    Line 2351: A key used to open a .
    Line 2369: A key used to open a .
    Line 2386: A key used to open a .
    Line 2403: A key used to open a .
    Line 2420: A key used to open a .
    Line 2437: A key used to open a .
    Line 2454: A key used to open a .
    Line 2471: A key used to open either a or a .
    Line 2487: A key used to open a .
    Line 2503: A key used to open either a or a .
    Line 2519: A key used to open a .
    Line 2535: A key used to open either a or a .
    Line 2551: A key used to open a .
    Line 2567: A key used to open a .
    Line 2583: A key used to open a .
    Line 2600: A key used to open a .
    Line 2617: A key used to open a .
    Line 2634: A key used to open a .
    Line 2651: A key used to open a .
    Line 2668: A key used to open a .
    Line 2685: A key used to open a .
    Line 2702: A key used to open a .
    Line 2719: A key used to open a .
    Line 2736: A key used to open a .
    Line 2753: A key used to open a .
    Line 2770: A key used to open a .
    Line 2787: A key used to open a .
    Line 2804: A key used to open a .
    Line 2821: A key used to open a .
    Line 2838: A key used to open a .
    Line 2855: A key used to open a .
    Line 2872: A key used to open a .
    Line 2887: A key used to open a .
    Line 2902: A key used to open a .
    Line 2917: A key used to open a .
    Line 2932: A key used to open a .
    Line 2947: A key used to open a .
    Line 2962: A key used to open a .
    Line 2977: A key used to open a .
    Line 2992: Item customization
    Line 3022: Used to rename or .
    Line 3047: #1, #5, or as a bonus drop from cases
    Line 3056: Used to change the description of weapons or cosmetic items.
    Line 3080: #3, #7, or as a bonus drop from cases
    Line 3089: Used to change the coloring of most .
    Line 3112: Used to change the image on the , , , or .
    Line 3135: Used to add other variables that are counted on weapons.
    Line 3153: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3162: Used to add other variables that are counted on and .
    Line 3182: Used to limit a weapon's abilities to a certain .
    Line 3200: Used to convert a to the quality.
    Line 3216: Used to change specific items to the quality.
    Line 3229: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3238: Used to add killstreak effects to specific weapons.
    Line 3249: Operation Two Cities Tour Mann Up reward
    Line 3260: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3273: As a bonus drop from cases
    Line 3282: Used to make a select weapon into a variant.
    Line 3295: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3304: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3320: Used to add an effect to a taunt.
    Line 3333: As a bonus drop from cases
    Line 3343: Other tools
    Line 3372: This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3396: #8, or as a bonus drop from cases
    Line 3405: Adds 100 extra slots to your backpack to a maximum of 3000 slots.
    Line 3429: As a bonus drop from cases
    Line 3438: Allows a player to redeem a "Well Spun Hat" in ''''.
    Line 3457: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
    Line 3476: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 3494: Items that were added to craft the .
    Line 3509: Allows entry into official servers.
    Line 3523: As a bonus drop from cases
    Line 3532: This item grants a squad an extra item upon mission completion.
    Line 3547: A bundle to hide upcoming .
    Line 3562: Upgrades the user account to a premium account.
    Line 3584: Grants the player up to three random s on use.
    Line 3600: Grants the player a random when used.
    Line 3617: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3632: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 3642: Operation Two Cities Tour Mann Up reward
    Line 3653: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3665: As a bonus drop from cases
    Line 3674: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3689: Grants a upon activation, making its owner eligible to participate in the .
    Line 3704: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3719: An item that allowed a player to gain access to the .
    Line 3735: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3750: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3765: A received item which gave access to , able to for Halloween items and collect souls.
    Line 3775: During Halloween events
    Line 3786: Grants upon activation, making its owner eligible to participate in the .
    Line 3801: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3816: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3831: Grants access to Matchmaking.
    Line 3847: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3857: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3868: Grants a upon activation, making its owner eligible to participate in the .
    Line 3883: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  234. Template:Unusual quality table has 21 uses and is missing 1 translation
    Line 3: Possible Unusual quality items
  235. Template:Ability taunt table has 20 uses and is missing 14 translations
    Line 20: Drinking
    Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
    Line 61: : Grants the user invulnerability for 8 seconds, after which they will receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
    Line 82: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
    Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
    Line 128: Nomming
    Line 149: The Heavy takes a large, noisy nom from his lunchbox item
    Line 169: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 190: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
    Line 211: and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
    Line 232: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 254: The Engineer raises his to the heavens, causing lightning to strike him<br/>Teleports the player to his own exit (regardless of whether it is active) or back to spawn
    Line 279: The Medic takes a whiff of his own medicine, healing 10 health
    Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of with enough healing
  236. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  237. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 103: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  238. Template:Bpbegin has 20 uses and is missing 5 translations
    Line 3: Blueprint
    Line 24: Requires
    Line 45: Produces
    Line 66: Example
    Line 87:
  239. Template:Building Specifications has 20 uses and is missing 80 translations
    Line 2: Building type
    Line 17: Cost in metal
    Line 36: Health points
    Line 55: Scrap Metal<br>when destroyed
    Line 75: Build
    Line 94: Upgrade
    Line 113: Level 1
    Line 132: Level 2
    Line 151: Level 3
    Line 172: Stock
    Line 190: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 206: Effective HP versus Heavy primary weapons (+15% resistance)
    Line 221: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 237: Effective HP versus Heavy primary weapons (+20% resistance)
    Line 252: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 273: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 290: Provides ammo, but no metal
    Line 321: Entry
    Line 335: Exit
    Line 354: Building type
    Line 370: Build time (seconds)
    Line 387: Initial construction
    Line 403: Initial construction + boosted by<br>
    Line 419: Initial construction + boosted by<br>
    Line 435: Initial construction + boosted by<br>
    Line 451: Redeployed
    Line 467: Redeployed + boosted by<br>
    Line 483: Redeployed + boosted by<br>
    Line 499: Redeployed + boosted by<br>
    Line 515: Upgrade
    Line 533: Stock
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 592: Building construction speed
    Line 608: Default construction speed
    Line 623: sum of all boosts
    Line 639: Default construction speed (Sentry Guns)
    Line 655: Default construction speed (Dispensers and Teleporters)
    Line 670: Sentry Gun speed
    Line 686: Redeployment boost (Sentry Guns)
    Line 702: Redeployment boost (Dispensers and Teleporters)
    Line 718: Mini-Sentry boost
    Line 734: Stock wrench boost
    Line 750: Jag boost
    Line 766: Eureka Effect boost
    Line 782: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
    Line 792: Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
  240. Template:Festive items table has 20 uses and is missing 2 translations
    Line 3: Possible Festive items
    Line 24: From Mann Co. Supply Crate series
  241. Template:List of Polycount Pin owners has 20 uses and is missing 36 translations
    Line 3: Recipient
    Line 23: Class
    Line 43: Polycount Pack Name & Link
    Line 63: Notes
    Line 83: Item link
    Line 103: Backpack
    Line 123: Wiki Profile
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 418: This set was later added to the game as part of . Created the .
    Line 470: This set was later added to the game as part of .
    Line 544: Created the .
    Line 564: Created the .
    Line 619: Collaborated with .
    Line 646: Collaborated with .
    Line 688: Collaborated with .
    Line 715: Collaborated with .
    Line 819: This set was later added to the game as part of .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1018: of the Polycount Pin.
    Line 1057: Founder/Owner of Polycount ( Pin).
    Line 1081: Polycount staff (Self-Made Pin).
    Line 1104: Polycount staff (Self-Made Pin).
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
    Line 1158: Contributed kill icons for other users packs.
    Line 1183: Created custom animations for polycount weapons.
    Line 1208: Polycount server admin (Self-Made Pin).
    Line 1231: Polycount server admin (Self-Made Pin).
  242. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  243. Template:List of cosmetic styles has 20 uses and is missing 3 translations
    Line 3: Cosmetic styles list
    Line 2576: Changing the style of this item has no effect on its appearance unless it is painted.
    Line 2595: Changing the style of this item has very little effect on its appearance unless it is painted.
  244. Template:List of weapon styles has 20 uses and is missing 1 translation
    Line 3: Weapons styles list
  245. Template:Normal quality table has 20 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  246. Template:Self-illumination has 20 uses and is missing 139 translations
    Line 9: List of items with Self-illumination
    Line 28: Slot
    Line 41: Item
    Line 61: The orange segments.
    Line 84: The lens.
    Line 104: The monocle.
    Line 128: The laser and monocle.
    Line 150: The horn lighting.
    Line 170: The eyes.
    Line 192: The eyes.
    Line 214: The burnt end of the cigar.
    Line 237: The neon tubing.
    Line 257: The orange segments.
    Line 279: The heated coil.
    Line 302: The whole head.
    Line 322: The horns, ears, and eyes.
    Line 342: The eyes.
    Line 364: The lightbulb.
    Line 386: The wings.
    Line 408: The whole head.
    Line 428: The lenses.
    Line 450: The eyes.
    Line 472: The goo.
    Line 491: The eye-slits and ear-holes.
    Line 513: The window on the house in the snow globe.
    Line 532: The lenses.
    Line 554: The neon tubing.
    Line 574: The skull.
    Line 593: The tail.
    Line 615: The lenses.
    Line 637: The lenses.
    Line 659: The flame and the top of the candle.
    Line 682: The stripe and the end of the grenades.
    Line 702: The stripe and the circles on the side of the grenades.
    Line 720: The fuse and plug on the cannonball.
    Line 741: The team-colored sections of the stickybombs.
    Line 759: The stickybombs.
    Line 780: The eye.
    Line 800: The eye.
    Line 820: The eyes.
    Line 842: The screen.
    Line 864: The mushroom cloud.
    Line 882: The eyes.
    Line 904: The eyes and teeth.
    Line 927: The stripe and the end of the grenades.
    Line 950: The light.
    Line 973: The gems.
    Line 994: The flames.
    Line 1016: The brain.
    Line 1036: The gems.
    Line 1056: The eyes.
    Line 1078: The sandwich.
    Line 1097: The bolts and the wounds.
    Line 1117: The whole hat.
    Line 1137: The star.
    Line 1162: The screen and the light.
    Line 1183: The light emitted.
    Line 1202: The lenses, when using the Paint Eyes style.
    Line 1216: The watch.
    Line 1226: The lenses.
    Line 1248: The whole hat.
    Line 1268: The light.
    Line 1290: The festive lights.
    Line 1313: The lenses.
    Line 1335: The festive lights.
    Line 1357: The light.
    Line 1379: The screen and buttons.
    Line 1401: The lenses.
    Line 1423: The lenses.
    Line 1449: The team-colored muzzle and stripe.
    Line 1470: The yellow lines on the barrel.
    Line 1492: The lights on the backpack.
    Line 1512: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1533: The team-colored liquid and the nozzle.
    Line 1553: The team-colored liquid.
    Line 1576: The eyes.
    Line 1598: The lenses.
    Line 1620: The lenses.
    Line 1642: The neon liquid and the symbol.
    Line 1662: The vials and heart.
    Line 1680: The vials.
    Line 1702: The lenses.
    Line 1724: The eyes.
    Line 1746: The lights.
    Line 1766: The x-ray.
    Line 1786: The eyes.
    Line 1808: The bullets and symbol.
    Line 1828: The lenses.
    Line 1850: The nose.
    Line 1869: The eyes.
    Line 1891: The lense and attachments.
    Line 1914: The eye.
    Line 1935: The eyes.
    Line 1957: The lenses.
    Line 1977: Multiple classes
    Line 1998: The lights.
    Line 2018: The monocle.
    Line 2040: The liquid.
    Line 2062: The eyes.
    Line 2088: The Australium plating.
    Line 2102: The eyes on Mk. 1 Silver, Gold, Rust and Blood botkiller weapons.
    Line 2122: The texture. (Only applied to certain items)
    Line 2136: The festive lights.
    Line 2160: The pan.
    Line 2175: The statue.
    Line 2190: The festive lights.
    Line 2212: The skull.
    Line 2231: The lightbulb with a team-colored lens.
    Line 2253: The insignia.
    Line 2275: The flame and the top of the candle.
    Line 2294: The Nightmare style, under the following circumstances:
    Line 2303: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2311: The goggles, when equipped on Engineer.
    Line 2324: The rainbow circle.
    Line 2341: The eyes and gums.
    Line 2363: The halo.
    Line 2385: The bulb.
    Line 2407: The ghost.
    Line 2427: The outline.
    Line 2447: The headphones
    Line 2457: The monocle.
    Line 2479: The festive lights.
    Line 2501: The outline.
    Line 2521: The ghost.
    Line 2545: The inside areas. Set to fade in and out.
    Line 2567: The outline.
    Line 2587: The heart.
    Line 2604: The screen.
    Line 2614: The eyes and mouth.
    Line 2633: The jet flame and the eye.
    Line 2653: The bulb.
    Line 2675: The screen.
    Line 2697: The monkey.
    Line 2719: The lenses, ear covers and inside screen.
    Line 2739: The eyes and brain.
    Line 2760: The button on the Return to Base canteen.
    Line 2775: The on the Übercharge canteen.
    Line 2790: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2805: The symbol on all five canteens.
  247. Template:Strange Weapon Ranks Table has 20 uses and is missing 3 translations
    Line 3: Strange item ranks
    Line 42: Generic
    Line 67: Cosmetic
  248. Template:Strange weapon ranks has 20 uses and is missing 1 translation
    Line 95: Das Rank-Schema zeigt zwar 21 Ränge an mit einem Bedarf von 10.000 Töten, aber der 21 Rang trägt keinen Namen.
  249. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  250. Template:Weapon craftability list has 20 uses and is missing 3 translations
    Line 3: Weapons that ''cannot'' be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
    Line 57: Items purchased from the .
    Line 79: Some instances of these items can be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
  251. Template:Casual Mode Levels has 19 uses and is missing 4 translations
    Line 3: Level icon
    Line 19: Level
    Line 35: Needed XP
    Line 51: Owned XP
  252. Template:Comic list has 19 uses and is missing 4 translations
    Line 1: List of comics
    Line 20: Full-length
    Line 79: Saxton Series
    Line 106: Series of Saxton Hale Comic Book Covers
  253. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  254. Template:Equalizer and Escape Plan healing range has 19 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  255. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 51: present
    Line 100: Pyromania
  256. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  257. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  258. Template:List of tools related to achievements has 19 uses and is missing 4 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 65: expired
  259. Template:List of weapons associated with jumping has 19 uses and is missing 2 translations
    Line 2: List of weapons associated with jumping
    Line 161: Includes , , and variants.
  260. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  261. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  262. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  263. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  264. Template:List of Memory Maker owners has 18 uses and is missing 4 translations
    Line 2: Nominated for
    Line 18: Recipient
    Line 40: Item link
    Line 63: Backpack
  265. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  266. Template:List of kill icons has 18 uses and is missing 108 translations
    Line 2: These icons are used when one player inflicts a death upon another using a weapon.
    Line 38: Shoving
    Line 83: Ball
    Line 140: Bauble
    Line 192: Suicide afterburn
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 407: Deflected arrow
    Line 426: Deflected arrow
    Line 445: Deflected flaming arrow
    Line 464: Deflected flaming arrow (Afterburn)
    Line 482: Deflected flare
    Line 501: Deflected flare afterburn
    Line 521: Manually detonated deflected Detonator's flare
    Line 540: Deflected Detonator's flare afterburn
    Line 560: Deflected Manmelter projectile
    Line 579: Deflected Manmelter projectile (Afterburn)
    Line 597: Deflected Dragon's Fury projectile
    Line 609: Deflected Dragon's Fury projectile (Afterburn)
    Line 622: Deflected grenade
    Line 642: Deflected stickybombs
    Line 662: Deflected Scottish Resistance stickybombs
    Line 681: Deflected rocket
    Line 701: Deflected Sandman ball
    Line 721: Deflected Cow Mangler 5000 energy blast
    Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 760: Deflected Wrap Assassin bauble
    Line 780: Deflected Scorch Shot
    Line 798:
    Line 815: Deflected Scorch Shot (Afterburn)
    Line 834: Deflected Flying Guillotine
    Line 854: Deflected cannonballs (Impact)
    Line 871: Deflected cannonballs (Explosion)
    Line 890: Deflected repair claws
    Line 908: Deflected energy ball
    Line 939: Knockback
    Line 1005: Explosion
    Line 1141: energy ball
    Line 1169: Triple Punch
    Line 1208: Level 1 Sentry Gun
    Line 1227: Level 2 Sentry Gun
    Line 1246: Level 3 Sentry Gun
    Line 1268: Destruction of hauled building
    Line 1351: Flaming
    Line 1370: Flaming Huntsman (Afterburn)
    Line 1407: Penetration
    Line 1426: Headshot through penetration
    Line 1443: Penetration
    Line 1462: Headshot through penetration
    Line 1493: Flaming
    Line 1512: Flaming Fortified Compound (Afterburn)
    Line 1669: Multiple classes
    Line 1770: Critical hits
    Line 1786: Added behind kill icon
    Line 1805: Australium weapons
    Line 1824: Added behind kill icon
    Line 1851: Telefrag
    Line 1880: Kill taunts
    Line 1898: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1933: with
    Line 2005: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2052: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2071: Related death
    Line 2091: ,
    Line 2115: Saw blades
    Line 2135: ,
    Line 2179: Necro Smasher
    Line 2194:
    Line 2209:
    Line 2222:
    Line 2233: Salmann
    Line 2244: Krampus
    Line 2257: Ice Resurfacer
    Line 2268:
    Line 2278: Nuclear Bomb Explosion
    Line 2294: Domination
    Line 2305: Duckstreak
    Line 2341: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2363: Potential use
    Line 2373: Environmental death
    Line 2391: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2412: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2432: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2451: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2470: A kill icon for killing a player presumably while they are laughing.
    Line 2487: Deflected arrow headshot
    Line 2505: Scoring a headshot with a deflected arrow.
    Line 2523: Deflected flaming arrow
    Line 2541: Scoring a kill with a deflected flaming arrow.
    Line 2559: Deflected flaming arrow headshot
    Line 2577: Scoring a headshot with a deflected flaming arrow.
    Line 2595: Deflected Sandman ball
    Line 2613: Scoring a kill with a deflected .
    Line 2632: Level 1 Sentry Gun
    Line 2649: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2668: Flaming arrow headshot
    Line 2686: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2705: Ambassador headshot
    Line 2722: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
    Line 2745: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2764: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2783: A kill icon for the Shred Alert.
    Line 2798: Alien walker
    Line 2807: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2819: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2838: dart
    Line 2846: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2854: These unused kill icons were created and contributed by .
  267. Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 26: +25% fire damage resistance while deployed.
    Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 62: +20% damage vulnerability when active.
    Line 82: +50% fire damage resistance on wearer.
    Line 96: Charging extinguishes user.
    Line 111: +20% fire damage resistance on wearer.
    Line 125: Charging extinguishes user.
    Line 140: +15% fire damage resistance on wearer.
    Line 154: Charging extinguishes user.
    Line 170: +15% damage vulnerability when active.
    Line 190: +20% damage resistance when below 50% health and spun up.
    Line 205: +20% damage resistance when below 50% health and spun up.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 250: +30% damage vulnerability when active.
    Line 270: +20% fire damage vulnerability on wearer.
    Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 326: +50% fire damage resistance on wearer.
    Line 340: Immunity to afterburn.
    Line 354: +20% damage vulnerability when active.
    Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 390: Can be used to extinguish fire.
    Line 409: While , +20% damage resistance.
    Line 419: Reduced afterburn duration while cloaked.
    Line 439: While cloaked, +20% damage resistance.
    Line 449: Reduced afterburn duration while cloaked.
    Line 464: When struck by fire, blocks 75% of incoming damage.
    Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 490: Can be used to extinguish fire.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  268. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  269. Template:Scream Fortress 2024 Unusual effects has 18 uses and is missing 1 translation
    Line 2: Unusual effects
  270. Template:Bundle list has 17 uses and is missing 76 translations
    Line 1: Bundles
    Line 23: Bundle
    Line 43: Bundle Contents
    Line 63: Availability / Price
    Line 83: Released
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 194: Bundle description: Includes one stamp for each community-made map.
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 248: Bundle description: Contains a variety of incredibly fancy hats.
    Line 273: Bundle description: An assortment of particularly nasty weapons.
    Line 301: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 325: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 350: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 395: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 437: Bundle description: Pick a side and show your pride.
    Line 460: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 508: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 532: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 560: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 603: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 629: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 695: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 738: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 762: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 809: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 833: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 865: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 893: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 1016: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1042: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1078: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1143: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1215: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1234: Item set bundles
    Line 1253:
    Line 1275: Bundle
    Line 1295: Bundle Contents
    Line 1315: Availability / Price
    Line 1335: Released
    Line 1375: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1400: Bundle description: Includes all the Polycount Scout Items.
    Line 1424: Bundle description: Includes all the Polycount Soldier Items.
    Line 1448: Bundle description: Includes all the Polycount Pyro Items.
    Line 1473: Bundle description: Includes all the Polycount Sniper Items.
    Line 1497: Bundle description: Includes all the Polycount Spy Items.
    Line 1528: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1601: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1630: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1662: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1691: Bundle description: Load up on these military themed items for the Soldier.
    Line 1717: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1772: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1797: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1845: Bundle description: Celebrate Halloween using these items.
    Line 1870: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1896: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1928: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1952: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1971: Starter packs
    Line 1991: The starter packs are a series of bundles released with the on and then updated in the on , currently, catering towards newer players offering them a quick way to obtain for the of their choosing. All packs contain all () of the weapons for the said class, and one .
    Line 2014: Bundle
    Line 2034: Bundle Contents
    Line 2054: Availability / Price
    Line 2074: Released
    Line 2116: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2161: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2200: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2242: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2279: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2312: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2344: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2380: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2413: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  271. Template:Bundle row extended has 17 uses and is missing 2 translations
    Line 112:
    Line 116: Not for sale
  272. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  273. Template:Compression blast kill icons has 17 uses and is missing 39 translations
    Line 2: Deflected projectiles
    Line 22: Deflected Flying Guillotine
    Line 43: Deflected Sandman ball
    Line 64: Deflected Wrap Assassin ball ()
    Line 83: Deflected Wrap Assassin ball (shatter)
    Line 100: Deflected rocket
    Line 121: Deflected Cow Mangler 5000 energy blast
    Line 141: Deflected Cow Mangler 5000 energy blast (afterburn)
    Line 161: Deflected Dragon's Fury fireball
    Line 173: Deflected flare
    Line 193: Deflected flare (afterburn)
    Line 213: Deflected Detonator's flare
    Line 229: Manually detonated deflected Detonator's flare
    Line 249: Deflected Detonator's flare (afterburn)
    Line 269: Deflected Manmelter projectile
    Line 289: Deflected Manmelter projectile (afterburn)
    Line 308: Deflected Scorch Shot
    Line 327: Deflected Scorch Shot (afterburn)
    Line 346: Deflected grenade
    Line 367: Deflected cannonballs (impact)
    Line 385: Deflected cannonballs (explosion)
    Line 404: Deflected stickybombs
    Line 425: Deflected Scottish Resistance stickybombs
    Line 444: Deflected Level 3 Sentry Gun's rocket
    Line 461: Deflected Energy Orb
    Line 477: Deflected repair claws
    Line 496: Deflected Crusader's Crossbow's syringes
    Line 514: Deflected arrow
    Line 534: Deflected arrow
    Line 554: Deflected flaming arrow
    Line 574: Deflected flaming arrow (afterburn)
    Line 593: Deflected MONOCULUS eye-rockets
    Line 611: Deflected projectiles
    Line 628: Unused kill icon
    Line 642: Deflected Sandman ball
    Line 663: Deflected arrow
    Line 683: Deflected flaming arrow
    Line 703: Deflected flaming arrow
    Line 724: These unused kill icons were created and contributed by .
  274. Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  275. Template:List of Finder's Fee owners has 17 uses and is missing 4 translations
    Line 2: Recipient
    Line 25: Date awarded
    Line 48: Item link
    Line 71: Backpack
  276. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  277. Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
    Line 6: List of afterburn-inflicting weapons
    Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
    Line 72: Afterburn caused by this weapon deals 75% less damage compared to the default Flame Thrower.
    Line 95: Fire damage builds Mmmph.
    Line 118: Fires short range projectiles instead of normal flames.
    Line 134: Deals Critical hits damage to any already burning players.
    Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
    Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
    Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
    Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
    Line 317: Includes , and variants.
    Line 332: Afterburn becomes sparkling particle effects for players that are in .
  278. Template:Maps that formerly had Haunted Halloween Gift Pickups has 17 uses and is missing 1 translation
    Line 1: Note: ​This map was originally released with s spawning on the map during Halloween Events; this feature was replaced with s in .
  279. Template:QWTF Maps Nav has 17 uses and is missing 2 translations
    Line 5: Maps
    Line 22: Popular maps (Quake)
  280. Template:Strange part restrictions has 17 uses and is missing 69 translations
    Line 2: List of Strange Parts
    Line 16: Tag Required
    Line 34: Can Deal Damage
    Line 63: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon.
    Line 85: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon.
    Line 106: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Demomen you kill with that weapon.
    Line 128: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies dominating you kill with that weapon.
    Line 150: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you dominate by killing them with that weapon.
    Line 173: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Soldiers you kill with that weapon.
    Line 209: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during full moons with that weapon.
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 649: Can Deal Gib Damage
    Line 668: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon.
    Line 690: Can Deal Damage<br>to buildings
    Line 709: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon.
    Line 731: Can Headshot
    Line 750: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon.
    Line 773: Can Reflect Projectiles
    Line 792: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon.
    Line 814: Can Extinguish
    Line 833: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of burning teammates you extinguish with that weapon.
    Line 855: Can Deal<br>Posthumous Damage
    Line 874: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while you're dead.
    Line 897: Can Deal<br>Critical Damage
    Line 916: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with critical hits from that weapon.
    Line 939: Can be Equipped<br>by Soldier or Demoman
    Line 958: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while airborne from a rocket/stickyjump.
    Line 981: Can Destroy Sappers
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1013: Can Deal<br>Long-Range Damage
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1075: Is Cosmetic
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
    Line 1179: Numbers indicate the series of that each item can be obtained from.
  281. Template:Stun speed has 17 uses and is missing 2 translations
    Line 4: Stunned speed
    Line 22: Original speed
  282. Template:Summer Camp achievement list has 17 uses and is missing 10 translations
    Line 12: June 30
    Line 34: July 1
    Line 57: July 2
    Line 77: July 3
    Line 100: July 4
    Line 121: July 5
    Line 144: July 6
    Line 165: July 7
    Line 190: July 8
    Line 214: July 9
  283. Template:Botkiller items table has 16 uses and is missing 1 translation
    Line 3: Possible Botkiller items
  284. Template:Casual Mode Tiers has 16 uses and is missing 2 translations
    Line 3: Tier icon
    Line 17: Tier
  285. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  286. Template:Community item owner has 16 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  287. Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  288. Template:List of Unusual Cap owners has 16 uses and is missing 5 translations
    Line 2: Contributed
    Line 16: Recipient
    Line 39: Date awarded
    Line 62: Item link
    Line 85: Backpack
  289. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 4: Strange part tags
    Line 19: Can Deal Damage
    Line 35: Can Deal Gib Damage
    Line 51: Can Reflect Projectiles
    Line 67: Can Headshot
    Line 84: Any weapon except:
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 306: Any weapon except:
    Line 386: Any Soldier or Demoman weapon except:
    Line 413: Can Destroy Sappers
    Line 427: Can Deal Long-Range Damage
    Line 440: Can Deal Taunt Damage
    Line 453: Can Heal Allies
    Line 476: Any weapon that can deal damage except:
    Line 493: Any weapon, excluding:
    Line 574: Can Deal Damage to Buildings
    Line 585: Can Deal Damage to Tanks
    Line 597: Any weapon that can deal damage except:
    Line 612: Any weapon that can deal damage except:
    Line 629: These weapons are not currently in quality, see article for more information.
    Line 644: Also applies to , , , and/or variants of this weapon.
  290. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 20: Slot
    Line 35: Rank Method
    Line 55: Number of times ingested.
    Line 76: Number of enemies, or "Sodden Victims".
    Line 100: Number of banners deployed.
    Line 126: Number of times eaten. Will only increase if used to heal damage.
    Line 145: Number of times eaten. Will increase if used to heal damage or not.
    Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 185: Wrangled kills.
    Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.)
    Line 254: s on other players.<br>(s are tracked as an automatically-added strange part but do not influence rank.)<br>The 's number is divided by four, due to it having four s and only after a multiple of four s are used in a single life does it count as an . (Essentially four s are equal to one strange .)
    Line 278: Number of s.
    Line 300: Number of coated enemies, or "Sodden Victims".
    Line 320: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 342: Number of s destroyed.
    Line 368: Number of seconds ed. Points are added to counter upon decloak.
    Line 388: Number of feigned deaths.
    Line 409: scored while wearing the item.
    Line 428: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.)
    Line 441: Haunted Cosmetic items
    Line 456: Number of Power Up Canteens used in .
    Line 471: Times performed.
    Line 489: Includes , and variants.
  291. Template:Upgrade station building has 16 uses and is missing 11 translations
    Line 17: Buildings' upgrades
    Line 29: Upgrade
    Line 48: Cost
    Line 70: +1 Disposable Sentry Gun
    Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 120: +50% to the Engineer, not the buildings.
    Line 136: +100% Building Health
    Line 151: All
    Line 188: 10% faster sentry fire rate.
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  292. Template:Upgrade station canteen has 16 uses and is missing 9 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 17: Canteen's upgrades
    Line 29: Upgrade
    Line 44: Cost
    Line 76: user and triples fire rate for 5 seconds.
    Line 106: and puts a shield that blocks 90% of incoming damage around your Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 136: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
    Line 166: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 197: Upgrades all existing buildings to Level 3 and fully restores their health.
  293. Template:Upgrade station class has 16 uses and is missing 11 translations
    Line 2: Classes' upgrades
    Line 14: Upgrade
    Line 34: Cost
    Line 78: Take less damage from , including and .
    Line 119: Take less damage from weapons and taunt attacks.
    Line 160: Adds 10% to movement speed.
    Line 201: Regenerates every second.
    Line 242: higher.
    Line 283: Take less damage from fire and .
    Line 324: Take less damage from .
    Line 366: is regenerated every 5 seconds.
  294. Template:Upgrade station melee has 16 uses and is missing 18 translations
    Line 5: Melee weapons' upgrades
    Line 16: Upgrade
    Line 35: Cost
    Line 74: All melee weapons but and
    Line 89: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 123: All Melee weapons
    Line 163: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
    Line 208: Allows s against giant robots at X% (out of 750) damage.
    Line 258: 2 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 287: +15% Recharge Rate
    Line 307: Faster baseball/bauble recharge rate.
    Line 324: +100% Max Misc Ammo
    Line 342: Gives the Scout one extra baseball/bauble per level.
    Line 379: One target at a time is on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot.
    Line 397: Usable by all classes except and .
    Line 414: Usable by all classes except Spy.
    Line 428: Only when equipped by Spy.
    Line 441: Only when equipped by .
  295. Template:Upgrade station primary has 16 uses and is missing 14 translations
    Line 4: Primary weapons' upgrades
    Line 16: Upgrade
    Line 36: Cost
    Line 87: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.<br>Level decreases cooldown (0.3 / 0.1 seconds) and how many hits it takes to destroy a projectile (2 / 1). Crits take one hit to destroy a projectile regardless of level.
    Line 172: Projectiles penetrate an additional enemy player.
    Line 393: +50% Clip Size
    Line 472: Projectiles penetrate enemy players.<!--<br>'''Huntsman only:''' Also enables projectile penetration through enemy's .-->
    Line 533: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 620: All Primary weapons
    Line 642: Ammo pickups grant more ammo proportionately.
    Line 807: All damage-dealing Primary weapons
    Line 829: Health from robot kills can overheal players.
    Line 877: Afterburn damage bonus.
    Line 920: Afterburn duration. Defunct on Flamethrower weapons but still works on applicable weapons.
  296. Template:Upgrade station sapper has 16 uses and is missing 4 translations
    Line 4: Building weapons' upgrades
    Line 16: Upgrade
    Line 36: Cost
    Line 81: Increases robot Sapper radius and duration. The first level does not increase duration, but gives the sapper 200 s of range, while higher levels increases sapper duration by 1.5 seconds and the range by 25 Hammer units.
  297. Template:Upgrade station secondary has 16 uses and is missing 15 translations
    Line 2: Secondary weapons' upgrades
    Line 14: Upgrade
    Line 34: Cost
    Line 164: Projectiles penetrate enemy players.
    Line 221: All damage-dealing Secondary weapons
    Line 257: All Secondary weapons
    Line 275: Ammo pickups grant more ammo accordingly.
    Line 334: +15% Recharge Rate
    Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 486: Does not stack.
    Line 503: +100% Charge Recharge Rate
    Line 539: Reduced the push force from enemies attack.
    Line 579: Afterburn damage bonus.
    Line 622: Afterburn duration.
    Line 657: Explosion deals up to 350 splash damage.
  298. Template:List of Christmas maps has 15 uses and is missing 4 translations
    Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 23: Christmas map<br>(Original map)
    Line 48: Date added<br>(Event)
    Line 70: Developer(s)
  299. Template:List of Halloween contract objectives has 15 uses and is missing 1 translation
    Line 1: List of contract objectives
  300. Template:List of Invasion Community Update Medal owners has 15 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  301. Template:List of item levels has 15 uses and is missing 17 translations
    Line 3: List of item levels
    Line 19: Level
    Line 64: Community items
    Line 76: Self-Made items
    Line 93: Only vintage quality prior to the release of the
    Line 111: Valve weapons
    Line 132:
    Line 147: Level
    Line 204: Vintage hats released in the &
    Line 218: All other
    Line 238: Other items
    Line 252: Level
    Line 267: Tokens
    Line 276: Strange Filters
    Line 285: Strange Parts
    Line 309: Noise Makers
    Line 321: Paint Cans
  302. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 4: Currently active
    Line 11: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 34: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 64: Can be crafted using the promotional ''SpaceChem'' items.
    Line 86: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 119: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 135: Partially active
    Line 142: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 165: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 183: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 201: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 219: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 236: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 265: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 282: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 299: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 316: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 333: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 349: Expired
    Line 356: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 379: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 408: Awarded to players who earn the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 437: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 454: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  303. Template:Player bodygroup has 15 uses and is missing 36 translations
    Line 5: List of bodygroups on player models
    Line 22: Group name
    Line 37: Used by
    Line 54: Hat
    Line 78: , except and the "Tuned in" of the .
    Line 94: Headset
    Line 109: All hats, except , , , the "I Can't Hear You" style of the , the "Tuned in" style of the , the "with Headphones" style of the , and .
    Line 125: Shoes and socks
    Line 142: Dog tags
    Line 160: Hat
    Line 184: , except , , , and a style for both the and .
    Line 200: Grenades
    Line 215: The 's grenades
    Line 231: Medal
    Line 249: Head
    Line 264: and a style of the .
    Line 279: Grenades
    Line 296: Backpack
    Line 314: Smiley
    Line 329: Primary taunts
    Line 343: taunting with and .
    Line 352: Shoes
    Line 369: Grenades
    Line 387: Hands
    Line 402: except
    Line 416: and the .
    Line 432: Hat
    Line 456: , except , , a style for both the and .
    Line 472: Right Arm
    Line 490: Backpack
    Line 505: The and 's backpacks, and the .
    Line 522: Arrows
    Line 539: Hat
    Line 563: , except the .
    Line 579: Bullets
    Line 597: Mask
  304. Template:Sheens has 15 uses and is missing 1 translation
    Line 2: List of Sheens
  305. Template:Ubercharge rate has 15 uses and is missing 17 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 81: <142.5% health
    Line 89: >142.5% health + 2nd heal beam
    Line 97: <142.5% health
    Line 103: >142.5% health
    Line 109: >142.5% health + 2nd heal beam
    Line 116: <142.5% health
    Line 122: >142.5% health
    Line 128: >142.5% health + 2nd heal beam
    Line 135: <100% health
    Line 143: >142.5% health
    Line 149: >142.5% health + 2nd heal beam
  306. Template:Weapons bodygroup has 15 uses and is missing 15 translations
    Line 3: List of weapons with bodygroup
    Line 21: Slot
    Line 38: Group name
    Line 54: Use
    Line 75: Shell
    Line 91: The projectile
    Line 119: Reload
    Line 135: The projectile
    Line 166: Bite
    Line 181: To add a bite mark
    Line 211: Hose
    Line 227: To remove the hose on death
    Line 257: Arrow
    Line 273: The projectile
    Line 295: Includes , and variants.
  307. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  308. Template:Custom maps unreleased stub has 14 uses and is missing 2 translations
    Line 30: '''This is an '''. As such, it is not complete.
    Line 61: '''''Notes''''':
  309. Template:Item timeline 2007 has 14 uses and is missing 1 translation
    Line 15: Also included in TF2's release:
  310. Template:Killstreakers has 14 uses and is missing 35 translations
    Line 4: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 17: List of Cerebral Discharge effects
    Line 28: Effect
    Line 49: Tier 1
    Line 68: Tier 2
    Line 89: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 102: List of Fire Horns effects
    Line 113: Effect
    Line 134: Tier 1
    Line 153: Tier 2
    Line 174: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 187: List of Flames effects
    Line 198: Effect
    Line 219: Tier 1
    Line 238: Tier 2
    Line 259: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 273: List of Hypno-Beam effects
    Line 284: Effect
    Line 305: Tier 1
    Line 324: Tier 2
    Line 345: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 358: List of Incinerator effects
    Line 369: Effect
    Line 390: Tier 1
    Line 409: Tier 2
    Line 430: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 443: List of Singularity effects
    Line 454: Effect
    Line 475: Tier 1
    Line 494: Tier 2
    Line 515: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 528: List of Tornado effects
    Line 539: Effect
    Line 560: Tier 1
    Line 579: Tier 2
  311. Template:List of Community item owners has 14 uses and is missing 120 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular map .
    Line 151: Contributor to (created the bomb cart).
    Line 167: Creator of .
    Line 178: Also created .
    Line 194: Creator of .
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 221: Creator of , , and .
    Line 237: Creator of .
    Line 253: Created the intro video for .
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the .
    Line 482: Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to (created multiple posters and signs).
    Line 634: Contributor to .
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of .
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of .
    Line 764: Also created , featured on the .
    Line 780: Main Heavy in .
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 901: Creator of the items.
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the .
    Line 951: Creator of the kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to .
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of .
    Line 1118: Contributor to the Swamp Theme. Also created .
    Line 1197: Posted requests and bugs - one of the top avatar submitters .
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1637: Originally had a Wrench.
    Line 1667: Russian translator on the Steam Translation Server.
    Line 1740: Creator of the ETF2L Highlander Challenge medals.
    Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1773: Chief Editor at HLPortal.de
    Line 1794: Creator of eXtv.
    Line 1817: Creator of SOAP DM and MGE mod.
    Line 1872: Created community tips for the June 10, 2010 update.
    Line 1889: Helped organize the .
    Line 1912: Creator of the TF2B backpack viewer.
    Line 1941: Creator of PropHunt.
    Line 2029: Creator of .
    Line 2045: Contributed s in the .
    Line 2069: Contributed ideas and testing for MGEMod by Lange.
    Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2107: TF2Maps.net founder.
    Line 2129: Submitted many response rules.
    Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2175: Novint employee.
    Line 2191: Creator of .
    Line 2207: Creator of the OPTF2 backpack viewer.
    Line 2218: Also a administrator.
    Line 2240: Primary Hat Helper for .
    Line 2256: Created and organised Hats for Help.
    Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2318: Named and helped publicize Hats for Help.
    Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2351: Creator of the . Also contributed to the and the .
    Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2402: Make a Wish Foundation gift.
    Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2559: Head of the TF2TV Casting organization.
    Line 2579: TF2 Outpost creator.
    Line 2594: Administrator of ozfortress.
    Line 2609: Senior Administrator of ozfortress.
    Line 2634: Created the Community Fortress Mentor Program.
    Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2684: Founder/Head Admin of VanillaTv.
    Line 2699: Long term ETF2L admin and head admin.
    Line 2714: Founder/Head Admin of eXtv.
    Line 2747: Founder/Head Admin of ETF2L.
    Line 2778: Founder/Head Admin of Wireplay.
    Line 2820: Creator of SteamRep.
    Line 2835: Creator of .
    Line 2845: Also SteamRep Admin.
    Line 2892: Assisted Valve in fixing bugs and map exploits.
    Line 2914: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2929: Contributor to .
    Line 2948: Creator of marketplace.tf and scrap.tf.
    Line 2967: Created the script to link items in-game to the .
    Line 2977: Also a Administrator.
    Line 3005: Admin, one of the original Admins.
    Line 3014: Originally had a Jarate.
    Line 3040: Created and organised Hats for Help.
    Line 3073: Halflife2.net staff.
    Line 3094: Creator of the Nerf Now!! web comic.
  312. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 60: &
    Line 70:
    Line 80:
    Line 95:
    Line 110:
    Line 125:
    Line 140:
    Line 155:
    Line 170:
    Line 185:
    Line 200: Genuine
    Line 214: Genuine
    Line 227: Genuine
    Line 240:
  313. Template:List of damage vulnerability and resistance weapons has 14 uses and is missing 33 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 43: +25% damage vulnerability on wearer.
    Line 61: +25% fire damage resistance when active.
    Line 78: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
    Line 97: +10% damage vulnerability on wearer.
    Line 118: While 'Mmmph' taunting, immune to all damage.
    Line 136: +50% explosion self-damage vulnerability on wearer.
    Line 152: +20% damage vulnerability when active.
    Line 173: +50% fire damage resistance on wearer.
    Line 186: +30% explosive damage resistance on wearer.
    Line 204: +20% fire damage resistance on wearer.
    Line 216: +20% explosive damage resistance on wearer.
    Line 233: +15% fire damage resistance on wearer.
    Line 245: +15% explosive damage resistance on wearer.
    Line 263: +10% bullet damage vulnerability on wearer.
    Line 280: +15% damage vulnerability when active.
    Line 300: +20% damage resistance when below 50% health and spun up.
    Line 316: +20% damage resistance when below 50% health and spun up.
    Line 333: While under the effects, +20% damage vulnerability.
    Line 351: +30% damage vulnerability when active.
    Line 366: +40% damage resistance from ranged sources while active.
    Line 379: +100% damage vulnerability from melee sources while active.
    Line 400: +20% fire damage vulnerability on wearer.
    Line 421: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 433: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 453: +50% fire damage resistance on wearer.
    Line 465: Grants full immunity to the effects of afterburn.
    Line 483: 20% damage vulnerability when active.
    Line 504: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 523: While , +20% damage resistance.
    Line 546: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 558: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  314. Template:List of environmental slowdowns has 14 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  315. Template:List of slowdown penalty weapons has 14 uses and is missing 14 translations
    Line 6: List of slowdown penalty weapons
    Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 95: * Movement speed reduced to 27% while charging.
    Line 117: * Movement speed reduced to 79% while deployed.
    Line 140: * Movement speed is reduced to 37% while spun up.
    Line 170: * Movement speed is reduced to 14.66% while spun up.
    Line 192: * Movement speed is reduced to 90% while hauling a building.
    Line 208:
    Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 286: * Movement speed is reduced to 27% while charging.
    Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 387: Includes , , and variants.
  316. Template:List of slowdown-inflicting weapons has 14 uses and is missing 4 translations
    Line 5: List of slowdown-inflicting weapons
    Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 58: * On Hit: 100% chance to slow target.
    Line 128: Includes , , and variants.
  317. Template:MvM bomb upgrades has 14 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  318. Template:MvM canteen has 14 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to and supplies temporary speed boost.
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's to level 3 in a hurry.
  319. Template:MvM giant robots has 14 uses and is missing 9 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Abilities
    Line 39: Super Scout
    Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 65: Rapid Fire Soldier
    Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 91: Deflector Heavy
    Line 103: Can shoot down projectiles such as rockets and grenades.
  320. Template:MvM sentry buster has 14 uses and is missing 5 translations
    Line 2: Machine
    Line 14: Based on
    Line 26: Abilities
    Line 39: Sentry Buster
    Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  321. Template:MvM special robots has 14 uses and is missing 20 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Equipped with
    Line 37: Abilities
    Line 51: Minor League Scout
    Line 64: Uses baseballs to temporarily stun
    Line 78: Demoknight
    Line 90: * Sword-wielding maniac
    Line 124: Steel Gauntlet
    Line 136: * Very durable
    Line 179: Heavyweight Champ
    Line 191: * Doesn't need weapons to rough you up
    Line 225: Quick-Fix Medic
    Line 237: * Heals fast
    Line 270: Über Medic
    Line 283: Übers like a maniac
    Line 297: Bowman
    Line 309: * Deadly accurate
    Line 342: Sydney Sniper
    Line 355: Shoots -coated darts
  322. Template:MvM tank robot has 14 uses and is missing 4 translations
    Line 2: Machine
    Line 14: Abilities
    Line 27: Tank
    Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  323. Template:Storenonpurchasable has 14 uses and is missing 3 translations
    Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
  324. Template:Weapons drop list has 14 uses and is missing 3 translations
    Line 3: Weapons that ''cannot'' be found via a random drop.
    Line 167: Usable by all classes except Engineer and Spy.
    Line 185: Usable by all classes except Spy.
  325. Template:Weapons missing critglows has 14 uses and is missing 35 translations
    Line 5: List of weapons with missing critical glow effect
    Line 19: Slot
    Line 32: Item
    Line 51: The glass.
    Line 71: The baseball.
    Line 90: The bauble.
    Line 111: The entire item.
    Line 131: The backpack and flag.
    Line 162: The entire item.
    Line 187: The nose.
    Line 205: The entire item.
    Line 248: The grenades.
    Line 267: The cannonballs.
    Line 286: The shield, in third person.
    Line 305: The entire item, apart from the cables.
    Line 323: The shield, in third person.
    Line 347: The ice.
    Line 368: The entire item, apart from the attached star.
    Line 388: The diamonds.
    Line 407: The entire item.
    Line 432: The entire item, in third person.
    Line 451: The entire item.
    Line 478: The glass.
    Line 498: The backpack.
    Line 531: The bells on the side and the bow.
    Line 552: The entire item.
    Line 575: The glass and liquid.
    Line 598: The entire item.
    Line 637: The entire item, in third person.
    Line 655: Multiple classes
    Line 676: The entire item.
    Line 696: The eagle.
    Line 717: The entire item.
    Line 737: The heads, and parts that attach the heads to weapons.
    Line 756: The lights and cables.
  326. Template:Assist items has 13 uses and is missing 2 translations
    Line 4: Cosmetic items that affect the killfeed in Pyroland
    Line 278: This item gets credited with the kill instead, with the player receiving the assist credit.
  327. Template:Cosmetic drop list has 13 uses and is missing 5 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1570: Multiple classes
    Line 1793: Tournament Medals
    Line 1886: Tour of Duty Badges
    Line 2280: Dropped previously
  328. Template:Equalizer damage range has 13 uses and is missing 8 translations
    Line 6: Without Battalion's Backup equipped
    Line 20: With Battalion's Backup equipped
    Line 35: Base damage
    Line 46: Mini-crits
    Line 57: Critical hits
    Line 68: Base damage
    Line 79: Mini-crits
    Line 90: Critical hits
  329. Template:Item timeline 2008 has 13 uses and is missing 3 translations
    Line 15: Also included in this update:
    Line 96: Also included in this update:
    Line 177: Also included in this update:
  330. Template:Item timeline 2009 has 13 uses and is missing 7 translations
    Line 15: Also included in this update:
    Line 84: First set of hats introduced in the game
    Line 242: * is released as a headgear item.
    Line 381: * The is given to players who did not use external applications to gain items more quickly.
    Line 406: Also included in this update:
    Line 472: Also included in this update:
    Line 517: Also included in this update:
  331. Template:Item timeline 2010 has 13 uses and is missing 22 translations
    Line 15: winners were awarded a unique version of the new hats.
    Line 94: * Added items submitted to the by members of the community.
    Line 150: * Added Sam & Max items for players who purchased within the first week of release.
    Line 180: Also included in this update:
    Line 226: Medals awarded to all current players based on when they began playing Team Fortress 2.
    Line 278: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
    Line 322: * is released as a item. The next day's patch on moved the item to the slot.
    Line 382: Also included in this update:
    Line 475: Also included in this update:
    Line 557: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game ''''
    Line 580: * Added for players who purchased ''Worms: Reloaded'' before September 2, 2010.
    Line 603: Also included in this update:
    Line 888: * Added Ellis' Cap and Frying Pan for players who bought or have owned '''' before October 7, 2010.
    Line 948: * Added ability to send gifts.
    Line 971: * All currently-existing es were changed to a .
    Line 1080: * Added Dealer's Visor for players who pre-ordered ''''.
    Line 1103: * Added awards for '''' achievements.
    Line 1237: * Added awards for completing objectives in .
    Line 1296: * 6 s available
    Line 1334: * Added '''' promotional items. versions given to players who purchased it before December 14, 2010. versions given to player who purchased between then and January 4, 2011.
    Line 1358: Also included in this update:
    Line 1542: Also included in this update:
  332. Template:Item timeline 2011 has 13 uses and is missing 38 translations
    Line 15: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 43: * Added items in quality for players who purchased before March 1, 2011.
    Line 71: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 92: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 138: * Added .
    Line 171: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 192: * Added the for players who purchased and played every game in the pack.
    Line 245: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 264: * Added items for players who play ''''.
    Line 294: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 317: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 389: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 416: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 436: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 452: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 476: * Added the Saxxy melee weapon for contest winners of the .
    Line 496: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 515: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 535: * The was given to players who purchased the game before this update.
    Line 739: * Added the , a special limited summer edition .
    Line 759: Also included in this update:
    Line 846: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 892: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 918: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 938: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 960: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1033: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1074: Also included in this update:
    Line 1108: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1136: Also included in this update:
    Line 1354: * Added class-specific acquired by picking up presents on .
    Line 1530: * Added items for players who purchased '''' before November 15, 2011.
    Line 1556: * Added items for players who purchased '''' before December 6, 2011.
    Line 1586: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1653: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1674: * has begun!
    Line 1839: * This item's game files were added to the game, the item became available from the in the .
  333. Template:Item timeline 2012 has 13 uses and is missing 23 translations
    Line 23: * Added promotional items for ''''.
    Line 59: * Added promotional items for ''''.
    Line 116: * Added a promotional item for ''''.
    Line 144: * 2 new s were introduced
    Line 196: * Added a promotional item for ''''.
    Line 257: * Added daily periodic reward for wins, purchases, and .
    Line 281: * Added a promotional item for ''''.
    Line 303: * Added three new .
    Line 339: * Added two promotional items for ''''.
    Line 397: * Added three promotional items for ''''.
    Line 462: * Added three promotional items for ''''.
    Line 526: * Added City on Fire items.
    Line 678: * Added .
    Line 725: * Added promotional items for ''''.
    Line 774: * Added promotional items for ''''.
    Line 819: * Added promotional item for ''''.
    Line 894: * Added promotional items for ''''.
    Line 982: * Added promotional items for ''''.
    Line 1029: * Added promotional items for ''''.
    Line 1120: * Added promo.
    Line 1146: * 1 new map ()
    Line 1256: * Added promotional item for ''''
    Line 1316: * Added promotional item for ''''.
  334. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  335. Template:Item timeline 2014 has 13 uses and is missing 35 translations
    Line 23: * Added for UGC competitors.
    Line 41: * Added 43 community-contributed items to the Strongbox Crate.
    Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 190: * Added a key to unlock the Strongbox Crate.
    Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
    Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
    Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 273: * Added a tournament medal for InfoShow LAN Party participants.
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
    Line 306: * Added tournament medals for ETF2L competitors.
    Line 324: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
    Line 342: * Added tournament medals for LBTF2 competitors.
    Line 357: * Added tournament medals for AsiaFortress Cup competitors.
    Line 372: *
    Line 627: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 651: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 666: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 681: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 720: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
    Line 755: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 790: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 802: * Added a key to unlock the Limited Late Summer Crate.
    Line 817: * Added a tournament medal for 2014 Florida LAN participants.
    Line 832: *
    Line 1045: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1068: * Added Gamers Assembly tournament medals.
    Line 1088: * Added the TF2mixup 2014 medal.
    Line 1103: * Added the TF Tomb Contest 2014 winners.
    Line 1120: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
    Line 1135: *
    Line 1247: * Added a cosmetic item to the .
    Line 1273: * Added a medal for those who contributed to the End of the Line Update.
    Line 1288: * begins.
    Line 1438: * Added tournament medals for LBTF2 and FBTF competitors.
  336. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  337. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  338. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  339. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  340. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  341. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  342. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  343. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  344. Template:List of Halloween events has 13 uses and is missing 38 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: (Dates)
    Line 47: Update
    Line 59: Haunted
    Line 70: ''Comic''
    Line 80: Monster
    Line 90: Introductions
    Line 103: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 113: October 29 - November 9, 2009
    Line 127: Last Will and Testament
    Line 159: Halloween restriction
    Line 174: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 184: October 27 - November 8, 2010
    Line 198: Family Portrait with Silas
    Line 233: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 243: October 27 - November 6, 2011
    Line 277: The Fourth Annual Spectral Halloween Special
    Line 287: October 26 - November 8, 2012
    Line 302: Voodoo-Cursed Souls
    Line 322: The Fifth Annual Helloween Special
    Line 332: October 29 - November 11, 2013
    Line 345: Skeletons
    Line 358: The Sixth Annual Halloween Special
    Line 368: October 29 - November 12, 2014
    Line 386: The Seventh Annual Halloween Special
    Line 396: October 28 - November 12, 2015
    Line 418: October 21 - November 16, 2016
    Line 436: October 26 - November 8, 2017
    Line 453: October 19 - November 14, 2018
    Line 472: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 489: October 1 - November 7, 2020
    Line 508: October 1 - November 7, 2021
    Line 529: October 1 - November 7, 2022
    Line 550: October 1 - November 7, 2023
    Line 574: Zombie Infection
    Line 584: October 10 - November 7, 2024
  345. Template:List of Tour of Duty Badges has 13 uses and is missing 7 translations
    Line 2: List of Tour of Duty Badges
    Line 24: Operation Oil Spill
    Line 57: Operation Steel Trap
    Line 90: Operation Mecha Engine
    Line 117: Operation Two Cities
    Line 145: Operation Gear Grinder
    Line 175: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  346. Template:List of covered-associated weapons has 13 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  347. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  348. Template:Mvm mission Broken Parts has 13 uses and is missing 1 translation
    Line 225: The 
  349. Template:Mvm mission machine massacre has 13 uses and is missing 1 translation
    Line 200: The 
  350. Template:Mvm mission mech mutilation has 13 uses and is missing 2 translations
    Line 171: Active wave 3E only
    Line 182: The 
  351. Template:Respawn times has 13 uses and is missing 12 translations
    Line 1: All CTF maps have the same spawn times.
    Line 19: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
    Line 37: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 68: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 142: All SD maps have the same spawn times.
    Line 156: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
    Line 174: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 188: All Robot Destruction maps have the same spawn times.
    Line 206: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 230: All Mannpower maps have the same spawn times.
  352. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  353. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  354. Template:Stock weapons has 13 uses and is missing 24 translations
    Line 156: 6.2 per particle<br>(D/D)
    Line 173: 3.72 per particle<br>
    Line 191: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
    Line 348: 27 per bullet
    Line 490: Enables the Engineer to build .
    Line 511: Enables the Engineer to destroy his own Buildings.
    Line 576: <10 sec after injury
    Line 595: >12.5 sec after injury
    Line 614: >15 sec after injury
    Line 633: Invulnerability
    Line 800: Enables the Spy to himself.
    Line 821: Watch
    Line 839: Cloak type
    Line 861: Timed
    Line 880: Enables the Spy to . Can be replenished by collecting even while cloaked.
    Line 907: Level 1 Building
    Line 923: Level 2 Building
    Line 939: Level 3 Building
    Line 959: 150HP = 7 sec.
    Line 975: 180HP = 8 sec.
    Line 990: 216HP = ~10 sec.
    Line 1018: Allows the class to cast .
    Line 1051: Allows the class to use the grappling hook in .
    Line 1066: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  355. Template:Storepreviouslypurchasable has 13 uses and is missing 13 translations
    Line 103: Other items
    Line 122: This item was sold from December 17, 2010 to December 31, 2010.
    Line 142: This item was sold from March 10, 2011 to March 23, 2011.
    Line 163: These items were sold from March 23, 2011 through April 6, 2011.
    Line 197: These bundles were removed from the store on June 23, 2011 for the .
    Line 360: These items were sold from July 1, 2011 through July 11, 2011.
    Line 393: These items were sold from December 15, 2011 to January 4, 2012.
    Line 413: This item was sold from June 27, 2012 through July 11, 2012.
    Line 431: This item was sold from September 6, 2012 through September 21, 2012.
    Line 448: This item was sold from October 26, 2012 through November 8, 2012.
    Line 464: These items were sold from December 20, 2012 to January 4, 2013.
    Line 483: Retired items
    Line 491: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  356. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 56: Event
    Line 70: Source
    Line 85: c. 4000BCE
    Line 93: claims to have been born around this time.
    Line 103: 17<sup>th</sup> Century
    Line 114: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 127: 18<sup>th</sup> Century
    Line 142: December 18th
    Line 156: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 173: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 184: 19<sup>th</sup> Century
    Line 200: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 217: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 233: circa 1822
    Line 240: The , begins acquiring the world's largest supply of .
    Line 249: September 2nd
    Line 260: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 273: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 284: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 296: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 313: Australia becomes the world's most advanced country.
    Line 330: Abraham Lincoln invents stairs, replacing .
    Line 346: August 21th
    Line 357: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 370: August 5th
    Line 384: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 401: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 417: April 20th
    Line 431: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 448: is established.
    Line 465: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 482: commissions to build a Life Extender Machine.
    Line 499: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 516: starts producing steel rods.
    Line 532: July 17th
    Line 546: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 562: August 3rd
    Line 576: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 591: Unknown year, April 14th
    Line 605: Radigan Conagher finishes a third Life Extender Machine for Gray Mann.
    Line 621: January 25th
    Line 635: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 651: March 6th
    Line 665: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 681: April 5th
    Line 695: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 711: 20<sup>th</sup> Century
    Line 726: January 23rd
    Line 740: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 759: Australia tries to colonize space by this time. They seem to have failed.
    Line 776: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 792: June 15th
    Line 803: wins safest workplace in .
    Line 815: January 24th
    Line 826: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 838: August 13th
    Line 848: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 860: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 875: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 886: March 13th
    Line 896: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 907: March 13th
    Line 917: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 929: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 944: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 953: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 963: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 972: is established.
    Line 987: September 1st
    Line 999: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1015: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1030: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1045: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1053: September 2nd
    Line 1065: World War II ends.
    Line 1080: Jeremy, the , is born in or around this year.
    Line 1089: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1105: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1115: produces series of instructional films.
    Line 1128: Early 1960s
    Line 1140: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1154: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1170: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1186: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1196: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1206: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1215: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1231: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1247: The creates several mechanical contraptions, including the , while under contract with .
    Line 1263: established; does not stay open very long.
    Line 1272: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1287: Gravel War
    Line 1296: The Gravel War - the main setting for ''''.
    Line 1312: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1318: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1332: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1342: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1356: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1364: 1 day
    Line 1370: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1381: that evening/night
    Line 1387: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1396: Robot War
    Line 1404: next day
    Line 1410: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1422: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1431: are reported stolen from the Gravelpit Community College.
    Line 1440: The Medic surgically added the of his teammates to himself.
    Line 1448: October 29th
    Line 1458: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1469: October 30th
    Line 1479: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1491: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1503: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1511: Australium Chase
    Line 1518: '''''Takeover'''''<br/>(first half of year)
    Line 1524: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1533: immediately after
    Line 1539: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1548: the following two weeks
    Line 1554: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1562: September 7th
    Line 1571: Date of mug shot of Spy and Scout (arms healed).
    Line 1579: six months after Takeover,<br/>before the Trial at Teufort
    Line 1585: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1594: before the Trial at Teufort
    Line 1600: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1610: around the time of the trial
    Line 1616: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1625: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1631: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1640: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1646: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1655: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1664: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1670: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1678: later<br/>New Zealand
    Line 1684: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1692: elsewhere
    Line 1698: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1706: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1712: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1720: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1726: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1735: School in Teufort starts after being cancelled for 6 years.
    Line 1745: December 4th
    Line 1753: According to God himself, dies.
    Line 1761: 21st Century
    Line 1772: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1782: 2024
    Line 1785: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1790: 71st Century
    Line 1802: 's ownership rights of the 's likeness expire.
  357. Template:Strangifiers table has 13 uses and is missing 8 translations
    Line 3: Possible Strangifiers
    Line 320: The version from the and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
    Line 332: Available from
    Line 346: Available from
    Line 360: Available from
    Line 374: Available from
    Line 386: Available from
    Line 398: Available from
  358. Template:Third Degree linked damage has 13 uses and is missing 9 translations
    Line 3: Healing link type
    Line 17: Linked target struck with
    Line 31: Damage crosses link?
    Line 47: Any
    Line 63: Any Medic
    Line 76: Enemy Medic or enemy being healed by them
    Line 92: Disguised Spy or Medic healing them (on opposite teams)
    Line 109: Enemy Medic healing an enemy player
    Line 125: Enemy player being healed by an enemy Medic
  359. Template:Weapon Ban List has 13 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  360. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 17: Cost
    Line 31: Generation
    Line 45: Effect on cloaking device when cloaked
    Line 84: No drain when cloaked
    Line 99: Drain when cloaked
    Line 133: Slow regeneration when cloaked
    Line 148: Drain when cloaked
    Line 182: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 197: Drain when cloaked
  361. Template:List of Halloween maps has 12 uses and is missing 4 translations
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
    Line 10: Halloween map<br>(Original map)
    Line 35: Date added<br>(Event)
    Line 57: Developer(s)
  362. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  363. Template:List of item attributes has 12 uses and is missing 574 translations
    Line 3: '''%s1'''% skadestraf
    Line 5: +'''%s1'''% skadebonus
    Line 7: '''%s1'''% magasinstørrelse
    Line 9: +'''%s1'''% magasinstørrelse
    Line 11: '''%s1'''% langsommere affyringshastighed
    Line 13: +'''%s1'''% hurtigere affyringshastighed
    Line 15: '''%s1'''% helbredelseshastighed
    Line 17: +'''%s1'''% helbredelseshastighed
    Line 19: '''%s1'''% ÜberLadningshastighed
    Line 21: +'''%s1'''% ÜberLadningshastighed
    Line 23: +'''%s1'''% maks. overhelbredelse
    Line 25: '''%s1'''% kortere overhelbredelsestid
    Line 27: +'''%s1'''% længere overhelbredelsestid
    Line 29: Overhelbredelsesbonus mistes ikke
    Line 31: Ingen tilfældig kritisk skade
    Line 33: Ved træffer: +'''%s1''' helbred
    Line 35: Ved træffer: '''%s1'''% ÜberLadning tilføjet
    Line 37: ÜberLadning giver 100% chance for at gøre kritisk skade
    Line 39: Ved træffer: +'''%s1'''% skadesbonus
    Line 41: 100% chance for kritisk skade mod brændende spillere
    Line 43: '''%s1'''% skade mod ikke-brændende spillere
    Line 45: Ingen kritisk skade mod ikke-brændende spillere
    Line 47: Ingen trykluft
    Line 49: 100% chance for kritisk skade bagfra
    Line 53: +'''%s1''' maks. helbred for bærer
    Line 55: Attrib_AltFire_Disabled
    Line 57: Ingen tilfældig kritisk skade
    Line 59: Ved drab: +50 helbredspoint til holdkammerater i nærheden
    Line 81: Ved drab: 100% chance for kritisk skade i '''%s1''' sekunder
    Line 83: Ved træffer: '''%s1'''% chance for at nedsætte målets hastighed
    Line 85: Forklædningstype: spil død
    Line 89: +'''%s1'''% aftapningshastighed for usynlighed
    Line 91: +'''%s1'''% regenereringshastighed for usynlighed
    Line 93: '''%s1'''% mindre nøjagtig
    Line 97: Alt-skyd: Affyrer en bold, som lammer modstandere
    Line 99: '''%s1'''% skade mod ikke-lammede spillere
    Line 101: Ingen bevægelseshastighedsstraf pga. zoom
    Line 103: +'''%s1'''% charge-hastighed
    Line 105: Ingen hovedskud
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 109: Tilbageslag på målet og skytten
    Line 111: +'''%s1'''% kugler pr. skud
    Line 113: '''%s1'''% reduktion af zoom
    Line 115: Ingen zoom eller skadesmåler
    Line 117: Forklædningstype: bevægelsesfølsom
    Line 121: Deaktiverer dobbelthop
    Line 123: Absorberer '''%s1'''% skade i skjul
    Line 125: Kritisk skade ved hovedskud
    Line 127: Blokerer et enkelt rygstikkerforsøg
    Line 129: Wearer cannot ignite
    Line 131: '''%s1'''% langsommere bevægelseshastighed for bæreren
    Line 135: Ramte fjender får småkritiske skader
    Line 158: +'''%s1''' helbred regenereret pr. sekund for bæreren
    Line 160: +'''%s1'''% selvskade
    Line 162: '''%s1'''% selvskade
    Line 164: +'''%s1'''% modstandsdygtighed mod ild for bæreren
    Line 167: '''%s1'''% sårbarhed over for ildskade på bæreren
    Line 170: +'''%s1'''% modstandsdygtighed mod kritisk skade for bæreren
    Line 173: '''%s1'''% sårbarhed over for kritisk skade for bæreren
    Line 176: +'''%s1'''% modstandsdygtighed mod eksplosioner for bæreren
    Line 179: '''%s1'''% sårbarhed over for eksplosioner for bæreren
    Line 182: +'''%s1'''% modstandsdygtighed mod kugler for bæreren
    Line 185: '''%s1'''% sårbarhed over for kugler for bæreren
    Line 188: +'''%s1''' hurtigere erobringshastighed for bæreren
    Line 190: '''%s1'''% helbred fra helbredere for bæreren
    Line 192: +'''%s1'''% helbred fra helbredere for bæreren
    Line 194: +'''%s1'''% brændskade-bonus
    Line 196: '''%s1'''% brandskade-straf
    Line 198: +'''%s1'''% brændetid
    Line 200: '''%s1'''% brændetid
    Line 202: +'''%s1'''% hurtigere bevægelseshastighed mens aktiveret
    Line 204: +'''%s1'''% maks. primær ammunition for bæreren
    Line 207: '''%s1'''% maks. primær ammunition for bæreren
    Line 210: +'''%s1'''% maks. sekundær ammunition for bæreren
    Line 213: '''%s1'''% maks. sekundær ammunition for bæreren
    Line 216: +'''%s1'''% maks. metal for bæreren
    Line 218: '''%s1'''% maks. metal for bæreren
    Line 220: -'''%s1'''% varighed for usynlighed
    Line 222: +'''%s1'''% varighed for usynlighed
    Line 224: +'''%s1'''% regenereringshastighed for usynlighed
    Line 226: '''%s1'''% regenereringshastighed for usynlighed
    Line 228: '''%s1'''% langsommere spin-up-tid
    Line 230: '''%s1'''% hurtigere spin-up-tid
    Line 232: +'''%s1''' maks. rørbomber lagt ud
    Line 234: '''%s1''' maks. rørbomber lagt ud
    Line 236: '''%s1'''% hurtigere opladning af energi
    Line 238: '''%s1'''% langsommere opladning af energi
    Line 240: '''%s1'''% hurtigere byggehastighed
    Line 242: '''%s1'''% langsommere byggehastighed
    Line 244: '''%s1'''% hurtigere reparationshastighed
    Line 246: '''%s1'''% langsommere reparationshastighed
    Line 248: '''%s1'''% langsommere genladningstid
    Line 250: '''%s1'''% hurtigere genladningstid
    Line 252: Ved træffer: '''%s1''' helbred
    Line 254: +'''%s1'''% eksplosionsradius
    Line 256: '''%s1'''% eksplosionsradius
    Line 258: +'''%s1'''% projektilrækkevidde
    Line 260: '''%s1'''% projektilrækkevidde
    Line 262: +'''%s1'''% projektilhastighed
    Line 264: '''%s1'''% projektilhastighed
    Line 266: '''%s1'''% max. overhelbredelse
    Line 268: '''%s1'''% mere nøjagtig
    Line 270: +'''%s1'''% hurtigere bevægelseshastighed for bæreren
    Line 272: +'''%s1'''% helbred fra pakker for bæreren
    Line 274: '''%s1'''% helbred fra pakker for bæreren
    Line 276: Ved træffer: +'''%s1''' helbred
    Line 278: Ved træffer: '''%s1''' helbred
    Line 280: +'''%s1'''% ammunition regenereres hvert 5. sekund for bæreren
    Line 282: +'''%s1''' metal regenereres hvert 5. sekund for bæreren
    Line 284: Giver småkritisk skade til mål sprængt til vejrs af eksplosioner
    Line 287: Skade øges i takt med at brugeren bliver skadet.
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 296: '''%s1'''% mindre spredningsskade
    Line 298: Detonerer klæbebomber tæt på sigtekornet og direkte under dine fødder
    Line 301: '''%s1''' sek. langsommere bombearmeringstid
    Line 303: Kan destruere fjendens klæbebomber
    Line 305: Attrib_DemoBuffType
    Line 307: '''%s1'''% hastighedsforøgelse, når våbenet er aktivt
    Line 309: Erstatter din Sentry med en hurtigt-byggende Mini-Sentry.
    Line 311: '''%s1''' maks. helbred for bærer
    Line 313: '''%s1''' sek. hurtigere bombearmeringstid
    Line 315: Kastede bomber sprænger, når de rammer overflader
    Line 317: Når våbenet er aktivt:
    Line 319: '''%s1''' helbred tappet pr. sekund for bæreren
    Line 321: +'''%s1'''% naturlig regenereringshastighed
    Line 323: -'''%s1'''% naturlig regenereringshastighed
    Line 325: Tildeles for værdifulde bidrag til fællesskabet
    Line 327: Medaljenr. '''%s1'''
    Line 329: Effekt: '''%s1'''
    Line 331: '''%s1'''% sprængskade fra rakethop
    Line 333: Når din sentry bliver ødelagt, får
    Line 358: '''%s1'''% skade mod bygninger
    Line 360: '''%s1'''% skade mod spillere
    Line 362: Tilføjer +50 ekstra liv i 30 sekunder
    Line 364: +'''%s1''' maks. helbred for bærer
    Line 366: Jeg lavede dette!
    Line 368: Farbcode des Gegenstands: '''%s1'''
    Line 370: Hyredato: '''%s1'''
    Line 372: Aktiviert Waffenmodus #'''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 376: Skade fjerner sappere
    Line 378: Skruenøgle nr. '''%s1'''
    Line 380: '''%s1''' nedsat bekostning af metal
    Line 382: Ved træffer: Blødning i '''%s1''' sekunder
    Line 384: Gennemsyret af en oldgammel kraft
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 390: Kan ikke byttes
    Line 392: Efter et vellykket knivstik kan du hurtigt forklæde dig som dit offer
    Line 398: Bæreren kan ikke forklæde sig
    Line 400: Lydløs dræber: Ingen angrebslyd fra rygstik
    Line 403: '''%s1''' sek. langsommere forklædningshastighed
    Line 405: +'''%s1''' usynlighed ved drab
    Line 407: '''%s1''' sek. længere usynlighedsblinketid
    Line 409: Reduceret lyd ved usynlighedsaftagning
    Line 411: '''%s1'''% mindre flammespredningsområde
    Line 413: +'''%s1'''% større flammespredningsområde
    Line 415: '''%s1'''% mindre flammeafstand
    Line 417: +'''%s1'''% større flammeafstand
    Line 419: Luftstød kan nu oplades, hvilket vil skubbe fjender længere væk
    Line 421: +'''%s1''' usynlighed ved slag
    Line 423: Attrib_DisguiseDamageReduction
    Line 425: Immun over for brandskade, når skjult
    Line 427: +'''%s1'''% modstandsdygtighed mod Sentries for bæreren
    Line 430: +'''%s1'''% luftstødsomkostning
    Line 432: '''%s1'''% luftstødsomkostning
    Line 434: Købt: Kan ikke handles eller bruges i smedearbejde
    Line 436: +'''%s1'''% flammekasterammunition brugt pr. sekund
    Line 438: '''%s1'''% flammekasterammunition brugt pr. sekund
    Line 440: Ved slag: Jarate påføres målet i '''%s1''' sekunder
    Line 448: Bæreren kan ikke blive dræbt af hovedskud
    Line 450: '''%s1'''% langsommere våbenskifte
    Line 452: '''%s1'''% hurtigere våbenskifte
    Line 454: Skader kritisk, når det normalt ville skade småkritisk
    Line 457: +'''%s1''' helbred gendannet ved drab
    Line 459: Ingen selvforskyldt sprængskade taget
    Line 461: Ved slag: sænk målbevægelse med 40% for '''%s1'''s
    Line 463: '''%s1'''% langsommere bevægelses hastighed under brug
    Line 465: Attrib_DuelLoserAccountID
    Line 467: Dato modtaget: '''%s1'''
    Line 469: Gave fra: '''%s1'''.
    Line 484: Kasseserie #'''%s1'''
    Line 486: Ved dødsfald bevares op til '''%s1'''% af din
    Line 506: Attrib_ElevateQuality
    Line 508: +'''%s1''' helbred regenereret pr. sekund for bæreren
    Line 510: '''%s1''' helbred tappet pr. sekund for bæreren
    Line 516: Indeholder: '''%s1'''
    Line 518: Kan altid byttes
    Line 520: Støjskaber
    Line 522: Dette er en særlig Halloween '''%s1'''-genstand
    Line 524: Dette er en særlig Halloween '''%s1'''-genstand
    Line 526: This weapon holsters '''%s1'''% faster
    Line 528: Ved Hån: En helbredende effekt bliver pålagt til alle holdkammerater i nærheden
    Line 531: +'''%s1'''% hurtigere hån-hastighed på bærer
    Line 533: '''%s1''' sek stigning i angrebsløb-varighed
    Line 535: Ved Drab: En lille helbredspakke bliver tabt
    Line 537: Forbier: Ram dig selv. Idiot.
    Line 539: '''%s1'''% skade fra langtrækkende kilder mens aktiv
    Line 542: +'''%s1'''% skade fra nærkampsvåben mens aktiv
    Line 545: +'''%s1'''% skade til sig selv
    Line 547: Ved træffer: målet bliver opslugt af flammer
    Line 549: 100% småkritisk skade mod brændende spillere
    Line 551: Kan handles med efter: '''%s1'''
    Line 580: Attrib_Knockback
    Line 582: Ved rygdolkning: Opsuger helbredet fra dit offer.
    Line 584: Ved slag: En fjende ad gangen bliver mærket til døden, hvorved al skade taget bliver småkritisk
    Line 587: '''%s1'''% damage penalty
    Line 589: Ved drab: Helbreder dig til '''%s1'''% helbred
    Line 591: Attrib_DecloakRate
    Line 593: Ved kropsskud med kikkertsigte: Riffel-opladningshastighed øges med '''%s1'''%
    Line 595: Ved forbier med kikkertsigte: Riffel-opladningshastighed aftages med '''%s1'''%
    Line 597: '''%s1'''% stigning i skade når liv <50% af maks.
    Line 599: '''%s1'''% mindre skade når liv >50% af maks.
    Line 601: Ærebundet: Når den er taget frem, kan den ikke tages væk, før den dræber.
    Line 604: Custom Texture
    Line 606: Lavet af '''%s1'''
    Line 611: Når den Medic, som healer dig, bliver dræbt, får
    Line 633: ÜberLadning øger helbredelse med 300% og giver immunitet til bevægelseshæmmende effekter
    Line 635: Når den Medic, som healer dig, bliver dræbt,
    Line 656: Mens en Medic healer dig,
    Line 678: Mens du ikke bliver healet af en Medic,
    Line 700: Bevægelseshastighed øges i takt med at brugeren bliver skadet
    Line 702: Blokerer helbredning under brug
    Line 704: Ved hovedskud med kikkertsigte: Riffel-opladningshastighed øges med '''%s1'''%
    Line 706: Lydløs dræber: Ingen geværløbs-rotationslyd
    Line 708: +'''%s1'''% ÜberLadningshastighed til den Medic som healer dig
    Line 730: '''%s1'''% hurtigere genladningshastighed mens du bliver healet.
    Line 733: '''%s1'''% langsommere genladningstid
    Line 735: Når den Medic der helbreder dig er dræbt
    Line 756: '''%s1'''% raseri tabt ved træffer
    Line 758: '''%s1'''% raseri modtaget ved træffer
    Line 760: Tildeles en skadebonus mens raseri øges, op til '''%s1'''%
    Line 763: +'''%s1'''% forøgelse i drejekontrol under stormangreb
    Line 765: Kan tildele sammenstødsskade ved hvilken som helst afstand
    Line 768: +'''%s1'''% forøgelse i sammenstødsskade
    Line 770: +'''%s1'''% forøgelse i angrebsløbets opladningshastighed
    Line 772: Giver tredobbelt hop: Det tredje hop gør 10 i skade ved brug
    Line 776: Ved træffer på Allierede: Forøger spillerens fart i 1 sekund.
    Line 778: '''%s1'''% Reduktion i skub modtaget ved skade
    Line 780: '''%s1''' sek forøgelse i tiden det tager at blive usynlig.
    Line 782: +'''%s1'''% luftstødsskubbekraft
    Line 788: Alt ammunition samlet op bliver til helbred
    Line 790: Tildeler 3x faldeskade til den spiller du lander på
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 795: Farbcode des Gegenstands: '''%s1'''
    Line 797: Vinder: '''%s1''' '''%s2'''
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 825: Projektiler penetrerer fjendtlige spillere
    Line 827: Uddeler kritisk skade mens udøveren rakethopper
    Line 829: Basis ladningsrate sænket med '''%s1'''%
    Line 831: Tillader dig at se fjenders helbred
    Line 833: Hält maximal '''%s1''' Ladungen
    Line 835: Hält derzeit '''%s1''' Ladungen
    Line 837: Jede Ladung dauert '''%s1''' Sekunden
    Line 839: Verbrauchbar: Erhalten Sie einen 5-sekündigen Kritschub
    Line 858: Verbrauchbar: Erhalten Sie eine 5-sekündige Überladung
    Line 878: Bærer tager aldrig faldskade
    Line 880: Teleporter können in beide Richtungen benutzt werden
    Line 882: Attrib_MultipleSentries
    Line 884: +'''%s1'''% erhöhte Aufladerate
    Line 886: +'''%s1'''% maximale sonstige Munition für den Träger
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 890: Behøver ikke ammunition
    Line 892: Alt-skyd: Et opladet skud som skader spillere
    Line 913: Projektil gennemtrænger fjendtlige mål
    Line 915: Gør kun 20% skade mod bygninger
    Line 917: Projektil kan ikke deflekteres
    Line 919: +'''%s1'''% maximale Lebenspunkte für Gebäude
    Line 921: +'''%s1'''% Sentrygun-Schadensbonus
    Line 923: Kan ikke kritisk-boostes.
    Line 925: Attrib_CenterFireProjectile
    Line 935: Giver ét garanteret kritisk skud for hver
    Line 956: Skal være zoomet ind for at kunne skyde
    Line 958: Per Skud: -'''%s1''' ammunition
    Line 960: Ved slag: skade gjort returneres som ammunition
    Line 962: Ved affyring: Genererer et elektrisk felt, som destruerer
    Line 982: Bruger metal som ammunition
    Line 984: Denne genstand vil udløbe d. '''%s1'''.
    Line 988: Ved fuld opladning: +'''%s1'''% skade per skud
    Line 990: Affyrer sporlysammunition
    Line 992: Ingen hovedskud uden fuld opladning
    Line 994: Behøver ingen genladning
    Line 996: Ved fuld opladning: Projektiler penetrerer spillere
    Line 998: At dræbe en fjende med et kritisk angreb vil splitte dit offer ad. På en smertefuld måde.
    Line 1000: Verbrauchbar: Teleportiert Sie sofort zum Spawn
    Line 1002: Ubegrænset brug
    Line 1006: '''%s1'''% Bewegungsgeschwindigkeit für Ziele
    Line 1008: Überladungs-Dauer um '''%s1''' Sekunden verlängert
    Line 1010: Verbrauchbar: Füllt sofort Munition und Magazine aller Waffen auf
    Line 1012: Attrib_AlternateRocketEffect
    Line 1014: +'''%s1'''% schnelleres Nachladen
    Line 1016: +'''%s1'''% Buffdauer
    Line 1018: Erhöhter Sapper-Radius und verlängerte Sapper-Dauer bei Robotern
    Line 1020: +'''%s1'''% schnellere Baugeschwindigkeit
    Line 1022: '''%s1'''% damage penalty
    Line 1024: Kugeln zerstören in der Luft befindliche Raketen und Granaten
    Line 1026: Genauigkeit proportional zum Schaden
    Line 1028: +'''%s1'''% mehr Geld von Paketen
    Line 1030: +'''%s1'''% zusätzliche Sprunghöhe
    Line 1032: Verbrauchbar: Verbessert sofort alle Gebäude auf die max. Stufe
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1046: Eksploder på spektakulær vis ved døden
    Line 1048: +'''%s1'''% magasinstørrelse
    Line 1050: Unable to see enemy health
    Line 1052: Ved træffer: Offer mister '''%s1'''% Medi-geværladning
    Line 1054: Ved træffer: Offer mister '''%s1'''% skjul
    Line 1056: Ved træffer på Spy: Afslør skjult Spy
    Line 1058: Ved træffer på Spy: Afslør forklædt Spy
    Line 1060: Bei Rückenstich: Versetzt den Angreifer mit Jarate
    Line 1062: +'''%s1'''% Sentry-Schussfrequenz
    Line 1064: +'''%s1'''% Sentryreichweite
    Line 1066: +'''%s1'''% Dispenserreichweite
    Line 1068: Alt.-Feuer: Schießt ein festliches Schmuckstück, das zerbricht und Blutung verursacht
    Line 1070: Knivstik gør offer til is
    Line 1078: Errichten Sie +'''%s1''' zusätzliche Einweg-Sentrys
    Line 1080: Bei Alt.-Feuer: Zum Spawn teleportieren
    Line 1082: Kan ikke bære bygninger
    Line 1084: Lammer fjender som også udøver dette våben
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1088: Intet luftstød
    Line 1090: +'''%s1'''% buff duration
    Line 1092: Kritiske slag tvinger ofret til at grine
    Line 1094: Smelter i ild, regenererer efter '''%s1''' sekunder
    Line 1096: Alle spillere forbundet via Medi-gevær-stråle er ramt
    Line 1098: Ved træffer af ild: Bliv brandsikker i '''%s1''' sekunder
    Line 1100: Altid kritisk skade bagfra
    Line 1102: Kritiske slag gør ingen skade
    Line 1104: Jingle hele vejen
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1108: Bei Treffer: Befindet sich die Gürtellinie des Gegners über oder auf Augenhöhe,
    Line 1122: Alt.-Feuer: Garantiert einen kritischen Treffer für jedes
    Line 1129: Jeglicher Feuerschaden lädt 'Mmmfh' auf. Aktivieren für Heilung und kritische Treffer für mehrere Sekunden.
    Line 1134: Ved træffer: Tvinger fjender som også udøver denne genstand til at grine
    Line 1138: Attrib_TauntSoundSuccess
    Line 1140: Et evigt bånd af engagement mellem '''%s1'''
    Line 1142: og '''%s1''', for evigt og altid og evigt og altid. XoXoX
    Line 1144: Brugbar efter: '''%s1'''
    Line 1147: +'''%s1''' raseri ved skade
    Line 1165: Ingen sammenfaren ved sigtning
    Line 1167: Tilbageslag reduceret med '''%s1'''% når der tages sigte
    Line 1169: '''%s1'''% langsommere bevægelseshastighed når der tages sigte
    Line 1187: Få fokus på drab og assisteringer
    Line 1191: Schüsse durchdringen mehrere Gegner
    Line 1193: Kopfschüsse verursachen +'''%s1'''% zusätzlichen Schaden
    Line 1195: Reducerer mysterie-opklaringstid med op til '''%s1'''%
    Line 1198: '''%s1'''% skade ved kropsskud
    Line 1200: Fokus aktiviert bei Feuer, wenn Fokus-Anzeige voll ist
    Line 1220: +'''%s1'''% faster firing speed
    Line 1222: Erhöht den Explosionsradius bei Kopfschüssen und den Schaden an nahen Gegnern
    Line 1224: +'''%s1'''% schnellere Nahkampf-Angriffsgeschwindigkeit
    Line 1226: Kugeln durchdringen +'''%s1''' Gegner
    Line 1228: Attrib_RageGainOnAssists
    Line 1230: Ermöglicht Rückenstiche gegen gigantische Roboter bei '''%s1'''% Schaden
    Line 1232: Träger kann die Aktentasche mit Geheimmaterial nicht tragen
    Line 1234: Verringert das Risiko zu hungern um bis zu '''%s1'''%
    Line 1236: Kann nicht aus dem Hinterhalt erstochen werden
    Line 1238: Mannschaftsbonus beansprucht durch: '''%s1'''
    Line 1240: Die Benutzung Ihrer Power-Up-Feldflasche wendet den gleichen Bonuseffekt auf Ihr Heilziel an
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1246: Immer kritische Treffer bei verkleideten Spielern
    Line 1248: Immer kritische Treffer bei nicht brennenden Spielern
    Line 1250: Bei Abschuss: Ausbruch in fröhliches Gelächter
    Line 1252: +'''%s1'''% Schadensbonus wenn unverkleidet
    Line 1254: +'''%s1''' Grad zufällige Projektilablenkung
    Line 1256: '''%s1'''% Verwundbarkeit für Träger
    Line 1258: Feuer gedrückt halten, um bis zu drei Raketen zu laden
    Line 1277: Sie sind dem Tode geweiht wenn aktiv und kurze Zeit nach dem Waffenwechsel
    Line 1281: Leuchtrakete stößt Ziel bei Treffer zurück
    Line 1300: Überladen der Kammer verursacht einen Fehlschuss
    Line 1302: Ved træffer: Opbygger boost
    Line 1322: Boost nulstilles ved hop
    Line 1324: Augenzeuge des Infernos von '''%s1'''
    Line 1326: Kann keine Munition von Dispensern aufnehmen
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1334: '''%s1'''% geringerer Sapper-Schaden
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1340: '''%s1'''% weniger Sapper-Gesundheit
    Line 1342: Erzeugt bei Verwendung einen anhaltenden Flammenring
    Line 1344: '''%s1''' Munitionsverbrauch pro Sekunde bei Verwendung
    Line 1346: Macht gegnerische Gebäudekonstruktion rückgängig
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1350: Schmeißen Sie es auf Gegner, um sie bluten zu lassen!
    Line 1372: 100% chance for kritisk skade mod lammede spillere
    Line 1374: 100% chance for kritisk skade mod våde spillere
    Line 1378: +'''%s1''' magasinstørrelse
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1386: Deaktiverer dobbelthop
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1857: +'''%s1'''% damage vulnerability while active
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2007: '''%s1''' helbred tappet pr. sekund for bæreren
    Line 2009: +'''%s1'''% skadebonus
    Line 2011: +'''%s1'''% modstandsdygtighed mod kugler for bæreren
    Line 2014: +'''%s1'''% hurtigere bevægelseshastighed for bæreren
    Line 2016: +'''%s1''' helbred regenereret pr. sekund for bæreren
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  364. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  365. Template:Mvm mission Bavarian Botbash has 12 uses and is missing 1 translation
    Line 172: The 
  366. Template:Mvm mission Cataclysm has 12 uses and is missing 4 translations
    Line 83: The 
    Line 222: The 
    Line 289: The 
    Line 321: The 
  367. Template:Mvm mission Empire Escalation has 12 uses and is missing 5 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
    Line 444: The 
  368. Template:Mvm mission Mannslaughter has 12 uses and is missing 4 translations
    Line 67: The 
    Line 121: The 
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  369. Template:Mvm mission caliginous caper has 12 uses and is missing 2 translations
    Line 79: The 
    Line 79: The 
  370. Template:Mvm mission mean machines has 12 uses and is missing 1 translation
    Line 32: The 
  371. Template:Quick Fix Overheal table has 12 uses and is missing 6 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 89: <!--
    Line 273: With the equipped
    Line 285: With the equipped<br>With the equipped
  372. Template:Cart speeds has 11 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  373. Template:Craftable Demoman hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  374. Template:Craftable Engineer hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  375. Template:Craftable Heavy hats has 11 uses and is missing 1 translation
    Line 2: Craftable cosmetic items for the Heavy.
  376. Template:Craftable Medic hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  377. Template:Craftable Pyro hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Pyro.
  378. Template:Craftable Scout hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Scout.
  379. Template:Craftable Sniper hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Sniper.
  380. Template:Craftable Soldier hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Soldier.
  381. Template:Craftable Spy hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  382. Template:Craftable all class hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  383. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  384. Template:Halloween Package contents has 11 uses and is missing 3 translations
    Line 2: List of items obtainable from the Halloween Package
    Line 567: /-restricted.
    Line 580: Not available for the Engineer and the Spy.
  385. Template:Item tradability list has 11 uses and is missing 7 translations
    Line 2: Items that ''cannot'' be traded
    Line 28: Multiple classes
    Line 122: Tour of Duty badges
    Line 193: Achievement items
    Line 216: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 234: Some instances of these items are marked as tradable.
    Line 253: are made tradable when the associated game is released or the promotion period ends.
  386. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  387. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 126: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 141: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  388. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal critical hits or mini-crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  389. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the 's weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to instead of dealing damage.
    Line 119: Includes variant.
  390. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  391. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  392. Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
    Line 30: Can only be equipped on P-body
  393. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  394. Template:Teleporter level has 11 uses and is missing 5 translations
    Line 2: Level
    Line 20: Cost (Metal)
    Line 37: Recharge time
    Line 55: Without
    Line 67: With
  395. Template:Unused Maps Nav has 11 uses and is missing 1 translation
    Line 4: Unused official maps
  396. Template:Event end has 10 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 10: The event ended on .
  397. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  398. Template:List of items related to headshot has 10 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 23: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 57: s can perform headshots by reflecting arrows with the .
    Line 78: Can only perform headshots when fully charged.
    Line 94: on headshot and reduces cooldown of by 1 second.
    Line 111: Can only perform headshot when at full accuracy.
    Line 126: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 140: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 156: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 172: Includes , , and variants.
  399. Template:List of voice commands has 10 uses and is missing 30 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
    Line 69: !
    Line 93: Thanks!
    Line 117: Go Go Go!
    Line 141: Move Up!
    Line 165: Go Left
    Line 189: Go Right
    Line 213: Yes
    Line 237: No
    Line 261: Pass to me!
    Line 284: Incoming
    Line 308: !
    Line 332: Ahead!
    Line 356: Here
    Line 380: Here
    Line 404: Sentry Here
    Line 428: Activate !
    Line 452: MEDIC: ÜberCharge Ready
    Line 476: Pass to me!
    Line 499: Help!
    Line 523: Battle Cry
    Line 547: Cheers
    Line 571: Jeers
    Line 595: Positive
    Line 619: Negative
    Line 643: Nice Shot
    Line 667: Good Job
  400. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  401. Template:Sentry Gun level has 10 uses and is missing 67 translations
    Line 2: Level
    Line 19: Cost
    Line 34: Weaponry
    Line 60: Without shielding: 
    Line 77: With Wrangler shielding: 
    Line 97: Single barrel machine gun
    Line 194: Attack interval
    Line 214: Without Wrangler: 
    Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 239: With Wrangler: 
    Line 255: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 262: Average DPS
    Line 278: Without Wrangler: 
    Line 296: With Wrangler: 
    Line 314: 150 rounds
    Line 338: Without Wrangler shielding: 
    Line 355: With Wrangler shielding: 
    Line 375: Twin-mounted Gatling guns
    Line 472: Attack interval
    Line 492: Without Wrangler: 
    Line 508: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 517: With Wrangler: 
    Line 533: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 540: Average DPS
    Line 556: Without Wrangler: 
    Line 574: With Wrangler: 
    Line 592: 200 rounds
    Line 616: Without Wrangler shielding: 
    Line 633: With Wrangler shielding: 
    Line 653: Twin-mounted Gatling guns and rocket salvos
    Line 668: Gatling guns
    Line 765: Angrebsinterval
    Line 785: Without Wrangler: 
    Line 801: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 810: With Wrangler: 
    Line 826: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 835: Average DPS
    Line 851: Without Wrangler: 
    Line 869: With Wrangler: 
    Line 887: Rockets
    Line 984: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1000: Angrebsinterval
    Line 1020: Without Wrangler: 
    Line 1038: With Wrangler: 
    Line 1055: Note: Can be reflected with the 's
    Line 1072: 200 rounds
    Line 1086: 20 rocket salvos
    Line 1111: Without Wrangler shielding: 
    Line 1128: With Wrangler shielding: 
    Line 1148: Single barrel machine gun
    Line 1244: Angrebsinterval
    Line 1264: Without Wrangler: 
    Line 1280: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1289: With Wrangler: 
    Line 1305: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1313: Average DPS
    Line 1329: Without Wrangler: 
    Line 1347: With Wrangler: 
    Line 1365: 150 rounds
    Line 1411: Without : 
    Line 1422: With Gunslinger: 
    Line 1435: Single barrel machine gun
    Line 1532: Angrebsinterval: 
    Line 1553: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1561: Average DPS: 
    Line 1579: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1588: 150 rounds
  402. Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  403. Template:Tools drop list has 10 uses and is missing 5 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 32: Craft items
    Line 278: Crates
    Line 828: These strange parts dropped previously:
    Line 839: Dropped previously
  404. Template:Zombie Infection abilities has 10 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 30: Zombie Scout
    Line 61: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 71: Passive: Triple jump.
    Line 81: Passive: 50 less max health (75 total max health).
    Line 96: Zombie Soldier
    Line 127: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 137: This leap counts as .
    Line 147: Passive: 25 extra max health (225 total max health).
    Line 162: Zombie Pyro
    Line 193: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 201: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 209: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 219: Passive: On death, no health kit is dropped.
    Line 228: Passive: 75 extra max health (250 total max health).
    Line 238: Passive: 30% damage penalty.
    Line 253: Zombie Demoman
    Line 286: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 296: The player is d and made immobile for a short time before the charge.
    Line 302: Passive: 25 extra max health (200 total max health).
    Line 317: Zombie Heavy
    Line 349: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 359: Passive: Instantly destroy in a single hit.
    Line 369: Passive: 225 extra max health (525 total max health).
    Line 379: Passive: 10% slower move speed (207 Hu/s).
    Line 389: Passive: Drop a medium upon death.
    Line 402: Zombie Engineer
    Line 433: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 443: EMP explosion shakes the screen of players near it.
    Line 453: Passive: 25 extra max health (150 total max health).
    Line 463: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 478: Zombie Medic
    Line 510: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 520: The healing and ÜberCharge effect is identical to the .
    Line 530: Forces the player into a third person perspective when used.
    Line 538: Passive: Heal nearby teammates passively.
    Line 546: Passive: 25 extra max health (175 total max health).
    Line 561: Zombie Sniper
    Line 593: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 603: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 613: The acid pool has a 130 Hammer unit radius.
    Line 623: The acid ball can be held for a maximum of 5 seconds.
    Line 633: Passive: Drop a pool of acid on death.
    Line 643: Passive: 25 extra max health (150 total max health).
    Line 658: Zombie Spy
    Line 690: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 700: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 710: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 720: Passive: 25 extra max health (150 total max health).
  405. Template:Account type system comparisons has 9 uses and is missing 21 translations
    Line 2: Feature
    Line 13: Free
    Line 24: Premium
    Line 36: Backpack
    Line 47: 50 slots
    Line 59: expandable to <!-- displays a number -->
    Line 69: With the use of Backpack Expanders. <!-- displays a number -->
    Line 80: 300 slots
    Line 90: Upgrading to Premium unlocks 250 slots.
    Line 102: expandable to <!-- displays a number -->
    Line 112: With the use of Backpack Expanders. <!-- displays a number -->
    Line 125:
    Line 136: Standard, , and
    Line 149: Limited
    Line 160: All blueprints
    Line 173: Limited trading
    Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 194: Full trading
    Line 206: Gifting
    Line 217: Can receive gifts
    Line 228: Can send and receive gifts
  406. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  407. Template:Escape Plan speed has 9 uses and is missing 7 translations
    Line 3: Health range
    Line 25: Relative <br>speed increase
    Line 50: No increase
    Line 63: Slight increase in speed
    Line 76: Faster than the
    Line 100: Faster than the
    Line 124: % as fast as
  408. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  409. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  410. Template:Grandmaster Killstreak has 9 uses and is missing 13 translations
    Line 3: Number of kills
    Line 19: 0 kills
    Line 32: Pawn Piece
    Line 49: 1 kill
    Line 62: Rook Piece
    Line 79: 2 kills
    Line 92: Knight Piece
    Line 109: 3 kills
    Line 122: Bishop Piece
    Line 139: 4 kills
    Line 152: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 169: 5 or more kills
    Line 182: King Piece
  411. Template:List of companies has 9 uses and is missing 290 translations
    Line 6: Logo
    Line 18: Company<br>(Products)
    Line 30: Properties<br>(Signage)<br>or Appearances
    Line 42: Team tendency
    Line 54: Reference to...
    Line 65: Alliance Towing
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 109: Mapper , contributor to , , and
    Line 119: Ball Fortress
    Line 124: Label on Sandman's ball
    Line 137: Sandman's ball
    Line 151: Ballinger
    Line 158: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
    Line 172: Banana Bay Exports
    Line 182: Bayou Shipping
    Line 189: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 199: Beacon
    Line 209: Biggs
    Line 219: Binder's Popsicles
    Line 229: Binksi Logging
    Line 239: Binski Paper Co
    Line 249: Blue Mountain Pioneering
    Line 256: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 266: Builders League United
    Line 276: BLU Blast Complex
    Line 283: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 293: Brewery<br>(Blu Streak Beer)
    Line 300: (Paired with Red Shed)
    Line 310: BLU Co
    Line 317: Blue Corn Co. (graphic art logo)
    Line 328: BLU Freight & Shipping
    Line 334: (Paired with Redstone Cargo)
    Line 345: BLU Industries Incorporated
    Line 355: Blue Corn Co.
    Line 362: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 372: BLU Steel
    Line 379: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 388: BLU Warehouse
    Line 397: Boggy Brook's
    Line 406: Bonk Batteries
    Line 412: Turkeys
    Line 416: 'Bonk' Energy Drink
    Line 424: The Scout's memetic response.
    Line 439: "Butchery"
    Line 448: Brown Nugget Prospecting
    Line 457: Buckshot
    Line 463: Mapper , Creator of and contributor to and
    Line 472: Bullseye Bill's
    Line 478: The ''Super Mario'' enemy .
    Line 490: "Cafe and bistro"
    Line 499: Captain Dan's
    Line 503: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 510: WAR!
    Line 512: See
    Line 521: Casali Shafting Co.
    Line 527: , a level designer at Valve.
    Line 539: Cave Raiders
    Line 548: Cerveza Royale
    Line 554: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 563: Chaps Dry Goods
    Line 575: "Castle of Flowers"
    Line 584: Charles Darling's Triassic Preserve
    Line 590: ,<br />
    Line 599: Chairman
    Line 605: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 614: Chemical Processing Facility
    Line 623: Clem's
    Line 632: Cliffe Rocks Inc.
    Line 638: Jess Cliffe, a level designer and artist at Valve.
    Line 650: Conagher Railroads
    Line 656: The 's surname.
    Line 665: Conagher's Tool & Munitions
    Line 671: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 683: Conga<br />(Professional Grade Dancing Boots)
    Line 692: The taunt.
    Line 701: Conquistador Fried Giblets
    Line 707: , whose early "chicken buckets" had red and white stripes.
    Line 716: Cornwell
    Line 722: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
    Line 734: Cracky Pop!
    Line 743: Crash Construction
    Line 749: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 758: Crummy's Burgers
    Line 767: Carmack Computers
    Line 773: References '''' co-creator .''
    Line 780: Dalokohs
    Line 786: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 798: Dapper Cadaver
    Line 804: Fashion magazine the Spy reads in the film ''''.
    Line 813: Darling Zoos
    Line 819: , nemesis of
    Line 828: Der Architect
    Line 837: Discount Alchemist
    Line 840: ()
    Line 849:
    Line 858: Diedrich's Discount Delicatessen
    Line 867: Doctor Wilson's Auto-Borax
    Line 873: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 882: Driller
    Line 888: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 900: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 909: The action item.<br>The game .
    Line 918: Elliphany Electric Trains
    Line 924: Elliphany is the name of mapper 's daughter.
    Line 933: Ellis' Crawdads
    Line 939: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 948: Emmerich's
    Line 954: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 963: Finest Hour Ale House
    Line 969: Winston Churchill's 1940 speech.
    Line 978: Freeman Airboat Tours
    Line 984: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
    Line 996: Freyja's Sushi
    Line 1002: Mapper , creator of and , and contributor to , , and .
    Line 1011: FGD Luxury Automobiles
    Line 1017: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1024: General Industries Co.
    Line 1033: Gilded Gold
    Line 1039: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1048: Gold Medal
    Line 1054: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1066: Goldbloom Tropical Flora Export
    Line 1072: ''Jurassic Park'' actor
    Line 1081: Goldstream Fuel Co.
    Line 1090: Gray Gravel Co.
    Line 1096: , CEO.
    Line 1105: Green Valley Post
    Line 1114: Griffivore Banana Co.
    Line 1120: Reference to a video of entertainer eating an unpeeled banana.
    Line 1129: Hammond's Amber Mining Co.
    Line 1135: and his source of
    Line 1144: Hampshire's Heavy Lifting Equipment
    Line 1150: The "Hampshire Heavies" ''TF2'' community
    Line 1160: Handy Hoe
    Line 1169: Happy Farmers Cooperative
    Line 1175: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1184: Happy Farmers Cooperative
    Line 1187: Tractors
    Line 1196: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1208: "Hotel of Love"
    Line 1217: Humboldt's Pharmacy
    Line 1223: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1232: Humboldt Sauermilch Molkerei GMBH
    Line 1238: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1247: Hurg Spaceship Parts
    Line 1256: Husky Acres
    Line 1265: Icarus Airliners
    Line 1271: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1286: Ian "" Spadin, the mapper that created
    Line 1295: Imperial Mining
    Line 1301: (Paired with Regal Plumbing Supplies)
    Line 1311: Industrial
    Line 1314: Tractors
    Line 1323: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1332: Jenkin Coal Co.
    Line 1341: Jimi Jam
    Line 1347: (Paired with Driller)
    Line 1356: Jobbs Orchards
    Line 1360: Mac Update trailer
    Line 1368: , the former CEO of Apple.
    Line 1380: Klintz Hocks
    Line 1395: Lucky Plucker
    Line 1404: Lumpy Bros
    Line 1407: Butter for Less
    Line 1416: Mannhattan Used Fireworks
    Line 1425: Mann Co.
    Line 1431: Mann Co.
    Line 1435: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1447: Menschnapps
    Line 1452: Mann Co.
    Line 1459: Mann Co.
    Line 1462: (The Mann Co. Genuine Spacesuit)
    Line 1470: Mann Co.
    Line 1474: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1483: Sleepy Dog
    Line 1486: (Meaty Chunks dog food)
    Line 1495: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1504: McJohn Power
    Line 1510: (Opposes Wood Electric)
    Line 1519: (Metal)<!-- not a company name -->
    Line 1527: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1538: Mann Co.
    Line 1542: (Saxton Hale's boutique line)
    Line 1551: Neal's Bananaland Ice Cream
    Line 1557: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1566: Newell and Sons
    Line 1570: Get games faster with Steam
    Line 1578: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1590: Newell & Sons Steam Delivering
    Line 1598: NJ Productions
    Line 1604: Mapper Valentin Levillain, creator of , , and
    Line 1613: Nile Archaeo
    Line 1619: (Red Raiders' archaeologist rivals)
    Line 1628: Northern Express
    Line 1634: and other railroads
    Line 1643: Odessa Mining Logistics
    Line 1651: Old Geezer
    Line 1657: Planned original bobblehead from ''''.
    Line 1669: Otto's Cafe
    Line 1681: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1690: Poco Coop
    Line 1705: Pinkerpaw Packaging
    Line 1714: Piper & Piper Pipeworks Inc.
    Line 1723: Primaprime
    Line 1727: Projector screen for instructional films that may be available in s.
    Line 1738: Projector Screens
    Line 1745: Projector screen for instructional films.
    Line 1756: (Pyroland Vision Experience)
    Line 1765: The
    Line 1774: Reliable Excavation Demolition
    Line 1783: Red Bread
    Line 1787: Red Bread (Soundtrack)
    Line 1795: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1804: Red Forest Fur Company
    Line 1810: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1819: Red Ind. Trading
    Line 1828: Red Industries Unincorporated
    Line 1837: RED Iron
    Line 1843: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1852: RED Iron Works
    Line 1858: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1867: Red Planet Chemicals
    Line 1874: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1884: Red Raiders
    Line 1891: (Nile Archaeo's treasure hunting rivals)
    Line 1901: Red Shed
    Line 1905: Red Shed Whiskey
    Line 1909: Red Shed Beer
    Line 1919: Red Valley Mining
    Line 1929: Redstone Cargo
    Line 1936: (Paired with BLU Freight & Shipping)
    Line 1947: Regal Plumbing Supplies
    Line 1954: (Paired with Imperial Mining)
    Line 1965: Rio Grande Coal Co.
    Line 1972: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1982: Rolling Stone Mining Logistics
    Line 1992: Sanders BBQ
    Line 1999: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
    Line 2012: Sapper Sour Candy
    Line 2019: Sapper Mega Sour Bubble Gum
    Line 2028: Schucker & Sons
    Line 2038: Scoot's Canoe
    Line 2045: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
    Line 2058: Sea Side Exports
    Line 2065: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2075: (Seed)
    Line 2082: (Paired with Metal)
    Line 2092: Shifty's Quick Shot
    Line 2099: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2109: Shiny's Bullion
    Line 2116: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2126: (double-edged blades)
    Line 2133: Mapper , creator of and contributor to
    Line 2143: Smart Fireworks
    Line 2150: Mapper , creator of and contributor to
    Line 2160: Spawn-N-Go
    Line 2167: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2177: Strongarm Lifting
    Line 2187: Sunny Hay
    Line 2194: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2216: TF Industries
    Line 2220:
    Line 2228: WAR!
    Line 2228: Sentry Operating Manual
    Line 2237: A reference to both Valve and ''Team Fortress 2''.
    Line 2250: Tree Feller 2 Million
    Line 2257: TF2M is an abbreviation for .
    Line 2267: Trench Diggers FIRST UNION
    Line 2274: TF2M is an abbreviation for .
    Line 2284: Tycho Corp Off-World Excavations
    Line 2294: Vier Augen Optical Co.
    Line 2301: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2311: Wade Canoes
    Line 2324: Reskin of
    Line 2334: Wood Electric
    Line 2341: (Opposes McJohn Power)
    Line 2351: Wright Shipping
    Line 2358: Matt & Danika Wright, 3D artists at Valve.
    Line 2374: A mark indicating extra strong alcoholic beverage.
    Line 2387: Yeti Park
    Line 2394: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2404: YTI
    Line 2408: Institute for Research and Development.
    Line 2415: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2425: Yti-Hale Shipping
    Line 2432: Saxton Hale's amalgamated violent animal shipping company.
    Line 2442: Zippy Plow
    Line 2449: The , later known as the .
  412. Template:List of miscellaneous reward item owners has 9 uses and is missing 29 translations
    Line 3: Steam Profile
    Line 12: Item
    Line 21: Reason
    Line 31: Notes & Additional Info
    Line 41: Item Link
    Line 51: Backpack
    Line 61: Wiki Profile
    Line 74: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 83: Given in quality with the Sunbeams effect.
    Line 98: Reported a serious exploit regarding item generation to Valve.
    Line 107: Given in Unusual quality with the Sunbeams effect.
    Line 122: Reported a serious exploit regarding Giftapults and Key generation.
    Line 131: Given in Unusual quality with the Burning Flames effect.
    Line 146: Reported a serious exploit regarding Giftapults and Key generation.
    Line 155: Given in Unusual quality with the Sunbeams effect.
    Line 170: Reported a serious exploit regarding account control to Valve.
    Line 179: Given in Unusual quality with the Sunbeams effect.
    Line 194: Reported a serious exploit regarding name tags to Valve.
    Line 200: Given in Unusual quality with the Sunbeams effect.
    Line 212: Reported a serious exploit regarding name tags to Valve.
    Line 218: Given in Unusual quality with the Sunbeams effect.
    Line 230: gift.
    Line 239: Given in Unusual quality with the Community Sparkle effect.
    Line 254: Make-A-Wish Foundation gift.
    Line 260: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 272: Make-A-Wish Foundation gift.
    Line 278: Given in Unusual quality with the Sparkling Lights effect.
    Line 290: Make-A-Wish Foundation gift.
    Line 296: Given in Unusual quality with the Community Sparkle effect.
  413. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
    Line 18: This video is no longer available
  414. Template:Second annual saxxy winners has 9 uses and is missing 5 translations
    Line 2: Category
    Line 19: Winning Video
    Line 35: Winning Filmmaker(s)
    Line 58: This video is no longer available
    Line 85: Best Original Universe (Unlisted)
  415. Template:Third annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  416. Template:Zombie Infection starting zombies table has 9 uses and is missing 2 translations
    Line 12: RED players
    Line 23: Nº of Zombies
  417. Template:Eureka Effect metal from pickups has 8 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 13: Metal returned
    Line 25: Small
    Line 38: Medium
    Line 51: Large
  418. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  419. Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  420. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  421. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 76: With secondary fire, throws it for another player to restore 50% health.
    Line 100: With secondary fire, throws it for another player to restore 20.5% health.
    Line 123: 20% less metal from Dispensers and Pickups.
  422. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 16: Usage when dominating
    Line 29: Strength<!--TF_Powerup_Strength-->
    Line 37: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
    Line 45: Damage bonus for all weapons reduced to 1.4x.
    Line 58: Resistance<!--TF_Powerup_Resist-->
    Line 66: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
    Line 74: Incoming damage reduction reduced to 35%.
    Line 87: Vampire<!--TF_Powerup_Vampire-->
    Line 95: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 103: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 116: Reflect<!--TF_Powerup_Reflect-->
    Line 124: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 132: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 145: Haste<!--TF_Powerup_Haste-->
    Line 153: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
    Line 161: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 174: Regeneration<!--TF_Powerup_Regen-->
    Line 182: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
    Line 190: Health regeneration is 70% of normal rate.
    Line 203: Precision<!--TF_Powerup_Precision-->
    Line 211: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 219: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 232: Agility<!--TF_Powerup_Agility-->
    Line 240: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 248: No changes when dominating.
    Line 261: Knockout<!--TF_Powerup_Knockout-->
    Line 269: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 319: Melee damage increase reduced to 1.4x.
    Line 332: King<!--TF_Powerup_King-->
    Line 340: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 348: Max health increase reduced to 20.
    Line 361: Plague<!--TF_Powerup_Plague-->
    Line 369: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
    Line 377: Damage resistance to infected players reduced to 20%.
    Line 390: Supernova<!--TF_Powerup_Supernova-->
    Line 398: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 406: No changes when dominating.
    Line 419: Revenge<!--TF_Powerupvolume_Available-->
    Line 427: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 435: No changes when dominating.
  423. Template:Multi-class hat table has 8 uses and is missing 1 translation
    Line 4: Multi-class
  424. Template:Reskins has 8 uses and is missing 126 translations
    Line 4: List of reskins
    Line 19: Slot
    Line 33: Item
    Line 47: Reskin of
    Line 68: Added in the for the update.
    Line 86: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 112: Added in the as part of the .
    Line 132: Added in the for the update.
    Line 151: Added in the for the update.
    Line 169: Added in the for the update.
    Line 188: Added in the for players who pre-purchased ''''.
    Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 223: Added in the for the .
    Line 241: Added in the for the update.
    Line 258: Added in the for the .
    Line 276: Added in the for the update.
    Line 296: Added in the for the update.
    Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 340: Added in the as part of the .
    Line 360: Added in the for the update.
    Line 379: Added in the for the .
    Line 398: Added in the for the update.
    Line 418: Added in the for the update.
    Line 435: Added in the as part of the .
    Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 479: Added in the as part of the .
    Line 496: Added in the for players who pre-purchased ''''.
    Line 513: Added in the for the update.
    Line 532: Added in the for the update.
    Line 551: Added in the for players who pre-purchased ''''.
    Line 569: Added in the as part of the .
    Line 586: Added in the for the .
    Line 603: Added in the as part of the .
    Line 621: Added in the as part of the .
    Line 638: Added in the for the update.
    Line 658: Added in the as part of the .
    Line 676: Added in the for the .
    Line 693: Added in the as part of the .
    Line 712: Added in the for the update.
    Line 730: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 756: Added in the as part of the .
    Line 774: Added in the for the update.
    Line 792: Added in the for the update.
    Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 827: Added in the as part of the .
    Line 843: Added in the as part of the .
    Line 860: Added in the for the update.
    Line 878: Added in the as part of the .
    Line 898: Added in the for players who own '''' (must be unlocked in-game).
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 921: Added in the for the update.
    Line 939: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 965: Added in the as part of the .
    Line 986: Added in the for the update.
    Line 1005: Added in the for players who own '''' (must be unlocked in-game).
    Line 1022: Added in the for players who opened a obtained from .
    Line 1038: Added in the for the .
    Line 1057: Added in the for players who pre-purchased ''''. s enemies if the killing blow is a or .
    Line 1075: Added in the for the update.
    Line 1092: Added in the for the update.
    Line 1111: Added in the for the .
    Line 1128: Added in the as part of the .
    Line 1147: Added in the for the update.
    Line 1164: Added in the for the .
    Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1200: Added in the for the update.
    Line 1218: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1244: Added in the as part of the .
    Line 1262: Added in the for the update.
    Line 1282: Added in the as part of the .
    Line 1300: Added in the for the update.
    Line 1319: Added in the for the update.
    Line 1337: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1363: Added in the as part of the .
    Line 1381: Added in the for the update.
    Line 1403: Added in the for the .
    Line 1421: Added in the for the update.
    Line 1441: Added in the for the update.
    Line 1458: Added in the for players who pre-purchased ''''.
    Line 1476: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1502: Added in the as part of the .
    Line 1520: Added in the for the .
    Line 1537: Added in the for players who pre-purchased ''''.
    Line 1554: Added in the for the .
    Line 1573: Added in the as part of the .
    Line 1590: Added in the for the update.
    Line 1608: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1643: Added in the for the update.
    Line 1663: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1680: Added in the for the update.
    Line 1698: Added in the for the .
    Line 1715: Added in the as part of the .
    Line 1734: Added in the for the update.
    Line 1752: Added in the for players who pre-purchased ''''.
    Line 1769: Added in the for the update.
    Line 1786: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1813: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1839: Added in the as part of the .
    Line 1857: Added in the for the update.
    Line 1876: Added in the for players who own '''' (must be unlocked in-game).
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1901: Added in the for the players who pre-purchase ''''.
    Line 1920: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 1937: Added in the for the update.
    Line 1954: Added in the for the update.
    Line 1974: Added in the for the update.
    Line 1994: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2019: Added in the for the .
    Line 2036: Added in the for the update.
    Line 2054: All default melee weapons
    Line 2068: Added in the for players who owned ''''.
    Line 2085: Added in the , as part of the to promote the .
    Line 2102: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 2119: Added in the for the update.
    Line 2136: Added in the , and has been given to the finalists of the , , , , and .
    Line 2153: Added in the for players who pre-purchased ''''.
    Line 2170: Added in the for the .
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
    Line 2233: Added in the , and given to the contest winners of the , , , , , and .
    Line 2251: Added in the as part of the .
    Line 2268: Added in the for players who purchase .
  425. Template:Active community medal list has 7 uses and is missing 10 translations
    Line 1: List
    Line 20: Active
    Line 52: Awarded to players who to charity drives, through item or monetary donations.
    Line 82: Awarded to players who to charity drives, through item or monetary donations.
    Line 109: Awarded to content creators whose content was accepted for use in events.
    Line 134: Awarded to players who have done a giveaway on the Random Acts of TF2 subreddit prior to the item's inclusion, participated in the subreddit's birthday event in 2016, or are chosen to receive one in the subreddit's monthly community poll.
    Line 152: Awarded to players who participated in the Random Acts of TF2 subreddit's birthday or Christmas events in 2017, or participate in any future subreddit events.
    Line 182: Awarded to participants of the TF2Maps , as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 197: Awarded to players who participate in the events.
    Line 213: Awarded to players who to charity drives, through item or monetary donations.
  426. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  427. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 18: RED players
  428. Template:Expired community medal list has 7 uses and is missing 102 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1088: Awarded to players who donated to One Step Camp during 2015.
    Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1171: Awarded to players who participated in the community showcase.
    Line 1184: Awarded to players who donated at least £5.00 to the .
    Line 1198: Awarded to players who participated in the community showcase.
    Line 1211: Awarded to players who donated at least £5.00 to the .
    Line 1225: Awarded to players who participated in the community showcase.
  429. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  430. Template:List of community blog entries has 7 uses and is missing 4 translations
    Line 2: List of community blog entries
    Line 12: Date
    Line 33: Author
    Line 54: Title
  431. Template:List of melee weapons has 7 uses and is missing 3 translations
    Line 2: List of melee weapons
    Line 212: Usable by all classes except and .
    Line 230: Usable by all classes except Spy.
  432. Template:Mannpower health regen has 7 uses and is missing 1 translation
    Line 16: HP/s
  433. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  434. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  435. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 43: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 60: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  436. Template:KritzKast distribution list has 6 uses and is missing 31 translations
    Line 2: distribution list table
    Line 10: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 17: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 24: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 31: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 38: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 45: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 52: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 59: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 66: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 73: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 80: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 87: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 94: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 101: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 108: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 115: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 122: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 129: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 136: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 143: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 150: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 157: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 164: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 171: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 178: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 185: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 191: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 198: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 204: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 210: On May 28, 2024, an announcement was made in the Kritzkast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  437. Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
    Line 3: Collection
    Line 10: Date added
    Line 17: Creator(s)
  438. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  439. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  440. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  441. Template:Tools can drop list has 6 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 24: Crates
    Line 33: Active
    Line 44: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 54: Tools that ''used'' to be found via a random drop
    Line 75: Crates
    Line 84: Retired and
    Line 140: These Strange Parts dropped previously:
  442. Template:UberCharge Cart has 6 uses and is missing 2 translations
    Line 3: Push
    Line 11: Block
  443. Template:War Paint collection table has 6 uses and is missing 29 translations
    Line 10:
    Line 18:
    Line 26:
    Line 34:
    Line 42:
    Line 50:
    Line 58:
    Line 66:
    Line 74:
    Line 82:
    Line 90:
    Line 98:
    Line 106:
    Line 114:
    Line 122:
    Line 130:
    Line 138:
    Line 146:
    Line 154:
    Line 162:
    Line 170:
    Line 178:
    Line 186:
    Line 194:
    Line 202:
    Line 210:
    Line 218:
    Line 226:
    Line 234:
  444. Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 46: Infinite
  445. Template:Improveimage has 5 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 21: This image file requires improvement
    Line 38: You can help Team Fortress Wiki by (see ).
  446. Template:Item timeline 2024 has 5 uses and is missing 6 translations
    Line 15: * Added 23 new community-contributed items.
    Line 94: * Added the Summer 2024 Cosmetic Case.
    Line 111: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 202: * Added the Terrifying Trove Case.
    Line 216: * Added the Scream Fortress XVI War Paint Case.
    Line 231: * Added 4 new community-contributed taunts to the Mann Co. Store
  447. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 184: * Makes a soft jingle noise while walking.
    Line 192: * Alters .
    Line 200: * Alters .
    Line 210: * Alters .
    Line 220: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 228: * Makes a soft jingle noise while walking.
    Line 236: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 244: * Changes the appearance of and the in .
    Line 252: * If equipped by the Scout, it alters .
    Line 260: * Player is immune to 's "Boo" taunt.
    Line 268: * Makes a soft jingle noise while walking.
    Line 276: * When equipped by all classes except Pyro and Medic, it alters .
    Line 284: * Makes a soft jingle noise while walking.
    Line 292: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 300: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 308: * When equipped by the or , it alters some voice lines.
  448. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 104: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  449. Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
    Line 1: Word replacement
    Line 9: For a full listing of all word replacements, see .
    Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 31: Original text
    Line 39: Replacement
    Line 222: Original text
    Line 230: Replacement
    Line 423: Punctuation
    Line 436: Original text
    Line 444: Replacement
    Line 481: Original text
    Line 489: Replacement
    Line 526: Insults
    Line 536: Original text
    Line 544: Replacement
    Line 554: ''<adjective>'', ''<adjective> <noun>''
    Line 569: Adjectives
    Line 638: Nouns
    Line 701: Original text
    Line 709: Replacement
    Line 793: Original text
    Line 801: Replacement
    Line 893: Added to beginning of chat messages
    Line 956: Gods
    Line 1037: God adjectives
    Line 1090: Body parts
    Line 1124: Body part adjectives
    Line 1205: Added to end of chat messages
  450. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  451. Template:Mvm mission Alluvion has 5 uses and is missing 19 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 312: The 
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
    Line 460: The 
  452. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  453. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  454. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  455. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  456. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  457. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  458. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  459. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  460. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: A 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  461. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  462. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  463. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  464. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229:
    Line 235:
    Line 241:
    Line 247:
    Line 253: Random choice
    Line 269:
    Line 275:
    Line 286: Random choice
    Line 298:
    Line 304:
    Line 309:
    Line 314:
    Line 319:
    Line 378:
    Line 384:
    Line 390:
    Line 396:
    Line 402:
    Line 408:
    Line 420:
    Line 426:
    Line 432: Random choice
    Line 436: Icons are hidden
  465. Template:Mvm upgrades gettysburg has 5 uses and is missing 90 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +4 Health Regen
    Line 71: All classes
    Line 91: Regenerates every second. <br>
    Line 110: +10% Jump Height
    Line 130: higher. <br>
    Line 149: +10 Regen
    Line 170: Metal is regenerated every 5 seconds. <br>
    Line 192: Modified primary weapons' upgrades
    Line 203: Upgrade
    Line 222: Cost
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 276: +100% Burn Damage
    Line 303: Afterburn damage bonus. <br>
    Line 323: +10% Airblast Force
    Line 352: +20% Damage
    Line 380: +10% Firing Speed
    Line 409: Knockback Rage
    Line 430: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 450: +1 Projectile Penetration
    Line 470: Projectiles penetrate an additional enemy player.
    Line 489: Explosive Headshot
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 533: +5s On Target
    Line 560: Modified secondary weapons' upgrades
    Line 570: Upgrade
    Line 588: Cost
    Line 609: -50% Speed On Target
    Line 629: Does not stack.
    Line 644: Explode on Ignite
    Line 656: Explosion deals up to 350 splash damage
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 695: +20% Damage
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744:
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 773: +1s Über Duration
    Line 791: Overheal Expert
    Line 803: +25% more , +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 866: Cost
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the , on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1043: Usable by all classes except and .
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1103: Upgrade
    Line 1121: Cost
    Line 1142: Robot Sapper Power
    Line 1163: Increases robot Sapper radius and duration.
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
    Line 1209: Cost
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296:
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
    Line 1335: Upgrade
    Line 1350: Cost
    Line 1366: Become Boosted
    Line 1380: All classes
    Line 1395: Crits user and triples sentry fire rate for 5 seconds.
    Line 1410: Become Übercharged
    Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1440: Refill Clips and Ammo
    Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1471: Teleport to Spawn
    Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1501: Building Upgrade
    Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
  466. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  467. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  468. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  469. Template:Sapper upgrades has 5 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  470. Template:Surviving fire table has 5 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 12: Pickups
    Line 20: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 29:
    Line 37: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 46: Water
    Line 54: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 63: Healing
    Line 71: Being healed by a , , or for a full second.
    Line 81: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 90: Container-based liquids
    Line 98: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 108: Being airblasted by a friendly Pyro.
    Line 118: Being near a friendly Pyro when they land with the .
    Line 128: Activating the as a .
    Line 138: Having the as the active weapon while burning.
    Line 148: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 158: bing someone with the .
    Line 168: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 178: Being hit by a friendly Sniper's .
    Line 188: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 198: Mitigating fire damage
    Line 209: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 219: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the causes a effect after the Bonk! effect wears off.
    Line 229: Equipping weapons that increase the player's maximum health, such as the or .
    Line 238:
    Line 246: Being under the effects of a , such as or the .
  471. Template:Unreleased promotional item list has 5 uses and is missing 4 translations
    Line 1: Unreleased
    Line 22: Awarded in Genuine quality to players who purchase a BLU Scout action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 42: Awarded in Genuine quality to players who purchase a BLU Medic action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 62: Awarded in Genuine quality to players who purchase a BLU Sniper action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
  472. Template:Case bonus drops has 4 uses and is missing 3 translations
    Line 10: Possible bonus items from cases
    Line 18:
    Line 62: Winter Cosmetic Cases
  473. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  474. Template:Custom maps table has 4 uses and is missing 43 translations
    Line 9: Development status
    Line 15: Setting(s)
    Line 37: Standard Capture the Flag
    Line 46: Development status
    Line 52: Setting(s)
    Line 101: Attack/Defend (custom)
    Line 109: Development status
    Line 115: Setting(s)
    Line 137: Symmetric
    Line 146: Development status
    Line 152: Setting(s)
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 206: Development status
    Line 212: Setting(s)
    Line 274: Development status
    Line 280: Setting(s)
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 374: Development status
    Line 380: Setting(s)
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 478: Development status
    Line 484: Setting(s)
    Line 504: Development status
    Line 510: Setting(s)
    Line 545: Canyon
    Line 594: Development status
    Line 600: Setting(s)
    Line 617: Village
    Line 650: Development status
    Line 656: Setting(s)
    Line 676: Development status
    Line 682: Setting(s)
    Line 693: Tropical Island
    Line 699: Paleontological dig
    Line 708: Development status
    Line 714: Setting(s)
  475. Template:List of underworlds has 4 uses and is missing 20 translations
    Line 2: '''Note:''' Community maps are identified in italics.
    Line 28: Contains
    Line 35: On Entrance
    Line 42: On Exit
    Line 105: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 169: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 189: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 209: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 258: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 375: Health drain only applies while portal is closed.
    Line 445: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 490: Health drain only applies after lingering for too long.
    Line 514: Health drain only applies after lingering for too long.
    Line 538: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 588: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 660: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 688: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 782: Also grants increased jump height upon exit.
    Line 830: The secret exit also applies the buff.
    Line 907: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  476. Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
    Line 2: List of weapons associated with knockback
  477. Template:Mvm Gear Grinder missions has 4 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 13: Notable Robots
  478. Template:Mvm Mecha Engine missions has 4 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 13: Notable Robots
    Line 22:
    Line 33:
    Line 41:
  479. Template:Mvm Oil Spill missions has 4 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 13: Notable Robots
  480. Template:Mvm Steel Trap missions has 4 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 13: Notable Robots
  481. Template:Mvm loot Gear Grinder has 4 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Carbonado Botkiller MK.I weapon
    Line 54: Rare loot
    Line 64: Diamond Botkiller Mk.I weapon
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  482. Template:Mvm loot Mecha Engine has 4 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Silver Botkiller MK.II weapons
    Line 54: Rare loot
    Line 64: Gold Botkiller Mk.II weapons
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  483. Template:Mvm loot Oil Spill has 4 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Rust Botkiller MK.I weapons
    Line 54: Rare loot
    Line 61: Blood Botkiller Mk.I weapons
    Line 69: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 76: Only one Botkiller type and weapon is awarded per completion.
  484. Template:Mvm loot Steel Trap has 4 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Silver Botkiller MK.I weapons
    Line 54: Rare loot
    Line 64: Gold Botkiller Mk.I weapons
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  485. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  486. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  487. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  488. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  489. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  490. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  491. Template:Mvm mission Crucial Revenge has 4 uses and is missing 1 translation
    Line 313: The 
  492. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 6 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 180: The 
    Line 251: Spawns from the side
  493. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  494. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  495. Template:Mvm mission Distillery Destruction has 4 uses and is missing 22 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: The
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  496. Template:Mvm mission Donacdum has 4 uses and is missing 46 translations
    Line 46: The 
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  497. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  498. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  499. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  500. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  501. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  502. Template:Mvm mission Exciting Excavation has 4 uses and is missing 1 translation
    Line 149: The 
  503. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  504. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  505. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  506. Template:Mvm mission Flemish Feud has 4 uses and is missing 6 translations
    Line 34: The 
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  507. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  508. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  509. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  510. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  511. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  512. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  513. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  514. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  515. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  516. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  517. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  518. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  519. Template:Mvm mission Mayfield Heights has 4 uses and is missing 28 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 225: The 
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 315: The 
    Line 342: Play sound when subwave is active
    Line 372:
    Line 385: The 
    Line 390: The 
    Line 392: The 
    Line 394: The 
    Line 396: The 
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  520. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  521. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  522. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  523. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  524. Template:Mvm mission Pier Pressure has 4 uses and is missing 1 translation
    Line 308: The 
  525. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  526. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  527. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  528. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  529. Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
    Line 272:
    Line 277:
  530. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  531. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  532. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  533. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 20: Appears at flank<br>Begins with full charge
    Line 29: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  534. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  535. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  536. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  537. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 12: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 36: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 62: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 88: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 103: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 146: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 159: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 194: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 231: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 274: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 320: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 361: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 407: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 474: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 556: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 569: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
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    Line 640:
    Line 641:
    Line 645: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 694: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 745: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 780: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 815: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  538. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  539. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  540. Template:LODcmodelTable has 3 uses and is missing 33 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 39: Notes
    Line 173: Unused
    Line 195: (Medi Gun)
    Line 316: (bugle)
    Line 359: (transceiver)
    Line 378: (spike & arrow)
    Line 414: (arrow)
    Line 427: (backpack)
    Line 440: (bugle)
    Line 481: Unused
    Line 497: (spike)
    Line 510: (detonated)
    Line 529: (flag)
    Line 554: (flag)
    Line 573: (classic)
    Line 650: Includes 1 shell
    Line 700: Varies with applied
    Line 714: Unused
    Line 766: (flag)
    Line 783: Unused
    Line 805: (pack)
    Line 842: (conch)
    Line 873: (wooden box)
    Line 916: (broken)
    Line 947: (ammo belt)
    Line 958: Overlaid on
    Line 980: (dragon head)
    Line 1054: (wrap)
    Line 1068: (attachment)
  541. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 40: (includes grenades)
  542. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  543. Template:List of cosmetics with Genteel Smoke has 3 uses and is missing 1 translation
    Line 4: Cosmetics with
  544. Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  545. Template:Mvm Two Cities missions has 3 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 12: Notable Robots
    Line 25:
  546. Template:Mvm loot Two Cities has 3 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 14: Guaranteed loot
    Line 29: Item from the random drop pool
    Line 34: At least 5 random common
    Line 41: Rare loot
    Line 51: Rare Robot Part
    Line 57: Upon tour<br>completion
    Line 62: Guaranteed loot
    Line 73: Rare loot
    Line 86: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  547. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  548. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  549. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  550. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  551. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  552. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  553. Template:Mvm mission Midnight Gambling has 3 uses and is missing 17 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 142: The 
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 378: The 
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
    Line 541: The 
  554. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  555. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  556. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  557. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  558. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  559. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  560. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  561. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  562. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  563. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  564. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  565. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  566. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  567. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  568. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  569. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  570. Template:Mvm mission Signal Shutdown has 3 uses and is missing 32 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 424: The 
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 577: The 
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  571. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  572. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  573. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  574. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  575. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  576. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  577. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  578. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  579. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  580. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  581. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  582. Template:Mvm mission Unoptimized Output has 3 uses and is missing 4 translations
    Line 253: The
    Line 326: The
    Line 425: The
    Line 425: The
  583. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  584. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  585. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  586. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  587. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  588. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  589. Template:Need3D has 3 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 15: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 25: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 35: The specific instructions are:
  590. Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  591. Template:Reference pose list has 3 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 19: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 25: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 31: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 36: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 44: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 50: only
    Line 54: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 62: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 67: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 75: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 81: Zombie Infection only
    Line 85: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 92: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 99: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 105: only
    Line 109: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 115: only
    Line 119: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 124: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  592. Template:Todo has 3 uses and is missing 3 translations
    Line 5: A todo list has been written for this article.
    Line 15: The specific instructions are:
    Line 32: No list provided.
  593. Template:Trade Offer errors has 3 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 10: Error code<br>Internal name
    Line 17: Encountered when
    Line 24: Explanation
    Line 33: Sending, accepting, declining, or cancelling trade offers.
    Line 40: Generic failure, shown if a more specific error could not be determined.
    Line 49: Sending, accepting, declining, or cancelling trade offers.
    Line 56: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 65: Sending, accepting, declining, or cancelling trade offers.
    Line 72: The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 81: Sending, accepting, declining, or cancelling trade offers.
    Line 88: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 97: Sending, accepting, declining, or cancelling trade offers.
    Line 104: The trade offer service is currently unavailable.
    Line 113: Sending, accepting, declining, or cancelling trade offers.
    Line 120: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 129: Sending, accepting, declining, or cancelling trade offers.
    Line 136: One or more of the items in the trade offer does not exist in the inventory anymore. Also used for revoked guest passes.
    Line 145: Accepting trade offers.
    Line 152: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 161: Sending trade offers.
    Line 168: Trade offer cannot be send because you have recently changed your Steam username.
  594. Template:UGC Highlander medals has 3 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the section.''
  595. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  596. Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  597. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  598. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  599. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  600. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  601. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  602. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  603. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  604. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
    Line 316: Limited support bots
  605. Template:Mvm mission Overclock has 2 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  606. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  607. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  608. Template:Mvm mission Power Palliative has 2 uses and is missing 8 translations
    Line 12: The 
    Line 49: The 
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  609. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  610. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  611. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  612. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  613. Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  614. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  615. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  616. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  617. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  618. Template:Mvm mission Waterway Wringout has 2 uses and is missing 35 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 512: The 
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  619. Template:Mvm mission White Noise has 2 uses and is missing 5 translations
    Line 329: The 
    Line 329: The 
    Line 334: The 
    Line 334: The 
    Line 514: The 
  620. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  621. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 11: Kills
    Line 21: Damage
    Line 42: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  622. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the section.''
  623. Template:Water locations table has 2 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 12: Water location
    Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 30: Identical to the water on 2Fort.
    Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 47: On each side, inside both bases, there is deep water under the B point.
    Line 56: The map takes place on an island that is surrounded by water.
    Line 65: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 73: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 82: Identical water locations to the Arena version.
    Line 91: The entire map is surrounded by an ocean of deep water.
    Line 100: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 109: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 118: A river flows along the side of the map near the the first Control Point.
    Line 126: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 134: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 142: A river runs underneath 2 bridges near the final checkpoint.
    Line 151: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 160: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 169: There is a shallow pool of water under the bridge in the center of the map.
    Line 178: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 186: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 192: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 200: There are flooded corridors and room at the bottom of the play-space.
    Line 208: There is a pool of water at the bottom of a gorge underneath a building.
    Line 216: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 224: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 232: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 239: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 247: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 255: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 263: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 271: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 279: Multiple small puddles surround the central building.
    Line 287: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 294: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 302: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 310: There is shallow water in the Dam and Warehouse territories.
    Line 318: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 325: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 333: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 341: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 349: A river runs underneath the bridge to Dracula's castle.
    Line 357: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 363: Next to both spawn rooms behind a fence are small pools of water.
    Line 371: The map takes place on an island in the middle of the ocean.
    Line 378: A lagoon surrounds the center control point areas.
    Line 386: There is a small stream of water just after point A.
    Line 394: The majority of the outdoor area is covered with water.
    Line 402: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 410: The ocean resides off the edge of the cliff near the second capture point.
    Line 417: There is a river along the right edges of the map near BLU's spawn.
    Line 424: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 430: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 438: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 444: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 452: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 460: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 468: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 476: The center of the map has a channel of deep water.
    Line 484: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 492: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 500: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 508: A long river flows out of a dam and runs along one side of the map.
    Line 516: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 524: There is water in the fountain in the courtyard.
    Line 532: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 540: The map takes place on a harbour connected to the sea.
    Line 548: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 556: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 564: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 572: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 580: Water surrounds the mothership at the final point's pitfall.
    Line 588: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 596: Shallow water surrounds the platform Point A is on.
    Line 604: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 612: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 620: There is an ocean outside the map.
    Line 628: First BLU spawn leads to small river (shallow water).
    Line 636: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 644: Small pools around the map.
    Line 652: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 660: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 668: There are small ponds of deep water around the valley below the central tower.
    Line 676: The center of the map has a canal of deep water.
    Line 684: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The version is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The version features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 692: There is a large lake with a boathouse.
  624. Template:Attention has 1 use and is missing 1 translation
    Line 1: ATTENTION
  625. Template:Bot skill levels has 1 use and is missing 73 translations
    Line 2: Differences between bot skill levels
    Line 8: Skill
    Line 13: Skill level
    Line 20: Easy
    Line 25: Normal
    Line 30: Hard
    Line 35: Expert
    Line 41: Reaction time
    Line 50: Time until bot reacts to a player entering its field of view
    Line 56: Aiming interval
    Line 64: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 70: / aim
    Line 75: Vertical compensation:<br>Yes
    Line 80: Compensates based on . Will not compensate based on projectile speed. Will not compensate on at all.
    Line 86: aim
    Line 91: Vertical compensation:<br>No<br>Aims for headshot?<br>No
    Line 96: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Only close range (150 s)
    Line 101: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Always
    Line 106: Aims based on the command
    Line 112: aim
    Line 117: Always aim at the enemy's center
    Line 122: Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units.
    Line 127: Bots with the or will always aim at the body
    Line 133: aim
    Line 137: Always aims for body
    Line 141: Aims between the head and center
    Line 145: Always aims for the head
    Line 151: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 155: 10% chance
    Line 159: 30% chance
    Line 163: 60% chance
    Line 167: 90% chance
    Line 171: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 176: Will prioritize over healing target?
    Line 181: 50% chance
    Line 188: Will consider Medics, s, and s beyond 500 Hammer units a threat?
    Line 194: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 199: Dodging skills
    Line 203: Will never attempt to dodge
    Line 207: Will dodge when holding a damage-dealing weapon
    Line 211: Will never dodge if the bot is in a hurry, they are under the effect of any ÜberCharge, are taunting, are zoomed in as Sniper, are spun-up as Heavy, are charging up a Huntsman arrow. Additionally, Engineers will never attempt to dodge
    Line 216: Avoids running into enemies?
    Line 222: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 227: Chance to
    Line 231: 0% chance
    Line 235: 50% chance
    Line 239: 90% chance
    Line 243: 100% chance
    Line 247: Used for both reflecting projectiles and pushing players away
    Line 252: choice
    Line 256: Random class
    Line 260: Random member of the enemy team's class
    Line 266: Disguise behavior
    Line 270: Looks towards enemy players when in view
    Line 274: Avoids looking at enemies
    Line 279: Attempts to ?
    Line 283: Will always attempt to backstab players, even if enemy is facing the bot
    Line 287: Only backstabs if the enemies are turned less than 45 degrees away
    Line 291: Only backstabs if the enemies are turned less than 78 degrees away
    Line 295: Only backstabs if a backstab is possible on the enemy
    Line 300: Will switch to secondary?
    Line 304: Never
    Line 308: s switch away if primary is empty<br>s switch away if primary is empty and enemy is closer than 500 Hammer units<br>Snipers switch away if enemy is closer than 750 Hammer units<br>s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 313: Retreats to reload?
    Line 319: Only if the bot's AI has no other input about retreating. Bots will never retreat to reload if they under the effect of an ÜberCharge
    Line 324: Chance to roam far away when defending control point?
    Line 328: 10% chance
    Line 332: 50% chance
    Line 336: 75% chance
    Line 340: 90% chance
    Line 344: Bots will only roam if there is enough time left on the clock (determined by )
    Line 349: Will attempt to block the capture of a control point?
    Line 358: A list of quiet weapons can be found below
  626. Template:Disconnect reasons has 1 use and is missing 22 translations
    Line 2: Disconnect messages
    Line 8: Message
    Line 13: Meaning
    Line 19: Disconnected by user
    Line 22: User manually disconnected from the server.
    Line 28: Removed from match by system
    Line 31: User was taken to another match by the matchmaking system.
    Line 37: User was VAC banned from secure server
    Line 40: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 46: Steam auth ticket has been canceled
    Line 49: The game crashed during loading, the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 55: An issue with your computer is blocking the VAC system.
    Line 58: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 64: Issued too many commands to server.
    Line 67: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 73: Buffer overflow in net message
    Line 76: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 82: This Steam account does not own this game. Please login to the correct Steam account.
    Line 85: The account has been locked by and cannot play on VAC secured servers.
    Line 91: Bad challenge
    Line 100: Connection failed after 4 retries
    Line 103: The client cannot establish a connection with the server.
  627. Template:Mvm upgrades hellmet has 1 use and is missing 70 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +10% Jump Height
    Line 71: All classes
    Line 91: higher. <br>
    Line 110: +5 Regen
    Line 131: Metal is regenerated every 5 seconds. <br>
    Line 154: Modified primary weapons' upgrades
    Line 166: Upgrade
    Line 186: Cost
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 242: +100% Burn Damage
    Line 269: Afterburn damage bonus. <br>
    Line 289: +10% Airblast Force
    Line 318: +25% Damage
    Line 346: +25% Projectile Speed
    Line 372: +10% Firing Speed
    Line 401: Knockback Rage
    Line 422: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 442: Destroy Projectiles
    Line 463: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
    Line 483: Explosive Headshot
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 527: +25% Faster Charge
    Line 550: +5s On Target
    Line 578: Modified secondary weapons' upgrades
    Line 589: Upgrade
    Line 608: Cost
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% Rate
    Line 786:
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  628. Template:TFBot quiet weapons list has 1 use and is missing 2 translations
    Line 2: List of quiet weapons
    Line 8: Weapon ID
  629. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the section.''