|
|
(44 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | {{community strategy stub}}
| + | == Effective Health == |
− | {{Map infobox
| |
− | | game-type = Control Point
| |
− | | map-strategy = yes
| |
− | | map-image = Cp_altitude.png
| |
− | | file-name = cp_altitude
| |
− | | developer = {{steamid|76561198079458315|Evan "Defcon" Leblanc}}<br>{{steamid|76561198025680450|Alex "FGD5" Stewart}}<br>{{steamid|76561198072146551|Liam "Diva Dan" Moffitt}}
| |
− | | release-date = December 2, 2021
| |
− | | last-updated = December 3, 2021
| |
− | | map-hazards = [[Pitfall]]s
| |
− | | map-environment = Alpine
| |
− | | map-setting = Daylight, snowy
| |
− | | map-stamp-link =
| |
− | | map-health-pickups-small = 6
| |
− | | map-health-pickups-medium = 11
| |
− | | map-health-pickups-large = 1
| |
− | | map-ammo-pickups-small = 2
| |
− | | map-ammo-pickups-medium = 8
| |
− | | map-ammo-pickups-large = 1
| |
− | | map-bots = 1
| |
− | }}
| |
− | | |
− | This article is about Community Altitude strategy.
| |
− | | |
− | '''Note''': It is recommended to read the main [[Altitude]] article first to become familiar with the names of key map locations used in this article.
| |
− | | |
− | ==General Strategy==
| |
− | ===Offense===
| |
− | * Every control point has multiple flank routes leading up to it. If one particular path is not working out, then try another.
| |
− | ** However, these very same flank routes can be utilized by the defenders, so beware!
| |
− | * Due to drastic variations in elevation, having the ability to quickly change one's vertical position is quite important for a successful assault.
| |
− | * Certain locations, such as Cliffs, Warehouse or B Hut usually become the epicenters of Red defenses. As such, they need to be secured first, before checkpoints themselves.
| |
− | ** The Cliffs can be captured by either sneaking up to them from the left side, or by quickly [[Rocket jump]]ing to their top.
| |
− | ** The Warehouse is prone to being cut of from the Rocks.inc, thus isolating its defenders.
| |
− | ** The B Hut has an opening in its roof, through which explosives can be hurled.
| |
− | ===Defense===
| |
− | * If the opportunity is right, Red members can occasionally outflank the attackers by making use of the various flank routes present.
| |
− | * Defensive strategies such as laying Sticky traps and [[Turtling]], which may work on other maps, are not particularly effective here, due to a general lack of [[Chokepoint]]s.
| |
− | * A Red team should not rely on [[Sniper]]s for defense, since good sightlines are often broken up by multiple pieces of cover.
| |
− | * This map contains lots of nooks and crannies, which serve as excellent hiding places for [[Ambushing|ambushes]]. They include, but are not limited to:
| |
− | ** Top of a bookshelf inside the Side Building.
| |
− | ** Under the Water tower.
| |
− | ** Under a staircase in the B Hut.
| |
− | | |
− | == Class-specific strategy ==
| |
− | === {{class link|Scout}} ===
| |
− | | |
− | === {{class link|Soldier}} ===
| |
− | | |
− | === {{class link|Pyro}} ===
| |
− | | |
− | === {{class link|Demoman}} ===
| |
− | | |
− | === {{class link|Heavy}} ===
| |
− | | |
− | === {{class link|Engineer}}===
| |
− | | |
− | === {{class link|Medic}} ===
| |
− | | |
− | === {{class link|Sniper}} ===
| |
− | | |
− | === {{class link|Spy}} ===
| |
− | | |
− | {{Map strategy}}
| |