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− | {{community strategy stub}}
| + | == Effective Health == |
− | {{Map infobox
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− | | game-type = Control Point
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− | | map-strategy = yes
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− | | map-image = Cp_altitude.png
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− | | file-name = cp_altitude
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− | | developer = {{steamid|76561198079458315|Evan "Defcon" Leblanc}}<br>{{steamid|76561198025680450|Alex "FGD5" Stewart}}<br>{{steamid|76561198072146551|Liam "Diva Dan" Moffitt}}
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− | | release-date = December 2, 2021
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− | | last-updated = December 3, 2021
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− | | map-hazards = [[Pitfall]]s
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− | | map-environment = Alpine
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− | | map-setting = Daylight, snowy
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− | | map-stamp-link =
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− | | map-health-pickups-small = 6
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− | | map-health-pickups-medium = 11
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− | | map-health-pickups-large = 1
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− | | map-ammo-pickups-small = 2
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− | | map-ammo-pickups-medium = 8
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− | | map-ammo-pickups-large = 1
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− | | map-bots = 1
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− | }}
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− | This article is about Community Altitude strategy.
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− | '''Note''': It is recommended to read the main [[Altitude]] article first to become familiar with the names of key map locations used in this article.
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− | ==General Strategy==
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− | ===Offense===
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− | * Every control point has multiple flank routes leading up to it. If one particular path is not working out, then try another.
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− | ** However, these very same flank routes can be utilized by the defenders, so beware!
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− | * Due to drastic variations in elevation, having the ability to quickly change one's vertical position is quite important for a successful assault.
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− | * Certain locations, such as Cliffs, Warehouse or B Hut usually become the epicenters of Red defenses. As such, they need to be secured first, before checkpoints themselves.
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− | ** The Cliffs can be captured by either sneaking up to them from the left side, or by quickly [[Rocket jump]]ing to their top.
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− | ** The Warehouse is prone to being cut of from the Rocks.inc, thus isolating its defenders.
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− | ** The B Hut has an opening in its roof, through which explosives can be hurled.
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− | ===Defense===
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− | * If the opportunity is right, Red members can occasionally outflank the attackers by making use of the various flank routes present.
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− | * Defensive strategies such as laying Sticky traps and [[Turtling]], which may work on other maps, are not particularly effective here, due to a general lack of [[Chokepoint]]s.
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− | * A Red team should not rely on [[Sniper]]s for defense, since good sightlines are often broken up by multiple pieces of cover.
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− | * This map contains lots of nooks and crannies, which serve as excellent hiding places for [[Ambushing|ambushes]]. They include, but are not limited to:
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− | ** Top of a bookshelf inside the Side Building.
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− | ** Under the Water tower.
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− | ** Under a staircase in the B Hut.
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− | | |
− | == Class-specific strategy ==
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− | === {{class link|Scout}} ===
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− | ==== Offense ====
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− | * Sneaking through the Side Building will allow you to get behind the Cliffs.
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− | * By reaching the Rocks.inc, you will be able to flank behind the Warehouse and subsequently its defenders.
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− | * Having either the [[Soda Popper]] or the [[Atomizer]] equipped grants you ability to jump on the B Hut's roof.
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− | * Avoid heading directly into the B Hut, due to its cramped interior and the usual presence of a [[Sentry Gun]].
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− | * Move carefully through the Cable Cars' terminal, as its enclosed and compact nature ensure that you are at a disadvantage.
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− | * [[Bonk! Atomic Punch]] is useful for distracting Sentry Guns on the final point, which are numerous.* Sneaking through the Side Building will allow you to get behind the Cliffs.
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− | ==== Defense ====
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− | * You can launch valleys of [[Mad Milk]], as well as other projectiles, from the elevations of Cliffs.
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− | * Counter-flanking the attackers can be achieved through the Side Building.
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− | * The Gated Shortcut can be quickly ascended with the help of the [[Force-A-Nature]]'s self-knockback.
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− | * Blu attackers love to setup a forward base in the Server room. Although you cannot destroy it singlehandedly, you can still harass it by doing swift attacks from multiple sides.
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− | ** Particularly helpful here are weapons which can deal high burst damage, such as the [[Flying Guillotine]], as these allow you to pull of hit-n-run tactics
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− | | |
− | === {{class link|Soldier}} ===
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− | ==== Offense ====
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− | * It is important that you contest the Cliff position immediately after exiting the spawn, due to its immense [[High ground advantage]].
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− | ** You can do this by utilizing your [[Rocket jump]] ability.
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− | * There is a small opening in the B Hut's top, through which it is possible to launch rockets onto the defenders below.
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− | ** Of course, this requires you to first take control over the B Hut's roof.
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− | * Due to the abundance of [[Sentry Gun]]s found on the last control point, it is advised to use the [[Direct Hit]].
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− | ** The [[Battalion's Backup]] is also useful in this case.
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− | * Approaching the Server room from the direction of Red's first spawn will put you at an advantage.
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− | ==== Defense ====
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− | * Beware of enemy Soldiers attempting to steal your high ground on the Cliffs.
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− | * Rocket jumping to the very top of B Hut will give you a good overview of the map, but will leave you exposed to enemy [[Sniper]]s.
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− | * The [[Gunboats]] are very effective in the middle part of the map, where there is plenty of space for Rocket jumping.
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− | * Use your explosives to wreck havoc on Blu Sentry nests commonly positioned in the Server room.
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− | * Equipping one of the [[Banner]]s will significantly boost the defenses of the last control point, where team coordination is more important than individual performance.
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− | ** For example, a good [[Buff Banner]] charge can completely obliterate a push coming through the main [[Chokepoint]].
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− | | |
− | === {{class link|Pyro}} ===
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− | ==== Offense ====
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− | * Since the Blu team starts out in the low ground, [[Compression Blast]] will be needed in order to protect against incoming Red [[Projectiles]].
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− | * Using the [[Powerjack]], a Pyro can swiftly flank through the Side Building and reach the Cliff's Rocks.inc.
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− | * Due to a common [[Sentry Gun|Sentry]] position, it is advised against going directly in the B Hut. However, a simple [[ÜberCharge]] can solve this problem.
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− | * It is possible to sneak up to the Red's final spawn from its left side, from which you can spam [[Flare Gun (disambiguation)|Flares]] onto the defenders below.
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− | ** This also allows you to blockade the Red spawn, all while avoiding the common Sentry positions around checkpoint C.
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− | ==== Defense ====
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− | * Blu [[Spy|Spies]] like to infiltrate in through the Side Building, something you can put an immediate stop to.
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− | * Once the Cliffs get captured, be prepared for a hail of Blu projectiles to be hurled against you and your teammates.
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− | * The Cable Cars' terminal offer plenty of tight, congregated spaces which your shot-ranged flames can take advantage off.
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− | * The [[Thermal Thruster]] is useful for quickly reaching the catwalks above the Server room.
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− | === {{class link|Demoman}} ===
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− | === {{class link|Heavy}} ===
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− | === {{class link|Engineer}}===
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− | === {{class link|Medic}} ===
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− | === {{class link|Sniper}} ===
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− | === {{class link|Spy}} ===
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− | {{Map strategy}}
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