Difference between revisions of "August 13, 2009 Patch"

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{{update info|Classless Update}}
 
{{Patch layout
 
{{Patch layout
| notes =  
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| before    = {{Patch name|7|14|2009}}
[[Image:Classless Update Title Card.png|400px|right]]
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| day        = 13
 
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| month      = august
The First Classless Update was released August 13, 2009, and marked the first non-class specific Pack Update, which focused on new hats, game modes and maps instead of weapons.
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| year      = 2009
 
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| after      = {{Patch name|8|14|2009}}
===New Content===
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| source    = http://store.steampowered.com/news/2733/
 +
| updatelink = http://www.teamfortress.com/classless/
 +
| update    = The Classless Update
 +
| notes     = [[File:Classless Update Title Card.png|400px|right]]
 +
=== Team Fortress 2 ===
 
* Added [[King Of The Hill]] game mode.  
 
* Added [[King Of The Hill]] game mode.  
 
* Added custom animations played by the [[humiliation|losing team]] during the post-win state. They are moved into third person camera to enjoy them
 
* Added custom animations played by the [[humiliation|losing team]] during the post-win state. They are moved into third person camera to enjoy them
* Added lots of [[Hats|new hats]]
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* Added lots of [[Cosmetic items|new hats]]
 
* Added [[Viaduct|KOTH_Viaduct]]
 
* Added [[Viaduct|KOTH_Viaduct]]
 
* Added [[Sawmill (Capture the Flag)|CTF_Sawmill]]
 
* Added [[Sawmill (Capture the Flag)|CTF_Sawmill]]
 
* Added community map [[Offblast|Arena_Offblast]]
 
* Added community map [[Offblast|Arena_Offblast]]
 
* Added community map [[Yukon|CP_Yukon]]
 
* Added community map [[Yukon|CP_Yukon]]
 
===Additions / Changes===
 
 
* Added "Auto Reload" option to the multiplayer advanced options
 
* Added "Auto Reload" option to the multiplayer advanced options
 
* Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
 
* Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
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* Significantly reduced the amount of network traffic being sent
 
* Significantly reduced the amount of network traffic being sent
 
* Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of [[Critical hits#Crit boost|critboost]]
 
* Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of [[Critical hits#Crit boost|critboost]]
* [[Sappers]] attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
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* [[Sappers]] attached to a [[teleporter]] automatically place another Sapper on the other end of the teleporter, if it exists
* [[Engineers]] wrenching a [[teleporter]] will repair the other end as well, and remove Sappers from both if they exist
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* [[Engineers]] wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
 
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
 
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
* Removed self-inflicted [[minicrit|minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
+
* Removed self-inflicted [[minicrit]]s. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
 
* Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
 
* Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
 
* Added an "Inspect" key that allows you to look at items being carried by your team mates
 
* Added an "Inspect" key that allows you to look at items being carried by your team mates
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* Added response caching for some server queries to help reduce the CPU load from DOS attacks
 
* Added response caching for some server queries to help reduce the CPU load from DOS attacks
 
* Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
 
* Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
 
===Map Changes===
 
 
* Update [[Pipeline|PLR_Pipeline]]
 
* Update [[Pipeline|PLR_Pipeline]]
 
** Increased the starting advantage in the third round if a team has won the first two rounds
 
** Increased the starting advantage in the third round if a team has won the first two rounds
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** Fixed players being able to get onto rooftops and out of the map boundaries
 
** Fixed players being able to get onto rooftops and out of the map boundaries
 
** Fixed other minor bugs and exploits
 
** Fixed other minor bugs and exploits
* Update [[Sawmill|Arena_Sawmill]]
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* Update [[Sawmill (Arena)|Arena_Sawmill]]
 
** Fixed DirectX8 bug where some models would not be visible
 
** Fixed DirectX8 bug where some models would not be visible
 
** Fixed exploit with building teleporters outside of the map
 
** Fixed exploit with building teleporters outside of the map
* Updated [[Granary|CP_Granary]]  
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* Updated [[Granary (Control Point)|CP_Granary]]  
 
** Made a few changes to improve balance based on competitive community feedback
 
** Made a few changes to improve balance based on competitive community feedback
 
===Item Reworks===
 
 
* The [[Force of Nature]]  
 
* The [[Force of Nature]]  
** The enemy knockback now only `works in close range and behaves more like the Pyro's air blast
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** The enemy knockback now only works in close range and behaves more like the Pyro's air blast
 
** Enemies cannot be juggled by the FaN's effect
 
** Enemies cannot be juggled by the FaN's effect
 
** The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
 
** The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
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** A [[Scout]] will receive 1 point for stunning an enemy and 2 points for a long range stun
 
** A [[Scout]] will receive 1 point for stunning an enemy and 2 points for a long range stun
 
** Stunned players now take 75% of all incoming damage instead of 50%
 
** Stunned players now take 75% of all incoming damage instead of 50%
** [[ÜberCharge|Übercharged]] players can no longer be stunned
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** [[ÜberCharge]]d players can no longer be stunned
** [[Heavies]] spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
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** [[Heavy|Heavies]] spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
 
** The minimum distance to stun a target has been reduced
 
** The minimum distance to stun a target has been reduced
 
** The negative attribute has changed from "no double jump" to "-30 max health"
 
** The negative attribute has changed from "no double jump" to "-30 max health"
 
===Fixes===
 
 
* Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
 
* Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
 
* Fixed an exploit that allowed players to work around sv_pure
 
* Fixed an exploit that allowed players to work around sv_pure
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* Fixed r_screenfademinsize and r_screenfademaxsize exploits
 
* Fixed r_screenfademinsize and r_screenfademaxsize exploits
 
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target
 
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target
 +
*Community requests
 +
** Added a HUD element for hybrid CTF & CP maps
 +
*** Supports 1 or 2 flags, and any number of CPs
 +
*** Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
 +
** Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
 +
*** Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
 +
** Added new "medic_death" event for server logs
 +
*** Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ÜberCharge "%s")
 +
*** healing is the amount the Medic healed in that life
 +
*** ÜberCharge (1/0) is whether they died with a full charge
 +
** Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.
  
===Community requests===
+
=== Undocumented changes ===
* Added a HUD element for hybrid CTF & CP maps
+
* Added [[Miscellaneous]] loadout slot.
** Supports 1 or 2 flags, and any number of CPs
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* Added [[Gentle Manne's Service Medal]].
** Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
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* Added new hat [[bodygroup]]s to the Scout, Soldier, Engineer and Sniper models.
* Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
+
* Added new headset bodygroup to the Scout model.
** Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
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* Added new medal bodygroup to the Soldier model.
* Added new "medic_death" event for server logs
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* Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
** Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ÜberCharge "%s")
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* Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand
** healing is the amount the Medic healed in that life
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}}
** ÜberCharge (1/0) is whether they died with a full charge
 
* Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
 
  
| source = http://store.steampowered.com/news/2733/
 
| update = The Classless Update
 
| updatelink = http://www.teamfortress.com/classless/
 
|before= [[July 14, 2009 Patch]]
 
|after= [[August 14, 2009 Patch]]
 
}}
 
 
== External links ==
 
== External links ==
 
* [http://www.teamfortress.com/classless/day01.php The Classless Update: Day 1 - New Hats + Arena_Offblast]
 
* [http://www.teamfortress.com/classless/day01.php The Classless Update: Day 1 - New Hats + Arena_Offblast]
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{{ClasslessUpdateNav}}
 
{{ClasslessUpdateNav}}
{{Languages}}
 

Latest revision as of 17:29, 14 September 2021

This article is specific to the patch released. For information on the update, see Classless Update.
Official update page: The Classless Update

Patch notes

Classless Update Title Card.png

Team Fortress 2

  • Added King Of The Hill game mode.
  • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
  • Added lots of new hats
  • Added KOTH_Viaduct
  • Added CTF_Sawmill
  • Added community map Arena_Offblast
  • Added community map CP_Yukon
  • Added "Auto Reload" option to the multiplayer advanced options
  • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
  • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
  • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
  • Significantly reduced the amount of network traffic being sent
  • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
  • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
  • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
  • Added an "Inspect" key that allows you to look at items being carried by your team mates
  • Backpack improvements:
    • Added drag & drop to move items around. Item positions are maintained on the backend
    • Added multi-select, allowing you to delete multiple items at once
    • Added a new key to the key binding page that opens your inventory directly to your backpack
    • Fixed mouseover panel being incorrectly position when the backpack first appears
  • Cloaked Spies standing in valid backstab positions no longer raise their knife
  • Added current map name and gametype to the bottom right of scoreboard
  • Added class icons to tips on the loadout and loading screens
  • Improved visuals around flags when they're being carried by a player
  • Improved critboosted visuals, making it much clearer when an enemy has critboost
  • Updated the loading panel to show the game type under the map name during level transition
  • In-game chat dialog now supports full Unicode characters
  • Added BLU main menu background
  • Added response caching for some server queries to help reduce the CPU load from DOS attacks
  • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
  • Update PLR_Pipeline
    • Increased the starting advantage in the third round if a team has won the first two rounds
    • Fixed carts not continuing to the second round if they're capped at the same time in the first round
    • Fixed being able to shoot pipebombs over the starting gates in the first round
    • Fixed being able to open the doors in the first round before the setup time was finished
    • Fixed players getting stuck in some doors
    • Fixed players being able to get onto rooftops and out of the map boundaries
    • Fixed other minor bugs and exploits
  • Update Arena_Sawmill
    • Fixed DirectX8 bug where some models would not be visible
    • Fixed exploit with building teleporters outside of the map
  • Updated CP_Granary
    • Made a few changes to improve balance based on competitive community feedback
  • The Force of Nature
    • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
    • Enemies cannot be juggled by the FaN's effect
    • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
    • Knockback is now scaled by damage done
  • The Sandman
    • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
    • Stunned players now take 75% of all incoming damage instead of 50%
    • ÜberCharged players can no longer be stunned
    • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
    • The minimum distance to stun a target has been reduced
    • The negative attribute has changed from "no double jump" to "-30 max health"
  • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
  • Fixed an exploit that allowed players to work around sv_pure
  • Particle files are now protected by sv_pure
  • Fixed critboost effect getting stuck on when you die while critboosted
  • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
  • Fixed an exploit where you could reload The Huntsman faster than intended
  • Fixed Heavy "civilian" exploit
  • Fixed a set of exploits using the DXSupport config files
  • Fixed r_screenfademinsize and r_screenfademaxsize exploits
  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target
  • Community requests
    • Added a HUD element for hybrid CTF & CP maps
      • Supports 1 or 2 flags, and any number of CPs
      • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
    • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
      • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    • Added new "medic_death" event for server logs
      • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ÜberCharge "%s")
      • healing is the amount the Medic healed in that life
      • ÜberCharge (1/0) is whether they died with a full charge
    • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.

Undocumented changes

  • Added Miscellaneous loadout slot.
  • Added Gentle Manne's Service Medal.
  • Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • Added new headset bodygroup to the Scout model.
  • Added new medal bodygroup to the Soldier model.
  • Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
  • Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand

External links