Difference between revisions of "Template:List of projectiles"

From Team Fortress Wiki
Jump to: navigation, search
m (Corrected from 'Halloween Spells' to 'Magic spells'. Updated Polish trans)
(Adjusted the Rockets section.)
 
(9 intermediate revisions by 7 users not shown)
Line 44: Line 44:
 
  | da = Initial-hastighed. Projektiler som arker, ændrer hastighed over tid.
 
  | da = Initial-hastighed. Projektiler som arker, ændrer hastighed over tid.
 
  | de = Anfangsgeschwindigkeit. Projektile mit bogenförmigen Flugbahnen ändern ihre Geschwindigkeit im Laufe der Zeit
 
  | de = Anfangsgeschwindigkeit. Projektile mit bogenförmigen Flugbahnen ändern ihre Geschwindigkeit im Laufe der Zeit
  | es = Velocidad inicial. La velocidad de los proyectiles que siguen un arco cambia con el tiempo.
+
  | es = Velocidad inicial. La velocidad de los proyectiles que siguen un arco es variable.
 
  | fi = Alkunopeus. Kaartuvat projektiilit muuttavat nopeuttaan ajan myötä.
 
  | fi = Alkunopeus. Kaartuvat projektiilit muuttavat nopeuttaan ajan myötä.
  | fr = Vitesse initiale. La vitesse des projectiles possédant une trajectoire courbe change au cours du temps.
+
  | fr = Vitesse initiale. La vitesse des projectiles possédant une trajectoire en arc change au cours du temps.
 
  | it = Velocità iniziale. La velocità dei proiettli che seguono una traiettoria arcuata cambia nel tempo.
 
  | it = Velocità iniziale. La velocità dei proiettli che seguono una traiettoria arcuata cambia nel tempo.
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
Line 62: Line 62:
 
  | es = Arco
 
  | es = Arco
 
  | fi = Kaartuu
 
  | fi = Kaartuu
  | fr = Trajectoire courb
+
  | fr = Trajectoire en arc
 
  | it = Traiettoria Curva
 
  | it = Traiettoria Curva
 
  | ja = 放物線軌道
 
  | ja = 放物線軌道
Line 78: Line 78:
 
  | da = Determinerer om projektilet bevæger sig i en lige linje, eller om det langsomt arker mod jorden
 
  | da = Determinerer om projektilet bevæger sig i en lige linje, eller om det langsomt arker mod jorden
 
  | de = Bestimmt, ob das Projektil sich in einer geraden Linie bewegt oder ob es langsam zu Boden sinkt
 
  | de = Bestimmt, ob das Projektil sich in einer geraden Linie bewegt oder ob es langsam zu Boden sinkt
  | es = Determina si el proyectil viaja en linea recta o lentamente se arquea al suelo
+
  | es = Determina si el proyectil viaja en línea recta o se arquea lentamente al suelo.
 
  | fi = Päättää, kulkeeko projektiili suorassa linjassa, vai kaartuuko se hiljalleen maata kohti
 
  | fi = Päättää, kulkeeko projektiili suorassa linjassa, vai kaartuuko se hiljalleen maata kohti
 
  | fr = Détermine si le projectile part en ligne droite ou se dirige progressivement vers le sol
 
  | fr = Détermine si le projectile part en ligne droite ou se dirige progressivement vers le sol
Line 132: Line 132:
 
  | da = Kan Reflekteres
 
  | da = Kan Reflekteres
 
  | de = Reflektierbar
 
  | de = Reflektierbar
  | es = Reflejable
+
  | es = Devolución
 
  | fi = Kimmotettava
 
  | fi = Kimmotettava
 
  | fr = Peut être renvoyé
 
  | fr = Peut être renvoyé
Line 150: Line 150:
 
  | da = determinerer om projektilet kan blive reflekteret af Pyros luftstød.
 
  | da = determinerer om projektilet kan blive reflekteret af Pyros luftstød.
 
  | de = Bestimmt, ob das Projektil durch den Kompressionsdruck einer Primärwaffe des Pyros reflektierbar ist
 
  | de = Bestimmt, ob das Projektil durch den Kompressionsdruck einer Primärwaffe des Pyros reflektierbar ist
  | es = Determina si un proyectil puede ser reflejado por la explosión de aire comprimido del Pyro
+
  | es = Determina si un proyectil puede devolverse con una explosión de aire comprimido del Pyro
 
  | fi = Määrittää, voidaanko projektiili kimmottaa Pyron ilmapuhalluksella
 
  | fi = Määrittää, voidaanko projektiili kimmottaa Pyron ilmapuhalluksella
 
  | fr = Détermine si le projectile peut être renvoyé par le tir d'air comprimé du Pyro
 
  | fr = Détermine si le projectile peut être renvoyé par le tir d'air comprimé du Pyro
Line 292: Line 292:
 
  | en = Bauble
 
  | en = Bauble
 
  | de = Christbaumkugel
 
  | de = Christbaumkugel
  | es = Esfera
+
  | es = Bola de Navidad
 
  | fi = Joulukoriste
 
  | fi = Joulukoriste
 
  | fr = Boule de Noël
 
  | fr = Boule de Noël
Line 329: Line 329:
 
}}
 
}}
 
| style="border-right:none;" | {{icon class|Soldier}}
 
| style="border-right:none;" | {{icon class|Soldier}}
| style="border-left:none;"  | '''{{item link|Rocket Launcher}}'''<br>'''{{item link|Black Box}}'''<br>'''{{item link|Rocket Jumper}}'''<br>'''{{item link|Original}}'''<br>'''{{item link|Beggar's Bazooka}}'''
+
| style="border-left:none;"  | '''{{item link|Direct Hit}}'''
 
|
 
|
{{List of projectiles/core|1100}}
+
{{List of projectiles/core|1980}}
 
| rowspan="5" | {{c|no|{{common string|No}}}}
 
| rowspan="5" | {{c|no|{{common string|No}}}}
 
| rowspan="5" | {{c|no|{{common string|No}}}}
 
| rowspan="5" | {{c|no|{{common string|No}}}}
Line 339: Line 339:
 
|-
 
|-
 
| style="border-right:none;" | {{icon class|Soldier}}
 
| style="border-right:none;" | {{icon class|Soldier}}
| style="border-left:none;"  | '''{{item link|Direct Hit}}'''
+
| style="border-left:none;"  | '''{{item link|Liberty Launcher}}'''
 
|
 
|
{{List of projectiles/core|1980}}
+
{{List of projectiles/core|1540}}
 
|-
 
|-
 
| style="border-right:none;" | {{icon class|Soldier}}
 
| style="border-right:none;" | {{icon class|Soldier}}
| style="border-left:none;"  | '''{{item link|Liberty Launcher}}'''
+
| style="border-left:none;"  | '''{{item link|Rocket Launcher}}'''<br>'''{{item link|Black Box}}'''<br>'''{{item link|Rocket Jumper}}'''<br>'''{{item link|Original}}'''<br>'''{{item link|Beggar's Bazooka}}'''
|
+
| rowspan="3" |
{{List of projectiles/core|1540}}
+
{{List of projectiles/core|1100}}
 
|-
 
|-
 
! style="background:#FFDDAD; text-align:center" | [[File:RED Cow Mangler 5000 Beam.png|link=Cow Mangler 5000{{if lang}}|x30px]]<br>{{lang
 
! style="background:#FFDDAD; text-align:center" | [[File:RED Cow Mangler 5000 Beam.png|link=Cow Mangler 5000{{if lang}}|x30px]]<br>{{lang
Line 368: Line 368:
 
| style="border-right:none;" | {{icon class|Soldier}}
 
| style="border-right:none;" | {{icon class|Soldier}}
 
| style="border-left:none;"  | '''{{item link|Cow Mangler 5000}}'''
 
| style="border-left:none;"  | '''{{item link|Cow Mangler 5000}}'''
| rowspan="2" |
 
{{List of projectiles/core|1100}}
 
 
|
 
|
 
* {{item name|Short Circuit}}
 
* {{item name|Short Circuit}}
Line 426: Line 424:
 
! style="background:#FFDDAD" | [[File:Dragon's Fury fireball.png|link=Dragon's Fury{{if lang}}|x30px]]<br>{{lang
 
! style="background:#FFDDAD" | [[File:Dragon's Fury fireball.png|link=Dragon's Fury{{if lang}}|x30px]]<br>{{lang
 
  | en = Fireball
 
  | en = Fireball
 +
| de = Feuerball
 +
| es = Bola de fuego
 +
| fr = Boule de feu
 
  | pl = Kula ognia
 
  | pl = Kula ognia
 
  | pt-br = Bola de fogo
 
  | pt-br = Bola de fogo
 
  | ru = Огненный шар
 
  | ru = Огненный шар
 +
| zh-hans = 火球
 
  }}
 
  }}
 
| style="border-right:none;" | {{icon class|Pyro}}
 
| style="border-right:none;" | {{icon class|Pyro}}
Line 517: Line 519:
 
! style="background:#FFDDAD" | [[File:Gas Passer.png|link=Gas Passer{{if lang}}|x30px]]<br>{{lang
 
! style="background:#FFDDAD" | [[File:Gas Passer.png|link=Gas Passer{{if lang}}|x30px]]<br>{{lang
 
  | en = Gas Can
 
  | en = Gas Can
 +
| de = Benzinkanister
 +
| es = Bidón de gasolina
 +
| fr = Bidon d'essence
 
  | pl = Kanister
 
  | pl = Kanister
 
  | pt-br = Galão de combustível
 
  | pt-br = Galão de combustível
 
  | ru = Канистра
 
  | ru = Канистра
 +
| zh-hans = 汽油桶
 
  }}
 
  }}
 
| style="border-right:none;" | {{icon class|Pyro}}
 
| style="border-right:none;" | {{icon class|Pyro}}
Line 571: Line 577:
 
  | da = Kanonkugle
 
  | da = Kanonkugle
 
  | de = Kanonenkugel
 
  | de = Kanonenkugel
  | es = Bala de cañón
+
  | es = Bola de cañón
 
  | fi = Kanuunankuula
 
  | fi = Kanuunankuula
 
  | fr = Boulet de canon
 
  | fr = Boulet de canon
Line 683: Line 689:
 
  | es = Al mundo
 
  | es = Al mundo
 
  | fi = Ympäristöön
 
  | fi = Ympäristöön
  | fr = Au décor
+
  | fr = Au monde
 
  | it = Al mondo
 
  | it = Al mondo
 
  | ja = 地形のみ
 
  | ja = 地形のみ
 
  | nl = Op de omgeving
 
  | nl = Op de omgeving
  | pl = Do terenu
+
  | pl = Do powierzchni
 
  | pt-br = Ao mundo
 
  | pt-br = Ao mundo
 
  | ru = К окружающему миру
 
  | ru = К окружающему миру
Line 866: Line 872:
 
| text-1 = {{tooltip|930{{dec}}88|{{lang
 
| text-1 = {{tooltip|930{{dec}}88|{{lang
 
   | en = Minimum charge
 
   | en = Minimum charge
  | es = Carga mínima
 
 
   | da = Minimal ladning
 
   | da = Minimal ladning
 
   | de = Minimal aufgeladen
 
   | de = Minimal aufgeladen
 +
  | es = Carga mínima
 
   | fi = Minimilataus
 
   | fi = Minimilataus
 
   | fr = Charge minimale
 
   | fr = Charge minimale
Line 883: Line 889:
 
| text-2 = {{tooltip|2409{{dec}}2|{{lang
 
| text-2 = {{tooltip|2409{{dec}}2|{{lang
 
   | en = Maximum charge
 
   | en = Maximum charge
  | es = Carga máxima
 
 
   | da = Maximal ladning
 
   | da = Maximal ladning
 
   | de = Maximal aufgeladen
 
   | de = Maximal aufgeladen
 +
  | es = Carga máxima
 
   | fi = Maksimilataus
 
   | fi = Maksimilataus
 
   | fr = Charge maximale
 
   | fr = Charge maximale
Line 1,014: Line 1,020:
 
  | es = Al mundo
 
  | es = Al mundo
 
  | fi = Ympäristöön
 
  | fi = Ympäristöön
  | fr = Au décor
+
  | fr = Au monde
 
  | it = Al mondo
 
  | it = Al mondo
 
  | ja = 地形のみ
 
  | ja = 地形のみ
 
  | nl = Op de omgeving
 
  | nl = Op de omgeving
  | pl = Do terenu
+
  | pl = Do powierzchni
 
  | pt-br = Ao mundo
 
  | pt-br = Ao mundo
 
  | ru = К окружающему миру
 
  | ru = К окружающему миру
Line 1,042: Line 1,048:
 
| style="border-left:none;"  | '''{{item link|Huntsman}}'''<br>'''{{item link|Fortified Compound}}'''
 
| style="border-left:none;"  | '''{{item link|Huntsman}}'''<br>'''{{item link|Fortified Compound}}'''
 
|
 
|
{{List of projectiles/core|1812{{dec}}1|2600
+
{{List of projectiles/core|1800|2600
| text-1 = {{tooltip|1812{{dec}}1|{{lang
+
| text-1 = {{tooltip|1800|{{lang
 
   | en = Uncharged
 
   | en = Uncharged
 
   | da = Ikke-ladet
 
   | da = Ikke-ladet
Line 1,064: Line 1,070:
 
   | da = Hel opladet
 
   | da = Hel opladet
 
   | de = Voll aufgeladen
 
   | de = Voll aufgeladen
   | es = Totalmente cargada
+
   | es = Cargado a tope
 
   | fi = Täysin latautunut
 
   | fi = Täysin latautunut
 
   | fr = Complètement chargée
 
   | fr = Complètement chargée
Line 1,135: Line 1,141:
 
  | en = Grappling Hook
 
  | en = Grappling Hook
 
  | da = Gribekrog
 
  | da = Gribekrog
 +
| de = Enterhaken
 
  | es = Garfio Arrojadizo
 
  | es = Garfio Arrojadizo
 
  | fr = Grappin
 
  | fr = Grappin
Line 1,155: Line 1,162:
 
|
 
|
 
|-
 
|-
! style="background:#FFDDAD; text-align:center" | [[File:Item icon Unknown.png|link=Magic spells{{if lang}}|x30px]]<br>{{common string|magic spells}}
+
! style="background:#FFDDAD; text-align:center" | [[File:Spellbook Pickup.png|link=Magic spells{{if lang}}|x30px]]<br>{{common string|magic spells}}
 
| style="border-right:none;" | {{icon class|all classes}}
 
| style="border-right:none;" | {{icon class|all classes}}
 
| style="border-left:none;"  | '''[[Magic spells{{if lang}}|{{common string|magic spells}}]]'''
 
| style="border-left:none;"  | '''[[Magic spells{{if lang}}|{{common string|magic spells}}]]'''
Line 1,162: Line 1,169:
 
<!-- N: 1000 AVG: 1019.828063 MIN: 1017.906799 MAX: 1021.838989 -->
 
<!-- N: 1000 AVG: 1019.828063 MIN: 1017.906799 MAX: 1021.838989 -->
 
| text-1 = {{tooltip|422{{dec}}17|{{lang
 
| text-1 = {{tooltip|422{{dec}}17|{{lang
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
+
   | en = Pumpkin MIRV and Skeleton Horde split projectiles.
 +
  | de = Der Kürbis-MIRV und die Skelett-Horde teilen Projetile
 +
  | es = Calabaza MIRV y proyectiles de esqueletos invocados.
 +
  | fr = Citrouille MIRV et Horde de squelettes divisent les projectiles.
 
   | nl = Pumpkin MIRV en Summon Skeletons splitten projectielen
 
   | nl = Pumpkin MIRV en Summon Skeletons splitten projectielen
   | pl = Rozdzielenie się pocisków dyniowego MIRV i przywołania szkieletów po wylądowaniu.
+
   | pl = Rozdzielenie się pocisków dyniowego MIRV i przywołania szkieletów po wylądowaniu głównego pocisku.
 
   | pt-br = Projéteis separados dos feitiços Pumpkin MIRV e Summon Skeletons
 
   | pt-br = Projéteis separados dos feitiços Pumpkin MIRV e Summon Skeletons
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
Line 1,173: Line 1,183:
 
| {{c|neutral|{{tooltip|{{lang
 
| {{c|neutral|{{tooltip|{{lang
 
   | en = Sometimes
 
   | en = Sometimes
 +
  | de = Manchmal
 +
  | es = A veces
 +
  | fr = Parfois
 
   | nl = Soms
 
   | nl = Soms
 
   | pl = Czasami
 
   | pl = Czasami
Line 1,181: Line 1,194:
 
   }}|{{lang
 
   }}|{{lang
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 +
  | de = Alle Projektilzauber fliegen in einen Bogen, mit der Ausnahme vom Feuerball, dem Tesla Blitz und der Boxrakete.
 +
  | es = Todos los hechizos de proyectiles tienen parábola de lanzamiento, excepto la Bola de fuego, la Bola de rayos y el Cohete de boxeo.
 +
  | fr = Tous les sorts à projectiles tirent en arc, sauf Boule de feu, Boule d'énergie et Roquette qui boxe.
 
   | nl = Alle projectielspreuken hebben een bogo behalve Fireball, Ball O' Lightning en Boxing Rocket.
 
   | nl = Alle projectielspreuken hebben een bogo behalve Fireball, Ball O' Lightning en Boxing Rocket.
 
   | pl = Wszystkie pociski magicznych zaklęć będą opadać po łuku, oprócz kuli ognia, kuli błyskawic i bokserskiej rakiety.
 
   | pl = Wszystkie pociski magicznych zaklęć będą opadać po łuku, oprócz kuli ognia, kuli błyskawic i bokserskiej rakiety.
Line 1,257: Line 1,273:
 
* {{item name|Short Circuit}}
 
* {{item name|Short Circuit}}
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|en, pl, pt-br}}
+
{{translation switching|en, de, es, fr, pl, pt-br}}
 
The script to find correct values is [https://github.com/jbzdarkid/Random/blob/master/functiontimes.sp here], and will require [http://www.sourcemod.net/ SourceMod]. You can run sourcemod on a listen server by using the -insecure launch option.
 
The script to find correct values is [https://github.com/jbzdarkid/Random/blob/master/functiontimes.sp here], and will require [http://www.sourcemod.net/ SourceMod]. You can run sourcemod on a listen server by using the -insecure launch option.
 
</noinclude>
 
</noinclude>

Latest revision as of 21:14, 4 December 2024

List of projectiles
Projectile Weapon Speed (Hu/s) Arcs Sticks Reflectable Can be destroyed by
Mad Milk
Jar
Leaderboard class scout.png Mad Milk
1019.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Mutated Milk
Jar
Leaderboard class scout.png Mutated Milk
Flying Guillotine
Cleaver
Leaderboard class scout.png Flying Guillotine
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Sandman Baseball.png
Baseball
Leaderboard class scout.png Sandman
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Festive ornament red.png
Bauble
Leaderboard class scout.png Wrap Assassin
Rocket.png
Rocket
Leaderboard class soldier.png Direct Hit
1980
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class soldier.png Liberty Launcher
1540
Leaderboard class soldier.png Rocket Launcher
Black Box
Rocket Jumper
Original
Beggar's Bazooka
1100
RED Cow Mangler 5000 Beam.png
Large energy beam
Leaderboard class soldier.png Cow Mangler 5000
  • Short Circuit
Air Strike Projectile.png
Rocket
Leaderboard class soldier.png Air Strike
  • Short Circuit
RED Righteous Bison Beam.png
Small energy beam
Leaderboard class soldier.png Righteous Bison
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Dragon's Fury fireball.png
Fireball
Leaderboard class pyro.png Dragon's Fury
3000
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Flare proj red.png
Flare
Leaderboard class pyro.png Flare Gun
Scorch Shot
2000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Detonator proj red.png
Flare
Leaderboard class pyro.png Detonator
Flare proj red.png
Flare
Leaderboard class pyro.png Manmelter
3000
RED Gas Passer.png
Gas Can
Leaderboard class pyro.png Gas Passer
2009.2
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Grenade proj red.png
Grenade
Leaderboard class demoman.png Grenade Launcher
1216.6
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class demoman.png Loch-n-Load
1513.3
Loose Cannon proj red.png
Cannonball
Leaderboard class demoman.png Loose Cannon
1453.9
RED Iron Bomber Projectile.png
Grenade
Leaderboard class demoman.png Iron Bomber
1216.6
Sticky proj red.png
Stickybomb
Leaderboard class demoman.png Stickybomb Launcher
925.38 2409.2
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram tick.png Yes In air:
  • Short Circuit

On surface:

  • Bullets
  • Melee weapons
  • Syringes
  • Scottish Resistance
  • Quickiebomb Launcher
  • Short Circuit
  • Detonator
  • Scorch Shot
Scores proj red.png
Stickybomb
Leaderboard class demoman.png Scottish Resistance
Sticky Jumper bomb RED.png
Stickybomb
Leaderboard class demoman.png Sticky Jumper
RED Quickiebomb Launcher Projectile.png
Stickybomb
Leaderboard class demoman.png Quickiebomb Launcher
930.88 2409.2
Sentry Rocket.png
Rocket
Leaderboard class engineer.png Sentry Gun (Level 3)
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
RED Pomson 6000 Beam.png
Small energy beam
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Rescue Ranger Projectile RED.png
Repair claw
Leaderboard class engineer.png Rescue Ranger
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
RED Syringe Gun Ammo.png
Syringe
Leaderboard class medic.png Syringe Gun
Blutsauger
Overdose
1000
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram cross.png No
Leaderboard class medic.png Crusader's Crossbow
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Arrow proj.png
Arrow
Leaderboard class sniper.png Huntsman
Fortified Compound
1800 2600
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Jarate
Jar
Leaderboard class sniper.png Jarate
1017.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Self-Aware Beauty Mark
Jar
Leaderboard class sniper.png Self-Aware Beauty Mark
Grappling Hook Projectile.png
Grappling Hook
TF2 crosshair orange.png Grappling Hook
1500
Pictogram cross.png No Pictogram tick.png Yes Pictogram cross.png No
Spellbook Pickup.png
Magic Spells
TF2 crosshair orange.png Magic Spells
422.17 1019.8
Pictogram neutral.png Sometimes Pictogram cross.png No Pictogram cross.png No
Monoculus proj.png
Rocket
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit

The script to find correct values is here, and will require SourceMod. You can run sourcemod on a listen server by using the -insecure launch option.